aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/Team_Duell/TeamDuell.dpr
blob: 7937a78c16f7e23ef2b030f785f3bc5104850533 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
library TeamDuell ;

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/

uses
  ModiSDK      in '..\SDK\ModiSDK.pas',
//  USDXStrUtils in '..\SDK\USDXStrUtils.pas',
  sdl          in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
  moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
  gl           in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
  sysutils;

var
  TeamPlayer:            array of array of string;
  StartPoints:           array of integer;
  CurSinger, NextSinger: array[0..2] of integer;
  MethodRec:             TMethodRec;
  SPT, PlayerSelected:   array[0..2] of integer;
  TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
  bps, RTimeToNextChange:   double;
  firsttime, secondtime: boolean;

// Give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
  Info.Name       := 'PLUGIN_TEAMDUELL_NAME';

  Info.Creator    := 'jekatt';
  Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';

  Info.Typ        := 8;

  Info.NumPlayers := 31;
  // Options
  Info.LoadSong   := true; // Whether or not a song should be loaded
  // Only when song is loaded:
  Info.ShowScore  := true; // Whether or not the score should be shown
  Info.ShowNotes  := true; // Whether the note lines should be displayed
  Info.LoadVideo  := true; // Should the video be loaded ?
  Info.LoadBack   := true; // Should the background be loaded ?

  Info.BGShowFull    := false; // Whether the background or the video should be shown full size
  Info.BGShowFull_O  := true;  // Whether the background or the video should be shown full size

  Info.ShowRateBar   := true;  // Whether the bar that shows how good the player was should be displayed
  Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed

  Info.EnLineBonus   := false; // Whether line bonus should be enabled
  Info.EnLineBonus_O := true;  // Load from ini whether line bonus should be enabled

  // Options even when song is not loaded
  Info.ShowBars      := false; // Whether the white bars on top and bottom should be drawn
  Info.TeamModeOnly  := true;  // if true the plugin can only be played in team mode
  Info.GetSoundData  := false; // if true the rdata procedure is called when new sounddata is available
  Info.Dummy         := false; // Should be set to false... for updating plugin interface
end;

// executed on game start. if true game begins, else failure
function Init (const TeamInfo:   TTeamInfo;
               var   Playerinfo: TPlayerinfo;
	       const Sentences:  TSentences;
	       const Methods:    TMethodRec)
	      : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
  Index, J: integer;
begin
// Get beginning of sentences
  for Index := 0 to Sentences.High do
  begin
    SetLength(Startpoints, Index+1);
    Startpoints[Index]:=Sentences.Sentence[Index].Start;
  end;
  // Get teams and players
  for Index := 0 to TeamInfo.NumTeams-1 do
  begin
    SetLength(TeamPlayer, Index+1);
    for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
    begin
      SetLength(TeamPlayer[Index], J+1);
      TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
      if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
        TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
      SPT[Index]:=J+1;
    end;
    CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
    repeat
      NextSinger[Index] := random(SPT[Index]);
    until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
  end;
  ChangeOnSentence := 8;
  starttick := SDL_GetTicks();
  firsttime := true;
  secondtime := true;
  bps := 1;
  MethodRec := Methods;
  Result := true;
end;

// Executed every time the screen is drawn; if false the game finishes
function Draw (var   Playerinfo:  TPlayerinfo;
               const CurSentence: cardinal)
	      : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
  Index, timeline, x, y: integer;
  display:    PChar;
  TimeString: PChar;
  start:      boolean;
begin
  // TickCount(firstSentence) (not zero!)
  if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
  begin
    firsttime := false;
    starttick := SDL_GetTicks();
  end;
  start := false;
  // show first singer for 5 sec
  if  (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
    start := true;

  // TickCount(thirdSentence)
  if (CurSentence = 3) and (secondtime) then
  begin
    secondtime := false;
    firsttime := true;
    endtick := SDL_GetTicks();
    bps :=  (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
  end;

  // Time to next change
  RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
  TimeToNextChange := Trunc(RTimeToNextChange) + 1;

  // Next singer for team I
  for Index := 0 to High(TeamPlayer) do
  begin
    if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
    begin
      PlayerSelected[Index] := CurSentence;
      CurSinger[Index] := NextSinger[Index];
      repeat
        NextSinger[Index] := random(SPT[Index]);
      until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
    end;

  // display background
  glColor4f (0.8, 0.8, 0.8, 1);
  display := PChar(TeamPlayer[Index,CurSinger[Index]]);
  if (TimeToNextChange <= 11) or (start = true) then
  begin
    glEnable(GL_TEXTURE_2D);
    glDisable(GL_BLEND);
    glColor4f(0, 0, 0, 1);
    glBegin(GL_QUADS);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX,       PlayerInfo.Playerinfo[Index].PosY +  8);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX,       PlayerInfo.Playerinfo[Index].PosY + 30);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY +  8);
    glEnd;
    display := 'Next Singer';

   // timeline
    x := 270;
    y := 472;
    if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
    begin
      timeline := Trunc(RTimeToNextChange*50);
      glColor3f(0, 0, 0);
      glBegin(GL_QUADS);
        glVertex2f(x,           y);
        glVertex2f(x,           y + 18);
        glVertex2f(x + 6 + 250, y + 18);
        glVertex2f(x + 6 + 250, y);
      glEnd;
      glColor3f(0.2, 0.2, 0.2);
      glBegin(GL_QUADS);
        glVertex2f(x + 3,       y +  3);
        glVertex2f(x + 3,       y + 15);
        glVertex2f(x + 3 + 250, y + 15);
        glVertex2f(x + 3 + 250, y +  3);
      glEnd;
      glColor3f(0.8, 0.2, 0.2);
      glBegin(GL_QUADS);
        glColor3f(0.9, 0,   0);   glVertex2f(x + 3,            y +  3);
        glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3,            y + 15);
        glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
        glColor3f(0.9, 0,   0);   glVertex2f(x + 3 + timeline, y +  3);
      glEnd;
    end;
    glDisable(GL_TEXTURE_2D);
  end;

  // Names, Timer
  if (TimeToNextChange <= 9) then
  begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
    glColor4f(0.8, 0.1, 0.2, 1);
// KMS aka Mischi:
// try to replace the use of the unit USDXStrUtils
// original:
//    MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
// replacement: Is this correct?
    TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
    MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
  end;
  glColor4f(0.8, 0.8, 0.8, 1);
  if (CurSentence = 0) then
    display := PChar(TeamPlayer[Index,CurSinger[Index]]);
  if (TimeToNextChange <= 11) or (start) then
    MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
  end;
  if (CurSentence = ChangeOnSentence) then
  begin
    ChangeOnSentence := CurSentence + 7;
    firsttime := true;
  end;
  Result := true;
end;

// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
  Index: integer;
  MaxScore: word;
begin
  Result := 0;
  MaxScore := 0;
  for Index := 0 to PlayerInfo.NumPlayers-1 do
  begin
    PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
    if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
    begin
      MaxScore := PlayerInfo.Playerinfo[Index].Score;
      case Index of
        0: Result :=  1;
        1: Result :=  2;
        2: Result :=  4;
        3: Result :=  8;
        4: Result := 16;
        5: Result := 32;
      end;
    end
    else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
    begin
      case Index of
        0: Result := Result or  1;
        1: Result := Result or  2;
        2: Result := Result or  4;
        3: Result := Result or  8;
        4: Result := Result or 16;
        5: Result := Result or 32;
      end;
    end;
  end;

  // When nobody has points -> everybody looses
  if (MaxScore = 0) then
    Result := 0;
end;

exports
  PluginInfo,
  Init,
  Draw,
  Finish;

begin

end.