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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit ULuaTextGL;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
TextGL,
ULua;
function luaopen_TextGL (L: Plua_State): Integer; cdecl;
function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
implementation
function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
begin
result:=0; // number of results
end;
const
ULuaTextGL_Lib_f: array [0..1] of lual_reg = (
(name:'Print';func:ULuaTextGL_Dummy),
(name:nil;func:nil)
);
function luaopen_TextGL (L: Plua_State): Integer; cdecl;
begin
luaL_register(L,'TextGL',@ULuaTextGL_Lib_f[0]);
result:=1;
end;
end.
{
procedure BuildFont; // build our bitmap font
procedure KillFont; // delete the font
function glTextWidth(const text: string): real; // returns text width
procedure glPrint(const text: string); // custom GL "Print" routine
procedure ResetFont(); // reset font settings of active font
procedure SetFontPos(X, Y: real); // sets X and Y
procedure SetFontZ(Z: real); // sets Z
procedure SetFontSize(Size: real);
procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
procedure SetFontAspectW(Aspect: real);
procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection
}
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