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#include "projectM-cwrapper.h"
#define PM_CLASS(pm) ((projectM*)pm)
#if (PROJECTM_VERSION_INT >= 1010000)
#define PM_PCM(pm) (PM_CLASS(pm)->pcm())
#else
#define PM_PCM(pm) (PM_CLASS(pm)->pcm)
#endif
projectM_ptr projectM_create1(char* config_file)
{
return projectM_ptr(new projectM(config_file));
}
#if (PROJECTM_VERSION_INT < 1010000)
projectM_ptr projectM_create2(int gx, int gy, int fps, int texsize,
int width, int height, char* preset_url,
char* title_fonturl, char* title_menuurl)
{
return projectM_ptr(new projectM(gx, gy, fps, texsize, width, height,
preset_url, title_fonturl, title_menuurl));}
#endif
void projectM_resetGL(projectM_ptr pm, int width, int height)
{
PM_CLASS(pm)->projectM_resetGL(width, height);
}
void projectM_setTitle(projectM_ptr pm, char* title)
{
PM_CLASS(pm)->projectM_setTitle(title);
}
void projectM_renderFrame(projectM_ptr pm)
{
PM_CLASS(pm)->renderFrame();
}
unsigned projectM_initRenderToTexture(projectM_ptr pm)
{
return PM_CLASS(pm)->initRenderToTexture();
}
void projectM_key_handler(projectM_ptr pm, projectMEvent event,
projectMKeycode keycode, projectMModifier modifier)
{
PM_CLASS(pm)->key_handler(event, keycode, modifier);
}
void projectM_free(projectM_ptr pm)
{
delete PM_CLASS(pm);
}
void PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples)
{
PM_PCM(pm)->addPCMfloat(PCMdata, samples);
}
void PCM_addPCM16(projectM_ptr pm, short pcm_data[2][512])
{
PM_PCM(pm)->addPCM16(pcm_data);
}
void PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples)
{
PM_PCM(pm)->addPCM16Data(pcm_data, samples);
}
void PCM_addPCM8(projectM_ptr pm, unsigned char pcm_data[2][1024])
{
PM_PCM(pm)->addPCM8(pcm_data);
}
void PCM_addPCM8_512(projectM_ptr pm, const unsigned char pcm_data[2][512])
{
PM_PCM(pm)->addPCM8_512(pcm_data);
}
#define COPY_FIELD(c_ptr, s, fld) (c_ptr->fld = s.fld)
#if (PROJECTM_VERSION_INT >= 1010000)
void projectM_settings(projectM_ptr pm, Settings* settings)
{
const projectM::Settings& pmSettings = PM_CLASS(pm)->settings();
COPY_FIELD(settings, pmSettings, meshX);
COPY_FIELD(settings, pmSettings, meshY);
COPY_FIELD(settings, pmSettings, fps);
COPY_FIELD(settings, pmSettings, textureSize);
COPY_FIELD(settings, pmSettings, windowWidth);
COPY_FIELD(settings, pmSettings, windowHeight);
settings->presetURL = pmSettings.presetURL.c_str();
settings->titleFontURL = pmSettings.titleFontURL.c_str();
settings->menuFontURL = pmSettings.menuFontURL.c_str();
COPY_FIELD(settings, pmSettings, smoothPresetDuration);
COPY_FIELD(settings, pmSettings, presetDuration);
COPY_FIELD(settings, pmSettings, beatSensitivity);
COPY_FIELD(settings, pmSettings, aspectCorrection);
COPY_FIELD(settings, pmSettings, easterEgg);
COPY_FIELD(settings, pmSettings, shuffleEnabled);
}
#endif
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