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|
program UltraStar;
{$DEFINE TRANSLATE}
{$IFDEF FPC}
{$MODE DELPHI}
{$ELSE}
{$R 'UltraStar.res' 'UltraStar.rc'}
{$ENDIF}
{$I switches.inc}
uses
// ***************************************************************************
//
// Developers PLEASE NOTE !!!!!!!
//
// As of september 2007, I am working towards porting Ultrastar-DX to run
// on Linux. I will be modifiying the source to make it compile in lazarus
// on windows & linux and I will make sure that it compiles in delphi still
// To help me in this endevour, please can you make a point of remembering
// that linux is CASE SENSATIVE, and file / unit names must be as per
// the filename exactly.
//
// EG : opengl12.pas must not be OpenGL in the uses cluase.
//
// thanks for your help...
//
// ***************************************************************************
// Interesting stuff... :)
// http://burningsmell.org/sdl_audioin/
//------------------------------
//Includes - 3rd Party Libraries
//------------------------------
// SDL / OpenGL
moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas',
opengl12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\opengl12.pas',
sdl in 'lib\JEDI-SDLv1.0\SDL\Pas\sdl.pas',
sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
sdl_ttf in 'lib\JEDI-SDLv1.0\SDL_ttf\Pas\sdl_ttf.pas',
sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas',
// Bass
{$IFDEF UseBASS}
bass in 'lib\bass\delphi\bass.pas',
{$ENDIF}
// Midi Units
{$IFDEF UseMIDIPort}
Circbuf in 'lib\midi\CIRCBUF.PAS',
Delphmcb in 'lib\midi\Delphmcb.PAS',
MidiCons in 'lib\midi\MidiCons.PAS',
MidiDefs in 'lib\midi\MidiDefs.PAS',
MidiFile in 'lib\midi\MidiFile.PAS',
midiin in 'lib\midi\midiin.pas',
midiout in 'lib\midi\midiout.pas',
MidiType in 'lib\midi\MidiType.PAS',
{$ENDIF}
// FFMpeg units
avcodec in 'lib\ffmpeg\avcodec.pas',
avformat in 'lib\ffmpeg\avformat.pas',
avio in 'lib\ffmpeg\avio.pas',
avutil in 'lib\ffmpeg\avutil.pas',
opt in 'lib\ffmpeg\opt.pas',
rational in 'lib\ffmpeg\rational.pas',
// Sql Lite
SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
SQLite3 in 'lib\SQLite\SQLite3.pas',
//------------------------------
//Includes - Menu System
//------------------------------
UDisplay in 'Menu\UDisplay.pas',
UDrawTexture in 'Menu\UDrawTexture.pas',
UMenu in 'Menu\UMenu.pas',
UMenuButton in 'Menu\UMenuButton.pas',
UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
UMenuInteract in 'Menu\UMenuInteract.pas',
UMenuSelect in 'Menu\UMenuSelect.pas',
UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
UMenuStatic in 'Menu\UMenuStatic.pas',
UMenuText in 'Menu\UMenuText.pas',
//------------------------------
//Includes - Classes
//------------------------------
{$IFDEF FPC}
ulazjpeg in 'Classes\Ulazjpeg.pas',
{$ENDIF}
TextGL in 'Classes\TextGL.pas',
UCatCovers in 'Classes\UCatCovers.pas',
UCommandLine in 'Classes\UCommandLine.pas',
UCommon in 'Classes\UCommon.pas',
UCovers in 'Classes\UCovers.pas',
UDataBase in 'Classes\UDataBase.pas',
UDLLManager in 'Classes\UDLLManager.pas',
UDraw in 'Classes\UDraw.pas',
UFiles in 'Classes\UFiles.pas',
UGraphic in 'Classes\UGraphic.pas',
UGraphicClasses in 'Classes\UGraphicClasses.pas',
UIni in 'Classes\UIni.pas',
UJoystick in 'Classes\UJoystick.pas',
ULanguage in 'Classes\ULanguage.pas',
ULCD in 'Classes\ULCD.pas',
ULight in 'Classes\ULight.pas',
ULog in 'Classes\ULog.pas',
ULyrics in 'Classes\ULyrics.pas',
ULyrics_bak in 'Classes\ULyrics_bak.pas',
UMain in 'Classes\UMain.pas',
UMusic in 'Classes\UMusic.pas',
UMedia_dummy in 'Classes\UMedia_dummy.pas',
UVideo in 'Classes\UVideo.pas',
// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
{$ifdef win32}
UAudio_bass in 'Classes\UAudio_bass.pas',
{$endif}
// UAudio_fmod in 'Classes\UAudio_fmod.pas', // this has not yet been developed.. :(
UParty in 'Classes\UParty.pas',
UPlaylist in 'Classes\UPlaylist.pas',
URecord in 'Classes\URecord.pas',
USkins in 'Classes\USkins.pas',
USingScores in 'Classes\USingScores.pas',
USongs in 'Classes\USongs.pas',
UTexture in 'Classes\UTexture.pas',
UThemes in 'Classes\UThemes.pas',
UTime in 'Classes\UTime.pas',
USingNotes in 'Classes\USingNotes.pas',
//------------------------------
//Includes - Screens
//------------------------------
UScreenCredits in 'Screens\UScreenCredits.pas',
UScreenEdit in 'Screens\UScreenEdit.pas',
UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
UScreenEditSub in 'Screens\UScreenEditSub.pas',
UScreenLevel in 'Screens\UScreenLevel.pas',
UScreenLoading in 'Screens\UScreenLoading.pas',
UScreenMain in 'Screens\UScreenMain.pas',
UScreenName in 'Screens\UScreenName.pas',
UScreenOpen in 'Screens\UScreenOpen.pas',
UScreenOptions in 'Screens\UScreenOptions.pas',
UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
UScreenPopup in 'Screens\UScreenPopup.pas',
UScreenScore in 'Screens\UScreenScore.pas',
UScreenSing in 'Screens\UScreenSing.pas',
UScreenSong in 'Screens\UScreenSong.pas',
UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
UScreenStatMain in 'Screens\UScreenStatMain.pas',
UScreenTop5 in 'Screens\UScreenTop5.pas',
UScreenWelcome in 'Screens\UScreenWelcome.pas',
//------------------------------
//Includes - Screens PartyMode
//------------------------------
UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
UScreenSingModi in 'Screens\UScreenSingModi.pas',
//------------------------------
//Includes - Modi SDK
//------------------------------
ModiSDK in '..\..\Modis\SDK\ModiSDK.pas',
//------------------------------
//Includes - Delphi
//------------------------------
{$IFDEF win32}
Windows,
{$ENDIF}
SysUtils;
const
Version = 'UltraStar Deluxe V 1.10 Alpha Build';
var
WndTitle: string;
hWnd: THandle;
I: Integer;
aFormatCtx : PAVFormatContext;//PAVCodecContext;
aCodecCtx : PAVCodecContext;
VideoStreamIndex,
AudioStreamIndex : integer;
begin
(*
av_register_all;
aFormatCtx := av_alloc_format_context();
if av_open_input_file( aFormatCtx, pchar( Paramstr(1) ), NIL, 0, NIL) = 0 then
begin
if av_find_stream_info( aFormatCtx ) >= 0 then
begin
writeln('');
dump_format(aFormatCtx, 0, pchar( Paramstr(1) ), 0);
writeln('');
// writeln( pchar( filename ) );
// av_read_play( aFormatCtx );
find_stream_ids( aFormatCtx , VideoStreamIndex , AudioStreamIndex );
writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
aCodecCtx := aFormatCtx.streams[ AudioStreamIndex ].codec;
writeln( 'Audio Codec Channels: '+ inttostr( integer( aCodecCtx.channels ) ) );
writeln( 'Audio Codec freq: '+ inttostr( integer( aCodecCtx.sample_rate ) ) );
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
if(SDL_OpenAudio(&wanted_spec, aCodecCtx) < 0) then
begin
writeln( 'Could not do SDL_OpenAudio' );
exit;
end;
end;
end;
exit;
*)
WndTitle := Version;
{$ifdef Win32}
//------------------------------
//Start more than One Time Prevention
//------------------------------
hWnd:= FindWindow(nil, PChar(WndTitle));
//Programm already started
if (hWnd <> 0) then
begin
I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Cont�nue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
if (I = IDYes) then
begin
I := 1;
repeat
Inc(I);
hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
until (hWnd = 0);
WndTitle := WndTitle + ' Instance ' + InttoStr(I);
end
else
Exit;
end;
{$endif}
//------------------------------
//StartUp - Create Classes and Load Files
//------------------------------
USTime := TTime.Create;
// Commandline Parameter Parser
Params := TCMDParams.Create;
// Log + Benchmark
Log := TLog.Create;
Log.Title := WndTitle;
Log.Enabled := Not Params.NoLog;
Log.BenchmarkStart(0);
// Language
Log.BenchmarkStart(1);
Log.LogStatus('Initialize Paths', 'Initialization'); InitializePaths;
Log.LogStatus('Load Language', 'Initialization'); Language := TLanguage.Create;
//Add Const Values:
Language.AddConst('US_VERSION', Version);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Language', 1);
// SDL
Log.BenchmarkStart(1);
Log.LogStatus('Initialize SDL', 'Initialization');
SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing SDL', 1);
// Skin
Log.BenchmarkStart(1);
Log.LogStatus('Loading Skin List', 'Initialization'); Skin := TSkin.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Skin List', 1);
// Sound Card List
Log.BenchmarkStart(1);
Log.LogStatus('Loading Soundcard list', 'Initialization');
Recording := TRecord.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Soundcard list', 1);
// Ini + Paths
Log.BenchmarkStart(1);
Log.LogStatus('Load Ini', 'Initialization'); Ini := TIni.Create;
Ini.Load;
//Load Languagefile
if (Params.Language <> -1) then
Language.ChangeLanguage(ILanguage[Params.Language])
else
Language.ChangeLanguage(ILanguage[Ini.Language]);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Ini', 1);
// LCD
Log.BenchmarkStart(1);
Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create;
if Ini.LPT = 1 then begin
// LCD.HalfInterface := true;
LCD.Enable;
LCD.Clear;
LCD.WriteText(1, ' UltraStar ');
LCD.WriteText(2, ' Loading... ');
end;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading LCD', 1);
// Light
Log.BenchmarkStart(1);
Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create;
if Ini.LPT = 2 then begin
Light.Enable;
end;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Light', 1);
// Theme
Log.BenchmarkStart(1);
Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Themes', 1);
// Covers Cache
Log.BenchmarkStart(1);
Log.LogStatus('Creating Covers Cache', 'Initialization'); Covers := TCovers.Create;
Log.LogBenchmark('Loading Covers Cache Array', 1);
Log.BenchmarkStart(1);
// Category Covers
Log.BenchmarkStart(1);
Log.LogStatus('Creating Category Covers Array', 'Initialization');
CatCovers:= TCatCovers.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Category Covers Array', 1);
// Songs
//Log.BenchmarkStart(1);
Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create;
Songs.LoadSongList;
Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Songs', 1);
// PluginManager
Log.BenchmarkStart(1);
Log.LogStatus('PluginManager', 'Initialization');
DLLMan := TDLLMan.Create; //Load PluginList
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading PluginManager', 1);
// Party Mode Manager
Log.BenchmarkStart(1);
Log.LogStatus('PartySession Manager', 'Initialization');
PartySession := TParty_Session.Create; //Load PartySession
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading PartySession Manager', 1);
// Sound
Log.BenchmarkStart(1);
Log.LogStatus('Initialize Sound', 'Initialization'); InitializeSound();
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Sound', 1);
(*
// This is jays debugging for FFMpeg audio output..
singleton_MusicFFMpeg.PlaySwoosh();
writeln( 'did you hear the sound ?? ' );
halt(0);
*)
// Graphics
Log.BenchmarkStart(1);
Log.LogStatus('Initialize 3D', 'Initialization'); Initialize3D(WndTitle);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing 3D', 1);
// Score Saving System
Log.BenchmarkStart(1);
Log.LogStatus('DataBase System', 'Initialization');
DataBase := TDataBaseSystem.Create;
if (Params.ScoreFile = '') then
DataBase.Init ('Ultrastar.db')
else
DataBase.Init (Params.ScoreFile);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading DataBase System', 1);
//Playlist Manager
Log.BenchmarkStart(1);
Log.LogStatus('Playlist Manager', 'Initialization');
PlaylistMan := TPlaylistManager.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Playlist Manager', 1);
//GoldenStarsTwinkleMod
Log.BenchmarkStart(1);
Log.LogStatus('Effect Manager', 'Initialization');
GoldenRec := TEffectManager.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Particel System', 1);
// Joypad
if (Ini.Joypad = 1) OR (Params.Joypad) then begin
Log.BenchmarkStart(1);
Log.LogStatus('Initialize Joystick', 'Initialization'); Joy := TJoy.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Joystick', 1);
end;
Log.BenchmarkEnd(0);
Log.LogBenchmark('Loading Time', 0);
//------------------------------
//Start- Mainloop
//------------------------------
//Music.SetLoop(true);
//Music.SetVolume(50);
//Music.Open(SkinPath + 'Menu Music 3.mp3');
//Music.Play;
Log.LogStatus('Main Loop', 'Initialization'); MainLoop;
Log.LogStatus('Cleanup', 'Done');
//------------------------------
//Finish Application
//------------------------------
if Ini.LPT = 1 then LCD.Clear;
if Ini.LPT = 2 then Light.TurnOff;
// Insignificant change..
Log.Free;
end.
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