aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenPopup.pas
blob: b51fac983bb6905805820b28bc49e4e934f7e02e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
unit UScreenPopup;

interface

{$I switches.inc}

uses
  UMenu, SDL, UMusic, UFiles, SysUtils, UThemes;

type
  TScreenPopupCheck = class(TMenu)
    public
      Visible: Boolean; //Whether the Menu should be Drawn

      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      procedure ShowPopup(msg: String);
      function Draw: boolean; override;
  end;

type
  TScreenPopupError = class(TMenu)
{    private
      CurMenu: Byte; //Num of the cur. Shown Menu}
    public
      Visible: Boolean; //Whether the Menu should be Drawn

      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      procedure onHide; override;
      procedure ShowPopup(msg: String);
      function Draw: boolean; override;
  end;

var
//  ISelections: Array of String;
  SelectValue: Integer;


implementation

uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;

function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    // check normal keys
    case WideCharUpperCase(CharCode)[1] of
      'Q':
        begin
          Result := false;
          Exit;
        end;
    end;

    // check special keys
    case PressedKey of
      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          Display.CheckOK:=False;
          Display.NextScreenWithCheck:=NIL;
          Visible:=False;
          Result := false;
        end;

      SDLK_RETURN:
        begin
          case Interaction of
          0: begin
               //Hack to Finish Singscreen correct on Exit with Q Shortcut
               if (Display.NextScreenWithCheck = NIL) then
               begin
                 if (Display.CurrentScreen = @ScreenSing) then
                   ScreenSing.Finish
                 else if (Display.CurrentScreen = @ScreenSingModi) then
                   ScreenSingModi.Finish;
               end;

               Display.CheckOK:=True;
             end;
          1: begin
               Display.CheckOK:=False;
               Display.NextScreenWithCheck:=NIL;
             end;
          end;
          Visible:=False;
          Result := false;
        end;

      SDLK_DOWN:    InteractNext;
      SDLK_UP:      InteractPrev;

      SDLK_RIGHT: InteractNext;
      SDLK_LEFT: InteractPrev;
    end;
  end;
end;

constructor TScreenPopupCheck.Create;
var
  I:    integer;
begin
  inherited Create;

  AddBackground(Theme.CheckPopup.Background.Tex);

  AddButton(Theme.CheckPopup.Button1);
  if (Length(Button[0].Text) = 0) then
    AddButtonText(14, 20, 'Button 1');

  AddButton(Theme.CheckPopup.Button2);
  if (Length(Button[1].Text) = 0) then
    AddButtonText(14, 20, 'Button 2');

  AddText(Theme.CheckPopup.TextCheck);

  for I := 0 to High(Theme.CheckPopup.Static) do
    AddStatic(Theme.CheckPopup.Static[I]);

  for I := 0 to High(Theme.CheckPopup.Text) do
    AddText(Theme.CheckPopup.Text[I]);

  Interaction := 0;
end;

function TScreenPopupCheck.Draw: boolean;
begin
  Draw:=inherited Draw;
end;

procedure TScreenPopupCheck.onShow;
begin
  inherited;
end;

procedure TScreenPopupCheck.ShowPopup(msg: String);
begin
  Interaction := 0; //Reset Interaction
  Visible := True;  //Set Visible

  Text[0].Text := Language.Translate(msg);

  Button[0].Visible := True;
  Button[1].Visible := True;

  Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
  Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO');
end;

// error popup

function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down

    case PressedKey of
      SDLK_Q:
        begin
          Result := false;
        end;

      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          Visible:=False;
          Result := false;
        end;

      SDLK_RETURN:
        begin
          Visible:=False;
          Result := false;
        end;

      SDLK_DOWN:    InteractNext;
      SDLK_UP:      InteractPrev;

      SDLK_RIGHT: InteractNext;
      SDLK_LEFT: InteractPrev;
    end;
  end;
end;

constructor TScreenPopupError.Create;
var
  I:    integer;
begin
  inherited Create;

  AddBackground(Theme.CheckPopup.Background.Tex);

  AddButton(Theme.ErrorPopup.Button1);
  if (Length(Button[0].Text) = 0) then
    AddButtonText(14, 20, 'Button 1');

  AddText(Theme.ErrorPopup.TextError);

  for I := 0 to High(Theme.ErrorPopup.Static) do
    AddStatic(Theme.ErrorPopup.Static[I]);

  for I := 0 to High(Theme.ErrorPopup.Text) do
    AddText(Theme.ErrorPopup.Text[I]);

  Interaction := 0;
end;

function TScreenPopupError.Draw: boolean;
begin
  Draw:=inherited Draw;
end;

procedure TScreenPopupError.onShow;
begin
  inherited;

end;

procedure TScreenPopupError.onHide;
begin
end;

procedure TScreenPopupError.ShowPopup(msg: String);
begin
  Interaction := 0; //Reset Interaction
  Visible := True;  //Set Visible

{  //dirty hack... Text[0] is invisible for some strange reason
  for i:=1 to high(Text) do
    if i-1 <= high(msg) then
    begin
      Text[i].Visible:=True;
      Text[i].Text := msg[i-1];
    end
    else
    begin
      Text[i].Visible:=False;
    end;}
  Text[0].Text:=msg;

  Button[0].Visible := True;

  Button[0].Text[0].Text := 'OK';
end;

end.