aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UCoreModule.pas
blob: 031fb04e39242d24de49050c4cfb0821d721dbbb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
unit UCoreModule;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

{*********************
  TCoreModule
  Dummy Class that has Methods that will be called from Core
  In the Best case every Piece of this Software is a Module
*********************}
uses UPluginDefs;

type
  PCoreModule = ^TCoreModule;
  TCoreModule = class
    public
      Constructor Create; virtual;
      
      //Function that gives some Infos about the Module to the Core
      Procedure Info(const pInfo: PModuleInfo); virtual;

      //Is Called on Loading.
      //In this Method only Events and Services should be created
      //to offer them to other Modules or Plugins during the Init process
      //If False is Returned this will cause a Forced Exit
      Function Load: Boolean; virtual;

      //Is Called on Init Process
      //In this Method you can Hook some Events and Create + Init
      //your Classes, Variables etc.
      //If False is Returned this will cause a Forced Exit
      Function Init: Boolean; virtual;

      //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
      //If False is Returned this will cause a Forced Exit
      Function MainLoop: Boolean; virtual;

      //Is Called if this Module has been Inited and there is a Exit.
      //Deinit is in backwards Initing Order
      //If False is Returned this will cause a Forced Exit
      Procedure DeInit; virtual;

      //Is Called if this Module will be unloaded and has been created
      //Should be used to Free Memory
      Destructor Destroy; override;
  end;
  cCoreModule = class of TCoreModule;

implementation

//-------------
// Just the Constructor
//-------------
Constructor TCoreModule.Create;
begin
  //Dummy maaaan ;)
  inherited;
end;

//-------------
// Function that gives some Infos about the Module to the Core
//-------------
Procedure TCoreModule.Info(const pInfo: PModuleInfo);
begin
  pInfo^.Name := 'Not Set';
  pInfo^.Version := 0;
  pInfo^.Description := 'Not Set';
end;

//-------------
//Is Called on Loading.
//In this Method only Events and Services should be created
//to offer them to other Modules or Plugins during the Init process
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.Load: Boolean;
begin
  //Dummy ftw!!
  Result := True;
end;

//-------------
//Is Called on Init Process
//In this Method you can Hook some Events and Create + Init
//your Classes, Variables etc.
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.Init: Boolean;
begin
  //Dummy ftw!!
  Result := True;
end;

//-------------
//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.MainLoop: Boolean;
begin
  //Dummy ftw!!
  Result := True;
end;

//-------------
//Is Called if this Module has been Inited and there is a Exit.
//Deinit is in backwards Initing Order
//-------------
Procedure TCoreModule.DeInit;
begin
  //Dummy ftw!!
end;

//-------------
//Is Called if this Module will be unloaded and has been created
//Should be used to Free Memory
//-------------
Destructor TCoreModule.Destroy;
begin
  //Dummy ftw!!
  inherited;
end;

end.