aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UAudioPlayback_SDL.pas
blob: 39ecc72f22978dc7f49da2e76f093826d507e797 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
unit UAudioPlayback_SDL;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}


uses
  Classes,
  SysUtils,
  UMusic;

implementation

uses
  sdl,
  UAudioPlayback_SoftMixer,
  ULog,
  UIni,
  UMain;

type
  TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer)
    private
      function EnumDevices(): boolean;
    protected
      function InitializeAudioPlaybackEngine(): boolean; override;
      function StartAudioPlaybackEngine(): boolean;      override;
      procedure StopAudioPlaybackEngine();               override;
      function FinalizeAudioPlaybackEngine(): boolean;   override;
    public
      function GetName: String;                          override;
      procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); override;
  end;

var
  singleton_AudioPlaybackSDL : IAudioPlayback;

  
{ TAudioPlayback_SDL }

procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl;
var
  engine: TAudioPlayback_SDL;
begin
  engine := TAudioPlayback_SDL(userdata);
  engine.AudioCallback(stream, len);
end;

function TAudioPlayback_SDL.GetName: String;
begin
  result := 'SDL_Playback';
end;

function TAudioPlayback_SDL.EnumDevices(): boolean;
begin
  // Note: SDL does not provide Device-Selection capabilities (will be introduced in 1.3)
  ClearOutputDeviceList();
  SetLength(OutputDeviceList, 1);
  OutputDeviceList[0] := TAudioOutputDevice.Create();
  OutputDeviceList[0].Name := '[SDL Default-Device]';
  Result := true;
end;

function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean;
var
  desiredAudioSpec, obtainedAudioSpec: TSDL_AudioSpec;
  SampleBufferSize: integer;
begin
  result := false;

  EnumDevices();

  if (SDL_InitSubSystem(SDL_INIT_AUDIO) = -1) then
  begin
    Log.LogError('SDL_InitSubSystem failed!', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
    exit;
  end;

  SampleBufferSize := IAudioOutputBufferSizeVals[Ini.AudioOutputBufferSizeIndex];
  if (SampleBufferSize <= 0) then
  begin
    // Automatic setting defaults to 1024 samples
    SampleBufferSize := 1024;
  end;

  FillChar(desiredAudioSpec, sizeof(desiredAudioSpec), 0);
  with desiredAudioSpec do
  begin
    freq := 44100;
    format := AUDIO_S16SYS;
    channels := 2;
    samples := SampleBufferSize;
    callback := @SDLAudioCallback;
    userdata := Self;
  end;

  if(SDL_OpenAudio(@desiredAudioSpec, @obtainedAudioSpec) = -1) then
  begin
    Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
    exit;
  end;

  FormatInfo := TAudioFormatInfo.Create(
    obtainedAudioSpec.channels,
    obtainedAudioSpec.freq,
    asfS16
  );

  Log.LogStatus('Opened audio device', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');

  result := true;
end;

function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean;
begin
  SDL_PauseAudio(0);
  result := true;
end;

procedure TAudioPlayback_SDL.StopAudioPlaybackEngine();
begin
  SDL_PauseAudio(1);
end;

function TAudioPlayback_SDL.FinalizeAudioPlaybackEngine(): boolean;
begin
  SDL_CloseAudio();
  SDL_QuitSubSystem(SDL_INIT_AUDIO);
  Result := true;
end;

procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Single);
begin
  SDL_MixAudio(PUInt8(dst), PUInt8(src), size, Round(volume * SDL_MIX_MAXVOLUME));
end;


initialization
  singleton_AudioPlaybackSDL := TAudioPlayback_SDL.create();
  AudioManager.add( singleton_AudioPlaybackSDL );

finalization
  AudioManager.Remove( singleton_AudioPlaybackSDL );

end.