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* Path class implemented for full unicode supporttobigun2010-12-237-31/+121
* replace asf... by AUDIO_SAMPLE_FORMAT_... constantstobigun2010-12-225-24/+28
* replaced "ffmpeg" with "opengl"tobigun2010-12-221-52/+52
* support for video pixel format selectiontobigun2010-12-2211-54/+143
* meld video-frame info (width/height/aspect) to reduce exported functionstobigun2010-12-224-22/+35
* - implement Mac specific abstract UPlatform.GetMusicPath() for win and linuxtobigun2010-12-013-1/+34
* add AC_CONFIG_MACRO_DIRtobigun2010-11-271-0/+1
* fix a few conflicts with <windows.h>:tobigun2010-11-273-19/+42
* move /src/plugins/media to src/mediaplugins and /game/plugins/media to /game/...tobigun2010-11-2529-23/+22
* remove deprecated AM_PROG_LIBTOOL (replaced by LT_INIT)tobigun2010-11-232-8/+6
* call ./autogen.shtobigun2010-11-231-1143/+1014
* add libtoolize to autogen.sh and configure.actobigun2010-11-232-0/+4
* use automake to create projectm-cwrappertobigun2010-11-222-25/+502
* ./autogen.sh updatetobigun2010-11-142-1039/+1236
* now configure/make works with ming32 to build plugin dllstobigun2010-11-142-39/+28
* DLL_EXPORT already defined by libtool during configure in mingw (-DDLL_EXPORT...tobigun2010-11-132-11/+9
* initialize module-handle before call to LoadModuletobigun2010-11-123-2/+3
* C compatibilitytobigun2010-11-121-3/+3
* added missing breaktobigun2010-11-121-0/+1
* do not create versioned aliases of the plugins (e.g. xyz.0.dylib or xyz.so.0(...tobigun2010-11-112-2/+2
* copy plugins to game foldertobigun2010-11-115-24/+57
* use -dynamic to create dynamic libstobigun2010-11-101-1/+1
* default to x86 libs on mac os xtobigun2010-11-102-26/+38
* removed call to libtoolize which seems to be unnecessarytobigun2010-11-101-1/+0
* added media plugins to build scriptstobigun2010-11-104-0/+18499
* do not define HAVE_SWSCALE twicetobigun2010-11-091-0/+2
* fix header checktobigun2010-11-091-4/+4
* fixes for compilation on mac os xtobigun2010-11-095-16/+58
* compatibility with older ffmpeg versionstobigun2010-11-093-4/+11
* preliminary build scriptstobigun2010-11-083-0/+112
* handle linux and mac os x pluginstobigun2010-11-081-1/+9
* - fix audio-converter initializationtobigun2010-11-081-10/+17
* fix compilation on linuxtobigun2010-11-072-1/+1
* fix compilation with older versions of ffmpegtobigun2010-11-072-23/+29
* media pluginstobigun2010-11-0521-0/+3536
* use folder game/plugins/media for media pluginstobigun2010-11-051-1/+1
* - unload plugintobigun2010-11-055-9/+55
* - Support for media interface priorities tobigun2010-11-0213-35/+102
* utf-8 file reading supporttobigun2010-11-021-9/+59
* last audio-converter (libsamplerate) working againtobigun2010-11-012-2/+336
* audio converter plugin interface addedtobigun2010-11-011-0/+183
* renamed SDL specific interface UAudioConverter.pas to UAudioConverter_SDL.pastobigun2010-11-012-2/+2
* audio converter plugin interface addedtobigun2010-11-013-318/+9
* - audio converter managed by media interface handlertobigun2010-11-0116-149/+309
* ffmpeg audio converter renamedtobigun2010-10-302-8/+8
* audio/video decoder filenames adjustedtobigun2010-10-304-8/+7
* renamed ffmpeg audio/decoder to something generictobigun2010-10-303-51/+49
* dynamic loading of video- and audio-decodertobigun2010-10-306-107/+174
* removed ffmpeg stufftobigun2010-10-2819-10609/+60
* TimeDifference must be TimeDifftobigun2010-10-281-3/+3