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* call ./autogen.shtobigun2010-11-231-1143/+1014
* add libtoolize to autogen.sh and configure.actobigun2010-11-232-0/+4
* ./autogen.sh updatetobigun2010-11-142-1039/+1236
* now configure/make works with ming32 to build plugin dllstobigun2010-11-142-39/+28
* DLL_EXPORT already defined by libtool during configure in mingw (-DDLL_EXPORT...tobigun2010-11-132-11/+9
* initialize module-handle before call to LoadModuletobigun2010-11-122-2/+2
* C compatibilitytobigun2010-11-121-3/+3
* added missing breaktobigun2010-11-121-0/+1
* do not create versioned aliases of the plugins (e.g. xyz.0.dylib or xyz.so.0(...tobigun2010-11-112-2/+2
* copy plugins to game foldertobigun2010-11-115-24/+57
* use -dynamic to create dynamic libstobigun2010-11-101-1/+1
* default to x86 libs on mac os xtobigun2010-11-102-26/+38
* removed call to libtoolize which seems to be unnecessarytobigun2010-11-101-1/+0
* added media plugins to build scriptstobigun2010-11-104-0/+18499
* do not define HAVE_SWSCALE twicetobigun2010-11-091-0/+2
* fix header checktobigun2010-11-091-4/+4
* fixes for compilation on mac os xtobigun2010-11-095-16/+58
* compatibility with older ffmpeg versionstobigun2010-11-093-4/+11
* preliminary build scriptstobigun2010-11-083-0/+112
* fix compilation with older versions of ffmpegtobigun2010-11-072-23/+29
* media pluginstobigun2010-11-0521-0/+3536