| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@375 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UGraphic.pas: prepared for possible loading animation
UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
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compiled.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@373 b956fd51-792f-4845-bead-9b4dfca2ff2c
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unneeded files deleted
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@372 b956fd51-792f-4845-bead-9b4dfca2ff2c
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informed of.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@371 b956fd51-792f-4845-bead-9b4dfca2ff2c
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screens ( Except where text input is required, and backspace is used for text input )
This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@369 b956fd51-792f-4845-bead-9b4dfca2ff2c
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modified DPR to statically include all files needed (using relative paths)
this means 3rd party components should not need installation in the IDE, or adding to search paths.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@368 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@367 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@366 b956fd51-792f-4845-bead-9b4dfca2ff2c
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POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mog, who started it)
still to do: same thing with buttons and maybe everything else ;)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@363 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@362 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some Cleanup in UMusic
Some Cleanup in ProjectFile
Upgrade from Bass 2.1 to Bass 2.3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@361 b956fd51-792f-4845-bead-9b4dfca2ff2c
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tested some videos today. this thing played:
mpeg 1/2, divx, xvid, quicktime (sorenson v3), wmv (9) and flv
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@360 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@359 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@358 b956fd51-792f-4845-bead-9b4dfca2ff2c
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something reasonable
i consider it a hack, but don't know where else to get the right framerate / video timebase
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@357 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@356 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@355 b956fd51-792f-4845-bead-9b4dfca2ff2c
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added a new style for the song covers ("slotmachine" like, style=6) - still needs adjustments
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@353 b956fd51-792f-4845-bead-9b4dfca2ff2c
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comments on this
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@352 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@351 b956fd51-792f-4845-bead-9b4dfca2ff2c
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debug display off
credit to the ffmpeg&SDL tutorial
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@350 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@334 b956fd51-792f-4845-bead-9b4dfca2ff2c
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right yet
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@332 b956fd51-792f-4845-bead-9b4dfca2ff2c
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totally transparent, which could be seen with now working transparency in trunk)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@330 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@323 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@322 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some PNG types but gives nice correct transparency for 24bit transparent PNGs
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@320 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@318 b956fd51-792f-4845-bead-9b4dfca2ff2c
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incorrectly drawn
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@316 b956fd51-792f-4845-bead-9b4dfca2ff2c
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There was an error while uploading UDraw.pas last time, fixed now
Still working on eyecandy for dx skin, some snippets are in the svn now
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@315 b956fd51-792f-4845-bead-9b4dfca2ff2c
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files, if supplied) but detects the file format by looking at the file's extension.
Now any supported filetype can be used to skin USDX (not only JPG or BMP, which was hardcoded default everywhere)
The remains of this former misguided policy are still in many places of the code and have to be removed over time.
Also tried to remove most of the non-english comments and variable names
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@314 b956fd51-792f-4845-bead-9b4dfca2ff2c
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needed to seamlessly attach both ends
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@313 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Fixed a minor texture bug too
New kinkier dx skin parts will arrive in the svn soon too
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@312 b956fd51-792f-4845-bead-9b4dfca2ff2c
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http://imageshock.eu/img/tilednotes_PoC.jpg
http://imageshock.eu/img/tilednotes_PoC2.jpg
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@311 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@308 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@306 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UMusic.pas: modified Music.Play to play from start if Loop is set (dunno if this conflicts with something else, don't hope so)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@303 b956fd51-792f-4845-bead-9b4dfca2ff2c
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changed only for SongScreen:
Buttons -> Statics -> Texts
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@301 b956fd51-792f-4845-bead-9b4dfca2ff2c
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available
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@298 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@297 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@283 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@282 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Only changes that have to be done from now on are changes in the Theme Files.
I hope Mota will be able to do it soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@281 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Changed Outline2 Font to official Ultrastars Outline1 Font for better Song backward compatibility
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@280 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Will be extended in further Releases with some error messages
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@278 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@277 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Mode.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@275 b956fd51-792f-4845-bead-9b4dfca2ff2c
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