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path: root/Game/Code/Menu/UMenuButton.pas (follow)
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* Fixed the deselect texture not showing up on colorized buttonsmogguh2008-07-121-140/+134
* - set svn:eol-style to nativetobigun2008-06-081-570/+570
* Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ...tobigun2008-05-021-1/+1
* Fixed some range-check errors. Explicitly disable range-checks {$R-} should n...tobigun2008-04-301-570/+570
* removed unused lclintf/windows referencestobigun2008-04-011-5/+0
* Replaced GetTickCount with SDL_GetTicksf1fth_freed0m2008-04-011-2/+2
* Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08152007-11-011-0/+3
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-565/+572
* UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy2007-09-071-4/+5
* some small improvement with fading buttonsb1indy2007-09-031-1/+1
* now buttons can also have transparent colorized texturesb1indy2007-09-021-6/+82
* again some fixes in reflection code for buttons and staticsb1indy2007-07-221-3/+3
* well... changed Button Reflections back to old behaviorb1indy2007-05-041-2/+2
* reflections of buttoncollection nur fade out more realisticly (need your opin...b1indy2007-05-031-2/+2
* Added 2 new Buttons to ScreenMain: Multi and Statswhiteshark02007-04-291-5/+12
* Added PS3 like ButtonFade abilitywhiteshark02007-04-261-14/+252
* Fixed Bug in Reflection Code that Causes wrong Depth Test when drawing Textwhiteshark02007-04-131-2/+6
* Added Reflection to ThemeStaticwhiteshark02007-04-131-4/+5
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-484...whiteshark02007-03-211-0/+238