diff options
Diffstat (limited to 'us_maker_edition')
233 files changed, 18713 insertions, 5475 deletions
diff --git a/us_maker_edition/ChangeLog.txt b/us_maker_edition/ChangeLog.txt index d6987489..11d6816f 100644 --- a/us_maker_edition/ChangeLog.txt +++ b/us_maker_edition/ChangeLog.txt @@ -7,7 +7,7 @@ platform upd: platform independent code base upd: endianness independent code base add: Linux and FreeBSD support (x86 and x86_64) -add: Max OS X support (Intel 10.5/10.6) +add: Mac OS X support (Intel 10.5/10.6) -------------- audio @@ -65,6 +65,9 @@ add: Unicode support: All "printable" characters should work with the input fiel add: resizable window add: toggle between fullscreen and windowed mode with ALT+Return (Linux and FreeBSD only) fix: mapped same function to Return and Enter (numpad) +add: video preview during song selection +add: toggle displayed time with 'T' key between current position, remaining or total playback time +add: mic configuration assistance: error messages are displayed if multiple or no mics were assigned to a player. -------------- internal @@ -82,16 +85,25 @@ fix: solved some bugs/crashes in Midi/Kar converter upd: Vista/Win7 conform: configuration files is saved in the user directory. Running USDX from CD/DVD should also be possible from now on. upd: cover thumbnails are saved in an SQLite database -> more reliable than the old solution; small performance loss on start +fix: cursor freeze after Alt-Tab fixed through change of SDL.dll +fix: better detection of ending at songs/videos while using FFmpeg +upd: windows: user data will be placed in installation directory if user has write permissions, else it will be stored in APPDATA -------------- song files -------------- upd: UTF8 support upd: #Encoding tag - - CP1250: Central/Eastern european encoding - - CP1252: Western european encoding; was used as default before 1.1 + - CP1250: Central/Eastern european encoding (should not be used for new files) + - CP1252: Western european encoding; was used as default before 1.1 (should not be used for new files) - Locale: uses system encoding (should not be used for new files!) - UTF8: text file is encoded in UTF8 (recommended) +upd: select default encoding (if #Encoding tag is missing) via the "Encoding" option in config.ini. + - Possible values: + - "Auto" (Default), "UTF8", + - "CP1252" (USDX<1.1 default), "CP1250" (old US default), "Locale" (System encoding) + - IMPORTANT: + - "CP1252", "CP1250" and "Locale" are for backward compatibility only, new files should always be encoded in UTF-8 with BOM upd: support for UTF8 BOM (new standard in Ultrastar Deluxe) upd: #Year tag is read and saved fix: does not crash any longer if there is no linebreak in lyrics file diff --git a/us_maker_edition/Makefile.in b/us_maker_edition/Makefile.in index 1f36c8e7..237565f5 100644 --- a/us_maker_edition/Makefile.in +++ b/us_maker_edition/Makefile.in @@ -358,6 +358,8 @@ OTOOL := /usr/bin/otool INSTALL_NAME_TOOL := /usr/bin/install_name_tool # hdiutil: Mac OS X disk image tool HDIUTIL := /usr/bin/hdiutil +# finkLibDir := path for libraries installed using fink +finkLibDir := /sw/lib ################################################# # Mac OS X app-bundle @@ -425,16 +427,19 @@ endef # work on the secondary dylibs from ffmpeg # libavcodec references all tertiary libraries of the ffmpeg libs - $(foreach dylib,$(shell $(OTOOL) -L /sw/lib/libavcodec.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) + $(foreach dylib,$(shell $(OTOOL) -L $(finkLibDir)/libavcodec.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) # same procedure in libfaac. it gets libgnugetopt - $(foreach dylib,$(shell $(OTOOL) -L /sw/lib/libfaac.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) + $(foreach dylib,$(shell $(OTOOL) -L $(finkLibDir)/libfaac.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) # same procedure for tertiary libs in SDL_image - $(foreach dylib,$(shell $(OTOOL) -L /sw/lib/libSDL_image.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) + $(foreach dylib,$(shell $(OTOOL) -L $(finkLibDir)/libSDL_image.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) # X11 libs as well, because users may not have installed it on 10.4 $(foreach dylib,$(shell $(OTOOL) -L /usr/X11R6/lib/libX11.dylib | grep version | cut -f 1 -d ' ' | grep -v \/System\/Library | grep -v \/usr\/lib),$(install_osx_libraries)) +# libpcre.dylib must be installed extra, since it is not linked to the executable but opened using dlopen + $(shell $(INSTALL) -m 755 $(finkLibDir)/libpcre.dylib $(macosx_bundle_path)/MacOS) + # final messages @echo "Standalone Mac OS X application created." @echo "" diff --git a/us_maker_edition/RELEASEBLOCKERS.txt b/us_maker_edition/RELEASEBLOCKERS.txt index bcac2887..a2006b91 100644 --- a/us_maker_edition/RELEASEBLOCKERS.txt +++ b/us_maker_edition/RELEASEBLOCKERS.txt @@ -1,32 +1,11 @@ Blockers for the outstanding 1.1 release if you want to help us then start at this tasks -Missing party mode (contact whiteshark to get further information on how to help) -- finishing new one (partymode branch) - pro: should be easy to port to all supported platforms - it should be easy to extended w/ lua support - basic plugin support, not only party modes - con: work! - modes has to be adapted - work! -- merge the old one - pro: less work - it is known to work and there are many existing modis - con: may be difficult to port to other platforms than windows - -Unicode support (contact tobigun to get further information on how to help) -- should work now but needs some testing -- report bugs specific to the unicode branch (cross-check the trunk) at - our forum (http://ultrastardeluxe.xtremeweb-hosting.net/) - -Microfone playback +Microfone playback (still experimental, will not be fixed in 1.1) - buffers have to be adjusted - this may be done automatically (prefer this!) - or at least the user has to manually adjust this - there may be other problems as due to the missing buffer adjustment there were no extensive tests -Theme changes -- there are some problems w/ theme-object positions mainly in the option-screens - There are also assembla tickets that need to be fixed http://www.assembla.com/spaces/usdx/milestones/26192-UltraStar-Deluxe-1-1-Release
\ No newline at end of file diff --git a/us_maker_edition/configure b/us_maker_edition/configure index 29cfe233..38945e6d 100755 --- a/us_maker_edition/configure +++ b/us_maker_edition/configure @@ -1,6 +1,6 @@ #! /bin/sh # Guess values for system-dependent variables and create Makefiles. -# Generated by GNU Autoconf 2.65 for ultrastardx 1.1-beta. +# Generated by GNU Autoconf 2.65 for ultrastardx 1.1-RC. # # Report bugs to <http://sourceforge.net/tracker/?group_id=191560&atid=937872>. # @@ -553,8 +553,8 @@ MAKEFLAGS= # Identity of this package. PACKAGE_NAME='ultrastardx' PACKAGE_TARNAME='ultrastardx' -PACKAGE_VERSION='1.1-beta' -PACKAGE_STRING='ultrastardx 1.1-beta' +PACKAGE_VERSION='1.1-RC' +PACKAGE_STRING='ultrastardx 1.1-RC' PACKAGE_BUGREPORT='http://sourceforge.net/tracker/?group_id=191560&atid=937872' PACKAGE_URL='' @@ -562,6 +562,13 @@ ac_unique_file="src/ultrastardx.dpr" ac_subst_vars='LTLIBOBJS LIBOBJS DEFINE_HAVE_PORTMIXER +libpcre_LIBDIR +DEFINE_HAVE_LIBPCRE +libpcre_VERSION_INT +libpcre_VERSION_RELEASE +libpcre_VERSION_MINOR +libpcre_VERSION_MAJOR +libpcre_VERSION DEFINE_HAVE_PORTAUDIO portaudio_VERSION_INT portaudio_VERSION_RELEASE @@ -738,7 +745,9 @@ libswscale_VERSION libprojectM_VERSION libprojectM_INCLUDEDIR libprojectM_DATADIR -portaudio_VERSION' +portaudio_VERSION +libpcre_VERSION +libpcre_LIBDIR' # Initialize some variables set by options. @@ -1280,7 +1289,7 @@ if test "$ac_init_help" = "long"; then # Omit some internal or obsolete options to make the list less imposing. # This message is too long to be a string in the A/UX 3.1 sh. cat <<_ACEOF -\`configure' configures ultrastardx 1.1-beta to adapt to many kinds of systems. +\`configure' configures ultrastardx 1.1-RC to adapt to many kinds of systems. Usage: $0 [OPTION]... [VAR=VALUE]... @@ -1345,7 +1354,7 @@ fi if test -n "$ac_init_help"; then case $ac_init_help in - short | recursive ) echo "Configuration of ultrastardx 1.1-beta:";; + short | recursive ) echo "Configuration of ultrastardx 1.1-RC:";; esac cat <<\_ACEOF @@ -1411,6 +1420,10 @@ Some influential environment variables: /usr/share/projectM), overriding pkg-config portaudio_VERSION version of portaudio, overriding pkg-config + libpcre_VERSION + version of libpcre, overriding pkg-config + libpcre_LIBDIR + library dir (e.g. /usr/lib, /sw/lib, ...), overriding pkg-config Use these variables to override the choices made by `configure' or to help it to find libraries and programs with nonstandard names/locations. @@ -1478,7 +1491,7 @@ fi test -n "$ac_init_help" && exit $ac_status if $ac_init_version; then cat <<\_ACEOF -ultrastardx configure 1.1-beta +ultrastardx configure 1.1-RC generated by GNU Autoconf 2.65 Copyright (C) 2009 Free Software Foundation, Inc. @@ -1617,7 +1630,7 @@ cat >config.log <<_ACEOF This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. -It was created by ultrastardx $as_me 1.1-beta, which was +It was created by ultrastardx $as_me 1.1-RC, which was generated by GNU Autoconf 2.65. Invocation command line was $ $0 $@ @@ -5774,6 +5787,192 @@ eof fi + +# find pcre +libpcre_PKG="libpcre" + + have_lib="no" + { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $libpcre_PKG" >&5 +$as_echo_n "checking for $libpcre_PKG... " >&6; } + if test x"$with_libpcre" = xnocheck; then + # do not call pkg-config, use user settings + have_lib="yes" + elif test x"$with_libpcre" != xno; then + # check if package exists + if test -n "$PKG_CONFIG" && \ + { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\$libpcre_PKG\""; } >&5 + ($PKG_CONFIG --exists --print-errors "$libpcre_PKG") 2>&5 + ac_status=$? + $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 + test $ac_status = 0; }; then + + have_lib="yes" + libpcre_LIBS=`$PKG_CONFIG --libs --silence-errors "$libpcre_PKG"` + libpcre_LIBDIRS=`$PKG_CONFIG --libs-only-L --silence-errors "$libpcre_PKG"` + libpcre_LIBDIRS=` + echo "$libpcre_LIBDIRS" | $SED 's/^[ \t]*//' | $SED 's/[ \t]*$//' +` + # add library directories to LIBS (ignore *_LIBS for now) + if test -n "$libpcre_LIBDIRS"; then + LIBS="$LIBS $libpcre_LIBDIRS" + fi + +fi + fi + if test x$have_lib = xyes; then + libpcre_HAVE="yes" + if test -n "$libpcre_LIBDIRS"; then + # show additional lib-dirs + { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes ($libpcre_LIBDIRS)" >&5 +$as_echo "yes ($libpcre_LIBDIRS)" >&6; } + else + { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5 +$as_echo "yes" >&6; } + fi + else + libpcre_HAVE="no" + { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 +$as_echo "no" >&6; } + + # check if package is required + if test xno = xyes -o x"$with_libpcre" = xyes ; then + # print error message and quit + err_msg=`$PKG_CONFIG --errors-to-stdout --print-errors "$libpcre_PKG"` + as_fn_error " + +$err_msg + +Alternatively, you may set --with-libpcre=nocheck and the environment +variables libpcre_[...] (see configure --help) +to appropriate values to avoid the need to call pkg-config. + +See the pkg-config man page for more details. +" "$LINENO" 5 + fi + fi + + + if test x$libpcre_HAVE = xyes; then + { $as_echo "$as_me:${as_lineno-$LINENO}: checking version of libpcre" >&5 +$as_echo_n "checking version of libpcre... " >&6; } + + + # check if variable was defined by the user + if test -z "$libpcre_VERSION"; then + # if not, get it from pkg-config + if test x$libpcre_HAVE = xyes; then + if test -n "$PKG_CONFIG" && \ + { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\$libpcre_PKG\""; } >&5 + ($PKG_CONFIG --exists --print-errors "$libpcre_PKG") 2>&5 + ac_status=$? + $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 + test $ac_status = 0; }; then + libpcre_VERSION=`$PKG_CONFIG --modversion --silence-errors "$libpcre_PKG"` +else + # print error message and quit + err_msg=`$PKG_CONFIG --errors-to-stdout --print-errors "$libpcre_PKG"` + as_fn_error " + +$err_msg + +If --with-libpcre=nocheck is defined the environment variable +libpcre_VERSION +must be set to avoid the need to call pkg-config. + +See the pkg-config man page for more details. +" "$LINENO" 5 + + +fi + fi + fi + + + { $as_echo "$as_me:${as_lineno-$LINENO}: result: [$libpcre_VERSION]" >&5 +$as_echo "[$libpcre_VERSION]" >&6; } + else + libpcre_VERSION="0.0.0" + fi + + version=$libpcre_VERSION + + # strip leading non-numeric tokens + # (necessary for some ffmpeg-packages in ubuntu) + # example: 0d.51.1.0 -> 51.1.0 + version=`echo $version | sed 's/^[^.]*[^0-9.][^.]*\.//'` + + # replace "." and "-" with " " and ignore trailing tokens. + # 1.23.4-r2 will be splitted to [maj=1, min=23, rel=4]. + # In addition we delete everything after the first character + # which is not 0-9. + # 1.3a4-r32 will be [maj=1, min=3, rel=0]. + read major minor release ignore <<eof + `echo $version | tr '.-' ' ' | sed 's/[^0-9\ ].*//'` +eof + # Note: Do NOT indent the eof-delimiter + # We use a here-document (<<< here-strings not POSIX compatible) + + test -z $major && major=0 + test -z $minor && minor=0 + test -z $release && release=0 + + # strip preceding 0s and set unset version-parts to 0 + libpcre_VERSION_MAJOR=$(($major)) + libpcre_VERSION_MINOR=$(($minor)) + libpcre_VERSION_RELEASE=$(($release)) + # integer representation: MMMmmmrrr (M:major,m:minor,r:release) + # can be used if pkg-config's comparison fails + libpcre_VERSION_INT=$(($libpcre_VERSION_MAJOR*1000000+$libpcre_VERSION_MINOR*1000+$libpcre_VERSION_RELEASE)) + + + + + + + + + if [ x$libpcre_HAVE = xyes ]; then + DEFINE_HAVE_LIBPCRE=DEFINE + else + DEFINE_HAVE_LIBPCRE=UNDEF + fi + + +# get libpcre library dir + + + # check if variable was defined by the user + if test -z "$libpcre_LIBDIR"; then + # if not, get it from pkg-config + if test x$libpcre_HAVE = xyes; then + if test -n "$PKG_CONFIG" && \ + { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\$libpcre_PKG\""; } >&5 + ($PKG_CONFIG --exists --print-errors "$libpcre_PKG") 2>&5 + ac_status=$? + $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 + test $ac_status = 0; }; then + libpcre_LIBDIR=`$PKG_CONFIG --variable=libdir --silence-errors "$libpcre_PKG"` +else + # print error message and quit + err_msg=`$PKG_CONFIG --errors-to-stdout --print-errors "$libpcre_PKG"` + as_fn_error " + +$err_msg + +If --with-libpcre=nocheck is defined the environment variable +libpcre_LIBDIR +must be set to avoid the need to call pkg-config. + +See the pkg-config man page for more details. +" "$LINENO" 5 + + +fi + fi + fi + + + # find portmixer have_lib="no" @@ -6408,7 +6607,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1 # report actual input values of CONFIG_FILES etc. instead of their # values after options handling. ac_log=" -This file was extended by ultrastardx $as_me 1.1-beta, which was +This file was extended by ultrastardx $as_me 1.1-RC, which was generated by GNU Autoconf 2.65. Invocation command line was CONFIG_FILES = $CONFIG_FILES @@ -6461,7 +6660,7 @@ _ACEOF cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`" ac_cs_version="\\ -ultrastardx config.status 1.1-beta +ultrastardx config.status 1.1-RC configured by $0, generated by GNU Autoconf 2.65, with options \\"\$ac_cs_config\\" diff --git a/us_maker_edition/configure.ac b/us_maker_edition/configure.ac index 0e9214e3..c609c460 100644 --- a/us_maker_edition/configure.ac +++ b/us_maker_edition/configure.ac @@ -16,7 +16,7 @@ AC_PREREQ(2.61) # Init autoconf AC_INIT([ultrastardx], - [1.1-beta], + [1.1-RC], [http://sourceforge.net/tracker/?group_id=191560&atid=937872]) # specify the website here PACKAGE_WEBSITE="http://www.ultrastardeluxe.org/" @@ -230,6 +230,16 @@ AC_SUBST(USE_PROJECTM_CWRAPPER, $libprojectM_USE_CWRAPPER) PKG_HAVE([portaudio], [portaudio-2.0], yes) PKG_VERSION([portaudio], [portaudio-2.0]) AC_SUBST_DEFINE(HAVE_PORTAUDIO, $portaudio_HAVE) + +# find pcre +libpcre_PKG="libpcre" +PKG_HAVE([libpcre], [$libpcre_PKG], no) +PKG_VERSION([libpcre], [$libpcre_PKG]) +AC_SUBST_DEFINE(HAVE_LIBPCRE, $libpcre_HAVE) +# get libpcre library dir +PKG_VALUE([libpcre], [LIBDIR], [variable=libdir], [$libpcre_PKG], + [library dir (e.g. /usr/lib, /sw/lib, ...)]) + # find portmixer PKG_HAVE([portmixer], [portmixer], no) AC_SUBST_DEFINE(HAVE_PORTMIXER, $portmixer_HAVE) diff --git a/us_maker_edition/dists/gentoo/readme.txt b/us_maker_edition/dists/gentoo/readme.txt index 982d42c9..99517f84 100644 --- a/us_maker_edition/dists/gentoo/readme.txt +++ b/us_maker_edition/dists/gentoo/readme.txt @@ -3,7 +3,7 @@ --------------------------------------- This directory contains two ebuilds for UltraStar Deluxe - ultrastardx-9999.ebuild: a live ebuild using SVN sources -- ultrastardx-1.1_beta.ebuild: a snapshot ebuild that might be appended to the official portage someday (Note: at the moment there is no source snapshot for USDX so this will not work) +- ultrastardx-1.1.ebuild: a snapshot ebuild that might be appended to the official portage someday --------------------------------------- 2. Create a portage overlay diff --git a/us_maker_edition/dists/gentoo/ultrastardx-1.1_beta.ebuild b/us_maker_edition/dists/gentoo/ultrastardx-1.1.0.ebuild index 7170fcdb..7170fcdb 100644 --- a/us_maker_edition/dists/gentoo/ultrastardx-1.1_beta.ebuild +++ b/us_maker_edition/dists/gentoo/ultrastardx-1.1.0.ebuild diff --git a/us_maker_edition/game/languages/Catalan.ini b/us_maker_edition/game/languages/Catalan.ini index de9f9852..8a9e73d5 100644 --- a/us_maker_edition/game/languages/Catalan.ini +++ b/us_maker_edition/game/languages/Catalan.ini @@ -1,79 +1,88 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English -OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard - -OPTION_VALUE_ON=On -OPTION_VALUE_OFF=Off - -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 - -OPTION_VALUE_WHENNOVIDEO=When No Video - -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big - -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) - -OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds - -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 - -OPTION_VALUE_SIMPLE=Simple -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu - -OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor -OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor SING_LOADING=Carregant... @@ -168,20 +177,21 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Fos de pantalla SING_OPTIONS_ADVANCED_LOADANIMATION=Animació cà rrega SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Prequnta abans d'esborrar SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de lÃnia -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Quantes vegades cantada SING_OPTIONS_ADVANCED_ONSONGCLICK=després de triar cançó SING_OPTIONS_ADVANCED_PARTYPOPUP=Menú Automà tic de festa + SING_EDIT=Editor SING_EDIT_MENU_DESCRIPTION=crea cançons + SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importar text de fitxer midi SING_EDIT_BUTTON_DESCRIPTION_EXIT=tornar SING_EDIT_BUTTON_CONVERT=Importar SING_EDIT_BUTTON_EXIT=enrere + SING_EDIT_NAVIGATE=navegar SING_EDIT_SELECT=triar SING_EDIT_EXIT=enrere - SING_LEGEND_SELECT=seleccionar SING_LEGEND_NAVIGATE=navegar SING_LEGEND_CONTINUE=continuar @@ -296,7 +306,6 @@ PARTY_PLAYLIST=Mode llista PARTY_PLAYLIST_ALL=Tot PARTY_PLAYLIST_CATEGORY=Directori PARTY_PLAYLIST_PLAYLIST=llista -PARTY_ROUNDS=Rondes PARTY_TEAMS=Equips PARTY_TEAMS_PLAYER1=Player Team1 PARTY_TEAMS_PLAYER2=Player Team2 @@ -310,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Opcions Festa PARTY_PLAYER_DESC=introduïr noms de jugadors i equips PARTY_PLAYER_WHEREAMI=Noms PARTY_PLAYER_ENTER_NAME=introduïr noms -PARTY_PLAYER_LEGEND_CONTINUE=iniciar festa + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=iniciar festa +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=següent jugador al micro PARTY_ROUND_WHEREAMI=Següent Ronda @@ -337,17 +358,23 @@ PARTY_DISMISSED=Abandona! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=guanya! -PLUGIN_HDL_NAME=Aguantar la lÃnia -PLUGIN_HDL_DESC=No baixis de la fletxa a la barra de qualitat +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly -PLUGIN_UNTIL5000_NAME=Fins a 5000 -PLUGIN_UNTIL5000_DESC=El primer a arribar a 5000 punts guanya +MODE_HDL_NAME=Aguantar la lÃnia +MODE_HDL_DESC=No baixis de la fletxa a la barra de qualitat -PLUGIN_DUELL_NAME=Duel -PLUGIN_DUELL_DESC=Cantar un duela fins a 10000 punts +MODE_5000POINTS_NAME=Fins a 5000 +MODE_5000POINTS_DESC=El primer a arribar a 5000 punts guanya -PLUGIN_BLIND_NAME=Mode cec -PLUGIN_BLIND_DESC=Duel sense veure les notes +MODE_DUEL_NAME=Duel +MODE_DUEL_DESC=Cantar un duela fins a 10000 punts + +;TODO: MODE_TEAMDUEL_NAME=Team Duell +;TODO: MODE_TEAMDUEL_DESC=Pass The Mic! + +MODE_BLIND_NAME=Mode cec +MODE_BLIND_DESC=Duel sense veure les notes STAT_MAIN=EstadÃstiques STAT_MAIN_DESC=General @@ -383,14 +410,33 @@ STAT_DESC_BANDS=Grups més populars STAT_DESC_BANDS_REVERSED=Grups menys populars STAT_FORMAT_BANDS=%0:s \n %1:dx Cantades +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Error +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=Qüestió MSG_QUIT_USDX=Realment vols sortir d'UltraStar? MSG_END_PARTY=Realment vols sortir del mode festa? + ERROR_NO_SONGS=No hi ha cançons ERROR_NO_PLUGINS=No hi ha Plugins +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=No es poden carregar les cançons ERROR_CORRUPT_SONG_FILE_NOT_FOUND=No es pot carregar: Fitxer no trobat ERROR_CORRUPT_SONG_NO_NOTES=No es pot carregar: No s'han trobat notes ERROR_CORRUPT_SONG_NO_BREAKS=No es pot carregar: No s'han trobat lÃnies -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=No es pot carregar: Error llegint lÃnia %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=No es pot carregar: Error llegint lÃnia %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Quantes vegades cantada +;UNUSED: PARTY_ROUNDS=Rondes diff --git a/us_maker_edition/game/languages/Czech.ini b/us_maker_edition/game/languages/Czech.ini new file mode 100644 index 00000000..c28a934c --- /dev/null +++ b/us_maker_edition/game/languages/Czech.ini @@ -0,0 +1,441 @@ +[Text] +OPTION_VALUE_CATALAN=Katalánsky +OPTION_VALUE_CROATIAN=Chorvatsky +OPTION_VALUE_CZECH=ÄŒesky +OPTION_VALUE_DANISH=Dánsky +OPTION_VALUE_DUTCH=Holandsky +OPTION_VALUE_ENGLISH=Anglicky +OPTION_VALUE_EUSKARA=Baskicky +OPTION_VALUE_FINNISH=Finsky +OPTION_VALUE_FRENCH=Francouzsky +OPTION_VALUE_GERMAN=NÄ›mecky +OPTION_VALUE_GREEK=Řecky +OPTION_VALUE_HUNGARIAN=MaÄarsky +OPTION_VALUE_ICELANDIC=Islandsky +OPTION_VALUE_ITALIAN=Italsky +OPTION_VALUE_JAPANESE=Japonsky +OPTION_VALUE_LUXEMBOURGISH=Lucembursky +OPTION_VALUE_NORWEGIAN=Norsky +OPTION_VALUE_POLISH=Polsky +OPTION_VALUE_PORTUGUESE=Portugalsky +OPTION_VALUE_SERBIAN=Srbsky +OPTION_VALUE_SLOVAK=Slovensky +OPTION_VALUE_SLOVENIAN=Slovinsky +OPTION_VALUE_SPANISH=Å panÄ›lsky +OPTION_VALUE_SWEDISH=Å védsky + +OPTION_VALUE_EASY=Snadná +OPTION_VALUE_MEDIUM=StÅ™ednà +OPTION_VALUE_HARD=Těžká + +OPTION_VALUE_ON=Zap +OPTION_VALUE_OFF=Vyp + +OPTION_VALUE_EDITION=Edice +OPTION_VALUE_GENRE=Žánr +OPTION_VALUE_LANGUAGE=Jazyk +OPTION_VALUE_FOLDER=Složka +OPTION_VALUE_TITLE=Název +OPTION_VALUE_ARTIST=Interpret +OPTION_VALUE_TITLE2=Název 2 +OPTION_VALUE_ARTIST2=Interpret 2 + +OPTION_VALUE_WHENNOVIDEO=Neobsahuje-li video + +OPTION_VALUE_SMALL=Malé +OPTION_VALUE_BIG=Velké + +OPTION_VALUE_HALF=PoloviÄnà +OPTION_VALUE_FULL_VID=Úplné (video) +OPTION_VALUE_FULL_VID_BG=Úplné (pozadà & video) + +OPTION_VALUE_AUTO=Auto +OPTION_VALUE_SEC=sekunda +OPTION_VALUE_SECS=sekundy + +OPTION_VALUE_PLAIN=Prosté +OPTION_VALUE_OLINE1=Obtažené 1 +OPTION_VALUE_OLINE2=Obtažené 2 + +OPTION_VALUE_SIMPLE=Jednoduchý +OPTION_VALUE_ZOOM=ZvÄ›tÅ¡enà +OPTION_VALUE_SLIDE=Skluz +OPTION_VALUE_BALL=MÃÄ +OPTION_VALUE_SHIFT=Posun + +OPTION_VALUE_EURO=Evropské +OPTION_VALUE_JAPAN=Japonské +OPTION_VALUE_AMERICAN=Americké + +OPTION_VALUE_BLUE=Modrá +OPTION_VALUE_GREEN=Zelená +OPTION_VALUE_PINK=Růžová +OPTION_VALUE_RED=ÄŒervená +OPTION_VALUE_VIOLET=Fialová +OPTION_VALUE_ORANGE=Oranžová +OPTION_VALUE_YELLOW=Žlutá +OPTION_VALUE_BROWN=HnÄ›dá +OPTION_VALUE_BLACK=ÄŒerná + +OPTION_VALUE_SING=ZpÃvat +OPTION_VALUE_SELECT_PLAYERS=VýbÄ›r hráÄů +OPTION_VALUE_OPEN_MENU=OtevÅ™Ãt menu + +OPTION_VALUE_HARDWARE_CURSOR=Hardwarový kurzor +OPTION_VALUE_SOFTWARE_CURSOR=Softwarový kurzor + +SING_LOADING=NaÄÃtánÃ... + +SING_CHOOSE_MODE=vybrat mód +SING_SING=zpÃvat +SING_SING_DESC=rychlá hra: zpÃvej sólo nebo duet + +SING_MULTI=párty +SING_MULTI_DESC=zpÃvejte v párty-módu + +SING_TOOLS=nástroje + +SING_STATS=statistiky +SING_STATS_DESC=zobrazit statistiky + +SING_EDITOR=editor +SING_EDITOR_DESC=vytvoÅ™it vlastnà skladbu + +SING_GAME_OPTIONS=hernà možnosti +SING_GAME_OPTIONS_DESC=zmÄ›nit nastavenà hry + +SING_EXIT=ukonÄit +SING_EXIT_DESC=ukonÄit hru + +SING_OPTIONS=možnosti +SING_OPTIONS_DESC=zmÄ›nit nastavenà +SING_OPTIONS_WHEREAMI=Možnosti + +SING_OPTIONS_GAME=hra +SING_OPTIONS_GRAPHICS=grafika +SING_OPTIONS_SOUND=zvuk +SING_OPTIONS_LYRICS=text +SING_OPTIONS_THEMES=vzhled +SING_OPTIONS_RECORD=záznam +SING_OPTIONS_ADVANCED=pokroÄilé +SING_OPTIONS_EXIT=zpÄ›t + +SING_OPTIONS_GAME_WHEREAMI=Možnosti hry +SING_OPTIONS_GAME_DESC=obecné hernà nastavenà +SING_OPTIONS_GAME_PLAYERS=HráÄi +SING_OPTIONS_GAME_DIFFICULTY=ObtÞnost +SING_OPTIONS_GAME_LANGUAGE=Jazyk +SING_OPTIONS_GAME_TABS=Složky +SING_OPTIONS_GAME_SORTING=Řazenà +SING_OPTIONS_GAME_DEBUG=LadÄ›nà programu + +SING_OPTIONS_GRAPHICS_WHEREAMI=Možnosti grafiky +SING_OPTIONS_GRAPHICS_DESC=grafické nastavenà +SING_OPTIONS_GRAPHICS_RESOLUTION=RozliÅ¡enà +SING_OPTIONS_GRAPHICS_FULLSCREEN=Na celou obrazovku +SING_OPTIONS_GRAPHICS_DEPTH=Barevná hloubka +SING_OPTIONS_GRAPHICS_VISUALIZER=Vizualizace +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop +SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus za řádek +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Velikost videa + +SING_OPTIONS_SOUND_WHEREAMI=Možnosti zvuku +SING_OPTIONS_SOUND_DESC=zvukové nastavenà +SING_OPTIONS_SOUND_VOICEPASSTHROUGH=PÅ™ehrávánà z mikrof. +SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Hudba na pozadà +SING_OPTIONS_SOUND_MIC_BOOST=ZesÃlenà mikrofonu +SING_OPTIONS_SOUND_CLICK_ASSIST=Pomocné tikánà +SING_OPTIONS_SOUND_BEAT_CLICK=DalÅ¡Ã rytmika +SING_OPTIONS_SOUND_THRESHOLD=Práh +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Pro dva hráÄe +SING_OPTIONS_SOUND_PREVIEWVOLUME=Hlasitost ukázky +SING_OPTIONS_SOUND_PREVIEWFADING=OdeznÄ›nà ukázky + +SING_OPTIONS_LYRICS_WHEREAMI=Možnosti textů +SING_OPTIONS_LYRICS_DESC=nastavenà textů +SING_OPTIONS_LYRICS_FONT=PÃsmo +SING_OPTIONS_LYRICS_EFFECT=Efekt +SING_OPTIONS_LYRICS_SOLMIZATION=Názvy tónů +SING_OPTIONS_LYRICS_NOTELINES=Notová osnova + +SING_OPTIONS_THEMES_WHEREAMI=Možnosti vzhledu +SING_OPTIONS_THEMES_DESC=nastavenà vzhledu +SING_OPTIONS_THEMES_THEME=Téma +SING_OPTIONS_THEMES_SKIN=Skin +SING_OPTIONS_THEMES_COLOR=Barva + +SING_OPTIONS_RECORD_WHEREAMI=Možnosti záznamu +SING_OPTIONS_RECORD_DESC=nastavenà mikrofonu +SING_OPTIONS_RECORD_CARD=Zvuková karta +SING_OPTIONS_RECORD_INPUT=Vstup +SING_OPTIONS_RECORD_CHANNEL=Kanál + +SING_OPTIONS_ADVANCED_WHEREAMI=PokroÄilé možnosti +SING_OPTIONS_ADVANCED_DESC=pokroÄilé nastavenà +SING_OPTIONS_ADVANCED_EFFECTSING=Efekty u zpÄ›vu +SING_OPTIONS_ADVANCED_SCREENFADE=PÅ™echody obrazu +SING_OPTIONS_ADVANCED_LOADANIMATION=Animace naÄÃtánà +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Potvrzovacà dialogy +SING_OPTIONS_ADVANCED_LINEBONUS=Bonus za řádek +SING_OPTIONS_ADVANCED_ONSONGCLICK=Po výbÄ›ru skladby +SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto párty-menu + +SING_EDIT=Editor +SING_EDIT_MENU_DESCRIPTION=VytvoÅ™it vlastnà skladbu + +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importovat ze souboru midi +SING_EDIT_BUTTON_DESCRIPTION_EXIT=zpÄ›t +SING_EDIT_BUTTON_CONVERT=Importovat +SING_EDIT_BUTTON_EXIT=zpÄ›t + +SING_EDIT_NAVIGATE=navigace +SING_EDIT_SELECT=vybrat +SING_EDIT_EXIT=zpÄ›t + +SING_LEGEND_SELECT=vybrat +SING_LEGEND_NAVIGATE=navigace +SING_LEGEND_CONTINUE=pokraÄovat +SING_LEGEND_ESC=zpÄ›t + +SING_PLAYER_DESC=zadejte jméno hráÄe (jména hráÄů) +SING_PLAYER_WHEREAMI=Jména hráÄů +SING_PLAYER_ENTER_NAME=zadejte jména + +SING_DIFFICULTY_DESC=zvolte obtÞnost +SING_DIFFICULTY_WHEREAMI=OtÞnost +SING_DIFFICULTY_CONTINUE=na výbÄ›r skladby +SING_EASY=Snadná +SING_MEDIUM=StÅ™ednà +SING_HARD=Těžká + +SING_SONG_SELECTION_DESC=vyberte skladbu +SING_SONG_SELECTION_WHEREAMI=VýbÄ›r skladby +SING_SONG_SELECTION_GOTO=jdi na .. +SING_SONG_SELECTION=výbÄ›r skladby +SING_SONG_SELECTION_MENU=menu +SING_SONG_SELECTION_PLAYLIST=seznam stop +SING_SONGS_IN_CAT=skladby +PLAYLIST_CATTEXT=Seznam stop: %s + +SING_TIME=TIME +SING_TOTAL=celkem +SING_MODE=zpÃvat sólo +SING_NOTES=noty +SING_GOLDEN_NOTES=zlaté noty +SING_PHRASE_BONUS=bonus za řádek + +SING_MENU=Hlavnà menu + +SONG_SCORE=skóre za skladbu +SONG_SCORE_WHEREAMI=Skóre + +SING_SCORE_TONE_DEAF=Hudebnà hluch +SING_SCORE_AMATEUR=Amatér +SING_SCORE_WANNABE=Snaživý +SING_SCORE_HOPEFUL=NadÄ›jný +SING_SCORE_RISING_STAR=VycházejÃcà hvÄ›zda +SING_SCORE_LEAD_SINGER=Sólový zpÄ›vák +SING_SCORE_SUPERSTAR=Superstar +SING_SCORE_ULTRASTAR=Ultrastar + +SING_TOP_5_CHARTS=5 nejlepÅ¡Ãch +SING_TOP_5_CHARTS_WHEREAMI=5 nej +SING_TOP_5_CHARTS_CONTINUE=na výbÄ›r skladby +SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=pÅ™epnout obtÞnost + +POPUP_PERFECT=výbornÄ›! +POPUP_AWESOME=paráda! +POPUP_GREAT=super! +POPUP_GOOD=dobÅ™e! +POPUP_NOTBAD=Å¡lo to! +POPUP_BAD=Å¡patné! +POPUP_POOR=bÃda! +POPUP_AWFUL=hrůza! + +IMPLODE_GLUE1=, +IMPLODE_GLUE2= a + +SONG_MENU_NAME_MAIN=menu skladby +SONG_MENU_PLAY=ZpÃvat +SONG_MENU_CHANGEPLAYERS=ZmÄ›nit hráÄe +SONG_MENU_EDIT=Upravit +SONG_MENU_MODI=ZpÃvat "Modi" +SONG_MENU_CANCEL=ZruÅ¡it + +SONG_MENU_NAME_PLAYLIST=Menu skladeb +SONG_MENU_PLAYLIST_ADD=PÅ™idat skladbu +SONG_MENU_PLAYLIST_DEL=Odebrat skladbu + +SONG_MENU_NAME_PLAYLIST_ADD=PÅ™idat skladbu +SONG_MENU_PLAYLIST_ADD_NEW=do nového playlistu +SONG_MENU_PLAYLIST_ADD_EXISTING=do existujÃcÃho seznamu stop +SONG_MENU_PLAYLIST_NOEXISTING=Žádný seznam stop nevytvoÅ™en + +SONG_MENU_NAME_PLAYLIST_NEW=Nový seznam stop +SONG_MENU_PLAYLIST_NEW_CREATE=VytvoÅ™it +SONG_MENU_PLAYLIST_NEW_UNNAMED=Nepojmenovaný + +SONG_MENU_NAME_PLAYLIST_DELITEM=Opravdu smazat? +SONG_MENU_YES=Ano +SONG_MENU_NO=Ne + +SONG_MENU_NAME_PLAYLIST_LOAD=OtevÅ™Ãt seznam stop +SONG_MENU_PLAYLIST_LOAD=otevÅ™Ãt +SONG_MENU_PLAYLIST_DELCURRENT=smazat tento seznam stop + +SONG_MENU_NAME_PLAYLIST_DEL=Smazat seznam stop? + +SONG_MENU_NAME_PARTY_MAIN=Párty menu +SONG_MENU_JOKER=ŽolÃk + +SONG_MENU_NAME_PARTY_JOKER=vzÃt žolÃka + +SONG_JUMPTO_DESC=hledat skladbu +SONG_JUMPTO_TYPE_DESC=Hledat: +SONG_JUMPTO_TYPE1=VÅ¡ude +SONG_JUMPTO_TYPE2=V názvech +SONG_JUMPTO_TYPE3=V interpretech +SONG_JUMPTO_SONGSFOUND=Nalezeno %d skladeb +SONG_JUMPTO_NOSONGSFOUND=Žádné skladby nenalezeny +SONG_JUMPTO_HELP=Zadejte text pro hledánà +SONG_JUMPTO_CATTEXT=Hledat: %s + +PARTY_MODE=párty mód +PARTY_DIFFICULTY=ObtÞnost +PARTY_PLAYLIST=Mód seznamu stop +PARTY_PLAYLIST_ALL=VÅ¡echny skladby +PARTY_PLAYLIST_CATEGORY=Složka +PARTY_PLAYLIST_PLAYLIST=Seznam stop +PARTY_TEAMS=PoÄet týmů +PARTY_TEAMS_PLAYER1=HráÄů týmu 1 +PARTY_TEAMS_PLAYER2=HráÄů týmu 2 +PARTY_TEAMS_PLAYER3=HráÄů týmu 3 + +PARTY_LEGEND_CONTINUE=pokraÄovat + +PARTY_OPTIONS_DESC=nastavenà pro hru na párty +PARTY_OPTIONS_WHEREAMI=Možnosti párty + +PARTY_PLAYER_DESC=zadejte jména hráÄů a týmů! +PARTY_PLAYER_WHEREAMI=Jména párty +PARTY_PLAYER_ENTER_NAME=vložit jména + + +PARTY_ROUNDS_DESC=Vyberte, ve kterých režimech chcete hrát +PARTY_ROUNDS_WHEREAMI=Kola párty +PARTY_ROUNDS_LEGEND_CONTINUE=spustit párty-hru +PARTY_ROUNDCOUNT=poÄet kol +PARTY_SELECTMODE1=režim 1. kola +PARTY_SELECTMODE2=režim 2. kola +PARTY_SELECTMODE3=režim 3. kola +PARTY_SELECTMODE4=režim 4. kola +PARTY_SELECTMODE5=režim 5. kola +PARTY_SELECTMODE6=režim 6. kola +PARTY_SELECTMODE7=režim 7. kola + +PARTY_ROUND_DESC=dalÅ¡Ã hrÃ¡Ä k mikrofonu +PARTY_ROUND_WHEREAMI=DalÅ¡Ã kolo +PARTY_ROUND_LEGEND_CONTINUE=zaÄÃt kolo + +PARTY_SONG_WHEREAMI=VýbÄ›r skladeb na párty +PARTY_SONG_LEGEND_CONTINUE=zpÃvat +PARTY_SONG_MENU=párty menu + +PARTY_SCORE_DESC=skóre poslednÃho kola +PARTY_SCORE_WHEREAMI=Párty body + +PARTY_WIN_DESC=VÃtÄ›z hry párty +PARTY_WIN_WHEREAMI=VÃtÄ›z párty +PARTY_WIN_LEGEND_CONTINUE=zpÄ›t do hlavnÃho menu + +PARTY_ROUND=Kolo +PARTY_ROUND_WINNER=VÃtÄ›z +PARTY_NOTPLAYEDYET=jeÅ¡tÄ› se nehrálo +PARTY_NOBODY=nikdo +NEXT_ROUND=DalÅ¡Ã kolo: + +PARTY_DISMISSED=ZruÅ¡eno! +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=vÃtÄ›zstvÃ! + +MODE_RANDOM_NAME=Náhodný režim +MODE_RANDOM_DESC=Jeden režim bude vybrán náhodnÄ›. + +MODE_HDL_NAME=Drž úroveň +MODE_HDL_DESC=NesmÃÅ¡ klesnout pod hranici ukazatele úspeÅ¡nosti. + +MODE_5000POINTS_NAME=Do 5000 +MODE_5000POINTS_DESC=Kdo zÃská prvnà 5000 bodů, vyhrál. + +MODE_DUEL_NAME=Duel +MODE_DUEL_DESC=ZpÃvej duel do 10 000 bodů. + +MODE_TEAMDUEL_NAME=Duel týmů +MODE_TEAMDUEL_DESC=PÅ™edej mikrofon dál! + +MODE_BLIND_NAME=Slepý režim +MODE_BLIND_DESC=Duel bez not. + +STAT_MAIN=Statistiky +STAT_MAIN_DESC=Obecné +STAT_MAIN_WHEREAMI=Statistiky + +STAT_OVERVIEW_INTRO=%0:s Statistiky. \n Naposledy vynulováno %1:.2d. %2:.2d. %3:d +STAT_OVERVIEW_SONG=%0:d skladeb (%3:d s videem), z Äehož %1:d už bylo hráno a %2:d zatÃm hráno nebylo.\n NejpopulárnÄ›jÅ¡Ã skladba je %5:s z %4:s. +STAT_OVERVIEW_PLAYER=Od poslednÃho nulovánà se vystÅ™Ãdalo %0:d různých hráÄů.\n NejlepÅ¡Ã hrÃ¡Ä je %1:s s průmÄ›rným skóre %2:d bodů.\n %3:s zÃskal nejvyÅ¡Å¡Ã skóre %4:d bodů. + +STAT_FORMAT_DATE=%0:.2d. %1:.2d. %2:d + +STAT_DETAIL=Statistiky +STAT_DETAIL_WHEREAMI=Podrobné statistiky + +STAT_NEXT=DalÅ¡Ã stránka +STAT_PREV=PÅ™edchozà stránka +STAT_REVERSE=OpaÄné poÅ™adà +STAT_PAGE=Strana %0:d z %1:d stránek\n (%2:d z %3:d záznamů) + +STAT_DESC_SCORES=NejvyÅ¡Å¡Ã skóre +STAT_DESC_SCORES_REVERSED=Nejnižšà skóre +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) + +STAT_DESC_SINGERS=NejlepÅ¡Ã zpÄ›váci +STAT_DESC_SINGERS_REVERSED=NejhorÅ¡Ã zpÄ›váci +STAT_FORMAT_SINGERS=%0:s \n PrůmÄ›rné skóre: %1:d + +STAT_DESC_SONGS=NejoblÃbenÄ›jÅ¡Ã skladba +STAT_DESC_SONGS_REVERSED=NejneoblÃbenÄ›jÅ¡Ã skladba +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx zpÃvána + +STAT_DESC_BANDS=NejoblÃbenÄ›jÅ¡Ã kapela +STAT_DESC_BANDS_REVERSED=NejneoblÃbenÄ›jÅ¡Ã kapela +STAT_FORMAT_BANDS=%0:s \n %1:dx zpÃváno + +SCREENSHOT_SAVED=SnÃmek obrazovky uložen +SCREENSHOT_FAILED=Uloženà snÃmku obrazovky selhalo + +INFO_FILE_SAVED=Soubor uložen +ERROR_SAVE_FILE_FAILED=Uloženà souboru selhalo +ERROR_FILE_NOT_FOUND=Soubor nenalezen + +ENCODING_ERROR_ASK_FOR_UTF8=Nelze uložit zmÄ›ny v tomto kódovánÃ. ZmÄ›nit na UTF-8? +EDITOR_ERROR_NO_TRACK_SELECTED=Nevybrána žádná stopa + +MSG_ERROR_TITLE=Chyba +MSG_INFO_TITLE=Info +MSG_QUESTION_TITLE=Potvrzenà +MSG_QUIT_USDX=Opravdu ukonÄit UltraStar? +MSG_END_PARTY=Opravdu ukonÄit párty mód? + +ERROR_NO_SONGS=Žádné skladby nenaÄteny +ERROR_NO_PLUGINS=Žádné doplňky nenaÄteny +ERROR_NO_MODES_FOR_CURRENT_SETUP=pro vybrané nastavenà hráÄů/týmů nejsou dostupné žádné režimy +ERROR_CAN_NOT_START_PARTY= bÄ›hem spouÅ¡tÄ›nà párty-módu se objevila chyba +ERROR_CORRUPT_SONG=Skladbu se nepodaÅ™ilo naÄÃst. +ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Skladbu se nepodaÅ™ilo naÄÃst: Soubor nenalezen +ERROR_CORRUPT_SONG_NO_NOTES=Skladbu se nepodaÅ™ilo naÄÃst: Noty nenalezeny +ERROR_CORRUPT_SONG_NO_BREAKS=Skladbu se nepodaÅ™ilo naÄÃst: Nenalezeny informace o rozdÄ›lenà do řádků +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Skladbu se nepodaÅ™ilo naÄÃst: Chyba pÅ™i zpracovánà řádku %0:d +ERROR_NO_EDITOR=Tato funkce nenà dostupná pro Linux/Mac +ERROR_PLAYER_DEVICE_ASSIGNMENT=HrÃ¡Ä %d je pÅ™iÅ™azen k vÃcero mikrofonům. Zkontrolujte prosÃm nastavenà záznamu +ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=HrÃ¡Ä %d nenà pÅ™iÅ™azen k mikrofonu. Zkontrolujte prosÃm nastavenà záznamu +;TRANSLATOR: Oblack diff --git a/us_maker_edition/game/languages/Danish.ini b/us_maker_edition/game/languages/Danish.ini new file mode 100644 index 00000000..350897e8 --- /dev/null +++ b/us_maker_edition/game/languages/Danish.ini @@ -0,0 +1,442 @@ +[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor + +SING_LOADING=Loader... + +SING_CHOOSE_MODE=Vælg modus +SING_SING=Syng +SING_SING_DESC=Hurtigt spil: Syng solo eller duet + +SING_MULTI=Fest +SING_MULTI_DESC=Syng i fest modus + +SING_TOOLS=Værktøjer + +SING_STATS=stats +SING_STATS_DESC=Se statestikker + +SING_EDITOR=editor +SING_EDITOR_DESC=Lav dine egne sange + +SING_GAME_OPTIONS=Spil Indstillinger +SING_GAME_OPTIONS_DESC=Ændre spil Indstillinger + +SING_EXIT=Forlad +SING_EXIT_DESC=Forlad spillet + +SING_OPTIONS=Indstillinger +SING_OPTIONS_DESC=Ændre Instillinger +SING_OPTIONS_WHEREAMI=Indstillinger + +SING_OPTIONS_GAME=Spil +SING_OPTIONS_GRAPHICS=Grafik +SING_OPTIONS_SOUND=Lyd +SING_OPTIONS_LYRICS=Tekster +SING_OPTIONS_THEMES=Temaer +SING_OPTIONS_RECORD=Optag +SING_OPTIONS_ADVANCED=Advanceret +SING_OPTIONS_EXIT=Tilbage + +SING_OPTIONS_GAME_WHEREAMI=Spil Indstillinger +SING_OPTIONS_GAME_DESC=Generelle Spil Indstillinger +SING_OPTIONS_GAME_PLAYERS=Spillere +SING_OPTIONS_GAME_DIFFICULTY=Sværhedsgrad +SING_OPTIONS_GAME_LANGUAGE=Sprog +SING_OPTIONS_GAME_TABS=Tabs +SING_OPTIONS_GAME_SORTING=Sorting +SING_OPTIONS_GAME_DEBUG=Debug + +SING_OPTIONS_GRAPHICS_WHEREAMI=Grafik Indstillinger +SING_OPTIONS_GRAPHICS_DESC=Grafik Indstillinger +SING_OPTIONS_GRAPHICS_RESOLUTION=Opløsning +SING_OPTIONS_GRAPHICS_FULLSCREEN=Fuldskærm +SING_OPTIONS_GRAPHICS_DEPTH=Farve dybte +;TODO: SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloskop +SING_OPTIONS_GRAPHICS_LINEBONUS=Linie Bonus +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Film Størrelse + +SING_OPTIONS_SOUND_WHEREAMI=Lyd Indstillinger +SING_OPTIONS_SOUND_DESC=Lyd Indstillinger +;TODO: SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback +;TODO: SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Background music +SING_OPTIONS_SOUND_MIC_BOOST=Mikrofon Boost +SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist +SING_OPTIONS_SOUND_BEAT_CLICK=Beat click +SING_OPTIONS_SOUND_THRESHOLD=Tærskel +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=2 Spiller modus +SING_OPTIONS_SOUND_PREVIEWVOLUME=Frosmag Volume +SING_OPTIONS_SOUND_PREVIEWFADING=Forsmag Fader + +SING_OPTIONS_LYRICS_WHEREAMI=Tekst Indstillinger +SING_OPTIONS_LYRICS_DESC=Tekst Indstillinger +SING_OPTIONS_LYRICS_FONT=Tekst Type +SING_OPTIONS_LYRICS_EFFECT=Effekt +SING_OPTIONS_LYRICS_SOLMIZATION=Solmization +;TODO: SING_OPTIONS_LYRICS_NOTELINES=Staves + +SING_OPTIONS_THEMES_WHEREAMI=Tema Indstillinger +SING_OPTIONS_THEMES_DESC=Tema og Skin Indstillinger +SING_OPTIONS_THEMES_THEME=Tema +SING_OPTIONS_THEMES_SKIN=Skin +SING_OPTIONS_THEMES_COLOR=Farve + +SING_OPTIONS_RECORD_WHEREAMI=Optagelses Indstillinger +SING_OPTIONS_RECORD_DESC=Mikrofon Indstillinger +SING_OPTIONS_RECORD_CARD=Lydkort +SING_OPTIONS_RECORD_INPUT=Input +SING_OPTIONS_RECORD_CHANNEL=Kanal + +SING_OPTIONS_ADVANCED_WHEREAMI=Advancerede Indstillinger +SING_OPTIONS_ADVANCED_DESC=Advancerede Indstillinger +SING_OPTIONS_ADVANCED_EFFECTSING=Sang Effekter +SING_OPTIONS_ADVANCED_SCREENFADE=Skærm Fading +SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Savety Questions +SING_OPTIONS_ADVANCED_LINEBONUS=Linie Bonus +SING_OPTIONS_ADVANCED_ONSONGCLICK=Efter sang valg +SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Festmodus + +;TODO: SING_EDIT=Editor +;TODO: SING_EDIT_MENU_DESCRIPTION=create your own song + +;TODO: SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Import text from midi file +;TODO: SING_EDIT_BUTTON_DESCRIPTION_EXIT=back +;TODO: SING_EDIT_BUTTON_CONVERT=Import +;TODO: SING_EDIT_BUTTON_EXIT=back + +;TODO: SING_EDIT_NAVIGATE=navigate +;TODO: SING_EDIT_SELECT=select +;TODO: SING_EDIT_EXIT=back + +SING_LEGEND_SELECT=Vælg +SING_LEGEND_NAVIGATE=Naviger +SING_LEGEND_CONTINUE=Fortsæt +SING_LEGEND_ESC=Tilbage + +SING_PLAYER_DESC=Skriv Spiller Navn/e +SING_PLAYER_WHEREAMI=Spiller Navne +SING_PLAYER_ENTER_NAME=Skriv navn + +SING_DIFFICULTY_DESC=Vælg Sværhedsgrad +SING_DIFFICULTY_WHEREAMI=Sværhedsgrad +SING_DIFFICULTY_CONTINUE=Til sang valg +SING_EASY=Let +SING_MEDIUM=Normal +SING_HARD=Svær + +SING_SONG_SELECTION_DESC=Vælg Din Sang +SING_SONG_SELECTION_WHEREAMI=Sang Valg +SING_SONG_SELECTION_GOTO=GÃ¥ Til .. +SING_SONG_SELECTION=Sang Valg +SING_SONG_SELECTION_MENU=Menu +SING_SONG_SELECTION_PLAYLIST=Afspilningsliste +SING_SONGS_IN_CAT=Songs +PLAYLIST_CATTEXT=Playlist: %s + +SING_TIME=TID +SING_TOTAL=Total +SING_MODE=Syng Solo +SING_NOTES=Noder +SING_GOLDEN_NOTES=Gyldne Noder +SING_PHRASE_BONUS=Linie Bonus + +SING_MENU=Hoved Menu + +SONG_SCORE=Sang score +SONG_SCORE_WHEREAMI=Score + +SING_SCORE_TONE_DEAF=Tone Døv! +SING_SCORE_AMATEUR=Amatør! +;TODO: SING_SCORE_WANNABE=Wannabe +;TODO: SING_SCORE_HOPEFUL=Hopeful +SING_SCORE_RISING_STAR=Aspirende Stjerne +SING_SCORE_LEAD_SINGER=Forsanger +SING_SCORE_SUPERSTAR=Super Stjerne +SING_SCORE_ULTRASTAR=Ultra Stjerne + +SING_TOP_5_CHARTS=Top 5 Spillere +SING_TOP_5_CHARTS_WHEREAMI=Top 5 +SING_TOP_5_CHARTS_CONTINUE=Til Sang Valg +;TODO: SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty + +POPUP_PERFECT=Perfekt! +POPUP_AWESOME=Utroligt! +POPUP_GREAT=Meget Godt! +POPUP_GOOD=Godt! +POPUP_NOTBAD=Ikke dÃ¥rligt! +POPUP_BAD=DÃ¥rligt! +POPUP_POOR=Meget DÃ¥rligt! +POPUP_AWFUL=Ringe! + +IMPLODE_GLUE1=, +IMPLODE_GLUE2= og + +SONG_MENU_NAME_MAIN=Sang Menu +SONG_MENU_PLAY=Syng +SONG_MENU_CHANGEPLAYERS=Skift Spillere +SONG_MENU_EDIT=Ændre +SONG_MENU_MODI=Sing a Modi +SONG_MENU_CANCEL=Annuller + +SONG_MENU_NAME_PLAYLIST=Sang Menu +SONG_MENU_PLAYLIST_ADD=Tilføj Sang +SONG_MENU_PLAYLIST_DEL=Slet Sang + +SONG_MENU_NAME_PLAYLIST_ADD=Tilføj Song +SONG_MENU_PLAYLIST_ADD_NEW=Til Ny Afspilningsliste +SONG_MENU_PLAYLIST_ADD_EXISTING=Til Eksisterende Afspilningsliste +SONG_MENU_PLAYLIST_NOEXISTING=Ingen Tilgængelige Afspilningslister + +SONG_MENU_NAME_PLAYLIST_NEW=Ny Afspilningsliste +SONG_MENU_PLAYLIST_NEW_CREATE=Skab +SONG_MENU_PLAYLIST_NEW_UNNAMED=Unavngiven + +SONG_MENU_NAME_PLAYLIST_DELITEM=Vil Du Virkelig Slette? +SONG_MENU_YES=Ja +SONG_MENU_NO=Nej + +SONG_MENU_NAME_PLAYLIST_LOAD=Ã…ben Afspilningsliste +SONG_MENU_PLAYLIST_LOAD=Ã…ben +SONG_MENU_PLAYLIST_DELCURRENT=Slet Nuværende Afspilningsliste + +SONG_MENU_NAME_PLAYLIST_DEL=Slet Afspilningslisten? + +SONG_MENU_NAME_PARTY_MAIN=Fest Menu +SONG_MENU_JOKER=Joker + +SONG_MENU_NAME_PARTY_JOKER=Brug Jokeren + +SONG_JUMPTO_DESC=Søg Sang +SONG_JUMPTO_TYPE_DESC=Søg Efter: +SONG_JUMPTO_TYPE1=Alle +SONG_JUMPTO_TYPE2=Titel +SONG_JUMPTO_TYPE3=Kunstner +SONG_JUMPTO_SONGSFOUND=%d Sang(e) fundet! +SONG_JUMPTO_NOSONGSFOUND=Ingen Sange Fundet +SONG_JUMPTO_HELP=Skriv Teksten Du Vil Søge Efter +SONG_JUMPTO_CATTEXT=Søg Efter: %s + +PARTY_MODE=Fest modus +PARTY_DIFFICULTY=Sværhedsgrad +PARTY_PLAYLIST=Afspilningsliste modus +PARTY_PLAYLIST_ALL=Alle sange +PARTY_PLAYLIST_CATEGORY=Mappe +PARTY_PLAYLIST_PLAYLIST=Afspilningsliste +PARTY_TEAMS=Teams +PARTY_TEAMS_PLAYER1=Spiller Team 1 +PARTY_TEAMS_PLAYER2=Spiller Team 2 +PARTY_TEAMS_PLAYER3=Spiller Team 3 + +PARTY_LEGEND_CONTINUE=Fortsæt + +PARTY_OPTIONS_DESC=Indstillinger for Fest spil +PARTY_OPTIONS_WHEREAMI=Fest Indstillinger + +PARTY_PLAYER_DESC=Skriv Spiller of Team Navn! +PARTY_PLAYER_WHEREAMI=Fest navne +PARTY_PLAYER_ENTER_NAME=Skriv Navne + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE==Start Fest Spil +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 + +PARTY_ROUND_DESC=Næste spillere til mikrofonerne +PARTY_ROUND_WHEREAMI=Fest Næste runde +PARTY_ROUND_LEGEND_CONTINUE=Start runde + +PARTY_SONG_WHEREAMI=Fest Sang-Valg +PARTY_SONG_LEGEND_CONTINUE=Syng +PARTY_SONG_MENU=Fest menu + +PARTY_SCORE_DESC=Sidste Rundes Score +PARTY_SCORE_WHEREAMI=Fest Point + +PARTY_WIN_DESC=Vinderen Af Fest Spillet +PARTY_WIN_WHEREAMI=Fest Vinder +PARTY_WIN_LEGEND_CONTINUE=Tilbage til Hoved Menuen + +PARTY_ROUND=Runde +PARTY_ROUND_WINNER=vinder +PARTY_NOTPLAYEDYET=Ikke spillet endnu +PARTY_NOBODY=Ingen +NEXT_ROUND=Næste Runde: + +PARTY_DISMISSED=Afsluttet! +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=Vinder! + +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=Hold Linien +MODE_HDL_DESC=FÃ¥ ikke værrer end pilen pÃ¥ skalaen peger pÃ¥ + +MODE_5000POINTS_NAME=Until 5000 +MODE_5000POINTS_DESC=Hvem fÃ¥r 5000 point først vinder the kampen. + +MODE_DUEL_NAME=Duell +MODE_DUEL_DESC=Syng en duel intil 10000 point. + +;TODO: MODE_TEAMDUEL_NAME=Team Duell +;TODO: MODE_TEAMDUEL_DESC=Pass The Mic! + +MODE_BLIND_NAME=Blind Modus +MODE_BLIND_DESC=Duel med usynlige noder. + +STAT_MAIN=Statestikker +STAT_MAIN_DESC=Generelle +STAT_MAIN_WHEREAMI=Statestikker + +STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d +STAT_OVERVIEW_SONG=%0:d Songs(%3:d with Video), whereof %1:d already were played and %2:d were not played yet.\n The most popular Song is %5:s from %4:s. +STAT_OVERVIEW_PLAYER=Since the last Reset there were/was %0:d different Player(s).\n The best Player is %1:s with an average Score of %2:d Points.\n %3:s did the highest Score with %4:d Points. + +;TODO: STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d + +STAT_DETAIL=Statestikker +STAT_DETAIL_WHEREAMI=Detaljerede Statestikker + +STAT_NEXT=Næste Side +STAT_PREV=Tidligere Side +STAT_REVERSE=Omvendt Orden +STAT_PAGE=Seite %0:d of %1:d Pages\n (%2:d of %3:d Entrys) + +STAT_DESC_SCORES=HighScore +STAT_DESC_SCORES_REVERSED=LowScore +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) + +STAT_DESC_SINGERS=Bedste Sangere +STAT_DESC_SINGERS_REVERSED=Værste Sangere +STAT_FORMAT_SINGERS=%0:s \n Average Score: %1:d + +STAT_DESC_SONGS=Mest Populære Sange +STAT_DESC_SONGS_REVERSED=Mindst Populære Sange +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung + +STAT_DESC_BANDS=Mest Populære Bands +STAT_DESC_BANDS_REVERSED=Mindst Populære Bands +STAT_FORMAT_BANDS=%0:s \n %1:dx Sung + +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + +MSG_ERROR_TITLE=Fejl +;TODO: MSG_INFO_TITLE=Information +MSG_QUESTION_TITLE=SpørgsmÃ¥l +MSG_QUIT_USDX=Vil du virkelig forlade UltraStar? +MSG_END_PARTY=Vil du virkelig forlade fest Modus? + +ERROR_NO_SONGS=Ingen Sange hentet +ERROR_NO_PLUGINS=Igen Plugins hentet +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game +ERROR_CORRUPT_SONG=Sangen kunne ikke hentes. +;TODO: ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found +;TODO: ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes +;TODO: ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks +;TODO: ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_SCORE_HIT_ARTIST=Etableret Stjerne +;UNUSED: PARTY_ROUNDS=Runder diff --git a/us_maker_edition/game/languages/Dutch.ini b/us_maker_edition/game/languages/Dutch.ini index 703c0751..d93f98cf 100644 --- a/us_maker_edition/game/languages/Dutch.ini +++ b/us_maker_edition/game/languages/Dutch.ini @@ -1,79 +1,88 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English -OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard - -OPTION_VALUE_ON=On -OPTION_VALUE_OFF=Off - -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 - -OPTION_VALUE_WHENNOVIDEO=When No Video - -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big - -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) - -OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds - -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 - -OPTION_VALUE_SIMPLE=Simple -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu - -OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor -OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor SING_LOADING=Laden... @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Faden SING_OPTIONS_ADVANCED_LOADANIMATION=Laad animaties SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Veiligheidsvragen SING_OPTIONS_ADVANCED_LINEBONUS=Lijnbonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Telling SING_OPTIONS_ADVANCED_ONSONGCLICK=Selecties na het Liedje SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto PartyMenu @@ -298,7 +306,6 @@ PARTY_PLAYLIST=Playlist Mode PARTY_PLAYLIST_ALL=Alle liedjes PARTY_PLAYLIST_CATEGORY=Map PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Rondes PARTY_TEAMS=Teams PARTY_TEAMS_PLAYER1=Speler Team1 PARTY_TEAMS_PLAYER2=Speler Team2 @@ -312,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Party Opties PARTY_PLAYER_DESC=Kies Speler en Teamnamen PARTY_PLAYER_WHEREAMI=Party Namen PARTY_PLAYER_ENTER_NAME=Kies de namen -PARTY_PLAYER_LEGEND_CONTINUE=start partyspelletje + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE==start partyspelletje +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=Volgende spelers aan de Microfoon PARTY_ROUND_WHEREAMI=Party Volgende ronde @@ -339,20 +358,23 @@ PARTY_DISMISSED=Uitgeschakeld! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=overwinningen! -PLUGIN_HDL_NAME=Hold the Line -PLUGIN_HDL_DESC=Zing niet slechter dan het pijltje aangeeft! +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly -PLUGIN_UNTIL5000_NAME=Tot 5000 -PLUGIN_UNTIL5000_DESC=De eerste aan 5000 wint. +MODE_HDL_NAME=Hold the Line +MODE_HDL_DESC=Zing niet slechter dan het pijltje aangeeft! -PLUGIN_DUELL_NAME=Duel -PLUGIN_DUELL_DESC=Zing een duel to 10000 punten. +MODE_5000POINTS_NAME=Tot 5000 +MODE_5000POINTS_DESC=De eerste aan 5000 wint. -PLUGIN_TEAMDUELL_NAME=Team Duel -PLUGIN_TEAMDUELL_DESC=Geef de microfoon door! +MODE_DUEL_NAME=Duel +MODE_DUEL_DESC=Zing een duel to 10000 punten. -PLUGIN_BLIND_NAME=Blinde Mode -PLUGIN_BLIND_DESC=Duel zonder de noten te zien. +MODE_TEAMDUEL_NAME=Team Duel +MODE_TEAMDUEL_DESC=Geef de microfoon door! + +MODE_BLIND_NAME=Blinde Mode +MODE_BLIND_DESC=Duel zonder de noten te zien. STAT_MAIN=Statistieken STAT_MAIN_DESC=Algemeen @@ -388,14 +410,33 @@ STAT_DESC_BANDS=Populairste Artiesten STAT_DESC_BANDS_REVERSED=Minst populaire artiesten STAT_FORMAT_BANDS=%0:s \n %1:dx gezongen +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Error +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=Vraag MSG_QUIT_USDX=Uit met de pret? MSG_END_PARTY=Stoppen met de Party? + ERROR_NO_SONGS=Geen liedjes geladen ERROR_NO_PLUGINS=Geen plugins geladen +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=Liedje kon niet geladen worden ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Liedje kon niet geladen worden: File niet gevonden ERROR_CORRUPT_SONG_NO_NOTES=Liedje kon niet geladen worden: Geen noten gevonden ERROR_CORRUPT_SONG_NO_BREAKS=Liedje kon niet geladen worden: Geen linebreaks gevonden -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Liedje kon niet geladen worden: Probleem met regel %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Liedje kon niet geladen worden: Probleem met regel %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Telling +;UNUSED: PARTY_ROUNDS=Rondes diff --git a/us_maker_edition/game/languages/English.ini b/us_maker_edition/game/languages/English.ini index 6ec718ac..e122d80a 100644 --- a/us_maker_edition/game/languages/English.ini +++ b/us_maker_edition/game/languages/English.ini @@ -1,6 +1,8 @@ [Text] OPTION_VALUE_CATALAN=Catalan OPTION_VALUE_CROATIAN=Croatian +OPTION_VALUE_CZECH=Czech +OPTION_VALUE_DANISH=Danish OPTION_VALUE_DUTCH=Dutch OPTION_VALUE_ENGLISH=English OPTION_VALUE_EUSKARA=Euskara @@ -8,12 +10,17 @@ OPTION_VALUE_FINNISH=Finnish OPTION_VALUE_FRENCH=French OPTION_VALUE_GERMAN=German OPTION_VALUE_GREEK=Greek +OPTION_VALUE_HUNGARIAN=Hungarian OPTION_VALUE_ICELANDIC=Icelandic OPTION_VALUE_ITALIAN=Italian OPTION_VALUE_JAPANESE=Japanese OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese +OPTION_VALUE_NORWEGIAN=Norwegian OPTION_VALUE_POLISH=Polish +OPTION_VALUE_PORTUGUESE=Portuguese +OPTION_VALUE_SERBIAN=Serbian +OPTION_VALUE_SLOVAK=Slovak +OPTION_VALUE_SLOVENIAN=Slovenian OPTION_VALUE_SPANISH=Spanish OPTION_VALUE_SWEDISH=Swedish @@ -170,7 +177,7 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Screen Fading SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Safety Questions SING_OPTIONS_ADVANCED_LINEBONUS=Line Bonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= +;SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=after Song Select SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto PartyMenu @@ -333,7 +340,7 @@ PARTY_PLAYER_WHEREAMI=Party Names PARTY_PLAYER_ENTER_NAME=enter names -PARTY_ROUNDS_DESC = select which modes you want to play +PARTY_ROUNDS_DESC=select which modes you want to play PARTY_ROUNDS_WHEREAMI=Party Rounds PARTY_ROUNDS_LEGEND_CONTINUE=start party-game PARTY_ROUNDCOUNT=number of rounds @@ -441,11 +448,12 @@ MSG_END_PARTY=Really leave Party Mode? ERROR_NO_SONGS=No Songs loaded ERROR_NO_PLUGINS=No Plugins loaded ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup -ERROR_CAN_NOT_START_PARTY= an error occurred starting the party game +ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=Song could not be loaded. ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d ERROR_NO_EDITOR=This feature is not available on Linux/Mac -ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d was assigned to multiple microphones. Please check your record options +ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphone. Please check your record options diff --git a/us_maker_edition/game/languages/Euskara.ini b/us_maker_edition/game/languages/Euskara.ini index 05fe9d06..22d7a2f1 100644 --- a/us_maker_edition/game/languages/Euskara.ini +++ b/us_maker_edition/game/languages/Euskara.ini @@ -1,19 +1,28 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English +OPTION_VALUE_CATALAN=Katalana +OPTION_VALUE_CROATIAN=Kroaziera +OPTION_VALUE_CZECH=Txekiarra +OPTION_VALUE_DANISH=Daniera +OPTION_VALUE_DUTCH=Nederlandera +OPTION_VALUE_ENGLISH=Ingelesa OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish +OPTION_VALUE_FINNISH=Finlandiera +OPTION_VALUE_FRENCH=Frantseza +OPTION_VALUE_GERMAN=Alemaniera +OPTION_VALUE_GREEK=Greziera +OPTION_VALUE_HUNGARIAN=Hungarian +OPTION_VALUE_ICELANDIC=Icelandic +OPTION_VALUE_ITALIAN=Italianoa +OPTION_VALUE_JAPANESE=Japoniera +OPTION_VALUE_LUXEMBOURGISH=Luxenburgera +OPTION_VALUE_NORWEGIAN=Norvegiera +OPTION_VALUE_POLISH=Poloniera +OPTION_VALUE_PORTUGUESE=Portuguesa +OPTION_VALUE_SERBIAN=Serbiera +OPTION_VALUE_SLOVAK=Eslovakiera +OPTION_VALUE_SLOVENIAN=Esloveniera +OPTION_VALUE_SPANISH=Erdara +OPTION_VALUE_SWEDISH=Suediera OPTION_VALUE_EASY=Easy OPTION_VALUE_MEDIUM=Medium @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Pantaila desagertu SING_OPTIONS_ADVANCED_LOADANIMATION=Animazioa kargatzerakoan SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Ziurtasun galderak SING_OPTIONS_ADVANCED_LINEBONUS=Lerro bonusa -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Aukeratu ondoren SING_OPTIONS_ADVANCED_PARTYPOPUP=Talde menu auto @@ -298,7 +306,6 @@ PARTY_PLAYLIST=Abestiak PARTY_PLAYLIST_ALL=Guztiak PARTY_PLAYLIST_CATEGORY=Karpeta PARTY_PLAYLIST_PLAYLIST=Zerrenda -PARTY_ROUNDS=Errondak PARTY_TEAMS=Taldeak PARTY_TEAMS_PLAYER1=Jokalariak 1.an PARTY_TEAMS_PLAYER2=Jokalariak 2.an @@ -312,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Taldeko hobespenak PARTY_PLAYER_DESC=Jokalarien eta taldeen izenak PARTY_PLAYER_WHEREAMI=Taldeen izenak PARTY_PLAYER_ENTER_NAME=Izenak idatzi -PARTY_PLAYER_LEGEND_CONTINUE=Jokoa hasi + + +PARTY_ROUNDS_DESC=Aukeratu zein modurekin jokatu nahi duzun +PARTY_ROUNDS_WHEREAMI=Errondak +PARTY_ROUNDS_LEGEND_CONTINUE==Jokoa hasi +PARTY_ROUNDCOUNT=Erronda kopurua +PARTY_SELECTMODE1=1.errondaren modua +PARTY_SELECTMODE2=2.errondaren modua +PARTY_SELECTMODE3=3.errondaren modua +PARTY_SELECTMODE4=4.errondaren modua +PARTY_SELECTMODE5=5.errondaren modua +PARTY_SELECTMODE6=6.errondaren modua +PARTY_SELECTMODE7=7.errondaren modua PARTY_ROUND_DESC=Hurrengoa mikrofonora PARTY_ROUND_WHEREAMI=Hurrengo erronda @@ -339,20 +358,23 @@ PARTY_DISMISSED=Galdu duzu! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=irabazi du! -PLUGIN_HDL_NAME=Eutsi goiari -PLUGIN_HDL_DESC=Ez jaitsi markatutako puntuazio mailatik. +MODE_RANDOM_NAME=Ausazko modua +MODE_RANDOM_DESC=Modu bat ausaz auketarua izango da -PLUGIN_UNTIL5000_NAME=5000 arte -PLUGIN_UNTIL5000_DESC=Azkarrena 5000 puntu lortzen irabazten du. +MODE_HDL_NAME=Eutsi goiari +MODE_HDL_DESC=Ez jaitsi markatutako puntuazio mailatik. -PLUGIN_DUELL_NAME=Duelua -PLUGIN_DUELL_DESC=Duelua 10.000 punturarte. +MODE_5000POINTS_NAME=5000 arte +MODE_5000POINTS_DESC=Azkarrena 5000 puntu lortzen irabazten du. -PLUGIN_TEAMDUELL_NAME=Talde duelua -PLUGIN_TEAMDUELL_DESC=Mikrofonoa pasa! +MODE_DUEL_NAME=Duelua +MODE_DUEL_DESC=Duelua 10.000 punturarte. -PLUGIN_BLIND_NAME=Itsuan -PLUGIN_BLIND_DESC=Duelua notak ikusi gabe. +MODE_TEAMDUEL_NAME=Talde duelua +MODE_TEAMDUEL_DESC=Mikrofonoa pasa! + +MODE_BLIND_NAME=Itsuan +MODE_BLIND_DESC=Duelua notak ikusi gabe. STAT_MAIN=Estatistikak STAT_MAIN_DESC=Orokorrak @@ -388,14 +410,32 @@ STAT_DESC_BANDS=Talde ospetsuak STAT_DESC_BANDS_REVERSED=Talde ez ospetsuak STAT_FORMAT_BANDS=%0:s \n %1:dx aldiz abestuta +SCREENSHOT_SAVED=Pantaila-irudia gordeta +SCREENSHOT_FAILED=Pantaila irudia ezin izan da gorde + +INFO_FILE_SAVED=Fitxategia gordeta +ERROR_SAVE_FILE_FAILED=Ezin izan da fitxategia gorde +ERROR_FILE_NOT_FOUND=Fitxategia ez da aurkitu + +ENCODING_ERROR_ASK_FOR_UTF8=Ezin dira aldaketan kodeaketa honetan gorde izan. UTF-8-ra bihurtu? +EDITOR_ERROR_NO_TRACK_SELECTED=Ez da abestirik aukeratu + MSG_ERROR_TITLE=Hutsa +MSG_INFO_TITLE=Informazioa MSG_QUESTION_TITLE=Galdera MSG_QUIT_USDX=Ziur zaude irten nahi duzula? MSG_END_PARTY=Ziur zaude talde jokoa bukatu nahi duzula? + ERROR_NO_SONGS=Ez dago abestirik ERROR_NO_PLUGINS=Ez dago pluginik +ERROR_NO_MODES_FOR_CURRENT_SETUP=Ez dago modu eskuragarririk jokalari/talde honetarako +ERROR_CAN_NOT_START_PARTY=Errore bat gertatu da jokoa hastean ERROR_CORRUPT_SONG=Ezin da abestia kargatu ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Ezin da abestia kargatu: Fitxategia falta da ERROR_CORRUPT_SONG_NO_NOTES=Ezin da abestia kargatu: Ez daude notak ERROR_CORRUPT_SONG_NO_BREAKS=Ezin da abestia kargatu: Ez daude lerro jauziak -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ezin da abestia kargatu: Okerra %0:d lerroan
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ezin da abestia kargatu: Okerra %0:d lerroan +ERROR_NO_EDITOR=Ezaugarri hau ez dago Linux/Mac-en +ERROR_PLAYER_DEVICE_ASSIGNMENT= %d.jokalariak mikrofono bat baino gehiago aukeratuta ditu . Mesedez grabazioaren aukerak begiratu +ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Mesedez grabazioaren aukerak begiratu +;UNUSED: PARTY_ROUNDS=Errondak
\ No newline at end of file diff --git a/us_maker_edition/game/languages/Finnish.ini b/us_maker_edition/game/languages/Finnish.ini index 76f0a6ca..ec72580f 100644 --- a/us_maker_edition/game/languages/Finnish.ini +++ b/us_maker_edition/game/languages/Finnish.ini @@ -1,401 +1,401 @@ -[Text]
-OPTION_VALUE_CATALAN=Catalan
-OPTION_VALUE_CROATIAN=Croatian
-OPTION_VALUE_DUTCH=Dutch
-OPTION_VALUE_ENGLISH=English
-OPTION_VALUE_EUSKARA=Euskara
-OPTION_VALUE_FINNISH=Finnish
-OPTION_VALUE_FRENCH=French
-OPTION_VALUE_GERMAN=German
-OPTION_VALUE_GREEK=Greek
-OPTION_VALUE_ITALIAN=Italian
-OPTION_VALUE_JAPANESE=Japanese
-OPTION_VALUE_LUXEMBOURGISH=Luxembourgish
-OPTION_VALUE_PORTUGUESE=Portuguese
-OPTION_VALUE_SPANISH=Spanish
-OPTION_VALUE_SWEDISH=Swedish
-
-OPTION_VALUE_EASY=Easy
-OPTION_VALUE_MEDIUM=Medium
-OPTION_VALUE_HARD=Hard
-
-OPTION_VALUE_ON=On
-OPTION_VALUE_OFF=Off
-
-OPTION_VALUE_EDITION=Edition
-OPTION_VALUE_GENRE=Genre
-OPTION_VALUE_LANGUAGE=Language
-OPTION_VALUE_FOLDER=Folder
-OPTION_VALUE_TITLE=Title
-OPTION_VALUE_ARTIST=Artist
-OPTION_VALUE_TITLE2=Title2
-OPTION_VALUE_ARTIST2=Artist2
-
-OPTION_VALUE_WHENNOVIDEO=When No Video
-
-OPTION_VALUE_SMALL=Small
-OPTION_VALUE_BIG=Big
-
-OPTION_VALUE_HALF=Half
-OPTION_VALUE_FULL_VID=Full (Video)
-OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
-
-OPTION_VALUE_AUTO=Auto
-OPTION_VALUE_SEC=Second
-OPTION_VALUE_SECS=Seconds
-
-OPTION_VALUE_PLAIN=Plain
-OPTION_VALUE_OLINE1=OLine1
-OPTION_VALUE_OLINE2=OLine2
-
-OPTION_VALUE_SIMPLE=Simple
-OPTION_VALUE_ZOOM=Zoom
-OPTION_VALUE_SLIDE=Slide
-OPTION_VALUE_BALL=Ball
-OPTION_VALUE_SHIFT=Shift
-
-OPTION_VALUE_EURO=Euro
-OPTION_VALUE_JAPAN=Japan
-OPTION_VALUE_AMERICAN=American
-
-OPTION_VALUE_BLUE=Blue
-OPTION_VALUE_GREEN=Green
-OPTION_VALUE_PINK=Pink
-OPTION_VALUE_RED=Red
-OPTION_VALUE_VIOLET=Violet
-OPTION_VALUE_ORANGE=Orange
-OPTION_VALUE_YELLOW=Yellow
-OPTION_VALUE_BROWN=Brown
-OPTION_VALUE_BLACK=Black
-
-OPTION_VALUE_SING=Sing
-OPTION_VALUE_SELECT_PLAYERS=Select Players
-OPTION_VALUE_OPEN_MENU=Open Menu
-
-OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
-OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
-
-SING_LOADING=Ladataan...
-
-SING_CHOOSE_MODE=valitse pelimuoto
-SING_SING=laula
-SING_SING_DESC=pikapeli - laula soolo tai duetto
-
-SING_MULTI=bileet
-SING_MULTI_DESC=Oletko valmis joukkuetaistoon?
-
-SING_TOOLS=asetukset
-
-SING_STATS=tilastot
-SING_STATS_DESC=näytä tilastot
-
-SING_EDITOR=kappale-editori
-SING_EDITOR_DESC=luo omia kappaleita
-
-SING_GAME_OPTIONS=peliasetukset
-SING_GAME_OPTIONS_DESC=muokkaa peliasetuksia
-
-SING_EXIT=lopeta
-SING_EXIT_DESC=lopeta peli
-
-SING_OPTIONS=asetukset
-SING_OPTIONS_DESC=muuta asetuksia
-SING_OPTIONS_WHEREAMI=Asetukset
-
-SING_OPTIONS_GAME=peli
-SING_OPTIONS_GRAPHICS=grafiikka
-SING_OPTIONS_SOUND=ääni
-SING_OPTIONS_LYRICS=lyriikat
-SING_OPTIONS_THEMES=ulkoasut
-SING_OPTIONS_RECORD=äänitys
-SING_OPTIONS_ADVANCED=lisäasetukset
-SING_OPTIONS_EXIT=takaisin
-
-SING_OPTIONS_GAME_WHEREAMI=Peliasetukset
-SING_OPTIONS_GAME_DESC=yleiset peliasetukset
-SING_OPTIONS_GAME_PLAYERS=Pelaajat
-SING_OPTIONS_GAME_DIFFICULTY=Vaikeustaso
-SING_OPTIONS_GAME_LANGUAGE=Kieli
-SING_OPTIONS_GAME_TABS=Kansiot
-SING_OPTIONS_GAME_SORTING=Lajittelu
-SING_OPTIONS_GAME_DEBUG=Debuggaus
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=Grafiikka-asetukset
-SING_OPTIONS_GRAPHICS_DESC=grafiikka-asetukset
-SING_OPTIONS_GRAPHICS_RESOLUTION=Resoluutio
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Koko ruutu
-SING_OPTIONS_GRAPHICS_DEPTH=Värisyvyys
-SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisointi
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Värähtelijä
-SING_OPTIONS_GRAPHICS_LINEBONUS=Viivabonukset
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videon koko
-
-SING_OPTIONS_SOUND_WHEREAMI=Ääniasetukset
-SING_OPTIONS_SOUND_DESC=ääniasetukset
-SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Oma ääni kuuluvissa
-SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Taustamusiikki
-SING_OPTIONS_SOUND_MIC_BOOST=Mikin voimakkuus
-SING_OPTIONS_SOUND_CLICK_ASSIST=Klikkausapu
-SING_OPTIONS_SOUND_BEAT_CLICK=Tahti-apu
-SING_OPTIONS_SOUND_THRESHOLD=Kynnystaso
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Kaksinpelitila
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Esikatselun voimakkuus
-SING_OPTIONS_SOUND_PREVIEWFADING=Esikatselun feidaus
-
-SING_OPTIONS_LYRICS_WHEREAMI=Lyriikka-asetukset
-SING_OPTIONS_LYRICS_DESC=lyriikka-asetukset
-SING_OPTIONS_LYRICS_FONT=Fontti
-SING_OPTIONS_LYRICS_EFFECT=Tehoste
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmisaatio
-SING_OPTIONS_LYRICS_NOTELINES=Nuottiviivasto
-
-SING_OPTIONS_THEMES_WHEREAMI=Ulkoasu-asetukset
-SING_OPTIONS_THEMES_DESC=ulkoasu-asetukset
-SING_OPTIONS_THEMES_THEME=Ulkoasu
-SING_OPTIONS_THEMES_SKIN=Tausta
-SING_OPTIONS_THEMES_COLOR=Väri
-
-SING_OPTIONS_RECORD_WHEREAMI=Äänitys-asetukset
-SING_OPTIONS_RECORD_DESC=mikrofonin asetukset
-SING_OPTIONS_RECORD_CARD=Äänikortti
-SING_OPTIONS_RECORD_INPUT=Sisääntulo
-SING_OPTIONS_RECORD_CHANNEL=Kanava
-
-SING_OPTIONS_ADVANCED_WHEREAMI=Lisäasetukset
-SING_OPTIONS_ADVANCED_DESC=lisäasetukset
-SING_OPTIONS_ADVANCED_EFFECTSING=Kappaletehosteet
-SING_OPTIONS_ADVANCED_SCREENFADE=Ruudun feidaus
-SING_OPTIONS_ADVANCED_LOADANIMATION=Latausanimaatio
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Poiston vahvistus
-SING_OPTIONS_ADVANCED_LINEBONUS=Rivibonus
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Kappaleen jälkeen
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Autom. bilevalikko
-
-SING_EDIT=kappale-editori
-SING_EDIT_MENU_DESCRIPTION=luo omia kappaleita
-
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Luo .txt midi-tiedostosta
-SING_EDIT_BUTTON_DESCRIPTION_EXIT=takaisin
-SING_EDIT_BUTTON_CONVERT=Luo
-SING_EDIT_BUTTON_EXIT=takaisin
-
-SING_EDIT_NAVIGATE=liiku
-SING_EDIT_SELECT=valitse
-SING_EDIT_EXIT=takaisin
-
-SING_LEGEND_SELECT=valitse
-SING_LEGEND_NAVIGATE=liiku
-SING_LEGEND_CONTINUE=jatka
-SING_LEGEND_ESC=takaisin
-
-SING_PLAYER_DESC=syötä pelaajan nimi
-SING_PLAYER_WHEREAMI=Pelaajien nimet
-SING_PLAYER_ENTER_NAME=syötä nimi
-
-SING_DIFFICULTY_DESC=valitse vaikeustaso
-SING_DIFFICULTY_WHEREAMI=Vaikeustaso
-SING_DIFFICULTY_CONTINUE=kappalevalinta
-SING_EASY=Helppo
-SING_MEDIUM=Keskitaso
-SING_HARD=Vaikea
-
-SING_SONG_SELECTION_DESC=valitse kappale
-SING_SONG_SELECTION_WHEREAMI=Kappalevalinta
-SING_SONG_SELECTION_GOTO=mene ...
-SING_SONG_SELECTION=kappalevalinta
-SING_SONG_SELECTION_MENU=valikko
-SING_SONG_SELECTION_PLAYLIST=soittolista
-SING_SONGS_IN_CAT=kappaletta
-PLAYLIST_CATTEXT=Soittolista: %s
-
-SING_TIME=KESTO
-SING_TOTAL=yhteensä
-SING_MODE=laula soolo
-SING_NOTES=nuotit
-SING_GOLDEN_NOTES=kultanuotit
-SING_PHRASE_BONUS=rivibonus
-
-SING_MENU=Päävalikko
-
-SONG_SCORE=kappaleen pisteet
-SONG_SCORE_WHEREAMI=Pisteet
-
-SING_SCORE_TONE_DEAF=Sävelkorvaton
-SING_SCORE_AMATEUR=Amatööri
-SING_SCORE_WANNABE=Wannabe
-SING_SCORE_HOPEFUL=Toiveita herättävä
-SING_SCORE_RISING_STAR=Nouseva tähti
-SING_SCORE_LEAD_SINGER=Päälaulaja
-SING_SCORE_SUPERSTAR=Supertähti
-SING_SCORE_ULTRASTAR=Ultratähti
-
-SING_TOP_5_CHARTS=top 5 pelaajat
-SING_TOP_5_CHARTS_WHEREAMI=top 5
-SING_TOP_5_CHARTS_CONTINUE=kappalevalintaan
+[Text] +OPTION_VALUE_CATALAN=Catalan +OPTION_VALUE_CROATIAN=Croatian +OPTION_VALUE_DUTCH=Dutch +OPTION_VALUE_ENGLISH=English +OPTION_VALUE_EUSKARA=Euskara +OPTION_VALUE_FINNISH=Finnish +OPTION_VALUE_FRENCH=French +OPTION_VALUE_GERMAN=German +OPTION_VALUE_GREEK=Greek +OPTION_VALUE_ITALIAN=Italian +OPTION_VALUE_JAPANESE=Japanese +OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +OPTION_VALUE_PORTUGUESE=Portuguese +OPTION_VALUE_SPANISH=Spanish +OPTION_VALUE_SWEDISH=Swedish + +OPTION_VALUE_EASY=Easy +OPTION_VALUE_MEDIUM=Medium +OPTION_VALUE_HARD=Hard + +OPTION_VALUE_ON=On +OPTION_VALUE_OFF=Off + +OPTION_VALUE_EDITION=Edition +OPTION_VALUE_GENRE=Genre +OPTION_VALUE_LANGUAGE=Language +OPTION_VALUE_FOLDER=Folder +OPTION_VALUE_TITLE=Title +OPTION_VALUE_ARTIST=Artist +OPTION_VALUE_TITLE2=Title2 +OPTION_VALUE_ARTIST2=Artist2 + +OPTION_VALUE_WHENNOVIDEO=When No Video + +OPTION_VALUE_SMALL=Small +OPTION_VALUE_BIG=Big + +OPTION_VALUE_HALF=Half +OPTION_VALUE_FULL_VID=Full (Video) +OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +OPTION_VALUE_AUTO=Auto +OPTION_VALUE_SEC=Second +OPTION_VALUE_SECS=Seconds + +OPTION_VALUE_PLAIN=Plain +OPTION_VALUE_OLINE1=OLine1 +OPTION_VALUE_OLINE2=OLine2 + +OPTION_VALUE_SIMPLE=Simple +OPTION_VALUE_ZOOM=Zoom +OPTION_VALUE_SLIDE=Slide +OPTION_VALUE_BALL=Ball +OPTION_VALUE_SHIFT=Shift + +OPTION_VALUE_EURO=Euro +OPTION_VALUE_JAPAN=Japan +OPTION_VALUE_AMERICAN=American + +OPTION_VALUE_BLUE=Blue +OPTION_VALUE_GREEN=Green +OPTION_VALUE_PINK=Pink +OPTION_VALUE_RED=Red +OPTION_VALUE_VIOLET=Violet +OPTION_VALUE_ORANGE=Orange +OPTION_VALUE_YELLOW=Yellow +OPTION_VALUE_BROWN=Brown +OPTION_VALUE_BLACK=Black + +OPTION_VALUE_SING=Sing +OPTION_VALUE_SELECT_PLAYERS=Select Players +OPTION_VALUE_OPEN_MENU=Open Menu + +OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor + +SING_LOADING=Ladataan... + +SING_CHOOSE_MODE=valitse pelimuoto +SING_SING=laula +SING_SING_DESC=pikapeli - laula soolo tai duetto + +SING_MULTI=bileet +SING_MULTI_DESC=Oletko valmis joukkuetaistoon? + +SING_TOOLS=asetukset + +SING_STATS=tilastot +SING_STATS_DESC=näytä tilastot + +SING_EDITOR=kappale-editori +SING_EDITOR_DESC=luo omia kappaleita + +SING_GAME_OPTIONS=peliasetukset +SING_GAME_OPTIONS_DESC=muokkaa peliasetuksia + +SING_EXIT=lopeta +SING_EXIT_DESC=lopeta peli + +SING_OPTIONS=asetukset +SING_OPTIONS_DESC=muuta asetuksia +SING_OPTIONS_WHEREAMI=Asetukset + +SING_OPTIONS_GAME=peli +SING_OPTIONS_GRAPHICS=grafiikka +SING_OPTIONS_SOUND=ääni +SING_OPTIONS_LYRICS=lyriikat +SING_OPTIONS_THEMES=ulkoasut +SING_OPTIONS_RECORD=äänitys +SING_OPTIONS_ADVANCED=lisäasetukset +SING_OPTIONS_EXIT=takaisin + +SING_OPTIONS_GAME_WHEREAMI=Peliasetukset +SING_OPTIONS_GAME_DESC=yleiset peliasetukset +SING_OPTIONS_GAME_PLAYERS=Pelaajat +SING_OPTIONS_GAME_DIFFICULTY=Vaikeustaso +SING_OPTIONS_GAME_LANGUAGE=Kieli +SING_OPTIONS_GAME_TABS=Kansiot +SING_OPTIONS_GAME_SORTING=Lajittelu +SING_OPTIONS_GAME_DEBUG=Debuggaus + +SING_OPTIONS_GRAPHICS_WHEREAMI=Grafiikka-asetukset +SING_OPTIONS_GRAPHICS_DESC=grafiikka-asetukset +SING_OPTIONS_GRAPHICS_RESOLUTION=Resoluutio +SING_OPTIONS_GRAPHICS_FULLSCREEN=Koko ruutu +SING_OPTIONS_GRAPHICS_DEPTH=Värisyvyys +SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisointi +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Värähtelijä +SING_OPTIONS_GRAPHICS_LINEBONUS=Viivabonukset +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videon koko + +SING_OPTIONS_SOUND_WHEREAMI=Ääniasetukset +SING_OPTIONS_SOUND_DESC=ääniasetukset +SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Oma ääni kuuluvissa +SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Taustamusiikki +SING_OPTIONS_SOUND_MIC_BOOST=Mikin voimakkuus +SING_OPTIONS_SOUND_CLICK_ASSIST=Klikkausapu +SING_OPTIONS_SOUND_BEAT_CLICK=Tahti-apu +SING_OPTIONS_SOUND_THRESHOLD=Kynnystaso +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Kaksinpelitila +SING_OPTIONS_SOUND_PREVIEWVOLUME=Esikatselun voimakkuus +SING_OPTIONS_SOUND_PREVIEWFADING=Esikatselun feidaus + +SING_OPTIONS_LYRICS_WHEREAMI=Lyriikka-asetukset +SING_OPTIONS_LYRICS_DESC=lyriikka-asetukset +SING_OPTIONS_LYRICS_FONT=Fontti +SING_OPTIONS_LYRICS_EFFECT=Tehoste +SING_OPTIONS_LYRICS_SOLMIZATION=Solmisaatio +SING_OPTIONS_LYRICS_NOTELINES=Nuottiviivasto + +SING_OPTIONS_THEMES_WHEREAMI=Ulkoasu-asetukset +SING_OPTIONS_THEMES_DESC=ulkoasu-asetukset +SING_OPTIONS_THEMES_THEME=Ulkoasu +SING_OPTIONS_THEMES_SKIN=Tausta +SING_OPTIONS_THEMES_COLOR=Väri + +SING_OPTIONS_RECORD_WHEREAMI=Äänitys-asetukset +SING_OPTIONS_RECORD_DESC=mikrofonin asetukset +SING_OPTIONS_RECORD_CARD=Äänikortti +SING_OPTIONS_RECORD_INPUT=Sisääntulo +SING_OPTIONS_RECORD_CHANNEL=Kanava + +SING_OPTIONS_ADVANCED_WHEREAMI=Lisäasetukset +SING_OPTIONS_ADVANCED_DESC=lisäasetukset +SING_OPTIONS_ADVANCED_EFFECTSING=Kappaletehosteet +SING_OPTIONS_ADVANCED_SCREENFADE=Ruudun feidaus +SING_OPTIONS_ADVANCED_LOADANIMATION=Latausanimaatio +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Poiston vahvistus +SING_OPTIONS_ADVANCED_LINEBONUS=Rivibonus +SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= +SING_OPTIONS_ADVANCED_ONSONGCLICK=Kappaleen jälkeen +SING_OPTIONS_ADVANCED_PARTYPOPUP=Autom. bilevalikko + +SING_EDIT=kappale-editori +SING_EDIT_MENU_DESCRIPTION=luo omia kappaleita + +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Luo .txt midi-tiedostosta +SING_EDIT_BUTTON_DESCRIPTION_EXIT=takaisin +SING_EDIT_BUTTON_CONVERT=Luo +SING_EDIT_BUTTON_EXIT=takaisin + +SING_EDIT_NAVIGATE=liiku +SING_EDIT_SELECT=valitse +SING_EDIT_EXIT=takaisin + +SING_LEGEND_SELECT=valitse +SING_LEGEND_NAVIGATE=liiku +SING_LEGEND_CONTINUE=jatka +SING_LEGEND_ESC=takaisin + +SING_PLAYER_DESC=syötä pelaajan nimi +SING_PLAYER_WHEREAMI=Pelaajien nimet +SING_PLAYER_ENTER_NAME=syötä nimi + +SING_DIFFICULTY_DESC=valitse vaikeustaso +SING_DIFFICULTY_WHEREAMI=Vaikeustaso +SING_DIFFICULTY_CONTINUE=kappalevalinta +SING_EASY=Helppo +SING_MEDIUM=Keskitaso +SING_HARD=Vaikea + +SING_SONG_SELECTION_DESC=valitse kappale +SING_SONG_SELECTION_WHEREAMI=Kappalevalinta +SING_SONG_SELECTION_GOTO=mene ... +SING_SONG_SELECTION=kappalevalinta +SING_SONG_SELECTION_MENU=valikko +SING_SONG_SELECTION_PLAYLIST=soittolista +SING_SONGS_IN_CAT=kappaletta +PLAYLIST_CATTEXT=Soittolista: %s + +SING_TIME=KESTO +SING_TOTAL=yhteensä +SING_MODE=laula soolo +SING_NOTES=nuotit +SING_GOLDEN_NOTES=kultanuotit +SING_PHRASE_BONUS=rivibonus + +SING_MENU=Päävalikko + +SONG_SCORE=kappaleen pisteet +SONG_SCORE_WHEREAMI=Pisteet + +SING_SCORE_TONE_DEAF=Sävelkorvaton +SING_SCORE_AMATEUR=Amatööri +SING_SCORE_WANNABE=Wannabe +SING_SCORE_HOPEFUL=Toiveita herättävä +SING_SCORE_RISING_STAR=Nouseva tähti +SING_SCORE_LEAD_SINGER=Päälaulaja +SING_SCORE_SUPERSTAR=Supertähti +SING_SCORE_ULTRASTAR=Ultratähti + +SING_TOP_5_CHARTS=top 5 pelaajat +SING_TOP_5_CHARTS_WHEREAMI=top 5 +SING_TOP_5_CHARTS_CONTINUE=kappalevalintaan SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty -
-POPUP_PERFECT=täydellistä!
-POPUP_AWESOME=loistavaa!
-POPUP_GREAT=mahtavaa!
-POPUP_GOOD=hyvä!
-POPUP_NOTBAD=menettelee!
-POPUP_BAD=huonoa!
-POPUP_POOR=heikkoa!
-POPUP_AWFUL=kauheaa!
-
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= ja
-
-SONG_MENU_NAME_MAIN=kappalevalikko
-SONG_MENU_PLAY=Laula
-SONG_MENU_CHANGEPLAYERS=Vaihda pelaajia
-SONG_MENU_EDIT=Muokkaa
-SONG_MENU_MODI=Laula muunneltu kappale
-SONG_MENU_CANCEL=Peruuta
-
-SONG_MENU_NAME_PLAYLIST=Kappalevalikko
-SONG_MENU_PLAYLIST_ADD=Lisää kappale
-SONG_MENU_PLAYLIST_DEL=Poista kappale
-
-SONG_MENU_NAME_PLAYLIST_ADD=Lisää kappale
-SONG_MENU_PLAYLIST_ADD_NEW=uuteen soittolistaan
-SONG_MENU_PLAYLIST_ADD_EXISTING=luotuun soittolistaan
-SONG_MENU_PLAYLIST_NOEXISTING=Soittolistaa ei saatavilla
-
-SONG_MENU_NAME_PLAYLIST_NEW=Uusi soittolista
-SONG_MENU_PLAYLIST_NEW_CREATE=Luo
-SONG_MENU_PLAYLIST_NEW_UNNAMED=Nimetön
-
-SONG_MENU_NAME_PLAYLIST_DELITEM=Vahvista poisto?
-SONG_MENU_YES=Kyllä
-SONG_MENU_NO=Ei
-
-SONG_MENU_NAME_PLAYLIST_LOAD=Avaa soittolista
-SONG_MENU_PLAYLIST_LOAD=Avaa
-SONG_MENU_PLAYLIST_DELCURRENT=poista nykyinen soittolista
-
-SONG_MENU_NAME_PLAYLIST_DEL=Poista soittolista?
-
-SONG_MENU_NAME_PARTY_MAIN=Bilevalikko
-SONG_MENU_JOKER=Jokeri
-
-SONG_MENU_NAME_PARTY_JOKER=käytä jokeri
-
-SONG_JUMPTO_DESC=etsi kappale
-SONG_JUMPTO_TYPE_DESC=Etsi:
-SONG_JUMPTO_TYPE1=Kaikki
-SONG_JUMPTO_TYPE2=Nimen mukaan
-SONG_JUMPTO_TYPE3=Artistin mukaan
-SONG_JUMPTO_SONGSFOUND=Löytyi %d kappaletta
-SONG_JUMPTO_NOSONGSFOUND=Kappaletta ei löytynyt
-SONG_JUMPTO_HELP=Syötä hakuteksti
-SONG_JUMPTO_CATTEXT=Etsi: %s
-
-PARTY_MODE=biletila
-PARTY_DIFFICULTY=Vaikeustaso
-PARTY_PLAYLIST=Soittolistan valinta
-PARTY_PLAYLIST_ALL=Kaikki kappaleet
-PARTY_PLAYLIST_CATEGORY=Kansio
-PARTY_PLAYLIST_PLAYLIST=Soittolista
-PARTY_ROUNDS=Kierrokset
-PARTY_TEAMS=Joukkueet
-PARTY_TEAMS_PLAYER1=Pelaajat Joukkue1
-PARTY_TEAMS_PLAYER2=Pelaajat Joukkue2
-PARTY_TEAMS_PLAYER3=Pelaajat Joukkue3
-
-PARTY_LEGEND_CONTINUE=jatka
-
-PARTY_OPTIONS_DESC=bilepelin asetukset
-PARTY_OPTIONS_WHEREAMI=Bile-asetukset
-
-PARTY_PLAYER_DESC=Syötä pelaajien ja joukkueiden nimet!
-PARTY_PLAYER_WHEREAMI=Bilepelaajien nimet
-PARTY_PLAYER_ENTER_NAME=syötä nimet
-PARTY_PLAYER_LEGEND_CONTINUE=aloita bileet
-
-PARTY_ROUND_DESC=seuraavat pelaajat mikkeihin
-PARTY_ROUND_WHEREAMI=Seuraava kierros
-PARTY_ROUND_LEGEND_CONTINUE=aloita
-
-PARTY_SONG_WHEREAMI=Bilekappaleen valinta
-PARTY_SONG_LEGEND_CONTINUE=laula
-PARTY_SONG_MENU=bilevalikko
-
-PARTY_SCORE_DESC=kierroksen pisteet
-PARTY_SCORE_WHEREAMI=Bilepisteet
-
-PARTY_WIN_DESC=bilepelin voittaja
-PARTY_WIN_WHEREAMI=Bilepelin voittaja
-PARTY_WIN_LEGEND_CONTINUE=takaisin päävalikkoon
-
-PARTY_ROUND=Kierros
-PARTY_ROUND_WINNER=Voittaja
-PARTY_NOTPLAYEDYET=pelaamatta
-PARTY_NOBODY=ei kukaan
-NEXT_ROUND=Seuraava kierros:
-
-PARTY_DISMISSED=Diskattu!
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=voittaa!
-
-PLUGIN_HDL_NAME=Pidä pintasi!
-PLUGIN_HDL_DESC=Älä putoa palkin alapuolelle.
-
-PLUGIN_UNTIL5000_NAME=Viistonnia
-PLUGIN_UNTIL5000_DESC=Ensimmäisenä 5000 pistettä saanut voittaa.
-
-PLUGIN_DUELL_NAME=Kymppitonni
-PLUGIN_DUELL_DESC=Kaksintaistelu 10000 pisteeseen.
-
-PLUGIN_TEAMDUELL_NAME=Mikit kiertoon!
-PLUGIN_TEAMDUELL_DESC=Mikki kiertää joukkueen sisällä... Varaudu siis laulamaan!
-
-PLUGIN_BLIND_NAME=Sokkona
-PLUGIN_BLIND_DESC=Et näe nuotteja.
-
-STAT_MAIN=Tilastot
-STAT_MAIN_DESC=Yleiset
-STAT_MAIN_WHEREAMI=Tilasto
-
-STAT_OVERVIEW_INTRO=%0:s \n Pelattu viimeksi %1:.2d.%2:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d kappaletta(%3:d musiikkivideota), joista %1:d pelattu ja %2:d joita ei vielä kokeiltu.\n Suosituin kappale: %4:s :n %5:s
-STAT_OVERVIEW_PLAYER=Viimeksi %0:d eri pelaajaa,\n joista paras oli %1:s keskipisteillä %2:d pistettä.\n %3:s sai korkeimmat pisteet, %4:d pistettä.
+ +POPUP_PERFECT=täydellistä! +POPUP_AWESOME=loistavaa! +POPUP_GREAT=mahtavaa! +POPUP_GOOD=hyvä! +POPUP_NOTBAD=menettelee! +POPUP_BAD=huonoa! +POPUP_POOR=heikkoa! +POPUP_AWFUL=kauheaa! + +IMPLODE_GLUE1=, +IMPLODE_GLUE2= ja + +SONG_MENU_NAME_MAIN=kappalevalikko +SONG_MENU_PLAY=Laula +SONG_MENU_CHANGEPLAYERS=Vaihda pelaajia +SONG_MENU_EDIT=Muokkaa +SONG_MENU_MODI=Laula muunneltu kappale +SONG_MENU_CANCEL=Peruuta + +SONG_MENU_NAME_PLAYLIST=Kappalevalikko +SONG_MENU_PLAYLIST_ADD=Lisää kappale +SONG_MENU_PLAYLIST_DEL=Poista kappale + +SONG_MENU_NAME_PLAYLIST_ADD=Lisää kappale +SONG_MENU_PLAYLIST_ADD_NEW=uuteen soittolistaan +SONG_MENU_PLAYLIST_ADD_EXISTING=luotuun soittolistaan +SONG_MENU_PLAYLIST_NOEXISTING=Soittolistaa ei saatavilla + +SONG_MENU_NAME_PLAYLIST_NEW=Uusi soittolista +SONG_MENU_PLAYLIST_NEW_CREATE=Luo +SONG_MENU_PLAYLIST_NEW_UNNAMED=Nimetön + +SONG_MENU_NAME_PLAYLIST_DELITEM=Vahvista poisto? +SONG_MENU_YES=Kyllä +SONG_MENU_NO=Ei + +SONG_MENU_NAME_PLAYLIST_LOAD=Avaa soittolista +SONG_MENU_PLAYLIST_LOAD=Avaa +SONG_MENU_PLAYLIST_DELCURRENT=poista nykyinen soittolista + +SONG_MENU_NAME_PLAYLIST_DEL=Poista soittolista? + +SONG_MENU_NAME_PARTY_MAIN=Bilevalikko +SONG_MENU_JOKER=Jokeri + +SONG_MENU_NAME_PARTY_JOKER=käytä jokeri + +SONG_JUMPTO_DESC=etsi kappale +SONG_JUMPTO_TYPE_DESC=Etsi: +SONG_JUMPTO_TYPE1=Kaikki +SONG_JUMPTO_TYPE2=Nimen mukaan +SONG_JUMPTO_TYPE3=Artistin mukaan +SONG_JUMPTO_SONGSFOUND=Löytyi %d kappaletta +SONG_JUMPTO_NOSONGSFOUND=Kappaletta ei löytynyt +SONG_JUMPTO_HELP=Syötä hakuteksti +SONG_JUMPTO_CATTEXT=Etsi: %s + +PARTY_MODE=biletila +PARTY_DIFFICULTY=Vaikeustaso +PARTY_PLAYLIST=Soittolistan valinta +PARTY_PLAYLIST_ALL=Kaikki kappaleet +PARTY_PLAYLIST_CATEGORY=Kansio +PARTY_PLAYLIST_PLAYLIST=Soittolista +PARTY_ROUNDS=Kierrokset +PARTY_TEAMS=Joukkueet +PARTY_TEAMS_PLAYER1=Pelaajat Joukkue1 +PARTY_TEAMS_PLAYER2=Pelaajat Joukkue2 +PARTY_TEAMS_PLAYER3=Pelaajat Joukkue3 + +PARTY_LEGEND_CONTINUE=jatka + +PARTY_OPTIONS_DESC=bilepelin asetukset +PARTY_OPTIONS_WHEREAMI=Bile-asetukset + +PARTY_PLAYER_DESC=Syötä pelaajien ja joukkueiden nimet! +PARTY_PLAYER_WHEREAMI=Bilepelaajien nimet +PARTY_PLAYER_ENTER_NAME=syötä nimet +PARTY_PLAYER_LEGEND_CONTINUE=aloita bileet + +PARTY_ROUND_DESC=seuraavat pelaajat mikkeihin +PARTY_ROUND_WHEREAMI=Seuraava kierros +PARTY_ROUND_LEGEND_CONTINUE=aloita + +PARTY_SONG_WHEREAMI=Bilekappaleen valinta +PARTY_SONG_LEGEND_CONTINUE=laula +PARTY_SONG_MENU=bilevalikko + +PARTY_SCORE_DESC=kierroksen pisteet +PARTY_SCORE_WHEREAMI=Bilepisteet + +PARTY_WIN_DESC=bilepelin voittaja +PARTY_WIN_WHEREAMI=Bilepelin voittaja +PARTY_WIN_LEGEND_CONTINUE=takaisin päävalikkoon + +PARTY_ROUND=Kierros +PARTY_ROUND_WINNER=Voittaja +PARTY_NOTPLAYEDYET=pelaamatta +PARTY_NOBODY=ei kukaan +NEXT_ROUND=Seuraava kierros: + +PARTY_DISMISSED=Diskattu! +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=voittaa! + +PLUGIN_HDL_NAME=Pidä pintasi! +PLUGIN_HDL_DESC=Älä putoa palkin alapuolelle. + +PLUGIN_UNTIL5000_NAME=Viistonnia +PLUGIN_UNTIL5000_DESC=Ensimmäisenä 5000 pistettä saanut voittaa. + +PLUGIN_DUELL_NAME=Kymppitonni +PLUGIN_DUELL_DESC=Kaksintaistelu 10000 pisteeseen. + +PLUGIN_TEAMDUELL_NAME=Mikit kiertoon! +PLUGIN_TEAMDUELL_DESC=Mikki kiertää joukkueen sisällä... Varaudu siis laulamaan! + +PLUGIN_BLIND_NAME=Sokkona +PLUGIN_BLIND_DESC=Et näe nuotteja. + +STAT_MAIN=Tilastot +STAT_MAIN_DESC=Yleiset +STAT_MAIN_WHEREAMI=Tilasto + +STAT_OVERVIEW_INTRO=%0:s \n Pelattu viimeksi %1:.2d.%2:.2d.%3:d +STAT_OVERVIEW_SONG=%0:d kappaletta(%3:d musiikkivideota), joista %1:d pelattu ja %2:d joita ei vielä kokeiltu.\n Suosituin kappale: %4:s :n %5:s +STAT_OVERVIEW_PLAYER=Viimeksi %0:d eri pelaajaa,\n joista paras oli %1:s keskipisteillä %2:d pistettä.\n %3:s sai korkeimmat pisteet, %4:d pistettä. STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d -
-STAT_DETAIL=Tilasto
-STAT_DETAIL_WHEREAMI=Yksityiskohtainen tilasto
-
-STAT_NEXT=Seuraava sivu
-STAT_PREV=Edellinen sivu
-STAT_REVERSE=Paras/huonoin
-STAT_PAGE=Sivu %0:d / %1:d\n (%2:d / %3:d)
-
-STAT_DESC_SCORES=Parhaat laulajat
-STAT_DESC_SCORES_REVERSED=Huonoimmat laulajat
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=Parhaat laulajat
-STAT_DESC_SINGERS_REVERSED=Huonoimmat laulajat
-STAT_FORMAT_SINGERS=%0:s \n Keskipisteet: %1:d
-
-STAT_DESC_SONGS=Suosituimmat biisit
-STAT_DESC_SONGS_REVERSED=Vähiten lauletut biisit
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx laulettu
-
-STAT_DESC_BANDS=Suosituimmat bändit
-STAT_DESC_BANDS_REVERSED=Vähiten lauletut bändit
-STAT_FORMAT_BANDS=%0:s \n %1:dx laulettu
-
-MSG_ERROR_TITLE=Virhe
-MSG_QUESTION_TITLE= o_0
-MSG_QUIT_USDX=Poistutaanko UltraStarista?
-MSG_END_PARTY=Poistutaanko biletilasta?
-ERROR_NO_SONGS=Kappaleita ei saatavilla
-ERROR_NO_PLUGINS=Lisäosia ei saatavilla
-ERROR_CORRUPT_SONG=Kappaletta ei voi ladata.
-ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Kappaletta ei voi ladata: Tiedostoa ei löytynyt
-ERROR_CORRUPT_SONG_NO_NOTES=Kappaletta ei voi ladata: Nuotteja ei löytynyt
-ERROR_CORRUPT_SONG_NO_BREAKS=Kappaletta ei voi ladata: Rivikatko(j)a ei löytynyt
+ +STAT_DETAIL=Tilasto +STAT_DETAIL_WHEREAMI=Yksityiskohtainen tilasto + +STAT_NEXT=Seuraava sivu +STAT_PREV=Edellinen sivu +STAT_REVERSE=Paras/huonoin +STAT_PAGE=Sivu %0:d / %1:d\n (%2:d / %3:d) + +STAT_DESC_SCORES=Parhaat laulajat +STAT_DESC_SCORES_REVERSED=Huonoimmat laulajat +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) + +STAT_DESC_SINGERS=Parhaat laulajat +STAT_DESC_SINGERS_REVERSED=Huonoimmat laulajat +STAT_FORMAT_SINGERS=%0:s \n Keskipisteet: %1:d + +STAT_DESC_SONGS=Suosituimmat biisit +STAT_DESC_SONGS_REVERSED=Vähiten lauletut biisit +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx laulettu + +STAT_DESC_BANDS=Suosituimmat bändit +STAT_DESC_BANDS_REVERSED=Vähiten lauletut bändit +STAT_FORMAT_BANDS=%0:s \n %1:dx laulettu + +MSG_ERROR_TITLE=Virhe +MSG_QUESTION_TITLE= o_0 +MSG_QUIT_USDX=Poistutaanko UltraStarista? +MSG_END_PARTY=Poistutaanko biletilasta? +ERROR_NO_SONGS=Kappaleita ei saatavilla +ERROR_NO_PLUGINS=Lisäosia ei saatavilla +ERROR_CORRUPT_SONG=Kappaletta ei voi ladata. +ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Kappaletta ei voi ladata: Tiedostoa ei löytynyt +ERROR_CORRUPT_SONG_NO_NOTES=Kappaletta ei voi ladata: Nuotteja ei löytynyt +ERROR_CORRUPT_SONG_NO_BREAKS=Kappaletta ei voi ladata: Rivikatko(j)a ei löytynyt ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Kappaletta ei voi ladata: Virhe txt:n rivillä %0:d
\ No newline at end of file diff --git a/us_maker_edition/game/languages/French.ini b/us_maker_edition/game/languages/French.ini index 6c4e6b5b..405515d0 100644 --- a/us_maker_edition/game/languages/French.ini +++ b/us_maker_edition/game/languages/French.ini @@ -1,6 +1,8 @@ [Text] OPTION_VALUE_CATALAN=Catalan OPTION_VALUE_CROATIAN=Croate +OPTION_VALUE_CZECH=Tchèque +;TODO: OPTION_VALUE_DANISH=Danish OPTION_VALUE_DUTCH=Néerlandais OPTION_VALUE_ENGLISH=Anglais OPTION_VALUE_EUSKARA=Basque @@ -8,10 +10,17 @@ OPTION_VALUE_FINNISH=Finnois OPTION_VALUE_FRENCH=Français OPTION_VALUE_GERMAN=Allemand OPTION_VALUE_GREEK=Grec +OPTION_VALUE_HUNGARIAN=Hongrois +OPTION_VALUE_ICELANDIC=Islandais OPTION_VALUE_ITALIAN=Italien OPTION_VALUE_JAPANESE=Japonais -OPTION_VALUE_Luxembourgish=Luxembourgeois +OPTION_VALUE_LUXEMBOURGISH=Luxembourgeois +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish OPTION_VALUE_PORTUGUESE=Portugais +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian OPTION_VALUE_SPANISH=Espagnol OPTION_VALUE_SWEDISH=Suédois @@ -19,8 +28,8 @@ OPTION_VALUE_EASY=Facile OPTION_VALUE_MEDIUM=Moyen OPTION_VALUE_HARD=Difficile -OPTION_VALUE_ON=Oui -OPTION_VALUE_OFF=Non +OPTION_VALUE_ON=Activé +OPTION_VALUE_OFF=Désactivé OPTION_VALUE_EDITION=Édition OPTION_VALUE_GENRE=Genre @@ -36,7 +45,7 @@ OPTION_VALUE_WHENNOVIDEO=Si pas de vidéo OPTION_VALUE_SMALL=Petit OPTION_VALUE_BIG=Grand -OPTION_VALUE_HALF=Coupée +OPTION_VALUE_HALF=Moitiée OPTION_VALUE_FULL_VID=Complète OPTION_VALUE_FULL_VID_BG=Complète (Fond + Vidéo) @@ -49,14 +58,14 @@ OPTION_VALUE_OLINE1=Bordures OPTION_VALUE_OLINE2=Gras OPTION_VALUE_SIMPLE=Syllabes -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Phrases +OPTION_VALUE_ZOOM=Zoomer +OPTION_VALUE_SLIDE=Glisser OPTION_VALUE_BALL=Balle -OPTION_VALUE_SHIFT=Rebond +OPTION_VALUE_SHIFT=Bond -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American +OPTION_VALUE_EURO=Européen +OPTION_VALUE_JAPAN=Japonais +OPTION_VALUE_AMERICAN=Américain OPTION_VALUE_BLUE=Bleu OPTION_VALUE_GREEN=Vert @@ -77,29 +86,29 @@ OPTION_VALUE_SOFTWARE_CURSOR=Pointeur logiciel SING_LOADING=Chargement... -SING_CHOOSE_MODE=Choisir un mode -SING_SING=Solo -SING_SING_DESC=Chanter +SING_CHOOSE_MODE=Choisissez un mode de jeu +SING_SING=Chanter +SING_SING_DESC=Chantez en solo -SING_MULTI=Multi -SING_MULTI_DESC=Chanter à plusieurs +SING_MULTI=Fête +SING_MULTI_DESC=Faites la fête SING_TOOLS=Outils SING_STATS=Statistiques -SING_STATS_DESC=Consulter les statistiques +SING_STATS_DESC=Consultez les statistiques SING_EDITOR=Éditeur -SING_EDITOR_DESC=Créer vos propres chansons +SING_EDITOR_DESC=Créez vos propres chansons SING_GAME_OPTIONS=Options -SING_GAME_OPTIONS_DESC=Modifier les paramètres du jeu +SING_GAME_OPTIONS_DESC=Modifiez les paramètres du jeu SING_EXIT=Quitter SING_EXIT_DESC=Quitter le jeu SING_OPTIONS=Options -SING_OPTIONS_DESC=Changer les paramètres +SING_OPTIONS_DESC=Changez les paramètres SING_OPTIONS_WHEREAMI=Options SING_OPTIONS_GAME=Jeu @@ -111,39 +120,39 @@ SING_OPTIONS_RECORD=Micros SING_OPTIONS_ADVANCED=Avancé SING_OPTIONS_EXIT=Retour -SING_OPTIONS_GAME_WHEREAMI=Options de jeu -SING_OPTIONS_GAME_DESC=Options générales de jeu -SING_OPTIONS_GAME_PLAYERS=Joueurs +SING_OPTIONS_GAME_WHEREAMI=Options du jeu +SING_OPTIONS_GAME_DESC=Options générales du jeu +SING_OPTIONS_GAME_PLAYERS=Joueur(s) SING_OPTIONS_GAME_DIFFICULTY=Difficulté SING_OPTIONS_GAME_LANGUAGE=Langue SING_OPTIONS_GAME_TABS=Dossier -SING_OPTIONS_GAME_SORTING=Tri +SING_OPTIONS_GAME_SORTING=Tri par SING_OPTIONS_GAME_DEBUG=Débogage SING_OPTIONS_GRAPHICS_WHEREAMI=Options graphiques SING_OPTIONS_GRAPHICS_DESC=Paramètres des graphismes SING_OPTIONS_GRAPHICS_RESOLUTION=Résolution SING_OPTIONS_GRAPHICS_FULLSCREEN=Plein écran -SING_OPTIONS_GRAPHICS_DEPTH=Couleurs -SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization +SING_OPTIONS_GRAPHICS_DEPTH=Profondeur +SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisation SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscope SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de phrases SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Taille vidéo -SING_OPTIONS_SOUND_WHEREAMI=Options de son -SING_OPTIONS_SOUND_DESC=Paramètres de son +SING_OPTIONS_SOUND_WHEREAMI=Options du son +SING_OPTIONS_SOUND_DESC=Paramètres du son SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Entendre le micro SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Musique de fond -SING_OPTIONS_SOUND_MIC_BOOST=Amplif. micro +SING_OPTIONS_SOUND_MIC_BOOST=Amplifier le micro SING_OPTIONS_SOUND_CLICK_ASSIST=Clics d'aide SING_OPTIONS_SOUND_BEAT_CLICK=Métronome -SING_OPTIONS_SOUND_THRESHOLD=Suppression bruit +SING_OPTIONS_SOUND_THRESHOLD=Suppression du bruit SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mode 2 joueurs -SING_OPTIONS_SOUND_PREVIEWVOLUME=Prévis. volume -SING_OPTIONS_SOUND_PREVIEWFADING=Prévis. baisse +SING_OPTIONS_SOUND_PREVIEWVOLUME=Prévisualiser volume +SING_OPTIONS_SOUND_PREVIEWFADING=Prévisualiser baisse(faux) -SING_OPTIONS_LYRICS_WHEREAMI=Options de paroles -SING_OPTIONS_LYRICS_DESC=Paramètres de paroles +SING_OPTIONS_LYRICS_WHEREAMI=Options des paroles +SING_OPTIONS_LYRICS_DESC=Paramètres des paroles SING_OPTIONS_LYRICS_FONT=Caractères SING_OPTIONS_LYRICS_EFFECT=Effet SING_OPTIONS_LYRICS_SOLMIZATION=Afficher gamme @@ -166,16 +175,15 @@ SING_OPTIONS_ADVANCED_DESC=Paramètres avancés SING_OPTIONS_ADVANCED_EFFECTSING=Effet de chant SING_OPTIONS_ADVANCED_SCREENFADE=Fondu écran SING_OPTIONS_ADVANCED_LOADANIMATION=Charge animation -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Confirm sup. -SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de phrases -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Compteur de titres chantés +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Confirm. suppression +SING_OPTIONS_ADVANCED_LINEBONUS=Bonus des phrases SING_OPTIONS_ADVANCED_ONSONGCLICK=Choix ap. chanson -SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu multi auto +SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu fête auto SING_EDIT=Éditeur -SING_EDIT_MENU_DESCRIPTION=Créez vos propres chansons ! +SING_EDIT_MENU_DESCRIPTION=Créez vos propres chansons -SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importer du texte depuis un fichier MIDI +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Exporter du texte depuis un fichier MIDI SING_EDIT_BUTTON_DESCRIPTION_EXIT=Retour SING_EDIT_BUTTON_CONVERT=Importer SING_EDIT_BUTTON_EXIT=Retour @@ -186,21 +194,21 @@ SING_EDIT_EXIT=Retour SING_LEGEND_SELECT=Valider SING_LEGEND_NAVIGATE=Naviguer -SING_LEGEND_CONTINUE=Valider +SING_LEGEND_CONTINUE=Continuer SING_LEGEND_ESC=Retour -SING_PLAYER_DESC=Entrer le nom du joueur +SING_PLAYER_DESC=Entrez le nom du/des joueur(s) SING_PLAYER_WHEREAMI=Nom du joueur SING_PLAYER_ENTER_NAME=Modifier -SING_DIFFICULTY_DESC=Choisir le niveau de difficulté +SING_DIFFICULTY_DESC=Sélectionnez le niveau de difficulté SING_DIFFICULTY_WHEREAMI=Difficulté SING_DIFFICULTY_CONTINUE=Valider SING_EASY=Facile SING_MEDIUM=Moyen SING_HARD=Difficile -SING_SONG_SELECTION_DESC=Choisir une chanson +SING_SONG_SELECTION_DESC=Choisissez une chanson SING_SONG_SELECTION_WHEREAMI=Sélection du titre SING_SONG_SELECTION_GOTO=Atteindre SING_SONG_SELECTION=Choix de chansons @@ -211,7 +219,7 @@ PLAYLIST_CATTEXT=Playlist: %s SING_TIME=TEMPS SING_TOTAL=Total -SING_MODE=Mode +SING_MODE=Mode chanter SING_NOTES=Notes SING_GOLDEN_NOTES=Notes en or SING_PHRASE_BONUS=Bonus de phrases @@ -223,7 +231,7 @@ SONG_SCORE_WHEREAMI=Points SING_SCORE_TONE_DEAF=Casserole SING_SCORE_AMATEUR=Amateur -SING_SCORE_WANNABE=Aspirant chanteur +SING_SCORE_WANNABE=Aspirant chant. SING_SCORE_HOPEFUL=Espoir SING_SCORE_RISING_STAR=Star en herbe SING_SCORE_LEAD_SINGER=Artiste @@ -233,100 +241,111 @@ SING_SCORE_ULTRASTAR=Ultrastar SING_TOP_5_CHARTS=Top 5 SING_TOP_5_CHARTS_WHEREAMI=Meilleurs joueurs SING_TOP_5_CHARTS_CONTINUE=Continuer -SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty +SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=Changer de difficultés -POPUP_PERFECT=Parfait ! -POPUP_AWESOME=Cool ! -POPUP_GREAT=Grandiose ! -POPUP_GOOD=Bien ! -POPUP_NOTBAD=O.K. ! -POPUP_BAD=Pas terrible ! -POPUP_POOR=Mauvais ! -POPUP_AWFUL=Nul ! +POPUP_PERFECT=Parfait! +POPUP_AWESOME=Cool! +POPUP_GREAT=Génial! +POPUP_GOOD=Bien! +POPUP_NOTBAD=Pas mal +POPUP_BAD=Bof... +POPUP_POOR=Mauvais! +POPUP_AWFUL=Nul! IMPLODE_GLUE1=, IMPLODE_GLUE2= et SONG_MENU_NAME_MAIN=Menu SONG_MENU_PLAY=Chanter -SONG_MENU_CHANGEPLAYERS=Changer de joueur +SONG_MENU_CHANGEPLAYERS=Changer de joueurs SONG_MENU_EDIT=Éditeur SONG_MENU_MODI=Chanter un mode SONG_MENU_CANCEL=Annuler SONG_MENU_NAME_PLAYLIST=Menu -SONG_MENU_PLAYLIST_ADD=Ajouter une chanson +SONG_MENU_PLAYLIST_ADD=Ajouter la chanson SONG_MENU_PLAYLIST_DEL=Supprimer la chanson -SONG_MENU_NAME_PLAYLIST_ADD=Ajouter chanson -SONG_MENU_PLAYLIST_ADD_NEW=É la nouvelle playlist +SONG_MENU_NAME_PLAYLIST_ADD=Ajouter la chanson +SONG_MENU_PLAYLIST_ADD_NEW=À une nouvelle playlist SONG_MENU_PLAYLIST_ADD_EXISTING=Ajouter à la playlist -SONG_MENU_PLAYLIST_NOEXISTING=Pas de playlist +SONG_MENU_PLAYLIST_NOEXISTING=Playlists indisponibles SONG_MENU_NAME_PLAYLIST_NEW=Nouvelle playlist SONG_MENU_PLAYLIST_NEW_CREATE=Créer SONG_MENU_PLAYLIST_NEW_UNNAMED=Sans-nom -SONG_MENU_NAME_PLAYLIST_DELITEM=Supprimer ? +SONG_MENU_NAME_PLAYLIST_DELITEM=Supprimer? SONG_MENU_YES=Oui SONG_MENU_NO=Non -SONG_MENU_NAME_PLAYLIST_DEL=Supprimer la playlist ? - -SONG_MENU_NAME_PLAYLIST_LOAD=Ouvrir une playlist +SONG_MENU_NAME_PLAYLIST_LOAD=Ouvrir la playlist SONG_MENU_PLAYLIST_LOAD=Ouvrir -SONG_MENU_PLAYLIST_DELCURRENT=Supprimer la playlist actuelle +SONG_MENU_PLAYLIST_DELCURRENT=Supprimer la playlist + +SONG_MENU_NAME_PLAYLIST_DEL=Êtes-vous sûr(e)? -SONG_MENU_NAME_PARTY_MAIN=Menu +SONG_MENU_NAME_PARTY_MAIN=Menu fête SONG_MENU_JOKER=Joker -SONG_MENU_NAME_PARTY_JOKER=Joker +SONG_MENU_NAME_PARTY_JOKER=Utiliser Joker SONG_JUMPTO_DESC=Rechercher -SONG_JUMPTO_TYPE_DESC=Recherche : +SONG_JUMPTO_TYPE_DESC=Recherche: SONG_JUMPTO_TYPE1=Tout SONG_JUMPTO_TYPE2=Titre SONG_JUMPTO_TYPE3=Artiste SONG_JUMPTO_SONGSFOUND=%d Chanson(s) trouvée(s) SONG_JUMPTO_NOSONGSFOUND=Aucune chanson trouvée -SONG_JUMPTO_HELP=Entrer le texte à rechercher +SONG_JUMPTO_HELP=Entrez le texte à rechercher SONG_JUMPTO_CATTEXT=Recherche: %s -PARTY_MODE=Mode multi +PARTY_MODE=Mode fête PARTY_DIFFICULTY=Difficulté PARTY_PLAYLIST=Playlist PARTY_PLAYLIST_ALL=Toutes les chansons PARTY_PLAYLIST_CATEGORY=Dossier PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Nbre manches -PARTY_TEAMS=Nbre équipes -PARTY_TEAMS_PLAYER1=Joueur(s) équipe 1 -PARTY_TEAMS_PLAYER2=Joueur(s) équipe 2 -PARTY_TEAMS_PLAYER3=Joueur(s) équipe 3 +PARTY_TEAMS=Nbre d'équipes +PARTY_TEAMS_PLAYER1=Nbre de joueurs +PARTY_TEAMS_PLAYER2=Nbre de joueurs +PARTY_TEAMS_PLAYER3=Nbre de joueurs PARTY_LEGEND_CONTINUE=Suivant -PARTY_OPTIONS_DESC=Paramètres du mode multi -PARTY_OPTIONS_WHEREAMI=Options du mode multi +PARTY_OPTIONS_DESC=Paramètres du mode fête +PARTY_OPTIONS_WHEREAMI=Mode fête: Options PARTY_PLAYER_DESC=Entrez le nom des équipes et des joueurs -PARTY_PLAYER_WHEREAMI=Mode multi: Équipes +PARTY_PLAYER_WHEREAMI=Mode fête: Équipes PARTY_PLAYER_ENTER_NAME=Modifier -PARTY_PLAYER_LEGEND_CONTINUE=Valider -PARTY_ROUND_DESC=Joueurs suivants, à vos micros ! -PARTY_ROUND_WHEREAMI=Mode multi: Manche suivante -PARTY_ROUND_LEGEND_CONTINUE=Commencer -PARTY_SONG_WHEREAMI=Mode multi: Choix de la chanson +PARTY_ROUNDS_DESC= Sélectionnez les modes +PARTY_ROUNDS_WHEREAMI=Mode fête: Manches +PARTY_ROUNDS_LEGEND_CONTINUE=Commencer la fête +PARTY_ROUNDCOUNT=Nbre des manches +PARTY_SELECTMODE1=1ère manche +PARTY_SELECTMODE2=2e manche +PARTY_SELECTMODE3=3e manche +PARTY_SELECTMODE4=4e manche +PARTY_SELECTMODE5=5e manche +PARTY_SELECTMODE6=6e manche +PARTY_SELECTMODE7=7e manche + +PARTY_ROUND_DESC=Joueurs suivants, à vos micros! +PARTY_ROUND_WHEREAMI=Mode fête: Manche suivante +PARTY_ROUND_LEGEND_CONTINUE=Commencer la manche + +PARTY_SONG_WHEREAMI=Mode fête: Choix de la chanson PARTY_SONG_LEGEND_CONTINUE=Chanter -PARTY_SONG_MENU=Menu +PARTY_SONG_MENU=Menu fête PARTY_SCORE_DESC=Score de la manche -PARTY_SCORE_WHEREAMI=Mode multi: Score +PARTY_SCORE_WHEREAMI=Mode fête: Score PARTY_WIN_DESC=Gagnant de la partie -PARTY_WIN_WHEREAMI=Mode multi: Gagnant +PARTY_WIN_WHEREAMI=Mode fête: Gagnant PARTY_WIN_LEGEND_CONTINUE=Retour au menu principal PARTY_ROUND=Manche @@ -335,34 +354,37 @@ PARTY_NOTPLAYEDYET=- PARTY_NOBODY=Personne ne NEXT_ROUND=Manche suivante: -PARTY_DISMISSED=Rétrogradé +PARTY_DISMISSED=Rétrogradé! PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=l'emporte ! +PARTY_SCORE_WINS2=l'emporte! + +MODE_RANDOM_NAME=Mode hasard +MODE_RANDOM_DESC=Un mode sera choisi au hasard. -PLUGIN_HDL_NAME=Tiens la barre -PLUGIN_HDL_DESC=Maintiens la jauge dans le secteur indiqué. +MODE_HDL_NAME=Tenez la barre +MODE_HDL_DESC=Maintenez la jauge dans le secteur indiqué. -PLUGIN_UNTIL5000_NAME=A 5000 -PLUGIN_UNTIL5000_DESC=Le 1er qui atteint 5000 points remporte la manche. +MODE_5000POINTS_NAME=Jusqu'à 5000 +MODE_5000POINTS_DESC=Remportez la manche en étant le 1er à atteindre 5000 points. -PLUGIN_DUELL_NAME=Duel -PLUGIN_DUELL_DESC=Le meilleur score remporte la manche. +MODE_DUEL_NAME=Duel +MODE_DUEL_DESC=L'équipe victorieuse sera celle qui a le meilleur score. -PLUGIN_TEAMDUELL_NAME=Duel par équipe -PLUGIN_TEAMDUELL_DESC=Passe le micro! +MODE_TEAMDUEL_NAME=Duel par équipe +MODE_TEAMDUEL_DESC=Passez le micro! -PLUGIN_BLIND_NAME=É l'aveugle -PLUGIN_BLIND_DESC=Obtiens le meilleur score sans regarder l'écran. +MODE_BLIND_NAME=À l'aveugle +MODE_BLIND_DESC=Obtenez le meilleur score sans l'aide des notes. STAT_MAIN=Statistiques STAT_MAIN_DESC=Général STAT_MAIN_WHEREAMI=Statistiques STAT_OVERVIEW_INTRO=Statistiques d'%0:s \n Dernière réinitialisation le %1:.2d.%2:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d chansons (%3:d avec vidéo)\n%1:d ont déjà été chantées une fois, %2:d pas encore. \n\n La chanson la plus chantée est %5:s de %4:s. -STAT_OVERVIEW_INTRO=Statistiques d'%0:s \n Dernière réinitialisation le %1:.2d.%2:.2d.%3:d +STAT_OVERVIEW_SONG=Le jeu contient %0:d chansons dont %3:d avec vidéo.\n%1:d ont déjà été chantées une fois et %2:d pas encore. \n\n La chanson la plus chantée est %5:s de %4:s. +STAT_OVERVIEW_PLAYER=%0:d joueurs différents ont chantés depuis la dernière réinitialisation. \n\n Le meilleur joueur est %1:s avec %2:d points. \n %3:s a atteint le meilleur score avec %4:d points. -STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d +STAT_FORMAT_DATE=%0:.2d.%1:.2d.%2:d STAT_DETAIL=Statistiques STAT_DETAIL_WHEREAMI=Statistiques détaillées @@ -372,30 +394,48 @@ STAT_PREV=Page préc. STAT_REVERSE=Inverser STAT_PAGE=Page %0:d de %1:d \n (%2:d entrées sur %3:d) -STAT_DESC_SCORES=Score +STAT_DESC_SCORES=Meilleurs Scores STAT_DESC_SCORES_REVERSED=Pires scores -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) -STAT_DESC_SINGERS=Chanteurs +STAT_DESC_SINGERS=Meill. Chanteurs STAT_DESC_SINGERS_REVERSED=Pires chanteurs STAT_FORMAT_SINGERS=%0:s \n Score moyen: %1:d -STAT_DESC_SONGS=Chansons +STAT_DESC_SONGS=Chansons favorites STAT_DESC_SONGS_REVERSED=Chansons impopulaires STAT_FORMAT_SONGS=%0:s - %1:s \n Chanté %2:dx -STAT_DESC_BANDS=Artistes +STAT_DESC_BANDS=Artistes favoris STAT_DESC_BANDS_REVERSED=Artistes impopulaires STAT_FORMAT_BANDS=%0:s \n Chansons chantées: %1:d +SCREENSHOT_SAVED=Capture d'écran sauvegardée +SCREENSHOT_FAILED=Impossible de sauvegarder la capture + +INFO_FILE_SAVED=Fichier sauvegardé +ERROR_SAVE_FILE_FAILED=Impossible de sauvegarder le fichier +ERROR_FILE_NOT_FOUND=Fichier introuvable + +ENCODING_ERROR_ASK_FOR_UTF8=Impossible de sauvegarder sous l'encodage actuel. Convertir en UTF-8? +EDITOR_ERROR_NO_TRACK_SELECTED=Aucune piste n'est sélectionnée + MSG_ERROR_TITLE=Erreur +MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=Confirmation -MSG_QUIT_USDX=Quitter le jeu ? -MSG_END_PARTY=Quitter la partie ? -ERROR_NO_SONGS=Aucune chanson. -ERROR_NO_PLUGINS=Aucun plugin. +MSG_QUIT_USDX=Quitter le jeu? +MSG_END_PARTY=Quitter la fête? + +ERROR_NO_SONGS=Chansons introuvables +ERROR_NO_PLUGINS=Plugins introuvables +ERROR_NO_MODES_FOR_CURRENT_SETUP=Aucun mode n'est disponible pour les équipe/joueurs actuels. +ERROR_CAN_NOT_START_PARTY= Une erreur s'est produite au démarrage du mode fête. ERROR_CORRUPT_SONG=Impossible de charger la chanson. ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Chargement impossible: Fichier non trouvé ERROR_CORRUPT_SONG_NO_NOTES=Chargement impossible: Pas de partition trouvée ERROR_CORRUPT_SONG_NO_BREAKS=Chargement impossible: Saut de ligne introuvable -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Chargement impossible: Erreur analyseur à la ligne %0:d +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Chargement impossible: Erreur analyseur à la ligne %0:d +ERROR_NO_EDITOR=Éditeur introuvable +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Compteur de titres chantés diff --git a/us_maker_edition/game/languages/German.ini b/us_maker_edition/game/languages/German.ini index 02124805..413287fc 100644 --- a/us_maker_edition/game/languages/German.ini +++ b/us_maker_edition/game/languages/German.ini @@ -1,6 +1,8 @@ [Text] OPTION_VALUE_CATALAN=Katalanisch OPTION_VALUE_CROATIAN=Kroatisch +;TODO: OPTION_VALUE_CZECH=Czech +OPTION_VALUE_DANISH=Dänisch OPTION_VALUE_DUTCH=Niederländisch OPTION_VALUE_ENGLISH=Englisch OPTION_VALUE_EUSKARA=Baskisch @@ -8,10 +10,17 @@ OPTION_VALUE_FINNISH=Finnisch OPTION_VALUE_FRENCH=Französisch OPTION_VALUE_GERMAN=Deutsch OPTION_VALUE_GREEK=Griechisch +OPTION_VALUE_HUNGARIAN=Ungarisch +OPTION_VALUE_ICELANDIC=Isländisch OPTION_VALUE_ITALIAN=Italienisch OPTION_VALUE_JAPANESE=Japanisch OPTION_VALUE_LUXEMBOURGISH=Luxemburgisch +OPTION_VALUE_NORWEGIAN=Norwegisch +OPTION_VALUE_POLISH=Polnisch OPTION_VALUE_PORTUGUESE=Portugiesisch +OPTION_VALUE_SERBIAN=Serbisch +OPTION_VALUE_SLOVAK=Slowakisch +OPTION_VALUE_SLOVENIAN=Slowenisch OPTION_VALUE_SPANISH=Spanisch OPTION_VALUE_SWEDISH=Schwedisch @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Bildschirm-Fade SING_OPTIONS_ADVANCED_LOADANIMATION=Lade-Animation SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sicherheitsabfr. SING_OPTIONS_ADVANCED_LINEBONUS=Phrasenbonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Wie oft gesungen mitzählen SING_OPTIONS_ADVANCED_ONSONGCLICK=Nach Songauswahl SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Party-Menü @@ -312,7 +320,8 @@ PARTY_PLAYER_DESC=Team- und Spielernamen eingeben. PARTY_PLAYER_WHEREAMI=Party Spielernamen PARTY_PLAYER_ENTER_NAME=Namen eingeben -PARTY_ROUNDS_DESC = Wähle welche Modi du spielen möchtest + +PARTY_ROUNDS_DESC= Wähle welche Modi du spielen möchtest PARTY_ROUNDS_WHEREAMI=Party Runden PARTY_ROUNDS_LEGEND_CONTINUE=Partyspiel starten PARTY_ROUNDCOUNT=Anzahl der Runden @@ -349,8 +358,8 @@ PARTY_DISMISSED=Ausgeschieden! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=hat gewonnen! -MODE_RANDOM_NAME = zufälliger Modus -MODE_RANDOM_DESC = Wählt einen zufälligen Modus aus +MODE_RANDOM_NAME= zufälliger Modus +MODE_RANDOM_DESC= Wählt einen zufälligen Modus aus MODE_HDL_NAME=Balken halten MODE_HDL_DESC=Halte die Bewertungsanzeige im angezeigten Bereich. @@ -358,11 +367,11 @@ MODE_HDL_DESC=Halte die Bewertungsanzeige im angezeigten Bereich. MODE_5000POINTS_NAME=Bis 5000 MODE_5000POINTS_DESC=Wer zuerst 5000 Punkte hat, gewinnt. -MODE_DUELL_NAME=Duell -MODE_DUELL_DESC=Normales Spiel. Höchste Punktzahl gewinnt. +MODE_DUEL_NAME=Duell +MODE_DUEL_DESC=Normales Spiel. Höchste Punktzahl gewinnt. -MODE_TEAMDUELL_NAME=Teamsingen -MODE_TEAMDUELL_DESC=Gib das Mikro weiter! +MODE_TEAMDUEL_NAME=Teamsingen +MODE_TEAMDUEL_DESC=Gib das Mikro weiter! MODE_BLIND_NAME=Blind Modus MODE_BLIND_DESC=Erreiche blind die höchste Punktzahl. @@ -427,4 +436,6 @@ ERROR_CORRUPT_SONG_NO_NOTES=Song konnte nicht geladen werden: Es wurden keine No ERROR_CORRUPT_SONG_NO_BREAKS=Song konnte nicht geladen werden: Es wurden keine Satzwechsel gefunden. ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song konnte nicht geladen werden: Fehler beim parsen der Zeile %0:d ERROR_NO_EDITOR=Diese Funktion ist unter Linux/Mac noch nicht verfügbar -ERROR_PLAYER_DEVICE_ASSIGNMENT=Mehrere Mikrofone für Spieler %d gewählt.\nAufnahmeoptionen überprüfen.
\ No newline at end of file +ERROR_PLAYER_DEVICE_ASSIGNMENT=Mehrere Mikrofone für Spieler %d gewählt.\nAufnahmeoptionen überprüfen. +ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Kein Mikrofon für Spieler %d gewählt.\nAufnahmeoptionen überprüfen. +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Wie oft gesungen mitzählen diff --git a/us_maker_edition/game/languages/Greek.ini b/us_maker_edition/game/languages/Greek.ini index d612392c..24798f5d 100644 --- a/us_maker_edition/game/languages/Greek.ini +++ b/us_maker_edition/game/languages/Greek.ini @@ -1,80 +1,88 @@ -;Leo 21 -[Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English -OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard - -OPTION_VALUE_ON=On -OPTION_VALUE_OFF=Off - -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 - -OPTION_VALUE_WHENNOVIDEO=When No Video - -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big - -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) - -OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds - -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 - -OPTION_VALUE_SIMPLE=Simple -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu - -OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor -OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor +[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor SING_LOADING=ΦόÏτωνει... @@ -169,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Σβήσιμο εικόνας SING_OPTIONS_ADVANCED_LOADANIMATION=ΦόÏτωση κινοÏμενων εικόνων SING_OPTIONS_ADVANCED_ASKBEFOREDEL=ΕÏωτήσεις ασφαλείας SING_OPTIONS_ADVANCED_LINEBONUS=Μπόνους γÏαμμής -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Μετά απο την επιλογή Ï„ÏÎ±Î³Î¿Ï…Î´Î¹Î¿Ï SING_OPTIONS_ADVANCED_PARTYPOPUP=Αυτόματο Î¼ÎµÎ½Î¿Ï "ΠάÏÏ„Ï…" @@ -268,7 +275,7 @@ SONG_MENU_NAME_PLAYLIST_NEW=ÎÎα λίστα SONG_MENU_PLAYLIST_NEW_CREATE=Φτιαξε νÎα SONG_MENU_PLAYLIST_NEW_UNNAMED=ΧωÏίς όνομα -SONG_MENU_NAME_PLAYLIST_DEL=ΔιαγÏαφή? +;TODO: SONG_MENU_NAME_PLAYLIST_DELITEM=Really Delete? SONG_MENU_YES=Îαι SONG_MENU_NO=Όχι @@ -276,7 +283,7 @@ SONG_MENU_NAME_PLAYLIST_LOAD=Άνοιξε μια λίστα SONG_MENU_PLAYLIST_LOAD=Άνοιξε SONG_MENU_PLAYLIST_DELCURRENT=ΔιÎγÏαψε αυτή τη λίστα -SONG_MENU_NAME_PLAYLIST_DEL=ΔιαγÏαφή λίστας? +SONG_MENU_NAME_PLAYLIST_DEL=ΔιαγÏαφή? SONG_MENU_NAME_PARTY_MAIN=ÎœÎµÎ½Î¿Ï "ΠάÏÏ„Ï…" SONG_MENU_JOKER=ΜπαλαντÎÏ @@ -299,7 +306,6 @@ PARTY_PLAYLIST=Παίξε με μία λίστα PARTY_PLAYLIST_ALL=Όλα τα Ï„ÏαγοÏδια PARTY_PLAYLIST_CATEGORY=Φάκελος PARTY_PLAYLIST_PLAYLIST=Λίστα -PARTY_ROUNDS=ΓÏÏοι PARTY_TEAMS=Ομάδες PARTY_TEAMS_PLAYER1=Παίχτης ομάδα1 PARTY_TEAMS_PLAYER2=Παίχτης ομάδα2 @@ -313,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=ΕπιλογÎÏ‚ "ΠάÏÏ„Ï…" PARTY_PLAYER_DESC=ΓÏάψε ονόματα παιχτών και ομάδων PARTY_PLAYER_WHEREAMI=Ονόματα "ΠάÏÏ„Ï…" PARTY_PLAYER_ENTER_NAME=ΓÏάψε ονόματα -PARTY_PLAYER_LEGEND_CONTINUE=Ξεκίνα το παιχνίδι "ΠάÏÏ„Ï…" + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=Ξεκίνα το παιχνίδι "ΠάÏÏ„Ï…" +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=Επόμενοι παίχτες PARTY_ROUND_WHEREAMI=Επόμενος γÏÏος "ΠάÏÏ„Ï…" @@ -340,20 +358,23 @@ PARTY_DISMISSED=Αποβολή! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=Îίκησε! -PLUGIN_HDL_NAME=Μείνε πάνω από τη μπάÏα! -PLUGIN_HDL_DESC=Μείνε πάνω από τη μπάÏα που εμφανίζεται +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=Μείνε πάνω από τη μπάÏα! +MODE_HDL_DESC=Μείνε πάνω από τη μπάÏα που εμφανίζεται -PLUGIN_UNTIL5000_NAME=ÎœÎχÏι 5000 πόντους -PLUGIN_UNTIL5000_DESC=Όποιος φτάσει τους 5000 πόντους κεÏδίζει +MODE_5000POINTS_NAME=ÎœÎχÏι 5000 πόντους +MODE_5000POINTS_DESC=Όποιος φτάσει τους 5000 πόντους κεÏδίζει -PLUGIN_DUELL_NAME=Μονομαχία -PLUGIN_DUELL_DESC=ΤÏαγουδήστε σε μονομαχία μÎχÏι τους 10000 πόντους +MODE_DUEL_NAME=Μονομαχία +MODE_DUEL_DESC=ΤÏαγουδήστε σε μονομαχία μÎχÏι τους 10000 πόντους -PLUGIN_TEAMDUELL_NAME=Μονομαχία ομάδων -PLUGIN_TEAMDUELL_DESC=Δώσε το μικÏόφωνο! +MODE_TEAMDUEL_NAME=Μονομαχία ομάδων +MODE_TEAMDUEL_DESC=Δώσε το μικÏόφωνο! -PLUGIN_BLIND_NAME=Στα τυφλά -PLUGIN_BLIND_DESC=Μονομαχία χωÏίς να βλÎπετε τις νότες +MODE_BLIND_NAME=Στα τυφλά +MODE_BLIND_DESC=Μονομαχία χωÏίς να βλÎπετε τις νότες STAT_MAIN=Στατιστικά STAT_MAIN_DESC=ΚÏÏια @@ -389,14 +410,33 @@ STAT_DESC_BANDS=Πιο δημοφιλής μπάντες STAT_DESC_BANDS_REVERSED=ΛιγότεÏο δημοφιλής μπάντες STAT_FORMAT_BANDS=%0:s \n %1:dx Ï„Ïαγουδήθηκαν +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Σφάλμα +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=ΕÏώτηση MSG_QUIT_USDX=Έξοδος από το παιχνίδι? MSG_END_PARTY=Έξοδος απο το παιχνίδι "ΠάÏÏ„Ï…"? + ERROR_NO_SONGS=Δεν φοÏτώθηκαν Ï„ÏαγοÏδια ERROR_NO_PLUGINS=Δεν φοÏτώθηκαν βοηθητικÎÏ‚ εφαÏμογÎÏ‚ +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=Τα Ï„ÏαγοÏδια δεν ήταν δυνατό να φοÏτώσουν ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Το αÏχείο δεν βÏÎθηκε ERROR_CORRUPT_SONG_NO_NOTES=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Δεν βÏÎθηκαν νότες ERROR_CORRUPT_SONG_NO_BREAKS=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Δεν βÏÎθηκαν κενά ανάμεσα στις νότες -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Λάθος στην επικόληση της γÏαμμής %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Λάθος στην επικόληση της γÏαμμής %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: PARTY_ROUNDS=ΓÏÏοι +;TRANSLATOR: Leo 21 diff --git a/us_maker_edition/game/languages/Hungarian.ini b/us_maker_edition/game/languages/Hungarian.ini new file mode 100644 index 00000000..78cc5761 --- /dev/null +++ b/us_maker_edition/game/languages/Hungarian.ini @@ -0,0 +1,440 @@ +[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +OPTION_VALUE_HUNGARIAN=Magyar +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +OPTION_VALUE_EASY=Könnyű +OPTION_VALUE_MEDIUM=Normál +OPTION_VALUE_HARD=Nehéz + +OPTION_VALUE_ON=Be +OPTION_VALUE_OFF=Ki + +OPTION_VALUE_EDITION=Verzió +OPTION_VALUE_GENRE=Műfaj +OPTION_VALUE_LANGUAGE=Nyelv +OPTION_VALUE_FOLDER=Mappa +OPTION_VALUE_TITLE=CÃm +OPTION_VALUE_ARTIST=ElÅ‘adó +OPTION_VALUE_TITLE2=CÃm2 +OPTION_VALUE_ARTIST2=ElÅ‘adó2 + +OPTION_VALUE_WHENNOVIDEO=Ha nincs videó + +OPTION_VALUE_SMALL=Kicsi +OPTION_VALUE_BIG=Nagy + +OPTION_VALUE_HALF=Fél +OPTION_VALUE_FULL_VID=Egész (Video) +OPTION_VALUE_FULL_VID_BG=Egész (háttér & Video) + +OPTION_VALUE_AUTO=Automatikus +OPTION_VALUE_SEC=Másodperc +OPTION_VALUE_SECS=Másodperc + +OPTION_VALUE_PLAIN=Egyszerű +OPTION_VALUE_OLINE1=OLine1 +OPTION_VALUE_OLINE2=OLine2 + +OPTION_VALUE_SIMPLE=Sima +OPTION_VALUE_ZOOM=Zoom +OPTION_VALUE_SLIDE=Csúszó +OPTION_VALUE_BALL=Labda +OPTION_VALUE_SHIFT=Nagy + +OPTION_VALUE_EURO=Euro +OPTION_VALUE_JAPAN=Japán +OPTION_VALUE_AMERICAN=Amerikai + +OPTION_VALUE_BLUE=Kék +OPTION_VALUE_GREEN=Zöld +OPTION_VALUE_PINK=RózsaszÃn +OPTION_VALUE_RED=Piros +OPTION_VALUE_VIOLET=Lila +OPTION_VALUE_ORANGE=Narancs +OPTION_VALUE_YELLOW=Sárga +OPTION_VALUE_BROWN=Barna +OPTION_VALUE_BLACK=Fekete + +OPTION_VALUE_SING=dalválasztás +OPTION_VALUE_SELECT_PLAYERS=játékos választás +OPTION_VALUE_OPEN_MENU=Menü megnyitása + +OPTION_VALUE_HARDWARE_CURSOR=Hardver Kurzor +OPTION_VALUE_SOFTWARE_CURSOR=Softver Kurzor + +SING_LOADING=Betöltés... + +SING_CHOOSE_MODE=válassz menüpontot +SING_SING=ének +SING_SING_DESC=gyors játék: énekelj egyedül vagy duettet + +SING_MULTI=Buli +SING_MULTI_DESC=énekelj buli módban + +SING_TOOLS=eszközök + +SING_STATS=statisztika +SING_STATS_DESC=nézd meg a statisztikát + +SING_EDITOR=szerkesztÅ‘ +SING_EDITOR_DESC=készÃts saját zenét + +SING_GAME_OPTIONS=játék beállÃtásai +SING_GAME_OPTIONS_DESC=változtasd meg a beállÃtásokat + +SING_EXIT=kilépés +SING_EXIT_DESC=kilépés a játékból + +SING_OPTIONS=beállÃtások +SING_OPTIONS_DESC=beállÃtások megváltoztatása +SING_OPTIONS_WHEREAMI=beállÃtások + +SING_OPTIONS_GAME=játék +SING_OPTIONS_GRAPHICS=grafika +SING_OPTIONS_SOUND=hang +SING_OPTIONS_LYRICS=szöveg +SING_OPTIONS_THEMES=téma +SING_OPTIONS_RECORD=felvétel +SING_OPTIONS_ADVANCED=haladó +SING_OPTIONS_EXIT=vissza + +SING_OPTIONS_GAME_WHEREAMI=játékbeállÃtások +SING_OPTIONS_GAME_DESC=általános beállÃtások +SING_OPTIONS_GAME_PLAYERS=játékosok +SING_OPTIONS_GAME_DIFFICULTY=nehézség +SING_OPTIONS_GAME_LANGUAGE=nyelv +SING_OPTIONS_GAME_TABS=elválasztók +SING_OPTIONS_GAME_SORTING=rendezés +SING_OPTIONS_GAME_DEBUG=hibakezelÅ‘ mód + +SING_OPTIONS_GRAPHICS_WHEREAMI=grafikai beállÃtások +SING_OPTIONS_GRAPHICS_DESC=grafika beállÃtása +SING_OPTIONS_GRAPHICS_RESOLUTION=felbontás +SING_OPTIONS_GRAPHICS_FULLSCREEN=teljes képernyÅ‘ +SING_OPTIONS_GRAPHICS_DEPTH=szÃnmélység +SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=oszcilloszkóp +SING_OPTIONS_GRAPHICS_LINEBONUS=sáv bónusz +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=videó mérete + +SING_OPTIONS_SOUND_WHEREAMI=hang beállÃtásai +SING_OPTIONS_SOUND_DESC=hangbeállÃtások +SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback +SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Background music +SING_OPTIONS_SOUND_MIC_BOOST=mikr. erÅ‘sÃtése +SING_OPTIONS_SOUND_CLICK_ASSIST=ütem segÃtség +SING_OPTIONS_SOUND_BEAT_CLICK=Ãœtem +SING_OPTIONS_SOUND_THRESHOLD=tűréshatár +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=két játékos mód +SING_OPTIONS_SOUND_PREVIEWVOLUME=elÅ‘zetes hang +SING_OPTIONS_SOUND_PREVIEWFADING=elÅ‘z. hang késése + +SING_OPTIONS_LYRICS_WHEREAMI=szöveg beállÃtások +SING_OPTIONS_LYRICS_DESC=szöveg beállÃtása +SING_OPTIONS_LYRICS_FONT=betűtÃpus +SING_OPTIONS_LYRICS_EFFECT=effektek +SING_OPTIONS_LYRICS_SOLMIZATION=szolmizáció +SING_OPTIONS_LYRICS_NOTELINES=Staves + +SING_OPTIONS_THEMES_WHEREAMI=téma beállÃtása +SING_OPTIONS_THEMES_DESC=téma és kinézet beállÃtása +SING_OPTIONS_THEMES_THEME=téma +SING_OPTIONS_THEMES_SKIN=háttér +SING_OPTIONS_THEMES_COLOR=szÃn + +SING_OPTIONS_RECORD_WHEREAMI=felvétel beállÃtása +SING_OPTIONS_RECORD_DESC=mikrofon beállÃtás +SING_OPTIONS_RECORD_CARD=hangkártya +SING_OPTIONS_RECORD_INPUT==bement +SING_OPTIONS_RECORD_CHANNEL=csatorna: + +SING_OPTIONS_ADVANCED_WHEREAMI=haladó beállÃtások +SING_OPTIONS_ADVANCED_DESC=további beállÃtások +SING_OPTIONS_ADVANCED_EFFECTSING=hang effektek +SING_OPTIONS_ADVANCED_SCREENFADE=háttér áttűnése +SING_OPTIONS_ADVANCED_LOADANIMATION=betöltési animáció +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=megerÅ‘sÃtést kér +SING_OPTIONS_ADVANCED_LINEBONUS=sáv bónusz +SING_OPTIONS_ADVANCED_ONSONGCLICK=éneklés után +SING_OPTIONS_ADVANCED_PARTYPOPUP=partymenü megj. + +SING_EDIT=szerkesztÅ‘ +SING_EDIT_MENU_DESCRIPTION=készÃts saját zenét + +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importálj szöveget midibÅ‘l +SING_EDIT_BUTTON_DESCRIPTION_EXIT=vissza +SING_EDIT_BUTTON_CONVERT=Importálás +SING_EDIT_BUTTON_EXIT=Vissza + +SING_EDIT_NAVIGATE=Navigálás +SING_EDIT_SELECT=Választás +SING_EDIT_EXIT=Vissza + +SING_LEGEND_SELECT=Választás +SING_LEGEND_NAVIGATE=Navigálás +SING_LEGEND_CONTINUE=Folytatás +SING_LEGEND_ESC=Vissza + +SING_PLAYER_DESC=Kérem a játékos(ok) nevét +SING_PLAYER_WHEREAMI=Játékos Neve +SING_PLAYER_ENTER_NAME=Név + +SING_DIFFICULTY_DESC=Nehézségi szint választása +SING_DIFFICULTY_WHEREAMI=Nehézség +SING_DIFFICULTY_CONTINUE=Szám kiválasztása +SING_EASY=Könnyű +SING_MEDIUM=Normál +SING_HARD=Nehéz + +SING_SONG_SELECTION_DESC=Válassz számot +SING_SONG_SELECTION_WHEREAMI=Szám választása +SING_SONG_SELECTION_GOTO=Szám keresés +SING_SONG_SELECTION=Szám választása +SING_SONG_SELECTION_MENU=Menü +SING_SONG_SELECTION_PLAYLIST=számlista +SING_SONGS_IN_CAT=Számok +PLAYLIST_CATTEXT=Számlista: %s + +SING_TIME=IdÅ‘ +SING_TOTAL=Összesen +SING_MODE=Egyszeri játékos +SING_NOTES=Hang +SING_GOLDEN_NOTES=Arany pont +SING_PHRASE_BONUS=Sáv bónusz + +SING_MENU=FÅ‘menü + +SONG_SCORE=Szám pontok +SONG_SCORE_WHEREAMI=Pontok + +SING_SCORE_TONE_DEAF=Pontszámok +SING_SCORE_AMATEUR=AmatÅ‘r +SING_SCORE_WANNABE=Wannabe +SING_SCORE_HOPEFUL=Hopeful +SING_SCORE_RISING_STAR=KezdÅ‘ Sztár +SING_SCORE_LEAD_SINGER=Főállású énekes +SING_SCORE_SUPERSTAR=Szupersztár +SING_SCORE_ULTRASTAR=Ultrasztár + +SING_TOP_5_CHARTS=Legjobb 5 játékos +SING_TOP_5_CHARTS_WHEREAMI=Legjobb 5 +SING_TOP_5_CHARTS_CONTINUE=Szám kiválasztás +SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty + +POPUP_PERFECT=Hibátlan! +POPUP_AWESOME=Nagyon jó! +POPUP_GREAT=Elég Jó! +POPUP_GOOD=Jó! +POPUP_NOTBAD=Elmegy! +POPUP_BAD=Rossz! +POPUP_POOR=Gyenge! +POPUP_AWFUL=Borzalmas! + +IMPLODE_GLUE1=, +IMPLODE_GLUE2= és + +SONG_MENU_NAME_MAIN=Szám menü +SONG_MENU_PLAY=Szám +SONG_MENU_CHANGEPLAYERS=Váltó játékosok +SONG_MENU_EDIT=Edit +SONG_MENU_MODI=Énekeljegy modi-t +SONG_MENU_CANCEL=Mégsem + +SONG_MENU_NAME_PLAYLIST=Song Menu +SONG_MENU_PLAYLIST_ADD=Hozzáad +SONG_MENU_PLAYLIST_DEL=Töröl + +SONG_MENU_NAME_PLAYLIST_ADD=Hozzáad +SONG_MENU_PLAYLIST_ADD_NEW=Új Számlista +SONG_MENU_PLAYLIST_ADD_EXISTING=Kilépés a Számlistából +SONG_MENU_PLAYLIST_NOEXISTING=Nem elérhetÅ‘ a számlista + +SONG_MENU_NAME_PLAYLIST_NEW=Új Számlista +SONG_MENU_PLAYLIST_NEW_CREATE=Létrehoz +SONG_MENU_PLAYLIST_NEW_UNNAMED=Névtelen + +SONG_MENU_NAME_PLAYLIST_DELITEM=Biztos Törli? +SONG_MENU_YES=Igen +SONG_MENU_NO=Nem + +SONG_MENU_NAME_PLAYLIST_LOAD=Számlista megnyitása +SONG_MENU_PLAYLIST_LOAD=Megnyit +SONG_MENU_PLAYLIST_DELCURRENT=Törli a számlistát + +SONG_MENU_NAME_PLAYLIST_DEL=Törli a számlistát? + +SONG_MENU_NAME_PARTY_MAIN=Buli Menu +SONG_MENU_JOKER=Joker + +SONG_MENU_NAME_PARTY_JOKER=joker felhasználása + +SONG_JUMPTO_DESC=Tovább +SONG_JUMPTO_TYPE_DESC=Keresés: +SONG_JUMPTO_TYPE1=Összes +SONG_JUMPTO_TYPE2=CÃm +SONG_JUMPTO_TYPE3=ElÅ‘adó +SONG_JUMPTO_SONGSFOUND=%d Szám(ok) találat +SONG_JUMPTO_NOSONGSFOUND=Nincs szám találat +SONG_JUMPTO_HELP=Text tÃpusú fájl keresése +SONG_JUMPTO_CATTEXT=Keresés: %s + +PARTY_MODE=Buli mód +PARTY_DIFFICULTY=Nehézségi Szint +PARTY_PLAYLIST=Listából éneklés +PARTY_PLAYLIST_ALL=Minden dal +PARTY_PLAYLIST_CATEGORY=Mappa +PARTY_PLAYLIST_PLAYLIST=Számlista +PARTY_TEAMS=Csapat +PARTY_TEAMS_PLAYER1=Csapat1 +PARTY_TEAMS_PLAYER2=Csapat2 +PARTY_TEAMS_PLAYER3=Csapat3 + +PARTY_LEGEND_CONTINUE=Folytatás + +PARTY_OPTIONS_DESC=Buli beállÃtásai +PARTY_OPTIONS_WHEREAMI=Buli BeállÃtások + +PARTY_PLAYER_DESC=Név- és Csapatnév! +PARTY_PLAYER_WHEREAMI=Buli nevek +PARTY_PLAYER_ENTER_NAME=Nevek + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +;TODO: PARTY_ROUNDS_LEGEND_CONTINUE=start party-game +PARTY_ROUNDCOUNT=number of rounds +PARTY_SELECTMODE1=mode round 1 +PARTY_SELECTMODE2=mode round 2 +PARTY_SELECTMODE3=mode round 3 +PARTY_SELECTMODE4=mode round 4 +PARTY_SELECTMODE5=mode round 5 +PARTY_SELECTMODE6=mode round 6 +PARTY_SELECTMODE7=mode round 7 + +PARTY_ROUND_DESC=következÅ‘ játékosok a mikrofonhoz +PARTY_ROUND_WHEREAMI=KövetkezÅ‘ forduló +PARTY_ROUND_LEGEND_CONTINUE=Indul a menet + +PARTY_SONG_WHEREAMI=Buli szám választása +PARTY_SONG_LEGEND_CONTINUE=Szám +PARTY_SONG_MENU=Buli menü + +PARTY_SCORE_DESC=Pontok az elözÅ‘ fordulóból +PARTY_SCORE_WHEREAMI=Buli pontok + +PARTY_WIN_DESC=Nyert a Buli játékban +PARTY_WIN_WHEREAMI=Buli Nyertes +PARTY_WIN_LEGEND_CONTINUE=Vissza a fÅ‘menübe + +PARTY_ROUND=Forduló +PARTY_ROUND_WINNER=Nyertes +PARTY_NOTPLAYEDYET=Nem játszott szám +PARTY_NOBODY=Senki +NEXT_ROUND=KövetkezÅ‘ menet: + +PARTY_DISMISSED=Hibátlan! +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=Nem nyert! + +MODE_RANDOM_NAME=Random Mode +MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=Tartsd a sávot! +MODE_HDL_DESC=Ne csinálj rosszabb pontszámot mint az elözÅ‘ek, mert nem jelensz majd meg a Toplistán. + +MODE_5000POINTS_NAME=5000-ig +MODE_5000POINTS_DESC=Ki éri el az 5000 pontot az elsÅ‘ meccsen? + +MODE_DUEL_NAME=Ketten +MODE_DUEL_DESC=Ketten énekeljetek 10000 pontig. + +MODE_TEAMDUEL_NAME=Team Duell +MODE_TEAMDUEL_DESC=Pass The Mic! + +MODE_BLIND_NAME="Vak Mód" +MODE_BLIND_DESC=Énekeljetek ketten kotta nélkül. + +STAT_MAIN=Statisztikák +STAT_MAIN_DESC=Ãltalános +STAT_MAIN_WHEREAMI=Statisztika + +STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d +STAT_OVERVIEW_SONG=%0:d Számok(%3:d Video-val), MelybÅ‘l %1:d Lejátszott és %2:d Még nem.\n Legtöbbet hallgatott: %5:s %4:s-tól/tÅ‘l +STAT_OVERVIEW_PLAYER=A játék kezdetétÅ‘l %0:d játékos(ok) játszottak.\n A legjobb játékos: %1:s Ãtlageredménye: %2:d Pont.\n %3:s Legjobb eredménye: %4:d Pont. + +STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d + +STAT_DETAIL=Statisztika +STAT_DETAIL_WHEREAMI=Részletes + +STAT_NEXT=KövetkezÅ‘ oldal +STAT_PREV=ElözÅ‘ oldal +STAT_REVERSE=EllenkezÅ‘ sorrend +STAT_PAGE=Seite %0:d of %1:d Oldalak\n (%2:d of %3:d Entrys) + +STAT_DESC_SCORES=Legjobb eredmény +STAT_DESC_SCORES_REVERSED=Alacsony pontszám +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) + +STAT_DESC_SINGERS=Legjobb énekesek +STAT_DESC_SINGERS_REVERSED=Legrosszagg játékosok +STAT_FORMAT_SINGERS=%0:s \n Ãtlag pontszám: %1:d + +STAT_DESC_SONGS=Közkedvelt számok +STAT_DESC_SONGS_REVERSED=Kevésbé kedvelt számok +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung + +STAT_DESC_BANDS=Közkedvelt együttesek +STAT_DESC_BANDS_REVERSED=Kevésbé kedvelt együttesek +STAT_FORMAT_BANDS=%0:s \n %1:dx Ének + +SCREENSHOT_SAVED=KéperyÅ‘ mentve +SCREENSHOT_FAILED=KépernyÅ‘ mentése sikertelen + +INFO_FILE_SAVED=Fájl mentve +ERROR_SAVE_FILE_FAILED=Fájl mentése sikertelen +ERROR_FILE_NOT_FOUND=Fájl nem található + +ENCODING_ERROR_ASK_FOR_UTF8=A változtatások nem menthetÅ‘k ebben a kódolásban. Konvertáljuk UTF-8-á? +EDITOR_ERROR_NO_TRACK_SELECTED=Nincs szám kiválasztva + +MSG_ERROR_TITLE=Hiba +MSG_INFO_TITLE=Infó +MSG_QUESTION_TITLE=Kérdés +MSG_QUIT_USDX=Tényleg elhagyod az UltraStar szÃnpadát? +MSG_END_PARTY=Tényleg kilépsz a Buli módból? + +ERROR_NO_SONGS=Nincs dal betöltve +ERROR_NO_PLUGINS=Nincs plugin betöltve +ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +ERROR_CAN_NOT_START_PARTY= an error occurred starting the party game +ERROR_CORRUPT_SONG=Sikertelen dalbetöltés. +ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Sikertelen dalbetöltés: Dal nem található +ERROR_CORRUPT_SONG_NO_NOTES=Sikertelen dalbetöltés: Nincs kotta hozzá +ERROR_CORRUPT_SONG_NO_BREAKS=Sikertelen dalbetöltés: Nincs benne sortörés +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Sikertelen dalbetöltés: Sikertelen elemzési sor %0:d +ERROR_NO_EDITOR=This feature is not available on Linux/Mac +ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d was assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options diff --git a/us_maker_edition/game/languages/Icelandic.ini b/us_maker_edition/game/languages/Icelandic.ini index 35f912c9..957a8f7e 100644 --- a/us_maker_edition/game/languages/Icelandic.ini +++ b/us_maker_edition/game/languages/Icelandic.ini @@ -1,431 +1,442 @@ -;Hlynur SigurgÃslason
-;Sigrún Huld Skúladóttir
-[Text]
-OPTION_VALUE_CATALAN=katalónska
-OPTION_VALUE_CROATIAN=króatÃska
-OPTION_VALUE_DUTCH=hollenska
-OPTION_VALUE_ENGLISH=enska
-OPTION_VALUE_EUSKARA=baskneska
-OPTION_VALUE_FINNISH=finnska
-OPTION_VALUE_FRENCH=franska
-OPTION_VALUE_GERMAN=Þýska
-OPTION_VALUE_GREEK=grÃska
-OPTION_VALUE_ITALIAN=Ãtalska
-OPTION_VALUE_ICELANDIC=Ãslenska
-OPTION_VALUE_JAPANESE=japanska
-OPTION_VALUE_LUXEMBOURGISH=lúxemborgÃska
-OPTION_VALUE_PORTUGUESE=portúgalska
-OPTION_VALUE_SPANISH=spænska
-OPTION_VALUE_SWEDISH=sænska
-
-OPTION_VALUE_EASY=Auðvelt
-OPTION_VALUE_MEDIUM=Miðlungs
-OPTION_VALUE_HARD=Erfitt
-
-OPTION_VALUE_ON=Kveikt
-OPTION_VALUE_OFF=Slökkt
-
-OPTION_VALUE_EDITION=Útgáfa
-OPTION_VALUE_GENRE=StÃll
-OPTION_VALUE_LANGUAGE=Tungumál
-OPTION_VALUE_FOLDER=Mappa
-OPTION_VALUE_TITLE=Titill
-OPTION_VALUE_ARTIST=Flytjandi
-OPTION_VALUE_TITLE2=Titill2
-OPTION_VALUE_ARTIST2=Flytjandi2
-
-OPTION_VALUE_WHENNOVIDEO=Þegar ekkert myndband
-
-OPTION_VALUE_SMALL=LÃtill
-OPTION_VALUE_BIG=Stór
-OPTION_VALUE_HALF=Hálf
-OPTION_VALUE_FULL_VID=Full (Video)
-OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
-
-OPTION_VALUE_AUTO=Sjálfvirkt
-OPTION_VALUE_SEC=Sekúnda
-OPTION_VALUE_SECS=Sekúndur
-
-OPTION_VALUE_PLAIN=Plain
-OPTION_VALUE_OLINE1=OLine1
-OPTION_VALUE_OLINE2=OLine2
-
-OPTION_VALUE_SIMPLE=Einfalt
-OPTION_VALUE_ZOOM=Zoom
-OPTION_VALUE_SLIDE=Rennsli
-OPTION_VALUE_BALL=Bolti
-OPTION_VALUE_SHIFT=Hopp
-
-OPTION_VALUE_EURO=Euro
-OPTION_VALUE_JAPAN=Japan
-OPTION_VALUE_AMERICAN=American
-
-OPTION_VALUE_BLUE=Blár
-OPTION_VALUE_GREEN=Grænn
-OPTION_VALUE_PINK=Bleikur
-OPTION_VALUE_RED=Rauður
-OPTION_VALUE_VIOLET=Fjólublár
-OPTION_VALUE_ORANGE=AppelsÃnulitur
-OPTION_VALUE_YELLOW=Gulur
-OPTION_VALUE_BROWN=Brúnn
-OPTION_VALUE_BLACK=Svartur
-
-OPTION_VALUE_SING=Syngja
-OPTION_VALUE_SELECT_PLAYERS=Velja Leikmenn
-OPTION_VALUE_OPEN_MENU=Opna Valmynd
-
-OPTION_VALUE_HARDWARE_CURSOR=Vélbúnaðarbendill
-OPTION_VALUE_SOFTWARE_CURSOR=Hugbúnaðarbendill
-
-SING_LOADING=Hleður...
-
-SING_CHOOSE_MODE=velja valmynd
-SING_SING=syngja
-SING_SING_DESC=stuttur leikur: syngja soló eða dúett
-
-SING_MULTI=partÃ
-SING_MULTI_DESC=syngja með partÃ-sniði
-
-SING_TOOLS=tól
-
-SING_STATS=tölfræði
-SING_STATS_DESC=skoða tölfræði
-
-SING_EDITOR=lagasmiður
-SING_EDITOR_DESC=búa til eigið lag
-
-SING_GAME_OPTIONS=leikstillingar
-SING_GAME_OPTIONS_DESC=breyta leikstillingum
-
-SING_EXIT=hætta
-SING_EXIT_DESC=hætta leik
-
-SING_OPTIONS=stillingar
-SING_OPTIONS_DESC=breyta stillingum
-SING_OPTIONS_WHEREAMI=Stillingar
-
-SING_OPTIONS_GAME=leikur
-SING_OPTIONS_GRAPHICS=mynd
-SING_OPTIONS_SOUND=hljóð
-SING_OPTIONS_LYRICS=lagatextar
-SING_OPTIONS_THEMES=snið
-SING_OPTIONS_RECORD=upptaka
-SING_OPTIONS_ADVANCED=fleiri stillingar
-SING_OPTIONS_EXIT=til baka
-
-SING_OPTIONS_GAME_WHEREAMI=Stillingar Leikur
-SING_OPTIONS_GAME_DESC=almennar leikstillingar
-SING_OPTIONS_GAME_PLAYERS=Leikmenn
-SING_OPTIONS_GAME_DIFFICULTY=Erfiðleikastig
-SING_OPTIONS_GAME_LANGUAGE=Tungumál
-SING_OPTIONS_GAME_TABS=Flipar
-SING_OPTIONS_GAME_SORTING=Röðun
-SING_OPTIONS_GAME_DEBUG=Villuprófun
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=Stillingar Mynd
-SING_OPTIONS_GRAPHICS_DESC=myndstillingar
-SING_OPTIONS_GRAPHICS_RESOLUTION=Skjáupplausn
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Skjáfyllir
-SING_OPTIONS_GRAPHICS_DEPTH=Dýpt
-SING_OPTIONS_GRAPHICS_VISUALIZER=Sýning
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Sveiflusjá
-SING_OPTIONS_GRAPHICS_LINEBONUS=LÃnubónus
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Stærð Myndbands
-
-SING_OPTIONS_SOUND_WHEREAMI=Stillingar hljóð
-SING_OPTIONS_SOUND_DESC=hljóðstillingar
-SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Spilun af hljóðnema
-SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Bakgrunnstónlist
-SING_OPTIONS_SOUND_MIC_BOOST=Hljóðnemaaukning
-SING_OPTIONS_SOUND_CLICK_ASSIST=Taktstuðningur
-SING_OPTIONS_SOUND_BEAT_CLICK=Slá takt
-SING_OPTIONS_SOUND_THRESHOLD=Þröskuldur
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tveir leikmenn
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Forsýn hljóðstyrkur
-SING_OPTIONS_SOUND_PREVIEWFADING=Forsýn útþynning
-
-SING_OPTIONS_LYRICS_WHEREAMI=Stillingar Textar
-SING_OPTIONS_LYRICS_DESC=textastillingar
-SING_OPTIONS_LYRICS_FONT=Leturgerð
-SING_OPTIONS_LYRICS_EFFECT=Brellur
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmization
-SING_OPTIONS_LYRICS_NOTELINES=LÃnur
-
-SING_OPTIONS_THEMES_WHEREAMI=Stillingar Snið
-SING_OPTIONS_THEMES_DESC=þemu- og skinnstillingar
-SING_OPTIONS_THEMES_THEME=Þema
-SING_OPTIONS_THEMES_SKIN=Skinn
-SING_OPTIONS_THEMES_COLOR=Litur
-
-SING_OPTIONS_RECORD_WHEREAMI=Stillingar Upptaka
-SING_OPTIONS_RECORD_DESC=hljóðnemastillingar
-SING_OPTIONS_RECORD_CARD=Hljóðkort
-SING_OPTIONS_RECORD_INPUT=Inntak
-SING_OPTIONS_RECORD_CHANNEL=Rás
-
-SING_OPTIONS_ADVANCED_WHEREAMI=Stillingar Meira
-SING_OPTIONS_ADVANCED_DESC=fleiri stillingar
-SING_OPTIONS_ADVANCED_EFFECTSING=Söngbrellur
-SING_OPTIONS_ADVANCED_SCREENFADE=Skjá útþynning
-SING_OPTIONS_ADVANCED_LOADANIMATION=Hlaða hreyfimynd
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Öryggisspurningar
-SING_OPTIONS_ADVANCED_LINEBONUS=LÃnubónus
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Eftir Lagaval
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Sjálfvirk PartÃvalmynd
-
-SING_EDIT=Lagasmiður
-SING_EDIT_MENU_DESCRIPTION=búðu til eigið lag
-
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Flytja inn texta frá midi skrá
-SING_EDIT_BUTTON_DESCRIPTION_EXIT=til baka
-SING_EDIT_BUTTON_CONVERT=Flytja inn
-SING_EDIT_BUTTON_EXIT=til baka
-
-SING_EDIT_NAVIGATE=stýra
-SING_EDIT_SELECT=velja
-SING_EDIT_EXIT=til baka
-
-SING_LEGEND_SELECT=velja
-SING_LEGEND_NAVIGATE=stýra
-SING_LEGEND_CONTINUE=áfram
-SING_LEGEND_ESC=til baka
-
-SING_PLAYER_DESC=sláið inn nöfn leikmanna
-SING_PLAYER_WHEREAMI=Nöfn leikmanna
-SING_PLAYER_ENTER_NAME=sláðu inn nafn
-
-SING_DIFFICULTY_DESC=veldu erfiðleikastig
-SING_DIFFICULTY_WHEREAMI=Erfiðleikastig
-SING_DIFFICULTY_CONTINUE=Ã lagaval
-SING_EASY=Auðvelt
-SING_MEDIUM=Miðlungs
-SING_HARD=Erfitt
-
-SING_SONG_SELECTION_DESC=veldu lag
-SING_SONG_SELECTION_WHEREAMI=Lagaval
-SING_SONG_SELECTION_GOTO=fara til ..
-SING_SONG_SELECTION=lagaval
-SING_SONG_SELECTION_MENU=valmynd
-SING_SONG_SELECTION_PLAYLIST=lagalisti
-SING_SONGS_IN_CAT=Lög
-PLAYLIST_CATTEXT=Lagalisti: %s
-
-SING_TIME=TÃMI
-SING_TOTAL=samtals
-SING_MODE=syngja sóló
-SING_NOTES=nótur
-SING_GOLDEN_NOTES=gullnótur
-SING_PHRASE_BONUS=lÃnubónus
-
-SING_MENU=Aðalvalmynd
-
-SONG_SCORE=stigagjöf
-SONG_SCORE_WHEREAMI=Dómur
-
-SING_SCORE_TONE_DEAF=Falskt
-SING_SCORE_AMATEUR=Viðvaningur
-SING_SCORE_WANNABE=Uppblásið egó
-SING_SCORE_HOPEFUL=Eygir von
-SING_SCORE_RISING_STAR=RÃsandi Stjarna
-SING_SCORE_LEAD_SINGER=Forsöngvari
-SING_SCORE_SUPERSTAR=Súperstjarna
-SING_SCORE_ULTRASTAR=Últrastjarna
-
-SING_TOP_5_CHARTS=topp 5 leikmenn
-SING_TOP_5_CHARTS_WHEREAMI=topp 5
-SING_TOP_5_CHARTS_CONTINUE=Ã lagaval
-SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=breyta erfiðleikastigi
-
-POPUP_PERFECT=fullkomið!
-POPUP_AWESOME=æðislegt!
-POPUP_GREAT=frábært!
-POPUP_GOOD=gott!
-POPUP_NOTBAD=ekki slæmt!
-POPUP_BAD=slæmt!
-POPUP_POOR=lélegt!
-POPUP_AWFUL=hræðilegt!
-
-IMPLODE_GLUE1=
-IMPLODE_GLUE2= og
-
-SONG_MENU_NAME_MAIN=lagavalmynd
-SONG_MENU_PLAY=Syngja
-SONG_MENU_CHANGEPLAYERS=Breyta um leikmenn
-SONG_MENU_EDIT=Breyta
-SONG_MENU_MODI=Singja Modi
-SONG_MENU_CANCEL=Hætta við
-
-SONG_MENU_NAME_PLAYLIST=Lagavalmynd
-SONG_MENU_PLAYLIST_ADD=Bæta við lagi
-SONG_MENU_PLAYLIST_DEL=Eyða lagi
-
-SONG_MENU_NAME_PLAYLIST_ADD=Bæta við
-SONG_MENU_PLAYLIST_ADD_NEW=à nýjan lagalista
-SONG_MENU_PLAYLIST_ADD_EXISTING=à núverandi lagalista
-SONG_MENU_PLAYLIST_NOEXISTING=Enginn lagalisti til staðar
-
-SONG_MENU_NAME_PLAYLIST_NEW=Nýr Lagalisti
-SONG_MENU_PLAYLIST_NEW_CREATE=Búa til
-SONG_MENU_PLAYLIST_NEW_UNNAMED=Ónefndur
-
-SONG_MENU_NAME_PLAYLIST_DELITEM=Virkilega Eyða?
-SONG_MENU_YES=Já
-SONG_MENU_NO=Nei
-
-SONG_MENU_NAME_PLAYLIST_LOAD=Opna Lagalista
-SONG_MENU_PLAYLIST_LOAD=opna
-SONG_MENU_PLAYLIST_DELCURRENT=eyða núverandi Lagalista
-
-SONG_MENU_NAME_PLAYLIST_DEL=Eyða Lagalista?
-
-SONG_MENU_NAME_PARTY_MAIN=PartÃvalmynd
-SONG_MENU_JOKER=Jóker
-
-SONG_MENU_NAME_PARTY_JOKER=taka jóker
-
-SONG_JUMPTO_DESC=lagaleit
-SONG_JUMPTO_TYPE_DESC=Leita að:
-SONG_JUMPTO_TYPE1=Öllu
-SONG_JUMPTO_TYPE2=Titli
-SONG_JUMPTO_TYPE3=Flytjanda
-SONG_JUMPTO_SONGSFOUND=%d lög fundust
-SONG_JUMPTO_NOSONGSFOUND=Engin lög fundust
-SONG_JUMPTO_HELP=Sláðu inn texta til að leita að
-SONG_JUMPTO_CATTEXT=Leita að: %s
-
-PARTY_MODE=partÃsnið
-PARTY_DIFFICULTY=Erfiðleikastig
-PARTY_PLAYLIST=Lagalista Stilling
-PARTY_PLAYLIST_ALL=Öll lög
-PARTY_PLAYLIST_CATEGORY=Mappa
-PARTY_PLAYLIST_PLAYLIST=Lagalisti
-PARTY_TEAMS=fjöldi liða
-PARTY_TEAMS_PLAYER1=fjöldi söngvara
-PARTY_TEAMS_PLAYER2=fjöldi söngvara
-PARTY_TEAMS_PLAYER3=fjöldi söngvara
-
-PARTY_LEGEND_CONTINUE=áfram
-
-PARTY_OPTIONS_DESC=stillingar fyrir partÃleik
-PARTY_OPTIONS_WHEREAMI=Partà Stillingar
-
-PARTY_PLAYER_DESC=sláðu inn nöfn leikmanna og liða!
-PARTY_PLAYER_WHEREAMI=Partà Nöfn
-PARTY_PLAYER_ENTER_NAME=sláðu inn nöfn
-
-
-PARTY_ROUNDS_DESC = veljið hvaða snið þið viljið spila
-PARTY_ROUNDS_WHEREAMI=Partà Umferðir
-PARTY_ROUNDS_LEGEND_CONTINUE=byrja partÃ-leik
-PARTY_ROUNDCOUNT=fjöldi umferða
-PARTY_SELECTMODE1=snið umferð 1
-PARTY_SELECTMODE2=snið umferð 2
-PARTY_SELECTMODE3=snið umferð 3
-PARTY_SELECTMODE4=snið umferð 4
-PARTY_SELECTMODE5=snið umferð 5
-PARTY_SELECTMODE6=snið umferð 6
-PARTY_SELECTMODE7=snið umferð 7
-
-PARTY_ROUND_DESC=næstu leikmenn að hljóðnemunum
-PARTY_ROUND_WHEREAMI=Partà Næsta Umferð
-PARTY_ROUND_LEGEND_CONTINUE=byrja umferð
-
-PARTY_SONG_WHEREAMI=Partà Lagaval
-PARTY_SONG_LEGEND_CONTINUE=syngja
-PARTY_SONG_MENU=partà valmynd
-
-PARTY_SCORE_DESC=stig sÃðustu umferðar
-PARTY_SCORE_WHEREAMI=Partà Stig
-
-PARTY_WIN_DESC=sigurvegari partÃ-leiks
-PARTY_WIN_WHEREAMI=Partà Sigurvegari
-PARTY_WIN_LEGEND_CONTINUE=aftur að aðalvalmynd
-
-PARTY_ROUND=Umferð
-PARTY_ROUND_WINNER=Sigurvegari
-PARTY_NOTPLAYEDYET=ekki spilað enn
-PARTY_NOBODY=enginn
-NEXT_ROUND=Næsta umferð:
-
-PARTY_DISMISSED=Úr leik!
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=sigrar!
-
-MODE_RANDOM_NAME=Tilviljanakennt snið
-MODE_RANDOM_DESC=Eitt snið valið af handahófi
-
-MODE_HDL_NAME=Haltu þig á strikinu
-MODE_HDL_DESC=Ekki standa þig verr en stigalÃnan sýnir.
-
-MODE_5000POINTS_NAME=Að 5000
-MODE_5000POINTS_DESC=Leikmaður sem fyrstur nær 5000 stigum vinnur.
-
-MODE_DUEL_NAME=EinvÃgi
-MODE_DUEL_DESC=SöngeinvÃgi að 10000 stigum.
-
-MODE_TEAMDUEL_NAME=LiðaeinvÃgi
-MODE_TEAMDUEL_DESC=Láttu hljóðnemann ganga!
-
-MODE_BLIND_NAME=Blindandi
-MODE_BLIND_DESC=EinvÃgi án þess að sjá nóturnar.
-
-STAT_MAIN=Tölfræði
-STAT_MAIN_DESC=Almennt
-STAT_MAIN_WHEREAMI=Tölfræði
-
-STAT_OVERVIEW_INTRO=%0:s tölfræði. \n SÃðasta endurræsing %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d Lög (%3:d með myndbandi), þar af hafa %1:d þegar verið spiluð og %2:d hafa enn ekki verið spiluð.\n Vinsælasta lagið er %5:s með %4:s.
-STAT_OVERVIEW_PLAYER=Frá sÃðustu endurræsingu hafa spilað %0:d leikmenn.\n Besti leikmaðurinn er %1:s með meðalstigatölu %2:d stig.\n %3:s fékk hæstu stig með %4:d stig.
-
-STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d
-
-STAT_DETAIL=Tölfræði
-STAT_DETAIL_WHEREAMI=Ãtarleg Tölfræði
-
-STAT_NEXT=Næsta sÃða
-STAT_PREV=Fyrri sÃða
-STAT_REVERSE=Öfug röð
-STAT_PAGE=BlaðsÃða %0:d af %1:d blaðsÃðum (%2:d af %3:d færslum)
-
-STAT_DESC_SCORES=Hæstu stig
-STAT_DESC_SCORES_REVERSED=Lægstu stig
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=Bestu söngvarar
-STAT_DESC_SINGERS_REVERSED=Verstu söngvarar
-STAT_FORMAT_SINGERS=%0:s \n Meðalstig: %1:d
-
-STAT_DESC_SONGS=Vinsælustu lög
-STAT_DESC_SONGS_REVERSED=Óvinsælustu lög
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sungið
-
-STAT_DESC_BANDS=Vinsælustu hljómsveitir
-STAT_DESC_BANDS_REVERSED=Óvinsælustu hljómsveitir
-STAT_FORMAT_BANDS=%0:s \n %1:dx Sungið
-
-SCREENSHOT_SAVED=Skjámynd vistuð
-SCREENSHOT_FAILED=Gat ekki vistað skjámynd
-
-INFO_FILE_SAVED=Skrá vistuð
-ERROR_SAVE_FILE_FAILED=Gat ekki vistað skrá
-ERROR_FILE_NOT_FOUND=Skrá finnst ekki
-
-ENCODING_ERROR_ASK_FOR_UTF8=Get ekki vistað breytingar með núverandi stafasetti. Breyta à UTF-8?
-EDITOR_ERROR_NO_TRACK_SELECTED=Ekkert lag valið
-
-MSG_ERROR_TITLE=Villa
-MSG_INFO_TITLE=Upplýsingar
-MSG_QUESTION_TITLE=Spurning
-MSG_QUIT_USDX=Viltu hætta à UltraStar?
-MSG_END_PARTY=Virkilega hætta à Part�
-
-ERROR_NO_SONGS=Engum lögum hlaðið inn
-ERROR_NO_PLUGINS=Engum viðbótum hlaðið inn
-ERROR_NO_MODES_FOR_CURRENT_SETUP=engin snið tiltæk fyrir núverandi leikmann/lið
-ERROR_CAN_NOT_START_PARTY= villa kom upp við upphaf partÃleiks
-ERROR_CORRUPT_SONG=Ekki var hægt að hlaða inn lagi.
-ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Ekki var hægt að hlaða inn lagi: Skrá finnst ekki.
-ERROR_CORRUPT_SONG_NO_NOTES=Ekki var hægt að hlaða inn lagi: Finn engar nótur
-ERROR_CORRUPT_SONG_NO_BREAKS=Ekki var hægt að hlaða inn lagi: Finn engar lÃnuskiptingar
-ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ekki var hægt að hlaða inn lagi: Villa við þáttun lÃnu %0:d
\ No newline at end of file +[Text] +OPTION_VALUE_CATALAN=katalónska +OPTION_VALUE_CROATIAN=króatÃska +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +OPTION_VALUE_DUTCH=hollenska +OPTION_VALUE_ENGLISH=enska +OPTION_VALUE_EUSKARA=baskneska +OPTION_VALUE_FINNISH=finnska +OPTION_VALUE_FRENCH=franska +OPTION_VALUE_GERMAN=Þýska +OPTION_VALUE_GREEK=grÃska +OPTION_VALUE_HUNGARIAN=Hungarian +OPTION_VALUE_ICELANDIC=Ãslenska +OPTION_VALUE_ITALIAN=Ãtalska +OPTION_VALUE_JAPANESE=japanska +OPTION_VALUE_LUXEMBOURGISH=lúxemborgÃska +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +OPTION_VALUE_PORTUGUESE=portúgalska +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +OPTION_VALUE_SPANISH=spænska +OPTION_VALUE_SWEDISH=sænska + +OPTION_VALUE_EASY=Auðvelt +OPTION_VALUE_MEDIUM=Miðlungs +OPTION_VALUE_HARD=Erfitt + +OPTION_VALUE_ON=Kveikt +OPTION_VALUE_OFF=Slökkt + +OPTION_VALUE_EDITION=Útgáfa +OPTION_VALUE_GENRE=StÃll +OPTION_VALUE_LANGUAGE=Tungumál +OPTION_VALUE_FOLDER=Mappa +OPTION_VALUE_TITLE=Titill +OPTION_VALUE_ARTIST=Flytjandi +OPTION_VALUE_TITLE2=Titill2 +OPTION_VALUE_ARTIST2=Flytjandi2 + +OPTION_VALUE_WHENNOVIDEO=Þegar ekkert myndband + +OPTION_VALUE_SMALL=LÃtill +OPTION_VALUE_BIG=Stór + +OPTION_VALUE_HALF=Hálf +OPTION_VALUE_FULL_VID=Full (Video) +OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +OPTION_VALUE_AUTO=Sjálfvirkt +OPTION_VALUE_SEC=Sekúnda +OPTION_VALUE_SECS=Sekúndur + +OPTION_VALUE_PLAIN=Plain +OPTION_VALUE_OLINE1=OLine1 +OPTION_VALUE_OLINE2=OLine2 + +OPTION_VALUE_SIMPLE=Einfalt +OPTION_VALUE_ZOOM=Zoom +OPTION_VALUE_SLIDE=Rennsli +OPTION_VALUE_BALL=Bolti +OPTION_VALUE_SHIFT=Hopp + +OPTION_VALUE_EURO=Euro +OPTION_VALUE_JAPAN=Japan +OPTION_VALUE_AMERICAN=American + +OPTION_VALUE_BLUE=Blár +OPTION_VALUE_GREEN=Grænn +OPTION_VALUE_PINK=Bleikur +OPTION_VALUE_RED=Rauður +OPTION_VALUE_VIOLET=Fjólublár +OPTION_VALUE_ORANGE=AppelsÃnulitur +OPTION_VALUE_YELLOW=Gulur +OPTION_VALUE_BROWN=Brúnn +OPTION_VALUE_BLACK=Svartur + +OPTION_VALUE_SING=Syngja +OPTION_VALUE_SELECT_PLAYERS=Velja Leikmenn +OPTION_VALUE_OPEN_MENU=Opna Valmynd + +OPTION_VALUE_HARDWARE_CURSOR=Vélbúnaðarbendill +OPTION_VALUE_SOFTWARE_CURSOR=Hugbúnaðarbendill + +SING_LOADING=Hleður... + +SING_CHOOSE_MODE=velja valmynd +SING_SING=syngja +SING_SING_DESC=stuttur leikur: syngja soló eða dúett + +SING_MULTI=partà +SING_MULTI_DESC=syngja með partÃ-sniði + +SING_TOOLS=tól + +SING_STATS=tölfræði +SING_STATS_DESC=skoða tölfræði + +SING_EDITOR=lagasmiður +SING_EDITOR_DESC=búa til eigið lag + +SING_GAME_OPTIONS=leikstillingar +SING_GAME_OPTIONS_DESC=breyta leikstillingum + +SING_EXIT=hætta +SING_EXIT_DESC=hætta leik + +SING_OPTIONS=stillingar +SING_OPTIONS_DESC=breyta stillingum +SING_OPTIONS_WHEREAMI=Stillingar + +SING_OPTIONS_GAME=leikur +SING_OPTIONS_GRAPHICS=mynd +SING_OPTIONS_SOUND=hljóð +SING_OPTIONS_LYRICS=lagatextar +SING_OPTIONS_THEMES=snið +SING_OPTIONS_RECORD=upptaka +SING_OPTIONS_ADVANCED=fleiri stillingar +SING_OPTIONS_EXIT=til baka + +SING_OPTIONS_GAME_WHEREAMI=Stillingar Leikur +SING_OPTIONS_GAME_DESC=almennar leikstillingar +SING_OPTIONS_GAME_PLAYERS=Leikmenn +SING_OPTIONS_GAME_DIFFICULTY=Erfiðleikastig +SING_OPTIONS_GAME_LANGUAGE=Tungumál +SING_OPTIONS_GAME_TABS=Flipar +SING_OPTIONS_GAME_SORTING=Röðun +SING_OPTIONS_GAME_DEBUG=Villuprófun + +SING_OPTIONS_GRAPHICS_WHEREAMI=Stillingar Mynd +SING_OPTIONS_GRAPHICS_DESC=myndstillingar +SING_OPTIONS_GRAPHICS_RESOLUTION=Skjáupplausn +SING_OPTIONS_GRAPHICS_FULLSCREEN=Skjáfyllir +SING_OPTIONS_GRAPHICS_DEPTH=Dýpt +SING_OPTIONS_GRAPHICS_VISUALIZER=Sýning +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Sveiflusjá +SING_OPTIONS_GRAPHICS_LINEBONUS=LÃnubónus +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Stærð Myndbands + +SING_OPTIONS_SOUND_WHEREAMI=Stillingar hljóð +SING_OPTIONS_SOUND_DESC=hljóðstillingar +SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Spilun af hljóðnema +SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Bakgrunnstónlist +SING_OPTIONS_SOUND_MIC_BOOST=Hljóðnemaaukning +SING_OPTIONS_SOUND_CLICK_ASSIST=Taktstuðningur +SING_OPTIONS_SOUND_BEAT_CLICK=Slá takt +SING_OPTIONS_SOUND_THRESHOLD=Þröskuldur +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tveir leikmenn +SING_OPTIONS_SOUND_PREVIEWVOLUME=Forsýn hljóðstyrkur +SING_OPTIONS_SOUND_PREVIEWFADING=Forsýn útþynning + +SING_OPTIONS_LYRICS_WHEREAMI=Stillingar Textar +SING_OPTIONS_LYRICS_DESC=textastillingar +SING_OPTIONS_LYRICS_FONT=Leturgerð +SING_OPTIONS_LYRICS_EFFECT=Brellur +SING_OPTIONS_LYRICS_SOLMIZATION=Solmization +SING_OPTIONS_LYRICS_NOTELINES=LÃnur + +SING_OPTIONS_THEMES_WHEREAMI=Stillingar Snið +SING_OPTIONS_THEMES_DESC=þemu- og skinnstillingar +SING_OPTIONS_THEMES_THEME=Þema +SING_OPTIONS_THEMES_SKIN=Skinn +SING_OPTIONS_THEMES_COLOR=Litur + +SING_OPTIONS_RECORD_WHEREAMI=Stillingar Upptaka +SING_OPTIONS_RECORD_DESC=hljóðnemastillingar +SING_OPTIONS_RECORD_CARD=Hljóðkort +SING_OPTIONS_RECORD_INPUT=Inntak +SING_OPTIONS_RECORD_CHANNEL=Rás + +SING_OPTIONS_ADVANCED_WHEREAMI=Stillingar Meira +SING_OPTIONS_ADVANCED_DESC=fleiri stillingar +SING_OPTIONS_ADVANCED_EFFECTSING=Söngbrellur +SING_OPTIONS_ADVANCED_SCREENFADE=Skjá útþynning +SING_OPTIONS_ADVANCED_LOADANIMATION=Hlaða hreyfimynd +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Öryggisspurningar +SING_OPTIONS_ADVANCED_LINEBONUS=LÃnubónus +SING_OPTIONS_ADVANCED_ONSONGCLICK=Eftir Lagaval +SING_OPTIONS_ADVANCED_PARTYPOPUP=Sjálfvirk PartÃvalmynd + +SING_EDIT=Lagasmiður +SING_EDIT_MENU_DESCRIPTION=búðu til eigið lag + +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Flytja inn texta frá midi skrá +SING_EDIT_BUTTON_DESCRIPTION_EXIT=til baka +SING_EDIT_BUTTON_CONVERT=Flytja inn +SING_EDIT_BUTTON_EXIT=til baka + +SING_EDIT_NAVIGATE=stýra +SING_EDIT_SELECT=velja +SING_EDIT_EXIT=til baka + +SING_LEGEND_SELECT=velja +SING_LEGEND_NAVIGATE=stýra +SING_LEGEND_CONTINUE=áfram +SING_LEGEND_ESC=til baka + +SING_PLAYER_DESC=sláið inn nöfn leikmanna +SING_PLAYER_WHEREAMI=Nöfn leikmanna +SING_PLAYER_ENTER_NAME=sláðu inn nafn + +SING_DIFFICULTY_DESC=veldu erfiðleikastig +SING_DIFFICULTY_WHEREAMI=Erfiðleikastig +SING_DIFFICULTY_CONTINUE=à lagaval +SING_EASY=Auðvelt +SING_MEDIUM=Miðlungs +SING_HARD=Erfitt + +SING_SONG_SELECTION_DESC=veldu lag +SING_SONG_SELECTION_WHEREAMI=Lagaval +SING_SONG_SELECTION_GOTO=fara til .. +SING_SONG_SELECTION=lagaval +SING_SONG_SELECTION_MENU=valmynd +SING_SONG_SELECTION_PLAYLIST=lagalisti +SING_SONGS_IN_CAT=Lög +PLAYLIST_CATTEXT=Lagalisti: %s + +SING_TIME=TÃMI +SING_TOTAL=samtals +SING_MODE=syngja sóló +SING_NOTES=nótur +SING_GOLDEN_NOTES=gullnótur +SING_PHRASE_BONUS=lÃnubónus + +SING_MENU=Aðalvalmynd + +SONG_SCORE=stigagjöf +SONG_SCORE_WHEREAMI=Dómur + +SING_SCORE_TONE_DEAF=Falskt +SING_SCORE_AMATEUR=Viðvaningur +SING_SCORE_WANNABE=Uppblásið egó +SING_SCORE_HOPEFUL=Eygir von +SING_SCORE_RISING_STAR=RÃsandi Stjarna +SING_SCORE_LEAD_SINGER=Forsöngvari +SING_SCORE_SUPERSTAR=Súperstjarna +SING_SCORE_ULTRASTAR=Últrastjarna + +SING_TOP_5_CHARTS=topp 5 leikmenn +SING_TOP_5_CHARTS_WHEREAMI=topp 5 +SING_TOP_5_CHARTS_CONTINUE=à lagaval +SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=breyta erfiðleikastigi + +POPUP_PERFECT=fullkomið! +POPUP_AWESOME=æðislegt! +POPUP_GREAT=frábært! +POPUP_GOOD=gott! +POPUP_NOTBAD=ekki slæmt! +POPUP_BAD=slæmt! +POPUP_POOR=lélegt! +POPUP_AWFUL=hræðilegt! + +;TODO: IMPLODE_GLUE1=, +IMPLODE_GLUE2= og + +SONG_MENU_NAME_MAIN=lagavalmynd +SONG_MENU_PLAY=Syngja +SONG_MENU_CHANGEPLAYERS=Breyta um leikmenn +SONG_MENU_EDIT=Breyta +SONG_MENU_MODI=Singja Modi +SONG_MENU_CANCEL=Hætta við + +SONG_MENU_NAME_PLAYLIST=Lagavalmynd +SONG_MENU_PLAYLIST_ADD=Bæta við lagi +SONG_MENU_PLAYLIST_DEL=Eyða lagi + +SONG_MENU_NAME_PLAYLIST_ADD=Bæta við +SONG_MENU_PLAYLIST_ADD_NEW=à nýjan lagalista +SONG_MENU_PLAYLIST_ADD_EXISTING=à núverandi lagalista +SONG_MENU_PLAYLIST_NOEXISTING=Enginn lagalisti til staðar + +SONG_MENU_NAME_PLAYLIST_NEW=Nýr Lagalisti +SONG_MENU_PLAYLIST_NEW_CREATE=Búa til +SONG_MENU_PLAYLIST_NEW_UNNAMED=Ónefndur + +SONG_MENU_NAME_PLAYLIST_DELITEM=Virkilega Eyða? +SONG_MENU_YES=Já +SONG_MENU_NO=Nei + +SONG_MENU_NAME_PLAYLIST_LOAD=Opna Lagalista +SONG_MENU_PLAYLIST_LOAD=opna +SONG_MENU_PLAYLIST_DELCURRENT=eyða núverandi Lagalista + +SONG_MENU_NAME_PLAYLIST_DEL=Eyða Lagalista? + +SONG_MENU_NAME_PARTY_MAIN=PartÃvalmynd +SONG_MENU_JOKER=Jóker + +SONG_MENU_NAME_PARTY_JOKER=taka jóker + +SONG_JUMPTO_DESC=lagaleit +SONG_JUMPTO_TYPE_DESC=Leita að: +SONG_JUMPTO_TYPE1=Öllu +SONG_JUMPTO_TYPE2=Titli +SONG_JUMPTO_TYPE3=Flytjanda +SONG_JUMPTO_SONGSFOUND=%d lög fundust +SONG_JUMPTO_NOSONGSFOUND=Engin lög fundust +SONG_JUMPTO_HELP=Sláðu inn texta til að leita að +SONG_JUMPTO_CATTEXT=Leita að: %s + +PARTY_MODE=partÃsnið +PARTY_DIFFICULTY=Erfiðleikastig +PARTY_PLAYLIST=Lagalista Stilling +PARTY_PLAYLIST_ALL=Öll lög +PARTY_PLAYLIST_CATEGORY=Mappa +PARTY_PLAYLIST_PLAYLIST=Lagalisti +PARTY_TEAMS=fjöldi liða +PARTY_TEAMS_PLAYER1=fjöldi söngvara +PARTY_TEAMS_PLAYER2=fjöldi söngvara +PARTY_TEAMS_PLAYER3=fjöldi söngvara + +PARTY_LEGEND_CONTINUE=áfram + +PARTY_OPTIONS_DESC=stillingar fyrir partÃleik +PARTY_OPTIONS_WHEREAMI=Partà Stillingar + +PARTY_PLAYER_DESC=sláðu inn nöfn leikmanna og liða! +PARTY_PLAYER_WHEREAMI=Partà Nöfn +PARTY_PLAYER_ENTER_NAME=sláðu inn nöfn + + +PARTY_ROUNDS_DESC= veljið hvaða snið þið viljið spila +PARTY_ROUNDS_WHEREAMI=Partà Umferðir +PARTY_ROUNDS_LEGEND_CONTINUE=byrja partÃ-leik +PARTY_ROUNDCOUNT=fjöldi umferða +PARTY_SELECTMODE1=snið umferð 1 +PARTY_SELECTMODE2=snið umferð 2 +PARTY_SELECTMODE3=snið umferð 3 +PARTY_SELECTMODE4=snið umferð 4 +PARTY_SELECTMODE5=snið umferð 5 +PARTY_SELECTMODE6=snið umferð 6 +PARTY_SELECTMODE7=snið umferð 7 + +PARTY_ROUND_DESC=næstu leikmenn að hljóðnemunum +PARTY_ROUND_WHEREAMI=Partà Næsta Umferð +PARTY_ROUND_LEGEND_CONTINUE=byrja umferð + +PARTY_SONG_WHEREAMI=Partà Lagaval +PARTY_SONG_LEGEND_CONTINUE=syngja +PARTY_SONG_MENU=partà valmynd + +PARTY_SCORE_DESC=stig sÃðustu umferðar +PARTY_SCORE_WHEREAMI=Partà Stig + +PARTY_WIN_DESC=sigurvegari partÃ-leiks +PARTY_WIN_WHEREAMI=Partà Sigurvegari +PARTY_WIN_LEGEND_CONTINUE=aftur að aðalvalmynd + +PARTY_ROUND=Umferð +PARTY_ROUND_WINNER=Sigurvegari +PARTY_NOTPLAYEDYET=ekki spilað enn +PARTY_NOBODY=enginn +NEXT_ROUND=Næsta umferð: + +PARTY_DISMISSED=Úr leik! +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=sigrar! + +MODE_RANDOM_NAME=Tilviljanakennt snið +MODE_RANDOM_DESC=Eitt snið valið af handahófi + +MODE_HDL_NAME=Haltu þig á strikinu +MODE_HDL_DESC=Ekki standa þig verr en stigalÃnan sýnir. + +MODE_5000POINTS_NAME=Að 5000 +MODE_5000POINTS_DESC=Leikmaður sem fyrstur nær 5000 stigum vinnur. + +MODE_DUEL_NAME=EinvÃgi +MODE_DUEL_DESC=SöngeinvÃgi að 10000 stigum. + +MODE_TEAMDUEL_NAME=LiðaeinvÃgi +MODE_TEAMDUEL_DESC=Láttu hljóðnemann ganga! + +MODE_BLIND_NAME=Blindandi +MODE_BLIND_DESC=EinvÃgi án þess að sjá nóturnar. + +STAT_MAIN=Tölfræði +STAT_MAIN_DESC=Almennt +STAT_MAIN_WHEREAMI=Tölfræði + +STAT_OVERVIEW_INTRO=%0:s tölfræði. \n SÃðasta endurræsing %2:.2d.%1:.2d.%3:d +STAT_OVERVIEW_SONG=%0:d Lög (%3:d með myndbandi), þar af hafa %1:d þegar verið spiluð og %2:d hafa enn ekki verið spiluð.\n Vinsælasta lagið er %5:s með %4:s. +STAT_OVERVIEW_PLAYER=Frá sÃðustu endurræsingu hafa spilað %0:d leikmenn.\n Besti leikmaðurinn er %1:s með meðalstigatölu %2:d stig.\n %3:s fékk hæstu stig með %4:d stig. + +STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d + +STAT_DETAIL=Tölfræði +STAT_DETAIL_WHEREAMI=Ãtarleg Tölfræði + +STAT_NEXT=Næsta sÃða +STAT_PREV=Fyrri sÃða +STAT_REVERSE=Öfug röð +STAT_PAGE=BlaðsÃða %0:d af %1:d blaðsÃðum (%2:d af %3:d færslum) + +STAT_DESC_SCORES=Hæstu stig +STAT_DESC_SCORES_REVERSED=Lægstu stig +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) + +STAT_DESC_SINGERS=Bestu söngvarar +STAT_DESC_SINGERS_REVERSED=Verstu söngvarar +STAT_FORMAT_SINGERS=%0:s \n Meðalstig: %1:d + +STAT_DESC_SONGS=Vinsælustu lög +STAT_DESC_SONGS_REVERSED=Óvinsælustu lög +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sungið + +STAT_DESC_BANDS=Vinsælustu hljómsveitir +STAT_DESC_BANDS_REVERSED=Óvinsælustu hljómsveitir +STAT_FORMAT_BANDS=%0:s \n %1:dx Sungið + +SCREENSHOT_SAVED=Skjámynd vistuð +SCREENSHOT_FAILED=Gat ekki vistað skjámynd + +INFO_FILE_SAVED=Skrá vistuð +ERROR_SAVE_FILE_FAILED=Gat ekki vistað skrá +ERROR_FILE_NOT_FOUND=Skrá finnst ekki + +ENCODING_ERROR_ASK_FOR_UTF8=Get ekki vistað breytingar með núverandi stafasetti. Breyta à UTF-8? +EDITOR_ERROR_NO_TRACK_SELECTED=Ekkert lag valið + +MSG_ERROR_TITLE=Villa +MSG_INFO_TITLE=Upplýsingar +MSG_QUESTION_TITLE=Spurning +MSG_QUIT_USDX=Viltu hætta à UltraStar? +MSG_END_PARTY=Virkilega hætta à PartÃ? + +ERROR_NO_SONGS=Engum lögum hlaðið inn +ERROR_NO_PLUGINS=Engum viðbótum hlaðið inn +ERROR_NO_MODES_FOR_CURRENT_SETUP=engin snið tiltæk fyrir núverandi leikmann/lið +ERROR_CAN_NOT_START_PARTY= villa kom upp við upphaf partÃleiks +ERROR_CORRUPT_SONG=Ekki var hægt að hlaða inn lagi. +ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Ekki var hægt að hlaða inn lagi: Skrá finnst ekki. +ERROR_CORRUPT_SONG_NO_NOTES=Ekki var hægt að hlaða inn lagi: Finn engar nótur +ERROR_CORRUPT_SONG_NO_BREAKS=Ekki var hægt að hlaða inn lagi: Finn engar lÃnuskiptingar +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ekki var hægt að hlaða inn lagi: Villa við þáttun lÃnu %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;TRANSLATOR: Hlynur SigurgÃslason +;TRANSLATOR: Sigrún Huld Skúladóttir diff --git a/us_maker_edition/game/languages/Italian.ini b/us_maker_edition/game/languages/Italian.ini index 660b9b6f..9a43a28d 100644 --- a/us_maker_edition/game/languages/Italian.ini +++ b/us_maker_edition/game/languages/Italian.ini @@ -1,79 +1,88 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English -OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard - -OPTION_VALUE_ON=On -OPTION_VALUE_OFF=Off - -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 - -OPTION_VALUE_WHENNOVIDEO=When No Video - -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big - -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) - -OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds - -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 - -OPTION_VALUE_SIMPLE=Simple -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu - -OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor -OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor SING_LOADING=Caricamento... @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Fading dello schermo SING_OPTIONS_ADVANCED_LOADANIMATION=Animazione Caricamento SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Domande di Sicurezza SING_OPTIONS_ADVANCED_LINEBONUS=Linee Bonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Contatore SING_OPTIONS_ADVANCED_ONSONGCLICK=dopo Canzone Seleziona SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu Party automatico @@ -298,7 +306,6 @@ PARTY_PLAYLIST=Modalità Playlist PARTY_PLAYLIST_ALL=Tutte le Canzoni PARTY_PLAYLIST_CATEGORY=Cartella PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Rounds PARTY_TEAMS=Teams PARTY_TEAMS_PLAYER1=Giocatore Team1 PARTY_TEAMS_PLAYER2=Giocatore Team2 @@ -312,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Impostazioni Party PARTY_PLAYER_DESC=inserisci giocatore- e nomi squadre! PARTY_PLAYER_WHEREAMI=Nomi Party PARTY_PLAYER_ENTER_NAME=inserisci nomi -PARTY_PLAYER_LEGEND_CONTINUE=incomincia il gioco (party) + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=incomincia il gioco (party) +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=prossimi giocatori al microfono PARTY_ROUND_WHEREAMI=Prossimo Round del Party @@ -339,20 +358,23 @@ PARTY_DISMISSED=Respinto! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=vince! -PLUGIN_HDL_NAME=Tieni la Linea -PLUGIN_HDL_DESC=Non fare peggio del puntatore che ti mostra la barra. +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly -PLUGIN_UNTIL5000_NAME=Fino a 5000 -PLUGIN_UNTIL5000_DESC=Chi fa 5000 punti per primo vince. +MODE_HDL_NAME=Tieni la Linea +MODE_HDL_DESC=Non fare peggio del puntatore che ti mostra la barra. -PLUGIN_DUELL_NAME=Duello -PLUGIN_DUELL_DESC=Canta in duello fino a 10000 punti. +MODE_5000POINTS_NAME=Fino a 5000 +MODE_5000POINTS_DESC=Chi fa 5000 punti per primo vince. -PLUGIN_TEAMDUELL_NAME=Duello a Team -PLUGIN_TEAMDUELL_DESC=Passa il Microfono! +MODE_DUEL_NAME=Duello +MODE_DUEL_DESC=Canta in duello fino a 10000 punti. -PLUGIN_BLIND_NAME=Modalità Ceca -PLUGIN_BLIND_DESC=Duella senza vedere le note. +MODE_TEAMDUEL_NAME=Duello a Team +MODE_TEAMDUEL_DESC=Passa il Microfono! + +MODE_BLIND_NAME=Modalità Ceca +MODE_BLIND_DESC=Duella senza vedere le note. STAT_MAIN=Statistiche STAT_MAIN_DESC=Generale @@ -388,14 +410,33 @@ STAT_DESC_BANDS=Le Bands più popolari STAT_DESC_BANDS_REVERSED=Le Bands meno popolari STAT_FORMAT_BANDS=%0:s \n %1:dx Cantate +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Errore +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=Domanda MSG_QUIT_USDX=Vuoi davvero uscire da UltraStar? MSG_END_PARTY=Vuoi davvero terminare la Modalità Party? + ERROR_NO_SONGS=Nessuna Canzone caricata ERROR_NO_PLUGINS=Nessun Plugin caricato +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=La canzone non è stata caricata. ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Impossibile aprire la canzone: File non trovato ERROR_CORRUPT_SONG_NO_NOTES=Impossibile aprire la canzone: Nessuna nota trovata ERROR_CORRUPT_SONG_NO_BREAKS=Impossibile aprire la canzone: Nessuna interruzione di linea trovata -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Impossibile aprire la canzone: Errore durante il parsing della linea %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Impossibile aprire la canzone: Errore durante il parsing della linea %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Contatore +;UNUSED: PARTY_ROUNDS=Rounds diff --git a/us_maker_edition/game/languages/Japanese.ini b/us_maker_edition/game/languages/Japanese.ini index b22f92b8..4fe1fc3e 100644 --- a/us_maker_edition/game/languages/Japanese.ini +++ b/us_maker_edition/game/languages/Japanese.ini @@ -1,400 +1,442 @@ -[Text]
-OPTION_VALUE_CATALAN=Catalan
-OPTION_VALUE_CROATIAN=Croatian
-OPTION_VALUE_DUTCH=Dutch
-OPTION_VALUE_ENGLISH=English
-OPTION_VALUE_EUSKARA=Euskara
-OPTION_VALUE_FINNISH=Finnish
-OPTION_VALUE_FRENCH=French
-OPTION_VALUE_GERMAN=German
-OPTION_VALUE_GREEK=Greek
-OPTION_VALUE_ITALIAN=Italian
-OPTION_VALUE_JAPANESE=Japanese
-OPTION_VALUE_PORTUGUESE=Portuguese
-OPTION_VALUE_SPANISH=Spanish
-OPTION_VALUE_SWEDISH=Swedish
-
-OPTION_VALUE_EASY=Easy
-OPTION_VALUE_MEDIUM=Medium
-OPTION_VALUE_HARD=Hard
-
-OPTION_VALUE_ON=On
-OPTION_VALUE_OFF=Off
-
-OPTION_VALUE_EDITION=Edition
-OPTION_VALUE_GENRE=Genre
-OPTION_VALUE_LANGUAGE=Language
-OPTION_VALUE_FOLDER=Folder
-OPTION_VALUE_TITLE=Title
-OPTION_VALUE_ARTIST=Artist
-OPTION_VALUE_TITLE2=Title2
-OPTION_VALUE_ARTIST2=Artist2
-
-OPTION_VALUE_WHENNOVIDEO=When No Video
-
-OPTION_VALUE_SMALL=Small
-OPTION_VALUE_BIG=Big
-
-OPTION_VALUE_HALF=Half
-OPTION_VALUE_FULL_VID=Full (Video)
-OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
-
-OPTION_VALUE_AUTO=Auto
-OPTION_VALUE_SEC=Second
-OPTION_VALUE_SECS=Seconds
-
-OPTION_VALUE_PLAIN=Plain
-OPTION_VALUE_OLINE1=OLine1
-OPTION_VALUE_OLINE2=OLine2
-
-OPTION_VALUE_SIMPLE=Simple
-OPTION_VALUE_ZOOM=Zoom
-OPTION_VALUE_SLIDE=Slide
-OPTION_VALUE_BALL=Ball
-OPTION_VALUE_SHIFT=Shift
-
-OPTION_VALUE_EURO=Euro
-OPTION_VALUE_JAPAN=Japan
-OPTION_VALUE_AMERICAN=American
-
-OPTION_VALUE_BLUE=Blue
-OPTION_VALUE_GREEN=Green
-OPTION_VALUE_PINK=Pink
-OPTION_VALUE_RED=Red
-OPTION_VALUE_VIOLET=Violet
-OPTION_VALUE_ORANGE=Orange
-OPTION_VALUE_YELLOW=Yellow
-OPTION_VALUE_BROWN=Brown
-OPTION_VALUE_BLACK=Black
-
-OPTION_VALUE_SING=Sing
-OPTION_VALUE_SELECT_PLAYERS=Select Players
-OPTION_VALUE_OPEN_MENU=Open Menu
-
-OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
-OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
-
-SING_LOADING=ãƒãƒ¼ãƒ‰ä¸
-
-SING_CHOOSE_MODE=モードé¸æŠž
-SING_SING=æŒã†
-SING_SING_DESC=クイック・ゲーム:一人ãŒãƒ‡ãƒ¥ã‚¨ãƒƒãƒˆã§æŒã†
-
-SING_MULTI=パーティー
-SING_MULTI_DESC=パーティー・モードã§æŒã†
-
-SING_TOOLS=ツール
-
-SING_STATS=統計
-SING_STATS_DESC=統計表
-
-SING_EDITOR=エディター
-SING_EDITOR_DESC=自分ã§ã‚¦ãƒ«ãƒˆãƒ©ãƒ»ã‚¹ã‚¿ãƒ¼ã®æ›²ã‚’作る
-
-SING_GAME_OPTIONS=ゲームè¨å®š
-SING_GAME_OPTIONS_DESC=ゲームè¨å®šã‚’変ãˆã‚‹
-
-SING_EXIT=ã‚„ã‚ã‚‹
-SING_EXIT_DESC=ゲームをやã‚ã‚‹
-
-SING_OPTIONS=è¨å®š
-SING_OPTIONS_DESC=è¨å®šã‚’変ãˆã‚‹
-SING_OPTIONS_WHEREAMI=è¨å®š
-
-SING_OPTIONS_GAME=ゲーãƒ
-SING_OPTIONS_GRAPHICS=グラフィックス
-SING_OPTIONS_SOUND=音
-SING_OPTIONS_LYRICS=æŒè©ž
-SING_OPTIONS_THEMES=テーマ
-SING_OPTIONS_RECORD=録音
-SING_OPTIONS_ADVANCED=アドãƒãƒ³ã‚¹
-SING_OPTIONS_EXIT=戻る
-
-SING_OPTIONS_GAME_WHEREAMI=ゲームè¨å®š
-SING_OPTIONS_GAME_DESC=ゲームã®åŸºæœ¬è¨å®š
-SING_OPTIONS_GAME_PLAYERS=プレイヤー
-SING_OPTIONS_GAME_DIFFICULTY=é¢å€’
-SING_OPTIONS_GAME_LANGUAGE=言語
-SING_OPTIONS_GAME_TABS=タッブ
-SING_OPTIONS_GAME_SORTING=ソーティング
-SING_OPTIONS_GAME_DEBUG=ディãƒãƒƒã‚°
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=グラフィックス
-SING_OPTIONS_GRAPHICS_DESC=グラフィックスã®è¨å®š
-SING_OPTIONS_GRAPHICS_RESOLUTION=解åƒ
-SING_OPTIONS_GRAPHICS_FULLSCREEN=フルスクリーン
-SING_OPTIONS_GRAPHICS_DEPTH=ビット深度
-SING_OPTIONS_GRAPHICS_VISUALIZER=å¯è¦–化
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=オシãƒã‚¹ã‚³ãƒ¼ãƒ—
-SING_OPTIONS_GRAPHICS_LINEBONUS=ライン・ボーナス
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=動画サイズ
-
-SING_OPTIONS_SOUND_WHEREAMI=音è¨å®š
-SING_OPTIONS_SOUND_DESC=音ã®è¨å®š
-SING_OPTIONS_SOUND_VOICEPASSTHROUGH=マイクå†ç”Ÿ
-SING_OPTIONS_SOUND_BACKGROUNDMUSIC=ãƒãƒƒã‚¯ã‚°ãƒ©ã‚¦ãƒ³ãƒ‰ãƒ»ãƒŸãƒ¥ãƒ¼ã‚¸ãƒƒã‚¯
-SING_OPTIONS_SOUND_MIC_BOOST=マイク・ブースト
-SING_OPTIONS_SOUND_CLICK_ASSIST=クリック・アシスト
-SING_OPTIONS_SOUND_BEAT_CLICK=ビート・クリック
-SING_OPTIONS_SOUND_THRESHOLD=極é™
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=二人ã§éŠã¶
-SING_OPTIONS_SOUND_PREVIEWVOLUME=音é‡ãƒ»ãƒ—リビュー
-SING_OPTIONS_SOUND_PREVIEWFADING=フェーディング・プリビュー
-
-SING_OPTIONS_LYRICS_WHEREAMI=æŒè©žè¨å®š
-SING_OPTIONS_LYRICS_DESC=æŒè©žã®è¨å®š
-SING_OPTIONS_LYRICS_FONT=å—å½¢
-SING_OPTIONS_LYRICS_EFFECT=エフェクト
-SING_OPTIONS_LYRICS_SOLMIZATION=ソルマイゼーション
-SING_OPTIONS_LYRICS_NOTELINES=五線èœ
-
-SING_OPTIONS_THEMES_WHEREAMI=テーマè¨å®š
-SING_OPTIONS_THEMES_DESC=テーマã®è¨å®š
-SING_OPTIONS_THEMES_THEME=テーマ
-SING_OPTIONS_THEMES_SKIN=スã‚ン
-SING_OPTIONS_THEMES_COLOR=色
-
-SING_OPTIONS_RECORD_WHEREAMI=録音è¨å®š
-SING_OPTIONS_RECORD_DESC=マイク録音ã®è¨å®š
-SING_OPTIONS_RECORD_CARD=サウンドカード
-SING_OPTIONS_RECORD_INPUT=入力
-SING_OPTIONS_RECORD_CHANNEL=ãƒãƒ£ãƒãƒ«
-
-SING_OPTIONS_ADVANCED_WHEREAMI=アドãƒãƒ³ã‚¹è¨å®š
-SING_OPTIONS_ADVANCED_DESC=アドãƒãƒ³ã‚¹è¨å®š
-SING_OPTIONS_ADVANCED_EFFECTSING=曲ã®ã‚¨ãƒ•ã‚§ã‚¯ãƒˆ
-SING_OPTIONS_ADVANCED_SCREENFADE=ç”»é¢ãƒ»ãƒ•ã‚§ãƒ¼ãƒ‡ã‚£ãƒ³ã‚°
-SING_OPTIONS_ADVANCED_LOADANIMATION=ãƒãƒ¼ãƒ‰ãƒ»ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=消ã™å ´åˆã¯ç¢ºèª
-SING_OPTIONS_ADVANCED_LINEBONUS=ライン・ボーナス
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=何回曲をæŒã£ãŸæ•°ãˆã‚‹
-SING_OPTIONS_ADVANCED_ONSONGCLICK=æŒã£ãŸå¾Œã¯
-SING_OPTIONS_ADVANCED_PARTYPOPUP=自動的ã«ãƒ‘ーティー・メニューã¸
-
-SING_EDIT=エディター
-SING_EDIT_MENU_DESCRIPTION=自分ã§ã‚¦ãƒ«ãƒˆãƒ©ãƒ»ã‚¹ã‚¿ãƒ¼ã®æ›²ã‚’作る
-
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=MIDIファイルã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆã™ã‚‹
-SING_EDIT_BUTTON_DESCRIPTION_EXIT=戻る
-SING_EDIT_BUTTON_CONVERT=インãƒãƒ¼ãƒˆ
-SING_EDIT_BUTTON_EXIT=戻る
-
-SING_EDIT_NAVIGATE=ナビ
-SING_EDIT_SELECT=é¸ã¶
-SING_EDIT_EXIT=戻る
-
-SING_LEGEND_SELECT=é¸ã¶
-SING_LEGEND_NAVIGATE=ナビ
-SING_LEGEND_CONTINUE=続ã
-SING_LEGEND_ESC=戻る
-
-SING_PLAYER_DESC=プレイヤーå記入
-SING_PLAYER_WHEREAMI=プレイヤーå
-SING_PLAYER_ENTER_NAME=åå‰è¨˜å…¥
-
-SING_DIFFICULTY_DESC=é¢å€’é¸æŠž
-SING_DIFFICULTY_WHEREAMI=é¢å€’
-SING_DIFFICULTY_CONTINUE=曲é¸æŠžã¸
-SING_EASY=ç°¡å˜
-SING_MEDIUM=普通
-SING_HARD=難ã—ã„
-
-SING_SONG_SELECTION_DESC=曲をé¸ã¶
-SING_SONG_SELECTION_WHEREAMI=曲é¸æŠž
-SING_SONG_SELECTION_GOTO=曲ã¸â€¦
-SING_SONG_SELECTION=曲é¸æŠž
-SING_SONG_SELECTION_MENU=メニュー
-SING_SONG_SELECTION_PLAYLIST=æ›²é †
-SING_SONGS_IN_CAT=曲
-PLAYLIST_CATTEXT=æ›²é †: %s
-
-SING_TIME=TIME
-SING_TOTAL=全部
-SING_MODE=一人ã§æŒã†
-SING_NOTES=音符
-SING_GOLDEN_NOTES=ゴールド・音符
-SING_PHRASE_BONUS=ライン・ボーナス
-
-SING_MENU=メイン・メニュー
-
-SONG_SCORE=曲点数
-SONG_SCORE_WHEREAMI=点数
-
-SING_SCORE_TONE_DEAF=耳ãŒèžã“ãˆãªã„
-SING_SCORE_AMATEUR= アマãƒãƒ¥ã‚¢
-SING_SCORE_WANNABE=自称æŒæ‰‹
-SING_SCORE_HOPEFUL=有望
-SING_SCORE_RISING_STAR=æŒæ‰‹ã®åµ
-SING_SCORE_LEAD_SINGER=リードボーカリスト
-SING_SCORE_SUPERSTAR=スーパー・スター
-SING_SCORE_ULTRASTAR=ウルトラ・スター
-
-SING_TOP_5_CHARTS=トップ5プレイヤー
-SING_TOP_5_CHARTS_WHEREAMI=トップ5
-SING_TOP_5_CHARTS_CONTINUE=曲é¸æŠžã¸
+[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor + +SING_LOADING=ãƒãƒ¼ãƒ‰ä¸ + +SING_CHOOSE_MODE=モードé¸æŠž +SING_SING=æŒã† +SING_SING_DESC=クイック・ゲーム:一人ãŒãƒ‡ãƒ¥ã‚¨ãƒƒãƒˆã§æŒã† + +SING_MULTI=パーティー +SING_MULTI_DESC=パーティー・モードã§æŒã† + +SING_TOOLS=ツール + +SING_STATS=統計 +SING_STATS_DESC=統計表 + +SING_EDITOR=エディター +SING_EDITOR_DESC=自分ã§ã‚¦ãƒ«ãƒˆãƒ©ãƒ»ã‚¹ã‚¿ãƒ¼ã®æ›²ã‚’作る + +SING_GAME_OPTIONS=ゲームè¨å®š +SING_GAME_OPTIONS_DESC=ゲームè¨å®šã‚’変ãˆã‚‹ + +SING_EXIT=ã‚„ã‚ã‚‹ +SING_EXIT_DESC=ゲームをやã‚ã‚‹ + +SING_OPTIONS=è¨å®š +SING_OPTIONS_DESC=è¨å®šã‚’変ãˆã‚‹ +SING_OPTIONS_WHEREAMI=è¨å®š + +SING_OPTIONS_GAME=ゲーム+SING_OPTIONS_GRAPHICS=グラフィックス +SING_OPTIONS_SOUND=音 +SING_OPTIONS_LYRICS=æŒè©ž +SING_OPTIONS_THEMES=テーマ +SING_OPTIONS_RECORD=録音 +SING_OPTIONS_ADVANCED=アドãƒãƒ³ã‚¹ +SING_OPTIONS_EXIT=戻る + +SING_OPTIONS_GAME_WHEREAMI=ゲームè¨å®š +SING_OPTIONS_GAME_DESC=ゲームã®åŸºæœ¬è¨å®š +SING_OPTIONS_GAME_PLAYERS=プレイヤー +SING_OPTIONS_GAME_DIFFICULTY=é¢å€’ +SING_OPTIONS_GAME_LANGUAGE=言語 +SING_OPTIONS_GAME_TABS=タッブ +SING_OPTIONS_GAME_SORTING=ソーティング +SING_OPTIONS_GAME_DEBUG=ディãƒãƒƒã‚° + +SING_OPTIONS_GRAPHICS_WHEREAMI=グラフィックス +SING_OPTIONS_GRAPHICS_DESC=グラフィックスã®è¨å®š +SING_OPTIONS_GRAPHICS_RESOLUTION=è§£åƒ +SING_OPTIONS_GRAPHICS_FULLSCREEN=フルスクリーン +SING_OPTIONS_GRAPHICS_DEPTH=ビット深度 +SING_OPTIONS_GRAPHICS_VISUALIZER=å¯è¦–化 +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=オシãƒã‚¹ã‚³ãƒ¼ãƒ— +SING_OPTIONS_GRAPHICS_LINEBONUS=ライン・ボーナス +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=動画サイズ + +SING_OPTIONS_SOUND_WHEREAMI=音è¨å®š +SING_OPTIONS_SOUND_DESC=音ã®è¨å®š +SING_OPTIONS_SOUND_VOICEPASSTHROUGH=マイクå†ç”Ÿ +SING_OPTIONS_SOUND_BACKGROUNDMUSIC=ãƒãƒƒã‚¯ã‚°ãƒ©ã‚¦ãƒ³ãƒ‰ãƒ»ãƒŸãƒ¥ãƒ¼ã‚¸ãƒƒã‚¯ +SING_OPTIONS_SOUND_MIC_BOOST=マイク・ブースト +SING_OPTIONS_SOUND_CLICK_ASSIST=クリック・アシスト +SING_OPTIONS_SOUND_BEAT_CLICK=ビート・クリック +SING_OPTIONS_SOUND_THRESHOLD=æ¥µé™ +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=二人ã§éŠã¶ +SING_OPTIONS_SOUND_PREVIEWVOLUME=音é‡ãƒ»ãƒ—リビュー +SING_OPTIONS_SOUND_PREVIEWFADING=フェーディング・プリビュー + +SING_OPTIONS_LYRICS_WHEREAMI=æŒè©žè¨å®š +SING_OPTIONS_LYRICS_DESC=æŒè©žã®è¨å®š +SING_OPTIONS_LYRICS_FONT=å—å½¢ +SING_OPTIONS_LYRICS_EFFECT=エフェクト +SING_OPTIONS_LYRICS_SOLMIZATION=ソルマイゼーション +SING_OPTIONS_LYRICS_NOTELINES=äº”ç·šèœ + +SING_OPTIONS_THEMES_WHEREAMI=テーマè¨å®š +SING_OPTIONS_THEMES_DESC=テーマã®è¨å®š +SING_OPTIONS_THEMES_THEME=テーマ +SING_OPTIONS_THEMES_SKIN=スã‚ン +SING_OPTIONS_THEMES_COLOR=色 + +SING_OPTIONS_RECORD_WHEREAMI=録音è¨å®š +SING_OPTIONS_RECORD_DESC=マイク録音ã®è¨å®š +SING_OPTIONS_RECORD_CARD=サウンドカード +SING_OPTIONS_RECORD_INPUT=入力 +SING_OPTIONS_RECORD_CHANNEL=ãƒãƒ£ãƒãƒ« + +SING_OPTIONS_ADVANCED_WHEREAMI=アドãƒãƒ³ã‚¹è¨å®š +SING_OPTIONS_ADVANCED_DESC=アドãƒãƒ³ã‚¹è¨å®š +SING_OPTIONS_ADVANCED_EFFECTSING=曲ã®ã‚¨ãƒ•ã‚§ã‚¯ãƒˆ +SING_OPTIONS_ADVANCED_SCREENFADE=ç”»é¢ãƒ»ãƒ•ã‚§ãƒ¼ãƒ‡ã‚£ãƒ³ã‚° +SING_OPTIONS_ADVANCED_LOADANIMATION=ãƒãƒ¼ãƒ‰ãƒ»ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=消ã™å ´åˆã¯ç¢ºèª +SING_OPTIONS_ADVANCED_LINEBONUS=ライン・ボーナス +SING_OPTIONS_ADVANCED_ONSONGCLICK=æŒã£ãŸå¾Œã¯ +SING_OPTIONS_ADVANCED_PARTYPOPUP=自動的ã«ãƒ‘ーティー・メニュー㸠+ +SING_EDIT=エディター +SING_EDIT_MENU_DESCRIPTION=自分ã§ã‚¦ãƒ«ãƒˆãƒ©ãƒ»ã‚¹ã‚¿ãƒ¼ã®æ›²ã‚’作る + +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=MIDIファイルã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆã™ã‚‹ +SING_EDIT_BUTTON_DESCRIPTION_EXIT=戻る +SING_EDIT_BUTTON_CONVERT=インãƒãƒ¼ãƒˆ +SING_EDIT_BUTTON_EXIT=戻る + +SING_EDIT_NAVIGATE=ナビ +SING_EDIT_SELECT=é¸ã¶ +SING_EDIT_EXIT=戻る + +SING_LEGEND_SELECT=é¸ã¶ +SING_LEGEND_NAVIGATE=ナビ +SING_LEGEND_CONTINUE=続ã +SING_LEGEND_ESC=戻る + +SING_PLAYER_DESC=プレイヤーå記入 +SING_PLAYER_WHEREAMI=プレイヤーå +SING_PLAYER_ENTER_NAME=åå‰è¨˜å…¥ + +SING_DIFFICULTY_DESC=é¢å€’é¸æŠž +SING_DIFFICULTY_WHEREAMI=é¢å€’ +SING_DIFFICULTY_CONTINUE=曲é¸æŠžã¸ +SING_EASY=ç°¡å˜ +SING_MEDIUM=普通 +SING_HARD=難ã—ã„ + +SING_SONG_SELECTION_DESC=曲をé¸ã¶ +SING_SONG_SELECTION_WHEREAMI=曲é¸æŠž +SING_SONG_SELECTION_GOTO=曲ã¸â€¦ +SING_SONG_SELECTION=曲é¸æŠž +SING_SONG_SELECTION_MENU=メニュー +SING_SONG_SELECTION_PLAYLIST=æ›²é † +SING_SONGS_IN_CAT=曲 +PLAYLIST_CATTEXT=æ›²é †: %s + +SING_TIME=TIME +SING_TOTAL=全部 +SING_MODE=一人ã§æŒã† +SING_NOTES=音符 +SING_GOLDEN_NOTES=ゴールド・音符 +SING_PHRASE_BONUS=ライン・ボーナス + +SING_MENU=メイン・メニュー + +SONG_SCORE=曲点数 +SONG_SCORE_WHEREAMI=点数 + +SING_SCORE_TONE_DEAF=耳ãŒèžã“ãˆãªã„ +SING_SCORE_AMATEUR= アマãƒãƒ¥ã‚¢ +SING_SCORE_WANNABE=自称æŒæ‰‹ +SING_SCORE_HOPEFUL=有望 +SING_SCORE_RISING_STAR=æŒæ‰‹ã®åµ +SING_SCORE_LEAD_SINGER=リードボーカリスト +SING_SCORE_SUPERSTAR=スーパー・スター +SING_SCORE_ULTRASTAR=ウルトラ・スター + +SING_TOP_5_CHARTS=トップ5プレイヤー +SING_TOP_5_CHARTS_WHEREAMI=トップ5 +SING_TOP_5_CHARTS_CONTINUE=曲é¸æŠžã¸ SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty -
-POPUP_PERFECT=完璧ï¼
-POPUP_AWESOME=ã™ã”ã„ï¼
-POPUP_GREAT=上手ï¼
-POPUP_GOOD=良ã‹ã£ãŸï¼
-POPUP_NOTBAD=悪ãã¯ãªã„ï¼
-POPUP_BAD=良ããªã„ï¼
-POPUP_POOR=下手ï¼
-POPUP_AWFUL=下手ããï¼
-
-IMPLODE_GLUE1=ã€ã€€
-IMPLODE_GLUE2= ã¨ã€€
-
-SONG_MENU_NAME_MAIN=曲メイン・メニュー
-SONG_MENU_PLAY=æŒã†
-SONG_MENU_CHANGEPLAYERS=プレイヤーを変ãˆã‚‹
-SONG_MENU_EDIT=エディター
-SONG_MENU_MODI=モードをæŒã†
-SONG_MENU_CANCEL=ã‚ャンセル
-
-SONG_MENU_NAME_PLAYLIST=曲メニュー
-SONG_MENU_PLAYLIST_ADD=æ›²ã‚’åŠ ãˆã‚‹
-SONG_MENU_PLAYLIST_DEL=曲を消ã™
-
-SONG_MENU_NAME_PLAYLIST_ADD=æ›²ã‚’åŠ ãˆã‚‹
-SONG_MENU_PLAYLIST_ADD_NEW=æ–°ã—ã„æ›²é †ã«
-SONG_MENU_PLAYLIST_ADD_EXISTING=ã‚ã‚‹æ›²é †ã«
-SONG_MENU_PLAYLIST_NOEXISTING=ã¾ã æ›²é †ãŒãªã„
-
-SONG_MENU_NAME_PLAYLIST_NEW=æ–°ã—ã„æ›²é †
-SONG_MENU_PLAYLIST_NEW_CREATE=作æˆ
-SONG_MENU_PLAYLIST_NEW_UNNAMED=åç„¡ã—
-
-SONG_MENU_NAME_PLAYLIST_DELITEM=本当ã«æ¶ˆã™ï¼Ÿ
-SONG_MENU_YES=ã¯ã„
-SONG_MENU_NO=ã„ã„ãˆ
-
-SONG_MENU_NAME_PLAYLIST_LOAD=æ›²é †ã‚’é–‹ã
-SONG_MENU_PLAYLIST_LOAD=é–‹ã
-SONG_MENU_PLAYLIST_DELCURRENT=ã“ã®æ›²é †ã‚’消ã™
-
-SONG_MENU_NAME_PLAYLIST_DEL=æ›²é †ã‚’æ¶ˆã™ï¼Ÿ
-
-SONG_MENU_NAME_PARTY_MAIN=パーティーメニュー
-SONG_MENU_JOKER=ジョーカー
-
-SONG_MENU_NAME_PARTY_JOKER=ジョーカーを使ã†
-
-SONG_JUMPTO_DESC=曲検索
-SONG_JUMPTO_TYPE_DESC=検索:
-SONG_JUMPTO_TYPE1=全部
-SONG_JUMPTO_TYPE2=曲å
-SONG_JUMPTO_TYPE3=æŒæ‰‹
-SONG_JUMPTO_SONGSFOUND=%d曲ãŒè¦‹ã¤ã‘ãŸ
-SONG_JUMPTO_NOSONGSFOUND=曲見ã¤ã‘ã‚Œãªã‹ã£ãŸ
-SONG_JUMPTO_HELP=検索テクストを入力ã™ã‚‹
-SONG_JUMPTO_CATTEXT=検索: %s
-
-PARTY_MODE=パーティー・モード
-PARTY_DIFFICULTY=é¢å€’
-PARTY_PLAYLIST=æ›²é †ãƒ»ãƒ¢ãƒ¼ãƒ‰
-PARTY_PLAYLIST_ALL=全曲
-PARTY_PLAYLIST_CATEGORY=フォルダー
-PARTY_PLAYLIST_PLAYLIST=æ›²é †
-PARTY_ROUNDS=ラウンド
-PARTY_TEAMS=ãƒãƒ¼ãƒ
-PARTY_TEAMS_PLAYER1=1番ãƒãƒ¼ãƒ ã®ãƒ—レイヤー
-PARTY_TEAMS_PLAYER2=2番ãƒãƒ¼ãƒ ã®ãƒ—レイヤー
-PARTY_TEAMS_PLAYER3=3番ãƒãƒ¼ãƒ ã®ãƒ—レイヤー
-
-PARTY_LEGEND_CONTINUE=続ã
-
-PARTY_OPTIONS_DESC=パーティー・ゲームã®è¨å®š
-PARTY_OPTIONS_WHEREAMI=パーティーè¨å®š
-
-PARTY_PLAYER_DESC=プレイヤーã€ãƒãƒ¼ãƒ å記入
-PARTY_PLAYER_WHEREAMI=パーティーã®åå‰è¨˜å…¥
-PARTY_PLAYER_ENTER_NAME=åå‰è¨˜å…¥
-PARTY_PLAYER_LEGEND_CONTINUE=パーティー・ゲームをスタートï¼
-
-PARTY_ROUND_DESC=次ã®ãƒ—レイヤーãŒãƒžã‚¤ã‚¯ã‚’
-PARTY_ROUND_WHEREAMI=パーティーã®æ¬¡ã®ãƒ©ã‚¦ãƒ³ãƒ‰
-PARTY_ROUND_LEGEND_CONTINUE=パーティーをスタートï¼
-
-PARTY_SONG_WHEREAMI=パーティーã®æ›²é¸æŠž
-PARTY_SONG_LEGEND_CONTINUE=æŒã†
-PARTY_SONG_MENU=パーティー・メニュー
-
-PARTY_SCORE_DESC=先回ラウンドã®ç‚¹æ•°
-PARTY_SCORE_WHEREAMI=パーティー・点数
-
-PARTY_WIN_DESC=パーティー・ゲームã§å‹è€…
-PARTY_WIN_WHEREAMI=パーティー・å‹è€…
-PARTY_WIN_LEGEND_CONTINUE=メイン・メニューã¸
-
-PARTY_ROUND=ラウンド
-PARTY_ROUND_WINNER=å‹è€…
-PARTY_NOTPLAYEDYET=ã¾ã æŒã£ã¦ãªã„
-PARTY_NOBODY=誰もã„ãªã„
-NEXT_ROUND=次ã®ãƒ©ã‚¦ãƒ³ãƒ‰ï¼š
-
-PARTY_DISMISSED=追放ã™ï¼
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=ãŒå‹ã£ãŸï¼
-
-PLUGIN_HDL_NAME=ラインをã‚ープ
-PLUGIN_HDL_DESC=レーティング・ãƒãƒ¼ã«è¡¨ç¤ºã•ã‚ŒãŸç‚¹æ•°ä»¥ä¸Šã§æŒã†ï¼
-
-PLUGIN_UNTIL5000_NAME=5ï¼ï¼ï¼ã¾ã§
-PLUGIN_UNTIL5000_DESC=より早ã5ï¼ï¼ï¼ç‚¹ã¾ã§ã„ã‘る人ã¯å‹ã¤ï¼
-
-PLUGIN_DUELL_NAME=æžœãŸã—åˆã„
-PLUGIN_DUELL_DESC=1ï¼ï¼ï¼ï¼ç‚¹ã¾ã§æžœãŸã—åˆã„ï¼
-
-PLUGIN_TEAMDUELL_NAME=ãƒãƒ¼ãƒ æžœãŸã—åˆã„
-PLUGIN_TEAMDUELL_DESC=マイクを次ã«å›žã™ï¼
-
-PLUGIN_BLIND_NAME=盲目・モード
-PLUGIN_BLIND_DESC=音符を見ãˆãšæžœãŸã—åˆã„ï¼
-
-STAT_MAIN=統計
-STAT_MAIN_DESC=ジェãƒãƒ©ãƒ«
-STAT_MAIN_WHEREAMI=統計
-
-STAT_OVERVIEW_INTRO=%0:s 統計。 \n 先回リセット %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d曲(%3:d曲ã¯å‹•ç”»ä»˜)\n 一番人気ã®æ›²ã¯%4:sã®%5:s。
-STAT_OVERVIEW_PLAYER=先回リセットã‹ã‚‰%0:d人ã®ãƒ—レイヤーãŒã„ãŸã€‚\n 一番上手ãªãƒ—レやーã¯%2:d点ã§%1:s。
+ +POPUP_PERFECT=å®Œç’§ï¼ +POPUP_AWESOME=ã™ã”ã„ï¼ +POPUP_GREAT=ä¸Šæ‰‹ï¼ +POPUP_GOOD=良ã‹ã£ãŸï¼ +POPUP_NOTBAD=悪ãã¯ãªã„ï¼ +POPUP_BAD=良ããªã„ï¼ +POPUP_POOR=ä¸‹æ‰‹ï¼ +POPUP_AWFUL=下手ããï¼ + +IMPLODE_GLUE1=ã€ã€€ +IMPLODE_GLUE2= ã¨ã€€ + +SONG_MENU_NAME_MAIN=曲メイン・メニュー +SONG_MENU_PLAY=æŒã† +SONG_MENU_CHANGEPLAYERS=プレイヤーを変ãˆã‚‹ +SONG_MENU_EDIT=エディター +SONG_MENU_MODI=モードをæŒã† +SONG_MENU_CANCEL=ã‚ャンセル + +SONG_MENU_NAME_PLAYLIST=曲メニュー +SONG_MENU_PLAYLIST_ADD=æ›²ã‚’åŠ ãˆã‚‹ +SONG_MENU_PLAYLIST_DEL=曲を消㙠+ +SONG_MENU_NAME_PLAYLIST_ADD=æ›²ã‚’åŠ ãˆã‚‹ +SONG_MENU_PLAYLIST_ADD_NEW=æ–°ã—ã„æ›²é †ã« +SONG_MENU_PLAYLIST_ADD_EXISTING=ã‚ã‚‹æ›²é †ã« +SONG_MENU_PLAYLIST_NOEXISTING=ã¾ã æ›²é †ãŒãªã„ + +SONG_MENU_NAME_PLAYLIST_NEW=æ–°ã—ã„æ›²é † +SONG_MENU_PLAYLIST_NEW_CREATE=ä½œæˆ +SONG_MENU_PLAYLIST_NEW_UNNAMED=åç„¡ã— + +SONG_MENU_NAME_PLAYLIST_DELITEM=本当ã«æ¶ˆã™ï¼Ÿ +SONG_MENU_YES=ã¯ã„ +SONG_MENU_NO=ã„ã„㈠+ +SONG_MENU_NAME_PLAYLIST_LOAD=æ›²é †ã‚’é–‹ã +SONG_MENU_PLAYLIST_LOAD=é–‹ã +SONG_MENU_PLAYLIST_DELCURRENT=ã“ã®æ›²é †ã‚’消㙠+ +SONG_MENU_NAME_PLAYLIST_DEL=æ›²é †ã‚’æ¶ˆã™ï¼Ÿ + +SONG_MENU_NAME_PARTY_MAIN=パーティーメニュー +SONG_MENU_JOKER=ジョーカー + +SONG_MENU_NAME_PARTY_JOKER=ジョーカーを使ㆠ+ +SONG_JUMPTO_DESC=曲検索 +SONG_JUMPTO_TYPE_DESC=検索: +SONG_JUMPTO_TYPE1=全部 +SONG_JUMPTO_TYPE2=曲å +SONG_JUMPTO_TYPE3=æŒæ‰‹ +SONG_JUMPTO_SONGSFOUND=%d曲ãŒè¦‹ã¤ã‘㟠+SONG_JUMPTO_NOSONGSFOUND=曲見ã¤ã‘ã‚Œãªã‹ã£ãŸ +SONG_JUMPTO_HELP=検索テクストを入力ã™ã‚‹ +SONG_JUMPTO_CATTEXT=検索: %s + +PARTY_MODE=パーティー・モード +PARTY_DIFFICULTY=é¢å€’ +PARTY_PLAYLIST=æ›²é †ãƒ»ãƒ¢ãƒ¼ãƒ‰ +PARTY_PLAYLIST_ALL=全曲 +PARTY_PLAYLIST_CATEGORY=フォルダー +PARTY_PLAYLIST_PLAYLIST=æ›²é † +PARTY_TEAMS=ãƒãƒ¼ãƒ +PARTY_TEAMS_PLAYER1=1番ãƒãƒ¼ãƒ ã®ãƒ—レイヤー +PARTY_TEAMS_PLAYER2=2番ãƒãƒ¼ãƒ ã®ãƒ—レイヤー +PARTY_TEAMS_PLAYER3=3番ãƒãƒ¼ãƒ ã®ãƒ—レイヤー + +PARTY_LEGEND_CONTINUE=続ã + +PARTY_OPTIONS_DESC=パーティー・ゲームã®è¨å®š +PARTY_OPTIONS_WHEREAMI=パーティーè¨å®š + +PARTY_PLAYER_DESC=プレイヤーã€ãƒãƒ¼ãƒ å記入 +PARTY_PLAYER_WHEREAMI=パーティーã®åå‰è¨˜å…¥ +PARTY_PLAYER_ENTER_NAME=åå‰è¨˜å…¥ + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=ãƒ‘ãƒ¼ãƒ†ã‚£ãƒ¼ãƒ»ã‚²ãƒ¼ãƒ ã‚’ã‚¹ã‚¿ãƒ¼ãƒˆï¼ +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 + +PARTY_ROUND_DESC=次ã®ãƒ—レイヤーãŒãƒžã‚¤ã‚¯ã‚’ +PARTY_ROUND_WHEREAMI=パーティーã®æ¬¡ã®ãƒ©ã‚¦ãƒ³ãƒ‰ +PARTY_ROUND_LEGEND_CONTINUE=ãƒ‘ãƒ¼ãƒ†ã‚£ãƒ¼ã‚’ã‚¹ã‚¿ãƒ¼ãƒˆï¼ + +PARTY_SONG_WHEREAMI=パーティーã®æ›²é¸æŠž +PARTY_SONG_LEGEND_CONTINUE=æŒã† +PARTY_SONG_MENU=パーティー・メニュー + +PARTY_SCORE_DESC=先回ラウンドã®ç‚¹æ•° +PARTY_SCORE_WHEREAMI=パーティー・点数 + +PARTY_WIN_DESC=パーティー・ゲームã§å‹è€… +PARTY_WIN_WHEREAMI=パーティー・å‹è€… +PARTY_WIN_LEGEND_CONTINUE=メイン・メニュー㸠+ +PARTY_ROUND=ラウンド +PARTY_ROUND_WINNER=å‹è€… +PARTY_NOTPLAYEDYET=ã¾ã æŒã£ã¦ãªã„ +PARTY_NOBODY=誰もã„ãªã„ +NEXT_ROUND=次ã®ãƒ©ã‚¦ãƒ³ãƒ‰ï¼š + +PARTY_DISMISSED=追放ã™ï¼ +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=ãŒå‹ã£ãŸï¼ + +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=ラインをã‚ープ +MODE_HDL_DESC=レーティング・ãƒãƒ¼ã«è¡¨ç¤ºã•ã‚ŒãŸç‚¹æ•°ä»¥ä¸Šã§æŒã†ï¼ + +MODE_5000POINTS_NAME=5ï¼ï¼ï¼ã¾ã§ +MODE_5000POINTS_DESC=より早ã5ï¼ï¼ï¼ç‚¹ã¾ã§ã„ã‘る人ã¯å‹ã¤ï¼ + +MODE_DUEL_NAME=æžœãŸã—åˆã„ +MODE_DUEL_DESC=1ï¼ï¼ï¼ï¼ç‚¹ã¾ã§æžœãŸã—åˆã„ï¼ + +MODE_TEAMDUEL_NAME=ãƒãƒ¼ãƒ æžœãŸã—åˆã„ +MODE_TEAMDUEL_DESC=マイクを次ã«å›žã™ï¼ + +MODE_BLIND_NAME=盲目・モード +MODE_BLIND_DESC=音符を見ãˆãšæžœãŸã—åˆã„ï¼ + +STAT_MAIN=統計 +STAT_MAIN_DESC=ジェãƒãƒ©ãƒ« +STAT_MAIN_WHEREAMI=統計 + +STAT_OVERVIEW_INTRO=%0:s 統計。 \n 先回リセット %2:.2d.%1:.2d.%3:d +STAT_OVERVIEW_SONG=%0:d曲(%3:d曲ã¯å‹•ç”»ä»˜)\n 一番人気ã®æ›²ã¯%4:sã®%5:s。 +STAT_OVERVIEW_PLAYER=先回リセットã‹ã‚‰%0:d人ã®ãƒ—レイヤーãŒã„ãŸã€‚\n 一番上手ãªãƒ—レやーã¯%2:d点ã§%1:s。 STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d -
-STAT_DETAIL=統計
-STAT_DETAIL_WHEREAMI=統計ã®è©³ã—ã„事
-
-STAT_NEXT=次ページ
-STAT_PREV=先ページ
-STAT_REVERSE=逆ã®é †ç•ª
-STAT_PAGE= %1:d ページ㮠%0:d 番目\n (%3:d エントリー㮠%2:d 番目)
-
-STAT_DESC_SCORES=ãƒã‚¤ã‚¹ã‚³ã‚¢
-STAT_DESC_SCORES_REVERSED=ãƒãƒ¼ã‚¹ã‚³ã‚¢
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=ベスト・プレイヤー
-STAT_DESC_SINGERS_REVERSED=ワースト・プレイヤー
-STAT_FORMAT_SINGERS=%0:s \n å¹³å‡ã‚¹ã‚³ã‚¢ï¼š %1:d
-
-STAT_DESC_SONGS=一番人気ã‚る曲
-STAT_DESC_SONGS_REVERSED=一番人気ãªã—曲
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx 回æŒã£ãŸ
-
-STAT_DESC_BANDS=一番人気ã‚ã‚‹æŒæ‰‹
-STAT_DESC_BANDS_REVERSED=一番人気ãªã„æŒæ‰‹
-STAT_FORMAT_BANDS=%0:s \n %1:dx 回æŒã£ãŸ
-
-MSG_ERROR_TITLE=エラー
-MSG_QUESTION_TITLE=確èª
-MSG_QUIT_USDX=本当ã«ã‚²ãƒ¼ãƒ ã‚’ã‚„ã‚る?
-MSG_END_PARTY=本当ã«ãƒ‘ーティーモードをやã‚る?
-ERROR_NO_SONGS=曲ã¯ãƒãƒ¼ãƒ‰ã—ã¦ãªã„
-ERROR_NO_PLUGINS=プラグインã¯ãƒãƒ¼ãƒ‰ã—ã¦ãªã„
-ERROR_CORRUPT_SONG=曲をãƒãƒ¼ãƒ‰ã§ããªã„
-ERROR_CORRUPT_SONG_FILE_NOT_FOUND=曲をãƒãƒ¼ãƒ‰ã§ããªã„: ファイルãŒè¦‹ã¤ã‹ã‚‰ãªã„
-ERROR_CORRUPT_SONG_NO_NOTES=曲をãƒãƒ¼ãƒ‰ã§ããªã„: 音符ãŒè¦‹ã¤ã‹ã‚‰ãªã„
-ERROR_CORRUPT_SONG_NO_BREAKS=曲をãƒãƒ¼ãƒ‰ã§ããªã„: ライン・ブレークãŒè¦‹ã¤ã‹ã‚‰ãªã„
-ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=曲をãƒãƒ¼ãƒ‰ã§ããªã„: ライン %0:d ã®è§£æžã‚¨ãƒ©ãƒ¼
\ No newline at end of file + +STAT_DETAIL=統計 +STAT_DETAIL_WHEREAMI=統計ã®è©³ã—ã„事 + +STAT_NEXT=次ページ +STAT_PREV=先ページ +STAT_REVERSE=逆ã®é †ç•ª +STAT_PAGE= %1:d ページ㮠%0:d 番目\n (%3:d エントリー㮠%2:d 番目) + +STAT_DESC_SCORES=ãƒã‚¤ã‚¹ã‚³ã‚¢ +STAT_DESC_SCORES_REVERSED=ãƒãƒ¼ã‚¹ã‚³ã‚¢ +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) + +STAT_DESC_SINGERS=ベスト・プレイヤー +STAT_DESC_SINGERS_REVERSED=ワースト・プレイヤー +STAT_FORMAT_SINGERS=%0:s \n å¹³å‡ã‚¹ã‚³ã‚¢ï¼š %1:d + +STAT_DESC_SONGS=一番人気ã‚る曲 +STAT_DESC_SONGS_REVERSED=一番人気ãªã—曲 +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx 回æŒã£ãŸ + +STAT_DESC_BANDS=一番人気ã‚ã‚‹æŒæ‰‹ +STAT_DESC_BANDS_REVERSED=一番人気ãªã„æŒæ‰‹ +STAT_FORMAT_BANDS=%0:s \n %1:dx 回æŒã£ãŸ + +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + +MSG_ERROR_TITLE=エラー +;TODO: MSG_INFO_TITLE=Information +MSG_QUESTION_TITLE=ç¢ºèª +MSG_QUIT_USDX=本当ã«ã‚²ãƒ¼ãƒ ã‚’ã‚„ã‚る? +MSG_END_PARTY=本当ã«ãƒ‘ーティーモードをやã‚る? + +ERROR_NO_SONGS=曲ã¯ãƒãƒ¼ãƒ‰ã—ã¦ãªã„ +ERROR_NO_PLUGINS=プラグインã¯ãƒãƒ¼ãƒ‰ã—ã¦ãªã„ +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game +ERROR_CORRUPT_SONG=曲をãƒãƒ¼ãƒ‰ã§ããªã„ +ERROR_CORRUPT_SONG_FILE_NOT_FOUND=曲をãƒãƒ¼ãƒ‰ã§ããªã„: ファイルãŒè¦‹ã¤ã‹ã‚‰ãªã„ +ERROR_CORRUPT_SONG_NO_NOTES=曲をãƒãƒ¼ãƒ‰ã§ããªã„: 音符ãŒè¦‹ã¤ã‹ã‚‰ãªã„ +ERROR_CORRUPT_SONG_NO_BREAKS=曲をãƒãƒ¼ãƒ‰ã§ããªã„: ライン・ブレークãŒè¦‹ã¤ã‹ã‚‰ãªã„ +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=曲をãƒãƒ¼ãƒ‰ã§ããªã„: ライン %0:d ã®è§£æžã‚¨ãƒ©ãƒ¼ +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=何回曲をæŒã£ãŸæ•°ãˆã‚‹ +;UNUSED: PARTY_ROUNDS=ラウンド diff --git a/us_maker_edition/game/languages/Language.new b/us_maker_edition/game/languages/Language.new new file mode 100644 index 00000000..008dcbfc --- /dev/null +++ b/us_maker_edition/game/languages/Language.new @@ -0,0 +1,440 @@ +[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor + +;TODO: SING_LOADING=Loading... + +;TODO: SING_CHOOSE_MODE=choose mode +;TODO: SING_SING=sing +;TODO: SING_SING_DESC=quick game: sing solo or duet + +;TODO: SING_MULTI=party +;TODO: SING_MULTI_DESC=sing in party-mode + +;TODO: SING_TOOLS=tools + +;TODO: SING_STATS=stats +;TODO: SING_STATS_DESC=view the statistics + +;TODO: SING_EDITOR=editor +;TODO: SING_EDITOR_DESC=create your own song + +;TODO: SING_GAME_OPTIONS=game options +;TODO: SING_GAME_OPTIONS_DESC=change game settings + +;TODO: SING_EXIT=quit +;TODO: SING_EXIT_DESC=quit game + +;TODO: SING_OPTIONS=options +;TODO: SING_OPTIONS_DESC=change settings +;TODO: SING_OPTIONS_WHEREAMI=Options + +;TODO: SING_OPTIONS_GAME=game +;TODO: SING_OPTIONS_GRAPHICS=graphics +;TODO: SING_OPTIONS_SOUND=sound +;TODO: SING_OPTIONS_LYRICS=lyrics +;TODO: SING_OPTIONS_THEMES=themes +;TODO: SING_OPTIONS_RECORD=record +;TODO: SING_OPTIONS_ADVANCED=advanced +;TODO: SING_OPTIONS_EXIT=back + +;TODO: SING_OPTIONS_GAME_WHEREAMI=Options Game +;TODO: SING_OPTIONS_GAME_DESC=general game settings +;TODO: SING_OPTIONS_GAME_PLAYERS=Players +;TODO: SING_OPTIONS_GAME_DIFFICULTY=Difficulty +;TODO: SING_OPTIONS_GAME_LANGUAGE=Language +;TODO: SING_OPTIONS_GAME_TABS=Tabs +;TODO: SING_OPTIONS_GAME_SORTING=Sorting +;TODO: SING_OPTIONS_GAME_DEBUG=Debug + +;TODO: SING_OPTIONS_GRAPHICS_WHEREAMI=Options Graphics +;TODO: SING_OPTIONS_GRAPHICS_DESC=graphic settings +;TODO: SING_OPTIONS_GRAPHICS_RESOLUTION=Resolution +;TODO: SING_OPTIONS_GRAPHICS_FULLSCREEN=Fullscreen +;TODO: SING_OPTIONS_GRAPHICS_DEPTH=Depth +;TODO: SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization +;TODO: SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscope +;TODO: SING_OPTIONS_GRAPHICS_LINEBONUS=Line Bonus +;TODO: SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Movie size + +;TODO: SING_OPTIONS_SOUND_WHEREAMI=Options Sound +;TODO: SING_OPTIONS_SOUND_DESC=sound settings +;TODO: SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback +;TODO: SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Background music +;TODO: SING_OPTIONS_SOUND_MIC_BOOST=Mic boost +;TODO: SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist +;TODO: SING_OPTIONS_SOUND_BEAT_CLICK=Beat click +;TODO: SING_OPTIONS_SOUND_THRESHOLD=Threshold +;TODO: SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Two players mode +;TODO: SING_OPTIONS_SOUND_PREVIEWVOLUME=Preview Volume +;TODO: SING_OPTIONS_SOUND_PREVIEWFADING=Preview Fading + +;TODO: SING_OPTIONS_LYRICS_WHEREAMI=Options Lyrics +;TODO: SING_OPTIONS_LYRICS_DESC=lyrics settings +;TODO: SING_OPTIONS_LYRICS_FONT=Font +;TODO: SING_OPTIONS_LYRICS_EFFECT=Effect +;TODO: SING_OPTIONS_LYRICS_SOLMIZATION=Solmization +;TODO: SING_OPTIONS_LYRICS_NOTELINES=Staves + +;TODO: SING_OPTIONS_THEMES_WHEREAMI=Options Themes +;TODO: SING_OPTIONS_THEMES_DESC=theme and skin settings +;TODO: SING_OPTIONS_THEMES_THEME=Theme +;TODO: SING_OPTIONS_THEMES_SKIN=Skin +;TODO: SING_OPTIONS_THEMES_COLOR=Color + +;TODO: SING_OPTIONS_RECORD_WHEREAMI=Options Record +;TODO: SING_OPTIONS_RECORD_DESC=microphone settings +;TODO: SING_OPTIONS_RECORD_CARD=Soundcard +;TODO: SING_OPTIONS_RECORD_INPUT=Input +;TODO: SING_OPTIONS_RECORD_CHANNEL=Channel + +;TODO: SING_OPTIONS_ADVANCED_WHEREAMI=Options Advanced +;TODO: SING_OPTIONS_ADVANCED_DESC=advanced settings +;TODO: SING_OPTIONS_ADVANCED_EFFECTSING=Sing Effects +;TODO: SING_OPTIONS_ADVANCED_SCREENFADE=Screen Fading +;TODO: SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation +;TODO: SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Safety Questions +;TODO: SING_OPTIONS_ADVANCED_LINEBONUS=Line Bonus +;TODO: SING_OPTIONS_ADVANCED_ONSONGCLICK=after Song Select +;TODO: SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto PartyMenu + +;TODO: SING_EDIT=Editor +;TODO: SING_EDIT_MENU_DESCRIPTION=create your own song + +;TODO: SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Import text from midi file +;TODO: SING_EDIT_BUTTON_DESCRIPTION_EXIT=back +;TODO: SING_EDIT_BUTTON_CONVERT=Import +;TODO: SING_EDIT_BUTTON_EXIT=back + +;TODO: SING_EDIT_NAVIGATE=navigate +;TODO: SING_EDIT_SELECT=select +;TODO: SING_EDIT_EXIT=back + +;TODO: SING_LEGEND_SELECT=select +;TODO: SING_LEGEND_NAVIGATE=navigate +;TODO: SING_LEGEND_CONTINUE=continue +;TODO: SING_LEGEND_ESC=back + +;TODO: SING_PLAYER_DESC=enter player name/s +;TODO: SING_PLAYER_WHEREAMI=Playernames +;TODO: SING_PLAYER_ENTER_NAME=enter name + +;TODO: SING_DIFFICULTY_DESC=select difficulty +;TODO: SING_DIFFICULTY_WHEREAMI=Difficulty +;TODO: SING_DIFFICULTY_CONTINUE=to song selection +;TODO: SING_EASY=Easy +;TODO: SING_MEDIUM=Medium +;TODO: SING_HARD=Hard + +;TODO: SING_SONG_SELECTION_DESC=choose your song +;TODO: SING_SONG_SELECTION_WHEREAMI=Song Selection +;TODO: SING_SONG_SELECTION_GOTO=go to .. +;TODO: SING_SONG_SELECTION=song selection +;TODO: SING_SONG_SELECTION_MENU=menu +;TODO: SING_SONG_SELECTION_PLAYLIST=playlist +;TODO: SING_SONGS_IN_CAT=Songs +;TODO: PLAYLIST_CATTEXT=Playlist: %s + +;TODO: SING_TIME=TIME +;TODO: SING_TOTAL=total +;TODO: SING_MODE=sing solo +;TODO: SING_NOTES=notes +;TODO: SING_GOLDEN_NOTES=golden notes +;TODO: SING_PHRASE_BONUS=line bonus + +;TODO: SING_MENU=Main Menu + +;TODO: SONG_SCORE=song score +;TODO: SONG_SCORE_WHEREAMI=Score + +;TODO: SING_SCORE_TONE_DEAF=Tone Deaf +;TODO: SING_SCORE_AMATEUR=Amateur +;TODO: SING_SCORE_WANNABE=Wannabe +;TODO: SING_SCORE_HOPEFUL=Hopeful +;TODO: SING_SCORE_RISING_STAR=Rising Star +;TODO: SING_SCORE_LEAD_SINGER=Lead Singer +;TODO: SING_SCORE_SUPERSTAR=Superstar +;TODO: SING_SCORE_ULTRASTAR=Ultrastar + +;TODO: SING_TOP_5_CHARTS=top 5 Players +;TODO: SING_TOP_5_CHARTS_WHEREAMI=top 5 +;TODO: SING_TOP_5_CHARTS_CONTINUE=to song selection +;TODO: SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty + +;TODO: POPUP_PERFECT=perfect! +;TODO: POPUP_AWESOME=awesome! +;TODO: POPUP_GREAT=great! +;TODO: POPUP_GOOD=good! +;TODO: POPUP_NOTBAD=not bad! +;TODO: POPUP_BAD=bad! +;TODO: POPUP_POOR=poor! +;TODO: POPUP_AWFUL=awful! + +;TODO: IMPLODE_GLUE1=, +;TODO: IMPLODE_GLUE2= and + +;TODO: SONG_MENU_NAME_MAIN=song menu +;TODO: SONG_MENU_PLAY=Sing +;TODO: SONG_MENU_CHANGEPLAYERS=Change Players +;TODO: SONG_MENU_EDIT=Edit +;TODO: SONG_MENU_MODI=Sing a Modi +;TODO: SONG_MENU_CANCEL=Cancel + +;TODO: SONG_MENU_NAME_PLAYLIST=Song Menu +;TODO: SONG_MENU_PLAYLIST_ADD=Add Song +;TODO: SONG_MENU_PLAYLIST_DEL=Delete Song + +;TODO: SONG_MENU_NAME_PLAYLIST_ADD=Add Song +;TODO: SONG_MENU_PLAYLIST_ADD_NEW=to new playlist +;TODO: SONG_MENU_PLAYLIST_ADD_EXISTING=to existing playlist +;TODO: SONG_MENU_PLAYLIST_NOEXISTING=No playlist available + +;TODO: SONG_MENU_NAME_PLAYLIST_NEW=New Playlist +;TODO: SONG_MENU_PLAYLIST_NEW_CREATE=Create +;TODO: SONG_MENU_PLAYLIST_NEW_UNNAMED=Unnamed + +;TODO: SONG_MENU_NAME_PLAYLIST_DELITEM=Really Delete? +;TODO: SONG_MENU_YES=Yes +;TODO: SONG_MENU_NO=No + +;TODO: SONG_MENU_NAME_PLAYLIST_LOAD=Open Playlist +;TODO: SONG_MENU_PLAYLIST_LOAD=open +;TODO: SONG_MENU_PLAYLIST_DELCURRENT=delete current Playlist + +;TODO: SONG_MENU_NAME_PLAYLIST_DEL=Delete Playlist? + +;TODO: SONG_MENU_NAME_PARTY_MAIN=Party Menu +;TODO: SONG_MENU_JOKER=Joker + +;TODO: SONG_MENU_NAME_PARTY_JOKER=take joker + +;TODO: SONG_JUMPTO_DESC=search song +;TODO: SONG_JUMPTO_TYPE_DESC=Search for: +;TODO: SONG_JUMPTO_TYPE1=All +;TODO: SONG_JUMPTO_TYPE2=Title +;TODO: SONG_JUMPTO_TYPE3=Artist +;TODO: SONG_JUMPTO_SONGSFOUND=%d Song(s) found +;TODO: SONG_JUMPTO_NOSONGSFOUND=No Song found +;TODO: SONG_JUMPTO_HELP=Type Text to Search for +;TODO: SONG_JUMPTO_CATTEXT=Search for: %s + +;TODO: PARTY_MODE=party mode +;TODO: PARTY_DIFFICULTY=Difficulty +;TODO: PARTY_PLAYLIST=Playlist Mode +;TODO: PARTY_PLAYLIST_ALL=All songs +;TODO: PARTY_PLAYLIST_CATEGORY=Folder +;TODO: PARTY_PLAYLIST_PLAYLIST=Playlist +;TODO: PARTY_TEAMS=number of teams +;TODO: PARTY_TEAMS_PLAYER1=num. of singers +;TODO: PARTY_TEAMS_PLAYER2=num. of singers +;TODO: PARTY_TEAMS_PLAYER3=num. of singers + +;TODO: PARTY_LEGEND_CONTINUE=continue + +;TODO: PARTY_OPTIONS_DESC=settings for the party-game +;TODO: PARTY_OPTIONS_WHEREAMI=Party Options + +;TODO: PARTY_PLAYER_DESC=enter player- and teamnames! +;TODO: PARTY_PLAYER_WHEREAMI=Party Names +;TODO: PARTY_PLAYER_ENTER_NAME=enter names + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +;TODO: PARTY_ROUNDS_LEGEND_CONTINUE=start party-game +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 + +;TODO: PARTY_ROUND_DESC=next players to the mics +;TODO: PARTY_ROUND_WHEREAMI=Party Next Round +;TODO: PARTY_ROUND_LEGEND_CONTINUE=start round + +;TODO: PARTY_SONG_WHEREAMI=Party Song-Selection +;TODO: PARTY_SONG_LEGEND_CONTINUE=sing +;TODO: PARTY_SONG_MENU=party menu + +;TODO: PARTY_SCORE_DESC=score of the last round +;TODO: PARTY_SCORE_WHEREAMI=Party Points + +;TODO: PARTY_WIN_DESC=winner of the party-game +;TODO: PARTY_WIN_WHEREAMI=Party Winner +;TODO: PARTY_WIN_LEGEND_CONTINUE=back to main-menu + +;TODO: PARTY_ROUND=Round +;TODO: PARTY_ROUND_WINNER=Winner +;TODO: PARTY_NOTPLAYEDYET=not played yet +;TODO: PARTY_NOBODY=nobody +;TODO: NEXT_ROUND=Next round: + +;TODO: PARTY_DISMISSED=Dismissed! +;TODO: PARTY_SCORE_WINS=%s +;TODO: PARTY_SCORE_WINS2=wins! + +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +;TODO: MODE_HDL_NAME=Hold the Line +;TODO: MODE_HDL_DESC=Don't get worse than the pointer at the rating bar shows you. + +;TODO: MODE_5000POINTS_NAME=Until 5000 +;TODO: MODE_5000POINTS_DESC=Who gets 5000 points first wins the match. + +;TODO: MODE_DUEL_NAME=Duel +;TODO: MODE_DUEL_DESC=Sing a duel until 10000 points. + +;TODO: MODE_TEAMDUEL_NAME=Team Duell +;TODO: MODE_TEAMDUEL_DESC=Pass The Mic! + +;TODO: MODE_BLIND_NAME=Blind Mode +;TODO: MODE_BLIND_DESC=Duel without seeing the notes. + +;TODO: STAT_MAIN=Statistics +;TODO: STAT_MAIN_DESC=General +;TODO: STAT_MAIN_WHEREAMI=Statistics + +;TODO: STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d +;TODO: STAT_OVERVIEW_SONG=%0:d Songs(%3:d with Video), whereof %1:d already were played and %2:d were not played yet.\n The most popular Song is %5:s from %4:s. +;TODO: STAT_OVERVIEW_PLAYER=Since the last Reset there were/was %0:d different Player(s).\n The best Player is %1:s with an average Score of %2:d Points.\n %3:s did the highest Score with %4:d Points. + +;TODO: STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d + +;TODO: STAT_DETAIL=Statistics +;TODO: STAT_DETAIL_WHEREAMI=Detail Statistics + +;TODO: STAT_NEXT=Next Page +;TODO: STAT_PREV=Previous Page +;TODO: STAT_REVERSE=Reverse Order +;TODO: STAT_PAGE=page %0:d of %1:d pages\n (%2:d of %3:d Entrys) + +;TODO: STAT_DESC_SCORES=HighScores +;TODO: STAT_DESC_SCORES_REVERSED=LowScores +;TODO: STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) + +;TODO: STAT_DESC_SINGERS=Best Singers +;TODO: STAT_DESC_SINGERS_REVERSED=Worst Singers +;TODO: STAT_FORMAT_SINGERS=%0:s \n Average Score: %1:d + +;TODO: STAT_DESC_SONGS=Most popular Songs +;TODO: STAT_DESC_SONGS_REVERSED=Least popular Songs +;TODO: STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung + +;TODO: STAT_DESC_BANDS=Most popular Bands +;TODO: STAT_DESC_BANDS_REVERSED=Least popular Bands +;TODO: STAT_FORMAT_BANDS=%0:s \n %1:dx Sung + +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + +;TODO: MSG_ERROR_TITLE=Error +;TODO: MSG_INFO_TITLE=Information +;TODO: MSG_QUESTION_TITLE=Question +;TODO: MSG_QUIT_USDX=Really leave UltraStar? +;TODO: MSG_END_PARTY=Really leave Party Mode? + +;TODO: ERROR_NO_SONGS=No Songs loaded +;TODO: ERROR_NO_PLUGINS=No Plugins loaded +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game +;TODO: ERROR_CORRUPT_SONG=Song could not be loaded. +;TODO: ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found +;TODO: ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes +;TODO: ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks +;TODO: ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options diff --git a/us_maker_edition/game/languages/Luxembourgish.ini b/us_maker_edition/game/languages/Luxembourgish.ini index 4fc3e2ae..d7e21bb0 100644 --- a/us_maker_edition/game/languages/Luxembourgish.ini +++ b/us_maker_edition/game/languages/Luxembourgish.ini @@ -1,402 +1,441 @@ -;Enaid an Nosde
-[Text]
-OPTION_VALUE_CATALAN=Catalanesch
-OPTION_VALUE_CROATIAN=Croatesch
-OPTION_VALUE_DUTCH=Hollänesch
-OPTION_VALUE_ENGLISH=Englesh
-OPTION_VALUE_EUSKARA=Euskaresch
-OPTION_VALUE_FINNISH=Finnesh
-OPTION_VALUE_FRENCH=Franséisch
-OPTION_VALUE_GERMAN=Däitsch
-OPTION_VALUE_GREEK=Griichesch
-OPTION_VALUE_ITALIAN=Italienesch
-OPTION_VALUE_JAPANESE=Japanesch
-OPTION_VALUE_LUXEMBOURGISH=Lëtzebuergesch
-OPTION_VALUE_PORTUGUESE=Portugisesch
-OPTION_VALUE_SPANISH=Spuenesch
-OPTION_VALUE_SWEDISH=Schwedesch
-
-OPTION_VALUE_EASY=Einfach
-OPTION_VALUE_MEDIUM=Mëttel
-OPTION_VALUE_HARD=Schwéier
-
-OPTION_VALUE_ON=Un
-OPTION_VALUE_OFF=Aus
-
-OPTION_VALUE_EDITION=Editioun
-OPTION_VALUE_GENRE=Genre
-OPTION_VALUE_LANGUAGE=Sprooch
-OPTION_VALUE_FOLDER=Ordner
-OPTION_VALUE_TITLE=Titel
-OPTION_VALUE_ARTIST=Künstler
-OPTION_VALUE_TITLE2=Titel2
-OPTION_VALUE_ARTIST2=Künstler2
-
-OPTION_VALUE_WHENNOVIDEO=Wann keen Video
-
-OPTION_VALUE_SMALL=Kleng
-OPTION_VALUE_BIG=Grouss
-
-OPTION_VALUE_HALF=Hallef
-OPTION_VALUE_FULL_VID=Voll (Video)
-OPTION_VALUE_FULL_VID_BG=Voll (HG & Video)
-
-OPTION_VALUE_AUTO=Automatesch
-OPTION_VALUE_SEC=Sekonn
-OPTION_VALUE_SECS=Sekonnen
-
-OPTION_VALUE_PLAIN=Plain
-OPTION_VALUE_OLINE1=OLine1
-OPTION_VALUE_OLINE2=OLine2
-
-OPTION_VALUE_SIMPLE=Einfach
-OPTION_VALUE_ZOOM=Zoom
-OPTION_VALUE_SLIDE=Slide
-OPTION_VALUE_BALL=Ball
-OPTION_VALUE_SHIFT=Shift
-
-OPTION_VALUE_EURO=Euro
-OPTION_VALUE_JAPAN=Japan
-OPTION_VALUE_AMERICAN=American
-
-OPTION_VALUE_BLUE=Blo
-OPTION_VALUE_GREEN=Gréng
-OPTION_VALUE_PINK=Rosa
-OPTION_VALUE_RED=Rout
-OPTION_VALUE_VIOLET=Violett
-OPTION_VALUE_ORANGE=Orange
-OPTION_VALUE_YELLOW=Giel
-OPTION_VALUE_BROWN=Brong
-OPTION_VALUE_BLACK=Schwaarz
-
-OPTION_VALUE_SING=Sangen
-OPTION_VALUE_SELECT_PLAYERS=Spiller auswielen
-OPTION_VALUE_OPEN_MENU=Menü opmaachen
-
-OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
-OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
-
-SING_LOADING=Luedt...
-
-SING_CHOOSE_MODE=Modus wielen
-SING_SING=Sangen
-SING_SING_DESC=Sangen
-
-SING_MULTI=Party
-SING_MULTI_DESC=Zu puer sangen
-
-SING_TOOLS=Aaner
-
-SING_STATS=Statistiken
-SING_STATS_DESC=Statistiken ukucken
-
-SING_EDITOR=Editor
-SING_EDITOR_DESC=Lidder erstellen
-
-SING_GAME_OPTIONS=Optiounen
-SING_GAME_OPTIONS_DESC=Astellungen fum Spill änneren
-
-SING_EXIT=Verloossen
-SING_EXIT_DESC=Spill verloossen
-
-SING_OPTIONS=Optiounen
-SING_OPTIONS_DESC=Astellungen fum Spill änneren
-SING_OPTIONS_WHEREAMI=Optiounen
-
-SING_OPTIONS_GAME=Spill
-SING_OPTIONS_GRAPHICS=Graphik
-SING_OPTIONS_SOUND=Toun
-SING_OPTIONS_LYRICS=Lyric
-SING_OPTIONS_THEMES=Design
-SING_OPTIONS_RECORD=Mikro
-SING_OPTIONS_ADVANCED=Erweidert
-SING_OPTIONS_EXIT=Zeréck
-
-SING_OPTIONS_GAME_WHEREAMI=Spilloptiounen
-SING_OPTIONS_GAME_DESC=Spillastellungen
-SING_OPTIONS_GAME_PLAYERS=Spiller
-SING_OPTIONS_GAME_DIFFICULTY=Schwieregkeet
-SING_OPTIONS_GAME_LANGUAGE=Sprooch
-SING_OPTIONS_GAME_TABS=Ordner
-SING_OPTIONS_GAME_SORTING=Zortéierung
-SING_OPTIONS_GAME_DEBUG=Debug
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=Graphikoptiounen
-SING_OPTIONS_GRAPHICS_DESC=Graphikastellungen
-SING_OPTIONS_GRAPHICS_RESOLUTION=Ofléisung
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Vollbild
-SING_OPTIONS_GRAPHICS_DEPTH=Faarfdéift
-SING_OPTIONS_GRAPHICS_VISUALIZER=Visualiséierung
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oszilloskop
-SING_OPTIONS_GRAPHICS_LINEBONUS=Sazbonus
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videogréisst
-
-SING_OPTIONS_SOUND_WHEREAMI=Tounoptiounen
-SING_OPTIONS_SOUND_DESC=Tounastellungen
-SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikro. lauschteren
-SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Hannergrondmusik
-SING_OPTIONS_SOUND_MIC_BOOST=Mik-Unhiewung
-SING_OPTIONS_SOUND_CLICK_ASSIST=Click-Assistent
-SING_OPTIONS_SOUND_BEAT_CLICK=Beat-Click
-SING_OPTIONS_SOUND_THRESHOLD=Räuschënnerdrë.
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=2-Spiller-Modus
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Iwwerbléck Lautst.
-SING_OPTIONS_SOUND_PREVIEWFADING=Iwwerbléck Fading
-
-SING_OPTIONS_LYRICS_WHEREAMI=Lyricsoptiounen
-SING_OPTIONS_LYRICS_DESC=Lyricsastellungen
-SING_OPTIONS_LYRICS_FONT=Schrëftart
-SING_OPTIONS_LYRICS_EFFECT=Effekt
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmisatioun
-SING_OPTIONS_LYRICS_NOTELINES=Noutenlinien
-
-SING_OPTIONS_THEMES_WHEREAMI=Designoptiounen
-SING_OPTIONS_THEMES_DESC=Design an Skinastellungen
-SING_OPTIONS_THEMES_THEME=Design
-SING_OPTIONS_THEMES_SKIN=Skin
-SING_OPTIONS_THEMES_COLOR=Faarf
-
-SING_OPTIONS_RECORD_WHEREAMI=Opzeechnungsoptiounen
-SING_OPTIONS_RECORD_DESC=Mikrofonastellungen
-SING_OPTIONS_RECORD_CARD=Soundkaart
-SING_OPTIONS_RECORD_INPUT=Agank
-SING_OPTIONS_RECORD_CHANNEL=Kanal
-
-SING_OPTIONS_ADVANCED_WHEREAMI=Erweidert Optiounen
-SING_OPTIONS_ADVANCED_DESC=Erweidert Astellungen
-SING_OPTIONS_ADVANCED_EFFECTSING=Sangeffekt
-SING_OPTIONS_ADVANCED_SCREENFADE=Bildschierm-Fade
-SING_OPTIONS_ADVANCED_LOADANIMATION=Lued-Animatioun
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sécherheetsfro
-SING_OPTIONS_ADVANCED_LINEBONUS=Sazbonus
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Wéi oft gesongen matzielen
-SING_OPTIONS_ADVANCED_ONSONGCLICK=No Liddauswiel
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Party-Menü
-
-SING_EDIT=Editor
-SING_EDIT_MENU_DESCRIPTION=Lidder erstellen
-
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Midi/Kar Datei als Text exportéieren
-SING_EDIT_BUTTON_DESCRIPTION_EXIT=Zeréck
-SING_EDIT_BUTTON_CONVERT=Exportéieren
-SING_EDIT_BUTTON_EXIT=Zeréck
-
-SING_EDIT_NAVIGATE=Navigéieren
-SING_EDIT_SELECT=Auswielen
-SING_EDIT_EXIT=Zeréck
-
-SING_LEGEND_SELECT=Auswielen
-SING_LEGEND_NAVIGATE=Navigéieren
-SING_LEGEND_CONTINUE=Auswielen
-SING_LEGEND_ESC=Zeréck
-
-SING_PLAYER_DESC=Numm vum Spiller aginn
-SING_PLAYER_WHEREAMI=Numm vum Spiller
-SING_PLAYER_ENTER_NAME=Änneren
-
-SING_DIFFICULTY_DESC=Schwieregkeetsgrad auswielen
-SING_DIFFICULTY_WHEREAMI=Schwieregkeetsgrad
-SING_DIFFICULTY_CONTINUE=Auswielen
-SING_EASY=Einfach
-SING_MEDIUM=Mëttel
-SING_HARD=Schwéier
-
-SING_SONG_SELECTION_DESC=Lidd wielen
-SING_SONG_SELECTION_WHEREAMI=Titel wielen
-SING_SONG_SELECTION_GOTO=Erreechen
-SING_SONG_SELECTION=Auswiel vum Lidd
-SING_SONG_SELECTION_MENU=Menü
-SING_SONG_SELECTION_PLAYLIST=Playlist
-SING_SONGS_IN_CAT=Lidder
-PLAYLIST_CATTEXT=Playlist: %s
-
-SING_TIME=ZÄIT
-SING_TOTAL=Total
-SING_MODE=Sangmodus
-SING_NOTES=Nouten
-SING_GOLDEN_NOTES=Goldenen Toun
-SING_PHRASE_BONUS=Sazbonus
-
-SING_MENU=Haaptmenü
-
-SONG_SCORE=Score
-SONG_SCORE_WHEREAMI=Punkten
-
-SING_SCORE_TONE_DEAF=Kachdëppen
-SING_SCORE_AMATEUR=Amateur
-SING_SCORE_WANNABE=Möchtegern
-SING_SCORE_HOPEFUL=Fortgeschritten
-SING_SCORE_RISING_STAR=Stärnchen
-SING_SCORE_LEAD_SINGER=Hit-Künstler
-SING_SCORE_SUPERSTAR=Superstar
-SING_SCORE_ULTRASTAR=Ultrastar
-
-SING_TOP_5_CHARTS=Top-5-Spiller
-SING_TOP_5_CHARTS_WHEREAMI=Beschten Spiller
-SING_TOP_5_CHARTS_CONTINUE=Weider
-SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty
-
-POPUP_PERFECT=Perfekt!
-POPUP_AWESOME=Cool!
-POPUP_GREAT=Toll!
-POPUP_GOOD=Gutt!
-POPUP_NOTBAD=O.K.!
-POPUP_BAD=Schlecht!
-POPUP_POOR=Mies!
-POPUP_AWFUL=Grausam!
-
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= an
-
-SONG_MENU_NAME_MAIN=Menü
-SONG_MENU_PLAY=Sangen
-SONG_MENU_CHANGEPLAYERS=Spiller tauschen
-SONG_MENU_EDIT=Editor
-SONG_MENU_MODI=Een Modus sangen
-SONG_MENU_CANCEL=Offbriechen
-
-SONG_MENU_NAME_PLAYLIST=Menü
-SONG_MENU_PLAYLIST_ADD=Lidd bäifügen
-SONG_MENU_PLAYLIST_DEL=Lidd läschen
-
-SONG_MENU_NAME_PLAYLIST_ADD=Lidd bäifügen
-SONG_MENU_PLAYLIST_ADD_NEW=Bei der neier Playlist
-SONG_MENU_PLAYLIST_ADD_EXISTING=Bäifügen bei d'Playlist
-SONG_MENU_PLAYLIST_NOEXISTING=Keng Playlist
-
-SONG_MENU_NAME_PLAYLIST_NEW=Nei Playlist
-SONG_MENU_PLAYLIST_NEW_CREATE=Erstellen
-SONG_MENU_PLAYLIST_NEW_UNNAMED=ouni-numm
-
-SONG_MENU_NAME_PLAYLIST_DELITEM=Läschen?
-SONG_MENU_YES=Jo
-SONG_MENU_NO=Nee
-
-SONG_MENU_NAME_PLAYLIST_DEL=Playlist läschen?
-
-SONG_MENU_NAME_PLAYLIST_LOAD=Playlist opmaachen
-SONG_MENU_PLAYLIST_LOAD=Opmaachen
-SONG_MENU_PLAYLIST_DELCURRENT=Aktuel Playlist läschen
-
-SONG_MENU_NAME_PARTY_MAIN=Menü
-SONG_MENU_JOKER=Joker
-
-SONG_MENU_NAME_PARTY_JOKER=Joker
-
-SONG_JUMPTO_DESC=Sichen
-SONG_JUMPTO_TYPE_DESC=Nosichen:
-SONG_JUMPTO_TYPE1=Alles
-SONG_JUMPTO_TYPE2=Titel
-SONG_JUMPTO_TYPE3=Künstler
-SONG_JUMPTO_SONGSFOUND=%d Lidd(er) fond
-SONG_JUMPTO_NOSONGSFOUND=Keen Lidd fond
-SONG_JUMPTO_HELP=Text aginn, fir en ze sichen
-SONG_JUMPTO_CATTEXT=Nosichen: %s
-
-PARTY_MODE=Party-Modus
-PARTY_DIFFICULTY=Schwieregkeet
-PARTY_PLAYLIST=Playlist-Modus
-PARTY_PLAYLIST_ALL=All Lidder
-PARTY_PLAYLIST_CATEGORY=Ordner
-PARTY_PLAYLIST_PLAYLIST=Playlist
-PARTY_ROUNDS=Ronnen
-PARTY_TEAMS=Team
-PARTY_TEAMS_PLAYER1=Spiller Team 1
-PARTY_TEAMS_PLAYER2=Spiller Team 2
-PARTY_TEAMS_PLAYER3=Spiller Team 3
-
-PARTY_LEGEND_CONTINUE=Weider
-
-PARTY_OPTIONS_DESC=Astellungen fir den Party-Modus
-PARTY_OPTIONS_WHEREAMI=Party-Modus Optiounen
-
-PARTY_PLAYER_DESC=Numm vum Team an vun den Spiller aginn
-PARTY_PLAYER_WHEREAMI=Party-Modus: Team
-PARTY_PLAYER_ENTER_NAME=Änneren
-PARTY_PLAYER_LEGEND_CONTINUE=Partyspill starten
-
-PARTY_ROUND_DESC=Déi nächst Spiller un är Microen!
-PARTY_ROUND_WHEREAMI=Party-Modus: Nächst Ronn
-PARTY_ROUND_LEGEND_CONTINUE=Ufänken
-
-PARTY_SONG_WHEREAMI=Party-Modus: Auswiel vum Lidd
-PARTY_SONG_LEGEND_CONTINUE=Sangen
-PARTY_SONG_MENU=Menü
-
-PARTY_SCORE_DESC=Score vun deser Ronn
-PARTY_SCORE_WHEREAMI=Party-Modus: Score
-
-PARTY_WIN_DESC=Gewënner vum Partyspill
-PARTY_WIN_WHEREAMI=Party Gewënner
-PARTY_WIN_LEGEND_CONTINUE=Zeréck am Haaptmenü
-
-PARTY_ROUND=Ronn
-PARTY_ROUND_WINNER=Gewënner
-PARTY_NOTPLAYEDYET=-
-PARTY_NOBODY=Keen
-NEXT_ROUND=Nächst Ronn:
-
-PARTY_DISMISSED=Retrogradéiert
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=huet gewonn!
-
-PLUGIN_HDL_NAME=Balken halen
-PLUGIN_HDL_DESC=Hal d'Bewäertung bis beim ugewisenen Sector.
-
-PLUGIN_UNTIL5000_NAME=Bis 5000
-PLUGIN_UNTIL5000_DESC=Wien als éischt 5000 Punkten huet, gewënnt.
-
-PLUGIN_DUELL_NAME=Duell
-PLUGIN_DUELL_DESC=Wien den héischsten Score huet gewënnt.
-
-PLUGIN_TEAMDUELL_NAME=Teamsangen
-PLUGIN_TEAMDUELL_DESC=Gëff den Mikro weider!
-
-PLUGIN_BLIND_NAME=Blann Modus
-PLUGIN_BLIND_DESC=Erreech blann déi héischst Punktenzuel.
-
-STAT_MAIN=Statistiken
-STAT_MAIN_DESC=Allgemeng
-STAT_MAIN_WHEREAMI=Statistiken
-
-STAT_OVERVIEW_INTRO=Statistiken vun %0:s \n Lescht Reinitialisatioun den %1:.2d.%2:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d Lidder (%3:d mat Video)\n%1:d goufen schonn op mannst emol gesongen, %2:d nach net. \n\n Dat meescht gesongend Lidd ass %5:s vun %4:s.
-STAT_OVERVIEW_PLAYER=%0:d verschidden Spiller hun gesongen seit der leschter Reinitialisatioun. \n\n Den beschten Spiller ass %1:s mat %2:d Punkten. \n Beschten Score, %4:d, gouf vun %3:s erreecht.
-
-STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d
-
-STAT_DETAIL=Statistiken
-STAT_DETAIL_WHEREAMI=Detailléiert Statistiken
-
-STAT_NEXT=Nächst Säit
-STAT_PREV=Vireg Säit
-STAT_REVERSE=Ëmkéieren
-STAT_PAGE=Säit %0:d/%1:d \n (%2:d vun %3:d %3:d Eintrachen)
-
-STAT_DESC_SCORES=Highscore
-STAT_DESC_SCORES_REVERSED=Lowscores
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=Beschten Sänger
-STAT_DESC_SINGERS_REVERSED=Schlechtesten Sänger
-STAT_FORMAT_SINGERS=%0:s \n Duerchschnëttlech Punktenzuel: %1:d
-
-STAT_DESC_SONGS=Beléifsten Lidder
-STAT_DESC_SONGS_REVERSED=Onbeléifsten Lidder
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx gesongen
-
-STAT_DESC_BANDS=Beléifsten Bands
-STAT_DESC_BANDS_REVERSED=Onbeléifsten Bands
-STAT_FORMAT_BANDS=%0:s \n Lidder gesongen: %1:d
-
-MSG_ERROR_TITLE=Feeler
-MSG_QUESTION_TITLE=Bestätegung
-MSG_QUIT_USDX=UltraStar verloossen?
-MSG_END_PARTY=Party-Modus verloossen?
-ERROR_NO_SONGS=Keng Lidder.
-ERROR_NO_PLUGINS=Keen Plugin.
-ERROR_CORRUPT_SONG=Lidd kann een net lueden.
-ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Lidd kann een net lueden: Datei gouf net fond
-ERROR_CORRUPT_SONG_NO_NOTES=Lidd kann een net lueden: Et goufen keng Nouten fond
-ERROR_CORRUPT_SONG_NO_BREAKS=Lidd kann een net lueden: Et goufen keen Saazwiessel fond
-ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Lidd kann een net lueden: Feeler beim Parzen vun der Zeil %0:d
\ No newline at end of file +[Text] +OPTION_VALUE_CATALAN=Katalanesch +OPTION_VALUE_CROATIAN=Kroatesch +OPTION_VALUE_CZECH=Tschechesch +;TODO: OPTION_VALUE_DANISH=Danish +OPTION_VALUE_DUTCH=Nidderlännesch +OPTION_VALUE_ENGLISH=Englesch +OPTION_VALUE_EUSKARA=Euskaresch +OPTION_VALUE_FINNISH=Finnesch +OPTION_VALUE_FRENCH=Franséisch +OPTION_VALUE_GERMAN=Däitsch +OPTION_VALUE_GREEK=Griichesch +OPTION_VALUE_HUNGARIAN=Ungaresch +OPTION_VALUE_ICELANDIC=Islännesch +OPTION_VALUE_ITALIAN=Italienesch +OPTION_VALUE_JAPANESE=Japanesch +OPTION_VALUE_LUXEMBOURGISH=Lëtzebuergesch +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +OPTION_VALUE_PORTUGUESE=Portugisesch +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +OPTION_VALUE_SPANISH=Spuenesch +OPTION_VALUE_SWEDISH=Schwedesch + +OPTION_VALUE_EASY=Einfach +OPTION_VALUE_MEDIUM=Mëttel +OPTION_VALUE_HARD=Schwéier + +OPTION_VALUE_ON=Un +OPTION_VALUE_OFF=Aus + +OPTION_VALUE_EDITION=Editioun +OPTION_VALUE_GENRE=Genre +OPTION_VALUE_LANGUAGE=Sprooch +OPTION_VALUE_FOLDER=Ordner +OPTION_VALUE_TITLE=Titel +OPTION_VALUE_ARTIST=Kënschtler +OPTION_VALUE_TITLE2=Titel2 +OPTION_VALUE_ARTIST2=Kënschtler2 + +OPTION_VALUE_WHENNOVIDEO=Wa kee Video + +OPTION_VALUE_SMALL=Kleng +OPTION_VALUE_BIG=Grouss + +OPTION_VALUE_HALF=Hallef +OPTION_VALUE_FULL_VID=Voll (Video) +OPTION_VALUE_FULL_VID_BG=Voll (HG & Video) + +OPTION_VALUE_AUTO=Automatesch +OPTION_VALUE_SEC=Sekonn +OPTION_VALUE_SECS=Sekonnen + +OPTION_VALUE_PLAIN=Klassesch +OPTION_VALUE_OLINE1=Konturen +OPTION_VALUE_OLINE2=Déck + +OPTION_VALUE_SIMPLE=Silben +OPTION_VALUE_ZOOM=Vergréisseren +OPTION_VALUE_SLIDE=Rutschen +OPTION_VALUE_BALL=Ball +OPTION_VALUE_SHIFT=Hopsen + +OPTION_VALUE_EURO=Europäesch +OPTION_VALUE_JAPAN=Japanesch +OPTION_VALUE_AMERICAN=Amerikanesch + +OPTION_VALUE_BLUE=Blo +OPTION_VALUE_GREEN=Gréng +OPTION_VALUE_PINK=Rosa +OPTION_VALUE_RED=Rout +OPTION_VALUE_VIOLET=Violett +OPTION_VALUE_ORANGE=Orange +OPTION_VALUE_YELLOW=Giel +OPTION_VALUE_BROWN=Brong +OPTION_VALUE_BLACK=Schwaarz + +OPTION_VALUE_SING=Sangen +OPTION_VALUE_SELECT_PLAYERS=Spiller auswielen +OPTION_VALUE_OPEN_MENU=Menü opmaachen + +OPTION_VALUE_HARDWARE_CURSOR=Hardware Zeiger +OPTION_VALUE_SOFTWARE_CURSOR=Software Zeiger + +SING_LOADING=Lueden... + +SING_CHOOSE_MODE=Wielt e Modus aus +SING_SING=Sangen +SING_SING_DESC=Sangt Solo + +SING_MULTI=Party +SING_MULTI_DESC=Schmäisst eng Party + +SING_TOOLS=Geschir + +SING_STATS=Statistiken +SING_STATS_DESC=Kuckt Statistiken un + +SING_EDITOR=Editor +SING_EDITOR_DESC=Erstellt Är eege Lidder + +SING_GAME_OPTIONS=Optiounen +SING_GAME_OPTIONS_DESC=Ännert d'Astellunge vum Spill + +SING_EXIT=Verloossen +SING_EXIT_DESC=Spill verloossen + +SING_OPTIONS=Optiounen +SING_OPTIONS_DESC=Ännert d'Astellungen +SING_OPTIONS_WHEREAMI=Optiounen + +SING_OPTIONS_GAME=Spill +SING_OPTIONS_GRAPHICS=Graphik +SING_OPTIONS_SOUND=Toun +SING_OPTIONS_LYRICS=Lyric +SING_OPTIONS_THEMES=Design +SING_OPTIONS_RECORD=Mikro +SING_OPTIONS_ADVANCED=Erweidert +SING_OPTIONS_EXIT=Zeréck + +SING_OPTIONS_GAME_WHEREAMI=Spilloptiounen +SING_OPTIONS_GAME_DESC=Spillastellungen +SING_OPTIONS_GAME_PLAYERS=Spiller +SING_OPTIONS_GAME_DIFFICULTY=Schwieregkeet +SING_OPTIONS_GAME_LANGUAGE=Sprooch +SING_OPTIONS_GAME_TABS=Ordner +SING_OPTIONS_GAME_SORTING=Zortéieren no +SING_OPTIONS_GAME_DEBUG=Debug + +SING_OPTIONS_GRAPHICS_WHEREAMI=Graphikoptiounen +SING_OPTIONS_GRAPHICS_DESC=Graphikastellungen +SING_OPTIONS_GRAPHICS_RESOLUTION=Ofléisung +SING_OPTIONS_GRAPHICS_FULLSCREEN=Vollbild +SING_OPTIONS_GRAPHICS_DEPTH=Faarfdéift +SING_OPTIONS_GRAPHICS_VISUALIZER=Visualiséierung +SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oszilloskop +SING_OPTIONS_GRAPHICS_LINEBONUS=Sazbonus +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videogréisst + +SING_OPTIONS_SOUND_WHEREAMI=Tounoptiounen +SING_OPTIONS_SOUND_DESC=Tounastellungen +SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikro lauschteren +SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Hannergrondmusik +SING_OPTIONS_SOUND_MIC_BOOST=Mikro-Unhiewung +SING_OPTIONS_SOUND_CLICK_ASSIST=Click-Assistent +SING_OPTIONS_SOUND_BEAT_CLICK=Metronom +SING_OPTIONS_SOUND_THRESHOLD=Rauschënnerdrëck. +SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=2-Spiller-Modus +SING_OPTIONS_SOUND_PREVIEWVOLUME=Iwwerbléck Lautst. +SING_OPTIONS_SOUND_PREVIEWFADING=Iwwerbléck Fading + +SING_OPTIONS_LYRICS_WHEREAMI=Lyricsoptiounen +SING_OPTIONS_LYRICS_DESC=Lyricsastellungen +SING_OPTIONS_LYRICS_FONT=Schrëftart +SING_OPTIONS_LYRICS_EFFECT=Effekt +SING_OPTIONS_LYRICS_SOLMIZATION=Solmisatioun +SING_OPTIONS_LYRICS_NOTELINES=Noutelinien + +SING_OPTIONS_THEMES_WHEREAMI=Designoptiounen +SING_OPTIONS_THEMES_DESC=Designastellungen +SING_OPTIONS_THEMES_THEME=Design +SING_OPTIONS_THEMES_SKIN=Skin +SING_OPTIONS_THEMES_COLOR=Faarf + +SING_OPTIONS_RECORD_WHEREAMI=Opzeechnungsoptiounen +SING_OPTIONS_RECORD_DESC=Mikrofonastellungen +SING_OPTIONS_RECORD_CARD=Soundkaart +SING_OPTIONS_RECORD_INPUT=Agank +SING_OPTIONS_RECORD_CHANNEL=Kanal + +SING_OPTIONS_ADVANCED_WHEREAMI=Erweidert Optiounen +SING_OPTIONS_ADVANCED_DESC=Erweidert Astellungen +SING_OPTIONS_ADVANCED_EFFECTSING=Sangeffekt +SING_OPTIONS_ADVANCED_SCREENFADE=Bildschierm-Faden +SING_OPTIONS_ADVANCED_LOADANIMATION=Lued-Animatioun +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sécherheetsfro +SING_OPTIONS_ADVANCED_LINEBONUS=Sazbonus +SING_OPTIONS_ADVANCED_ONSONGCLICK=No Liddauswiel +SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Partymenü + +SING_EDIT=Editor +SING_EDIT_MENU_DESCRIPTION=Erstellt Är eege Lidder + +SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Midi/Kar Datei als Text exportéieren +SING_EDIT_BUTTON_DESCRIPTION_EXIT=Zeréck +SING_EDIT_BUTTON_CONVERT=Importéieren +SING_EDIT_BUTTON_EXIT=Zeréck + +SING_EDIT_NAVIGATE=Navigéieren +SING_EDIT_SELECT=Auswielen +SING_EDIT_EXIT=Zeréck + +SING_LEGEND_SELECT=Auswielen +SING_LEGEND_NAVIGATE=Navigéieren +SING_LEGEND_CONTINUE=Weider +SING_LEGEND_ESC=Zeréck + +SING_PLAYER_DESC=Gitt de Numm an +SING_PLAYER_WHEREAMI=Numm vum Spiller +SING_PLAYER_ENTER_NAME=Änneren + +SING_DIFFICULTY_DESC=Gräift e Schwieregkeetsgrad eraus +SING_DIFFICULTY_WHEREAMI=Schwieregkeetsgrad +SING_DIFFICULTY_CONTINUE=Weider +SING_EASY=Einfach +SING_MEDIUM=Mëttel +SING_HARD=Schwéier + +SING_SONG_SELECTION_DESC=Sicht e Lidd eraus +SING_SONG_SELECTION_WHEREAMI=Liddauswiel +SING_SONG_SELECTION_GOTO=Erreechen +SING_SONG_SELECTION=Liddauswiel +SING_SONG_SELECTION_MENU=Menü +SING_SONG_SELECTION_PLAYLIST=Playlist +SING_SONGS_IN_CAT=Lidder +PLAYLIST_CATTEXT=Playlist: %s + +SING_TIME=ZÄIT +SING_TOTAL=Am Ganzen +SING_MODE=Sangmodus +SING_NOTES=Nouten +SING_GOLDEN_NOTES=Goldeg Nouten +SING_PHRASE_BONUS=Sazbonus + +SING_MENU=Haaptmenü + +SONG_SCORE=Punkten +SONG_SCORE_WHEREAMI=Punkten + +SING_SCORE_TONE_DEAF=Lusch +SING_SCORE_AMATEUR=Ufänger +SING_SCORE_WANNABE=Bretzkëscht +SING_SCORE_HOPEFUL=Fortgeschrëtten +SING_SCORE_RISING_STAR=Stäerchen +SING_SCORE_LEAD_SINGER=Sänger +SING_SCORE_SUPERSTAR=Superstar +SING_SCORE_ULTRASTAR=Ultrastar + +SING_TOP_5_CHARTS=Top 5 +SING_TOP_5_CHARTS_WHEREAMI=Bescht Spiller +SING_TOP_5_CHARTS_CONTINUE=Weider +SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=Schwieregkeetsgrad + +POPUP_PERFECT=Perfekt! +POPUP_AWESOME=Chill! +POPUP_GREAT=Gäil! +POPUP_GOOD=Gutt! +POPUP_NOTBAD=Net schlecht +POPUP_BAD=Bouh! +POPUP_POOR=Schlecht! +POPUP_AWFUL=Schäiss! + +IMPLODE_GLUE1=, +IMPLODE_GLUE2= an + +SONG_MENU_NAME_MAIN=Menü +SONG_MENU_PLAY=Sangen +SONG_MENU_CHANGEPLAYERS=Spiller tauschen +SONG_MENU_EDIT=Editor +SONG_MENU_MODI=E Modus sangen +SONG_MENU_CANCEL=Offbriechen + +SONG_MENU_NAME_PLAYLIST=Menü +SONG_MENU_PLAYLIST_ADD=Lidd bäifügen +SONG_MENU_PLAYLIST_DEL=Lidd läschen + +SONG_MENU_NAME_PLAYLIST_ADD=Lidd bäifügen +SONG_MENU_PLAYLIST_ADD_NEW=Bei enger neier Playlist +SONG_MENU_PLAYLIST_ADD_EXISTING=Bäifüge bei d'Playlist +SONG_MENU_PLAYLIST_NOEXISTING=Keng Playlist fonnt + +SONG_MENU_NAME_PLAYLIST_NEW=Nei Playlist +SONG_MENU_PLAYLIST_NEW_CREATE=Erstellen +SONG_MENU_PLAYLIST_NEW_UNNAMED=Ouni-Numm + +SONG_MENU_NAME_PLAYLIST_DELITEM=Wierklech läschen? +SONG_MENU_YES=Jo +SONG_MENU_NO=Nee + +SONG_MENU_NAME_PLAYLIST_LOAD=Playlist wielen +SONG_MENU_PLAYLIST_LOAD=Opmaachen +SONG_MENU_PLAYLIST_DELCURRENT=Aktuell Playlist läschen + +SONG_MENU_NAME_PLAYLIST_DEL=Playlist läschen? + +SONG_MENU_NAME_PARTY_MAIN=Partymenü +SONG_MENU_JOKER=Joker + +SONG_MENU_NAME_PARTY_JOKER=Joker asetzen + +SONG_JUMPTO_DESC=Sichen no +SONG_JUMPTO_TYPE_DESC=Sichen no: +SONG_JUMPTO_TYPE1=Alles +SONG_JUMPTO_TYPE2=Titel +SONG_JUMPTO_TYPE3=Kënschtler +SONG_JUMPTO_SONGSFOUND=%d Lidd(er) fonnt +SONG_JUMPTO_NOSONGSFOUND=Kee Lidd fonnt +SONG_JUMPTO_HELP=Sichtext aginn +SONG_JUMPTO_CATTEXT=Sichen no: %s + +PARTY_MODE=Partymodus +PARTY_DIFFICULTY=Schwieregkeet +PARTY_PLAYLIST=Playlist +PARTY_PLAYLIST_ALL=All Lidder +PARTY_PLAYLIST_CATEGORY=Ordner +PARTY_PLAYLIST_PLAYLIST=Playlist +PARTY_TEAMS=Gruppenunzuel +PARTY_TEAMS_PLAYER1=Spillerunzuel +PARTY_TEAMS_PLAYER2=Spillerunzuel +PARTY_TEAMS_PLAYER3=Spillerunzuel + +PARTY_LEGEND_CONTINUE=Weider + +PARTY_OPTIONS_DESC=Astellunge fir de Partymodus +PARTY_OPTIONS_WHEREAMI=Partymodus: Optiounen + +PARTY_PLAYER_DESC=Tippt d'Nimm vun de Spiller an Gruppen an +PARTY_PLAYER_WHEREAMI=Partymodus: Gruppen +PARTY_PLAYER_ENTER_NAME=Änneren + + +PARTY_ROUNDS_DESC= Wielt d'Modi +PARTY_ROUNDS_WHEREAMI=Partymodus: Ronnen +PARTY_ROUNDS_LEGEND_CONTINUE=Party ufänken +PARTY_ROUNDCOUNT=Unzuel vu Ronnen +PARTY_SELECTMODE1=1. Ronn +PARTY_SELECTMODE2=2. Ronn +PARTY_SELECTMODE3=3. Ronn +PARTY_SELECTMODE4=4. Ronn +PARTY_SELECTMODE5=5. Ronn +PARTY_SELECTMODE6=6. Ronn +PARTY_SELECTMODE7=7. Ronn + +PARTY_ROUND_DESC=Déi nächst Spiller un är Mikroen! +PARTY_ROUND_WHEREAMI=Partymodus: Nächst Ronn +PARTY_ROUND_LEGEND_CONTINUE=Ronn ufänken + +PARTY_SONG_WHEREAMI=Partymodus: Liddauswiel +PARTY_SONG_LEGEND_CONTINUE=Sangen +PARTY_SONG_MENU=Partymenü + +PARTY_SCORE_DESC=Punkten vun dëser Ronn +PARTY_SCORE_WHEREAMI=Partymodus: Punkten + +PARTY_WIN_DESC=Gewënner vum Partyspill +PARTY_WIN_WHEREAMI=Partymodus: Gewënner +PARTY_WIN_LEGEND_CONTINUE=Zeréck am Haaptmenü + +PARTY_ROUND=Ronn +PARTY_ROUND_WINNER=Gewënner +PARTY_NOTPLAYEDYET=- +PARTY_NOBODY=Keen +NEXT_ROUND=Nächst Ronn: + +PARTY_DISMISSED=Verluer! +PARTY_SCORE_WINS=%s +PARTY_SCORE_WINS2=huet gewonn! + +MODE_RANDOM_NAME=Zoufällege Modus +MODE_RANDOM_DESC=E Modus gëtt zoufälleg gewielt. + +MODE_HDL_NAME=Balken halen +MODE_HDL_DESC=Halt d'Bewäertung bis beim ugewisene Beräich. + +MODE_5000POINTS_NAME=Bis 5000 +MODE_5000POINTS_DESC=Wien als éischt 5000 Punkten huet, gewënnt. + +MODE_DUEL_NAME=Duell +MODE_DUEL_DESC=Wien déi meeschte Punkten huet gewënnt. + +MODE_TEAMDUEL_NAME=Teamsangen +MODE_TEAMDUEL_DESC=Gëft de Mikro weider! + +MODE_BLIND_NAME=Blann Modus +MODE_BLIND_DESC=Erreecht blann déi héchst Punktezuel. + +STAT_MAIN=Statistiken +STAT_MAIN_DESC=Allgemeng +STAT_MAIN_WHEREAMI=Statistiken + +STAT_OVERVIEW_INTRO=Statistike vun %0:s \n Lescht Reinitialisatioun den %1:.2d.%2:.2d.%3:d +STAT_OVERVIEW_SONG=Et ginn %0:d Lidder (%3:d mat Video). Dovunner goufen op mannst %1:d scho gesongen an %2:d nach net. \n\n Dat meescht gesongend Lidd ass %5:s vun %4:s. +STAT_OVERVIEW_PLAYER=%0:d verschidde Spiller hunn gesonge säit der leschter Reinitialisatioun. \n\n De beschte Spiller ass %1:s mat %2:d Punkten. Mat %4:d Punkten huet %3:s den Highscore. + +STAT_FORMAT_DATE=%0:.2d.%1:.2d.%2:d + +STAT_DETAIL=Statistiken +STAT_DETAIL_WHEREAMI=Detailléiert Statistiken + +STAT_NEXT=Nächst Säit +STAT_PREV=Vireg Säit +STAT_REVERSE=Ëmkéieren +STAT_PAGE=Säit %0:d/%1:d \n (%2:d Antrag vun %3:d %3:d ) + +STAT_DESC_SCORES=Highscore +STAT_DESC_SCORES_REVERSED=Schlechtst Punkten +STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] %5:s \n (%3:s - %4:s) + +STAT_DESC_SINGERS=Beschte Sänger +STAT_DESC_SINGERS_REVERSED=Schlechtst Sänger +STAT_FORMAT_SINGERS=%0:s \n Duerchschnëttlech Punktenzuel: %1:d + +STAT_DESC_SONGS=Lieblings Lidder +STAT_DESC_SONGS_REVERSED=Onbeléiftsten Lidder +STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx gesongen + +STAT_DESC_BANDS=Lieblings Band +STAT_DESC_BANDS_REVERSED=Onbeléiftsten Band +STAT_FORMAT_BANDS=%0:s \n Lidder gesongen: %1:d + +SCREENSHOT_SAVED=Screenshot ass gespäichert. +SCREENSHOT_FAILED=Screenshot kann net gespäichert ginn. + +INFO_FILE_SAVED=Datei ass gespäichert. +ERROR_SAVE_FILE_FAILED=Datei kann net gespäichert ginn. +ERROR_FILE_NOT_FOUND=Datei net fonnt + +ENCODING_ERROR_ASK_FOR_UTF8=Ännerunge konnten net an der aktueller Kodéierung geséchert ginn. Op UTF-8 konvertéieren? +EDITOR_ERROR_NO_TRACK_SELECTED=Keng Spuer ausgewielt + +MSG_ERROR_TITLE=Feeler +MSG_INFO_TITLE=Informatioun +MSG_QUESTION_TITLE=Bestätegung +MSG_QUIT_USDX=UltraStar wierklech verloossen? +MSG_END_PARTY=Party wierklech verloossen? + +ERROR_NO_SONGS=Keng Lidder fonnt +ERROR_NO_PLUGINS=Kee Plugin fonnt +ERROR_NO_MODES_FOR_CURRENT_SETUP=Et gi keng Modi fir déi aktuell Spiller- an/oder Gruppenastellungen. +ERROR_CAN_NOT_START_PARTY=E Fehler ass beim Starte vum Partyspill opgetrueden. +ERROR_CORRUPT_SONG=Lidd gëtt net gelueden. +ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Lidd gëtt net gelueden: Datei gouf net fonnt. +ERROR_CORRUPT_SONG_NO_NOTES=Lidd gëtt net gelueden: Et goufe keng Noute fonnt. +ERROR_CORRUPT_SONG_NO_BREAKS=Lidd gëtt net gelueden: Et goufe keng Saazwiessel fonnt. +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Lidd gëtt net gelueden: Feeler beim Parze vun der Zeil %0:d +ERROR_NO_EDITOR=Keen Editor fonnt +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Wéi oft gesonge matzielen diff --git a/us_maker_edition/game/languages/old/Norwegian.ini b/us_maker_edition/game/languages/Norwegian.ini index ddd97322..0e36ca3c 100644 --- a/us_maker_edition/game/languages/old/Norwegian.ini +++ b/us_maker_edition/game/languages/Norwegian.ini @@ -1,30 +1,116 @@ -[Text] +[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor + SING_LOADING=Laster... - + SING_CHOOSE_MODE=velg modus SING_SING=syng SING_SING_DESC=hurtigspill: syng solo eller duett - + SING_MULTI=party SING_MULTI_DESC=syng i party-modus - -SING_TOOLS=verktøy - + +SING_TOOLS=verktøy + SING_STATS=statistikk SING_STATS_DESC=vis statistikk - + SING_EDITOR=editor SING_EDITOR_DESC=lag dine egne sanger - + SING_GAME_OPTIONS=spillinnstillinger SING_GAME_OPTIONS_DESC=endre spillinstillinger + SING_EXIT=avslutt SING_EXIT_DESC=avslutt spillet - + SING_OPTIONS=innstillinger SING_OPTIONS_DESC=endre innstillinger SING_OPTIONS_WHEREAMI=Innstillinger - + SING_OPTIONS_GAME=spill SING_OPTIONS_GRAPHICS=grafikk SING_OPTIONS_SOUND=lyd @@ -33,27 +119,30 @@ SING_OPTIONS_THEMES=utseende SING_OPTIONS_RECORD=opptak SING_OPTIONS_ADVANCED=avansert SING_OPTIONS_EXIT=tilbake - + SING_OPTIONS_GAME_WHEREAMI=Innstillinger Spill SING_OPTIONS_GAME_DESC=hovedspillinnstillinger SING_OPTIONS_GAME_PLAYERS=Spillere SING_OPTIONS_GAME_DIFFICULTY=Vanskelighet -SING_OPTIONS_GAME_LANGUAGE=Språk +SING_OPTIONS_GAME_LANGUAGE=SprÃ¥k SING_OPTIONS_GAME_TABS=Mappeinndeling SING_OPTIONS_GAME_SORTING=Sortering -SING_OPTIONS_GAME_DEBUG=Feilsøking - +SING_OPTIONS_GAME_DEBUG=Feilsøking + SING_OPTIONS_GRAPHICS_WHEREAMI=Innstillinger Grafikk SING_OPTIONS_GRAPHICS_DESC=Grafiske innstillinger -SING_OPTIONS_GRAPHICS_RESOLUTION=Oppløsning +SING_OPTIONS_GRAPHICS_RESOLUTION=Oppløsning SING_OPTIONS_GRAPHICS_FULLSCREEN=Fullskjerm SING_OPTIONS_GRAPHICS_DEPTH=Fargedybde +;TODO: SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloskop SING_OPTIONS_GRAPHICS_LINEBONUS=Linjebonus -SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Filmstørrelse - +SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Filmstørrelse + SING_OPTIONS_SOUND_WHEREAMI=Innstillinger Lyd SING_OPTIONS_SOUND_DESC=lydinnstillinger +;TODO: SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback +;TODO: SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Background music SING_OPTIONS_SOUND_MIC_BOOST=Mikrofon-gain SING_OPTIONS_SOUND_CLICK_ASSIST=Klikke-assistanse SING_OPTIONS_SOUND_BEAT_CLICK=Beat-klikk @@ -61,237 +150,294 @@ SING_OPTIONS_SOUND_THRESHOLD=Toleransegrense SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tospiller-modus SING_OPTIONS_SOUND_PREVIEWVOLUME=Preview-volum SING_OPTIONS_SOUND_PREVIEWFADING=Preview-fading - + SING_OPTIONS_LYRICS_WHEREAMI=Innstillinger Tekst SING_OPTIONS_LYRICS_DESC=tekstinnstillinger SING_OPTIONS_LYRICS_FONT=Fonter SING_OPTIONS_LYRICS_EFFECT=Effekter SING_OPTIONS_LYRICS_SOLMIZATION=Solmisasjon - +;TODO: SING_OPTIONS_LYRICS_NOTELINES=Staves + SING_OPTIONS_THEMES_WHEREAMI=Innstillinger Utseende SING_OPTIONS_THEMES_DESC=tema og skin-innstillinger SING_OPTIONS_THEMES_THEME=Tema SING_OPTIONS_THEMES_SKIN=Skin SING_OPTIONS_THEMES_COLOR=Farge - + SING_OPTIONS_RECORD_WHEREAMI=Innstillinger Opptak SING_OPTIONS_RECORD_DESC=mikrofoninnstillinger SING_OPTIONS_RECORD_CARD=Lydkort SING_OPTIONS_RECORD_INPUT=Input SING_OPTIONS_RECORD_CHANNEL=Kanal - + SING_OPTIONS_ADVANCED_WHEREAMI=Innstillinger Avansert SING_OPTIONS_ADVANCED_DESC=avanserte innstillinger SING_OPTIONS_ADVANCED_EFFECTSING=Sangeffekter SING_OPTIONS_ADVANCED_SCREENFADE=Skjermfading SING_OPTIONS_ADVANCED_LOADANIMATION=Animasjonslasting -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sikkerhetsspørsmål +SING_OPTIONS_ADVANCED_ASKBEFOREDEL=SikkerhetsspørsmÃ¥l SING_OPTIONS_ADVANCED_LINEBONUS=Linjebonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Etter sang: SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto partymeny - + +;TODO: SING_EDIT=Editor +;TODO: SING_EDIT_MENU_DESCRIPTION=create your own song + +;TODO: SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Import text from midi file +;TODO: SING_EDIT_BUTTON_DESCRIPTION_EXIT=back +;TODO: SING_EDIT_BUTTON_CONVERT=Import +;TODO: SING_EDIT_BUTTON_EXIT=back + +;TODO: SING_EDIT_NAVIGATE=navigate +;TODO: SING_EDIT_SELECT=select +;TODO: SING_EDIT_EXIT=back + SING_LEGEND_SELECT=velg SING_LEGEND_NAVIGATE=naviger SING_LEGEND_CONTINUE=fortsett SING_LEGEND_ESC=tilbake - + SING_PLAYER_DESC=velg spillernavn SING_PLAYER_WHEREAMI=Spillernavn SING_PLAYER_ENTER_NAME=velg navn - + SING_DIFFICULTY_DESC=velg vanskelighetsgrad SING_DIFFICULTY_WHEREAMI=Vanskelighet SING_DIFFICULTY_CONTINUE=til sangvalg SING_EASY=Lett SING_MEDIUM=Moderat SING_HARD=Vanskelig - + SING_SONG_SELECTION_DESC=velg sang SING_SONG_SELECTION_WHEREAMI=Sangvalg -SING_SONG_SELECTION_GOTO=gå til .. +SING_SONG_SELECTION_GOTO=gÃ¥ til .. SING_SONG_SELECTION=Sangvalg SING_SONG_SELECTION_MENU=meny SING_SONG_SELECTION_PLAYLIST=spilleliste SING_SONGS_IN_CAT=Sanger PLAYLIST_CATTEXT=Spilleliste: %s - + SING_TIME=TID SING_TOTAL=total SING_MODE=syng solo SING_NOTES=toner SING_GOLDEN_NOTES=gyldne noter SING_PHRASE_BONUS=linjebonus - + SING_MENU=Hovedmeny - + SONG_SCORE=sangscore SONG_SCORE_WHEREAMI=Score - -SING_SCORE_TONE_DEAF=Tonedøv -SING_SCORE_AMATEUR=Amatør + +SING_SCORE_TONE_DEAF=Tonedøv +SING_SCORE_AMATEUR=Amatør +;TODO: SING_SCORE_WANNABE=Wannabe +;TODO: SING_SCORE_HOPEFUL=Hopeful SING_SCORE_RISING_STAR=Stigende stjerne SING_SCORE_LEAD_SINGER=Toppvokalist -SING_SCORE_HIT_ARTIST=Hitartist SING_SCORE_SUPERSTAR=Superstjerne SING_SCORE_ULTRASTAR=Ultrastjerne - + SING_TOP_5_CHARTS=topp 5 spillere SING_TOP_5_CHARTS_WHEREAMI=topp 5 SING_TOP_5_CHARTS_CONTINUE=til sangvalg - +;TODO: SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty + POPUP_PERFECT=perfekt! POPUP_AWESOME=fantastisk! POPUP_GREAT=kjempebra! POPUP_GOOD=bra! POPUP_NOTBAD=brukbart! -POPUP_BAD=dårlig! +POPUP_BAD=dÃ¥rlig! POPUP_POOR=elendig! POPUP_AWFUL=grusomt! - + IMPLODE_GLUE1=, IMPLODE_GLUE2= og - + SONG_MENU_NAME_MAIN=sangmeny SONG_MENU_PLAY=Syng SONG_MENU_CHANGEPLAYERS=Endre spillere SONG_MENU_EDIT=Endre SONG_MENU_MODI=Syng en modus SONG_MENU_CANCEL=AVbryt - + SONG_MENU_NAME_PLAYLIST=Sangmeny SONG_MENU_PLAYLIST_ADD=Legg til sang SONG_MENU_PLAYLIST_DEL=Ta bort sang - + SONG_MENU_NAME_PLAYLIST_ADD=Legg til sang SONG_MENU_PLAYLIST_ADD_NEW=til ny spilleliste SONG_MENU_PLAYLIST_ADD_EXISTING=til eksisterende spilleliste SONG_MENU_PLAYLIST_NOEXISTING=ingen spilleliste eksisterer - + SONG_MENU_NAME_PLAYLIST_NEW=Ny spilleliste SONG_MENU_PLAYLIST_NEW_CREATE=Opprett SONG_MENU_PLAYLIST_NEW_UNNAMED=Uten navn - + SONG_MENU_NAME_PLAYLIST_DELITEM=Virkelig slette? SONG_MENU_YES=Ja SONG_MENU_NO=Nei - -SONG_MENU_NAME_PLAYLIST_LOAD=Åpne spilleliste -SONG_MENU_PLAYLIST_LOAD=åpne -SONG_MENU_PLAYLIST_DELCURRENT=slett nåværende spilleliste - + +SONG_MENU_NAME_PLAYLIST_LOAD=Ã…pne spilleliste +SONG_MENU_PLAYLIST_LOAD=Ã¥pne +SONG_MENU_PLAYLIST_DELCURRENT=slett nÃ¥værende spilleliste + SONG_MENU_NAME_PLAYLIST_DEL=Slett spilleliste? - + SONG_MENU_NAME_PARTY_MAIN=Partymeny SONG_MENU_JOKER=Joker - + SONG_MENU_NAME_PARTY_JOKER=bruk joker - -SONG_JUMPTO_DESC=søk etter sang -SONG_JUMPTO_TYPE_DESC=Søk etter: + +SONG_JUMPTO_DESC=søk etter sang +SONG_JUMPTO_TYPE_DESC=Søk etter: SONG_JUMPTO_TYPE1=Alt SONG_JUMPTO_TYPE2=Tittel SONG_JUMPTO_TYPE3=Artist SONG_JUMPTO_SONGSFOUND=%d Sang(er) funnet SONG_JUMPTO_NOSONGSFOUND=Ingen funnet -SONG_JUMPTO_HELP=Skriv inn tekst å lete etter -SONG_JUMPTO_CATTEXT=Søk etter: %s - +SONG_JUMPTO_HELP=Skriv inn tekst Ã¥ lete etter +SONG_JUMPTO_CATTEXT=Søk etter: %s + PARTY_MODE=Partymodus PARTY_DIFFICULTY=Vanskelighetsgrad PARTY_PLAYLIST=Spilleliste-modus PARTY_PLAYLIST_ALL=Alle sanger PARTY_PLAYLIST_CATEGORY=Mappe PARTY_PLAYLIST_PLAYLIST=Spillelist -PARTY_ROUNDS=Runder PARTY_TEAMS=Lag PARTY_TEAMS_PLAYER1=Spiller Lag1 PARTY_TEAMS_PLAYER2=Spiller Lag2 PARTY_TEAMS_PLAYER3=Spiller Lag3 - + PARTY_LEGEND_CONTINUE=Fortsett - + PARTY_OPTIONS_DESC=Innstillinger for party-spillet PARTY_OPTIONS_WHEREAMI=Party-innstillinger - + PARTY_PLAYER_DESC=skriv spiller- og lagnavn! PARTY_PLAYER_WHEREAMI=Party-navn PARTY_PLAYER_ENTER_NAME=skriv navn -PARTY_PLAYER_LEGEND_CONTINUE=start party-game - + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +;TODO: PARTY_ROUNDS_LEGEND_CONTINUE=start party-game +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 + PARTY_ROUND_DESC=neste spillere til mikrofonene PARTY_ROUND_WHEREAMI=Party neste runde PARTY_ROUND_LEGEND_CONTINUE=start runden - + PARTY_SONG_WHEREAMI=Party sangvalg PARTY_SONG_LEGEND_CONTINUE=syng PARTY_SONG_MENU=partymeny - + PARTY_SCORE_DESC=Siste rundes poengsum PARTY_SCORE_WHEREAMI=Partypoeng - + PARTY_WIN_DESC=vinner av partyspillet PARTY_WIN_WHEREAMI=Party-vinner PARTY_WIN_LEGEND_CONTINUE=tilbake til hovedmenyen - + PARTY_ROUND=Runde PARTY_ROUND_WINNER=Vinner -PARTY_NOTPLAYEDYET=Ikke spilt ennå +PARTY_NOTPLAYEDYET=Ikke spilt ennÃ¥ PARTY_NOBODY=ingen NEXT_ROUND=Neste runde: - + PARTY_DISMISSED=Avbrutt! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=Vinner! - -PLUGIN_HDL_NAME=Hold linja -PLUGIN_HDL_DESC=Ikke syng dårligere enn hva markøren på statuslinja viser. - -PLUGIN_UNTIL5000_NAME=Først til 5000 -PLUGIN_UNTIL5000_DESC=Førstemann til 5000 poeng vinner. - -PLUGIN_DUELL_NAME=Duell -PLUGIN_DUELL_DESC=Syng en duell - først til 10000. - -PLUGIN_BLIND_NAME=Blindemodus -PLUGIN_BLIND_DESC=Duell der notene ikke vises - + +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=Hold linja +MODE_HDL_DESC=Ikke syng dÃ¥rligere enn hva markøren pÃ¥ statuslinja viser. + +MODE_5000POINTS_NAME=Først til 5000 +MODE_5000POINTS_DESC=Førstemann til 5000 poeng vinner. + +MODE_DUEL_NAME=Duell +MODE_DUEL_DESC=Syng en duell - først til 10000. + +;TODO: MODE_TEAMDUEL_NAME=Team Duell +;TODO: MODE_TEAMDUEL_DESC=Pass The Mic! + +MODE_BLIND_NAME=Blindemodus +MODE_BLIND_DESC=Duell der notene ikke vises + STAT_MAIN=Statistikk STAT_MAIN_DESC=Hoved STAT_MAIN_WHEREAMI=Statistikk - + STAT_OVERVIEW_INTRO=%0:s Statistikk. \n Siste avslutning ved %2:.2d.%1:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d Sanger(%3:d med video), hvorav %1:d allerede har vært sunget og %2:d ennå ikke har vært sunget.\n Den mest populære sangen er %5:s av %4:s. -STAT_OVERVIEW_PLAYER=Siden den siste avlutningen var det %0:d ulike spillere.\n Den beste spilleren er %1:s med en gjennomsnitts-score på %2:d poeng.\n %3:s fikk høyeste score med %4:d poeng. - +STAT_OVERVIEW_SONG=%0:d Sanger(%3:d med video), hvorav %1:d allerede har vært sunget og %2:d ennÃ¥ ikke har vært sunget.\n Den mest populære sangen er %5:s av %4:s. +STAT_OVERVIEW_PLAYER=Siden den siste avlutningen var det %0:d ulike spillere.\n Den beste spilleren er %1:s med en gjennomsnitts-score pÃ¥ %2:d poeng.\n %3:s fikk høyeste score med %4:d poeng. + +;TODO: STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d + STAT_DETAIL=Statistikk STAT_DETAIL_WHEREAMI=Detaljert statistikk - + STAT_NEXT=Neste side STAT_PREV=Forrige side -STAT_REVERSE=Bytt rekkefølge +STAT_REVERSE=Bytt rekkefølge STAT_PAGE=Side %0:d av %1:d Sider\n (%2:d av %3:d ) - + STAT_DESC_SCORES=Toppscore STAT_DESC_SCORES_REVERSED=Bunnscore STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - + STAT_DESC_SINGERS=Beste sangere -STAT_DESC_SINGERS_REVERSED=Dårligste sangere +STAT_DESC_SINGERS_REVERSED=DÃ¥rligste sangere STAT_FORMAT_SINGERS=%0:s \n Gjennomsnitts-score: %1:d - -STAT_DESC_SONGS=Mest populære sang -STAT_DESC_SONGS_REVERSED=Minst populære sang + +STAT_DESC_SONGS=Mest populære sang +STAT_DESC_SONGS_REVERSED=Minst populære sang STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sunget - -STAT_DESC_BANDS=Mest populære artist -STAT_DESC_BANDS_REVERSED=Minst populære artist + +STAT_DESC_BANDS=Mest populære artist +STAT_DESC_BANDS_REVERSED=Minst populære artist STAT_FORMAT_BANDS=%0:s \n %1:dx Sunget - + +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Feil -MSG_QUESTION_TITLE=Spørsmål +;TODO: MSG_INFO_TITLE=Information +MSG_QUESTION_TITLE=SpørsmÃ¥l MSG_QUIT_USDX=Vil du virkelig avslutte UltraStar? MSG_END_PARTY=Vil du virkelig forlate party-modusen? + ERROR_NO_SONGS=Ingen sanger lastet ERROR_NO_PLUGINS=Ingen plug-ins lastet -ERROR_CORRUPT_SONG=Sangen kunne ikke lastes
\ No newline at end of file +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game +ERROR_CORRUPT_SONG=Sangen kunne ikke lastes +;TODO: ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found +;TODO: ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes +;TODO: ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks +;TODO: ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= +;UNUSED: SING_SCORE_HIT_ARTIST=Hitartist +;UNUSED: PARTY_ROUNDS=Runder diff --git a/us_maker_edition/game/languages/Portuguese.ini b/us_maker_edition/game/languages/Portuguese.ini index 686190bd..c78a3a5b 100644 --- a/us_maker_edition/game/languages/Portuguese.ini +++ b/us_maker_edition/game/languages/Portuguese.ini @@ -1,76 +1,85 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English +OPTION_VALUE_CATALAN=Catalão +OPTION_VALUE_CROATIAN=Croata +OPTION_VALUE_CZECH=Tcheco +OPTION_VALUE_DANISH=Dinamarquês +OPTION_VALUE_DUTCH=Holandês +OPTION_VALUE_ENGLISH=Inglês OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard +OPTION_VALUE_FINNISH=Finlandês +OPTION_VALUE_FRENCH=Francês +OPTION_VALUE_GERMAN=Alemão +OPTION_VALUE_GREEK=Grego +OPTION_VALUE_HUNGARIAN=Hungaro +OPTION_VALUE_ICELANDIC=Islandês +OPTION_VALUE_ITALIAN=Italiano +OPTION_VALUE_JAPANESE=Japonês +OPTION_VALUE_LUXEMBOURGISH=Luxemburguês +OPTION_VALUE_NORWEGIAN=Norueguês +OPTION_VALUE_POLISH=Polaco +OPTION_VALUE_PORTUGUESE=Português +OPTION_VALUE_SERBIAN=Sérvio +OPTION_VALUE_SLOVAK=Eslovaco +OPTION_VALUE_SLOVENIAN=Esloveno +OPTION_VALUE_SPANISH=Espanhol +OPTION_VALUE_SWEDISH=Sueco + +OPTION_VALUE_EASY=Fácil +OPTION_VALUE_MEDIUM=Médio +OPTION_VALUE_HARD=DifÃcil OPTION_VALUE_ON=On OPTION_VALUE_OFF=Off -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 +OPTION_VALUE_EDITION=Edição +OPTION_VALUE_GENRE=Gênero +OPTION_VALUE_LANGUAGE=Idioma +OPTION_VALUE_FOLDER=Directoria +OPTION_VALUE_TITLE=TÃtulo +OPTION_VALUE_ARTIST=Artista +OPTION_VALUE_TITLE2=TÃtulo 2 +OPTION_VALUE_ARTIST2=Artista 2 -OPTION_VALUE_WHENNOVIDEO=When No Video +OPTION_VALUE_WHENNOVIDEO=Não existir VÃdeo -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big +OPTION_VALUE_SMALL=Pequeno +OPTION_VALUE_BIG=Grande -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) +OPTION_VALUE_HALF=Parcial +OPTION_VALUE_FULL_VID=Completo (VÃdeo) +OPTION_VALUE_FULL_VID_BG=Completo (Fundo & VÃdeo) OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds +OPTION_VALUE_SEC=Segundo +OPTION_VALUE_SECS=Segundos -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 +OPTION_VALUE_PLAIN=Plano +OPTION_VALUE_OLINE1=Negrito 1 +OPTION_VALUE_OLINE2=Negrito 2 -OPTION_VALUE_SIMPLE=Simple +OPTION_VALUE_SIMPLE=Simples OPTION_VALUE_ZOOM=Zoom OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu +OPTION_VALUE_BALL=Bola +OPTION_VALUE_SHIFT=Salto + +OPTION_VALUE_EURO=Europeu +OPTION_VALUE_JAPAN=Japonês +OPTION_VALUE_AMERICAN=Americano + +OPTION_VALUE_BLUE=Azul +OPTION_VALUE_GREEN=Verde +OPTION_VALUE_PINK=Rosa +OPTION_VALUE_RED=Vermelho +OPTION_VALUE_VIOLET=Violeta +OPTION_VALUE_ORANGE=Laranja +OPTION_VALUE_YELLOW=Amarelo +OPTION_VALUE_BROWN=Castanho +OPTION_VALUE_BLACK=Preto + +OPTION_VALUE_SING=Cantar +OPTION_VALUE_SELECT_PLAYERS=Escolher Jogadores +OPTION_VALUE_OPEN_MENU=Abrir Menu OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Fade do Ecrã SING_OPTIONS_ADVANCED_LOADANIMATION=Animação SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Segurança SING_OPTIONS_ADVANCED_LINEBONUS=Linha de Bónus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Escolha da Canção SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu de Festa @@ -267,7 +275,7 @@ SONG_MENU_NAME_PLAYLIST_NEW=Nova Playlist SONG_MENU_PLAYLIST_NEW_CREATE=Criar SONG_MENU_PLAYLIST_NEW_UNNAMED=Sem nome -SONG_MENU_NAME_PLAYLIST_DEL=Apagar mesmo? +SONG_MENU_NAME_PLAYLIST_DELITEM=Deseja mesmo eliminar? SONG_MENU_YES=Sim SONG_MENU_NO=Não @@ -275,7 +283,7 @@ SONG_MENU_NAME_PLAYLIST_LOAD=Abrir Playlist SONG_MENU_PLAYLIST_LOAD=abrir SONG_MENU_PLAYLIST_DELCURRENT=apagar Playlist actual -SONG_MENU_NAME_PLAYLIST_DEL=Apagar Playlist? +SONG_MENU_NAME_PLAYLIST_DEL=Apagar mesmo? SONG_MENU_NAME_PARTY_MAIN=Menu de Festa SONG_MENU_JOKER=Joker @@ -298,7 +306,6 @@ PARTY_PLAYLIST=Modo Playlist PARTY_PLAYLIST_ALL=Todas as Canções PARTY_PLAYLIST_CATEGORY=Directório PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Rondas PARTY_TEAMS=Equipas PARTY_TEAMS_PLAYER1=Jogador Equipa1 PARTY_TEAMS_PLAYER2=Jogador Equipa2 @@ -312,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Opções de Festa PARTY_PLAYER_DESC=Inserir nomes de jogadores e equipas PARTY_PLAYER_WHEREAMI=Nomes de Festa PARTY_PLAYER_ENTER_NAME=Inserir nomes -PARTY_PLAYER_LEGEND_CONTINUE=Iniciar Festa + + +PARTY_ROUNDS_DESC=Escolha os modos que deseja jogar +PARTY_ROUNDS_WHEREAMI=Rondas da Festa +PARTY_ROUNDS_LEGEND_CONTINUE=Iniciar Festa +PARTY_ROUNDCOUNT=Nº de Rondas +PARTY_SELECTMODE1=Ronda 1 +PARTY_SELECTMODE2=Ronda 2 +PARTY_SELECTMODE3=Ronda 3 +PARTY_SELECTMODE4=Ronda 4 +PARTY_SELECTMODE5=Ronda 5 +PARTY_SELECTMODE6=Ronda 6 +PARTY_SELECTMODE7=Ronda 7 PARTY_ROUND_DESC=Jogadores seguintes para os microfones PARTY_ROUND_WHEREAMI=Ronda seguinte @@ -339,20 +358,23 @@ PARTY_DISMISSED=Dispensado! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=Ganhou! -PLUGIN_HDL_NAME=Manter a linha -PLUGIN_HDL_DESC=Não piorar o ponteiro que é mostrado na barra de pontuação +MODE_RANDOM_NAME=Modo Aleatório +MODE_RANDOM_DESC=Será escolhido um Modo Aleatóriamente + +MODE_HDL_NAME=Manter a linha +MODE_HDL_DESC=Não piorar o ponteiro que é mostrado na barra de pontuação -PLUGIN_UNTIL5000_NAME=Até 5000 -PLUGIN_UNTIL5000_DESC=Quem obter primeiro 5000 pontos ganha a partida +MODE_5000POINTS_NAME=Até 5000 +MODE_5000POINTS_DESC=Quem obter primeiro 5000 pontos ganha a partida -PLUGIN_DUELL_NAME=Duelo -PLUGIN_DUELL_DESC=Fazer um Duelo até aos 10000 pontos. +MODE_DUEL_NAME=Duelo +MODE_DUEL_DESC=Fazer um Duelo até aos 10000 pontos. -PLUGIN_TEAMDUELL_NAME=Duelo de equipa -PLUGIN_TEAMDUELL_DESC=Passa o Microfone! +MODE_TEAMDUEL_NAME=Duelo de equipa +MODE_TEAMDUEL_DESC=Passa o Microfone! -PLUGIN_BLIND_NAME=Modo Cego -PLUGIN_BLIND_DESC=Duelo sem ver as notas. +MODE_BLIND_NAME=Modo Cego +MODE_BLIND_DESC=Duelo sem ver as notas. STAT_MAIN=EstatÃsticas STAT_MAIN_DESC=Geral @@ -388,14 +410,31 @@ STAT_DESC_BANDS=Top Bandas STAT_DESC_BANDS_REVERSED=Bandas Menos Populares STAT_FORMAT_BANDS=%0:s \n %1:dx Cantaram +SCREENSHOT_SAVED=Screenshot Guardado +SCREENSHOT_FAILED=ImpossÃvel Guardar Screenshot + +INFO_FILE_SAVED=Ficheiro Guardado +ERROR_SAVE_FILE_FAILED=ImpossÃvel Guardar Ficheiro +ERROR_FILE_NOT_FOUND=Ficheiro Não Encontrado + +ENCODING_ERROR_ASK_FOR_UTF8=ImpossÃvel guardar na codificação corrente. Converter pata UTF-8? +EDITOR_ERROR_NO_TRACK_SELECTED=Nenhuma pista seleccionada + MSG_ERROR_TITLE=Erro +MSG_INFO_TITLE=Informação MSG_QUESTION_TITLE=Questão MSG_QUIT_USDX=Deseja mesmo sair do UltraStar? MSG_END_PARTY=Deseja mesmo terminar o Modo Festa? + ERROR_NO_SONGS=Nenhuma Canção lida ERROR_NO_PLUGINS=Nenhum Plugin lido +ERROR_NO_MODES_FOR_CURRENT_SETUP=Não existem modos para a corrente configuração +ERROR_CAN_NOT_START_PARTY=Erro ao iniciar o Modo Festa! ERROR_CORRUPT_SONG=Canção não pôde ser lida! ERROR_CORRUPT_SONG_FILE_NOT_FOUND=A canção não foi encontrada! ERROR_CORRUPT_SONG_NO_NOTES=A canção não tem notas! ERROR_CORRUPT_SONG_NO_BREAKS=A canção não tem quebras de linha! -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Erro durante o parsing da linha %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Erro durante o parsing da linha %0:d +ERROR_NO_EDITOR=Esta opção não está disponÃvel no Linux/Mac +ERROR_PLAYER_DEVICE_ASSIGNMENT=O Jogador %d está atribuÃdo a vários microfones. Por favor verifique as opções de gravação! +ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=O Jogador %d não está atribuÃdo a nenhum microfone. Por favor verifique as opções de gravação! diff --git a/us_maker_edition/game/languages/old/Serbian.ini b/us_maker_edition/game/languages/Serbian.ini index 1896c6de..cb440028 100644 --- a/us_maker_edition/game/languages/old/Serbian.ini +++ b/us_maker_edition/game/languages/Serbian.ini @@ -1,4 +1,89 @@ -[Text] +[Text] +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor + SING_LOADING=Ucitava se... SING_CHOOSE_MODE=izaberi mod @@ -49,12 +134,15 @@ SING_OPTIONS_GRAPHICS_DESC=graficka podesavanja SING_OPTIONS_GRAPHICS_RESOLUTION=Rezolucija SING_OPTIONS_GRAPHICS_FULLSCREEN=Pun Ekran SING_OPTIONS_GRAPHICS_DEPTH=Boje +;TODO: SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus Linija SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Velicina Videa SING_OPTIONS_SOUND_WHEREAMI=Opcije Zvuk SING_OPTIONS_SOUND_DESC=podesavanja zvuka +;TODO: SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback +;TODO: SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Background music SING_OPTIONS_SOUND_MIC_BOOST=Pojacanje mikrofona SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist SING_OPTIONS_SOUND_BEAT_CLICK=Beat click @@ -68,6 +156,7 @@ SING_OPTIONS_LYRICS_DESC=Podesavanja lirika SING_OPTIONS_LYRICS_FONT=Font SING_OPTIONS_LYRICS_EFFECT=Efekti SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacija +;TODO: SING_OPTIONS_LYRICS_NOTELINES=Staves SING_OPTIONS_THEMES_WHEREAMI=Opcije Teme SING_OPTIONS_THEMES_DESC=podesavanja teme i skina @@ -88,10 +177,21 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Pomracenje Ekrana SING_OPTIONS_ADVANCED_LOADANIMATION=Animacija Ucitavanja SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Bezbednosna Pitanja SING_OPTIONS_ADVANCED_LINEBONUS=Linijski Bonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Posle Odabira Pesme SING_OPTIONS_ADVANCED_PARTYPOPUP=Automatski Timski Meni +;TODO: SING_EDIT=Editor +;TODO: SING_EDIT_MENU_DESCRIPTION=create your own song + +;TODO: SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Import text from midi file +;TODO: SING_EDIT_BUTTON_DESCRIPTION_EXIT=back +;TODO: SING_EDIT_BUTTON_CONVERT=Import +;TODO: SING_EDIT_BUTTON_EXIT=back + +;TODO: SING_EDIT_NAVIGATE=navigate +;TODO: SING_EDIT_SELECT=select +;TODO: SING_EDIT_EXIT=back + SING_LEGEND_SELECT=izaberi SING_LEGEND_NAVIGATE=biraj SING_LEGEND_CONTINUE=nastavi @@ -131,15 +231,17 @@ SONG_SCORE_WHEREAMI=Rezultat SING_SCORE_TONE_DEAF=Antitalenat SING_SCORE_AMATEUR=Amater +;TODO: SING_SCORE_WANNABE=Wannabe +;TODO: SING_SCORE_HOPEFUL=Hopeful SING_SCORE_RISING_STAR=Zvezda U Usponu SING_SCORE_LEAD_SINGER=Solista -SING_SCORE_HIT_ARTIST=Hit Pevac SING_SCORE_SUPERSTAR=SuperZvezda SING_SCORE_ULTRASTAR=UltraZvezda SING_TOP_5_CHARTS=najboljih 5 Igraca SING_TOP_5_CHARTS_WHEREAMI=najboljih pet SING_TOP_5_CHARTS_CONTINUE=do izbora pesme +;TODO: SING_TOP_5_CHARTS_SWITCH_DIFFICULTY=switch difficulty POPUP_PERFECT=savrseno! POPUP_AWESOME=odlicno! @@ -204,7 +306,6 @@ PARTY_PLAYLIST=Mod Liste Pesama PARTY_PLAYLIST_ALL=Sve Pesme PARTY_PLAYLIST_CATEGORY=Direktorijum PARTY_PLAYLIST_PLAYLIST=Lista Pesama -PARTY_ROUNDS=Runde PARTY_TEAMS=Timovi PARTY_TEAMS_PLAYER1=Igrac Tim1 PARTY_TEAMS_PLAYER2=Igrac Tim2 @@ -218,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Timske Opcije PARTY_PLAYER_DESC=unesi imena igraca i timova! PARTY_PLAYER_WHEREAMI=Imena Timova PARTY_PLAYER_ENTER_NAME=unesi imena -PARTY_PLAYER_LEGEND_CONTINUE=zapocni timsku igru + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=zapocni timsku igru +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=sledeci igraci za mikrofonom PARTY_ROUND_WHEREAMI=Timska Sledeca Runda @@ -245,17 +358,23 @@ PARTY_DISMISSED=Otpusten! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=Pobedio! -PLUGIN_HDL_NAME=Drzi liniju -PLUGIN_HDL_DESC=Ne budi losiji nego sto ti strelica pokazuje. +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=Drzi liniju +MODE_HDL_DESC=Ne budi losiji nego sto ti strelica pokazuje. -PLUGIN_UNTIL5000_NAME=Do 5000 -PLUGIN_UNTIL5000_DESC=Ko stigne prvi do 5000 poena pobedjuje. +MODE_5000POINTS_NAME=Do 5000 +MODE_5000POINTS_DESC=Ko stigne prvi do 5000 poena pobedjuje. -PLUGIN_DUELL_NAME=Duel -PLUGIN_DUELL_DESC=Pevaj duel do 10000 poena. +MODE_DUEL_NAME=Duel +MODE_DUEL_DESC=Pevaj duel do 10000 poena. -PLUGIN_BLIND_NAME=Slepi Mod -PLUGIN_BLIND_DESC=Duel bez gledanja nota. +;TODO: MODE_TEAMDUEL_NAME=Team Duell +;TODO: MODE_TEAMDUEL_DESC=Pass The Mic! + +MODE_BLIND_NAME=Slepi Mod +MODE_BLIND_DESC=Duel bez gledanja nota. STAT_MAIN=Statistike STAT_MAIN_DESC=Generalne @@ -265,6 +384,8 @@ STAT_OVERVIEW_INTRO=%0:s Statistike. \n Poslednji reset bio je %2:.2d.%1:.2d.%3 STAT_OVERVIEW_SONG=%0:d Pesme(%3:d sa Videom), gde su %1:d vec igrane i %2:d nisu jos igrane.\n Najpopularnija pesma je %5:s sa %4:s. STAT_OVERVIEW_PLAYER=Od poslednjeg reseta bilo je %0:d razlicitih igraca.\n Najbolji igrac je %1:s sa prosecnim rezultatom od %2:d poena.\n %3:s je imao najveci rezultat sa %4:d poena. +;TODO: STAT_FORMAT_DATE=%1:.2d.%0:.2d.%2:d + STAT_DETAIL=Statistike STAT_DETAIL_WHEREAMI=Detalji Statistike @@ -289,10 +410,33 @@ STAT_DESC_BANDS=Najpopularniji Bendovi STAT_DESC_BANDS_REVERSED=Najmanje Popularni Bendovi STAT_FORMAT_BANDS=%0:s \n %1:dx Pevano +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Greska +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=Pitanje MSG_QUIT_USDX=Stvarno napustate UltraStar? MSG_END_PARTY=Stvarno napustate Timski Mod? + ERROR_NO_SONGS=Nema ucitanih pesama ERROR_NO_PLUGINS=Nema ucitanih plugin-ova -ERROR_CORRUPT_SONG=Pesma se ne moze ucitati.
\ No newline at end of file +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game +ERROR_CORRUPT_SONG=Pesma se ne moze ucitati. +;TODO: ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found +;TODO: ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes +;TODO: ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks +;TODO: ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: SING_SCORE_HIT_ARTIST=Hit Pevac +;UNUSED: PARTY_ROUNDS=Runde diff --git a/us_maker_edition/game/languages/Spanish.ini b/us_maker_edition/game/languages/Spanish.ini index c746e2e8..4c669dcf 100644 --- a/us_maker_edition/game/languages/Spanish.ini +++ b/us_maker_edition/game/languages/Spanish.ini @@ -1,79 +1,88 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English -OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard - -OPTION_VALUE_ON=On -OPTION_VALUE_OFF=Off - -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 - -OPTION_VALUE_WHENNOVIDEO=When No Video - -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big - -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) - -OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds - -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 - -OPTION_VALUE_SIMPLE=Simple -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu - -OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor -OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor SING_LOADING=Cargando... @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Desvanecimiento SING_OPTIONS_ADVANCED_LOADANIMATION=Animación de carga SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Preguntas de seguridad SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de lÃnea -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Al seleccionar canción SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto menú de grupo @@ -298,7 +306,6 @@ PARTY_PLAYLIST=Modo lista PARTY_PLAYLIST_ALL=Todas las canciones PARTY_PLAYLIST_CATEGORY=Carpeta PARTY_PLAYLIST_PLAYLIST=Lista de canciones -PARTY_ROUNDS=Rondas PARTY_TEAMS=Equipos PARTY_TEAMS_PLAYER1=Miembros del equipo 1 PARTY_TEAMS_PLAYER2=Miembros del equipo 2 @@ -312,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Opciones del modo grupo PARTY_PLAYER_DESC=¡Escribe los nombres de jugadores y equipos! PARTY_PLAYER_WHEREAMI=Nombre de los equipos PARTY_PLAYER_ENTER_NAME=Escribe los nombres -PARTY_PLAYER_LEGEND_CONTINUE=Empezar + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=Empezar +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=Siguientes jugadores PARTY_ROUND_WHEREAMI=Siguiente ronda @@ -339,20 +358,23 @@ PARTY_DISMISSED=¡Perdió! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=¡Ganó! -PLUGIN_HDL_NAME=Mantén la lÃnea -PLUGIN_HDL_DESC=No bajes tu puntuación de lo indicado en pantalla +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly -PLUGIN_UNTIL5000_NAME=Hasta 5000 -PLUGIN_UNTIL5000_DESC=Gana quien obtenga 5000 puntos. +MODE_HDL_NAME=Mantén la lÃnea +MODE_HDL_DESC=No bajes tu puntuación de lo indicado en pantalla -PLUGIN_DUELL_NAME=Duelo -PLUGIN_DUELL_DESC=Canta un duelo hasta 10000 puntos. +MODE_5000POINTS_NAME=Hasta 5000 +MODE_5000POINTS_DESC=Gana quien obtenga 5000 puntos. -PLUGIN_TEAMDUELL_NAME=Duelo de equipos -PLUGIN_TEAMDUELL_DESC=¡Pasa el micro! +MODE_DUEL_NAME=Duelo +MODE_DUEL_DESC=Canta un duelo hasta 10000 puntos. -PLUGIN_BLIND_NAME=Modo a ciegas -PLUGIN_BLIND_DESC=Duelo sin ver las notas. +MODE_TEAMDUEL_NAME=Duelo de equipos +MODE_TEAMDUEL_DESC=¡Pasa el micro! + +MODE_BLIND_NAME=Modo a ciegas +MODE_BLIND_DESC=Duelo sin ver las notas. STAT_MAIN=EstadÃsticas STAT_MAIN_DESC=General @@ -388,14 +410,32 @@ STAT_DESC_BANDS=Grupos más populares STAT_DESC_BANDS_REVERSED=Grupos menos populares STAT_FORMAT_BANDS=%0:s \n %1:dx veces cantado +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Error +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=Pregunta MSG_QUIT_USDX=¿Seguro que quieres salir? MSG_END_PARTY=¿Seguro que quieres salir del modo grupo? + ERROR_NO_SONGS=Sin canciones ERROR_NO_PLUGINS=Sin plugins +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=Imposible cargar la canción. ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Imposible cargar la canción: Archivo no encontrado ERROR_CORRUPT_SONG_NO_NOTES=Imposible cargar la canción: No se encuentran notas ERROR_CORRUPT_SONG_NO_BREAKS=Imposible cargar la canción: No se encuentran interrupciones de lÃnea -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Imposible cargar la canción: Error durante el parsing de la lÃnea %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Imposible cargar la canción: Error durante el parsing de la lÃnea %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: PARTY_ROUNDS=Rondas diff --git a/us_maker_edition/game/languages/Swedish.ini b/us_maker_edition/game/languages/Swedish.ini index 429080ef..8cd84d5f 100644 --- a/us_maker_edition/game/languages/Swedish.ini +++ b/us_maker_edition/game/languages/Swedish.ini @@ -1,79 +1,88 @@ [Text] -OPTION_VALUE_CATALAN=Catalan -OPTION_VALUE_CROATIAN=Croatian -OPTION_VALUE_DUTCH=Dutch -OPTION_VALUE_ENGLISH=English -OPTION_VALUE_EUSKARA=Euskara -OPTION_VALUE_FINNISH=Finnish -OPTION_VALUE_FRENCH=French -OPTION_VALUE_GERMAN=German -OPTION_VALUE_GREEK=Greek -OPTION_VALUE_ITALIAN=Italian -OPTION_VALUE_JAPANESE=Japanese -OPTION_VALUE_LUXEMBOURGISH=Luxembourgish -OPTION_VALUE_PORTUGUESE=Portuguese -OPTION_VALUE_SPANISH=Spanish -OPTION_VALUE_SWEDISH=Swedish - -OPTION_VALUE_EASY=Easy -OPTION_VALUE_MEDIUM=Medium -OPTION_VALUE_HARD=Hard - -OPTION_VALUE_ON=On -OPTION_VALUE_OFF=Off - -OPTION_VALUE_EDITION=Edition -OPTION_VALUE_GENRE=Genre -OPTION_VALUE_LANGUAGE=Language -OPTION_VALUE_FOLDER=Folder -OPTION_VALUE_TITLE=Title -OPTION_VALUE_ARTIST=Artist -OPTION_VALUE_TITLE2=Title2 -OPTION_VALUE_ARTIST2=Artist2 - -OPTION_VALUE_WHENNOVIDEO=When No Video - -OPTION_VALUE_SMALL=Small -OPTION_VALUE_BIG=Big - -OPTION_VALUE_HALF=Half -OPTION_VALUE_FULL_VID=Full (Video) -OPTION_VALUE_FULL_VID_BG=Full (BG & Video) - -OPTION_VALUE_AUTO=Auto -OPTION_VALUE_SEC=Second -OPTION_VALUE_SECS=Seconds - -OPTION_VALUE_PLAIN=Plain -OPTION_VALUE_OLINE1=OLine1 -OPTION_VALUE_OLINE2=OLine2 - -OPTION_VALUE_SIMPLE=Simple -OPTION_VALUE_ZOOM=Zoom -OPTION_VALUE_SLIDE=Slide -OPTION_VALUE_BALL=Ball -OPTION_VALUE_SHIFT=Shift - -OPTION_VALUE_EURO=Euro -OPTION_VALUE_JAPAN=Japan -OPTION_VALUE_AMERICAN=American - -OPTION_VALUE_BLUE=Blue -OPTION_VALUE_GREEN=Green -OPTION_VALUE_PINK=Pink -OPTION_VALUE_RED=Red -OPTION_VALUE_VIOLET=Violet -OPTION_VALUE_ORANGE=Orange -OPTION_VALUE_YELLOW=Yellow -OPTION_VALUE_BROWN=Brown -OPTION_VALUE_BLACK=Black - -OPTION_VALUE_SING=Sing -OPTION_VALUE_SELECT_PLAYERS=Select Players -OPTION_VALUE_OPEN_MENU=Open Menu - -OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor -OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor +;TODO: OPTION_VALUE_CATALAN=Catalan +;TODO: OPTION_VALUE_CROATIAN=Croatian +;TODO: OPTION_VALUE_CZECH=Czech +;TODO: OPTION_VALUE_DANISH=Danish +;TODO: OPTION_VALUE_DUTCH=Dutch +;TODO: OPTION_VALUE_ENGLISH=English +;TODO: OPTION_VALUE_EUSKARA=Euskara +;TODO: OPTION_VALUE_FINNISH=Finnish +;TODO: OPTION_VALUE_FRENCH=French +;TODO: OPTION_VALUE_GERMAN=German +;TODO: OPTION_VALUE_GREEK=Greek +;TODO: OPTION_VALUE_HUNGARIAN=Hungarian +;TODO: OPTION_VALUE_ICELANDIC=Icelandic +;TODO: OPTION_VALUE_ITALIAN=Italian +;TODO: OPTION_VALUE_JAPANESE=Japanese +;TODO: OPTION_VALUE_LUXEMBOURGISH=Luxembourgish +;TODO: OPTION_VALUE_NORWEGIAN=Norwegian +;TODO: OPTION_VALUE_POLISH=Polish +;TODO: OPTION_VALUE_PORTUGUESE=Portuguese +;TODO: OPTION_VALUE_SERBIAN=Serbian +;TODO: OPTION_VALUE_SLOVAK=Slovak +;TODO: OPTION_VALUE_SLOVENIAN=Slovenian +;TODO: OPTION_VALUE_SPANISH=Spanish +;TODO: OPTION_VALUE_SWEDISH=Swedish + +;TODO: OPTION_VALUE_EASY=Easy +;TODO: OPTION_VALUE_MEDIUM=Medium +;TODO: OPTION_VALUE_HARD=Hard + +;TODO: OPTION_VALUE_ON=On +;TODO: OPTION_VALUE_OFF=Off + +;TODO: OPTION_VALUE_EDITION=Edition +;TODO: OPTION_VALUE_GENRE=Genre +;TODO: OPTION_VALUE_LANGUAGE=Language +;TODO: OPTION_VALUE_FOLDER=Folder +;TODO: OPTION_VALUE_TITLE=Title +;TODO: OPTION_VALUE_ARTIST=Artist +;TODO: OPTION_VALUE_TITLE2=Title2 +;TODO: OPTION_VALUE_ARTIST2=Artist2 + +;TODO: OPTION_VALUE_WHENNOVIDEO=When No Video + +;TODO: OPTION_VALUE_SMALL=Small +;TODO: OPTION_VALUE_BIG=Big + +;TODO: OPTION_VALUE_HALF=Half +;TODO: OPTION_VALUE_FULL_VID=Full (Video) +;TODO: OPTION_VALUE_FULL_VID_BG=Full (BG & Video) + +;TODO: OPTION_VALUE_AUTO=Auto +;TODO: OPTION_VALUE_SEC=Second +;TODO: OPTION_VALUE_SECS=Seconds + +;TODO: OPTION_VALUE_PLAIN=Plain +;TODO: OPTION_VALUE_OLINE1=OLine1 +;TODO: OPTION_VALUE_OLINE2=OLine2 + +;TODO: OPTION_VALUE_SIMPLE=Simple +;TODO: OPTION_VALUE_ZOOM=Zoom +;TODO: OPTION_VALUE_SLIDE=Slide +;TODO: OPTION_VALUE_BALL=Ball +;TODO: OPTION_VALUE_SHIFT=Shift + +;TODO: OPTION_VALUE_EURO=Euro +;TODO: OPTION_VALUE_JAPAN=Japan +;TODO: OPTION_VALUE_AMERICAN=American + +;TODO: OPTION_VALUE_BLUE=Blue +;TODO: OPTION_VALUE_GREEN=Green +;TODO: OPTION_VALUE_PINK=Pink +;TODO: OPTION_VALUE_RED=Red +;TODO: OPTION_VALUE_VIOLET=Violet +;TODO: OPTION_VALUE_ORANGE=Orange +;TODO: OPTION_VALUE_YELLOW=Yellow +;TODO: OPTION_VALUE_BROWN=Brown +;TODO: OPTION_VALUE_BLACK=Black + +;TODO: OPTION_VALUE_SING=Sing +;TODO: OPTION_VALUE_SELECT_PLAYERS=Select Players +;TODO: OPTION_VALUE_OPEN_MENU=Open Menu + +;TODO: OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor +;TODO: OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor SING_LOADING=Laddar... @@ -168,7 +177,6 @@ SING_OPTIONS_ADVANCED_SCREENFADE=Skärmtoning SING_OPTIONS_ADVANCED_LOADANIMATION=Laddningsanimering SING_OPTIONS_ADVANCED_ASKBEFOREDEL=SäkerhetsfrÃ¥ga SING_OPTIONS_ADVANCED_LINEBONUS=Radbonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= SING_OPTIONS_ADVANCED_ONSONGCLICK=Vid LÃ¥tval SING_OPTIONS_ADVANCED_PARTYPOPUP=Automatisk Partymeny @@ -298,7 +306,6 @@ PARTY_PLAYLIST=Spellistläge PARTY_PLAYLIST_ALL=Alla lÃ¥tar PARTY_PLAYLIST_CATEGORY=Mapp PARTY_PLAYLIST_PLAYLIST=Spellista -PARTY_ROUNDS=OmgÃ¥ngar PARTY_TEAMS=Lag PARTY_TEAMS_PLAYER1=Spelare Lag1 PARTY_TEAMS_PLAYER2=Spelare Lag2 @@ -312,7 +319,19 @@ PARTY_OPTIONS_WHEREAMI=Partyinställningar PARTY_PLAYER_DESC=skriv spelar- och lagnamn! PARTY_PLAYER_WHEREAMI=Partynamn PARTY_PLAYER_ENTER_NAME=skriv namn -PARTY_PLAYER_LEGEND_CONTINUE=starta partyspel + + +;TODO: PARTY_ROUNDS_DESC=select which modes you want to play +;TODO: PARTY_ROUNDS_WHEREAMI=Party Rounds +PARTY_ROUNDS_LEGEND_CONTINUE=starta partyspel +;TODO: PARTY_ROUNDCOUNT=number of rounds +;TODO: PARTY_SELECTMODE1=mode round 1 +;TODO: PARTY_SELECTMODE2=mode round 2 +;TODO: PARTY_SELECTMODE3=mode round 3 +;TODO: PARTY_SELECTMODE4=mode round 4 +;TODO: PARTY_SELECTMODE5=mode round 5 +;TODO: PARTY_SELECTMODE6=mode round 6 +;TODO: PARTY_SELECTMODE7=mode round 7 PARTY_ROUND_DESC=nästa spelare till mikrofonerna PARTY_ROUND_WHEREAMI=Party Nästa omgÃ¥ng @@ -339,19 +358,23 @@ PARTY_DISMISSED=Avbröt! PARTY_SCORE_WINS=%s PARTY_SCORE_WINS2=vann! -PLUGIN_HDL_NAME=HÃ¥ll god ton -PLUGIN_HDL_DESC=Bli inte sämre än vad markeringen pÃ¥ omdömesmätaren visar. -PLUGIN_UNTIL5000_NAME=Till 5000 -PLUGIN_UNTIL5000_DESC=Den som först fÃ¥r 5000 poäng vinner matchen. +;TODO: MODE_RANDOM_NAME=Random Mode +;TODO: MODE_RANDOM_DESC=One mode will be choosen randomly + +MODE_HDL_NAME=HÃ¥ll god ton +MODE_HDL_DESC=Bli inte sämre än vad markeringen pÃ¥ omdömesmätaren visar. + +MODE_5000POINTS_NAME=Till 5000 +MODE_5000POINTS_DESC=Den som först fÃ¥r 5000 poäng vinner matchen. -PLUGIN_DUELL_NAME=Duell -PLUGIN_DUELL_DESC=Sjung en duett till 10000 poäng. +MODE_DUEL_NAME=Duell +MODE_DUEL_DESC=Sjung en duett till 10000 poäng. -PLUGIN_TEAMDUELL_NAME=Lagduell -PLUGIN_TEAMDUELL_DESC=Skicka micken! +MODE_TEAMDUEL_NAME=Lagduell +MODE_TEAMDUEL_DESC=Skicka micken! -PLUGIN_BLIND_NAME=Blindläge -PLUGIN_BLIND_DESC=Duell utan att se tonerna. +MODE_BLIND_NAME=Blindläge +MODE_BLIND_DESC=Duell utan att se tonerna. STAT_MAIN=Statistik STAT_MAIN_DESC=Allmänn @@ -387,14 +410,32 @@ STAT_DESC_BANDS=Populäraste artisterna STAT_DESC_BANDS_REVERSED=Minst populära artisterna STAT_FORMAT_BANDS=%0:s \n %1:dx sjungna +;TODO: SCREENSHOT_SAVED=Screenshot saved +;TODO: SCREENSHOT_FAILED=Couldn''t save screenshot + +;TODO: INFO_FILE_SAVED=File saved +;TODO: ERROR_SAVE_FILE_FAILED=Couldn''t save file +;TODO: ERROR_FILE_NOT_FOUND=File not found + +;TODO: ENCODING_ERROR_ASK_FOR_UTF8=Cannot save changes in current encoding. Convert to UTF-8? +;TODO: EDITOR_ERROR_NO_TRACK_SELECTED=No track selected + MSG_ERROR_TITLE=Fel +;TODO: MSG_INFO_TITLE=Information MSG_QUESTION_TITLE=FrÃ¥ga MSG_QUIT_USDX=Vill du verkligen avsluta UltraStar? MSG_END_PARTY=Vill du verkligen avsluta partyläge? + ERROR_NO_SONGS=Inga lÃ¥tar laddade ERROR_NO_PLUGINS=Inga insticksprogram laddade +;TODO: ERROR_NO_MODES_FOR_CURRENT_SETUP=no modes available for current player/team setup +;TODO: ERROR_CAN_NOT_START_PARTY=an error occurred starting the party game ERROR_CORRUPT_SONG=LÃ¥ten kunde inte laddas. ERROR_CORRUPT_SONG_FILE_NOT_FOUND=LÃ¥ten kunde inte laddas: Filen kunde inte hittas ERROR_CORRUPT_SONG_NO_NOTES=LÃ¥ten kunde inte laddas: Kan inte hitta toner ERROR_CORRUPT_SONG_NO_BREAKS=LÃ¥ten kunde inte laddas: Kan inte hitta radbrytningar -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=LÃ¥ten kunde inte laddas: Fel pÃ¥ rad %0:d
\ No newline at end of file +ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=LÃ¥ten kunde inte laddas: Fel pÃ¥ rad %0:d +;TODO: ERROR_NO_EDITOR=This feature is not available on Linux/Mac +;TODO: ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d is assigned to multiple microphones. Please check your record options +;TODO: ERROR_PLAYER_NO_DEVICE_ASSIGNMENT=Player %d is not assigned to a microphones. Please check your record options +;UNUSED: PARTY_ROUNDS=OmgÃ¥ngar diff --git a/us_maker_edition/game/languages/old/Danish.ini b/us_maker_edition/game/languages/old/Danish.ini deleted file mode 100644 index 39d0379d..00000000 --- a/us_maker_edition/game/languages/old/Danish.ini +++ /dev/null @@ -1,297 +0,0 @@ -[Text] -SING_LOADING=Loader... - -SING_CHOOSE_MODE=Vælg modus -SING_SING=Syng -SING_SING_DESC=Hurtigt spil: Syng solo eller duet - -SING_MULTI=Fest -SING_MULTI_DESC=Syng i fest modus - -SING_TOOLS=Værktøjer - -SING_STATS=stats -SING_STATS_DESC=Se statestikker - -SING_EDITOR=editor -SING_EDITOR_DESC=Lav dine egne sange -SING_GAME_OPTIONS=Spil Indstillinger -SING_GAME_OPTIONS_DESC=Ændre spil Indstillinger - -SING_EXIT=Forlad -SING_EXIT_DESC=Forlad spillet - -SING_OPTIONS=Indstillinger -SING_OPTIONS_DESC=Ændre Instillinger -SING_OPTIONS_WHEREAMI=Indstillinger - -SING_OPTIONS_GAME=Spil -SING_OPTIONS_GRAPHICS=Grafik -SING_OPTIONS_SOUND=Lyd -SING_OPTIONS_LYRICS=Tekster -SING_OPTIONS_THEMES=Temaer -SING_OPTIONS_RECORD=Optag -SING_OPTIONS_ADVANCED=Advanceret -SING_OPTIONS_EXIT=Tilbage - -SING_OPTIONS_GAME_WHEREAMI=Spil Indstillinger -SING_OPTIONS_GAME_DESC=Generelle Spil Indstillinger -SING_OPTIONS_GAME_PLAYERS=Spillere -SING_OPTIONS_GAME_DIFFICULTY=Sværhedsgrad -SING_OPTIONS_GAME_LANGUAGE=Sprog -SING_OPTIONS_GAME_TABS=Tabs -SING_OPTIONS_GAME_SORTING=Sorting -SING_OPTIONS_GAME_DEBUG=Debug - -SING_OPTIONS_GRAPHICS_WHEREAMI=Grafik Indstillinger -SING_OPTIONS_GRAPHICS_DESC=Grafik Indstillinger -SING_OPTIONS_GRAPHICS_RESOLUTION=Opløsning -SING_OPTIONS_GRAPHICS_FULLSCREEN=Fuldskærm -SING_OPTIONS_GRAPHICS_DEPTH=Farve dybte -SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloskop -SING_OPTIONS_GRAPHICS_LINEBONUS=Linie Bonus -SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Film Størrelse - -SING_OPTIONS_SOUND_WHEREAMI=Lyd Indstillinger -SING_OPTIONS_SOUND_DESC=Lyd Indstillinger -SING_OPTIONS_SOUND_MIC_BOOST=Mikrofon Boost -SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist -SING_OPTIONS_SOUND_BEAT_CLICK=Beat click -SING_OPTIONS_SOUND_THRESHOLD=Tærskel -SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=2 Spiller modus -SING_OPTIONS_SOUND_PREVIEWVOLUME=Frosmag Volume -SING_OPTIONS_SOUND_PREVIEWFADING=Forsmag Fader - -SING_OPTIONS_LYRICS_WHEREAMI=Tekst Indstillinger -SING_OPTIONS_LYRICS_DESC=Tekst Indstillinger -SING_OPTIONS_LYRICS_FONT=Tekst Type -SING_OPTIONS_LYRICS_EFFECT=Effekt -SING_OPTIONS_LYRICS_SOLMIZATION=Solmization - -SING_OPTIONS_THEMES_WHEREAMI=Tema Indstillinger -SING_OPTIONS_THEMES_DESC=Tema og Skin Indstillinger -SING_OPTIONS_THEMES_THEME=Tema -SING_OPTIONS_THEMES_SKIN=Skin -SING_OPTIONS_THEMES_COLOR=Farve - -SING_OPTIONS_RECORD_WHEREAMI=Optagelses Indstillinger -SING_OPTIONS_RECORD_DESC=Mikrofon Indstillinger -SING_OPTIONS_RECORD_CARD=Lydkort -SING_OPTIONS_RECORD_INPUT=Input -SING_OPTIONS_RECORD_CHANNEL=Kanal - -SING_OPTIONS_ADVANCED_WHEREAMI=Advancerede Indstillinger -SING_OPTIONS_ADVANCED_DESC=Advancerede Indstillinger -SING_OPTIONS_ADVANCED_EFFECTSING=Sang Effekter -SING_OPTIONS_ADVANCED_SCREENFADE=Skærm Fading -SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Savety Questions -SING_OPTIONS_ADVANCED_LINEBONUS=Linie Bonus -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= -SING_OPTIONS_ADVANCED_ONSONGCLICK=Efter sang valg -SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Festmodus - -SING_LEGEND_SELECT=Vælg -SING_LEGEND_NAVIGATE=Naviger -SING_LEGEND_CONTINUE=Fortsæt -SING_LEGEND_ESC=Tilbage - -SING_PLAYER_DESC=Skriv Spiller Navn/e -SING_PLAYER_WHEREAMI=Spiller Navne -SING_PLAYER_ENTER_NAME=Skriv navn - -SING_DIFFICULTY_DESC=Vælg Sværhedsgrad -SING_DIFFICULTY_WHEREAMI=Sværhedsgrad -SING_DIFFICULTY_CONTINUE=Til sang valg -SING_EASY=Let -SING_MEDIUM=Normal -SING_HARD=Svær - -SING_SONG_SELECTION_DESC=Vælg Din Sang -SING_SONG_SELECTION_WHEREAMI=Sang Valg -SING_SONG_SELECTION_GOTO=Gå Til .. -SING_SONG_SELECTION=Sang Valg -SING_SONG_SELECTION_MENU=Menu -SING_SONG_SELECTION_PLAYLIST=Afspilningsliste -SING_SONGS_IN_CAT=Songs -PLAYLIST_CATTEXT=Playlist: %s - -SING_TIME=TID -SING_TOTAL=Total -SING_MODE=Syng Solo -SING_NOTES=Noder -SING_GOLDEN_NOTES=Gyldne Noder -SING_PHRASE_BONUS=Linie Bonus - -SING_MENU=Hoved Menu - -SONG_SCORE=Sang score -SONG_SCORE_WHEREAMI=Score - -SING_SCORE_TONE_DEAF=Tone Døv! -SING_SCORE_AMATEUR=Amatør! -SING_SCORE_RISING_STAR=Aspirende Stjerne -SING_SCORE_LEAD_SINGER=Forsanger -SING_SCORE_HIT_ARTIST=Etableret Stjerne -SING_SCORE_SUPERSTAR=Super Stjerne -SING_SCORE_ULTRASTAR=Ultra Stjerne - -SING_TOP_5_CHARTS=Top 5 Spillere -SING_TOP_5_CHARTS_WHEREAMI=Top 5 -SING_TOP_5_CHARTS_CONTINUE=Til Sang Valg - -POPUP_PERFECT=Perfekt! -POPUP_AWESOME=Utroligt! -POPUP_GREAT=Meget Godt! -POPUP_GOOD=Godt! -POPUP_NOTBAD=Ikke dårligt! -POPUP_BAD=Dårligt! -POPUP_POOR=Meget Dårligt! -POPUP_AWFUL=Ringe! - -IMPLODE_GLUE1=, -IMPLODE_GLUE2= og - -SONG_MENU_NAME_MAIN=Sang Menu -SONG_MENU_PLAY=Syng -SONG_MENU_CHANGEPLAYERS=Skift Spillere -SONG_MENU_EDIT=Ændre -SONG_MENU_MODI=Sing a Modi -SONG_MENU_CANCEL=Annuller - -SONG_MENU_NAME_PLAYLIST=Sang Menu -SONG_MENU_PLAYLIST_ADD=Tilføj Sang -SONG_MENU_PLAYLIST_DEL=Slet Sang - -SONG_MENU_NAME_PLAYLIST_ADD=Tilføj Song -SONG_MENU_PLAYLIST_ADD_NEW=Til Ny Afspilningsliste -SONG_MENU_PLAYLIST_ADD_EXISTING=Til Eksisterende Afspilningsliste -SONG_MENU_PLAYLIST_NOEXISTING=Ingen Tilgængelige Afspilningslister - -SONG_MENU_NAME_PLAYLIST_NEW=Ny Afspilningsliste -SONG_MENU_PLAYLIST_NEW_CREATE=Skab -SONG_MENU_PLAYLIST_NEW_UNNAMED=Unavngiven - -SONG_MENU_NAME_PLAYLIST_DELITEM=Vil Du Virkelig Slette? -SONG_MENU_YES=Ja -SONG_MENU_NO=Nej - -SONG_MENU_NAME_PLAYLIST_LOAD=Åben Afspilningsliste -SONG_MENU_PLAYLIST_LOAD=Åben -SONG_MENU_PLAYLIST_DELCURRENT=Slet Nuværende Afspilningsliste - -SONG_MENU_NAME_PLAYLIST_DEL=Slet Afspilningslisten? - -SONG_MENU_NAME_PARTY_MAIN=Fest Menu -SONG_MENU_JOKER=Joker - -SONG_MENU_NAME_PARTY_JOKER=Brug Jokeren - -SONG_JUMPTO_DESC=Søg Sang -SONG_JUMPTO_TYPE_DESC=Søg Efter: -SONG_JUMPTO_TYPE1=Alle -SONG_JUMPTO_TYPE2=Titel -SONG_JUMPTO_TYPE3=Kunstner -SONG_JUMPTO_SONGSFOUND=%d Sang(e) fundet! -SONG_JUMPTO_NOSONGSFOUND=Ingen Sange Fundet -SONG_JUMPTO_HELP=Skriv Teksten Du Vil Søge Efter -SONG_JUMPTO_CATTEXT=Søg Efter: %s - -PARTY_MODE=Fest modus -PARTY_DIFFICULTY=Sværhedsgrad -PARTY_PLAYLIST=Afspilningsliste modus -PARTY_PLAYLIST_ALL=Alle sange -PARTY_PLAYLIST_CATEGORY=Mappe -PARTY_PLAYLIST_PLAYLIST=Afspilningsliste -PARTY_ROUNDS=Runder -PARTY_TEAMS=Teams -PARTY_TEAMS_PLAYER1=Spiller Team 1 -PARTY_TEAMS_PLAYER2=Spiller Team 2 -PARTY_TEAMS_PLAYER3=Spiller Team 3 - -PARTY_LEGEND_CONTINUE=Fortsæt - -PARTY_OPTIONS_DESC=Indstillinger for Fest spil -PARTY_OPTIONS_WHEREAMI=Fest Indstillinger - -PARTY_PLAYER_DESC=Skriv Spiller of Team Navn! -PARTY_PLAYER_WHEREAMI=Fest navne -PARTY_PLAYER_ENTER_NAME=Skriv Navne -PARTY_PLAYER_LEGEND_CONTINUE=Start Fest Spil - -PARTY_ROUND_DESC=Næste spillere til mikrofonerne -PARTY_ROUND_WHEREAMI=Fest Næste runde -PARTY_ROUND_LEGEND_CONTINUE=Start runde - -PARTY_SONG_WHEREAMI=Fest Sang-Valg -PARTY_SONG_LEGEND_CONTINUE=Syng -PARTY_SONG_MENU=Fest menu - -PARTY_SCORE_DESC=Sidste Rundes Score -PARTY_SCORE_WHEREAMI=Fest Point - -PARTY_WIN_DESC=Vinderen Af Fest Spillet -PARTY_WIN_WHEREAMI=Fest Vinder -PARTY_WIN_LEGEND_CONTINUE=Tilbage til Hoved Menuen - -PARTY_ROUND=Runde -PARTY_ROUND_WINNER=vinder -PARTY_NOTPLAYEDYET=Ikke spillet endnu -PARTY_NOBODY=Ingen -NEXT_ROUND=Næste Runde: - -PARTY_DISMISSED=Afsluttet! -PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=Vinder! - -PLUGIN_HDL_NAME=Hold Linien -PLUGIN_HDL_DESC=Få ikke værrer end pilen på skalaen peger på - -PLUGIN_UNTIL5000_NAME=Until 5000 -PLUGIN_UNTIL5000_DESC=Hvem får 5000 point først vinder the kampen. - -PLUGIN_DUELL_NAME=Duell -PLUGIN_DUELL_DESC=Syng en duel intil 10000 point. - -PLUGIN_BLIND_NAME=Blind Modus -PLUGIN_BLIND_DESC=Duel med usynlige noder. - -STAT_MAIN=Statestikker -STAT_MAIN_DESC=Generelle -STAT_MAIN_WHEREAMI=Statestikker - -STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d Songs(%3:d with Video), whereof %1:d already were played and %2:d were not played yet.\n The most popular Song is %5:s from %4:s. -STAT_OVERVIEW_PLAYER=Since the last Reset there were/was %0:d different Player(s).\n The best Player is %1:s with an average Score of %2:d Points.\n %3:s did the highest Score with %4:d Points. - -STAT_DETAIL=Statestikker -STAT_DETAIL_WHEREAMI=Detaljerede Statestikker - -STAT_NEXT=Næste Side -STAT_PREV=Tidligere Side -STAT_REVERSE=Omvendt Orden -STAT_PAGE=Seite %0:d of %1:d Pages\n (%2:d of %3:d Entrys) - -STAT_DESC_SCORES=HighScore -STAT_DESC_SCORES_REVERSED=LowScore -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - -STAT_DESC_SINGERS=Bedste Sangere -STAT_DESC_SINGERS_REVERSED=Værste Sangere -STAT_FORMAT_SINGERS=%0:s \n Average Score: %1:d - -STAT_DESC_SONGS=Mest Populære Sange -STAT_DESC_SONGS_REVERSED=Mindst Populære Sange -STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung - -STAT_DESC_BANDS=Mest Populære Bands -STAT_DESC_BANDS_REVERSED=Mindst Populære Bands -STAT_FORMAT_BANDS=%0:s \n %1:dx Sung - -MSG_ERROR_TITLE=Fejl -MSG_QUESTION_TITLE=Spørgsmål -MSG_QUIT_USDX=Vil du virkelig forlade UltraStar? -MSG_END_PARTY=Vil du virkelig forlade fest Modus? -ERROR_NO_SONGS=Ingen Sange hentet -ERROR_NO_PLUGINS=Igen Plugins hentet -ERROR_CORRUPT_SONG=Sangen kunne ikke hentes.
\ No newline at end of file diff --git a/us_maker_edition/game/languages/old/French.ini b/us_maker_edition/game/languages/old/French.ini deleted file mode 100644 index 8a841fab..00000000 --- a/us_maker_edition/game/languages/old/French.ini +++ /dev/null @@ -1,310 +0,0 @@ -[Text] -SING_LOADING=Chargement... - -SING_CHOOSE_MODE=Choisir un mode -SING_SING=Solo -SING_SING_DESC=Chanter - -SING_MULTI=Multi -SING_MULTI_DESC=Chanter à plusieurs - -SING_TOOLS=Outils - -SING_STATS=Statistiques -SING_STATS_DESC=Consulter les statistiques - -SING_EDITOR=Éditeur -SING_EDITOR_DESC=Créer vos propre chansons - -SING_GAME_OPTIONS=Options -SING_GAME_OPTIONS_DESC=Modifier les paramètres du jeu - -SING_EXIT=Quitter -SING_EXIT_DESC=Quitter le jeu - -SING_OPTIONS=Options -SING_OPTIONS_DESC=Changer les paramètres -SING_OPTIONS_WHEREAMI=Options - -SING_OPTIONS_GAME=Jeu -SING_OPTIONS_GRAPHICS=Graphismes -SING_OPTIONS_SOUND=Audio -SING_OPTIONS_LYRICS=Paroles -SING_OPTIONS_THEMES=Thèmes -SING_OPTIONS_RECORD=Micros -SING_OPTIONS_ADVANCED=Avancé -SING_OPTIONS_EXIT=Retour - -SING_OPTIONS_GAME_WHEREAMI=Options de jeu -SING_OPTIONS_GAME_DESC=Options générales de jeu -SING_OPTIONS_GAME_PLAYERS=Joueurs -SING_OPTIONS_GAME_DIFFICULTY=Difficulté -SING_OPTIONS_GAME_LANGUAGE=Langue -SING_OPTIONS_GAME_TABS=Dossier -SING_OPTIONS_GAME_SORTING=Tri -SING_OPTIONS_GAME_DEBUG=Débogage - -SING_OPTIONS_GRAPHICS_WHEREAMI=Options graphiques -SING_OPTIONS_GRAPHICS_DESC=Paramètres des graphismes -SING_OPTIONS_GRAPHICS_RESOLUTION=Résolution -SING_OPTIONS_GRAPHICS_FULLSCREEN=Plein écran -SING_OPTIONS_GRAPHICS_DEPTH=Couleurs -SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscope -SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de phrases -SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Taille vidéo - -SING_OPTIONS_SOUND_WHEREAMI=Options de son -SING_OPTIONS_SOUND_DESC=Paramètres de son -SING_OPTIONS_SOUND_MIC_BOOST=Amplif. mic. -SING_OPTIONS_SOUND_CLICK_ASSIST=Clics d'aide -SING_OPTIONS_SOUND_BEAT_CLICK=Métronome -SING_OPTIONS_SOUND_THRESHOLD=Suppression bruit -SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mode 2 joueurs -SING_OPTIONS_SOUND_PREVIEWVOLUME=Prévis. volume -SING_OPTIONS_SOUND_PREVIEWFADING=Prévis. baisse - -SING_OPTIONS_LYRICS_WHEREAMI=Options de paroles -SING_OPTIONS_LYRICS_DESC=Paramètres de paroles -SING_OPTIONS_LYRICS_FONT=Caractères -SING_OPTIONS_LYRICS_EFFECT=Effet -SING_OPTIONS_LYRICS_SOLMIZATION=Afficher gamme - -SING_OPTIONS_THEMES_WHEREAMI=Options des thèmes -SING_OPTIONS_THEMES_DESC=Paramètres des thèmes -SING_OPTIONS_THEMES_THEME=Thèmes -SING_OPTIONS_THEMES_SKIN=Aspect -SING_OPTIONS_THEMES_COLOR=Couleur - -SING_OPTIONS_RECORD_WHEREAMI=Options d'enregistrement -SING_OPTIONS_RECORD_DESC=Paramètres des micros -SING_OPTIONS_RECORD_CARD=Carte son -SING_OPTIONS_RECORD_INPUT=Entrée -SING_OPTIONS_RECORD_CHANNEL=Canal - -SING_OPTIONS_ADVANCED_WHEREAMI=Options avancées -SING_OPTIONS_ADVANCED_DESC=Paramètres avancés -SING_OPTIONS_ADVANCED_EFFECTSING=Effet de chant -SING_OPTIONS_ADVANCED_SCREENFADE=Fondu écran -SING_OPTIONS_ADVANCED_LOADANIMATION=Charge animation -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Confirm sup. -SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de phrases -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Compteur de titres chantés -SING_OPTIONS_ADVANCED_ONSONGCLICK=Choix ap. chanson -SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu multi auto - -SING_EDIT=Éditeur -SING_EDIT_MENU_DESCRIPTION=Créer vos propre chansons - -SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importer texte à une dossier de midi file -SING_EDIT_BUTTON_DESCRIPTION_EXIT=Retour -SING_EDIT_BUTTON_CONVERT=Importer -SING_EDIT_BUTTON_EXIT=Retour - -SING_EDIT_NAVIGATE=Naviguer -SING_EDIT_SELECT=Valider -SING_EDIT_EXIT=Retour - -SING_LEGEND_SELECT=Valider -SING_LEGEND_NAVIGATE=Naviguer -SING_LEGEND_CONTINUE=Valider -SING_LEGEND_ESC=Retour - -SING_PLAYER_DESC=Entrer le nom du joueur -SING_PLAYER_WHEREAMI=Nom du joueur -SING_PLAYER_ENTER_NAME=Modifier - -SING_DIFFICULTY_DESC=Choisir le niveau de difficulté -SING_DIFFICULTY_WHEREAMI=Difficulté -SING_DIFFICULTY_CONTINUE=Valider -SING_EASY=Facile -SING_MEDIUM=Moyen -SING_HARD=Difficile - -SING_SONG_SELECTION_DESC=Choisir une chanson -SING_SONG_SELECTION_WHEREAMI=Sélection du titre -SING_SONG_SELECTION_GOTO=Atteindre -SING_SONG_SELECTION=Choix de chanson -SING_SONG_SELECTION_MENU=Menu -SING_SONG_SELECTION_PLAYLIST=Playlist -SING_SONGS_IN_CAT=Chansons -PLAYLIST_CATTEXT=Playlist: %s - -SING_TIME=TEMPS -SING_TOTAL=Total -SING_MODE=Mode -SING_NOTES=Notes -SING_GOLDEN_NOTES=Notes en or -SING_PHRASE_BONUS=Bonus de phrases - -SING_MENU=Menu principal - -SONG_SCORE=Score -SONG_SCORE_WHEREAMI=Points - -SING_SCORE_TONE_DEAF=Casserole -SING_SCORE_AMATEUR=Amateur -SING_SCORE_RISING_STAR=Star en herbe -SING_SCORE_LEAD_SINGER=Artiste -SING_SCORE_HIT_ARTIST=Révélation -SING_SCORE_SUPERSTAR=Superstar -SING_SCORE_ULTRASTAR=Ultrastar - -SING_TOP_5_CHARTS=Top 5 -SING_TOP_5_CHARTS_WHEREAMI=Meilleurs joueurs -SING_TOP_5_CHARTS_CONTINUE=Continuer - -POPUP_PERFECT=Parfait ! -POPUP_AWESOME=Cool ! -POPUP_GREAT=Grandiose ! -POPUP_GOOD=Bien ! -POPUP_NOTBAD=O.K. ! -POPUP_BAD=Pas terrible ! -POPUP_POOR=Mauvais ! -POPUP_AWFUL=Nul ! - -IMPLODE_GLUE1=, -IMPLODE_GLUE2= et - -SONG_MENU_NAME_MAIN=Menu -SONG_MENU_PLAY=Chanter -SONG_MENU_CHANGEPLAYERS=Changer de joueur -SONG_MENU_EDIT=Éditeur -SONG_MENU_MODI=Chanter un mode -SONG_MENU_CANCEL=Annuler - -SONG_MENU_NAME_PLAYLIST=Menu -SONG_MENU_PLAYLIST_ADD=Ajouter une chanson -SONG_MENU_PLAYLIST_DEL=Supprimer la chanson - -SONG_MENU_NAME_PLAYLIST_ADD=Ajouter chanson -SONG_MENU_PLAYLIST_ADD_NEW=À la nouvelle playlist -SONG_MENU_PLAYLIST_ADD_EXISTING=Ajouter à la playlist -SONG_MENU_PLAYLIST_NOEXISTING=Pas de playlist - -SONG_MENU_NAME_PLAYLIST_NEW=Nouvelle playlist -SONG_MENU_PLAYLIST_NEW_CREATE=Créer -SONG_MENU_PLAYLIST_NEW_UNNAMED=Sans-nom - -SONG_MENU_NAME_PLAYLIST_DELITEM=Supprimer ? -SONG_MENU_YES=Oui -SONG_MENU_NO=Non - -SONG_MENU_NAME_PLAYLIST_DEL=Supprimer la playlist ? - -SONG_MENU_NAME_PLAYLIST_LOAD=Ouvrir une playlist -SONG_MENU_PLAYLIST_LOAD=Ouvrir -SONG_MENU_PLAYLIST_DELCURRENT=Supprimer la playlist actuel - -SONG_MENU_NAME_PARTY_MAIN=Menu -SONG_MENU_JOKER=Joker - -SONG_MENU_NAME_PARTY_JOKER=Joker - -SONG_JUMPTO_DESC=Rechercher -SONG_JUMPTO_TYPE_DESC=Recherche : -SONG_JUMPTO_TYPE1=Tout -SONG_JUMPTO_TYPE2=Titre -SONG_JUMPTO_TYPE3=Artiste -SONG_JUMPTO_SONGSFOUND=%d Chanson(s) trouvée(s) -SONG_JUMPTO_NOSONGSFOUND=Aucune chanson trouvée -SONG_JUMPTO_HELP=Entrer le texte à rechercher -SONG_JUMPTO_CATTEXT=Recherche: %s - -PARTY_MODE=Mode multi -PARTY_DIFFICULTY=Difficulté -PARTY_PLAYLIST=Playlist -PARTY_PLAYLIST_ALL=Toutes les chansons -PARTY_PLAYLIST_CATEGORY=Dossier -PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Nbre manches -PARTY_TEAMS=Nbre équipes -PARTY_TEAMS_PLAYER1=Joueur(s) équipe 1 -PARTY_TEAMS_PLAYER2=Joueur(s) équipe 2 -PARTY_TEAMS_PLAYER3=Joueur(s) équipe 3 - -PARTY_LEGEND_CONTINUE=Suivant - -PARTY_OPTIONS_DESC=Paramètres du mode multi -PARTY_OPTIONS_WHEREAMI=Options du mode multi - -PARTY_PLAYER_DESC=Entrer le nom des équipes et des joueurs -PARTY_PLAYER_WHEREAMI=Mode multi: Equipes -PARTY_PLAYER_ENTER_NAME=Modifier -PARTY_PLAYER_LEGEND_CONTINUE=Valider - -PARTY_ROUND_DESC=Joueurs suivants à vos micros ! -PARTY_ROUND_WHEREAMI=Mode multi: Manche suivante -PARTY_ROUND_LEGEND_CONTINUE=Commencer - -PARTY_SONG_WHEREAMI=Mode multi: Choix de la chanson -PARTY_SONG_LEGEND_CONTINUE=Chanter -PARTY_SONG_MENU=Menu - -PARTY_SCORE_DESC=Score de la manche -PARTY_SCORE_WHEREAMI=Mode multi: Score - -PARTY_WIN_DESC=Gagnant de la partie -PARTY_WIN_WHEREAMI=Mode multi: Gagnant -PARTY_WIN_LEGEND_CONTINUE=Retour au menu principal - -PARTY_ROUND=Manche -PARTY_ROUND_WINNER=Gagnant -PARTY_NOTPLAYEDYET=- -PARTY_NOBODY=Personne ne -NEXT_ROUND=Manche suivante: - -PARTY_DISMISSED=Rétrogradé -PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=l'emporte ! - -PLUGIN_HDL_NAME=Tiens la barre -PLUGIN_HDL_DESC=Maintiens la jauge dans le secteur indiqué - -PLUGIN_UNTIL5000_NAME=A 5000 -PLUGIN_UNTIL5000_DESC=Le 1er qui atteint 5000 points remporte la manche - -PLUGIN_DUELL_NAME=Duel -PLUGIN_DUELL_DESC=Le meilleur score remporte la manche - -PLUGIN_BLIND_NAME=A l'aveugle -PLUGIN_BLIND_DESC=Obtiens le meilleur score sans regarder l'écran. - -STAT_MAIN=Statistiques -STAT_MAIN_DESC=Général -STAT_MAIN_WHEREAMI=Statistiques - -STAT_OVERVIEW_INTRO=Statistiques d'%0:s \n Dernière réinitialisation le %1:.2d.%2:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d chansons (%3:d avec vidéo)\n%1:d ont déjà été chantées une fois, %2:d pas encore. \n\n La chanson la plus chantée est %5:s de %4:s. -STAT_OVERVIEW_PLAYER=%0:d joueurs différents ont chantés depuis la dernière réinitialisation . \n\n Le meilleur joueur est %1:s avec %2:d points. \n Meilleur score, %4:d, atteint par %3:s. - -STAT_DETAIL=Statistiques -STAT_DETAIL_WHEREAMI=Statistiques détaillées - -STAT_NEXT=Page suiv. -STAT_PREV=Page préc. -STAT_REVERSE=Inverser -STAT_PAGE=Page %0:d de %1:d \n (%2:d entrées sur %3:d) - -STAT_DESC_SCORES=Score -STAT_DESC_SCORES_REVERSED=Pires scores -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - -STAT_DESC_SINGERS=Chanteurs -STAT_DESC_SINGERS_REVERSED=Pires chanteurs -STAT_FORMAT_SINGERS=%0:s \n Score moyen: %1:d - -STAT_DESC_SONGS=Chansons -STAT_DESC_SONGS_REVERSED=Chansons impopulaires -STAT_FORMAT_SONGS=%0:s - %1:s \n Chanté %2:dx - -STAT_DESC_BANDS=Artistes -STAT_DESC_BANDS_REVERSED=Artistes impopulaires -STAT_FORMAT_BANDS=%0:s \n Chansons chantées: %1:d - -MSG_ERROR_TITLE=Erreur -MSG_QUESTION_TITLE=Confirmation -MSG_QUIT_USDX=Quitter le jeu ? -MSG_END_PARTY=Quitter la partie ? -ERROR_NO_SONGS=Aucune chanson. -ERROR_NO_PLUGINS=Aucun plugin. -ERROR_CORRUPT_SONG=Impossible de charger la chanson.
\ No newline at end of file diff --git a/us_maker_edition/game/languages/old/Polish.ini b/us_maker_edition/game/languages/old/Polish.ini deleted file mode 100644 index 74ced1d0..00000000 --- a/us_maker_edition/game/languages/old/Polish.ini +++ /dev/null @@ -1,304 +0,0 @@ -[Text] -SING_LOADING=Wczytywanie... - -SING_CHOOSE_MODE=wybierz tryb -SING_SING=œpiewaj -SING_SING_DESC=œpiewaj solo lub w kilka osób - -SING_MULTI=impreza -SING_MULTI_DESC=rozkrêæ imprezê! - -SING_TOOLS=narzêdzia - -SING_STATS=statystyki -SING_STATS_DESC=zobacz statystyki - -SING_EDITOR=edytor -SING_EDITOR_DESC=stwórz w³asne piosenki - -SING_GAME_OPTIONS=opcje -SING_GAME_OPTIONS_DESC=zmieñ ustawienia - -SING_EXIT=wyjœcie -SING_EXIT_DESC=wyjdŸ z gry - -SING_OPTIONS=opcje -SING_OPTIONS_DESC=zmieñ ustawienia -SING_OPTIONS_WHEREAMI=Opcje - -SING_OPTIONS_GAME=gra -SING_OPTIONS_GRAPHICS=grafika -SING_OPTIONS_SOUND=dŸwiêk -SING_OPTIONS_LYRICS=s³owa -SING_OPTIONS_THEMES=tematy -SING_OPTIONS_RECORD=nagrywanie -SING_OPTIONS_ADVANCED=zaawansowane -SING_OPTIONS_EXIT=wstecz - -SING_OPTIONS_GAME_WHEREAMI=Opcje Gra -SING_OPTIONS_GAME_DESC=opcje gry -SING_OPTIONS_GAME_PLAYERS=Iloœæ graczy -SING_OPTIONS_GAME_DIFFICULTY=Poziom trudnoœci -SING_OPTIONS_GAME_LANGUAGE=Jêzyk -SING_OPTIONS_GAME_TABS=Zak³adki -SING_OPTIONS_GAME_SORTING=Sortowanie -SING_OPTIONS_GAME_DEBUG=Debug - - -SING_OPTIONS_GRAPHICS_WHEREAMI=Opcje Grafika -SING_OPTIONS_GAME_DESC=opcje gry -SING_OPTIONS_GAME_PLAYERS=Iloœæ graczy -SING_OPTIONS_GAME_DIFFICULTY=Poziom trudnoœci -SING_OPTIONS_GAME_LANGUAGE=Jêzyk -SING_OPTIONS_GAME_TABS=Zak³adki -SING_OPTIONS_GAME_SORTING=Sortowanie -SING_OPTIONS_GAME_DEBUG=Debug - -SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus Linii - -SING_OPTIONS_SOUND_WHEREAMI=Opcje DŸwiêk -SING_OPTIONS_SOUND_DESC=opcje dŸwiêku -SING_OPTIONS_SOUND_MIC_BOOST=Podbicie mikrofonu -SING_OPTIONS_SOUND_CLICK_ASSIST=Pomoc klikniêciami -SING_OPTIONS_SOUND_BEAT_CLICK=Klikniêcia w rytm -SING_OPTIONS_SOUND_THRESHOLD=Próg -SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tryb dwóch graczy -SING_OPTIONS_SOUND_PREVIEWVOLUME=G³oœnoœæ w podgl¹dzie -SING_OPTIONS_SOUND_PREVIEWFADING=Zanikanie w podgl¹dzie - -SING_OPTIONS_LYRICS_WHEREAMI=Opcje S³owa -SING_OPTIONS_LYRICS_DESC=opcje s³ów -SING_OPTIONS_LYRICS_FONT=Czcionka -SING_OPTIONS_LYRICS_EFFECT=Efekt -SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacja - -SING_OPTIONS_THEMES_WHEREAMI=Options Tematy -SING_OPTIONS_THEMES_DESC=opcje tematów -SING_OPTIONS_THEMES_THEME=Temat -SING_OPTIONS_THEMES_SKIN=Skóra -SING_OPTIONS_THEMES_COLOR=Kolor - -SING_OPTIONS_RECORD_WHEREAMI=Opcje Nagrywanie -SING_OPTIONS_RECORD_DESC=opcje nagrywania -SING_OPTIONS_RECORD_CARD=Karta dŸwiêkowa -SING_OPTIONS_RECORD_INPUT=Wejœcie -SING_OPTIONS_RECORD_CHANNEL=Kana³ - -SING_OPTIONS_ADVANCED_WHEREAMI=Opcje Zaawansowane -SING_OPTIONS_ADVANCED_DESC=ustawienia zaawansowane -SING_OPTIONS_ADVANCED_EFFECTSING=Efekty specjalne -SING_OPTIONS_ADVANCED_SCREENFADE=Przenikanie -SING_OPTIONS_ADVANCED_LOADANIMATION=Animacja ³adowania -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Pytania przy wyjœciu -SING_OPTIONS_ADVANCED_LINEBONUS=Bonus Linii -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Licznik -SING_OPTIONS_ADVANCED_ONSONGCLICK=Po wyborze piosenki -SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Menu Imprezy - -SING_LEGEND_SELECT=wybierz -SING_LEGEND_NAVIGATE=nawigacja -SING_LEGEND_CONTINUE=dalej -SING_LEGEND_ESC=wstecz - -SING_PLAYER_DESC=wprowadŸ imiê gracza -SING_PLAYER_WHEREAMI=Imiê -SING_PLAYER_ENTER_NAME=wpisz imiê - -SING_DIFFICULTY_DESC=wybierz poziom trudnoœci -SING_DIFFICULTY_WHEREAMI=Poziom -SING_DIFFICULTY_CONTINUE=do wyboru piosenki -SING_EASY=³atwo -SING_MEDIUM=œrednio -SING_HARD=trudno - -SING_SONG_SELECTION_DESC=wybierz piosenkê -SING_SONG_SELECTION_WHEREAMI=Wybór Piosenki -SING_SONG_SELECTION_GOTO=idŸ do... -SING_SONG_SELECTION=wybór piosenki -SING_SONG_SELECTION_MENU=menu -SING_SONG_SELECTION_PLAYLIST=playlista -SING_SONGS_IN_CAT=Piosenki -PLAYLIST_CATTEXT=Playlista: %s - -SING_TIME=CZAS -SING_TOTAL=³¹cznie -SING_MODE=œpiew solo -SING_NOTES=nuty -SING_GOLDEN_NOTES=z³ote nuty -SING_PHRASE_BONUS=Bonus Linii - -SING_MENU=Menu G³ówne - -SONG_SCORE=wynik -SONG_SCORE_WHEREAMI=Wynik - -SING_SCORE_TONE_DEAF=G³uche nuty -SING_SCORE_AMATEUR=Amator -SING_SCORE_RISING_STAR=Wschodz¹ca gwiazda -SING_SCORE_LEAD_SINGER=Niez³y grajek -SING_SCORE_HIT_ARTIST=Wielki Artysta -SING_SCORE_SUPERSTAR=Supergwiazda -SING_SCORE_ULTRASTAR=Ultrastar - -SING_TOP_5_CHARTS=lista 5 najlepszych -SING_TOP_5_CHARTS_WHEREAMI=top 5 -SING_TOP_5_CHARTS_CONTINUE=do wyboru piosenki - -POPUP_PERFECT=idealnie! -POPUP_AWESOME=niesamowicie! -POPUP_GREAT=œwietnie! -POPUP_GOOD=dobrze! -POPUP_NOTBAD=nieŸle! -POPUP_BAD=Ÿle! -POPUP_POOR=s³abo! -POPUP_AWFUL=okropnie! - -IMPLODE_GLUE1=, -IMPLODE_GLUE2= oraz - -SONG_MENU_NAME_MAIN=menu piosenki -SONG_MENU_PLAY=Œpiewaj -SONG_MENU_CHANGEPLAYERS=Zmieñ graczy -SONG_MENU_EDIT=Edytuj -SONG_MENU_MODI=Œpiewaj Modi -SONG_MENU_CANCEL=Anuluj - -SONG_MENU_NAME_PLAYLIST=Menu Piosenki -SONG_MENU_PLAYLIST_ADD=Dodaj piosenkê -SONG_MENU_PLAYLIST_DEL=Usuñ piosenkê - -SONG_MENU_NAME_PLAYLIST_ADD=Dodaj piosenkê -SONG_MENU_PLAYLIST_ADD_NEW=do nowej playlisty -SONG_MENU_PLAYLIST_ADD_EXISTING=do istniej¹cej playlisty -SONG_MENU_PLAYLIST_NOEXISTING=Brak playlist - -SONG_MENU_NAME_PLAYLIST_NEW=Nowa Playlista -SONG_MENU_PLAYLIST_NEW_CREATE=Stwórz -SONG_MENU_PLAYLIST_NEW_UNNAMED=Bez nazwy - -SONG_MENU_NAME_PLAYLIST_DELITEM=Usun¹æ? -SONG_MENU_YES=Tak -SONG_MENU_NO=Nie - -SONG_MENU_NAME_PLAYLIST_LOAD=Otwórz Playlistê -SONG_MENU_PLAYLIST_LOAD=otwórz -SONG_MENU_PLAYLIST_DELCURRENT=usuñ tê playlistê - -SONG_MENU_NAME_PLAYLIST_DEL=Usun¹æ playlistê? - -SONG_MENU_NAME_PARTY_MAIN=Menu Imprezy -SONG_MENU_JOKER=Jokera - -SONG_MENU_NAME_PARTY_JOKER=weŸ jokera - -SONG_JUMPTO_DESC=szukaj -SONG_JUMPTO_TYPE_DESC=Szukaj: -SONG_JUMPTO_TYPE1=Wszêdzie -SONG_JUMPTO_TYPE2=Tytu³ -SONG_JUMPTO_TYPE3=Wykonawca -SONG_JUMPTO_SONGSFOUND=Znaleziono %d utworów -SONG_JUMPTO_NOSONGSFOUND=Nic nie znaleziono -SONG_JUMPTO_HELP=Wpisz tekst do wyszukania -SONG_JUMPTO_CATTEXT=Szukaj: %s - -PARTY_MODE=tryb imprezy -PARTY_DIFFICULTY=Poziom -PARTY_PLAYLIST=Tryb playlisty -PARTY_PLAYLIST_ALL=Wszystko -PARTY_PLAYLIST_CATEGORY=Folder -PARTY_PLAYLIST_PLAYLIST=Playlista -PARTY_ROUNDS=Rundy -PARTY_TEAMS=Dru¿yny -PARTY_TEAMS_PLAYER1=Dru¿yna 1 -PARTY_TEAMS_PLAYER2=Dru¿yna 2 -PARTY_TEAMS_PLAYER3=Dru¿yna 3 - -PARTY_LEGEND_CONTINUE=dalej - -PARTY_OPTIONS_DESC=ustawienia trybu imprezy -PARTY_OPTIONS_WHEREAMI=Impreza - Ustawienia - -PARTY_PLAYER_DESC=wpisz nazwy graczy i dru¿yn -PARTY_PLAYER_WHEREAMI=Nazwy dru¿yn -PARTY_PLAYER_ENTER_NAME=wpisz nazwy -PARTY_PLAYER_LEGEND_CONTINUE=start! - -PARTY_ROUND_DESC=nastêpni do mikrofonów -PARTY_ROUND_WHEREAMI=Nastêpna Runda -PARTY_ROUND_LEGEND_CONTINUE=rozpocznij rundê - -PARTY_SONG_WHEREAMI=Wybór piosenki -PARTY_SONG_LEGEND_CONTINUE=œpiewaj -PARTY_SONG_MENU=menu - -PARTY_SCORE_DESC=wynik ostatniej rundy -PARTY_SCORE_WHEREAMI=Punkty - -PARTY_WIN_DESC=zwyciêzca gry -PARTY_WIN_WHEREAMI=Zwyciêzca -PARTY_WIN_LEGEND_CONTINUE=do menu g³ównego - -PARTY_ROUND=Runda -PARTY_ROUND_WINNER=Zwyciêzca -PARTY_NOTPLAYEDYET=jeszcze nie gra³ -PARTY_NOBODY=nikt -NEXT_ROUND=Nastêpna runda: - -PARTY_DISMISSED=Odpada! -PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=wygrywa! - -PLUGIN_HDL_NAME=Trzymaj liniê -PLUGIN_HDL_DESC=Œpiewaj lepiej ni¿ linia na wykresie. - -PLUGIN_UNTIL5000_NAME=Do 5000 -PLUGIN_UNTIL5000_DESC=Wygrywa ten, kto pierwszy uzyska 5000 punktów. - -PLUGIN_DUELL_NAME=Pojedynek -PLUGIN_DUELL_DESC=Œpiewacie w pojedynku do 10000 punktów. - -PLUGIN_TEAMDUELL_NAME=Team Duell -PLUGIN_TEAMDUELL_DESC=Pass The Mic! - -PLUGIN_BLIND_NAME=Œlepiec -PLUGIN_BLIND_DESC=Pojedynek, w którym nie widzicie nut. - -STAT_MAIN=Statystyki -STAT_MAIN_DESC=Ogólne -STAT_MAIN_WHEREAMI=Statystyki - -STAT_OVERVIEW_INTRO=Statystyki dla: %0:d. \n Ostatnio resetowane: %2:.2d.%1:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d Piosenek (%3:d z filmem), z czego %1:d by³o granych a %2:d jeszcze nie.\n Najpopularniejsz¹ piosenk¹ jest %5:s z %4:s. -STAT_OVERVIEW_PLAYER=Od ostatniego resetu:%0:d ró¿nych graczy.\n Najlepszym graczem jest %1:s ze œrednim wynikiem %2:d punktów.\n %3:s ustanowi³ rekord wynikiem %4:d punktów. - -STAT_DETAIL=Statystyki -STAT_DETAIL_WHEREAMI=Statystyki szczegó³owe - -STAT_NEXT=Nastêpna strona -STAT_PREV=Poprzednia strona -STAT_REVERSE=Odwróæ kolejnoœæ -STAT_PAGE=Strona %0:d z %1:d \n (%2:d of %3:d wpisów) - -STAT_DESC_SCORES=Najwy¿sze wyniki -STAT_DESC_SCORES_REVERSED=Najni¿sze wyniki -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - -STAT_DESC_SINGERS=Najlepsi -STAT_DESC_SINGERS_REVERSED=Najgorsi -STAT_FORMAT_SINGERS=%0:s \n Œredni wynik: %1:d - -STAT_DESC_SONGS=Najpopularniejsze piosenki -STAT_DESC_SONGS_REVERSED=Najmniej popularne piosenki -STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx œpiewane - -STAT_DESC_BANDS=Najpopularniejsi wykonawcy -STAT_DESC_BANDS_REVERSED=Najmniej popularni wykonawcy -STAT_FORMAT_BANDS=%0:s \n %1:dx œpiewani - -MSG_ERROR_TITLE=B³¹d -MSG_QUESTION_TITLE=Pytanie -MSG_QUIT_USDX=Na pewno chcesz wyjœæ? -MSG_END_PARTY=Na pewno chcesz zakoñczyæ tryb imprezy? -ERROR_NO_SONGS=Brak piosenek -ERROR_NO_PLUGINS=Brak wtyczek -ERROR_CORRUPT_SONG=Piosenka nie mog³a zostaæ za³adowana.
\ No newline at end of file diff --git a/us_maker_edition/game/languages/old/Slovak.ini b/us_maker_edition/game/languages/old/Slovak.ini deleted file mode 100644 index c7a7fb2e..00000000 --- a/us_maker_edition/game/languages/old/Slovak.ini +++ /dev/null @@ -1,301 +0,0 @@ -[Text] -SING_LOADING=... nahráva sa hra ! - -SING_CHOOSE_MODE=vyberte si z možností -SING_SING=Hra -SING_SING_DESC=sólo alebo duet - -SING_MULTI=Párty -SING_MULTI_DESC=párty-mód - -SING_TOOLS=Nástroje - -SING_STATS=štatistika -SING_STATS_DESC=zobrazi štatistiku - -SING_EDITOR=editor -SING_EDITOR_DESC=vytvorte si vlastnú skladbu - -SING_GAME_OPTIONS=nastavenia -SING_GAME_OPTIONS_DESC=nastavenia hry - -SING_EXIT=Koniec -SING_EXIT_DESC=návrat do systému - -SING_OPTIONS=nastavenia -SING_OPTIONS_DESC=zmeni nastavenia -SING_OPTIONS_WHEREAMI=Nastavenia - -SING_OPTIONS_GAME=hra -SING_OPTIONS_GRAPHICS=grafika -SING_OPTIONS_SOUND=zvuk -SING_OPTIONS_LYRICS=text -SING_OPTIONS_THEMES=témy -SING_OPTIONS_RECORD=mikrofón -SING_OPTIONS_ADVANCED=iné -SING_OPTIONS_EXIT=spä - -SING_OPTIONS_GAME_WHEREAMI=Nastavenia hry -SING_OPTIONS_GAME_DESC=všeobecné nastavenia -SING_OPTIONS_GAME_PLAYERS=Poèet hráèov -SING_OPTIONS_GAME_DIFFICULTY=Obtiažnos -SING_OPTIONS_GAME_LANGUAGE=Jazyk -SING_OPTIONS_GAME_TABS=Kategórie -SING_OPTIONS_GAME_SORTING=Zoradenie -SING_OPTIONS_GAME_DEBUG=Debug mód - -SING_OPTIONS_GRAPHICS_WHEREAMI=Grafika -SING_OPTIONS_GRAPHICS_DESC=nastavenie grafických detailov -SING_OPTIONS_GRAPHICS_RESOLUTION=Rozlíšenie -SING_OPTIONS_GRAPHICS_FULLSCREEN=Celá obrazovka -SING_OPTIONS_GRAPHICS_DEPTH=Far. håbka -SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop -SING_OPTIONS_GRAPHICS_LINEBONUS=Èiarový Bonus -SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Zobrazenie videa - -SING_OPTIONS_SOUND_WHEREAMI=Zvuk -SING_OPTIONS_SOUND_DESC=nastavenie zvuku -SING_OPTIONS_SOUND_MIC_BOOST=Zosilnenie mikrof. -SING_OPTIONS_SOUND_CLICK_ASSIST=Pomocný klik -SING_OPTIONS_SOUND_BEAT_CLICK=Rytmický klik -SING_OPTIONS_SOUND_THRESHOLD=Prah poèute¾. -SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mód dvoch hráèov -SING_OPTIONS_SOUND_PREVIEWVOLUME=Náh¾ad(volume) -SING_OPTIONS_SOUND_PREVIEWFADING=Prechod skladieb - -SING_OPTIONS_LYRICS_WHEREAMI=Text -SING_OPTIONS_LYRICS_DESC=nastavenia zobrazovania textov piesní -SING_OPTIONS_LYRICS_FONT=Písmo -SING_OPTIONS_LYRICS_EFFECT=Efekt zvýraznenia -SING_OPTIONS_LYRICS_SOLMIZATION=Solmizácia - -SING_OPTIONS_THEMES_WHEREAMI=Témy -SING_OPTIONS_THEMES_DESC=zmena témy -SING_OPTIONS_THEMES_THEME=Téma -SING_OPTIONS_THEMES_SKIN=Vzh¾ad -SING_OPTIONS_THEMES_COLOR=Farba - -SING_OPTIONS_RECORD_WHEREAMI=Mikrofón -SING_OPTIONS_RECORD_DESC=nastavenie mikrofónu -SING_OPTIONS_RECORD_CARD=Zvuková karta -SING_OPTIONS_RECORD_INPUT=Vstup -SING_OPTIONS_RECORD_CHANNEL=Kanál - -SING_OPTIONS_ADVANCED_WHEREAMI=Iné -SING_OPTIONS_ADVANCED_DESC=rozširujúce nastavenia -SING_OPTIONS_ADVANCED_EFFECTSING=Efekty pri speve -SING_OPTIONS_ADVANCED_SCREENFADE=Jemný prechod -SING_OPTIONS_ADVANCED_LOADANIMATION=Animácia loading(u) -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Potvrdzovanie -SING_OPTIONS_ADVANCED_LINEBONUS=Bonus za riadok -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= -SING_OPTIONS_ADVANCED_ONSONGCLICK=Po zvolení skladby -SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto PartyMenu - -SING_LEGEND_SELECT=výber -SING_LEGEND_NAVIGATE=navigácia -SING_LEGEND_CONTINUE=pokraèova -SING_LEGEND_ESC=spä - -SING_PLAYER_DESC=zadajte meno hráèa(ov) -SING_PLAYER_WHEREAMI=Mená hráèov -SING_PLAYER_ENTER_NAME=zadávanie mena - -SING_DIFFICULTY_DESC=Vyberte obtiažnos -SING_DIFFICULTY_WHEREAMI=Obtiažnos -SING_DIFFICULTY_CONTINUE=pokraèova -SING_EASY=¼ahká -SING_MEDIUM=Stredná -SING_HARD=ažká - -SING_SONG_SELECTION_DESC=Vyberte skladbu -SING_SONG_SELECTION_WHEREAMI=výber skladby -SING_SONG_SELECTION_GOTO=choï na .. -SING_SONG_SELECTION=výber skladby -SING_SONG_SELECTION_MENU=menu -SING_SONG_SELECTION_PLAYLIST=playlist -SING_SONGS_IN_CAT=Skladba -PLAYLIST_CATTEXT=Playlist: %s - -SING_TIME=Èas -SING_TOTAL=celkovo -SING_MODE=spieva sólo -SING_NOTES=noty -SING_GOLDEN_NOTES=zlaté noty -SING_PHRASE_BONUS=bonus za riadok - -SING_MENU=Hlavné Menu - -SONG_SCORE=hodnotenie -SONG_SCORE_WHEREAMI=Skóre - -SING_SCORE_TONE_DEAF=Antitalent -SING_SCORE_AMATEUR=Amatér -SING_SCORE_RISING_STAR=Vychádzajúca hviezda -SING_SCORE_LEAD_SINGER=Spevák -SING_SCORE_HIT_ARTIST=Star -SING_SCORE_SUPERSTAR=Superstar -SING_SCORE_ULTRASTAR=Ultrastar - -SING_TOP_5_CHARTS=najlepších 5 -SING_TOP_5_CHARTS_WHEREAMI=top 5 -SING_TOP_5_CHARTS_CONTINUE=pre výber skladby - -POPUP_PERFECT=neskutoèné! -POPUP_AWESOME=paráda! -POPUP_GREAT=super! -POPUP_GOOD=dobré! -POPUP_NOTBAD=nie zlé! -POPUP_BAD=zle! -POPUP_POOR=bieda! -POPUP_AWFUL=otrasné! - -IMPLODE_GLUE1=, -IMPLODE_GLUE2= a - -SONG_MENU_NAME_MAIN=Výber hudby -SONG_MENU_PLAY=Štart -SONG_MENU_CHANGEPLAYERS=Iný hráè -SONG_MENU_EDIT=Uprav -SONG_MENU_MODI=Sing a Modi -SONG_MENU_CANCEL=Zruši - -SONG_MENU_NAME_PLAYLIST=Skladby -SONG_MENU_PLAYLIST_ADD=Pridaj skladbu -SONG_MENU_PLAYLIST_DEL=Zmaž skladbu - -SONG_MENU_NAME_PLAYLIST_ADD=Pridaj Skladbu -SONG_MENU_PLAYLIST_ADD_NEW=do nového playlistu -SONG_MENU_PLAYLIST_ADD_EXISTING=do existujúceho playlistu -SONG_MENU_PLAYLIST_NOEXISTING=Nie je dostupný žiadny playlist - -SONG_MENU_NAME_PLAYLIST_NEW=Nový Playlist -SONG_MENU_PLAYLIST_NEW_CREATE=Vytvor -SONG_MENU_PLAYLIST_NEW_UNNAMED=Bez mena - -SONG_MENU_NAME_PLAYLIST_DELITEM=Skutoène Zmaza ? -SONG_MENU_YES=Áno -SONG_MENU_NO=Nie - -SONG_MENU_NAME_PLAYLIST_LOAD=Naèítaj Playlist -SONG_MENU_PLAYLIST_LOAD=naèítaj -SONG_MENU_PLAYLIST_DELCURRENT=zmaž tento Playlist - -SONG_MENU_NAME_PLAYLIST_DEL=Zmaza Playlist? - -SONG_MENU_NAME_PARTY_MAIN=Party Menu -SONG_MENU_JOKER=Joker - -SONG_MENU_NAME_PARTY_JOKER=použi jokera - -SONG_JUMPTO_DESC=h¾adaj skladbu -SONG_JUMPTO_TYPE_DESC=h¾adaj: -SONG_JUMPTO_TYPE1=všade -SONG_JUMPTO_TYPE2=v názve skladby -SONG_JUMPTO_TYPE3=v mene autora -SONG_JUMPTO_SONGSFOUND=%d skladieb vyhovuje filtru -SONG_JUMPTO_NOSONGSFOUND=Žiadna skladba -SONG_JUMPTO_HELP=Napíš k¾úèové slovo pre h¾adanie -SONG_JUMPTO_CATTEXT=H¾adaj: %s - -PARTY_MODE=párty mód -PARTY_DIFFICULTY=Obtiažnos -PARTY_PLAYLIST=Skladby z playlistu -PARTY_PLAYLIST_ALL=Všetky skladby -PARTY_PLAYLIST_CATEGORY=Kategória -PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Poèet kôl -PARTY_TEAMS=Poèet tímov -PARTY_TEAMS_PLAYER1=Hráèov v Tíme 1 -PARTY_TEAMS_PLAYER2=Hráèov v Tíme 2 -PARTY_TEAMS_PLAYER3=Hráèov v Tíme 3 - -PARTY_LEGEND_CONTINUE=pokraèova - -PARTY_OPTIONS_DESC=nastavenia pre párty-mód -PARTY_OPTIONS_WHEREAMI=Párty nastavenia - -PARTY_PLAYER_DESC=Zadajte mená tímov a hráèov! -PARTY_PLAYER_WHEREAMI=Párty mená -PARTY_PLAYER_ENTER_NAME=zadajte mená -PARTY_PLAYER_LEGEND_CONTINUE=Pokraèova - -PARTY_ROUND_DESC=párty pre hráèov -PARTY_ROUND_WHEREAMI=List párty disciplín -PARTY_ROUND_LEGEND_CONTINUE=Štart disciplíny - -PARTY_SONG_WHEREAMI=Párty - Výver Skladby -PARTY_SONG_LEGEND_CONTINUE=Štart -PARTY_SONG_MENU=party menu - -PARTY_SCORE_DESC=skóre posledného kola -PARTY_SCORE_WHEREAMI=Párty skóre - -PARTY_WIN_DESC=Víaz párty -PARTY_WIN_WHEREAMI=Stupeò víazov -PARTY_WIN_LEGEND_CONTINUE=spä do hlavného menu - -PARTY_ROUND=Kolo -PARTY_ROUND_WINNER=Víaz -PARTY_NOTPLAYEDYET=nehralo -PARTY_NOBODY=ani jedno družstvo -NEXT_ROUND=Ïalšie kolo: - -PARTY_DISMISSED=Ukonèené ! -PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=víaz tohto kola - -PLUGIN_HDL_NAME=Superstar -PLUGIN_HDL_DESC=nesmieš klesnú pod hranicu ukazovate¾a úspešnosti - -PLUGIN_UNTIL5000_NAME=Po 5000 -PLUGIN_UNTIL5000_DESC=kto prvý získa 5000 bodov sa stane víazom - -PLUGIN_DUELL_NAME=Duel -PLUGIN_DUELL_DESC=spievaj, kým nedosiahneš 10000 bodov - -PLUGIN_TEAMDUELL_NAME=Duel Tímov -PLUGIN_TEAMDUELL_DESC=každý hráè sa vystrieda za mikrofónom - -PLUGIN_BLIND_NAME=Slepý -PLUGIN_BLIND_DESC=neuvidíš noty pre hlas - -STAT_MAIN=Štatistika -STAT_MAIN_DESC=Všeobecne -STAT_MAIN_WHEREAMI=Štatistiky - -STAT_OVERVIEW_INTRO=%0:s štatistika \n Štatistika od %2:.2d.%1:.2d.%3:d -STAT_OVERVIEW_SONG=SKLADBY \n Celkove: %0:d z toho %3:d s videom\n Poèet už hraných: %1:d \n Poèet nehraných: %2:d \n Najhranejšia skladba: %5:s od %4:s -STAT_OVERVIEW_PLAYER=HRÁÈI \n Celkove: %0:d rôznych hráèov.\n Najlepší hráè: %1:s (%2:d - priemer bodov)\n Najvyššie skóre: %3:s (%4:d bodov) - -STAT_DETAIL=Štatistiky -STAT_DETAIL_WHEREAMI=Podrobná štatistika - -STAT_NEXT=Ïalšia strana -STAT_PREV=Predošlá strana -STAT_REVERSE=Otoè poradie -STAT_PAGE=%0:d. z %1:d strán\n (%2:d z %3:d položiek) - -STAT_DESC_SCORES=Najvyššie skóre -STAT_DESC_SCORES_REVERSED=Najhoršie skóre -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - -STAT_DESC_SINGERS=Najlepší speváci -STAT_DESC_SINGERS_REVERSED=Najhorší speváci -STAT_FORMAT_SINGERS=%0:s \n Priemer skóre: %1:d - -STAT_DESC_SONGS=Najhranejšie skladby -STAT_DESC_SONGS_REVERSED=Najmenej hrané skladby -STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx spievaná - -STAT_DESC_BANDS=Najhranejšia kapela -STAT_DESC_BANDS_REVERSED=Najmenej hraná kapela -STAT_FORMAT_BANDS=%0:s \n %1:dx spievaná - -MSG_ERROR_TITLE=Chyba -MSG_QUESTION_TITLE=Otázka -MSG_QUIT_USDX=Skutoène chcete skonèi UltraStar? -MSG_END_PARTY=Skutoène chcete skonèit Párty Mód ? -ERROR_NO_SONGS=Žiadna skladba -ERROR_NO_PLUGINS=Žiadny zásuvný modul -ERROR_CORRUPT_SONG=Skladbu sa nepodarilo nahra. diff --git a/us_maker_edition/game/languages/old/Slovenian.ini b/us_maker_edition/game/languages/old/Slovenian.ini deleted file mode 100644 index 2fd50c9d..00000000 --- a/us_maker_edition/game/languages/old/Slovenian.ini +++ /dev/null @@ -1,322 +0,0 @@ -[Text] -SING_LOADING=Nalaganje... - -SING_CHOOSE_MODE=izberi nacin -SING_SING=poj -SING_SING_DESC=poj sam ali v duetu - -SING_MULTI=zabava -SING_MULTI_DESC=poj v nacinu zabave - -SING_TOOLS=orodja - -SING_STATS=statistika -SING_STATS_DESC=poglej statistiko - -SING_EDITOR=urednik -SING_EDITOR_DESC=izdelaj svoje pesmi - -SING_GAME_OPTIONS=nastavitve igre -SING_GAME_OPTIONS_DESC=spremeni nastavitve igre - -SING_EXIT=izhod -SING_EXIT_DESC=izhod iz igre - -SING_OPTIONS=nastavitve -SING_OPTIONS_DESC=spremeni nastavitve -SING_OPTIONS_WHEREAMI=Nastavitve - -SING_OPTIONS_GAME=igra -SING_OPTIONS_GRAPHICS=izgled -SING_OPTIONS_SOUND=zvok -SING_OPTIONS_LYRICS=besedilo -SING_OPTIONS_THEMES=tema -SING_OPTIONS_RECORD=snemanje -SING_OPTIONS_ADVANCED=napredno -SING_OPTIONS_EXIT=nazaj - -SING_OPTIONS_GAME_WHEREAMI=Nastavitve Igre -SING_OPTIONS_GAME_DESC=osnovne nastavitve -SING_OPTIONS_GAME_PLAYERS=Igralci -SING_OPTIONS_GAME_DIFFICULTY=Težavnost -SING_OPTIONS_GAME_LANGUAGE=Jezik -SING_OPTIONS_GAME_TABS=Mape -SING_OPTIONS_GAME_SORTING=Sortiranje -SING_OPTIONS_GAME_DEBUG=Odpravljanje hrošcev - -SING_OPTIONS_GRAPHICS_WHEREAMI=Nastavitve prikaza -SING_OPTIONS_GRAPHICS_DESC=nastavitve prikaza -SING_OPTIONS_GRAPHICS_RESOLUTION=Locljivost -SING_OPTIONS_GRAPHICS_FULLSCREEN=Celozaslonski nacin -SING_OPTIONS_GRAPHICS_DEPTH=Globina -SING_OPTIONS_GRAPHICS_VISUALIZER=Vizualizacija -SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop -SING_OPTIONS_GRAPHICS_LINEBONUS=Vrsticni bonus -SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Velikost videa - -SING_OPTIONS_SOUND_WHEREAMI=Nastavitve zvoka -SING_OPTIONS_SOUND_DESC=nastavitve zvoka -SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikrofonski Playback -SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Glasbena podlaga -SING_OPTIONS_SOUND_MIC_BOOST=Ojacitev mikrofona -SING_OPTIONS_SOUND_CLICK_ASSIST=Asistent klikanja -SING_OPTIONS_SOUND_BEAT_CLICK=Klikanje po ritmu -SING_OPTIONS_SOUND_THRESHOLD=Prag -SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Nacin za dva igralca -SING_OPTIONS_SOUND_PREVIEWVOLUME=Glasnost predogleda -SING_OPTIONS_SOUND_PREVIEWFADING=narašcanje glasnosti - -SING_OPTIONS_LYRICS_WHEREAMI=Nastavitve besedila -SING_OPTIONS_LYRICS_DESC=nastavitve besedila -SING_OPTIONS_LYRICS_FONT=Pisava -SING_OPTIONS_LYRICS_EFFECT=Ucinek -SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacija -SING_OPTIONS_LYRICS_NOTELINES=Notno crtovje - -SING_OPTIONS_THEMES_WHEREAMI=Nastavitve tem -SING_OPTIONS_THEMES_DESC=nastavitve teme -SING_OPTIONS_THEMES_THEME=Tema -SING_OPTIONS_THEMES_SKIN=Izgled -SING_OPTIONS_THEMES_COLOR=Barva - -SING_OPTIONS_RECORD_WHEREAMI=Nastavitve snemanja -SING_OPTIONS_RECORD_DESC=nastavitve mikrofona -SING_OPTIONS_RECORD_CARD=Vir zvoka -SING_OPTIONS_RECORD_INPUT=Vhod -SING_OPTIONS_RECORD_CHANNEL=Kanal - -SING_OPTIONS_ADVANCED_WHEREAMI=Napredne nastavitve -SING_OPTIONS_ADVANCED_DESC=Napredne nastavitve -SING_OPTIONS_ADVANCED_EFFECTSING=Pevski efekt -SING_OPTIONS_ADVANCED_SCREENFADE=Zamegljevanje prikaza -SING_OPTIONS_ADVANCED_LOADANIMATION=Zacetna animacija -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Zašcitno vprašanje -SING_OPTIONS_ADVANCED_LINEBONUS=Bonus za vrstico -SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG= -SING_OPTIONS_ADVANCED_ONSONGCLICK=Po izboru pesmi -SING_OPTIONS_ADVANCED_PARTYPOPUP=Samodejni nacin Zabava - -SING_EDIT=Urednik -SING_EDIT_MENU_DESCRIPTION=Izdelaj lastno pesem - -SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Izvozi besedilo iz midi datoteke -SING_EDIT_BUTTON_DESCRIPTION_EXIT=Nazaj -SING_EDIT_BUTTON_CONVERT=Uvozi -SING_EDIT_BUTTON_EXIT=Nazaj - -SING_EDIT_NAVIGATE=Navigacija -SING_EDIT_SELECT=Izberi -SING_EDIT_EXIT=Nazaj - -SING_LEGEND_SELECT=izberi -SING_LEGEND_NAVIGATE=premik -SING_LEGEND_CONTINUE=nadaljuj -SING_LEGEND_ESC=nazaj - -SING_PLAYER_DESC=vpiši imena igralcev -SING_PLAYER_WHEREAMI=Imena igralcev -SING_PLAYER_ENTER_NAME=vnesi ime - -SING_DIFFICULTY_DESC=izberi težavnost -SING_DIFFICULTY_WHEREAMI=Težavnost -SING_DIFFICULTY_CONTINUE=k izbiri pesmi -SING_EASY=Enostavno -SING_MEDIUM=Srednje -SING_HARD=Težko - -SING_SONG_SELECTION_DESC=izberi svojo pesem -SING_SONG_SELECTION_WHEREAMI=Izbira pesmi -SING_SONG_SELECTION_GOTO=pojdi na... -SING_SONG_SELECTION=izbira pesmi -SING_SONG_SELECTION_MENU=meni -SING_SONG_SELECTION_PLAYLIST=seznam predvajanja -SING_SONGS_IN_CAT=Pesmi -PLAYLIST_CATTEXT=Lista: %s - -SING_TIME=CAS -SING_TOTAL=skupaj -SING_MODE=Petje -SING_NOTES=note -SING_GOLDEN_NOTES=zlate note -SING_PHRASE_BONUS=bonus za vrstico - -SING_MENU=Glavni meni - -SONG_SCORE=rezultat petja -SONG_SCORE_WHEREAMI=Rezultat - -SING_SCORE_TONE_DEAF=Gluhonem -SING_SCORE_AMATEUR=Amater -SING_SCORE_WANNABE=Igralec -SING_SCORE_HOPEFUL=Nadebudnež -SING_SCORE_RISING_STAR=Vzhajajoca zvezda -SING_SCORE_LEAD_SINGER=Vodilni pevec -SING_SCORE_SUPERSTAR=Superzvezda -SING_SCORE_ULTRASTAR=Ultrazvezda - -SING_TOP_5_CHARTS=najboljših 5 pevcev -SING_TOP_5_CHARTS_WHEREAMI=najboljših 5 -SING_TOP_5_CHARTS_CONTINUE=k izbiri pesmi - -POPUP_PERFECT=popolno! -POPUP_AWESOME=odlicno! -POPUP_GREAT=zelo dobro! -POPUP_GOOD=dobro! -POPUP_NOTBAD=ni slabo! -POPUP_BAD=slabo! -POPUP_POOR=zelo slabo! -POPUP_AWFUL=obupno! - -IMPLODE_GLUE1=, -IMPLODE_GLUE2= in - -SONG_MENU_NAME_MAIN=meni pesmi -SONG_MENU_PLAY=Poj -SONG_MENU_CHANGEPLAYERS=Spremeni igralca -SONG_MENU_EDIT=Uredi -SONG_MENU_MODI=Poj "a Modi" -SONG_MENU_CANCEL=Preklici - -SONG_MENU_NAME_PLAYLIST=Meni Pesem -SONG_MENU_PLAYLIST_ADD=Dodaj pesem -SONG_MENU_PLAYLIST_DEL=Izbriši pesem - -SONG_MENU_NAME_PLAYLIST_ADD=Dodaj pesem -SONG_MENU_PLAYLIST_ADD_NEW=dodaj nov seznam -SONG_MENU_PLAYLIST_ADD_EXISTING=dodaj shranjen seznam -SONG_MENU_PLAYLIST_NOEXISTING=Ni seznamov - -SONG_MENU_NAME_PLAYLIST_NEW=Nov seznam -SONG_MENU_PLAYLIST_NEW_CREATE=Ustvari -SONG_MENU_PLAYLIST_NEW_UNNAMED=Neimenovan - -SONG_MENU_NAME_PLAYLIST_DELITEM=Res izbrišem? -SONG_MENU_YES=Da -SONG_MENU_NO=Ne - -SONG_MENU_NAME_PLAYLIST_LOAD=Odpri seznam -SONG_MENU_PLAYLIST_LOAD=odpri -SONG_MENU_PLAYLIST_DELCURRENT=izbriši trenuten seznam - -SONG_MENU_NAME_PLAYLIST_DEL=Izbrišem seznam? - -SONG_MENU_NAME_PARTY_MAIN=Meni Zabava -SONG_MENU_JOKER=Joker - -SONG_MENU_NAME_PARTY_JOKER=izkoristi jokerja - -SONG_JUMPTO_DESC=poišci pesem -SONG_JUMPTO_TYPE_DESC=Isci po: -SONG_JUMPTO_TYPE1=Vse -SONG_JUMPTO_TYPE2=Naslov -SONG_JUMPTO_TYPE3=Avtor -SONG_JUMPTO_SONGSFOUND=%d pesmi najdenih -SONG_JUMPTO_NOSONGSFOUND=Ne najdem -SONG_JUMPTO_HELP=Vpiši besedilo za iskanje -SONG_JUMPTO_CATTEXT=Išci po: %s - -PARTY_MODE=zabava -PARTY_DIFFICULTY=Težavnost -PARTY_PLAYLIST=Izbor -PARTY_PLAYLIST_ALL=Vse pesmi -PARTY_PLAYLIST_CATEGORY=Mapa -PARTY_PLAYLIST_PLAYLIST=Seznam -PARTY_ROUNDS=Število rund -PARTY_TEAMS=Ekipe -PARTY_TEAMS_PLAYER1=Igralec Ekipa1 -PARTY_TEAMS_PLAYER2=Igralec Ekipa2 -PARTY_TEAMS_PLAYER3=Igralec Ekipa3 - -PARTY_LEGEND_CONTINUE=nadaljuj - -PARTY_OPTIONS_DESC=nastavitve za nacin zabave -PARTY_OPTIONS_WHEREAMI=nastavitve zabave - -PARTY_PLAYER_DESC=vpiši igralce in imena ekip! -PARTY_PLAYER_WHEREAMI=Imena -PARTY_PLAYER_ENTER_NAME=vpiši imena -PARTY_PLAYER_LEGEND_CONTINUE=zacni zabavo - -PARTY_ROUND_DESC=naslednji igralec k mikrofonu -PARTY_ROUND_WHEREAMI=Naslednja runda -PARTY_ROUND_LEGEND_CONTINUE=zacni rundo - -PARTY_SONG_WHEREAMI=Izbor pesmi - Zabava -PARTY_SONG_LEGEND_CONTINUE=poj -PARTY_SONG_MENU=meni Zabava - -PARTY_SCORE_DESC=tocke zadnje runde -PARTY_SCORE_WHEREAMI=Tocke v zabavi - -PARTY_WIN_DESC=Zmagovalec -PARTY_WIN_WHEREAMI=Zmagovalec -PARTY_WIN_LEGEND_CONTINUE=nazaj k glavnemu meniju - -PARTY_ROUND=Runda -PARTY_ROUND_WINNER=Zmagovalec -PARTY_NOTPLAYEDYET=neizvedeno -PARTY_NOBODY=nobeden -NEXT_ROUND=Naslednja runda: - -PARTY_DISMISSED=Zakljucena! -PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=zmaga! - -PLUGIN_HDL_NAME=Zdrži nivo -PLUGIN_HDL_DESC=Ne poj slabše, kot kaže kazalnik na števcu za ocenjevanje. - -PLUGIN_UNTIL5000_NAME=Do 5000 -PLUGIN_UNTIL5000_DESC=Kdor prvi doseže 5000 tock, zmaga. - -PLUGIN_DUELL_NAME=Dvoboj -PLUGIN_DUELL_DESC=Tekmovanje do 10000 tock. - -PLUGIN_TEAMDUELL_NAME=Ekipni dvoboj -PLUGIN_TEAMDUELL_DESC=Podaj mikrofon! - -PLUGIN_BLIND_NAME=Slepi dvoboj -PLUGIN_BLIND_DESC=Dvoboj brez prikaza not. - -STAT_MAIN=Statika -STAT_MAIN_DESC=Splošno -STAT_MAIN_WHEREAMI=Statistika - -STAT_OVERVIEW_INTRO=%0:s Statistika. \n Nazadnje ponastavljeno %2:.2d.%1:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d Pesmi(%3:d z videom), od katerih je bilo %1:d že zapetih in %2:d ne.\n Najbolj priljubljena pesem je %5:s od %4:s. -STAT_OVERVIEW_PLAYER=Od zadnje ponastavitve statistike je igro igralo %0:d igralcev.\n Najboljši/a je %1:s s povprecnim rezultatom %2:d tock.\n %3:s je dosegel/la najboljši rezultat s %4:d tockami. - -STAT_DETAIL=Statistika -STAT_DETAIL_WHEREAMI=Podrobna statistika - -STAT_NEXT=Naslednja stran -STAT_PREV=Prejšnja stran -STAT_REVERSE=Obratni vrstni red -STAT_PAGE=Stran %0:d od %1:d strani\n (%2:d od %3:d zapisov) - -STAT_DESC_SCORES=Najboljši rezultati -STAT_DESC_SCORES_REVERSED=Najslabši rezultati -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - -STAT_DESC_SINGERS=Najboljši igralec -STAT_DESC_SINGERS_REVERSED=Najslabši igralec -STAT_FORMAT_SINGERS=%0:s \n povprecni rezultat: %1:d - -STAT_DESC_SONGS=Najbolj popularne pesmi -STAT_DESC_SONGS_REVERSED=Najmanj popularne pesmi -STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx igrano - -STAT_DESC_BANDS=Najbolj popularen izvajalec -STAT_DESC_BANDS_REVERSED=Najmanj popularen izvajalec -STAT_FORMAT_BANDS=%0:s \n %1:dx igrano - -MSG_ERROR_TITLE=Napaka -MSG_QUESTION_TITLE=Vprašanje -MSG_QUIT_USDX=Želite zapustiti Ultrastar? -MSG_END_PARTY=Koncam zabavo? -ERROR_NO_SONGS=Ni pesmi: Naloži jih v mapo Songs -ERROR_NO_PLUGINS=Ni vkljuckov -ERROR_CORRUPT_SONG=Ne morem naložiti pesmi. -ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Ne morem naložiti pesmi: Ne najdem datoteke -ERROR_CORRUPT_SONG_NO_NOTES=Ne morem naloziti pesmi: Ne najdem not. -ERROR_CORRUPT_SONG_NO_BREAKS=Ne morem naložiti pesmi: Ne najdem prelomov vrstic. -ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ne morem naložiti pesmi: Napaka v parsanju vrstice %0:d
\ No newline at end of file diff --git a/us_maker_edition/game/languages/old/readme.txt b/us_maker_edition/game/languages/old/readme.txt deleted file mode 100644 index 83ba6cd6..00000000 --- a/us_maker_edition/game/languages/old/readme.txt +++ /dev/null @@ -1,286 +0,0 @@ -.o0 Ultrastar Deluxe in your language 0o. - ------------------------ - Table of Contents ------------------------ -1. Introduction -2. Statistic wildcards -3. Texts to add - ------------------------ -1. Introduction: ------------------------ -To translate USD to a new language, take the English language file, or another one that is up to date and edit the texts behind the equal mark(=). - ------------------------ -2. Statistic Wild-Cards: ------------------------ -Here are some informations about the wildcards in the language texts for the statistic screens (STAT_...): -Information that will replace the wildcards: - -STAT_OVERVIEW_INTRO: - Format: - %0:d Ultrastar Version - %1:d Day of Reset (A1) - %2:d Month of Reset (A2) - %3:d Year of Reset (A3) - -STAT_OVERVIEW_SONG: - Format: - %0:d Count Songs (A1) - %1:d Count of Sung Songs (A2) - %2:d Count of UnSung Songs - %3:d Count of Songs with Video (A3) - %4:s Name of the most popular Song - -STAT_OVERVIEW_PLAYER: - Format: - %0:d Count Players (A1) - %1:s Best Player (Result) - %2:d Best Players Score - %3:s Best Score Player (Result2) - %4:d Best Score - -STAT_FORMAT_SCORES: - Format: - %0:s Singer - %1:d Score - %2:s Difficulty - %3:s Song Artist - %4:s Song Title - -STAT_FORMAT_SINGERS: - Format: - %0:s Singer - %1:d Average Score - - -STAT_FORMAT_SONGS: - Format: - %0:s Artist - %1:s Title - %2:d Times Sung - -STAT_FORMAT_BANDS: - Format: - %0:s Artist Name - %1:d Times Sung - -Some further explanations about the wildcards: -%x:[.y]z - -Where X is the number of the wildcard, -Y is optional, it is the number of digits for deciaml numbers (Z=d). So, if y is 2 there and the number is only 0 to 9 there will be a zero added in front of the number. -z can be d for numbers and s for texts - -For the date thing in STAT_OVERVIEW_INTRO you may use %1:.2d for the day and %2:.2d for the month. - ------------------------ -3. Texts to Add: ------------------------ -To port a language file from Ultrastar 0.5.2 or higher add the following texts to the end of the file: - -#Main Screen -SING_MENU=Main Menu - -SING_MULTI=party -SING_MULTI_DESC=Sing in PartyMode - -SING_TOOLS=Tools - -SING_STATS=stats -SING_STATS_DESC=View the Statistics - -#Sound Options Screen -SING_OPTIONS_SOUND_PREVIEWVOLUME=Preview Volume -SING_OPTIONS_SOUND_PREVIEWFADING=Preview Fading - -#Advanced Options Screen -SING_OPTIONS_ADVANCED=advanced -SING_OPTIONS_ADVANCED_DESC=advanced options -SING_OPTIONS_ADVANCED_EFFECTSING=Singscreen effects -SING_OPTIONS_ADVANCED_SCREENFADE=Screen Fading -SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation -SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Savety Questions -SING_OPTIONS_ADVANCED_LINEBONUS=Line Bonus -SING_OPTIONS_ADVANCED_ONSONGCLICK=after SongSelection - -#Ratings at the Score Screen -SING_SCORE_TONE_DEAF=Tone Deaf -SING_SCORE_AMATEUR=Amateur -SING_SCORE_RISING_STAR=Rising Star -SING_SCORE_LEAD_SINGER=Lead Singer -SING_SCORE_HIT_ARTIST=Hit Artist -SING_SCORE_SUPERSTAR=Superstar -SING_SCORE_ULTRASTAR=Ultrastar - -#Line Bonus PopUps -POPUP_PERFECT=perfect! -POPUP_AWESOME=awesome! -POPUP_GREAT=great! -POPUP_GOOD=good! -POPUP_NOTBAD=not bad! -POPUP_BAD=bad! -POPUP_POOR=poor! -POPUP_AWFUL=awful! - -#To connect strings with, e.g.: He, you and I -IMPLODE_GLUE1=, -IMPLODE_GLUE2= and - -#Song Screen Legend -PLAYLIST_CATTEXT=Playlist: %s - -#Text for the legend bar at the bottom -SING_LEGEND_CONTINUE=Continue - -#Texts of the menu that appears when M is pressed at the song selection -SONG_MENU_NAME_MAIN=Song Menu -SONG_MENU_PLAY=Sing -SONG_MENU_EDIT=Edit -SONG_MENU_MODI=Sing a Modi -SONG_MENU_CHANGEPLAYERS=Change Players -SONG_MENU_CANCEL=Cancel - -#Playlist Menu -SONG_MENU_NAME_MAIN=song menu -SONG_MENU_PLAY=Sing -SONG_MENU_CHANGEPLAYERS=Change Players -SONG_MENU_EDIT=Edit -SONG_MENU_MODI=Sing a Modi -SONG_MENU_CANCEL=Cancel - -SONG_MENU_NAME_PLAYLIST=Song Menu -SONG_MENU_PLAYLIST_ADD=Add Song -SONG_MENU_PLAYLIST_DEL=Delete Song - -SONG_MENU_NAME_PLAYLIST_ADD=Add Song -SONG_MENU_PLAYLIST_ADD_NEW=to new playlist -SONG_MENU_PLAYLIST_ADD_EXISTING=to exiting playlist -SONG_MENU_PLAYLIST_NOEXISTING=No playlist available - -SONG_MENU_NAME_PLAYLIST_NEW=New Playlist -SONG_MENU_PLAYLIST_NEW_CREATE=Create -SONG_MENU_PLAYLIST_NEW_UNNAMED=Unnamed - -SONG_MENU_NAME_PLAYLIST_DEL=Really Delete? -SONG_MENU_YES=Yes -SONG_MENU_NO=No - -SONG_MENU_NAME_PLAYLIST_LOAD=Open Playlist -SONG_MENU_PLAYLIST_LOAD=open -SONG_MENU_PLAYLIST_DELCURRENT=delete current Playlist - -SONG_MENU_NAME_PLAYLIST_DEL=Delete Playlist? - -#Menu Party Modus -SONG_MENU_NAME_PARTY_MAIN=Menu -SONG_MENU_JOKER=Joker - -SONG_MENU_NAME_PARTY_JOKER=take Joker - -#Texts of the jump to window -SONG_JUMPTO_DESC=Jump to Song -SONG_JUMPTO_TYPE_DESC=Search for: -SONG_JUMPTO_TYPE1=All -SONG_JUMPTO_TYPE2=Title -SONG_JUMPTO_TYPE3=Artist -SONG_JUMPTO_SONGSFOUND=%d Song(s) found -SONG_JUMPTO_NOSONGSFOUND=No Song found -SONG_JUMPTO_HELP=Type Text to Search for -SONG_JUMPTO_CATTEXT=Search for: %s - -#Texts for Party Mode -PARTY_MODE=party mode -PARTY_DIFFICULTY=Difficulty -PARTY_PLAYLIST=Playlist Mode -PARTY_PLAYLIST_ALL=All songs -PARTY_PLAYLIST_CATEGORY=Folder -PARTY_PLAYLIST_PLAYLIST=Playlist -PARTY_ROUNDS=Rounds -PARTY_TEAMS=Teams -PARTY_TEAMS_PLAYER1=Player Team1 -PARTY_TEAMS_PLAYER2=Player Team2 -PARTY_TEAMS_PLAYER3=Player Team3 -PARTY_LEGEND_CONTINUE=continue -PARTY_OPTIONS_DESC=settings for the party-game -PARTY_OPTIONS_WHEREAMI=Party Options -PARTY_PLAYER_DESC=enter player- and teamnames! -PARTY_PLAYER_WHEREAMI=Party Names -PARTY_PLAYER_ENTER_NAME=enter names -PARTY_PLAYER_LEGEND_CONTINUE=start party-game -PARTY_SONG_WHEREAMI=Party Song-Selection -PARTY_SONG_LEGEND_CONTINUE=sing -PARTY_SONG_MENU=party menu -PARTY_ROUND_DESC=next players to the mics -PARTY_ROUND_WHEREAMI=Party Next Round -PARTY_ROUND_LEGEND_CONTINUE=start round -PARTY_SCORE_DESC=score of the last round -PARTY_SCORE_WHEREAMI=Party Points -PARTY_WIN_DESC=winner of the party-game -PARTY_WIN_WHEREAMI=Party Winner -PARTY_WIN_LEGEND_CONTINUE=back to main-menu -PARTY_ROUND=Round -PARTY_ROUND_WINNER=Winner -PARTY_NOTPLAYEDYET=not played yet -PARTY_NOBODY=nobody -NEXT_ROUND=Next round: -PARTY_DISMISSED=Dismissed! -PARTY_SCORE_WINS=%s -PARTY_SCORE_WINS2=wins! -PARTY_SONG_WHEREAMI=Party Song-Selection -PARTY_SONG_LEGEND_CONTINUE=Party-Menu - -#Texts describing Plugins or Modi -PLUGIN_HDL_NAME=Hold the Line -PLUGIN_HDL_DESC=Don't get worse than the pointer at the rating bar shows you. -PLUGIN_UNTIL5000_NAME=Until 5000 -PLUGIN_UNTIL5000_DESC=Who gets 5000 points first wins the match. -PLUGIN_DUELL_NAME=Duell -PLUGIN_DUELL_DESC=Sing a duell until 10000 points. -PLUGIN_BLIND_NAME=Blind Mode -PLUGIN_BLIND_DESC=Duell without seeing the notes. -PLUGIN_TEAMDUELL_NAME=Team Duell -PLUGIN_TEAMDUELL_DESC=Pass The Mic! - -#Statistics Screen -#For more info about the format strings look at the source code (UScreenStatMain) -STAT_MAIN=Statistics -STAT_MAIN_DESC=General -STAT_MAIN_WHEREAMI=Statistics - -STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d -STAT_OVERVIEW_SONG=%0:d Songs(%3:d with Video), whereof %1:d already were played and %2:d were not played yet.\n The most popular Song is %5:s from %4:s. -STAT_OVERVIEW_PLAYER=Since the last Reset there were/was %0:d different Player(s).\n The Best Player is %1:s with an average Score of %2:d Points.\n %3:s did the highest Score with %4:d Points. - -#Stat Detail Screen -STAT_DETAIL=Statistics -STAT_DETAIL_WHEREAMI=Detail Statistics - -STAT_NEXT=Next Page -STAT_PREV=Previous Page -STAT_REVERSE=Reverse Order -STAT_PAGE=Seite %0:d of %1:d Pages\n (%2:d of %3:d Entrys) - -STAT_DESC_SCORES=HighScores -STAT_DESC_SCORES_REVERSED=LowScores -STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s) - -STAT_DESC_SINGERS=Best Singers -STAT_DESC_SINGERS_REVERSED=Worst Singers -STAT_FORMAT_SINGERS=%0:s \n Average Score: %1:d - -STAT_DESC_SONGS=Most popular Songs -STAT_DESC_SONGS_REVERSED=Least popular Songs -STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung - -STAT_DESC_BANDS=Most popular Bands -STAT_DESC_BANDS_REVERSED=Least popular Bands -STAT_FORMAT_BANDS=%0:s \n %1:dx Sung - -#Messages for Popup Message Boxes -MSG_QUESTION_TITLE=Chicken Out -MSG_QUIT_USDX=Really leave\n\nUltraStar? -MSG_END_PARTY=Really end\n\nParty Mode? -ERROR_NO_SONGS=Error: \n No Songs \n loaded -ERROR_NO_PLUGINS=Error: \n No Plugins \n loaded
\ No newline at end of file diff --git a/us_maker_edition/game/languages/readme.txt b/us_maker_edition/game/languages/readme.txt new file mode 100644 index 00000000..5628092c --- /dev/null +++ b/us_maker_edition/game/languages/readme.txt @@ -0,0 +1,99 @@ +.o0 Ultrastar Deluxe in your language 0o. + +----------------------- + Table of Contents +----------------------- +1. Introduction +2. Translate texts +3. Wildcards + +----------------------- +1. Introduction: +----------------------- +To translate USDX to a new language, copy the file Language.new to [Language].ini with [Language] +replaced by the English name of your language (e.g. German.ini for German). +Translate all texts according to section (2) of this file. + +----------------------- +2. Translate texts: +----------------------- +1) For each target language there is a translation file named [Language].ini where [Language] is the target + language. +2) All lines that have not been translated so far are prefixed with ";TODO:" like the following line + ;TODO: SOME_OPTION=English text here +3) Translate the text if you are familiar with the target language +4) After you have done so remove the ";TODO: " prefix so that it looks like in this German translation: + SOME_OPTION=Hier der deutsche Text + IMPORTANT: Do NOT remove the ";TODO: " prefix if you did not translate the text and it is still English. +5) At the end of the file there might be some lines which start with ";INVALID: " or ";UNUSED: ". + Invalid lines are not correctly formatted lines and might crash USDX. Unused lines are not used + anymore by USDX or they have been renamed. +6) If you want you may add your name to the END (not the beginning) of the file: + ;TRANSLATOR: Mario Translatori + Note the ";" in front of it. +7) Share your translation with others: + - Send the translated file to our Patch-Tracker at SourceForge (http://sourceforge.net/tracker/?group_id=191560&atid=937872) + - or contact us via our IRC channel + +----------------------- +3. Wildcards: +----------------------- +Here are some informations about the wildcards in the language texts for the statistic screens (STAT_...): +Information that will replace the wildcards: + +STAT_OVERVIEW_INTRO: + Format: + %0:d Ultrastar Version + %1:d Day of Reset (A1) + %2:d Month of Reset (A2) + %3:d Year of Reset (A3) + +STAT_OVERVIEW_SONG: + Format: + %0:d Count Songs (A1) + %1:d Count of Sung Songs (A2) + %2:d Count of UnSung Songs + %3:d Count of Songs with Video (A3) + %4:s Name of the most popular Song + +STAT_OVERVIEW_PLAYER: + Format: + %0:d Count Players (A1) + %1:s Best Player (Result) + %2:d Best Players Score + %3:s Best Score Player (Result2) + %4:d Best Score + +STAT_FORMAT_SCORES: + Format: + %0:s Singer + %1:d Score + %2:s Difficulty + %3:s Song Artist + %4:s Song Title + +STAT_FORMAT_SINGERS: + Format: + %0:s Singer + %1:d Average Score + + +STAT_FORMAT_SONGS: + Format: + %0:s Artist + %1:s Title + %2:d Times Sung + +STAT_FORMAT_BANDS: + Format: + %0:s Artist Name + %1:d Times Sung + +Some further explanations about the wildcards: +%x:[.y]z + +Where X is the number of the wildcard, +Y is optional, it is the number of digits for deciaml numbers (Z=d). So, if y is 2 there and the number is only 0 to 9 there will be a zero added in front of the number. +z can be d for numbers and s for texts + +For the date thing in STAT_OVERVIEW_INTRO you may use %1:.2d for the day and %2:.2d for the month. diff --git a/us_maker_edition/game/languages/update.py b/us_maker_edition/game/languages/update.py new file mode 100755 index 00000000..74b4b774 --- /dev/null +++ b/us_maker_edition/game/languages/update.py @@ -0,0 +1,140 @@ +#!/usr/bin/python + +# UltraStar Deluxe - Karaoke Game +# +# UltraStar Deluxe is the legal property of its developers, whose names +# are too numerous to list here. Please refer to the COPYRIGHT +# file distributed with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; see the file COPYING. If not, write to +# the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +# Boston, MA 02110-1301, USA. + +import re +import sys +import os +import codecs + +# buffer english file (always open binary, handle newline uniformly as "\n") +f = open("English.ini", "rbU") +english = [] +for line in f: + english.append(line.rstrip("\n")) +f.close + +transPattern = re.compile("\s*(\w+)\s*=(.+)$") + +def update(lang): + print "\nUpdate " + lang + + # buffer translation file (always open binary, handle newline uniformly) + f = open(lang, "rbU") + translation = [] + for line in f: + translation.append(line.rstrip("\n")) + f.close + # WORKAROUND: On windows the file does not seem to be closed by f.close + # as long as it is still referenced. Hence os.rename(lang, oldLang) will + # fail later as the file is still opened for reading. + f = None; + + outList = [] + # find new fields + for line in english: + # header + if re.search("\[Text\]", line, re.I): + outList.append(codecs.BOM_UTF8 + "[Text]") + continue + # ignore comments + elif re.match("\s*[;#]", line): + continue + # copy empty lines + elif re.match("\s*$", line): + outList.append("") + continue + m = transPattern.match(line) + if (not m): + print "Invalid line: " + line + sys.exit(1) + untranslated = True + for transline in translation: + m2 = re.match("\s*" + m.group(1) + "\s*=(.+)$", transline) + if (m2): + outList.append(m.group(1) + "=" + m2.group(1)) + untranslated = False + break + if (untranslated): + print (" +" + m.group(1)) + outList.append(";TODO: " + line) + + # find unsupported (not in English.ini) translations + for line in translation: + # ignore header + if re.search("\[Text\]", line, re.I): + continue + # ignore TODOs + if re.match(";TODO:", line): + continue + # copy comments + elif re.match("\s*[;#]", line): + outList.append(line) + continue + # ignore empty line + elif re.match("\s*$", line): + continue + m = transPattern.match(line) + if (not m): + print (" -" + line) + outList.append(";INVALID: " + line) + continue + # check if field is in English.ini + unsupported = True + for orig in english: + m2 = re.match("\s*" + m.group(1) + "\s*=(.+)$", orig) + # ignore translated lines (already written in first pass) + if (m2): + unsupported = False + break + # unsupported translation + if (unsupported): + print (" -" + m.group(1)) + outList.append(";UNUSED: " + m.group(1) + "=" + m.group(2)) + + oldLang = lang + ".old" + if (os.path.exists(oldLang)): + os.remove(oldLang) + os.rename(lang, oldLang) + + f = open(lang, 'wb') + for line in outList: + # binary mode does not convert "\n" to the os specific line-ending. + # Use os.linesep instead. + f.write(line + os.linesep) + f.close() + +if len(sys.argv) >= 2: + # update specific language file passed as command-line argument + update(sys.argv[1]) +else: + # update all language (ini) files + iniList=os.listdir(".") + for ini in iniList: + if not re.search(".ini$", ini): + continue + if ini == "English.ini": + continue + update(ini); + + # update template (do not use an .ini prefix as USDX would load it) + update("Language.new"); diff --git a/us_maker_edition/game/themes/Deluxe.ini b/us_maker_edition/game/themes/Deluxe.ini index 102f3811..143a8be0 100644 --- a/us_maker_edition/game/themes/Deluxe.ini +++ b/us_maker_edition/game/themes/Deluxe.ini @@ -384,8 +384,8 @@ Tex = SongCD Type = Colorized [SongTextCat] -X = 70 -Y = 53 +X = 72 +Y = 58 Color = White Font = 0 Size = 30 diff --git a/us_maker_edition/game/themes/Verdure.ini b/us_maker_edition/game/themes/Verdure.ini new file mode 100644 index 00000000..126e0134 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure.ini @@ -0,0 +1,8994 @@ +;1.10
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+
+[Theme]
+Name = Verdure
+Creator = MezzoX
+US_Version = USD 110
+
+[Colors]
+White = 255 255 255
+LightBlue = 119 187 210
+DarkBlue = 28 126 171
+LightRed = 170 146 146
+DarkRed = 155 113 113
+LightGreen = 136 168 136
+DarkGreen = 106 152 104
+LightPurple = 155 136 168
+DarkPurple = 145 104 152
+LightOrange = 168 155 136
+DarkOrange = 151 131 76
+LightYellow = 168 168 136
+DarkYellow = 150 151 76
+Turkis = 13 186 167
+GrayLightest = 223 223 223
+GrayLight = 191 191 191
+Gray = 127 127 127
+GrayDark = 63 63 63
+Black = 0 0 0
+GrayPopup = 51 51 51
+Gold = 255 223 31
+Silver = 223 223 223
+Bronze = 205 127 50
+Red = 255 0 0
+
+[Loading]
+[LoadingBackground]
+Tex = LoadingBG
+Color = DarkRed
+Type = Colorized
+
+[LoadingStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Z = 0.4
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[LoadingStatic3]
+X = 150
+Y = 180
+W = 500
+H = 180
+Z = 0.4
+Tex = LoadLogo
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[LoadingStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Z = 0.4
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[LoadingText1]
+X = 30
+Y = 548
+Color = White
+Font = 0
+Align = 0
+Size = 24
+Text = SING_LOADING
+Reflection = 1
+ReflectionSpacing = 13
+
+[LoadingText2]
+X = 790
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 2
+Text = US_VERSION
+Reflection = 1
+ReflectionSpacing = 13
+
+[Main]
+[MainBackground]
+Tex = MainBG
+
+[MainStatic1]
+X = 110
+Y = 190
+W = 25
+H = 23
+Tex = MainIcon
+Color = Black
+Type = Transparent
+
+[MainStatic6]
+X = 95
+Y = 180
+W = 500
+H = 75
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[MainText1]
+X = 140
+Y = 176
+Color = Black
+Font = 0
+Size = 54
+Align = 0
+Text = SING_MENU
+
+[MainTextDescriptionLong]
+X = 140
+Y = 223
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text =
+
+[MainStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Z = 0.4
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[MainStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Z = 0.4
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[MainStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Z = 0.5
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[MainText2]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 13
+
+[MainStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Z = 0.5
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[MainText3]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_SELECT
+Reflection = 1
+ReflectionSpacing = 13
+
+[MainButtonSolo]
+X = 95
+Y = 270
+W = 150
+H = 50
+Tex = ButtonLeft
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+;Fade = 1
+;FadeText = 1
+;SelectH = 150
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+
+[MainButtonSoloText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_SING
+Color = White
+
+[MainButtonMulti]
+X = 250
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+;Fade = 1
+;FadeText = 1
+;SelectH = 150
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[MainButtonMultiText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_MULTI
+Color = White
+
+[MainButtonCollection1]
+X = 405
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+Fade = 1
+FadeText = 0
+SelectH = 150
+FadeTex = ButtonFade
+FadeTexPos = 0
+FirstChild = 3
+
+[MainButtonCollection1Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_TOOLS
+Color = White
+
+[MainButtonStats]
+X = 410
+Y = 310
+W = 140
+H = 30
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+Parent = 1
+
+[MainButtonStatsText1]
+X = 70
+Y = 3
+Font = 0
+Size = 24
+Align = 1
+Text = SING_STATS
+Color = White
+
+[MainButtonEditor]
+X = 410
+Y = 345
+W = 140
+H = 30
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+Parent = 1
+
+[MainButtonEditorText1]
+X = 70
+Y = 3
+Font = 0
+Size = 24
+Align = 1
+Text = SING_EDITOR
+Color = White
+
+[MainButtonOptions]
+X = 410
+Y = 380
+W = 140
+H = 30
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+Parent = 1
+
+[MainButtonOptionsText1]
+X = 70
+Y = 3
+Font = 0
+Size = 24
+Align = 1
+Text = SING_OPTIONS
+Color = White
+
+[MainButtonExit]
+X = 560
+Y = 270
+W = 150
+H = 50
+Tex = ButtonRight
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+;Fade = 1
+;FadeText = 1
+;SelectH = 150
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[MainButtonExitText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_EXIT
+Color = White
+
+#######
+###############
+########
+
+[Song]
+
+[SongBackground]
+Tex = SongBG
+
+[SongStaticNonParty1]
+X = 40
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = SongCD
+Type = Transparent
+
+[SongTextCat]
+X = 70
+Y = 60
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = SING_SONG_SELECTION_DESC
+
+[SongStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Z = 0.4
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Z = 0.951
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongCover]
+X = 300
+Y = 120
+W = 325
+H = 200
+Reflections = 1
+Style=5
+
+[SongEqualizer]
+Visible = 1
+Direction = 1
+Color = ColorDark
+Alpha = 1
+X = 255
+Y = 476
+PieceW = 4
+PieceH = 4
+Space = 1
+Bands = 5
+Length = 15
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongVideoIcon]
+X = 310
+Y = 445
+W = 24
+H = 24
+Z = 0.95
+Color = White
+Tex = icon_song_video
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 22
+
+:[SongStatic3]
+:X = 278
+;Y = 120
+;W = 244
+;H = 200
+;Z = 0.95
+;Color = ColorLight
+;Tex = SongSelection1
+;Type = Transparent
+
+[SongStatic3]
+X = 283
+Y = 110
+W = 230
+H = 210
+Tex = SongSelection1
+Color = White
+Type = Transparent
+
+[SongStatic4]
+X = 283
+Y = 320
+W = 230
+H = 160
+Z = 0.95
+Color = White
+Tex = SongSelection2
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongStatic5]
+X = 20
+Y = 10
+W = 500
+H = 85
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[SongTextArtist]
+X = 400
+Y = 328
+W = 200
+Color = Black
+Font = 1
+Size = 24
+Align = 1
+Text =
+
+[SongTextTitle]
+X = 400
+Y = 394
+W = 200
+Color = ColorDark
+Font = 0
+Size = 25
+Align = 1
+Text =
+
+[SongTextNumber]
+X = 492
+Y = 457
+Z = 0.95
+Color = Black
+Size = 18
+Align = 2
+Reflection = 1
+ReflectionSpacing = 21
+
+#Variable statics and texts for song-screen in sing- and partymode
+# There can be an unlimited Number of Statics and Texts, As long
+# as the numbers are in order.
+# Statics that are shown in PartyMode Only are Named_
+# SongStaticParty[No]
+# Texts that are shown in PartyMode Only are Named_
+# SongTextParty[No]
+# Statics that are shown in Normal Mode Only are Named_
+# SongStaticNonParty[No]
+# Texts that are shown in Normal Mode Only are Named_
+# SongTextNonParty[No]
+#Here are the ones for singmode
+
+[SongTextNonParty1]
+X = 70
+Y = 6
+Color = Black
+Font = 0
+Size = 60
+Text = SING_SONG_SELECTION
+Align = 0
+
+# NAVBAR #########################
+# Jump to a letter with [ALT] + [A..Z]
+[SongStaticNonParty2]
+X = 260
+Y = 545
+W = 32
+H = 30
+Z = 0.952
+Tex = ButtonAlt
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongTextNonParty2]
+X = 292
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = +
+Reflection = 1
+ReflectionSpacing = 13
+
+[SongStaticNonParty3]
+X = 300
+Y = 545
+W = 32
+H = 30
+Z = 0.952
+Tex = ButtonAZ
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongTextNonParty3]
+X = 340
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_SONG_SELECTION_GOTO
+Reflection = 1
+ReflectionSpacing = 13
+
+# Menu opens with [M]
+[SongStaticNonParty4]
+X = 425
+Y = 545
+W = 32
+H = 30
+Z = 0.952
+Tex = ButtonM
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongTextNonParty4]
+X = 465
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_SONG_SELECTION_MENU
+Reflection = 1
+ReflectionSpacing = 13
+
+# The so famous search, shown with [J]
+[SongStaticNonParty5]
+X = 515
+Y = 545
+W = 32
+H = 30
+Z = 0.952
+Tex = ButtonJ
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongTextNonParty5]
+X = 555
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SONG_JUMPTO_DESC
+Reflection = 1
+ReflectionSpacing = 13
+
+# [P]laylist
+[SongStaticNonParty6]
+X = 680
+Y = 545
+W = 32
+H = 30
+Z = 0.952
+Tex = ButtonP
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[SongTextNonParty6]
+X = 720
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_SONG_SELECTION_PLAYLIST
+Reflection = 1
+ReflectionSpacing = 13
+
+#and these are the ones for partymode
+[SongStaticParty1]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = PartyIcon
+Type = Transparent
+
+# NAVBAR for party
+# enter a number
+[SongStaticParty2]
+X = 260
+Y = 547
+Z = 0.952
+W = 32
+H = 30
+Tex = Button13
+Color = White
+Type = Transparent
+
+[SongTextParty3]
+X = 300
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SONG_MENU_NAME_PARTY_JOKER
+Reflection = 1
+ReflectionSpacing = 13
+
+# menu
+[SongStaticParty3]
+X = 435
+Y = 547
+Z = 0.952
+W = 32
+H = 30
+Tex = ButtonM
+Color = White
+Type = Transparent
+
+[SongTextParty4]
+X = 475
+Y = 548
+Z = 0.952
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = PARTY_SONG_MENU
+Reflection = 1
+ReflectionSpacing = 13
+
+[SongStaticParty4]
+X = 575
+Y = 547
+Z = 0.952
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[SongTextParty5]
+X = 615
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = PARTY_SONG_LEGEND_CONTINUE
+Reflection = 1
+ReflectionSpacing = 13
+
+#Texts for Party Mode
+[SongTextParty1]
+X = 70
+Y = 5
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = Black
+Text = PARTY_MODE
+
+[SongTextParty2]
+X = 238
+Y = 548
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_SONG_WHEREAMI
+#variable statics end
+
+# Jokers, 5 for each team, only shown in party Mode
+[SongStaticTeam1Joker1]
+Tex = Joker
+X = 520
+Y = 400
+W = 40
+H = 40
+Z = 0.98
+Color = P1Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam1Joker2]
+Tex = Joker
+X = 570
+Y = 400
+W = 40
+H = 40
+Z = 0.98
+Color = P1Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam1Joker3]
+Tex = Joker
+X = 620
+Y = 400
+W = 40
+H = 40
+Z = 0.98
+Color = P1Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam1Joker4]
+Tex = Joker
+X = 670
+Y = 400
+W = 40
+H = 40
+Z = 0.98
+Color = P1Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam1Joker5]
+Tex = Joker
+X = 720
+Y = 400
+W = 40
+H = 40
+Z = 0.98
+Color = P1Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam2Joker1]
+Tex = Joker
+X = 520
+Y = 450
+W = 40
+H = 40
+Z = 0.98
+Color = P2Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam2Joker2]
+Tex = Joker
+X = 570
+Y = 450
+W = 40
+H = 40
+Z = 0.98
+Color = P2Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam2Joker3]
+Tex = Joker
+X = 620
+Y = 450
+W = 40
+H = 40
+Z = 0.98
+Color = P2Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam2Joker4]
+Tex = Joker
+X = 670
+Y = 450
+W = 40
+H = 40
+Z = 0.98
+Color = P2Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam2Joker5]
+Tex = Joker
+X = 720
+Y = 450
+W = 40
+H = 40
+Z = 0.98
+Color = P2Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam3Joker1]
+Tex = Joker
+X = 520
+Y = 500
+W = 40
+H = 40
+Z = 0.98
+Color = P3Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam3Joker2]
+Tex = Joker
+X = 570
+Y = 500
+W = 40
+H = 40
+Z = 0.98
+Color = P3Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam3Joker3]
+Tex = Joker
+X = 620
+Y = 500
+W = 40
+H = 40
+Z = 0.98
+Color = P3Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam3Joker4]
+Tex = Joker
+X = 670
+Y = 500
+W = 40
+H = 40
+Z = 0.98
+Color = P3Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+[SongStaticTeam3Joker5]
+Tex = Joker
+X = 720
+Y = 500
+W = 40
+H = 40
+Z = 0.98
+Color = P3Dark
+Type = Transparent
+TexX1 = 0
+TexY1 = 0
+TexX2 = 1
+TexY2 = 1
+
+
+[Sing]
+Texts = 1
+
+[SingBackground]
+Type=color
+ColR=1
+ColB=1
+ColG=1
+
+[SingText1]
+Text = SING_TIME
+X = 43
+Y = 577
+Font = 1
+Size = 18
+Color = White
+Align = 1
+
+[SingStatic1]
+;TextBG
+Tex = LyricBar
+X = 10
+Y = 492
+W = 780
+H = 85
+Color = White
+Type = Transparent
+
+[SingStatic2]
+;TimeBar
+Tex = TimeBar1
+X = 10
+Y = 577
+W = 780
+H = 20
+Color = White
+Type = Transparent
+
+[SingTimeProgress]
+X = 87
+Y = 584
+W = 633
+H = 6
+Color = White
+
+[SingTimeText]
+Text = SING_TIME
+X = 761
+Y = 577
+Font = 1
+Size = 18
+Color = White
+Align = 1
+
+# O N E P L A Y E R M O D E # # # # # # # # # # # # # # # # # # # #
+#PlayerOne
+[SingP1Static]
+Tex = P
+X = 20
+Y = 297
+W = 30
+H = 28
+Color = P1Dark
+Type = Colorized
+
+[SingP1Text]
+Text = P1
+X = 25
+Y = 302
+Font = 1
+Size = 18
+Color = DarkGreen
+Align = 0
+
+[SingP1Static2]
+Tex = ScoreBG
+X = 680
+Y = 282
+W = 100
+H = 36
+Color = P1Dark
+Type = Colorized
+
+[SingP1TextScore]
+Text = 00000
+X = 698
+Y = 284
+Font = 0
+Size = 30
+Color = White
+Align = 0
+
+[SingP1SingBar]
+X = 680
+Y = 316
+W = 100
+H = 8
+
+# T W O P L A Y E R M O D E # # # # # # # # # # # # # # # # # # # #
+#Player One
+[SingP1TwoPStatic]
+Tex = P
+X = 20
+Y = 117
+W = 30
+H = 28
+Color = P1Dark
+Type = Colorized
+
+[SingP1TwoPText]
+Text = P1
+X = 25
+Y = 122
+Font = 1
+Size = 18
+Color = White
+Align = 0
+
+[SingP1TwoPStatic2]
+Tex = ScoreBG
+X = 680
+Y = 102
+W = 100
+H = 36
+Color = P1Dark
+Type = Colorized
+
+[SingP1TwoPTextScore]
+Text = 00000
+X = 698
+Y = 104
+Font = 0
+Size = 30
+Color = White
+Align = 0
+
+[SingP1TwoPSingBar]
+X = 680
+Y = 136
+W = 100
+H = 8
+
+#Player Two
+[SingP2RStatic]
+Tex = P
+X = 20
+Y = 297
+W = 30
+H = 28
+Color = P2Dark
+Type = Colorized
+
+[SingP2RText]
+Text = P2
+X = 24
+Y = 302
+Font = 1
+Size = 18
+Color = White
+Align = 0
+
+[SingP2RStatic2]
+Tex = ScoreBG
+X = 680
+Y = 282
+W = 100
+H = 36
+Color = P2Dark
+Type = Colorized
+
+[SingP2RTextScore]
+Text = 00000
+X = 698
+Y = 284
+Font = 0
+Size = 30
+Color = White
+Align = 0
+
+[SingP2RSingBar]
+X = 680
+Y = 316
+W = 100
+H = 8
+
+# T H R E E P L A Y E R M O D E # # # # # # # # # # # # # # # # # # # #
+#Player One
+[SingP1ThreePStatic]
+Tex = P
+X = 16
+Y = 59
+W = 50
+H = 44
+Color = P1Dark
+Type = Colorized
+
+[SingP1ThreePText]
+Text = P1
+X = 27
+Y = 66
+Font = 1
+Size = 24
+Color = White
+Align = 0
+
+[SingP1ThreePStatic2]
+Tex = ScoreBG
+X = 75
+Y = 61
+W = 100
+H = 36
+Color = P1Dark
+Type = Colorized
+
+[SingP1ThreePTextScore]
+Text = 00000
+X = 93
+Y = 63
+Font = 0
+Size = 30
+Color = White
+Align = 0
+
+[SingP1ThreePSingBar]
+X = 75
+Y = 95
+W = 100
+H = 8
+
+#Player Two
+[SingP2MStatic]
+Tex = P
+X = 311
+Y = 59
+W = 50
+H = 44
+Color = P2Dark
+Type = Colorized
+
+[SingP2MText]
+Text = P2
+X = 321
+Y = 66
+Font = 1
+Size = 24
+Color = White
+Align = 0
+
+[SingP2MStatic2]
+Tex = ScoreBG
+X = 370
+Y = 61
+W = 100
+H = 36
+Color = P2Dark
+Type = Colorized
+
+[SingP2MTextScore]
+Text = 00000
+X = 388
+Y = 63
+Font = 0
+Size = 30
+Color = White
+Align = 0
+
+[SingP2MSingBar]
+X = 370
+Y = 95
+W = 100
+H = 8
+
+#Player Three
+[SingP3RStatic]
+Tex = P
+X = 611
+Y = 59
+W = 50
+H = 44
+Color = P3Dark
+Type = Colorized
+
+[SingP3RText]
+Text = P3
+X = 621
+Y = 66
+Font = 1
+Size = 24
+Color = White
+Align = 0
+
+[SingP3RStatic2]
+Tex = ScoreBG
+X = 670
+Y = 61
+W = 100
+H = 36
+Color = P3Dark
+Type = Colorized
+
+[SingP3RTextScore]
+Text = 00000
+X = 688
+Y = 63
+Font = 0
+Size = 30
+Color = White
+Align = 0
+
+[SingP3SingBar]
+X = 670
+Y = 95
+W = 100
+H = 8
+
+[Score]
+Texts = 1
+
+[ScoreBackground]
+Tex = ScoreScreenBG
+
+[ScoreText1]
+X = 60
+Y = 6
+Color = Black
+Font = 0
+Size = 60
+Text = SONG_SCORE
+Align = 0
+
+[ScoreTextArtistTitle]
+X = 60
+Y = 59
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = ArtistTitle
+
+[ScoreStatic1]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = ScoreIcon
+Type = Transparent
+
+[ScoreStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[ScoreStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[ScoreStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[ScoreStatic5]
+X = 20
+Y = 10
+W = 700
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+;[ScoreStatic6]
+;X = 20
+;Y = 110
+;W = 755
+;H = 420
+;z = 0.1
+;Tex = ScoreGlassBG
+;Color = White
+;Type = Transparent
+
+[ScoreText2]
+X = 300
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_CONTINUE
+Reflection = 1
+ReflectionSpacing = 13
+#end of main stuff
+
+# # # # # # # # # # # # # # # # # # One Player Score # # # # # # # # # # # #
+[ScoreTextName1]
+X = 197
+Y = 290
+Font = 0
+Size = 30
+Text = P1
+Color = Black
+Align = 0
+
+# Rating
+[ScoreStaticRatingPicture1]
+X = 385
+Y = 165
+H = 75
+W = 75
+z = 0.95
+
+[ScoreTextScore1]
+X = 422
+Y = 235
+width = 100
+Color = Black
+Font = 0
+Size = 27
+Text = Tone Deaf
+Align = 1
+
+# Note Score
+[ScoreStaticBoxDark1]
+Tex = ScoreBar_box_dark
+X = 200
+Y = 327
+W = 22
+H = 20
+Color = P1Dark
+Type = Colorized
+
+[ScoreTextNotes1]
+X = 227
+Y = 322
+Color = Black
+Font = 0
+Size = 30
+Text = SING_NOTES
+Align = 0
+
+[ScoreTextNotesScore1]
+X = 487
+Y = 322
+Color = Black
+Font = 0
+Size = 30
+Align = 2
+Text = 0
+
+# A simple line
+[ScorePlayer1Static1]
+Tex = ScoreLine
+X = 200
+Y = 351
+W = 287
+H = 1
+Color = White
+Type = Colorized
+
+# Line Bonus
+[ScoreStaticBoxLight1]
+Tex = ScoreBar_box_light
+X = 200
+Y = 358
+W = 22
+H = 20
+Color = P1Light
+Type = Colorized
+
+[ScoreTextLineBonus1]
+X = 227
+Y = 352
+Color = Black
+Font = 0
+Size = 30
+Text = SING_PHRASE_BONUS
+Align = 0
+
+[ScoreTextLineBonusScore1]
+X = 487
+Y = 352
+Color = Black
+Font = 0
+Size = 30
+Align = 2
+Text = 0
+
+# A simple line
+[ScorePlayer1Static2]
+Tex = ScoreLine
+X = 200
+Y = 382
+W = 287
+H = 1
+Color = White
+Type = Colorized
+
+# Golden Notes
+[ScoreStaticBoxLightest1]
+Tex = ScoreBar_box_lightest
+X = 200
+Y = 390
+W = 22
+H = 20
+Color = P1Lightest
+Type = Colorized
+
+[ScoreTextGoldenNotes1]
+X = 227
+Y = 383
+Color = Black
+Font = 0
+Size = 30
+Text = SING_GOLDEN_NOTES
+Align = 0
+
+[ScoreTextGoldenNotesScore1]
+X = 487
+Y = 383
+Color = Black
+Font = 0
+Size = 30
+Align = 2
+Text = 0
+
+#Total Score
+[ScoreStaticPlayerIdBox1]
+Tex = PlayerIDBox01
+X = 200
+Y = 455
+W = 26
+H = 23
+Type = Transparent
+Color = White
+Reflection = 1
+ReflectionSpacing = 31
+
+[ScoreTextTotal1]
+X = 237
+Y = 454
+Color = Black
+Font = 0
+Size = 30
+Text = SING_TOTAL
+Align = 0
+Reflection = 1
+ReflectionSpacing = 26
+
+[ScoreTextTotalSCore1]
+X = 487
+Y = 444
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 0
+Reflection = 1
+ReflectionSpacing = 24
+
+#ScoreBar
+[ScoreStaticBackLevel1]
+Tex = ScoreLevel
+X = 503
+Y = 168
+W = 95
+H = 310
+Color = P1Lightest
+Type = Colorized
+
+[ScoreStaticBackLevelRound1]
+Tex = ScoreLevelRound
+X = 503
+Y = 138
+W = 95
+H = 8
+Color = P1Lightest
+Type = Colorized
+
+[ScoreStaticLevel1]
+Tex = ScoreLevel
+X = 503
+Y = 400
+W = 95
+H = 10
+Color = P1Dark
+Type = Colorized
+
+[ScoreStaticLevelRound1]
+Tex = ScoreLevelRound
+X = 503
+Y = 392
+W = 95
+H = 8
+Color = P1Dark
+Type = Colorized
+
+[ScorePlayer1Static3]
+Tex = ScoreEndCap
+X = 499
+Y = 478
+W = 110
+H = 30
+z = 0.9
+Color = P1Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 0
+
+[ScorePlayer1Static4]
+Tex = ScoreGlassBox
+X = 499
+Y = 148
+W = 113
+H = 331
+z = 0.89
+Color = White
+Type = Transparent
+
+# # # # # # # # # # # # # # # # # # Two Player Score # # # # # # # # # # # #
+# P L A Y E R O N E
+[ScoreTextName2]
+X = 42
+Y = 290
+Font = 0
+Size = 30
+Text = P1
+Color = Black
+Align = 0
+
+[ScoreStaticRatingPicture2]
+X = 180
+Y = 165
+H = 75
+W = 75
+z = 1.0
+
+[ScoreTextScore2]
+X = 217
+Y = 235
+Width = 100
+Color = Black
+Font = 0
+Size = 27
+Text = Tone Deaf
+Align = 1
+
+[ScoreStaticBoxDark2]
+Tex = ScoreBar_box_dark
+X = 45
+Y = 327
+W = 22
+H = 20
+Color = P1Dark
+Type = Colorized
+
+[ScoreTextNotes2]
+X = 72
+Y = 324
+Color = Black
+Font = 0
+Size = 24
+Text = SING_NOTES
+Align = 0
+
+[ScoreTextNotesScore2]
+X = 282
+Y = 324
+Color = Black
+Font = 0
+Size = 24
+Align = 2
+Text = 0000
+
+[ScoreStaticBoxLight2]
+Tex = ScoreBar_box_light
+X = 45
+Y = 358
+W = 22
+H = 20
+Color = P1Lightest
+Type = Colorized
+
+[ScoreTextLineBonus2]
+X = 72
+Y = 355
+Color = Black
+Font = 0
+Size = 24
+Text = SING_PHRASE_BONUS
+Align = 0
+
+[ScoreTextLineBonusScore2]
+X = 282
+Y = 355
+Color = Black
+Font = 0
+Size = 24
+Align = 2
+Text = 0000
+
+[ScoreStaticBoxLightest2]
+Tex = ScoreBar_box_lightest
+X = 45
+Y = 390
+W = 22
+H = 20
+Color = P1Lightest
+Type = Colorized
+
+[ScoreTextGoldenNotes2]
+X = 72
+Y = 387
+Color = Black
+Font = 0
+Size = 24
+Text = SING_GOLDEN_NOTES
+Align = 0
+
+[ScoreTextGoldenNotesScore2]
+X = 282
+Y = 387
+Color = Black
+Font = 0
+Size = 24
+Align = 2
+Text = 0000
+
+[ScoreTextTotal2]
+X = 82
+Y = 454
+Color = Black
+Font = 0
+Size = 30
+Text = SING_TOTAL
+Reflection = 1
+ReflectionSpacing = 24
+
+[ScoreTextTotalSCore2]
+X = 283
+Y = 444
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+Reflection = 1
+ReflectionSpacing = 24
+
+# Lines
+[ScorePlayer2Static1]
+Tex = ScoreLine
+X = 45
+Y = 351
+W = 237
+H = 1
+Type = Colorized
+Color = ColorDark
+
+[ScorePlayer2Static2]
+Tex = ScoreLine
+X = 45
+Y = 382
+W = 237
+H = 1
+Type = Colorized
+Color = ColorDark
+
+[ScoreStaticPlayerIdBox2]
+Tex = PlayerIDBox01
+X = 45
+Y = 455
+W = 26
+H = 23
+Type = Transparent
+Color = White
+Reflection = 1
+ReflectionSpacing = 31
+
+#ScoreBar
+[ScoreStaticBackLevel2]
+Tex = ScoreLevel
+X = 298
+Y = 168
+W = 95
+H = 310
+Color = P1Lightest
+Type = Colorized
+
+[ScoreStaticBackLevelRound2]
+Tex = ScoreLevelRound
+X = 298
+Y = 138
+W = 95
+H = 8
+Color = P1Lightest
+Type = Colorized
+
+[ScoreStaticLevel2]
+Tex = ScoreLevel
+X = 298
+Y = 400
+W = 95
+H = 10
+Color = P1Dark
+Type = Colorized
+
+[ScoreStaticLevelRound2]
+Tex = ScoreLevelRound
+X = 298
+Y = 392
+W = 95
+H = 8
+Color = P1Dark
+Type = Colorized
+
+[ScorePlayer2Static3]
+Tex = ScoreEndCap
+X = 294
+Y = 478
+W = 110
+H = 30
+z = 0.9
+Color = P1Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 0
+
+[ScorePlayer2Static4]
+Tex = ScoreGlassBox
+X = 294
+Y = 148
+W = 113
+H = 331
+z = 0.89
+Color = White
+Type = Transparent
+
+# P L A Y E R T W O
+[ScoreTextName3]
+X = 758
+Y = 290
+Font = 0
+Size = 30
+Text = P2
+Color = Black
+Align = 2
+
+[ScoreStaticRatingPicture3]
+X = 545
+Y = 165
+H = 75
+W = 75
+
+[ScoreTextScore3]
+X = 583
+Y = 235
+width = 100
+Color = Black
+Font = 0
+Size = 27
+Text = Tone Deaf
+Align = 1
+
+[ScoreStaticBoxDark3]
+Tex = ScoreBar_box_dark
+X = 733
+Y = 327
+W = 22
+H = 20
+Color = P2Dark
+Type = Colorized
+
+[ScoreTextNotes3]
+X = 728
+Y = 324
+Color = Black
+Font = 0
+Size = 24
+Text = SING_NOTES
+Align = 2
+
+[ScoreTextNotesScore3]
+X = 518
+Y = 324
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = 0000
+
+[ScoreStaticBoxLight3]
+Tex = ScoreBar_box_light
+X = 733
+Y = 358
+W = 22
+H = 20
+Color = P2Lightest
+Type = Colorized
+
+[ScoreTextLineBonus3]
+X = 728
+Y = 355
+Color = Black
+Font = 0
+Size = 24
+Text = SING_PHRASE_BONUS
+Align = 2
+
+[ScoreTextLineBonusScore3]
+X = 518
+Y = 355
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = 0000
+
+[ScoreStaticBoxLightest3]
+Tex = ScoreBar_box_lightest
+X = 733
+Y = 390
+W = 22
+H = 20
+Color = P2Lightest
+Type = Colorized
+
+[ScoreTextGoldenNotes3]
+X = 728
+Y = 387
+Color = Black
+Font = 0
+Size = 24
+Text = SING_GOLDEN_NOTES
+Align = 2
+
+[ScoreTextGoldenNotesScore3]
+X = 518
+Y = 387
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = 0000
+
+[ScoreTextTotal3]
+X = 718
+Y = 454
+Color = Black
+Font = 0
+Size = 30
+Text = SING_TOTAL
+Align = 2
+Reflection = 1
+ReflectionSpacing = 24
+
+[ScoreTextTotalScore3]
+X = 517
+Y = 444
+Color = Black
+Font = 0
+Size = 42
+Align = 0
+Text = 00000
+Reflection = 1
+ReflectionSpacing = 24
+
+#Lines
+[ScorePlayer3Static1]
+Tex = ScoreLine
+X = 518
+Y = 351
+W = 237
+H = 1
+Type = Colorized
+Color = White
+
+[ScorePlayer3Static2]
+Tex = ScoreLine
+X = 518
+Y = 382
+W = 237
+H = 1
+Type = Colorized
+Color = White
+
+[ScoreStaticPlayerIdBox3]
+Tex = PlayerIDBox02
+X = 729
+Y = 455
+W = 26
+H = 23
+Type = Transparent
+Color = White
+Reflection = 1
+ReflectionSpacing = 31
+
+#ScoreBar
+[ScoreStaticBackLevel3]
+Tex = ScoreLevel
+X = 409
+Y = 168
+W = 95
+H = 310
+Color = P2Lightest
+Type = Colorized
+
+[ScoreStaticBackLevelRound3]
+Tex = ScoreLevelRound
+X = 409
+Y = 138
+W = 95
+H = 8
+Color = P2Lightest
+Type = Colorized
+
+[ScoreStaticLevel3]
+Tex = ScoreLevel
+X = 409
+Y = 400
+W = 95
+H = 10
+Color = P2Dark
+Type = Colorized
+
+[ScoreStaticLevelRound3]
+Tex = ScoreLevelRound
+X = 409
+Y = 392
+W = 95
+H = 8
+Color = P2Dark
+Type = Colorized
+
+[ScorePlayer3Static3]
+Tex = ScoreEndCap
+X = 405
+Y = 478
+W = 110
+H = 30
+z = 0.9
+Color = P2Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 0
+
+[ScorePlayer3Static4]
+Tex = ScoreGlassBox
+X = 405
+Y = 148
+W = 113
+H = 331
+z = 0.89
+Color = White
+Type = Transparent
+
+# # # # # # # # # # # # # # # # # # Three Player Score # # # # # # # # # # # #
+# P L A Y E R O N E
+[ScoreTextName4]
+X = 20
+Y = 160
+Font = 0
+Size = 42
+Align = 0
+Text = P1
+Color = Black
+
+# Rating
+[ScoreStaticRatingPicture4]
+X = 200
+Y = 150
+H = 60
+W = 60
+
+[ScoreTextNotes4]
+X = 20
+Y = 220
+Font = 0
+Size = 27
+Align = 0
+Text = SING_NOTES
+Color = Black
+
+[ScoreTextNotesScore4]
+X = 260
+Y = 220
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextLineBonus4]
+X = 20
+Y = 250
+Font = 0
+Size = 27
+Align = 0
+Text = SING_PHRASE_BONUS
+Color = Black
+
+[ScoreTextLineBonusScore4]
+X = 260
+Y = 250
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextGoldenNotes4]
+X = 20
+Y = 280
+Font = 0
+Size = 27
+Align = 0
+Text = SING_GOLDEN_NOTES
+Color = Black
+
+[ScoreTextGoldenNotesScore4]
+X = 260
+Y = 280
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextScore4]
+X = 20
+Y = 310
+Font = 1
+Size = 27
+Align = 0
+Text = Tone Deaf
+Color = Black
+
+[ScoreTextTotal4]
+X = 47
+Y = 371
+Font = 0
+Size = 30
+Align = 0
+Text = SING_TOTAL
+Color = Black
+Reflection = 1
+ReflectionSpacing = -1
+
+[ScoreTextTotalScore4]
+X = 260
+Y = 361
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+Color = Black
+Reflection = 1
+ReflectionSpacing = -3
+
+[ScoreStaticBoxDark4]
+Tex = PlayerNumberBox
+X = 20
+Y = 370
+W = 25
+H = 25
+Type = Colorized
+Color = P1Dark
+Z = 0.9
+Reflection = 1
+ReflectionSpacing = 4
+
+[ScorePlayer4Text1]
+X = 24
+Y = 376
+W = 30
+H = 30
+Z = 1
+Color = White
+Font = 1
+Size = 15
+Align = 0
+Text = P1
+
+#lines
+[ScorePlayer4Static1]
+X = 20
+Y = 218
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer4Static2]
+X = 20
+Y = 248
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer4Static3]
+X = 20
+Y = 278
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer4Static4]
+X = 20
+Y = 308
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer4Static5]
+X = 20
+Y = 338
+W = 240
+H = 4
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+# P L A Y E R T W O
+[ScoreTextName5]
+X = 280
+Y = 160
+Font = 0
+Size = 42
+Align = 0
+Text = P2
+Color = Black
+
+# Rating
+[ScoreStaticRatingPicture5]
+X = 460
+Y = 150
+H = 60
+W = 60
+
+[ScoreTextNotes5]
+X = 280
+Y = 220
+Font = 0
+Size = 27
+Align = 0
+Text = SING_NOTES
+Color = Black
+
+[ScoreTextNotesScore5]
+X = 520
+Y = 220
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextLineBonus5]
+X = 280
+Y = 250
+Font = 0
+Size = 27
+Align = 0
+Text = SING_PHRASE_BONUS
+Color = Black
+
+[ScoreTextLineBonusScore5]
+X = 520
+Y = 250
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextGoldenNotes5]
+X = 280
+Y = 280
+Font = 0
+Size = 27
+Align = 0
+Text = SING_GOLDEN_NOTES
+Color = Black
+
+[ScoreTextGoldenNotesScore5]
+X = 520
+Y = 280
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextScore5]
+X = 280
+Y = 310
+Font = 1
+Size = 27
+Align = 0
+Text = Tone Deaf
+Color = Black
+
+[ScoreTextTotal5]
+X = 307
+Y = 371
+Font = 0
+Size = 30
+Align = 0
+Text = SING_TOTAL
+Color = Black
+Reflection = 1
+ReflectionSpacing = -1
+
+[ScoreTextTotalScore5]
+X = 520
+Y = 361
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+Color = Black
+Reflection = 1
+ReflectionSpacing = -3
+
+[ScoreStaticBoxDark5]
+Tex = PlayerNumberBox
+X = 280
+Y = 370
+W = 25
+H = 25
+Type = Colorized
+Color = P2Dark
+Z = 0.9
+Reflection = 1
+ReflectionSpacing = 4
+
+[ScorePlayer5Text1]
+X = 284
+Y = 376
+W = 30
+H = 30
+Z = 1
+Color = Black
+Font = 1
+Size = 15
+Align = 0
+Text = P2
+
+[ScorePlayer5Static1]
+X = 280
+Y = 218
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer5Static2]
+X = 280
+Y = 248
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer5Static3]
+X = 280
+Y = 278
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer5Static4]
+X = 280
+Y = 308
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer5Static5]
+X = 280
+Y = 338
+W = 240
+H = 4
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+# P L A Y E R T H R E E
+[ScoreTextName6]
+X = 540
+Y = 160
+Font = 0
+Size = 42
+Align = 0
+Text = P3
+Color = Black
+
+# Rating
+[ScoreStaticRatingPicture6]
+X = 720
+Y = 150
+H = 60
+W = 60
+
+[ScoreTextNotes6]
+X = 540
+Y = 220
+Font = 0
+Size = 27
+Align = 0
+Text = SING_NOTES
+Color = Black
+
+[ScoreTextNotesScore6]
+X = 780
+Y = 220
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextLineBonus6]
+X = 540
+Y = 250
+Font = 0
+Size = 27
+Align = 0
+Text = SING_PHRASE_BONUS
+Color = Black
+
+[ScoreTextLineBonusScore6]
+X = 780
+Y = 250
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextGoldenNotes6]
+X = 540
+Y = 280
+Font = 0
+Size = 27
+Align = 0
+Text = SING_GOLDEN_NOTES
+Color = Black
+
+[ScoreTextGoldenNotesScore6]
+X = 780
+Y = 280
+Font = 0
+Size = 30
+Align = 2
+Text = 0000
+Color = Black
+
+[ScoreTextScore6]
+X = 540
+Y = 310
+Font = 1
+Size = 27
+Align = 0
+Text = Tone Deaf
+Color = Black
+
+[ScoreTextTotal6]
+X = 567
+Y = 371
+Font = 0
+Size = 30
+Align = 0
+Text = SING_TOTAL
+Color = Black
+Reflection = 1
+ReflectionSpacing = -1
+
+[ScoreTextTotalScore6]
+X = 780
+Y = 361
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+Color = Black
+Reflection = 1
+ReflectionSpacing = -3
+
+[ScoreStaticBoxDark6]
+Tex = PlayerNumberBox
+X = 540
+Y = 370
+W = 25
+H = 25
+Type = Colorized
+Color = P3Dark
+Z = 0.9
+Reflection = 1
+ReflectionSpacing = 4
+
+[ScorePlayer6Text1]
+X = 544
+Y = 376
+W = 30
+H = 30
+Z = 1
+Color = Black
+Font = 1
+Size = 15
+Align = 0
+Text = P3
+
+#lines
+[ScorePlayer6Static1]
+X = 540
+Y = 218
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer6Static2]
+X = 540
+Y = 248
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer6Static3]
+X = 540
+Y = 278
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer6Static4]
+X = 540
+Y = 308
+W = 240
+H = 2
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+[ScorePlayer6Static5]
+X = 540
+Y = 338
+W = 240
+H = 4
+Tex = ScoreLine
+Type = Colorized
+Color = Black
+
+##################
+#################################
+#################
+
+[Options]
+Texts = 6
+Fade = 2
+
+[OptionsBackground]
+Tex = OptionsBG
+
+[OptionsStatic1]
+X = 110
+Y = 130
+W = 25
+H = 25
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsStatic7]
+X = 95
+Y = 115
+W = 500
+H = 115
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsText1]
+X = 140
+Y = 115
+Color = Black
+Font = 0
+Size = 54
+Text = SING_OPTIONS
+Align = 0
+
+[OptionsText2]
+X = 140
+Y = 165
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = SING_OPTIONS_DESC
+
+[OptionsTextDescription]
+X = 140
+Y = 195
+Color = Color
+Font = 0
+Size = 30
+Align = 0
+Text =
+
+[OptionsStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsText3]
+X = 300
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+Reflection=1
+ReflectionSpacing=13
+
+[OptionsStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsText4]
+X = 440
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_SELECT
+Reflection=1
+ReflectionSpacing=13
+
+[OptionsStatic6]
+X = 550
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsText5]
+X = 590
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_ESC
+Reflection=1
+ReflectionSpacing=13
+
+[OptionsButtonGame]
+X = 95
+Y = 245
+W = 150
+H = 50
+Tex = ButtonLeft
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonGameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_GAME
+Color = White
+
+[OptionsButtonGraphics]
+X = 250
+Y = 245
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonGraphicsText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_GRAPHICS
+Color = White
+
+[OptionsButtonSound]
+X = 405
+Y = 245
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonSoundText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_SOUND
+Color = White
+
+[OptionsButtonLyrics]
+X = 560
+Y = 245
+W = 150
+H = 50
+Tex = ButtonRight
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Align = 0
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonLyricsText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_LYRICS
+Color = White
+
+[OptionsButtonThemes]
+X = 95
+Y = 335
+W = 150
+H = 50
+Tex = ButtonLeft
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Align = 0
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonThemesText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_THEMES
+Color = White
+
+[OptionsButtonRecord]
+X = 250
+Y = 335
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Align = 0
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonRecordText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_RECORD
+Color = White
+Texts = 1
+
+[OptionsButtonAdvanced]
+X = 405
+Y = 335
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Align = 0
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonAdvancedText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_ADVANCED
+Color = White
+Texts = 1
+
+[OptionsButtonExit]
+X = 560
+Y = 335
+W = 150
+H = 50
+Tex = ButtonRight
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Align = 0
+Texts = 1
+;Fade = 1
+;FadeText = 1
+;SelectH = 100
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[OptionsButtonExitText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+#################
+###########################################################################################
+################
+
+[OptionsGame]
+Texts = 5
+
+[OptionsGameBackground]
+Tex = OptionsBG
+
+[OptionsGameStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsGameStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsGameText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsGameText2]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_GAME_DESC
+
+[OptionsGameText3]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_GAME_WHEREAMI
+
+[OptionsGameStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGameStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGameStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGameText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
+
+[OptionsGameStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGameText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_ESC
+
+[OptionsGameSelectPlayers]
+Text = SING_OPTIONS_GAME_PLAYERS
+Tex = MainBar
+TexSBG = SelectBG
+Type = Transparent
+X = 70
+Y = 130
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGameSelectDifficulty]
+Text = SING_OPTIONS_GAME_DIFFICULTY
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 180
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGameSelectSlideLanguage]
+Text = SING_OPTIONS_GAME_LANGUAGE
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 230
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGameSelectTabs]
+Text = SING_OPTIONS_GAME_TABS
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 280
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGameSelectSlideSorting]
+Text = SING_OPTIONS_GAME_SORTING
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 330
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGameSelectDebug]
+Text = SING_OPTIONS_GAME_DEBUG
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 380
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGameButtonExit]
+X = 70
+Y = 440
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsGameButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+################################
+
+[OptionsGraphics]
+Texts = 5
+
+[OptionsGraphicsBackground]
+Tex = OptionsBG
+
+[OptionsGraphicsStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsGraphicsStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsGraphicsText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsGraphicsText2]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_GRAPHICS_DESC
+
+[OptionsGraphicsText3]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_GRAPHICS_WHEREAMI
+
+
+[OptionsGraphicsStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGraphicsStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGraphicsStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGraphicsText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 20
+
+[OptionsGraphicsStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Z = 0.5
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGraphicsText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Text = SING_LEGEND_ESC
+Reflection = 1
+ReflectionSpacing = 20
+
+[OptionsGraphicsSelectSlideResolution]
+Text = SING_OPTIONS_GRAPHICS_RESOLUTION
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 130
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGraphicsSelectFullscreen]
+Text = SING_OPTIONS_GRAPHICS_FULLSCREEN
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 180
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGraphicsSelectDepth]
+Text = SING_OPTIONS_GRAPHICS_DEPTH
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 230
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGraphicsSelectVisualizer]
+Text = SING_OPTIONS_GRAPHICS_VISUALIZER
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 280
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGraphicsSelectOscilloscope]
+Text = SING_OPTIONS_GRAPHICS_OSCILLOSCOPE
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 330
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGraphicsSelectMovieSize]
+Text = SING_OPTIONS_GRAPHICS_MOVIE_SIZE
+Tex = MainBar
+Type = Transparent
+TexSBG = SelectBG
+X = 70
+Y = 380
+W = 250
+H = 40
+SkipX = 10
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsGraphicsButtonExit]
+X = 70
+Y = 440
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsGraphicsButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[OptionsSound]
+Texts = 5
+
+[OptionsSoundBackground]
+Tex = OptionsBG
+
+[OptionsSoundStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsSoundText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsSoundText2]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_SOUND_DESC
+
+[OptionsSoundText3]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_SOUND_WHEREAMI
+
+[OptionsSoundStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsSoundStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsSoundStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsSoundStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsSoundText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 20
+
+[OptionsSoundStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsSoundText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Text = SING_LEGEND_ESC
+Reflection = 1
+ReflectionSpacing = 20
+
+[OptionsSoundSelectVoicePassthrough]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_VOICEPASSTHROUGH
+X = 70
+Y = 130
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectBackgroundMusic]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_BACKGROUNDMUSIC
+X = 70
+Y = 170
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectMicBoost]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_MIC_BOOST
+X = 70
+Y = 210
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectClickAssist]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_CLICK_ASSIST
+X = 70
+Y = 250
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectBeatClick]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_BEAT_CLICK
+X = 70
+Y = 290
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectThreshold]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_THRESHOLD
+X = 70
+Y = 330
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectSlidePreviewVolume]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_PREVIEWVOLUME
+X = 70
+Y = 370
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundSelectSlidePreviewFADING]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_PREVIEWFADING
+X = 70
+Y = 410
+W = 250
+H = 35
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsSoundButtonExit]
+X = 70
+Y = 460
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsSoundButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[OptionsLyrics]
+Texts = 1
+
+[OptionsLyricsBackground]
+Tex = OptionsBG
+
+[OptionsLyricsStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsLyricsText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsLyricsText2]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_LYRICS_DESC
+
+[OptionsLyricsText3]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_LYRICS_WHEREAMI
+
+[OptionsLyricsStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsLyricsStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsLyricsStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsLyricsStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsLyricsText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 20
+
+[OptionsLyricsStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsLyricsText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Text = SING_LEGEND_ESC
+Reflection = 1
+ReflectionSpacing = 20
+
+[OptionsLyricsSelectLyricsFont]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_LYRICS_FONT
+X = 70
+Y = 130
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsLyricsSelectLyricsEffect]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_LYRICS_EFFECT
+X = 70
+Y = 180
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsLyricsSelectNoteLines]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_LYRICS_NOTELINES
+X = 70
+Y = 230
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsLyricsButtonExit]
+X = 70
+Y = 290
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsLyricsButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[OptionsThemes]
+Texts = 5
+
+[OptionsThemesBackground]
+Tex = OptionsBG
+
+[OptionsThemesStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsThemesText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsThemesText2]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_THEMES_DESC
+
+[OptionsThemesText3]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_THEMES_WHEREAMI
+
+[OptionsThemesStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsThemesStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsThemesStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsThemesStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsThemesText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
+
+[OptionsThemesStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsThemesText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_ESC
+
+[OptionsThemesSelectTheme]
+Text = SING_OPTIONS_THEMES_THEME
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 130
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsThemesSelectSkin]
+Text = SING_OPTIONS_THEMES_SKIN
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 180
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsThemesSelectColor]
+Text = SING_OPTIONS_THEMES_COLOR
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 230
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsThemesButtonExit]
+X = 70
+Y = 290
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsThemesButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[OptionsRecord]
+Texts = 5
+
+[OptionsRecordBackground]
+Tex = OptionsBG
+
+[OptionsRecordStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsRecordText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsRecordText2]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_RECORD_DESC
+
+[OptionsRecordText3]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_RECORD_WHEREAMI
+
+[OptionsRecordStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsRecordStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsRecordStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsRecordStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsRecordText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
+
+[OptionsRecordStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsRecordText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_ESC
+
+[OptionsRecordSelectSlideCard]
+Text = SING_OPTIONS_RECORD_CARD
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 130
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsRecordSelectSlideInput]
+Text = SING_OPTIONS_RECORD_INPUT
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 180
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsRecordSelectSlideChannel]
+Text = SING_OPTIONS_RECORD_CHANNEL
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 230
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsRecordButtonExit]
+X = 70
+Y = 390
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsRecordButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[OptionsAdvanced]
+Texts = 5
+
+[OptionsAdvancedBackground]
+Tex = OptionsBG
+
+[OptionsAdvancedStatic1]
+X = 40
+Y = 22
+W = 25
+H = 23
+Color = Black
+Tex = IconOption
+Type = Transparent
+
+[OptionsAdvancedText1]
+X = 70
+Y = 5
+Color = Black
+Size = 54
+Text = SING_OPTIONS
+
+[OptionsAdvancedText3]
+X = 70
+Y = 55
+Color = ColorDark
+Size = 30
+Text = SING_OPTIONS_ADVANCED_DESC
+
+[OptionsAdvancedText2]
+X = 70
+Y = 85
+Color = Black
+Size = 30
+Text = SING_OPTIONS_ADVANCED_WHEREAMI
+
+[OptionsAdvancedStatic6]
+X = 20
+Y = 10
+W = 500
+H = 110
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[OptionsAdvancedStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsAdvancedStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsAdvancedStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsAdvancedText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
+
+[OptionsAdvancedStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsAdvancedText5]
+X = 440
+Y = 548
+Z = 0.5
+Color = Black
+Size = 24
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_ESC
+
+#########unused at the moment#########
+#[OptionsAdvancedSelectLoadAnimation]
+#Text = SING_OPTIONS_ADVANCED_LOADANIMATION
+#Tex = MainBar
+#TexSBG = SelectBG
+#X = 40
+#Y = 85
+#W = 230
+#H = 70
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedSelectScreenFade]
+Text = SING_OPTIONS_ADVANCED_SCREENFADE
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 130
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedSelectEffectSing]
+Text = SING_OPTIONS_ADVANCED_EFFECTSING
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 180
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedSelectLineBonus]
+Text = SING_OPTIONS_GRAPHICS_LINEBONUS
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 230
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedSelectSlideOnSongClick]
+Text = SING_OPTIONS_ADVANCED_ONSONGCLICK
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 280
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedSelectAskbeforeDel]
+Text = SING_OPTIONS_ADVANCED_ASKBEFOREDEL
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 330
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedSelectPartyPopup]
+Text = SING_OPTIONS_ADVANCED_PARTYPOPUP
+Tex = MainBar
+TexSBG = SelectBG
+X = 70
+Y = 380
+W = 250
+H = 40
+SkipX = 10
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[OptionsAdvancedButtonExit]
+X = 70
+Y = 440
+W = 250
+H = 40
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+Align = 0
+Texts = 1
+
+[OptionsAdvancedButtonExitText1]
+X = 60
+Y = 5
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[Top5]
+Texts = 1
+
+[Top5Background]
+Tex = Top5BG
+
+[Top5Text1]
+X = 60
+Y = 6
+Color = Black
+Font = 0
+Size = 60
+Align = 0
+Text = SING_TOP_5_CHARTS
+
+[Top5TextArtistTitle]
+X = 60
+Y = 60
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = artist - title
+
+[Top5Text4]
+X = 370
+Y = 30
+Color = Black
+Font = 0
+Size = 30
+Align = 0
+Text = SING_OPTIONS_GAME_DIFFICULTY
+
+[Top5Static6]
+X = 20
+Y = 10
+W = 700
+H = 85
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[Top5TextLevel]
+X = 580
+Y = 30
+Color = Black
+Font = 0
+Size = 30
+Align = 1
+Text = easy
+
+[Top5Static1]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = ScoreIcon
+Type = Transparent
+
+[Top5Static2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[Top5Static3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[Top5Text2]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = SING_TOP_5_CHARTS_WHEREAMI
+
+[Top5Static4]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[Top5Text3]
+X = 290
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_TOP_5_CHARTS_CONTINUE
+
+[Top5Static5]
+X = 530
+Y = 552
+W = 24
+H = 23
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+
+[Top5Text5]
+X = 560
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_TOP_5_CHARTS_SWITCH_DIFFICULTY
+
+[Top5TextName1]
+X = 150
+Y = 190
+Color = Black
+Font = 0
+Size = 42
+Align = 0
+Text = 1. Player1
+
+[Top5TextName2]
+X = 150
+Y = 240
+Color = Black
+Font = 0
+Size = 42
+Align = 0
+Text = 2. Player2
+
+[Top5TextName3]
+X = 150
+Y = 290
+Color = Black
+Font = 0
+Size = 42
+Align = 0
+Text = 3. Player3
+
+[Top5TextName4]
+X = 150
+Y = 340
+Color = Black
+Font = 0
+Size = 42
+Align = 0
+Text = 4. Player4
+
+[Top5TextName5]
+X = 150
+Y = 390
+Color = Black
+Font = 0
+Size = 42
+Align = 0
+Text = 5. Player5
+
+[Top5TextScore1]
+X = 560
+Y = 190
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextScore2]
+X = 560
+Y = 240
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextScore3]
+X = 560
+Y = 290
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextScore4]
+X = 560
+Y = 340
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextScore5]
+X = 560
+Y = 390
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+
+[Top5TextDate1]
+X = 760
+Y = 190
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextDate2]
+X = 760
+Y = 240
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextDate3]
+X = 760
+Y = 290
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextDate4]
+X = 760
+Y = 340
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextDate5]
+X = 760
+Y = 390
+Color = Black
+Font = 0
+Size = 42
+Align = 2
+Text = 00000
+
+[Top5TextNumber1]
+X = 120
+Y = 193
+Color = White
+Font = 1
+Size = 27
+Align = 1
+Text = 1
+
+[Top5TextNumber2]
+X = 120
+Y = 243
+Color = White
+Font = 1
+Size = 27
+Align = 1
+Text = 2
+
+[Top5TextNumber3]
+X = 120
+Y = 293
+Color = White
+Font = 1
+Size = 27
+Align = 1
+Text = 3
+
+[Top5TextNumber4]
+X = 120
+Y = 343
+Color = White
+Font = 1
+Size = 27
+Align = 1
+Text = 4
+
+[Top5TextNumber5]
+X = 120
+Y = 393
+Color = White
+Font = 1
+Size = 27
+Align = 1
+Text = 5
+
+[Top5StaticNumber1]
+Tex = PlayerNumberBox
+X = 100
+Y = 186
+W = 40
+H = 40
+Color = ColorDark
+Type = Transparent
+
+[Top5StaticNumber2]
+Tex = PlayerNumberBox
+X = 100
+Y = 236
+W = 40
+H = 40
+Color = ColorDark
+Type = Transparent
+
+[Top5StaticNumber3]
+Tex = PlayerNumberBox
+X = 100
+Y = 286
+W = 40
+H = 40
+Color = ColorDark
+Type = Transparent
+
+[Top5StaticNumber4]
+Tex = PlayerNumberBox
+X = 100
+Y = 336
+W = 40
+H = 40
+Color = ColorDark
+Type = Transparent
+
+[Top5StaticNumber5]
+Tex = PlayerNumberBox
+X = 100
+Y = 386
+W = 40
+H = 40
+Color = ColorDark
+Type = Transparent
+
+[Edit]
+Texts = 5
+
+[EditBackground]
+Tex = EditBG
+
+# main icon
+[EditStatic1]
+X = 65
+Y = 150
+W = 25
+H = 25
+Color = White
+Tex = IconEdit
+Type = Transparent
+# Type = Colorized
+
+# main icon title
+[EditText1]
+X = 95
+Y = 135
+Color = White
+Font = 0
+Size = 54
+Align = 0
+Text = SING_EDIT
+
+# main icon subtitle
+[EditText2]
+X = 95
+Y = 175
+Color = ColorLightest
+Font = 0
+Size = 30
+Align = 0
+Text = SING_EDIT_MENU_DESCRIPTION
+
+# Navigate button text
+[EditText3]
+X = 300
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_EDIT_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 13
+
+# Select button text
+[EditText4]
+X = 440
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_EDIT_SELECT
+Reflection=1
+ReflectionSpacing=13
+
+# Esc button text
+[EditText5]
+X = 590
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_EDIT_EXIT
+Reflection=1
+ReflectionSpacing=13
+
+[EditTextDescription]
+X = 95
+Y = 195
+Color = White
+Font = 0
+Size = 30
+Align = 0
+Text = SING_EDIT_TEXTDESCRIPTION
+
+[EditStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[EditStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[EditStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[EditStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[EditStatic6]
+X = 550
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[EditButtonConvert]
+X = 250
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+DeSelectReflectionSpacing = 280
+Fade = 1
+FadeText = 1
+SelectH = 150
+FadeTex = ButtonFade
+FadeTexPos = 0
+
+[EditButtonConvertText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_EDIT_BUTTON_CONVERT
+Color = White
+
+[EditButtonExit]
+X = 405
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+DeSelectReflectionSpacing = 280
+Fade = 1
+FadeText = 1
+SelectH = 150
+FadeTex = ButtonFade
+FadeTexPos = 0
+
+[EditButtonExitText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_EDIT_BUTTON_EXIT
+Color = White
+
+[Level]
+Texts = 5
+
+[LevelBackground]
+Tex = MainBG
+
+[LevelStatic1]
+X = 110
+Y = 195
+W = 25
+H = 23
+Tex = MainIcon
+Color = Black
+Type = Transparent
+
+[LevelText1]
+X = 140
+Y = 176
+Color = Black
+Font = 0
+Size = 54
+Align = 0
+Text = SING_MODE
+
+[LevelText2]
+X = 140
+Y = 223
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = SING_DIFFICULTY_DESC
+
+[LevelStatic6]
+X = 95
+Y = 180
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[LevelStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[LevelStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[LevelStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[LevelStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[LevelText3]
+X = 300
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 13
+
+[LevelText4]
+X = 440
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_DIFFICULTY_CONTINUE
+Reflection = 1
+ReflectionSpacing = 13
+
+[LevelButtonEasy]
+X = 180
+Y = 270
+W = 150
+H = 50
+Tex = ButtonLeft
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+;Fade = 1
+;FadeText = 1
+;SelectH = 150
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[LevelButtonMedium]
+X = 335
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+;Fade = 1
+;FadeText = 1
+;SelectH = 150
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[LevelButtonHard]
+X = 490
+Y = 270
+W = 150
+H = 50
+Tex = ButtonRight
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 15
+;DeSelectReflectionSpacing = 280
+;Fade = 1
+;FadeText = 1
+;SelectH = 150
+;FadeTex = ButtonFade
+;FadeTexPos = 0
+
+[LevelButtonEasyText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text = SING_EASY
+
+[LevelButtonMediumText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text = SING_MEDIUM
+
+[LevelButtonHardText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text = SING_HARD
+
+[Name]
+Texts = 2
+
+[NameBackground]
+Tex = MainBG
+
+[NameStatic1]
+X = 110
+Y = 195
+W = 25
+H = 23
+Tex = MainIcon
+Color = Black
+Type = Transparent
+
+[NameText1]
+X = 140
+Y = 176
+Color = Black
+Font = 0
+Size = 54
+Text = SING_MODE
+
+[NameText2]
+X = 140
+Y = 223
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = SING_PLAYER_DESC
+
+[NameStatic7]
+X = 95
+Y = 180
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[NameStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameStatic4]
+X = 260
+Y = 545
+W = 32
+H = 30
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameText3]
+X = 300
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 13
+
+[NameStatic5]
+X = 400
+Y = 545
+W = 32
+H = 30
+Tex = ButtonAZ
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameText4]
+X = 440
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_PLAYER_ENTER_NAME
+Reflection = 1
+ReflectionSpacing = 13
+
+[NameStatic6]
+X = 590
+Y = 545
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameText5]
+X = 630
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = SING_LEGEND_CONTINUE
+Reflection = 1
+ReflectionSpacing = 13
+
+[NameButtonPlayer1]
+X = 180
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = P1Dark
+DColor = P1Light
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameButtonPlayer1Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text =
+
+[NameButtonPlayer2]
+X = 335
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = P2Dark
+DColor = P2Light
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameButtonPlayer2Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text =
+
+[NameButtonPlayer3]
+X = 490
+Y = 270
+W = 150
+H = 50
+Tex = Button
+Color = P3Dark
+DColor = P3Light
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameButtonPlayer3Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text =
+
+[NameButtonPlayer4]
+X = 180
+Y = 400
+W = 150
+H = 50
+Tex = Button
+Color = P4Dark
+DColor = P4Light
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameButtonPlayer4Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text =
+
+[NameButtonPlayer5]
+X = 335
+Y = 400
+W = 150
+H = 50
+Tex = Button
+Color = P5Dark
+DColor = P5Light
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameButtonPlayer5Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text =
+
+[NameButtonPlayer6]
+X = 490
+Y = 400
+W = 150
+H = 50
+Tex = Button
+Color = P6Dark
+DColor = P6Light
+Type = Transparent
+Texts = 1
+Reflection = 1
+ReflectionSpacing = 2
+
+[NameButtonPlayer6Text1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Color = White
+Text =
+
+[PartyNewRound]
+Texts = 7
+
+[PartyNewRoundBackground]
+Tex = MainBG
+
+[PartyNewRoundStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyNewRoundStatic8]
+X = 20
+Y = 10
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[PartyNewRoundStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyNewRoundStatic3]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = PartyIcon
+Type = Transparent
+
+[PartyNewRoundText1]
+X = 70
+Y = 5
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = Black
+Text = PARTY_MODE
+
+[PartyNewRoundText2]
+X = 70
+Y = 55
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = PARTY_ROUND_DESC
+
+[PartyNewRoundText3]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_ROUND_WHEREAMI
+
+[PartyNewRoundText4]
+X = 290
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = PARTY_ROUND_LEGEND_CONTINUE
+
+[PartyNewRoundText5]
+X = 460
+Y = 100
+Color = White
+Font = 0
+Size = 30
+Text = PARTY_ROUND
+Align = 0
+
+[PartyNewRoundText6]
+X = 600
+Y = 100
+Color = White
+Font = 0
+Size = 30
+Text = PARTY_ROUND_WINNER
+Align = 0
+
+[PartyNewRoundText7]
+X = 448
+Y = 350
+Color = White
+Font = 0
+Size = 54
+Text = PARTY_ROUND
+Align = 2
+
+[PartyNewRoundTextTeam1Players]
+X = 30
+Y = 137
+Color = White
+Font = 0
+Size = 21
+Align = 0
+Text = Dummytext, Player2, Player3, Player4
+
+[PartyNewRoundTextTeam2Players]
+X = 30
+Y = 218
+Color = White
+Font = 0
+Size = 21
+Align = 0
+Text = Dummytext, Player2, Player3, Player4
+
+[PartyNewRoundTextTeam3Players]
+X = 30
+Y = 299
+Color = White
+Font = 0
+Size = 21
+Align = 0
+Text = Dummytext, Player2, Player3, Player4
+
+[PartyNewRoundStatic4]
+Tex = PartyRoundBG1
+X = 450
+Y = 103
+W = 330
+H = 24
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStatic5]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[PartyNewRoundStatic6]
+Tex = PartyRoundBG3
+X = 250
+Y = 350
+W = 300
+H = 50
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStatic7]
+Tex = PartyRoundBG4
+X = 50
+Y = 495
+W = 700
+H = 30
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticTeam1]
+Tex = PartyTeamButton1
+X = 20
+Y = 110
+W = 400
+H = 50
+Color = P1Dark
+Type = Transparent
+Reflection = 0
+
+[PartyNewRoundStaticTeam2]
+Tex = PartyTeamButton1
+X = 20
+Y = 191
+W = 400
+H = 50
+Color = P2Dark
+Type = Transparent
+Reflection = 0
+
+[PartyNewRoundStaticTeam3]
+Tex = PartyTeamButton1
+X = 20
+Y = 272
+W = 400
+H = 50
+Color = P3Dark
+Type = Transparent
+Reflection = 0
+
+[PartyNewRoundStaticNextPlayer1]
+Tex = PartyPlayerButton
+X = 155
+Y = 415
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P1Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyNewRoundStaticNextPlayer2]
+Tex = PartyPlayerButton
+X = 325
+Y = 415
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P2Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyNewRoundStaticNextPlayer3]
+Tex = PartyPlayerButton
+X = 495
+Y = 415
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P3Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+
+[PartyNewRoundTextRound1]
+X = 460
+Y = 133
+Color = White
+Font = 0
+Size = 24
+Text = Round 1
+Align = 0
+
+[PartyNewRoundTextRound2]
+X = 460
+Y = 162
+Color = White
+Font = 0
+Size = 24
+Text = Round 2
+Align = 0
+
+[PartyNewRoundTextRound3]
+X = 460
+Y = 191
+Color = White
+Font = 0
+Size = 24
+Text = Round 3
+Align = 0
+
+[PartyNewRoundTextRound4]
+X = 460
+Y = 220
+Color = White
+Font = 0
+Size = 24
+Text = Round 4
+Align = 0
+
+[PartyNewRoundTextRound5]
+X = 460
+Y = 249
+Color = White
+Font = 0
+Size = 24
+Text = Round 5
+Align = 0
+
+[PartyNewRoundTextRound6]
+X = 460
+Y = 278
+Color = White
+Font = 0
+Size = 24
+Text = Round 6
+Align = 0
+
+[PartyNewRoundTextRound7]
+X = 460
+Y = 307
+Color = White
+Font = 0
+Size = 24
+Text = Round 7
+Align = 0
+
+[PartyNewRoundTextWinner1]
+X = 600
+Y = 133
+Color = White
+Font = 0
+Size = 24
+Text = Winner 1
+Align = 0
+
+[PartyNewRoundTextWinner2]
+X = 600
+Y = 162
+Color = White
+Font = 0
+Size = 24
+Text = Winner 2
+Align = 0
+
+[PartyNewRoundTextWinner3]
+X = 600
+Y = 191
+Color = White
+Font = 0
+Size = 24
+Text = Winner 3
+Align = 0
+
+[PartyNewRoundTextWinner4]
+X = 600
+Y = 220
+Color = White
+Font = 0
+Size = 24
+Text = Winner 4
+Align = 0
+
+[PartyNewRoundTextWinner5]
+X = 600
+Y = 249
+Color = White
+Font = 0
+Size = 24
+Text = Winner 5
+Align = 0
+
+[PartyNewRoundTextWinner6]
+X = 600
+Y = 278
+Color = White
+Font = 0
+Size = 24
+Text = Winner 6
+Align = 0
+
+[PartyNewRoundTextWinner7]
+X = 600
+Y = 307
+Color = White
+Font = 0
+Size = 24
+Text = Winner 7
+Align = 0
+
+[PartyNewRoundStaticRound1]
+Tex = PartyRoundBG2
+X = 450
+Y = 135
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticRound2]
+Tex = PartyRoundBG2
+X = 450
+Y = 164
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticRound3]
+Tex = PartyRoundBG2
+X = 450
+Y = 193
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticRound4]
+Tex = PartyRoundBG2
+X = 450
+Y = 222
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticRound5]
+Tex = PartyRoundBG2
+X = 450
+Y = 251
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticRound6]
+Tex = PartyRoundBG2
+X = 450
+Y = 280
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundStaticRound7]
+Tex = PartyRoundBG2
+X = 450
+Y = 309
+W = 330
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyNewRoundTextNextRound]
+X = 400
+Y = 495
+Color = White
+Font = 0
+Size = 30
+Text = Next Round
+Align = 1
+
+[PartyNewRoundTextNextRoundNo]
+X = 457
+Y = 350
+Color = White
+Font = 0
+Size = 54
+Text = 99
+Align = 0
+
+[PartyNewRoundTextScoreTeam1]
+X = 390
+Y = 110
+Color = White
+Font = 0
+Size = 51
+Text = 3000
+Align = 1
+
+[PartyNewRoundTextScoreTeam2]
+X = 390
+Y = 191
+Color = White
+Font = 0
+Size = 51
+Text = 2000
+Align = 1
+
+[PartyNewRoundTextScoreTeam3]
+X = 390
+Y = 272
+Color = White
+Font = 0
+Size = 51
+Text = 1000
+Align = 1
+
+[PartyNewRoundTextNameTeam1]
+X = 30
+Y = 108
+Color = White
+Font = 0
+Size = 36
+Text = Team 1
+Align = 0
+
+[PartyNewRoundTextNameTeam2]
+X = 30
+Y = 189
+Color = White
+Font = 0
+Size = 36
+Text = Team 2
+Align = 0
+
+[PartyNewRoundTextNameTeam3]
+X = 30
+Y = 270
+Color = White
+Font = 0
+Size = 36
+Text = Team 3
+Align = 0
+
+[PartyNewRoundTextNextPlayer1]
+X = 230
+Y = 425
+Color = White
+Font = 0
+Size = 30
+Text = Player 1
+Align = 1
+
+[PartyNewRoundTextNextPlayer2]
+X = 400
+Y = 425
+Color = White
+Font = 0
+Size = 30
+Text = Player 2
+Align = 1
+
+[PartyNewRoundTextNextPlayer3]
+X = 570
+Y = 425
+Color = White
+Font = 0
+Size = 30
+Text = Player 3
+Align = 1
+
+
+[PartyScore]
+Texts = 5
+
+[PartyScoreBackground]
+Tex = PartyBG
+
+[PartyScoreDecoTextures]
+ChangeTextures = 1
+
+FirstTexture = PartyScoreDeco
+FirstTyp = Colorized
+FirstColor = Gold
+
+SecondTexture = PartyScoreDeco
+SecondTyp = Colorized
+SecondColor = Silver
+
+ThirdTexture = PartyScoreDeco
+ThirdTyp = Colorized
+ThirdColor = Bronze
+
+[PartyScoreStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyScoreStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyScoreStatic3]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = PartyIcon
+Type = Transparent
+
+[PartyScoreStatic7]
+X = 20
+Y = 10
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[PartyScoreStatic4]
+X = 260
+Y = 547
+W = 32
+H = 30
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[PartyScoreText1]
+X = 70
+Y = 6
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = Black
+Text = PARTY_MODE
+
+[PartyScoreText2]
+X = 70
+Y = 58
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = PARTY_SCORE_DESC
+
+[PartyScoreText3]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_SCORE_WHEREAMI
+
+[PartyScoreText4]
+X = 300
+Y = 548
+Color = Black
+Font = 0
+Size = 24
+Align = 0
+Text = PARTY_LEGEND_CONTINUE
+
+[PartyScoreStatic5]
+Tex = PartyScoreBG1
+X = 50
+Y = 100
+W = 700
+H = 80
+Color = ColorDark
+Type = Transparent
+
+[PartyScoreStatic6]
+Tex = PartyScoreBG2
+X = 50
+Y = 495
+W = 700
+H = 20
+Color = ColorDark
+Type = Transparent
+
+[PartyScoreText5]
+X = 400
+Y = 136
+Color = White
+Font = 0
+Size = 45
+Text = PARTY_SCORE_WINS2
+Align = 1
+
+[PartyScoreTextWinner]
+X = 400
+Y = 98
+Color = White
+Font = 0
+Size = 54
+Text = The Winner is...
+Align = 1
+
+[PartyScoreTextScoreTeam1]
+X = 568
+Y = 198
+Color = White
+Font = 0
+Size = 36
+Text = 3000
+Align = 2
+
+[PartyScoreTextScoreTeam2]
+X = 568
+Y = 298
+Color = White
+Font = 0
+Size = 36
+Text = 2000
+Align = 2
+
+[PartyScoreTextScoreTeam3]
+X = 568
+Y = 398
+Color = White
+Font = 0
+Size = 36
+Text = 1000
+Align = 2
+
+[PartyScoreTextNameTeam1]
+X = 188
+Y = 198
+Font = 0
+Size = 36
+Align = 0
+Text = Team 1
+Color = White
+
+[PartyScoreTextNameTeam2]
+X = 188
+Y = 298
+Color = White
+Font = 0
+Size = 36
+Text = Team 2
+Align = 0
+
+[PartyScoreTextNameTeam3]
+X = 188
+Y = 398
+Color = White
+Font = 0
+Size = 36
+Text = Team 3
+Align = 0
+
+[PartyScoreStaticTeam1]
+X = 188
+Y = 230
+W = 380
+H = 16
+Z = 1
+Tex = PartyTeamPoints
+Color = P1Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyScoreStaticTeam1BG]
+Tex = PartyTeamButton2
+X = 178
+Y = 200
+W = 400
+H = 50
+Type = Transparent
+Color = P1Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyScoreStaticTeam1Deco]
+Tex = PartyScoreDeco
+X = 563
+Y = 191
+W = 64
+H = 64
+Type = Colorized
+Color = Gold
+Reflection = 1
+ReflectionSpacing = -5
+
+[PartyScoreStaticTeam2]
+X = 188
+Y = 330
+W = 380
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P2Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyScoreStaticTeam2BG]
+Tex = PartyTeamButton2
+X = 178
+Y = 300
+W = 400
+H = 50
+Type = Transparent
+Color = P2Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyScoreStaticTeam2Deco]
+Tex = PartyScoreDeco
+X = 563
+Y = 291
+W = 64
+H = 64
+Type = Colorized
+Color = Gold
+Reflection = 1
+ReflectionSpacing = -5
+
+[PartyScoreStaticTeam3]
+X = 188
+Y = 430
+W = 380
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P3Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyScoreStaticTeam3BG]
+Tex = PartyTeamButton2
+X = 178
+Y = 400
+W = 400
+H = 50
+Type = Transparent
+Color = P3Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyScoreStaticTeam3Deco]
+Tex = PartyScoreDeco
+X = 563
+Y = 391
+W = 64
+H = 64
+Type = Colorized
+Color = Gold
+Reflection = 1
+ReflectionSpacing = -5
+
+[PartyWin]
+Texts = 4
+
+[PartyWinBackground]
+Tex = PartyBG
+
+[PartyWinStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStatic3]
+X = 40
+Y = 22
+W = 27
+H = 27
+Color = White
+Tex = PartyIcon
+Type = Colorized
+
+[PartyWinStatic4]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[PartyWinText1]
+X = 70
+Y = 6
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = White
+Text = PARTY_MODE
+
+[PartyWinText2]
+X = 70
+Y = 53
+Color = White
+Font = 0
+Size = 30
+Align = 0
+Text = PARTY_WIN_DESC
+
+[PartyWinText3]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_WIN_WHEREAMI
+
+[PartyWinText4]
+X = 290
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = PARTY_WIN_LEGEND_CONTINUE
+
+#[PartyWinTextWinner]
+#X = 150
+#Y = 120
+#Color = White
+#Font = 1
+#Size = 42
+#Text = The Winner is...
+#Align = 0
+
+[PartyWinTextScoreTeam1]
+X = 699
+Y = 183
+Color = White
+Font = 0
+Size = 57
+Text = 3000
+Align = 2
+
+[PartyWinTextScoreTeam2]
+X = 669
+Y = 298
+Color = White
+Font = 0
+Size = 36
+Text = 2000
+Align = 2
+
+[PartyWinTextScoreTeam3]
+X = 649
+Y = 398
+Color = White
+Font = 0
+Size = 27
+Text = 1000
+Align = 2
+
+[PartyWinTextNameTeam1]
+X = 169
+Y = 183
+Font = 0
+Size = 57
+Align = 0
+Text = Team 1
+Color = White
+
+[PartyWinTextNameTeam2]
+X = 289
+Y = 298
+Color = White
+Font = 0
+Size = 36
+Text = Team 2
+Align = 0
+
+[PartyWinTextNameTeam3]
+X = 369
+Y = 398
+Color = White
+Font = 0
+Size = 27
+Text = Team 3
+Align = 0
+
+[PartyWinStaticTeam1]
+X = 169
+Y = 230
+W = 530
+H = 16
+Z = 1
+Tex = PartyTeamPoints
+Color = TeamColor
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam1BG]
+Tex = PartyTeamButton3
+X = 159
+Y = 185
+W = 550
+H = 65
+Type = Colorized
+Color = TeamColor
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam1Rank1]
+X = 169
+Y = 230
+W = 530
+H = 16
+Z = 1
+Tex = PartyTeamPoints
+Color = P1Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam1BGRank1]
+Tex = PartyTeamButton3
+X = 159
+Y = 185
+W = 550
+H = 65
+Type = Colorized
+Color = P1Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam1Rank2]
+X = 289
+Y = 330
+W = 380
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P1Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam1BGRank2]
+Tex = PartyTeamButton3
+X = 279
+Y = 300
+W = 400
+H = 50
+Type = Colorized
+Color = P1Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam1Rank3]
+X = 369
+Y = 420
+W = 280
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P1Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam1BGRank3]
+Tex = PartyTeamButton3
+X = 359
+Y = 400
+W = 300
+H = 40
+Type = Colorized
+Color = P1Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+
+[PartyWinStaticTeam1Deco]
+Tex = PartyWinDeco1
+X = 91
+Y = 176
+W = 79
+H = 79
+Type = Colorized
+Color = Gold
+Reflection = 1
+ReflectionSpacing = 3
+
+[PartyWinStaticTeam2]
+X = 289
+Y = 330
+W = 380
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = TeamColor
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam2BG]
+Tex = PartyTeamButton4
+X = 279
+Y = 300
+W = 400
+H = 50
+Type = Colorized
+Color = TeamColor
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam2Rank1]
+X = 169
+Y = 230
+W = 530
+H = 16
+Z = 1
+Tex = PartyTeamButton3
+Color = P2Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam2BGRank1]
+Tex = PartyTeamButton4
+X = 159
+Y = 185
+W = 550
+H = 65
+Type = Colorized
+Color = P2Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam2Rank2]
+X = 289
+Y = 330
+W = 380
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P2Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam2BGRank2]
+Tex = PartyTeamButton4
+X = 279
+Y = 300
+W = 400
+H = 50
+Type = Colorized
+Color = P2Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam2Rank3]
+X = 369
+Y = 420
+W = 280
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = TeamColor
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam2BGRank3]
+Tex = PartyTeamButton4
+X = 359
+Y = 400
+W = 300
+H = 40
+Type = Colorized
+Color = TeamColor
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam2Deco]
+Tex = PartyWinDeco2
+X = 226
+Y = 291
+W = 64
+H = 64
+Type = Colorized
+Color = Silver
+Reflection = 1
+ReflectionSpacing = 3
+
+[PartyWinStaticTeam3]
+X = 369
+Y = 420
+W = 280
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = TeamColor
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam3BG]
+Tex = PartyTeamButton5
+X = 359
+Y = 400
+W = 300
+H = 40
+Type = Colorized
+Color = TeamColor
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam3Rank1]
+X = 169
+Y = 230
+W = 530
+H = 16
+Z = 1
+Tex = PartyTeamPoints
+Color = P3Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam3BGRank1]
+Tex = PartyTeamButton3
+X = 159
+Y = 185
+W = 550
+H = 65
+Type = Colorized
+Color = P3Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam3Rank2]
+X = 289
+Y = 330
+W = 380
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P3Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam3BGRank2]
+Tex = PartyTeamButton5
+X = 279
+Y = 300
+W = 400
+H = 50
+Type = Colorized
+Color = P3Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam3Rank3]
+X = 369
+Y = 420
+W = 280
+H = 15
+Z = 1
+Tex = PartyTeamPoints
+Color = P3Dark
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 12
+
+[PartyWinStaticTeam3BGRank3]
+Tex = PartyTeamButton5
+X = 359
+Y = 400
+W = 300
+H = 40
+Type = Colorized
+Color = P3Dark
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyWinStaticTeam3Deco]
+Tex = PartyWinDeco3
+X = 316
+Y = 391
+W = 54
+H = 54
+Type = Colorized
+Color = Bronze
+Reflection = 1
+ReflectionSpacing = 3
+
+[PartyOptions]
+Texts = 5
+
+[PartyOptionsBackground]
+Tex = PartyBG
+
+[PartyOptionsStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyOptionsStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyOptionsStatic3]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = PartyIcon
+Type = Transparent
+
+[PartyOptionsStatic4]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+
+[PartyOptionsStatic5]
+X = 388
+Y = 552
+W = 24
+H = 23
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[PartyOptionsStatic6]
+X = 20
+Y = 10
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[PartyOptionsText1]
+X = 70
+Y = 5
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = Black
+Text = PARTY_MODE
+
+[PartyOptionsText2]
+X = 70
+Y = 55
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = PARTY_OPTIONS_DESC
+
+[PartyOptionsText3]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_OPTIONS_WHEREAMI
+
+[PartyOptionsText4]
+X = 294
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+
+[PartyOptionsText5]
+X = 418
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_CONTINUE
+
+[PartyOptionsSelectLevel]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_DIFFICULTY
+X = 70
+Y = 110
+W = 230
+H = 40
+SkipX = 10
+Fields = 1
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+#TexSBG = SelectBG
+#W = 230
+#H = 40
+#SkipX = 10
+
+[PartyOptionsSelectPlayList]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_PLAYLIST
+X = 70
+Y = 165
+W = 230
+H = 40
+SkipX = 10
+Fields = 1
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyOptionsSelectPlayList2]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_PLAYLIST
+X = 70
+Y = 220
+W = 230
+H = 40
+SkipX = 10
+Fields = 1
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyOptionsSelectRounds]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_ROUNDS
+X = 70
+Y = 275
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyPlayer]
+Texts = 6
+
+[PartyPlayerBackground]
+Tex = PartyBG
+
+[PartyPlayerStatic1]
+X = 0
+Y = 545
+Z = 0.7
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyPlayerStatic2]
+X = 250
+Y = 545
+Z = 0.7
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyPlayerStatic3]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = PartyIcon
+Type = Transparent
+
+[PartyPlayerStatic4]
+X = 260
+Y = 552
+Z = 0.75
+W = 24
+H = 23
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+
+[PartyPlayerStatic5]
+X = 388
+Y = 552
+Z = 0.75
+W = 24
+H = 23
+Tex = ButtonAZ
+Color = White
+Type = Transparent
+
+[PartyPlayerStatic6]
+X = 556
+Y = 552
+Z = 0.75
+W = 24
+H = 23
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[PartyPlayerStatic7]
+X = 20
+Y = 10
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[PartyPlayerText1]
+X = 70
+Y = 6
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = Black
+Text = PARTY_MODE
+
+[PartyPlayerText2]
+X = 70
+Y = 58
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = PARTY_PLAYER_DESC
+
+[PartyPlayerText3]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_PLAYER_WHEREAMI
+
+[PartyPlayerText4]
+X = 294
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+
+[PartyPlayerText5]
+X = 418
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = PARTY_PLAYER_ENTER_NAME
+
+[PartyPlayerText6]
+X = 586
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_CONTINUE
+
+[PartyPlayerSelectTeams]
+Tex = MainBar
+TexSBG = PartyPlayerSelectBG
+Text = PARTY_TEAMS
+X = 45
+Y = 105
+W = 310
+SBGW = 150
+H = 40
+SkipX = 170
+Fields = 2
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyPlayerSelectPlayers1]
+;Tex = MainBar
+TexSBG = PartyPlayerSelectBG
+;Text = PARTY_TEAMS_PLAYER1
+X = 315
+Y = 170
+W = 200
+SBGW = 150
+H = 40
+SkipX = 10
+Fields = 1
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = P1Light
+DColor = P1Dark
+TColor = White
+TDColor = White
+
+SBGColor = P1Light
+SBGDColor = P1Dark
+STColor = White
+STDColor = GrayDark
+
+[PartyPlayerSelectPlayers2]
+;Tex = MainBar
+TexSBG = PartyPlayerSelectBG
+;Text = PARTY_TEAMS_PLAYER2
+X = 315
+Y = 300
+W = 200
+SBGW = 150
+H = 40
+SkipX = 10
+Fields = 1
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = P2Light
+DColor = P2Dark
+TColor = White
+TDColor = White
+
+SBGColor = P2Light
+SBGDColor = P2Dark
+STColor = White
+STDColor = GrayDark
+
+[PartyPlayerSelectPlayers3]
+;Tex = MainBar
+TexSBG = PartyPlayerSelectBG
+;Text = PARTY_TEAMS_PLAYER3
+X = 315
+Y = 430
+W = 200
+SBGW = 150
+H = 40
+SkipX = 10
+Fields = 4
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = P3Light
+DColor = P3Dark
+TColor = White
+TDColor = White
+
+SBGColor = P3Light
+SBGDColor = P3Dark
+STColor = White
+STDColor = GrayDark
+
+
+
+[PartyPlayerTeam1Name]
+Tex = PartyTeamButton2
+X = 45
+Y = 160
+W = 310
+H = 50
+Type = Transparent
+Texts = 1
+Color = P1Lightest
+DColor = P1Dark
+
+[PartyPlayerTeam1NameText1]
+X = 115
+Y = 8
+Font = 0
+Size = 36
+Align = 1
+Text = Team 1
+Color = White
+
+[PartyPlayerPlayer1Name]
+Tex = Button
+X = 45
+Y = 220
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P1Lightest
+DColor = P1Dark
+
+[PartyPlayerPlayer1NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 1
+Color = White
+
+[PartyPlayerPlayer2Name]
+Tex = Button
+X = 205
+Y = 220
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P1Lightest
+DColor = P1Dark
+
+[PartyPlayerPlayer2NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 2
+Color = White
+
+[PartyPlayerPlayer3Name]
+Tex = Button
+X = 365
+Y = 220
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P1Lightest
+DColor = P1Dark
+
+[PartyPlayerPlayer3NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 3
+Color = White
+
+[PartyPlayerPlayer4Name]
+Tex = Button
+X = 525
+Y = 220
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P1Lightest
+DColor = P1Dark
+
+[PartyPlayerPlayer4NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 4
+Color = White
+
+[PartyPlayerTeam2Name]
+Tex = PartyTeamButton2
+X = 45
+Y = 290
+W = 310
+H = 50
+Type = Transparent
+Texts = 1
+Color = P2Lightest
+DColor = P2Dark
+
+[PartyPlayerTeam2NameText1]
+X = 115
+Y = 8
+Font = 0
+Size = 36
+Align = 1
+Text = Team 2
+Color = White
+
+[PartyPlayerPlayer5Name]
+Tex = Button
+X = 45
+Y = 350
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P2Lightest
+DColor = P2Dark
+
+[PartyPlayerPlayer5NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 5
+Color = White
+
+[PartyPlayerPlayer6Name]
+Tex = Button
+X = 205
+Y = 350
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P2Lightest
+DColor = P2Dark
+
+[PartyPlayerPlayer6NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 6
+Color = White
+
+[PartyPlayerPlayer7Name]
+Tex = Button
+X = 365
+Y = 350
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P2Lightest
+DColor = P2Dark
+
+[PartyPlayerPlayer7NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 7
+Color = White
+
+[PartyPlayerPlayer8Name]
+Tex = Button
+X = 525
+Y = 350
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P2Lightest
+DColor = P2Dark
+
+[PartyPlayerPlayer8NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 8
+Color = White
+
+[PartyPlayerTeam3Name]
+Tex = PartyTeamButton2
+X = 45
+Y = 420
+W = 310
+H = 50
+Type = Transparent
+Texts = 1
+Color = P3Lightest
+DColor = P3Dark
+
+[PartyPlayerTeam3NameText1]
+X = 115
+Y = 8
+Font = 0
+Size = 36
+Align = 1
+Text = Team 3
+Color = White
+
+[PartyPlayerPlayer9Name]
+Tex = Button
+X = 45
+Y = 480
+Z = 0.6
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P3Lightest
+DColor = P3Dark
+
+[PartyPlayerPlayer9NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 9
+Color = White
+
+[PartyPlayerPlayer10Name]
+Tex = Button
+X = 205
+Y = 480
+Z = 0.6
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P3Lightest
+DColor = P3Dark
+
+[PartyPlayerPlayer10NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 10
+Color = White
+
+[PartyPlayerPlayer11Name]
+Tex = Button
+X = 365
+Y = 480
+Z = 0.6
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P3Lightest
+DColor = P3Dark
+
+[PartyPlayerPlayer11NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 11
+Color = White
+
+[PartyPlayerPlayer12Name]
+Tex = Button
+X = 525
+Y = 480
+Z = 0.6
+W = 150
+H = 50
+Type = Transparent
+Texts = 1
+Color = P3Lightest
+DColor = P3Dark
+
+[PartyPlayerPlayer12NameText1]
+X = 75
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = Player 12
+Color = White
+
+
+
+[PartyRoundsBackground]
+Tex = PartyBG
+
+[PartyRoundsStatic1]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyRoundsStatic2]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[PartyRoundsStatic3]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = PartyIcon
+Type = Transparent
+
+[PartyRoundsStatic4]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+
+[PartyRoundsStatic5]
+X = 388
+Y = 552
+W = 24
+H = 23
+Tex = ButtonEnter
+Color = White
+Type = Transparent
+
+[PartyRoundsStatic6]
+X = 20
+Y = 10
+W = 500
+H = 75
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[PartyRoundsText1]
+X = 70
+Y = 6
+ColR = 0.7
+ColG = 0.7
+ColB = 0.7
+Font = 0
+Size = 60
+Color = Black
+Text = PARTY_MODE
+
+[PartyRoundsText2]
+X = 70
+Y = 53
+Color = ColorDark
+Font = 0
+Size = 30
+Align = 0
+Text = PARTY_ROUNDS_DESC
+
+[PartyRoundsText3]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = PARTY_ROUNDS_WHEREAMI
+
+[PartyRoundsText4]
+X = 294
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+
+[PartyRoundsText5]
+X = 418
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = PARTY_ROUNDS_LEGEND_CONTINUE
+
+[PartyRoundsSelectRoundCount]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_ROUNDCOUNT
+X = 70
+Y = 100
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound1]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE1
+X = 70
+Y = 155
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound2]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE2
+X = 70
+Y = 210
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound3]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE3
+X = 70
+Y = 265
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound4]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE4
+X = 70
+Y = 320
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound5]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE5
+X = 70
+Y = 375
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound6]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE6
+X = 70
+Y = 430
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+[PartyRoundsSelectRound7]
+Tex = MainBar
+TexSBG = SelectBG
+Text = PARTY_SELECTMODE7
+X = 70
+Y = 485
+W = 230
+H = 40
+SkipX = 10
+Fields = 7
+
+Type = Transparent
+TypeSBG = Transparent
+
+Color = ColorLight
+DColor = ColorDark
+TColor = White
+TDColor = White
+
+SBGColor = ColorLight
+SBGDColor = ColorDark
+STColor = White
+STDColor = GrayDark
+
+
+
+[SongMenu]
+
+[SongMenuBackground]
+Type=Fade
+;ColR=0
+;ColG=0
+;ColB=0
+Alpha=0.0
+Tex = SongBG
+
+
+[SongMenuStatic1]
+Tex = interface_dialog_background
+X = 520
+Y = 120
+W = 270
+H = 200
+Z = 0.96
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 0
+
+[SongMenuStatic2]
+X = 528
+Y = 131
+W = 24
+H = 24
+Color = White
+Tex = icon_song_menu
+Type = Colorized
+Z = 0.97
+
+[SongMenuTextMenu]
+X = 558
+Y = 125
+Z = 0.97
+Color = ColorDark
+Size = 36
+Text = MENU
+
+[SongMenuButton1]
+X = 540
+Y = 175
+Z = 0.97
+W = 220
+H = 25
+Tex = Rectangle
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+
+[SongMenuButton1Text1]
+X = 6
+Y = 0
+Z = 0.97
+Color = White
+Size = 24
+Text = SONG_MENU_PLAY
+
+[SongMenuButton2]
+X = 540
+Y = 205
+Z = 0.97
+W = 220
+H = 25
+Tex = Rectangle
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+
+[SongMenuButton2Text1]
+X = 6
+Y = 0
+Color = White
+Size = 24
+Text = SONG_MENU_EDIT
+Z = 0.97
+
+[SongMenuButton3]
+X = 540
+Y = 235
+Z = 0.97
+W = 220
+H = 25
+Tex = Rectangle
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+
+[SongMenuButton3Text1]
+X = 6
+Y = 0
+Color = White
+Font = 0
+Size = 24
+Text = SONG_MENU_MODI
+Align = 0
+Z = 0.97
+
+# shows up instead of BUtton 3
+# in some song menus
+[SongMenuSelectSlide3]
+TexSBG = Rectangle
+Text =
+Type = Colorized
+ShowArrows = 1
+OneItemOnly = 1
+X = 540
+Y = 235
+W = 0
+H = 25
+Z = 0.97
+SkipX = 0
+SBGW = 220
+TextSize = 24
+Color = LightBlue
+DColor = DarkBlue
+TColor = White
+TDColor = White
+SBGColor = LightBlue
+SBGDColor = DarkBlue
+STColor = White
+STDColor = White
+
+[SongMenuButton4]
+X = 540
+Y = 265
+Z = 0.97
+W = 220
+H = 25
+Tex = Rectangle
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+
+[SongMenuButton4Text1]
+X = 6
+Y = 0
+Color = White
+Font = 0
+Size = 24
+Text = SONG_MENU_CANCEL
+Align = 0
+Z = 0.97
+
+[SongJumpto]
+
+[SongJumptoBackground]
+Type=Fade
+;ColR=0
+;ColG=0
+;ColB=0
+Alpha=0.0
+Tex = SongBG
+
+[SongJumptoStatic1]
+Tex = interface_dialog_background
+X = 520
+Y = 320
+W = 270
+H = 160
+Z = 0.965
+Color = White
+Type = Transparent
+
+[SongJumptoStatic2]
+X = 528
+Y = 328
+W = 24
+H = 24
+Color = Black
+Tex = icon_song_search
+Type = Colorized
+Z = 0.97
+
+[SongJumptoText1]
+X = 558
+Y = 323
+Color = ColorDark
+Size = 36
+Text = SONG_JUMPTO_TYPE_DESC
+Z = 0.97
+
+#arrows over the select
+#TODO: remove, add this for all in code
+[SongJumptoStatic3]
+X = 520
+Y = 363
+W = 260
+H = 30
+Color = ColorDark
+Tex = interface_selectbg_search
+Type = Colorized
+Z = 0.97
+
+[SongJumptoSelectSlideType]
+#Text = SONG_JUMPTO_TYPE_DESC
+X = 526
+Y = 363
+Z = 0.97
+H = 30
+SBGW = 150
+SkipX = 4
+Color = Black
+Size = 36
+
+#text
+TColor = Black
+TDColor = Black
+#Select0r.Text.Color
+STColor = Black
+STDColor = Black
+
+[SongJumptoButtonSearchText]
+X = 536
+Y = 375
+Z = 0.97
+W = 160
+H = 50
+Size = 36
+Font = 1
+Align = 0
+Color = Black
+
+[SongJumptoTextFound]
+X = 549
+Y = 425
+Color = Black
+Font = 0
+Size = 24
+Text = SONG_JUMPTO_HELP
+Align = 0
+Z = 0.97
+
+##### STATISTIKEN ######
+
+[StatMain]
+Texts = 0
+Statics = 0
+
+[StatMainBackground]
+Tex = MainBG
+
+[StatMainButtonScores]
+X = 589
+Y = 100
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatMainButtonScoresText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = STAT_DESC_SCORES
+Color = White
+
+[StatMainButtonSingers]
+X = 589
+Y = 160
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatMainButtonSingersText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = STAT_DESC_SINGERS
+Color = White
+
+[StatMainButtonSongs]
+X = 589
+Y = 220
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatMainButtonSongsText1]
+X = 95
+Y = 13
+Font = 0
+Size = 24
+Align = 1
+Text = STAT_DESC_SONGS
+Color = White
+
+[StatMainButtonBands]
+X = 589
+Y = 280
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatMainButtonBandsText1]
+X = 95
+Y = 13
+Font = 0
+Size = 24
+Align = 1
+Text = STAT_DESC_BANDS
+Color = White
+
+[StatMainButtonExit]
+X = 589
+Y = 340
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatMainButtonExitText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[StatMainTextOverview]
+X = 45
+Y = 125
+W = 510
+Color = White
+Font = 0
+Size = 27
+Align = 0
+Text =
+
+[StatMainStatic9]
+X = 20
+Y = 10
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[StatMainStatic1]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = StatIcon
+Type = Transparent
+
+[StatMainStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[StatMainStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[StatMainStatic4]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+
+[StatMainStatic5]
+X = 388
+Y = 552
+W = 32
+H = 23
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+
+[StatMainStatic6]
+X = 40
+Y = 100
+W = 520
+H = 20
+Tex = StatMainBG1
+Color = ColorLight
+Type = Transparent
+
+[StatMainStatic7]
+X = 40
+Y = 120
+W = 520
+H = 300
+Tex = StatMainBG2
+Color = ColorLight
+Type = Transparent
+
+[StatMainStatic8]
+X = 40
+Y = 420
+W = 520
+H = 20
+Tex = StatMainBG3
+Color = ColorLight
+Type = Transparent
+
+[StatMainText1]
+X = 70
+Y = 6
+Color = Black
+Font = 0
+Size = 60
+Text = STAT_MAIN
+Align = 0
+
+[StatMainText2]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = STAT_MAIN_WHEREAMI
+
+[StatMainText3]
+X = 70
+Y = 53
+Color = Black
+Font = 0
+Size = 30
+Align = 0
+Text = STAT_MAIN_DESC
+
+[StatMainText4]
+X = 294
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+
+[StatMainText5]
+X = 418
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_ESC
+
+[StatDetail]
+Texts = 0
+Statics = 0
+
+[StatDetailBackground]
+Tex = MainBG
+
+[StatDetailButtonNext]
+X = 589
+Y = 100
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatDetailButtonNextText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = STAT_NEXT
+Color = White
+
+[StatDetailButtonPrev]
+X = 589
+Y = 160
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatDetailButtonPrevText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = STAT_PREV
+Color = White
+
+[StatDetailButtonReverse]
+X = 589
+Y = 220
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatDetailButtonReverseText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = STAT_REVERSE
+Color = White
+
+[StatDetailButtonExit]
+X = 589
+Y = 280
+W = 190
+H = 50
+Tex = Button
+Color = ColorDark
+DColor = ColorLight
+Type = Transparent
+Texts = 1
+Reflection = 0
+
+[StatDetailButtonExitText1]
+X = 95
+Y = 10
+Font = 0
+Size = 30
+Align = 1
+Text = SING_OPTIONS_EXIT
+Color = White
+
+[StatDetailTextDescription]
+X = 70
+Y = 53
+Color = White
+Font = 0
+Size = 30
+Align = 0
+Text =
+
+[StatDetailTextPage]
+X = 546
+Y = 98
+Color = Black
+Font = 0
+Size = 15
+Align = 2
+Text =
+
+[StatDetailTextList1]
+X = 45
+Y = 122
+Color = White
+Font = 0
+Size = 21
+Text = Stat1
+
+[StatDetailTextList2]
+X = 45
+Y = 160
+Color = White
+Font = 0
+Size = 21
+Text = Stat2
+
+[StatDetailTextList3]
+X = 45
+Y = 198
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList4]
+X = 45
+Y = 236
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList5]
+X = 45
+Y = 274
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList6]
+X = 45
+Y = 312
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList7]
+X = 45
+Y = 350
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList8]
+X = 45
+Y = 388
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList9]
+X = 45
+Y = 426
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailTextList10]
+X = 45
+Y = 464
+Color = White
+Font = 0
+Size = 21
+Text =
+
+[StatDetailStatic1]
+X = 30
+Y = 22
+W = 27
+H = 27
+Color = Black
+Tex = StatIcon
+Type = Transparent
+
+[StatDetailStatic9]
+X = 20
+Y = 10
+W = 500
+H = 80
+Tex = MainTextBG
+Color = White
+Type = Transparent
+
+[StatDetailStatic2]
+X = 0
+Y = 545
+W = 250
+H = 30
+Tex = Leiste1
+Color = ColorLight
+Type = Colorized
+Reflection = 1
+ReflectionSpacing = 2
+
+[StatDetailStatic3]
+X = 250
+Y = 545
+W = 550
+H = 30
+Tex = Leiste2
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 2
+
+[StatDetailStatic4]
+X = 260
+Y = 552
+W = 24
+H = 23
+Tex = ButtonNavi
+Color = White
+Type = Transparent
+
+[StatDetailStatic5]
+X = 388
+Y = 552
+W = 32
+H = 23
+Tex = ButtonEsc
+Color = White
+Type = Transparent
+
+[StatDetailStatic6]
+X = 40
+Y = 100
+W = 520
+H = 24
+Tex = StatDetailBG1
+Color = ColorLight
+Type = Transparent
+
+[StatDetailStatic7]
+X = 40
+Y = 124
+W = 520
+H = 376
+Tex = StatMainBG2
+Color = ColorLight
+Type = Transparent
+
+[StatDetailStatic8]
+X = 40
+Y = 500
+W = 520
+H = 20
+Tex = StatMainBG3
+Color = ColorLight
+Type = Transparent
+
+[StatDetailText1]
+X = 70
+Y = 6
+Color = Black
+Font = 0
+Size = 60
+Text = STAT_DETAIL
+Align = 0
+
+[StatDetailText2]
+X = 238
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 2
+Text = STAT_DETAIL_WHEREAMI
+
+[StatDetailText3]
+X = 294
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_NAVIGATE
+
+[StatDetailText4]
+X = 418
+Y = 552
+Color = Black
+Font = 0
+Size = 21
+Align = 0
+Text = SING_LEGEND_ESC
+
+[CheckPopup]
+
+[CheckPopupBackground]
+Type=Fade
+ColR=0
+ColG=0
+ColB=0
+Alpha=0.4
+
+[CheckPopupStatic1]
+Tex = interface_dialog_background
+X = 200
+Y = 150
+W = 400
+H = 200
+Z = 1
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 15
+
+[CheckPopupText1]
+X = 400
+Y = 160
+W = 400
+Color = ColorDark
+Font = 0
+Size = 30
+Text = MSG_QUESTION_TITLE
+Align = 1
+Z = 1
+
+[CheckPopupText]
+X = 400
+Y = 210
+W = 280
+Color = Black
+Font = 0
+Size = 30
+Text = error text
+Align = 1
+Z = 1
+
+[CheckPopupButton1]
+X = 285
+Y = 310
+W = 100
+H = 25
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Z = 1
+
+[CheckPopupButton1Text1]
+X = 50
+Y = 0
+Color = White
+Font = 0
+Size = 24
+Text = YES
+Align = 1
+Z = 1
+
+[CheckPopupButton2]
+X = 415
+Y = 310
+W = 100
+H = 25
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Z = 1
+
+[CheckPopupButton2Text1]
+X = 50
+Y = 0
+Color = White
+Font = 0
+Size = 24
+Text = NO
+Align = 1
+Z = 1
+
+
+[ErrorPopup]
+
+[ErrorPopupBackground]
+Type=Fade
+ColR=0
+ColG=0
+ColB=0
+Alpha=0.4
+
+[ErrorPopupStatic1]
+Tex = interface_dialog_background
+X = 200
+Y = 150
+W = 400
+H = 200
+Z = 0.98
+Color = White
+Type = Transparent
+Reflection = 1
+ReflectionSpacing = 15
+
+[ErrorPopupText1]
+X = 400
+Y = 160
+W = 400
+Color = ColorDark
+Font = 0
+Size = 30
+Text = MSG_ERROR_TITLE
+Align = 1
+Z = 1
+
+[ErrorPopupText]
+X = 400
+Y = 210
+W = 280
+Color = Black
+Font = 0
+Size = 30
+Text = error text
+Align = 1
+Z = 1
+
+[ErrorPopupButton1]
+X = 350
+Y = 310
+W = 100
+H = 25
+Tex = Button
+Color = ColorLight
+DColor = ColorDark
+Type = Transparent
+Texts = 1
+Z = 1
+
+[ErrorPopupButton1Text1]
+X = 50
+Y = 0
+Color = White
+Font = 0
+Size = 24
+Text = OK
+Align = 1
+Z = 1
+
+[PausePopUpStatic]
+Tex = Pause
+X = 0
+Y = 0
+W = 800
+H = 600
+Z = 0.95
+Color = White
+Type = Colorized
+
+[SingLyricsUpperBar]
+X = 80
+W = 640
+Y = 493
+H = 41
+;YOffSet (+/-) for the Sing-Indicator
+IndicatorYOffset = 3
+
+[SingLyricsLowerBar]
+X = 80
+W = 640
+Y = 535
+H = 41
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/Drippin.ini b/us_maker_edition/game/themes/Verdure/Drippin.ini new file mode 100644 index 00000000..bda3141f --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/Drippin.ini @@ -0,0 +1,241 @@ +;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+;
+;The video is free for private / non-commercial use.
+;© Copyright dreamscene.org - All rights reserved.
+
+[Skin]
+Theme=Verdure
+Name=Drippin
+Color=Green
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = [interface]selectbg_search.png
+interface_dialog_background = [interface]dialog_background.png
+Select_ArrowLeft = [interface]select_arrow_left.png
+Select_ArrowRight = [interface]select_arrow_right.png
+
+Cursor = [interface]cursor.png
+Cursor_Pressed = [interface]cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = [icon]song_menu.png
+icon_song_search = [icon]song_search.png
+icon_song_video = [icon]song_video.png
+
+
+# # # M A I N # # #
+LoadLogo = [main]logo.png
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+MainTextBG = [main]textbg.png
+ButtonLeft = [main]button_left.png
+ButtonRight = [main]button_right.png
+
+#Backgrounds
+LoadingBG = [bg]drippin.jpg
+MainBG = [bg-video]drippin.avi
+SongBG = [bg-video]drippin.avi
+ScoreScreenBG = [bg-video]drippin.avi
+Top5BG = [bg-video]drippin.avi
+OptionsBG = [bg-video]drippin.avi
+EditBG = [bg-video]drippin.avi
+PartyBG = [bg-video]drippin.avi
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+MainSearch = [icon]search.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+IconSongMenu = [icon]songmenu.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+VideoIcon = [icon]video.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+PartyPlayerSelectBG = [party]playerselectbg.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+PopUpBG = [menu]popUpBG.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.png
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/Drippin_Low.ini b/us_maker_edition/game/themes/Verdure/Drippin_Low.ini new file mode 100644 index 00000000..183e7405 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/Drippin_Low.ini @@ -0,0 +1,241 @@ +;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+;
+;The video is free for private / non-commercial use.
+;© Copyright dreamscene.org - All rights reserved.
+
+[Skin]
+Theme=Verdure
+Name=Drippin (Low)
+Color=Green
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = [interface]selectbg_search.png
+interface_dialog_background = [interface]dialog_background.png
+Select_ArrowLeft = [interface]select_arrow_left.png
+Select_ArrowRight = [interface]select_arrow_right.png
+
+Cursor = [interface]cursor.png
+Cursor_Pressed = [interface]cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = [icon]song_menu.png
+icon_song_search = [icon]song_search.png
+icon_song_video = [icon]song_video.png
+
+
+# # # M A I N # # #
+LoadLogo = [main]logo.png
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+MainTextBG = [main]textbg.png
+ButtonLeft = [main]button_left.png
+ButtonRight = [main]button_right.png
+
+#Backgrounds
+LoadingBG = [bg]drippin.jpg
+MainBG = [bg-video]drippin_low.avi
+SongBG = [bg-video]drippin_low.avi
+ScoreScreenBG = [bg-video]drippin_low.avi
+Top5BG = [bg-video]drippin_low.avi
+OptionsBG = [bg-video]drippin_low.avi
+EditBG = [bg-video]drippin_low.avi
+PartyBG = [bg-video]drippin_low.avi
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+MainSearch = [icon]search.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+IconSongMenu = [icon]songmenu.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+VideoIcon = [icon]video.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+PartyPlayerSelectBG = [party]playerselectbg.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+PopUpBG = [menu]popUpBG.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.png
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/Drippin_Static.ini b/us_maker_edition/game/themes/Verdure/Drippin_Static.ini new file mode 100644 index 00000000..c9b0fc10 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/Drippin_Static.ini @@ -0,0 +1,241 @@ +;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+;
+;The video is free for private / non-commercial use.
+;© Copyright dreamscene.org - All rights reserved.
+
+[Skin]
+Theme=Verdure
+Name=Drippin (Static)
+Color=Green
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = [interface]selectbg_search.png
+interface_dialog_background = [interface]dialog_background.png
+Select_ArrowLeft = [interface]select_arrow_left.png
+Select_ArrowRight = [interface]select_arrow_right.png
+
+Cursor = [interface]cursor.png
+Cursor_Pressed = [interface]cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = [icon]song_menu.png
+icon_song_search = [icon]song_search.png
+icon_song_video = [icon]song_video.png
+
+
+# # # M A I N # # #
+LoadLogo = [main]logo.png
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+MainTextBG = [main]textbg.png
+ButtonLeft = [main]button_left.png
+ButtonRight = [main]button_right.png
+
+#Backgrounds
+LoadingBG = [bg]drippin.jpg
+MainBG = [bg]drippin.jpg
+SongBG = [bg]drippin.jpg
+ScoreScreenBG = [bg]drippin.jpg
+Top5BG = [bg]drippin.jpg
+OptionsBG = [bg]drippin.jpg
+EditBG = [bg]drippin.jpg
+PartyBG = [bg]drippin.jpg
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+MainSearch = [icon]search.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+IconSongMenu = [icon]songmenu.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+VideoIcon = [icon]video.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+PartyPlayerSelectBG = [party]playerselectbg.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+PopUpBG = [menu]popUpBG.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.png
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/Springtime.ini b/us_maker_edition/game/themes/Verdure/Springtime.ini new file mode 100644 index 00000000..52e69d18 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/Springtime.ini @@ -0,0 +1,241 @@ +;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+;
+;The video is free for private / non-commercial use.
+;© Copyright dreamscene.org - All rights reserved.
+
+[Skin]
+Theme=Verdure
+Name=Springtime
+Color=Green
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = [interface]selectbg_search.png
+interface_dialog_background = [interface]dialog_background.png
+Select_ArrowLeft = [interface]select_arrow_left.png
+Select_ArrowRight = [interface]select_arrow_right.png
+
+Cursor = [interface]cursor.png
+Cursor_Pressed = [interface]cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = [icon]song_menu.png
+icon_song_search = [icon]song_search.png
+icon_song_video = [icon]song_video.png
+
+
+# # # M A I N # # #
+LoadLogo = [main]logo.png
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+MainTextBG = [main]textbg.png
+ButtonLeft = [main]button_left.png
+ButtonRight = [main]button_right.png
+
+#Backgrounds
+LoadingBG = [bg]springtime.jpg
+MainBG = [bg-video]springtime.avi
+SongBG = [bg-video]springtime.avi
+ScoreScreenBG = [bg-video]springtime.avi
+Top5BG = [bg-video]springtime.avi
+OptionsBG = [bg-video]springtime.avi
+EditBG = [bg-video]springtime.avi
+PartyBG = [bg-video]springtime.avi
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+MainSearch = [icon]search.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+IconSongMenu = [icon]songmenu.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+VideoIcon = [icon]video.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+PartyPlayerSelectBG = [party]playerselectbg.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+PopUpBG = [menu]popUpBG.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.png
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/Springtime_Low.ini b/us_maker_edition/game/themes/Verdure/Springtime_Low.ini new file mode 100644 index 00000000..93e91ac4 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/Springtime_Low.ini @@ -0,0 +1,241 @@ +;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+;
+;The video is free for private / non-commercial use.
+;© Copyright dreamscene.org - All rights reserved.
+
+[Skin]
+Theme=Verdure
+Name=Springtime (Low)
+Color=Green
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = [interface]selectbg_search.png
+interface_dialog_background = [interface]dialog_background.png
+Select_ArrowLeft = [interface]select_arrow_left.png
+Select_ArrowRight = [interface]select_arrow_right.png
+
+Cursor = [interface]cursor.png
+Cursor_Pressed = [interface]cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = [icon]song_menu.png
+icon_song_search = [icon]song_search.png
+icon_song_video = [icon]song_video.png
+
+
+# # # M A I N # # #
+LoadLogo = [main]logo.png
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+MainTextBG = [main]textbg.png
+ButtonLeft = [main]button_left.png
+ButtonRight = [main]button_right.png
+
+#Backgrounds
+LoadingBG = [bg]springtime.jpg
+MainBG = [bg-video]springtime_low.avi
+SongBG = [bg-video]springtime_low.avi
+ScoreScreenBG = [bg-video]springtime_low.avi
+Top5BG = [bg-video]springtime_low.avi
+OptionsBG = [bg-video]springtime_low.avi
+EditBG = [bg-video]springtime_low.avi
+PartyBG = [bg-video]springtime_low.avi
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+MainSearch = [icon]search.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+IconSongMenu = [icon]songmenu.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+VideoIcon = [icon]video.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+PartyPlayerSelectBG = [party]playerselectbg.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+PopUpBG = [menu]popUpBG.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.png
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/Springtime_Static.ini b/us_maker_edition/game/themes/Verdure/Springtime_Static.ini new file mode 100644 index 00000000..999c1b02 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/Springtime_Static.ini @@ -0,0 +1,241 @@ +;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+;
+;The video is free for private / non-commercial use.
+;© Copyright dreamscene.org - All rights reserved.
+
+[Skin]
+Theme=Verdure
+Name=Springtime (Static)
+Color=Green
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = [interface]selectbg_search.png
+interface_dialog_background = [interface]dialog_background.png
+Select_ArrowLeft = [interface]select_arrow_left.png
+Select_ArrowRight = [interface]select_arrow_right.png
+
+Cursor = [interface]cursor.png
+Cursor_Pressed = [interface]cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = [icon]song_menu.png
+icon_song_search = [icon]song_search.png
+icon_song_video = [icon]song_video.png
+
+
+# # # M A I N # # #
+LoadLogo = [main]logo.png
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+MainTextBG = [main]textbg.png
+ButtonLeft = [main]button_left.png
+ButtonRight = [main]button_right.png
+
+#Backgrounds
+LoadingBG = [bg]springtime.jpg
+MainBG = [bg]springtime.jpg
+SongBG = [bg]springtime.jpg
+ScoreScreenBG = [bg]springtime.jpg
+Top5BG = [bg]springtime.jpg
+OptionsBG = [bg]springtime.jpg
+EditBG = [bg]springtime.jpg
+PartyBG = [bg]springtime.jpg
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+MainSearch = [icon]search.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+IconSongMenu = [icon]songmenu.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+VideoIcon = [icon]video.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+PartyPlayerSelectBG = [party]playerselectbg.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+PopUpBG = [menu]popUpBG.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.png
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png
\ No newline at end of file diff --git a/us_maker_edition/game/themes/Verdure/[bg-video]drippin.avi b/us_maker_edition/game/themes/Verdure/[bg-video]drippin.avi Binary files differnew file mode 100644 index 00000000..5da1dc7f --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[bg-video]drippin.avi diff --git a/us_maker_edition/game/themes/Verdure/[bg-video]drippin_low.avi b/us_maker_edition/game/themes/Verdure/[bg-video]drippin_low.avi Binary files differnew file mode 100644 index 00000000..286bc12b --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[bg-video]drippin_low.avi diff --git a/us_maker_edition/game/themes/Verdure/[bg-video]springtime.avi b/us_maker_edition/game/themes/Verdure/[bg-video]springtime.avi Binary files differnew file mode 100644 index 00000000..778a45f7 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[bg-video]springtime.avi diff --git a/us_maker_edition/game/themes/Verdure/[bg-video]springtime_low.avi b/us_maker_edition/game/themes/Verdure/[bg-video]springtime_low.avi Binary files differnew file mode 100644 index 00000000..2cdf57b8 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[bg-video]springtime_low.avi diff --git a/us_maker_edition/game/themes/Verdure/[bg]drippin.jpg b/us_maker_edition/game/themes/Verdure/[bg]drippin.jpg Binary files differnew file mode 100644 index 00000000..183d076e --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[bg]drippin.jpg diff --git a/us_maker_edition/game/themes/Verdure/[bg]springtime.jpg b/us_maker_edition/game/themes/Verdure/[bg]springtime.jpg Binary files differnew file mode 100644 index 00000000..52aa04f5 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[bg]springtime.jpg diff --git a/us_maker_edition/game/themes/Verdure/[button]13.png b/us_maker_edition/game/themes/Verdure/[button]13.png Binary files differnew file mode 100644 index 00000000..8e4694c4 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[button]13.png diff --git a/us_maker_edition/game/themes/Verdure/[button]alt.png b/us_maker_edition/game/themes/Verdure/[button]alt.png Binary files differnew file mode 100644 index 00000000..b3db5380 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[button]alt.png diff --git a/us_maker_edition/game/themes/Verdure/[button]az.png b/us_maker_edition/game/themes/Verdure/[button]az.png Binary files differnew file mode 100644 index 00000000..fe070495 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[button]az.png diff --git a/us_maker_edition/game/themes/Verdure/[button]enter.png b/us_maker_edition/game/themes/Verdure/[button]enter.png Binary files differnew file mode 100644 index 00000000..fcdb95ec --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[button]enter.png diff --git a/us_maker_edition/game/themes/Verdure/[button]esc.png b/us_maker_edition/game/themes/Verdure/[button]esc.png Binary files differnew file mode 100644 index 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b/us_maker_edition/game/themes/Verdure/[icon]main.png diff --git a/us_maker_edition/game/themes/Verdure/[icon]options.png b/us_maker_edition/game/themes/Verdure/[icon]options.png Binary files differnew file mode 100644 index 00000000..9fac0bfd --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[icon]options.png diff --git a/us_maker_edition/game/themes/Verdure/[icon]party.png b/us_maker_edition/game/themes/Verdure/[icon]party.png Binary files differnew file mode 100644 index 00000000..e23230e3 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[icon]party.png diff --git a/us_maker_edition/game/themes/Verdure/[icon]question.png b/us_maker_edition/game/themes/Verdure/[icon]question.png Binary files differnew file mode 100644 index 00000000..a72a5c43 --- /dev/null +++ b/us_maker_edition/game/themes/Verdure/[icon]question.png diff --git a/us_maker_edition/game/themes/Verdure/[icon]score.png b/us_maker_edition/game/themes/Verdure/[icon]score.png Binary files differnew file mode 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+=======================
+UAC helper include file
+.......................
+
+Macros starting with UAC.I should only be called from the installer and vice versa for UAC.U macros.
+
+*/
+!ifndef UAC_HDR__INC
+!define UAC_HDR__INC
+!include LogicLib.nsh
+
+!define UAC.RunElevatedAndProcessMessages 'UAC::RunElevated '
+!define UAC.Unload 'UAC::Unload '
+!define UAC.StackPush 'UAC::StackPush '
+
+/*!macro _UAC.BuildOnInitElevationFunc _funcprefix
+Function ${_funcprefix}onInit
+!ifmacrodef
+FunctionEnd
+!macroend*/
+
+!macro _UAC.GenerateSimpleFunction _funcprefix _funcName _funcCode
+Function ${_funcprefix}${_funcName}
+${_funcCode}
+#messagebox mb_ok "${_funcprefix}${_funcName}"
+FunctionEnd
+!macroend
+
+!macro _UAC.TryDef _d _v
+!ifndef ${_d}
+!define ${_d} "${_v}"
+!endif
+!macroend
+
+!macro _UAC.InitStrings _modeprefix
+!insertmacro _UAC.TryDef UACSTR.UnDataFile "UAC.dat"
+!insertmacro _UAC.TryDef UACSTR.${_modeprefix}ElvWinErr "Unable to elevate , error $0"
+!ifNdef __UNINSTALL__
+ !insertmacro _UAC.TryDef UACSTR.${_modeprefix}ElvAbortReqAdmin "This installer requires admin access, aborting!"
+ !insertmacro _UAC.TryDef UACSTR.${_modeprefix}ElvMustTryAgain "This installer requires admin access, try again"
+ !else
+ !insertmacro _UAC.TryDef UACSTR.${_modeprefix}ElvAbortReqAdmin "This uninstaller requires admin access, aborting!"
+ !insertmacro _UAC.TryDef UACSTR.${_modeprefix}ElvMustTryAgain "This uninstaller requires admin access, try again"
+ !endif
+!macroend
+
+!ifmacroNdef _UAC.GenerateUninstallerTango
+!macro _UAC.GenerateUninstallerTango UninstallerFileName
+!ifdef __GLOBAL__
+ !error "UAC: Needs to be called inside a function"
+ !endif
+!ifNdef __UNINSTALL__
+ !error "UAC: _UAC.GenerateUninstallerTango should only be called by uninstaller, see http://forums.winamp.com/showthread.php?threadid=280330"
+ !endif
+!ifNdef UAC_UNINSTALLERTANGOFORALLPLATFORMS
+ !include WinVer.nsh
+ !endif
+!insertmacro _UAC.InitStrings 'U.'
+ReadIniStr $0 "$ExeDir\${UACSTR.UnDataFile}" UAC "Un.Ready"
+${IF} $0 != 1
+!ifNdef UAC_UNINSTALLERTANGOFORALLPLATFORMS
+${AndIf} ${AtLeastWinVista}
+!endif
+ InitPluginsDir
+ WriteIniStr "$PluginsDir\${UACSTR.UnDataFile}" UAC "Un.Ready" 1
+ CopyFiles /SILENT "$EXEPATH" "$PluginsDir\${UninstallerFileName}"
+ StrCpy $0 ""
+ ${IfThen} ${Silent} ${|} StrCpy $0 "/S " ${|}
+ ExecWait '"$PluginsDir\${UninstallerFileName}" $0/NCRC _?=$INSTDIR' $0
+ SetErrorLevel $0
+ Quit
+ ${EndIf}
+!macroend
+!endif
+
+!ifmacroNdef _UAC.GenerateOnInitElevationCode
+!macro _UAC.GenerateOnInitElevationCode _modeprefix
+!ifndef __FUNCTION__
+ !error "UAC: Needs to be called inside a function"
+ !endif
+!insertmacro _UAC.InitStrings ${_modeprefix}
+!define _UAC.GOIECUniq L${__LINE__}
+UAC_Elevate_${_UAC.GOIECUniq}:
+UAC::RunElevated
+StrCmp 1223 $0 UAC_ElevationAborted_${_UAC.GOIECUniq} ; UAC dialog aborted by user?
+StrCmp 0 $0 0 UAC_Err_${_UAC.GOIECUniq} ; Error?
+StrCmp 1 $1 0 UAC_Success_${_UAC.GOIECUniq} ;Are we the real deal or just the wrapper?
+Quit
+UAC_Err_${_UAC.GOIECUniq}:
+MessageBox mb_iconstop "${UACSTR.${_modeprefix}ElvWinErr}"
+Abort
+UAC_ElevationAborted_${_UAC.GOIECUniq}:
+MessageBox mb_iconstop "${UACSTR.${_modeprefix}ElvAbortReqAdmin}"
+Abort
+UAC_Success_${_UAC.GOIECUniq}:
+# if $0==0 && $3==1, we are a member of the admin group (Any OS)
+# if $0==0 && $1==0, UAC not supported (Probably <NT6), run as normal?
+# if $0==0 && $1==3, we can try to elevate again
+StrCmp 1 $3 /*+4*/ UAC_Done_${_UAC.GOIECUniq} ;Admin?
+StrCmp 3 $1 0 UAC_ElevationAborted_${_UAC.GOIECUniq} ;Try again or abort?
+MessageBox mb_iconexclamation "${UACSTR.${_modeprefix}ElvMustTryAgain}" ;Inform user...
+goto UAC_Elevate_${_UAC.GOIECUniq} ;...lets try again
+UAC_Done_${_UAC.GOIECUniq}:
+!undef _UAC.GOIECUniq
+!macroend
+!endif
+
+!define UAC.I.Elevate.AdminOnly '!insertmacro UAC.I.Elevate.AdminOnly '
+!macro UAC.I.Elevate.AdminOnly
+!insertmacro _UAC.GenerateOnInitElevationCode 'I.'
+!macroend
+
+!define UAC.U.Elevate.AdminOnly '!insertmacro UAC.U.Elevate.AdminOnly '
+!macro UAC.U.Elevate.AdminOnly _UninstallerName
+!ifNdef UAC_DISABLEUNINSTALLERTANGO
+ !insertmacro _UAC.GenerateUninstallerTango "${_UninstallerName}"
+ !endif
+!insertmacro _UAC.GenerateOnInitElevationCode 'U.'
+!macroend
+
+!define UAC.AutoCodeUnload '!insertmacro UAC.AutoCodeUnload '
+!macro UAC.AutoCodeUnload _HasUninstaller
+!insertmacro _UAC.GenerateSimpleFunction "" .OnInstFailed '${UAC.Unload}'
+!insertmacro _UAC.GenerateSimpleFunction "" .OnInstSuccess '${UAC.Unload}'
+!ifNdef MUI_INCLUDED
+ !insertmacro _UAC.GenerateSimpleFunction "" .onUserAbort '${UAC.Unload}'
+ !else
+ !ifNdef MUI_CUSTOMFUNCTION_ABORT
+ !error "UAC: must call $$ {UAC.Unload} in MUI_CUSTOMFUNCTION_ABORT!"
+ !endif
+ !endif
+!if "${_HasUninstaller}" != ""
+ !insertmacro _UAC.GenerateSimpleFunction "un" .onUninstFailed '${UAC.Unload}'
+ !insertmacro _UAC.GenerateSimpleFunction "un" .onUninstSuccess '${UAC.Unload}'
+ !ifNdef MUI_INCLUDED
+ !insertmacro _UAC.GenerateSimpleFunction "un" .onUserAbort '${UAC.Unload}'
+ !else
+ !ifNdef MUI_CUSTOMFUNCTION_ABORT
+ !error "UAC: must call $$ {UAC.Unload} in MUI_CUSTOMFUNCTION_(UN)ABORT!"
+ !endif
+ !endif
+ !endif
+!macroend
+
+!define UAC.FastCallFunctionAsUser '!insertmacro UAC.FastCallFunctionAsUser '
+!macro UAC.FastCallFunctionAsUser _func _var
+GetFunctionAddress ${_var} ${_func}
+UAC::ExecCodeSegment ${_var}
+!macroend
+!define UAC.CallFunctionAsUser '!insertmacro UAC.CallFunctionAsUser '
+!macro UAC.CallFunctionAsUser _func
+push $R9
+!insertmacro UAC.FastCallFunctionAsUser ${_func} $R9
+pop $R9
+!macroend
+
+!define UAC.FastCallGetOuterInstanceHwndParent UAC::GetOuterHwnd
+!define UAC.GetOuterInstanceHwndParent '!insertmacro UAC.GetOuterInstanceHwndParent '
+!macro UAC.GetOuterInstanceHwndParent _var
+push $0
+${UAC.FastCallGetOuterInstanceHwndParent}
+Exch $0
+Pop ${_var}
+!macroend
+
+
+
+!macro _UAC.DumpEx _disp _f _fp _v
+${_f} ${_fp}
+DetailPrint "${_disp}=${_v}"
+!macroend
+!macro _UAC.Dump _f _fp _v
+!insertmacro _UAC.DumpEx `${_f}` `${_f}` `${_fp}` `${_v}`
+!macroend
+!macro _UAC.DbgDetailPrint
+push $0
+push $1
+System::Call /NoUnload "advapi32::GetUserName(t.r0,*i${NSIS_MAX_STRLEN})"
+System::Call "Kernel32::GetComputerName(t.r1,*i${NSIS_MAX_STRLEN})"
+DetailPrint "$1\$0"
+;!insertmacro _UAC.DumpEx "User" System::Call "advapi32::GetUserName(t.r0,*i${NSIS_MAX_STRLEN})" $0
+!insertmacro _UAC.DumpEx "CmdLine" "" "" "$CmdLine"
+!insertmacro _UAC.Dump UAC::IsAdmin "" $0
+!insertmacro _UAC.Dump UAC::SupportsUAC "" $0
+!insertmacro _UAC.Dump UAC::GetElevationType "" $0
+pop $1
+pop $0
+!macroend
+
+!endif /* ifndef UAC_HDR__INC */
\ No newline at end of file diff --git a/us_maker_edition/installer/UltraStar Deluxe.nsi b/us_maker_edition/installer/UltraStar Deluxe.nsi index 13cf46d0..6eeeefb1 100644 --- a/us_maker_edition/installer/UltraStar Deluxe.nsi +++ b/us_maker_edition/installer/UltraStar Deluxe.nsi @@ -7,6 +7,7 @@ !include LogicLib.nsh
!include InstallOptions.nsh
!include nsDialogs.nsh
+!include UAC.nsh
; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
; Variables
@@ -49,8 +50,8 @@ InstallDir "$PROGRAMFILES\${name}" InstallDirRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\UltraStar Deluxe" "InstallDir"
; Windows Vista / Windows 7:
-
-RequestExecutionLevel admin
+; must be "user" for UAC plugin
+RequestExecutionLevel user
; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
; Interface Settings
@@ -109,8 +110,16 @@ RequestExecutionLevel admin !define MUI_FINISHPAGE_TEXT_LARGE
!define MUI_FINISHPAGE_TEXT "$(page_finish_txt)"
-!define MUI_FINISHPAGE_RUN "$INSTDIR\${exe}.exe"
+; MUI_FINISHPAGE_RUN is executed as admin by default.
+; To get the config.ini location right it must be executed with user
+; rights instead.
+!define MUI_FINISHPAGE_RUN
!define MUI_FINISHPAGE_RUN_NOTCHECKED
+!define MUI_FINISHPAGE_RUN_FUNCTION RunAppAsUser
+
+Function RunAppAsUser
+ UAC::ShellExec 'open' '' '$INSTDIR\${exe}.exe' '' '$INSTDIR'
+FunctionEnd
!define MUI_FINISHPAGE_LINK "$(page_finish_linktxt)"
!define MUI_FINISHPAGE_LINK_LOCATION "${homepage}"
@@ -135,7 +144,7 @@ RequestExecutionLevel admin ; Start menu page
-var ICONS_GROUP
+Var ICONS_GROUP
!define MUI_STARTMENUPAGE_NODISABLE
!define MUI_STARTMENUPAGE_DEFAULTFOLDER "${name}"
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "${PRODUCT_UNINST_ROOT_KEY}"
@@ -149,70 +158,99 @@ var ICONS_GROUP Page custom Settings
-Function Settings
-!insertmacro INSTALLOPTIONS_WRITE "Settings-$LANGUAGE" "Field 18" "State" "$INSTDIR\songs"
-
-!insertmacro MUI_HEADER_TEXT " " "$(page_settings_subtitle)"
-!insertmacro INSTALLOPTIONS_DISPLAY "Settings-$LANGUAGE"
-
-; Get all the variables:
-
-Var /GLOBAL LABEL_COMPONENTS
-
-Var /GLOBAL CHECKBOX_COVERS
-Var /GLOBAL CB_COVERS_State
-Var /GLOBAL CHECKBOX_SCORES
-Var /GLOBAL CB_SCORES_State
-Var /GLOBAL CHECKBOX_CONFIG
-Var /GLOBAL CB_CONFIG_State
-Var /GLOBAL CHECKBOX_SCREENSHOTS
-Var /GLOBAL CB_SCREENSHOTS_State
-Var /GLOBAL CHECKBOX_PLAYLISTS
-Var /GLOBAL CB_PLAYLISTS_State
-Var /GLOBAL CHECKBOX_SONGS
-Var /GLOBAL CB_SONGS_State
-
-var /GLOBAL fullscreen
-var /GLOBAL language2
-var /GLOBAL resolution
-var /GLOBAL tabs
-var /GLOBAL sorting
-var /GLOBAL songdir
-
- !insertmacro INSTALLOPTIONS_READ $fullscreen "Settings-$LANGUAGE" "Field 5" "State"
- !insertmacro INSTALLOPTIONS_READ $language2 "Settings-$LANGUAGE" "Field 6" "State"
- !insertmacro INSTALLOPTIONS_READ $resolution "Settings-$LANGUAGE" "Field 7" "State"
- !insertmacro INSTALLOPTIONS_READ $tabs "Settings-$LANGUAGE" "Field 8" "State"
- !insertmacro INSTALLOPTIONS_READ $sorting "Settings-$LANGUAGE" "Field 15" "State"
- !insertmacro INSTALLOPTIONS_READ $songdir "Settings-$LANGUAGE" "Field 18" "State"
-
-; Write all variables to config.ini
-
-var /GLOBAL path_config
-var /GLOBAL path_configini
-
-${If} ${AtLeastWinVista}
- SetShellVarContext current
- StrCpy $path_config "$APPDATA\ultrastardx"
- SetShellVarContext all
-${Else}
- StrCpy $path_config "$INSTDIR"
-${EndIf}
-
-StrCpy $path_configini "$path_config\config.ini"
-
-WriteINIStr "$path_configini" "Game" "Language" "$language2"
-WriteINIStr "$path_configini" "Game" "Tabs" "$tabs"
-WriteINIStr "$path_configini" "Game" "Sorting" "$sorting"
+; User data info
+
+Var UseAppData ; true if APPDATA is used for user data, false for INSTDIR
+Var UserDataPath ; Path to user data dir (e.g. $INSTDIR)
+Var ConfigIniPath ; Path to config.ini (e.g. "$INSTDIR\config.ini")
+
+; Checks for write permissions on $INSTDIR\config.ini.
+; This function creates $INSTDIR\config.use as a marker file if
+; the user has write permissions.
+; Note: Must be run with user privileges
+Function CheckInstDirUserPermissions
+ ClearErrors
+ ; try to open the ini file.
+ ; Use "append" mode so an existing config.ini is not destroyed.
+ FileOpen $0 "$INSTDIR\config.ini" a
+ IfErrors end
+ ; we have write permissions -> create a marker file
+ FileOpen $1 "$INSTDIR\config.use" a
+ FileClose $1
+end:
+ FileClose $0
+FunctionEnd
-WriteINIStr "$path_configini" "Graphics" "FullScreen" "$fullscreen"
-WriteINIStr "$path_configini" "Graphics" "Resolution" "$resolution"
+; Determines the directory used for config.ini and other user
+; settings and data.
+; Sets $UseAppData, $UserDataPath and $ConfigIniPath
+Function DetermineUserDataDir
+ Delete "$INSTDIR\config.use"
+ !insertmacro UAC.CallFunctionAsUser CheckInstDirUserPermissions
+ IfFileExists "$INSTDIR\config.use" 0 notexists
+ StrCpy $UseAppData false
+ StrCpy $UserDataPath "$INSTDIR"
+ Goto end
+notexists:
+ StrCpy $UseAppData true
+ SetShellVarContext current
+ StrCpy $UserDataPath "$APPDATA\ultrastardx"
+ SetShellVarContext all
+end:
+ Delete "$INSTDIR\config.use"
+ StrCpy $ConfigIniPath "$UserDataPath\config.ini"
+FunctionEnd
-${If} $songdir != "$INSTDIR\songs"
-WriteINIStr "$path_configini" "Directories" "SongDir1" "$songdir"
-${EndIf}
+Function Settings
+ !insertmacro INSTALLOPTIONS_WRITE "Settings-$LANGUAGE" "Field 18" "State" "$INSTDIR\songs"
+
+ !insertmacro MUI_HEADER_TEXT " " "$(page_settings_subtitle)"
+ !insertmacro INSTALLOPTIONS_DISPLAY "Settings-$LANGUAGE"
+
+ ; Get all the variables:
+
+ Var /GLOBAL LABEL_COMPONENTS
+
+ Var /GLOBAL CHECKBOX_COVERS
+ Var /GLOBAL CB_COVERS_State
+ Var /GLOBAL CHECKBOX_SCORES
+ Var /GLOBAL CB_SCORES_State
+ Var /GLOBAL CHECKBOX_CONFIG
+ Var /GLOBAL CB_CONFIG_State
+ Var /GLOBAL CHECKBOX_SCREENSHOTS
+ Var /GLOBAL CB_SCREENSHOTS_State
+ Var /GLOBAL CHECKBOX_PLAYLISTS
+ Var /GLOBAL CB_PLAYLISTS_State
+ Var /GLOBAL CHECKBOX_SONGS
+ Var /GLOBAL CB_SONGS_State
+
+ Var /GLOBAL fullscreen
+ Var /GLOBAL language2
+ Var /GLOBAL resolution
+ Var /GLOBAL tabs
+ Var /GLOBAL sorting
+ Var /GLOBAL songdir
+
+ !insertmacro INSTALLOPTIONS_READ $fullscreen "Settings-$LANGUAGE" "Field 5" "State"
+ !insertmacro INSTALLOPTIONS_READ $language2 "Settings-$LANGUAGE" "Field 6" "State"
+ !insertmacro INSTALLOPTIONS_READ $resolution "Settings-$LANGUAGE" "Field 7" "State"
+ !insertmacro INSTALLOPTIONS_READ $tabs "Settings-$LANGUAGE" "Field 8" "State"
+ !insertmacro INSTALLOPTIONS_READ $sorting "Settings-$LANGUAGE" "Field 15" "State"
+ !insertmacro INSTALLOPTIONS_READ $songdir "Settings-$LANGUAGE" "Field 18" "State"
+
+ WriteINIStr "$ConfigIniPath" "Game" "Language" "$language2"
+ WriteINIStr "$ConfigIniPath" "Game" "Tabs" "$tabs"
+ WriteINIStr "$ConfigIniPath" "Game" "Sorting" "$sorting"
+
+ WriteINIStr "$ConfigIniPath" "Graphics" "FullScreen" "$fullscreen"
+ WriteINIStr "$ConfigIniPath" "Graphics" "Resolution" "$resolution"
+
+ ${If} $songdir != "$INSTDIR\songs"
+ WriteINIStr "$ConfigIniPath" "Directories" "SongDir1" "$songdir"
+ ${EndIf}
+
FunctionEnd ; Settings page End
!insertmacro MUI_PAGE_FINISH
@@ -229,7 +267,7 @@ UninstPage custom un.AskDelete un.DeleteAll Function un.AskDelete
-nsDialogs::Create /NOUNLOAD 1018
+ nsDialogs::Create /NOUNLOAD 1018
${NSD_CreateLabel} 0 -195 100% 12u "$(delete_components)"
Pop $LABEL_COMPONENTS
@@ -259,7 +297,7 @@ nsDialogs::Create /NOUNLOAD 1018 nsDialogs::OnClick /NOUNLOAD $CHECKBOX_SONGS $6
-nsDialogs::Show
+ nsDialogs::Show
FunctionEnd
@@ -273,45 +311,45 @@ ${NSD_GetState} $CHECKBOX_SCORES $CB_PLAYLISTS_State ${NSD_GetState} $CHECKBOX_SONGS $CB_SONGS_State
${If} $CB_COVERS_State == "1" ; Remove covers
- RMDir /r "$INSTDIR\covers"
- SetShellVarContext current
- RMDir /r "$APPDATA\ultrastardx\covers"
- SetShellVarContext all
+ RMDir /r "$INSTDIR\covers"
+ SetShellVarContext current
+ RMDir /r "$APPDATA\ultrastardx\covers"
+ SetShellVarContext all
${EndIf}
${If} $CB_CONFIG_State == "1" ; Remove config
- SetShellVarContext current
- Delete "$APPDATA\ultrastardx\config.ini"
- SetShellVarContext all
- Delete "$INSTDIR\config.ini"
+ SetShellVarContext current
+ Delete "$APPDATA\ultrastardx\config.ini"
+ SetShellVarContext all
+ Delete "$INSTDIR\config.ini"
${EndIf}
${If} $CB_SCORES_State == "1" ; Remove highscores
- SetShellVarContext current
- Delete "$APPDATA\ultrastardx\Ultrastar.db"
- SetShellVarContext all
- Delete "$INSTDIR\Ultrastar.db"
+ SetShellVarContext current
+ Delete "$APPDATA\ultrastardx\Ultrastar.db"
+ SetShellVarContext all
+ Delete "$INSTDIR\Ultrastar.db"
${EndIf}
${If} $CB_SCREENSHOTS_State == "1" ; Remove screenshots
- RMDir /r "$INSTDIR\sreenshots"
- SetShellVarContext current
- RMDir /r "$APPDATA\ultrastardx\screenshots"
- SetShellVarContext all
+ RMDir /r "$INSTDIR\sreenshots"
+ SetShellVarContext current
+ RMDir /r "$APPDATA\ultrastardx\screenshots"
+ SetShellVarContext all
${EndIf}
${If} $CB_SCREENSHOTS_State == "1" ; Remove playlists
- RMDir /r "$INSTDIR\playlists"
- SetShellVarContext current
- RMDir /r "$APPDATA\ultrastardx\playlists"
- SetShellVarContext all
+ RMDir /r "$INSTDIR\playlists"
+ SetShellVarContext current
+ RMDir /r "$APPDATA\ultrastardx\playlists"
+ SetShellVarContext all
${EndIf}
${If} $CB_SONGS_State == "1" ; Remove songs
- RMDir /r "$INSTDIR\songs"
- SetShellVarContext current
- RMDir /r "$APPDATA\ultrastardx\songs"
- SetShellVarContext all
+ RMDir /r "$INSTDIR\songs"
+ SetShellVarContext current
+ RMDir /r "$APPDATA\ultrastardx\songs"
+ SetShellVarContext all
${EndIf}
@@ -333,39 +371,41 @@ Section $(name_section1) Section1 SetOutPath $INSTDIR
SetOverwrite try
-!include "${path_settings}\files_main_install.nsh"
+ Call DetermineUserDataDir
+
+ !include "${path_settings}\files_main_install.nsh"
-; Create Shortcuts:
-SetOutPath "$INSTDIR"
+ ; Create Shortcuts:
+ SetOutPath "$INSTDIR"
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
- SetShellVarContext all
- SetOutPath "$INSTDIR"
-
- CreateDirectory "${name}"
- CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
- CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_shortcut).lnk" "$INSTDIR\${exe}.exe"
- CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_website).lnk" "http://www.ultrastardeluxe.org/"
- CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_songs).lnk" "$INSTDIR\songs"
- CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_uninstall).lnk" "$INSTDIR\Uninstall.exe"
+ SetShellVarContext all
+ SetOutPath "$INSTDIR"
+
+ CreateDirectory "${name}"
+ CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
+ CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_shortcut).lnk" "$INSTDIR\${exe}.exe"
+ CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_website).lnk" "http://www.ultrastardeluxe.org/"
+ CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_songs).lnk" "$INSTDIR\songs"
+ CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\$(sm_uninstall).lnk" "$INSTDIR\Uninstall.exe"
!insertmacro MUI_STARTMENU_WRITE_END
-; Vista Game Explorer:
-; (removed due to incompatibility with Windows 7, needs rewrite)
+ ; Vista Game Explorer:
+ ; (removed due to incompatibility with Windows 7, needs rewrite)
-; Create Uninstaller:
+ ; Create Uninstaller:
- WriteUninstaller "$INSTDIR\Uninstall.exe"
+ WriteUninstaller "$INSTDIR\Uninstall.exe"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayName" "${name}"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayIcon" "$INSTDIR\ultrastardx.exe"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "InstallDir" "$INSTDIR"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "UninstallString" "$INSTDIR\Uninstall.exe"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayVersion" "${PRODUCT_VERSION}"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "URLInfoAbout" "${PRODUCT_WEB_SITE}"
- WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "Publisher" "${PRODUCT_PUBLISHER}"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayName" "${name}"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayIcon" "$INSTDIR\ultrastardx.exe"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "InstallDir" "$INSTDIR"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "UninstallString" "$INSTDIR\Uninstall.exe"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayVersion" "${PRODUCT_VERSION}"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "URLInfoAbout" "${PRODUCT_WEB_SITE}"
+ WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "Publisher" "${PRODUCT_PUBLISHER}"
- SetOutPath "$INSTDIR"
+ SetOutPath "$INSTDIR"
SectionEnd
@@ -388,14 +428,14 @@ SectionEnd Section Uninstall
- !insertmacro MUI_STARTMENU_GETFOLDER "Application" $ICONS_GROUP
+ !insertmacro MUI_STARTMENU_GETFOLDER "Application" $ICONS_GROUP
- !include "${path_settings}\files_main_uninstall.nsh"
+ !include "${path_settings}\files_main_uninstall.nsh"
- DeleteRegKey ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}"
+ DeleteRegKey ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}"
-; Unregister from Windows Vista Game Explorer
-; (removed due to incompatibility with Windows 7)
+ ; Unregister from Windows Vista Game Explorer
+ ; (removed due to incompatibility with Windows 7)
SectionEnd
@@ -406,59 +446,59 @@ SectionEnd !insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
- !insertmacro MUI_DESCRIPTION_TEXT ${Section1} $(DESC_Section1)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section2} $(DESC_Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1} $(DESC_Section2_sub1)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2} $(DESC_Section2_sub2)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3} $(DESC_Section2_sub3)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub4} $(DESC_Section2_sub4)
-; !insertmacro MUI_DESCRIPTION_TEXT ${Section3} $(DESC_Section3) THEMES
-
- !insertmacro MUI_DESCRIPTION_TEXT ${g2Section1} $(DESC_g2Section1)
- !insertmacro MUI_DESCRIPTION_TEXT ${g2Section2} $(DESC_g2Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${g2Section3} $(DESC_g2Section3)
- !insertmacro MUI_DESCRIPTION_TEXT ${g2Section4} $(DESC_g2Section4)
- !insertmacro MUI_DESCRIPTION_TEXT ${g2Section5} $(DESC_g2Section5)
- !insertmacro MUI_DESCRIPTION_TEXT ${g2Section6} $(DESC_g2Section6)
-
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section1} $(DESC_s2_sub1_Section1)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section2} $(DESC_s2_sub1_Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section3} $(DESC_s2_sub1_Section3)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section4} $(DESC_s2_sub1_Section4)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section5} $(DESC_s2_sub1_Section5)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section6} $(DESC_s2_sub1_Section6)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section7} $(DESC_s2_sub1_Section7)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section8} $(DESC_s2_sub1_Section8)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section9} $(DESC_s2_sub1_Section9)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section10} $(DESC_s2_sub1_Section10)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section11} $(DESC_s2_sub1_Section11)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section12} $(DESC_s2_sub1_Section12)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section13} $(DESC_s2_sub1_Section13)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section14} $(DESC_s2_sub1_Section14)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section15} $(DESC_s2_sub1_Section15)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section16} $(DESC_s2_sub1_Section16)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section17} $(DESC_s2_sub1_Section17)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section18} $(DESC_s2_sub1_Section18)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section19} $(DESC_s2_sub1_Section19)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section20} $(DESC_s2_sub1_Section20)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section21} $(DESC_s2_sub1_Section21)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section22} $(DESC_s2_sub1_Section22)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section23} $(DESC_s2_sub1_Section23)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section24} $(DESC_s2_sub1_Section24)
-
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section1} $(DESC_s2_sub2_Section1)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section2} $(DESC_s2_sub2_Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section3} $(DESC_s2_sub2_Section3)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section4} $(DESC_s2_sub2_Section4)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section5} $(DESC_s2_sub2_Section5)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section6} $(DESC_s2_sub2_Section6)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section7} $(DESC_s2_sub2_Section7)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section8} $(DESC_s2_sub2_Section8)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section9} $(DESC_s2_sub2_Section9)
-
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section1} $(DESC_s2_sub3_Section1)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section2} $(DESC_s2_sub3_Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section3} $(DESC_s2_sub3_Section3)
+ !insertmacro MUI_DESCRIPTION_TEXT ${Section1} $(DESC_Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${Section2} $(DESC_Section2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1} $(DESC_Section2_sub1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2} $(DESC_Section2_sub2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3} $(DESC_Section2_sub3)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub4} $(DESC_Section2_sub4)
+; !insertmacro MUI_DESCRIPTION_TEXT ${Section3} $(DESC_Section3) THEMES
+
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section1} $(DESC_g2Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section2} $(DESC_g2Section2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section3} $(DESC_g2Section3)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section4} $(DESC_g2Section4)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section5} $(DESC_g2Section5)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section6} $(DESC_g2Section6)
+
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section1} $(DESC_s2_sub1_Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section2} $(DESC_s2_sub1_Section2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section3} $(DESC_s2_sub1_Section3)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section4} $(DESC_s2_sub1_Section4)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section5} $(DESC_s2_sub1_Section5)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section6} $(DESC_s2_sub1_Section6)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section7} $(DESC_s2_sub1_Section7)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section8} $(DESC_s2_sub1_Section8)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section9} $(DESC_s2_sub1_Section9)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section10} $(DESC_s2_sub1_Section10)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section11} $(DESC_s2_sub1_Section11)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section12} $(DESC_s2_sub1_Section12)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section13} $(DESC_s2_sub1_Section13)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section14} $(DESC_s2_sub1_Section14)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section15} $(DESC_s2_sub1_Section15)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section16} $(DESC_s2_sub1_Section16)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section17} $(DESC_s2_sub1_Section17)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section18} $(DESC_s2_sub1_Section18)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section19} $(DESC_s2_sub1_Section19)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section20} $(DESC_s2_sub1_Section20)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section21} $(DESC_s2_sub1_Section21)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section22} $(DESC_s2_sub1_Section22)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section23} $(DESC_s2_sub1_Section23)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section24} $(DESC_s2_sub1_Section24)
+
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section1} $(DESC_s2_sub2_Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section2} $(DESC_s2_sub2_Section2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section3} $(DESC_s2_sub2_Section3)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section4} $(DESC_s2_sub2_Section4)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section5} $(DESC_s2_sub2_Section5)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section6} $(DESC_s2_sub2_Section6)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section7} $(DESC_s2_sub2_Section7)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section8} $(DESC_s2_sub2_Section8)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section9} $(DESC_s2_sub2_Section9)
+
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section1} $(DESC_s2_sub3_Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section2} $(DESC_s2_sub3_Section2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section3} $(DESC_s2_sub3_Section3)
!insertmacro MUI_FUNCTION_DESCRIPTION_END
@@ -469,95 +509,106 @@ SectionEnd !insertmacro MUI_LANGUAGE "English"
!insertmacro MUI_LANGUAGE "German"
!insertmacro MUI_LANGUAGE "Hungarian"
+!insertmacro MUI_LANGUAGE "Polish"
!insertmacro MUI_RESERVEFILE_LANGDLL
!include "${path_languages}\*.nsh"
;!addPluginDir "${path_plugins}\"
-
+
Function bgmusic
- File /oname=$PLUGINSDIR\loop.wav .\dependencies\loop.wav
- BGImage::Sound /NOUNLOAD /LOOP $PLUGINSDIR\loop.wav
+ File /oname=$PLUGINSDIR\loop.wav .\dependencies\loop.wav
+ BGImage::Sound /NOUNLOAD /LOOP $PLUGINSDIR\loop.wav
FunctionEnd
Function .onGUIEnd
- BGImage::Sound /STOP
+ BGImage::Sound /STOP
FunctionEnd
Function .onInit
-var /GLOBAL version
-StrCpy $version "1.1beta"
+ ${UAC.I.Elevate.AdminOnly}
+ var /GLOBAL version
+ StrCpy $version "1.1RC"
- System::Call 'kernel32::CreateMutexA(i 0, i 0, t "USdx Installer.exe") ?e'
- Pop $R0
+ System::Call 'kernel32::CreateMutexA(i 0, i 0, t "USdx Installer.exe") ?e'
- StrCmp $R0 0 +3
- MessageBox MB_OK|MB_ICONEXCLAMATION $(oninit_running)
- Abort
+ Pop $R0
- ReadRegStr $R0 HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${name}" 'DisplayVersion'
+ StrCmp $R0 0 +3
+ MessageBox MB_OK|MB_ICONEXCLAMATION $(oninit_running)
+ Abort
- ${If} $R0 == $version
- MessageBox MB_YESNO|MB_ICONEXCLAMATION \
- "${name} v.$R0 $(oninit_alreadyinstalled). $\n$\n $(oninit_installagain)" \
- IDYES continue
- Abort
- ${EndIf}
+ ReadRegStr $R0 HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${name}" 'DisplayVersion'
- ReadRegStr $R1 HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${name}" 'UninstallString'
- StrCmp $R1 "" done
+ ${If} $R0 == $version
+ MessageBox MB_YESNO|MB_ICONEXCLAMATION \
+ "${name} v.$R0 $(oninit_alreadyinstalled). $\n$\n $(oninit_installagain)" \
+ IDYES continue
+ Abort
+ ${EndIf}
+
+ ReadRegStr $R1 HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${name}" 'UninstallString'
+ StrCmp $R1 "" done
- ${If} $R0 != $version
- MessageBox MB_YESNO|MB_ICONEXCLAMATION \
- "${name} v.$R0 $(oninit_alreadyinstalled). $\n$\n $(oninit_updateusdx) v.$R0 -> v.${version}" \
- IDYES continue
- Abort
- ${EndIf}
+ ${If} $R0 != $version
+ MessageBox MB_YESNO|MB_ICONEXCLAMATION \
+ "${name} v.$R0 $(oninit_alreadyinstalled). $\n$\n $(oninit_updateusdx) v.$R0 -> v.${version}" \
+ IDYES continue
+ Abort
+ ${EndIf}
continue:
- ReadRegStr $R2 HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${name}" 'UninstallString'
- MessageBox MB_YESNO|MB_ICONEXCLAMATION "$(oninit_uninstall)" IDNO done
- ExecWait '"$R2" _?=$INSTDIR'
+ ReadRegStr $R2 HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${name}" 'UninstallString'
+ MessageBox MB_YESNO|MB_ICONEXCLAMATION "$(oninit_uninstall)" IDNO done
+ ExecWait '"$R2" _?=$INSTDIR'
done:
+ !insertmacro MUI_LANGDLL_DISPLAY
- !insertmacro MUI_LANGDLL_DISPLAY
-
- !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1031.ini" "Settings-1031"
- !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1033.ini" "Settings-1033"
- !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1038.ini" "Settings-1038"
+ !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1031.ini" "Settings-1031"
+ !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1033.ini" "Settings-1033"
+ !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1038.ini" "Settings-1038"
+ !insertmacro INSTALLOPTIONS_EXTRACT_AS ".\settings\settings-1045.ini" "Settings-1045"
FunctionEnd
Function un.onInit
- ${nsProcess::FindProcess} "USdx.exe" $R0
- StrCmp $R0 0 0 +2
- MessageBox MB_YESNO|MB_ICONEXCLAMATION '$(oninit_closeusdx)' IDYES closeit IDNO end
+ ${nsProcess::FindProcess} "USdx.exe" $R0
+ StrCmp $R0 0 0 +2
+ MessageBox MB_YESNO|MB_ICONEXCLAMATION '$(oninit_closeusdx)' IDYES closeit IDNO end
- closeit:
- ${nsProcess::KillProcess} "USdx.exe" $R0
- goto continue
+closeit:
+ ${nsProcess::KillProcess} "USdx.exe" $R0
+ goto continue
- ${nsProcess::FindProcess} "ultrastardx.exe" $R0
- StrCmp $R0 0 0 +2
- MessageBox MB_YESNO|MB_ICONEXCLAMATION '$(oninit_closeusdx)' IDYES closeusdx IDNO end
+ ${nsProcess::FindProcess} "ultrastardx.exe" $R0
+ StrCmp $R0 0 0 +2
+ MessageBox MB_YESNO|MB_ICONEXCLAMATION '$(oninit_closeusdx)' IDYES closeusdx IDNO end
- closeusdx:
+closeusdx:
${nsProcess::KillProcess} "ultrastardx.exe" $R0
- goto continue
+ goto continue
- end:
- ${nsProcess::Unload}
- Abort
+end:
+ ${nsProcess::Unload}
+ Abort
- continue:
- !insertmacro MUI_LANGDLL_DISPLAY
+continue:
+ !insertmacro MUI_LANGDLL_DISPLAY
+
+FunctionEnd
+Function .onInstFailed
+ ${UAC.Unload}
+FunctionEnd
+
+Function .onInstSuccess
+ ${UAC.Unload}
FunctionEnd
diff --git a/us_maker_edition/installer/dependencies/plugins/UAC.dll b/us_maker_edition/installer/dependencies/plugins/UAC.dll Binary files differnew file mode 100644 index 00000000..edf21305 --- /dev/null +++ b/us_maker_edition/installer/dependencies/plugins/UAC.dll diff --git a/us_maker_edition/installer/languages/Polish.nsh b/us_maker_edition/installer/languages/Polish.nsh new file mode 100644 index 00000000..00d04d8e --- /dev/null +++ b/us_maker_edition/installer/languages/Polish.nsh @@ -0,0 +1,131 @@ +; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
+; UltraStar Deluxe Installer - Language file: Polish
+; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
+
+LangString abort_install ${LANG_POLISH} "Czy jesteœ pewien ¿e chcesz zatrzymaæ instalacjê ?"
+LangString abort_uninstall ${LANG_POLISH} "Czy jesteœ pewien ¿e chcesz zatrzymaæ odinstalowywanie ?"
+LangString oninit_running ${LANG_POLISH} "Instajacja jest ju¿ uruchomiona."
+LangString oninit_installagain ${LANG_POLISH} "Jesteœ pewien ¿e chcesz zainstalowaæ jeszcze raz ?"
+LangString oninit_alreadyinstalled ${LANG_POLISH} "Jest obecnie zainstalowany"
+LangString oninit_closeusdx ${LANG_POLISH} "nie mo¿e byæ odinstalowany dopóki jest uruchomiony! Czy chcesz zamkn¹æ go ?"
+LangString oninit_updateusdx ${LANG_POLISH} "Do you want to update the installation from:"
+LangString oninit_uninstall ${LANG_POLISH} "Czy chcesz odinstalowaæ star¹ wersjê ? (rekomendowane)"
+
+LangString update_connect ${LANG_POLISH} "SprawdŸ po³¹czenie z insternetm i sprawdŸ nowe wersje"
+LangString button_next ${LANG_POLISH} "Dalej >"
+LangString button_close ${LANG_POLISH} "Zamknij"
+LangString update_information ${LANG_POLISH} "Mo¿esz sprawdziæ czy jest nowsza wersja 'UltraStar Deluxe'. Aby to zrobiæ po³¹cz siê z internetm. Jeœli nowa wersja zostanie znaleziona, bêdzie mo¿na j¹ zainstalowaæ."
+
+LangString delete_components ${LANG_POLISH} "Tak¿ê usun¹æ nastêpuj¹ce sk³adniki:"
+LangString delete_covers ${LANG_POLISH} "Ok³adka?"
+LangString delete_highscores ${LANG_POLISH} "Wyniki?"
+LangString delete_config ${LANG_POLISH} "Koniguracja?"
+LangString delete_screenshots ${LANG_POLISH} "Zrzuty ekranów?"
+LangString delete_playlists ${LANG_POLISH} "Playlisty?"
+LangString delete_songs ${LANG_POLISH} "Usun¹æ piosenki? UWAGA: Wszystkie pliki w katalogu InstallationDir\songs bêd¹ usuniête(!)"
+
+LangString update_check_older ${LANG_POLISH} "Twoja werjsa $R0 jest przestarza³a. Nowa wersja $1 UltraStar'a Deluxe jest ju¿ dostêpna. Czy chcesz dokonaæ aktualizacji ?"
+LangString update_check_equal ${LANG_POLISH} "Obecnie zainstalowana wersja $R0 jest najbardziej aktualna. Nie ma nowszych wersji."
+LangString update_check_newer ${LANG_POLISH} "Twoja obecnie zainstalowana wersja $R0 jest nowsza ni¿ $\n$\robecnie wydana wersja $1 UltraStar'a Deluxe. Nie ma nowszych aktualizacji."
+LangString update_check_failed ${LANG_POLISH} "Poszukiwanie nowyszch wersji zakoñczy³o siê b³êdem. Czy chcesz odwiedziæ stronê g³ówn¹ i sprawdziæ rêcznie ?"
+
+; Welcome Page:
+
+LangString page_welcome_title_update ${LANG_POLISH} "Witamy w kreatorze aktualizacji programu UltraStar Deluxe"
+LangString page_welcome_txt_update ${LANG_POLISH} "Ten kreator przeprowadzi ciê przez proces aktualizacji gry UltraStar Deluxe. UltraStar Deluxe jest bezp³atn¹ i Otwart¹ gr¹ Karaoke, któr¹ mo¿na porównaæ z SingStar'em.$\n$\r$\n$\rZespó³ UltraStar Deluxe ¿yczy mi³ej zabawy.$\n$\rStrona projektu: http://www.ultrastardeluxe.org$\n$\rForum wsparcia: http://forum.ultrastardeluxe.org"
+LangString page_welcome_title ${LANG_POLISH} "Witamy w kreatorze instalacji programu UltraStar Deluxe"
+LangString page_welcome_txt ${LANG_POLISH} "Ten kreator przeprowadzi ciê przez proces instalacji gry UltraStar Deluxe. UltraStar Deluxe jest bezp³atn¹ i Otwart¹ gr¹ Karaoke, któr¹ mo¿na porównaæ z SingStar'em.$\n$\r$\n$\rZespó³ UltraStar Deluxe ¿yczy mi³ej zabawy.$\n$\rStrona projektu: http://www.ultrastardeluxe.org$\n$\rForum wsparcia: http://forum.ultrastardeluxe.org"
+LangString page_un_welcome_title ${LANG_POLISH} "Witamy w kreatorze deinstalacji gry UltraStar Deluxe"
+
+; Components Page:
+
+LangString page_components_info ${LANG_POLISH} "NajedŸ myszk¹ na komponent, aby zobaczyæ szczegó³y"
+
+; Custom Page
+
+LangString page_settings_fullscreen ${LANG_POLISH} "Tryb Pe³noekranowy"
+LangString page_settings_subtitle ${LANG_POLISH} "Wybierz ustawienia dogodne dla Ciebie."
+
+; Finish Page:
+
+LangString page_finish_txt ${LANG_POLISH} "UltraStar Deluxe zosta³ poprawnie zainstalowany na twoim komputerze.$\n$\r$\n$\rOdwiedŸ Nasz¹ stronê aby otrzymaæ najnowsze wiadomoœci i aktualizacjê."
+LangString page_finish_linktxt ${LANG_POLISH} "Strona Projektu"
+LangString page_finish_desktop ${LANG_POLISH} "Czy stwórzyæ skrót na Pulpicie ?"
+
+; Start Menu and Shortcuts
+
+LangString sm_shortcut ${LANG_POLISH} "Graj w UltraStar Deluxe"
+LangString sm_uninstall ${LANG_POLISH} "Odinstaluj"
+LangString sm_website ${LANG_POLISH} "Strona Projektu"
+LangString sm_license ${LANG_POLISH} "Licencja"
+LangString sm_readme ${LANG_POLISH} "Readme"
+LangString sm_songs ${LANG_POLISH} "Piosenki"
+LangString sm_documentation ${LANG_POLISH} "Dokumentacja"
+
+LangString sc_play ${LANG_POLISH} "Graj"
+LangString sc_desktop ${LANG_POLISH} "Czy stwórzyæ skrót na Pulpicie ?"
+
+; Sections and SectionGroups
+
+LangString name_section1 ${LANG_POLISH} "G³ówne komponenty"
+LangString name_section2 ${LANG_POLISH} "Piosenki"
+LangString name_s2_sub1 ${LANG_POLISH} "Jonathan Coulton"
+LangString name_s2_sub2 ${LANG_POLISH} "Shearer"
+LangString name_s2_sub3 ${LANG_POLISH} "Wise Guys"
+LangString name_s2_sub4 ${LANG_POLISH} "Pornophonique"
+
+LangString DESC_Section1 ${LANG_POLISH} "To s¹ podstawowe pliki potrzebe przez UltraStar Deluxe"
+LangString DESC_Section2 ${LANG_POLISH} "Mo¿esz wybraæ które piosenki chcesz œci¹gn¹æ (Wymagane po³¹czenie z internetem!)"
+LangString DESC_Section2_sub1 ${LANG_POLISH} "Mo¿esz wybraæ które piosenki Jonathan Coulton (CC by-nc 3.0) chcesz zainstalowaæ."
+LangString DESC_Section2_sub2 ${LANG_POLISH} "Mo¿esz wybraæ które piosenki Shearer (CC by-nc-sa 2.0 / 3.0) chcesz zainstalowaæ."
+LangString DESC_Section2_sub3 ${LANG_POLISH} "Mo¿esz wybraæ które piosenki Wise Guys chcesz zainstalowaæ."
+LangString DESC_Section2_sub4 ${LANG_POLISH} "Mo¿esz wybraæ które piosenki Pornophonique chcesz zainstalowaæ."
+
+LangString DESC_g2Section2 ${LANG_POLISH} "Œci¹gnij piosenkê 'Dead Smiling Pirates - I 18' (CC by-nc-nd 2.5)."
+LangString DESC_g2Section3 ${LANG_POLISH} "Œci¹gnij piosenkê 'Joshua Morin - On The Run' (CC by-sa 2.5)."
+LangString DESC_g2Section4 ${LANG_POLISH} "Œci¹gnij piosenkê 'Pornophonique - Space Invaders' (CC by-nc-nd 2.0)."
+LangString DESC_g2Section5 ${LANG_POLISH} "Œci¹gnij piosenkê 'Steven Dunston - Northern Star' (CC by-nc-sa 2.5)."
+LangString DESC_g2Section1 ${LANG_POLISH} "Œci¹gnij piosenkê 'Bodo Wartke - Liebeslied (Love Song)'."
+LangString DESC_g2Section6 ${LANG_POLISH} "Œci¹gnij piosenkê 'Pornophonique - Space Invaders (Karaoke)' (CC by-nc-nd 2.0)."
+
+LangString DESC_s2_sub1_Section1 ${LANG_POLISH} "Œci¹gnij piosenkê 'Monkey Shines'."
+LangString DESC_s2_sub1_Section2 ${LANG_POLISH} "Œci¹gnij piosenkê 'I Crush Everything'."
+LangString DESC_s2_sub1_Section3 ${LANG_POLISH} "Œci¹gnij piosenkê 'Not About You'."
+LangString DESC_s2_sub1_Section4 ${LANG_POLISH} "Œci¹gnij piosenkê 'Mr. Fancy Pants'."
+LangString DESC_s2_sub1_Section5 ${LANG_POLISH} "Œci¹gnij piosenkê 'Big Bad World One'."
+LangString DESC_s2_sub1_Section6 ${LANG_POLISH} "Œci¹gnij piosenkê 'Flickr [incl. video]'."
+LangString DESC_s2_sub1_Section7 ${LANG_POLISH} "Œci¹gnij piosenkê 'My Beige Bear'."
+LangString DESC_s2_sub1_Section8 ${LANG_POLISH} "Œci¹gnij piosenkê 'The Future Soon'."
+LangString DESC_s2_sub1_Section9 ${LANG_POLISH} "Œci¹gnij piosenkê 'Ikea'."
+LangString DESC_s2_sub1_Section10 ${LANG_POLISH} "Œci¹gnij piosenkê 'Furry Old Lobster'."
+LangString DESC_s2_sub1_Section11 ${LANG_POLISH} "Œci¹gnij piosenkê 'Code Monkey [incl. video]'."
+LangString DESC_s2_sub1_Section12 ${LANG_POLISH} "Œci¹gnij piosenkê 'I´m Your Moon'."
+LangString DESC_s2_sub1_Section13 ${LANG_POLISH} "Œci¹gnij piosenkê 'First Of May'."
+LangString DESC_s2_sub1_Section14 ${LANG_POLISH} "Œci¹gnij piosenkê 'Dance, Soterios Johnson, Dance'."
+LangString DESC_s2_sub1_Section15 ${LANG_POLISH} "Œci¹gnij piosenkê 'A Talk With George'."
+LangString DESC_s2_sub1_Section16 ${LANG_POLISH} "Œci¹gnij piosenkê 'Creepy Doll [incl. video]'."
+LangString DESC_s2_sub1_Section17 ${LANG_POLISH} "Œci¹gnij piosenkê 'That Spells DNA'."
+LangString DESC_s2_sub1_Section18 ${LANG_POLISH} "Œci¹gnij piosenkê 'When You Go'."
+LangString DESC_s2_sub1_Section19 ${LANG_POLISH} "Œci¹gnij piosenkê 'Better'."
+LangString DESC_s2_sub1_Section20 ${LANG_POLISH} "Œci¹gnij piosenkê 'Shop Vac'."
+LangString DESC_s2_sub1_Section21 ${LANG_POLISH} "Œci¹gnij piosenkê 'I Feel Fantastic'."
+LangString DESC_s2_sub1_Section22 ${LANG_POLISH} "Œci¹gnij piosenkê 'Re: Your Brains'."
+LangString DESC_s2_sub1_Section23 ${LANG_POLISH} "Œci¹gnij piosenkê 'Skullcrusher Mountain'."
+LangString DESC_s2_sub1_Section24 ${LANG_POLISH} "Œci¹gnij piosenkê 'Chiron Beta Prime [incl. video]'."
+
+LangString DESC_s2_sub2_Section1 ${LANG_POLISH} "Œci¹gnij piosenkê '69'."
+LangString DESC_s2_sub2_Section2 ${LANG_POLISH} "Œci¹gnij piosenkê '69 (Karaoke)'."
+LangString DESC_s2_sub2_Section3 ${LANG_POLISH} "Œci¹gnij piosenkê 'Can't stop it'."
+LangString DESC_s2_sub2_Section4 ${LANG_POLISH} "Œci¹gnij piosenkê 'Can't stop it (Karaoke)'."
+LangString DESC_s2_sub2_Section5 ${LANG_POLISH} "Œci¹gnij piosenkê 'In My Hand'."
+LangString DESC_s2_sub2_Section6 ${LANG_POLISH} "Œci¹gnij piosenkê 'Man Song'."
+LangString DESC_s2_sub2_Section7 ${LANG_POLISH} "Œci¹gnij piosenkê 'Man Song (Karaoke)'."
+LangString DESC_s2_sub2_Section8 ${LANG_POLISH} "Œci¹gnij piosenkê 'Stay with me'."
+LangString DESC_s2_sub2_Section9 ${LANG_POLISH} "Œci¹gnij piosenkê 'Stay with me (Karaoke)'."
+
+LangString DESC_s2_sub3_Section1 ${LANG_POLISH} "Œci¹gnij piosenkê 'Lebendig und kräftig und schärfer'."
+LangString DESC_s2_sub3_Section2 ${LANG_POLISH} "Œci¹gnij piosenkê 'Mensch, wo bist du?'."
+LangString DESC_s2_sub3_Section3 ${LANG_POLISH} "Œci¹gnij piosenkê 'Mensch, wo bist du? (Karaoke)'."
+
+; Optional Themes
+; (not available)
\ No newline at end of file diff --git a/us_maker_edition/installer/settings/files_main_install.nsh b/us_maker_edition/installer/settings/files_main_install.nsh index a79d4991..10afc6f6 100644 --- a/us_maker_edition/installer/settings/files_main_install.nsh +++ b/us_maker_edition/installer/settings/files_main_install.nsh @@ -33,19 +33,19 @@ CreateDirectory $INSTDIR\plugins CreateDirectory $INSTDIR\covers
CreateDirectory $INSTDIR\songs
-${If} ${AtLeastWinVista}
+${If} $UseAppData == true
; Create folders in appdata for current user
SetShellVarContext current
- CreateDirectory $APPDATA\ultrastardx
- CreateDirectory $APPDATA\ultrastardx\screenshots
- CreateDirectory $APPDATA\ultrastardx\playlists
+ CreateDirectory $UserDataPath
+ CreateDirectory $UserDataPath\screenshots
+ CreateDirectory $UserDataPath\playlists
SetOutPath "$INSTDIR"
- CreateShortCut "screenshots.lnk" "$APPDATA\ultrastardx\screenshots"
- CreateShortCut "playlists.lnk" "$APPDATA\ultrastardx\playlists"
- CreateShortCut "config.ini.lnk" "$APPDATA\ultrastardx\config.ini"
+ CreateShortCut "screenshots.lnk" "$UserDataPath\screenshots"
+ CreateShortCut "playlists.lnk" "$UserDataPath\playlists"
+ CreateShortCut "config.ini.lnk" "$ConfigIniPath"
SetShellVarContext all
${EndIf}
diff --git a/us_maker_edition/installer/settings/settings-1031.ini b/us_maker_edition/installer/settings/settings-1031.ini index 7f9573a1..9a6b4b71 100644 --- a/us_maker_edition/installer/settings/settings-1031.ini +++ b/us_maker_edition/installer/settings/settings-1031.ini @@ -53,7 +53,7 @@ Bottom=39 [Field 6]
Type=DropList
-ListItems=Catalan|Croatian|Dutch|English|Euskara|Finnish|French|German|Greek|Icelandic|Italian|Japanese|Luxembourgish|Portuguese|Spanish|Swedish
+ListItems=Catalan|Croatian|Czech|Danish|Dutch|English|Euskara|Finnish|French|German|Greek|Hungarian|Icelandic|Italian|Japanese|Luxembourgish|Norwegian|Polish|Portuguese|Serbian|Slovak|Slovenian|Spanish|Swedish
State=German
Left=62
Right=152
diff --git a/us_maker_edition/installer/settings/settings-1033.ini b/us_maker_edition/installer/settings/settings-1033.ini index 5e6b6055..7176d229 100644 --- a/us_maker_edition/installer/settings/settings-1033.ini +++ b/us_maker_edition/installer/settings/settings-1033.ini @@ -8,7 +8,7 @@ Left=1 Top=1
Right=300
Bottom=140
-Text=UltraStar Deluxe Konfiguration (Optional)
+Text=UltraStar Deluxe Configuration (optional)
[Field 1]
Type=Label
@@ -53,8 +53,8 @@ Bottom=39 [Field 6]
Type=DropList
-ListItems=Catalan|Croatian|Dutch|English|Euskara|Finnish|French|German|Greek|Icelandic|Italian|Japanese|Luxembourgish|Portuguese|Spanish|Swedish
-State=German
+ListItems=Catalan|Croatian|Czech|Danish|Dutch|English|Euskara|Finnish|French|German|Greek|Hungarian|Icelandic|Italian|Japanese|Luxembourgish|Norwegian|Polish|Portuguese|Serbian|Slovak|Slovenian|Spanish|Swedish
+State=English
Left=62
Right=152
Top=45
diff --git a/us_maker_edition/installer/settings/settings-1038.ini b/us_maker_edition/installer/settings/settings-1038.ini index 62994a1f..f2ef973a 100644 --- a/us_maker_edition/installer/settings/settings-1038.ini +++ b/us_maker_edition/installer/settings/settings-1038.ini @@ -8,7 +8,7 @@ Left=1 Top=1
Right=300
Bottom=140
-Text=UltraStar Deluxe Konfiguration (Optional)
+Text=UltraStar Deluxe Configuration (optional)
[Field 1]
Type=Label
@@ -53,8 +53,8 @@ Bottom=39 [Field 6]
Type=DropList
-ListItems=Catalan|Croatian|Dutch|English|Euskara|Finnish|French|German|Greek|Icelandic|Italian|Japanese|Luxembourgish|Portuguese|Spanish|Swedish
-State=German
+ListItems=Catalan|Croatian|Czech|Danish|Dutch|English|Euskara|Finnish|French|German|Greek|Hungarian|Icelandic|Italian|Japanese|Luxembourgish|Norwegian|Polish|Portuguese|Serbian|Slovak|Slovenian|Spanish|Swedish
+State=Hungarian
Left=62
Right=152
Top=45
diff --git a/us_maker_edition/installer/settings/settings-1045.ini b/us_maker_edition/installer/settings/settings-1045.ini new file mode 100644 index 00000000..e59f0227 --- /dev/null +++ b/us_maker_edition/installer/settings/settings-1045.ini @@ -0,0 +1,161 @@ +[Settings]
+NumFields=19
+
+; Background Group of Settings Box
+[Field 17]
+Type=GroupBox
+Left=1
+Top=1
+Right=300
+Bottom=140
+Text=Konfiguracja UltraStar Deluxe (opcjonalnie)
+
+[Field 1]
+Type=Label
+Text="Tryb Pe³noekranowy:"
+Left=5
+Right=58
+Top=30
+Bottom=38
+
+[Field 2]
+Type=Label
+Text="Jêzyk:"
+Left=5
+Right=58
+Top=47
+Bottom=55
+
+[Field 3]
+Type=Label
+Text="RozdzielczoϾ:"
+Left=5
+Right=58
+Top=64
+Bottom=72
+
+[Field 4]
+Type=Label
+Text="Zak³adki:"
+Left=5
+Right=58
+Top=82
+Bottom=90
+
+[Field 5]
+Type=DropList
+ListItems=On|Off
+State=On
+Left=62
+Right=152
+Top=28
+Bottom=39
+
+[Field 6]
+Type=DropList
+ListItems=Catalan|Croatian|Czech|Danish|Dutch|English|Euskara|Finnish|French|German|Greek|Hungarian|Icelandic|Italian|Japanese|Luxembourgish|Norwegian|Polish|Portuguese|Serbian|Slovak|Slovenian|Spanish|Swedish
+State=Polish
+Left=62
+Right=152
+Top=45
+Bottom=56
+
+[Field 7]
+Type=DropList
+ListItems=320x200|640x480|800x600|1024x768|1280x1024|1440x900|1680x1050|1920x1200
+State=800x600
+Left=62
+Right=152
+Top=62
+Bottom=73
+
+[Field 8]
+Type=DropList
+ListItems=On|Off
+State=Off
+Left=62
+Right=152
+Top=81
+Bottom=91
+
+[Field 9]
+Type=Label
+Text=Czy uruchamiaæ grê w oknie czy na pe³nym ekranie?
+Left=157
+Right=300
+Top=30
+Bottom=38
+
+[Field 10]
+Type=Label
+Text=Wszystkie ustawienia mo¿na póŸniej zmieniæ w grze.
+Left=5
+Right=246
+Top=14
+Bottom=23
+
+[Field 11]
+Type=Label
+Text=Dostosuj jêzyk GUI.
+Left=158
+Right=300
+Top=46
+Bottom=55
+
+[Field 12]
+Type=Label
+Text=Wybierz rozdzieczoϾ ekrany/okna.
+Left=157
+Right=300
+Top=64
+Bottom=72
+
+[Field 13]
+Type=Label
+Text=Czy chcesz aby piosenki zosta³y pogrupowane na zak³adki ?
+Left=158
+Right=300
+Top=78
+Bottom=94
+
+[Field 14]
+Type=Label
+Left=5
+Top=100
+Right=58
+Bottom=109
+Text=Sortowanie:
+
+[Field 15]
+Type=DropList
+Left=62
+Top=100
+Right=152
+Bottom=111
+State=Artist
+ListItems=Edition|Genre|Language|Folder|Title|Artist
+
+[Field 16]
+Type=Label
+Left=157
+Top=101
+Right=300
+Bottom=110
+Text=Wybierz kryteria sortowania piosenek.
+
+[Field 18]
+Type=DirRequest
+Left=5
+Top=121
+Right=152
+Bottom=132
+Text=SongDir
+State=
+
+[Field 19]
+Type=Label
+Left=158
+Top=119
+Right=295
+Bottom=134
+Text=Wybierz katalog w którym znajduj¹ siê piosenki?
\ No newline at end of file diff --git a/us_maker_edition/installer/settings/variables.nsh b/us_maker_edition/installer/settings/variables.nsh index 5d79e115..43d19a7f 100644 --- a/us_maker_edition/installer/settings/variables.nsh +++ b/us_maker_edition/installer/settings/variables.nsh @@ -4,7 +4,7 @@ ; Product Information:
-!define version "1.1beta" ; Make sure version is also set in onInit
+!define version "1.1RC" ; Make sure version is also set in onInit
!define name "UltraStar Deluxe"
diff --git a/us_maker_edition/src/base/UConfig.pas b/us_maker_edition/src/base/UConfig.pas index ef08827b..74415f4d 100644 --- a/us_maker_edition/src/base/UConfig.pas +++ b/us_maker_edition/src/base/UConfig.pas @@ -130,7 +130,7 @@ const USDX_VERSION_MAJOR = 1; USDX_VERSION_MINOR = 1; USDX_VERSION_RELEASE = 0; - USDX_VERSION_STATE = 'Beta'; + USDX_VERSION_STATE = 'RC'; USDX_STRING = 'UltraStar Deluxe'; (* diff --git a/us_maker_edition/src/base/UDraw.pas b/us_maker_edition/src/base/UDraw.pas index bb9f28ca..77e0940d 100644 --- a/us_maker_edition/src/base/UDraw.pas +++ b/us_maker_edition/src/base/UDraw.pas @@ -1145,6 +1145,9 @@ begin (LyricsState.TotalTime > 0) then begin LyricsProgress := CurLyricsTime / LyricsState.TotalTime; + // avoid that the bar "overflows" for inaccurate song lengths + if (LyricsProgress > 1.0) then + LyricsProgress := 1.0; glTexCoord2f((width * LyricsProgress) / 8, 0); glVertex2f(x + width * LyricsProgress, y); diff --git a/us_maker_edition/src/base/UEditorLyrics.pas b/us_maker_edition/src/base/UEditorLyrics.pas index 0eacd1f9..5030eff5 100644 --- a/us_maker_edition/src/base/UEditorLyrics.pas +++ b/us_maker_edition/src/base/UEditorLyrics.pas @@ -195,6 +195,7 @@ begin Word[WordNum].FontStyle := FontStyleI; SetFontStyle(FontStyleI); SetFontSize(SizeR); + SetFontItalic(Italic); Word[WordNum].Width := glTextWidth(Text); Word[WordNum].Text := Text; Word[WordNum].ColR := ColR; diff --git a/us_maker_edition/src/base/UFiles.pas b/us_maker_edition/src/base/UFiles.pas index 5a258e3e..1a7ca8f8 100644 --- a/us_maker_edition/src/base/UFiles.pas +++ b/us_maker_edition/src/base/UFiles.pas @@ -131,7 +131,9 @@ begin if (Song.Encoding = encUTF8) then SongFile.WriteString(UTF8_BOM); - SongFile.WriteLine('#ENCODING:' + EncodingName(Song.Encoding)); + // do not save "auto" encoding tag + if (Song.Encoding <> encAuto) then + SongFile.WriteLine('#ENCODING:' + EncodingName(Song.Encoding)); SongFile.WriteLine('#TITLE:' + EncodeToken(Song.Title)); SongFile.WriteLine('#ARTIST:' + EncodeToken(Song.Artist)); diff --git a/us_maker_edition/src/base/UIni.pas b/us_maker_edition/src/base/UIni.pas index a4c85a3b..b198f22c 100644 --- a/us_maker_edition/src/base/UIni.pas +++ b/us_maker_edition/src/base/UIni.pas @@ -44,31 +44,34 @@ uses UPath; type - // TInputDeviceConfig stores the configuration for an input device. - // Configurations will be stored in the InputDeviceConfig array. - // Note that not all devices listed in InputDeviceConfig are active devices. - // Some might be unplugged and hence unavailable. - // Available devices are held in TAudioInputProcessor.DeviceList. Each - // TAudioInputDevice listed there has a CfgIndex field which is the index to - // its configuration in the InputDeviceConfig array. - // Name: - // the name of the input device - // Input: - // the index of the input source to use for recording - // ChannelToPlayerMap: - // mapping of recording channels to players, e.g. ChannelToPlayerMap[0] = 2 - // maps the channel 0 (left) to player 2. A player index of 0 means that - // the channel is not assigned to a player. + {** + * TInputDeviceConfig stores the configuration for an input device. + * Configurations will be stored in the InputDeviceConfig array. + * Note that not all devices listed in InputDeviceConfig are active devices. + * Some might be unplugged and hence unavailable. + * Available devices are held in TAudioInputProcessor.DeviceList. Each + * TAudioInputDevice listed there has a CfgIndex field which is the index to + * its configuration in the InputDeviceConfig array. + *} PInputDeviceConfig = ^TInputDeviceConfig; TInputDeviceConfig = record - Name: string; - Input: integer; - Latency: integer; //**< latency in ms, or LATENCY_AUTODETECT for default + Name: string; //**< Name of the input device + Input: integer; //**< Index of the input source to use for recording + Latency: integer; //**< Latency in ms, or LATENCY_AUTODETECT for default + + {** + * Mapping of recording channels to players, e.g. ChannelToPlayerMap[0] = 2 + * maps the channel 0 (left) to player 2. + * A player index of 0 (CHANNEL_OFF) means that the channel is not assigned + * to any player (the channel is off). + *} ChannelToPlayerMap: array of integer; end; +{* Constants for TInputDeviceConfig *} const - LATENCY_AUTODETECT = -1; + CHANNEL_OFF = 0; // for field ChannelToPlayerMap + LATENCY_AUTODETECT = -1; // for field Latency type @@ -87,6 +90,7 @@ type procedure LoadInputDeviceCfg(IniFile: TMemIniFile); procedure SaveInputDeviceCfg(IniFile: TIniFile); procedure LoadThemes(IniFile: TCustomIniFile); + procedure LoadPaths(IniFile: TCustomIniFile); procedure LoadScreenModes(IniFile: TCustomIniFile); @@ -121,6 +125,8 @@ type Spectrum: integer; Spectrograph: integer; MovieSize: integer; + VideoPreview: integer; + VideoEnabled: integer; // Sound MicBoost: integer; @@ -164,6 +170,9 @@ type Joypad: integer; Mouse: integer; + // default encoding for texts (lyrics, song-name, ...) + DefaultEncoding: TEncoding; + procedure Load(); procedure Save(); procedure SaveNames; @@ -214,6 +223,8 @@ const ISpectrum: array[0..1] of UTF8String = ('Off', 'On'); ISpectrograph: array[0..1] of UTF8String = ('Off', 'On'); IMovieSize: array[0..2] of UTF8String = ('Half', 'Full [Vid]', 'Full [BG+Vid]'); + IVideoPreview: array[0..1] of UTF8String = ('Off', 'On'); + IVideoEnabled: array[0..1] of UTF8String = ('Off', 'On'); IClickAssist: array[0..1] of UTF8String = ('Off', 'On'); IBeatClick: array[0..1] of UTF8String = ('Off', 'On'); @@ -295,6 +306,8 @@ var ISpectrumTranslated: array[0..1] of UTF8String = ('Off', 'On'); ISpectrographTranslated: array[0..1] of UTF8String = ('Off', 'On'); IMovieSizeTranslated: array[0..2] of UTF8String = ('Half', 'Full [Vid]', 'Full [BG+Vid]'); + IVideoPreviewTranslated: array[0..1] of UTF8String = ('Off', 'On'); + IVideoEnabledTranslated: array[0..1] of UTF8String = ('Off', 'On'); IClickAssistTranslated: array[0..1] of UTF8String = ('Off', 'On'); IBeatClickTranslated: array[0..1] of UTF8String = ('Off', 'On'); @@ -415,6 +428,12 @@ begin IMovieSizeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID'); IMovieSizeTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID_BG'); + IVideoPreviewTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IVideoPreviewTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IVideoEnabledTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IVideoEnabledTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + IClickAssistTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); IClickAssistTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); @@ -658,7 +677,7 @@ begin for ChannelIndex := 0 to High(DeviceCfg.ChannelToPlayerMap) do begin DeviceCfg.ChannelToPlayerMap[ChannelIndex] := - IniFile.ReadInteger('Record', Format('Channel%d[%d]', [ChannelIndex+1, DeviceIndex]), 0); + IniFile.ReadInteger('Record', Format('Channel%d[%d]', [ChannelIndex+1, DeviceIndex]), CHANNEL_OFF); end; end; end; @@ -930,6 +949,12 @@ begin // MovieSize MovieSize := GetArrayIndex(IMovieSize, IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2])); + // VideoPreview + VideoPreview := GetArrayIndex(IVideoPreview, IniFile.ReadString('Graphics', 'VideoPreview', IVideoPreview[1])); + + // VideoEnabled + VideoEnabled := GetArrayIndex(IVideoEnabled, IniFile.ReadString('Graphics', 'VideoEnabled', IVideoEnabled[1])); + // ClickAssist ClickAssist := GetArrayIndex(IClickAssist, IniFile.ReadString('Sound', 'ClickAssist', 'Off')); @@ -960,6 +985,9 @@ begin // NoteLines NoteLines := GetArrayIndex(INoteLines, IniFile.ReadString('Lyrics', 'NoteLines', INoteLines[1])); + // DefaultEncoding + DefaultEncoding := ParseEncoding(IniFile.ReadString('Lyrics', 'Encoding', ''), encAuto); + LoadThemes(IniFile); LoadInputDeviceCfg(IniFile); @@ -1077,6 +1105,12 @@ begin // Movie Size IniFile.WriteString('Graphics', 'MovieSize', IMovieSize[MovieSize]); + // VideoPreview + IniFile.WriteString('Graphics', 'VideoPreview', IVideoPreview[VideoPreview]); + + // VideoEnabled + IniFile.WriteString('Graphics', 'VideoEnabled', IVideoEnabled[VideoEnabled]); + // ClickAssist IniFile.WriteString('Sound', 'ClickAssist', IClickAssist[ClickAssist]); @@ -1110,6 +1144,9 @@ begin // NoteLines IniFile.WriteString('Lyrics', 'NoteLines', INoteLines[NoteLines]); + //Encoding default + IniFile.WriteString('Lyrics', 'Encoding', EncodingName(DefaultEncoding)); + // Theme IniFile.WriteString('Themes', 'Theme', ITheme[Theme]); diff --git a/us_maker_edition/src/base/UMain.pas b/us_maker_edition/src/base/UMain.pas index 0d479420..174ef162 100644 --- a/us_maker_edition/src/base/UMain.pas +++ b/us_maker_edition/src/base/UMain.pas @@ -39,7 +39,7 @@ uses procedure Main; procedure MainLoop; -function CheckEvents: boolean; +procedure CheckEvents; type TMainThreadExecProc = procedure(Data: Pointer); @@ -98,6 +98,7 @@ uses procedure Main; var WindowTitle: string; + BadPlayer: integer; begin {$IFNDEF Debug} try @@ -304,8 +305,14 @@ begin SoundLib.StartBgMusic; // check microphone settings, goto record options if they are corrupt - if (not AudioInputProcessor.ValidateSettings) then + BadPlayer := AudioInputProcessor.ValidateSettings; + if (BadPlayer <> 0) then + begin + ScreenPopupError.ShowPopup( + Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'), + [BadPlayer])); Display.CurrentScreen^.FadeTo( @ScreenOptionsRecord ); + end; //------------------------------ // Start Mainloop @@ -347,13 +354,14 @@ var Delay: integer; TicksCurrent: cardinal; TicksBeforeFrame: cardinal; - Continue: boolean; + Done: boolean; begin SDL_EnableKeyRepeat(125, 125); + Done := false; + CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions. - while Continue do - begin + repeat TicksBeforeFrame := SDL_GetTicks; // joypad @@ -361,10 +369,10 @@ begin Joy.Update; // keyboard events - Continue := CheckEvents; + CheckEvents; // display - Continue := Display.Draw; + Done := not Display.Draw; SwapBuffers; // FPS limiter @@ -376,7 +384,7 @@ begin CountSkipTime; - end; + until Done; end; procedure DoQuit; @@ -394,13 +402,14 @@ begin end; end; -function CheckEvents: boolean; +procedure CheckEvents; var Event: TSDL_event; mouseDown: boolean; mouseBtn: integer; + KeepGoing: boolean; begin - Result := true; + KeepGoing := true; while (SDL_PollEvent(@Event) <> 0) do begin case Event.type_ of @@ -445,17 +454,17 @@ begin if not Assigned(Display.NextScreen) then begin //drop input when changing screens if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - Result := ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) + KeepGoing := ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then - Result := ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) + KeepGoing := ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - Result := ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) + KeepGoing := ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) else begin - Result := Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y); + KeepGoing := Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y); // if screen wants to exit - if not Result then + if not KeepGoing then DoQuit; end; end; @@ -535,18 +544,18 @@ begin // if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - Result := ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) + KeepGoing := ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then - Result := ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) + KeepGoing := ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - Result := ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) + KeepGoing := ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true) else begin // check if screen wants to exit - Result := Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true); + KeepGoing := Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true); // if screen wants to exit - if not Result then + if not KeepGoing then DoQuit; end; diff --git a/us_maker_edition/src/base/UMusic.pas b/us_maker_edition/src/base/UMusic.pas index 7f2b3e30..41d6e80c 100644 --- a/us_maker_edition/src/base/UMusic.pas +++ b/us_maker_edition/src/base/UMusic.pas @@ -43,6 +43,27 @@ uses type TNoteType = (ntFreestyle, ntNormal, ntGolden); + {** + * acoStretch: Stretch to screen width and height + * - ignores aspect + * + no borders + * + no image data loss + * acoCrop: Stretch to screen width or height, crop the other dimension + * + keeps aspect + * + no borders + * - frame borders are cropped (image data loss) + * acoLetterBox: Stretch to screen width, add bars at or crop top and bottom + * + keeps aspect + * - borders at top and bottom + * o top/bottom is cropped if width < height (unusual) + *} + TAspectCorrection = (acoStretch, acoCrop, acoLetterBox); + + TRectCoords = record + Left, Right: double; + Upper, Lower: double; + end; + const // ScoreFactor defines how a notehit of a specified notetype is // measured in comparison to the other types @@ -334,9 +355,49 @@ type procedure SetPosition(Time: real); function GetPosition: real; - procedure GetFrame(Time: Extended); - procedure DrawGL(Screen: integer); + procedure SetScreen(Screen: integer); + function GetScreen(): integer; + + procedure SetScreenPosition(X, Y: double; Z: double = 0.0); + procedure GetScreenPosition(var X, Y, Z: double); + + procedure SetWidth(Width: double); + function GetWidth(): double; + + procedure SetHeight(Height: double); + function GetHeight(): double; + + {** + * Sub-image of the video frame to draw. + * This can be used for zooming or similar purposes. + *} + procedure SetFrameRange(Range: TRectCoords); + function GetFrameRange(): TRectCoords; + + function GetFrameAspect(): real; + + procedure SetAspectCorrection(AspectCorrection: TAspectCorrection); + function GetAspectCorrection(): TAspectCorrection; + + + procedure SetAlpha(Alpha: double); + function GetAlpha(): double; + + procedure SetReflectionSpacing(Spacing: double); + function GetReflectionSpacing(): double; + procedure GetFrame(Time: Extended); + procedure Draw(); + procedure DrawReflection(); + + + property Screen: integer read GetScreen; + property Width: double read GetWidth write SetWidth; + property Height: double read GetHeight write SetHeight; + property Alpha: double read GetAlpha write SetAlpha; + property ReflectionSpacing: double read GetReflectionSpacing write SetReflectionSpacing; + property FrameAspect: real read GetFrameAspect; + property AspectCorrection: TAspectCorrection read GetAspectCorrection write SetAspectCorrection; property Loop: boolean read GetLoop write SetLoop; property Position: real read GetPosition write SetPosition; end; @@ -414,7 +475,15 @@ type (* IVideoDecoder = Interface( IGenericDecoder ) ['{2F184B2B-FE69-44D5-9031-0A2462391DCA}'] - function Open(const Filename: IPath): TVideoDecodeStream; + function Open(const Filename: IPath): TVideoDecodeStream; + + procedure SetPosition(Time: real); + function GetPosition: real; + + procedure UpdateTexture(Texture: glUint); + + property Loop: boolean read GetLoop write SetLoop; + property Position: real read GetPosition write SetPosition; end; *) diff --git a/us_maker_edition/src/base/UNote.pas b/us_maker_edition/src/base/UNote.pas index 6eb99df9..d800d30e 100644 --- a/us_maker_edition/src/base/UNote.pas +++ b/us_maker_edition/src/base/UNote.pas @@ -88,12 +88,23 @@ type Note: array of TPlayerNote; end; +{* Player and music info *} var - - // player and music info - Player: array of TPlayer; + {** + * Player info and state for each player. + * The amount of players is given by PlayersPlay. + *} + Player: array of TPlayer; + + {** + * Number of players or teams playing. + * Possible values: 1 - 6 + *} PlayersPlay: integer; + {** + * Selected song for singing. + *} CurrentSong: TSong; const @@ -340,8 +351,39 @@ begin end; procedure NewBeatDetect(Screen: TScreenSing); + var + SentenceEnd: integer; + I: cardinal; begin NewNote(Screen); + + // check for sentence end + // we check all lines here because a new sentence may + // have been started even before the old one finishes + // due to corrupt lien breaks + // checking only current line works to, but may lead to + // weird ratings for the song files w/ the mentioned + // errors + // To-Do Philipp : check current and last line should + // do it for most corrupt txt and for lines in + // non-corrupt txts that start immediatly after the prev. + // line ends + if (assigned(Screen)) then + begin + for I := 0 to Lines[0].High do + begin + with Lines[0].Line[I] do + begin + if (HighNote > 0) then + begin + SentenceEnd := Note[HighNote].Start + Note[HighNote].Length; + + if (LyricsState.OldBeatD < SentenceEnd) and (LyricsState.CurrentBeatD >= SentenceEnd) then + Screen.OnSentenceEnd(I); + end; + end; + end; + end; end; procedure NewNote(Screen: TScreenSing); @@ -571,20 +613,6 @@ begin end; // for PlayerIndex //Log.LogStatus('EndBeat', 'NewBeat'); - - // on sentence end -> for LineBonus and display of SingBar (rating pop-up) - if (SentenceDetected >= Low(Lines[0].Line)) and - (SentenceDetected <= High(Lines[0].Line)) then - begin - Line := @Lines[0].Line[SentenceDetected]; - CurrentLineFragment := @Line.Note[Line.HighNote]; - if ((CurrentLineFragment.Start + CurrentLineFragment.Length - 1) = LyricsState.CurrentBeatD) then - begin - if assigned(Screen) then - Screen.OnSentenceEnd(SentenceDetected); - end; - end; - end; end. diff --git a/us_maker_edition/src/base/UPathUtils.pas b/us_maker_edition/src/base/UPathUtils.pas index c2bcdd4b..2bfcde42 100644 --- a/us_maker_edition/src/base/UPathUtils.pas +++ b/us_maker_edition/src/base/UPathUtils.pas @@ -185,8 +185,13 @@ begin // Add song paths AddSongPath(Params.SongPath); +{$IF Defined(DARWIN)} + AddSongPath(Platform.GetMusicPath); + AddSongPath(UserPath.Append('songs')); +{$ELSE} AddSongPath(SharedPath.Append('songs')); AddSongPath(UserPath.Append('songs')); +{$IFEND} // Add category cover paths AddCoverPath(SharedPath.Append('covers')); diff --git a/us_maker_edition/src/base/UPlatform.pas b/us_maker_edition/src/base/UPlatform.pas index 11c67fa7..6d884979 100644 --- a/us_maker_edition/src/base/UPlatform.pas +++ b/us_maker_edition/src/base/UPlatform.pas @@ -51,6 +51,7 @@ type procedure Halt; virtual; function GetLogPath: IPath; virtual; abstract; + function GetMusicPath: IPath; virtual; abstract; function GetGameSharedPath: IPath; virtual; abstract; function GetGameUserPath: IPath; virtual; abstract; end; diff --git a/us_maker_edition/src/base/UPlatformMacOSX.pas b/us_maker_edition/src/base/UPlatformMacOSX.pas index d55e8bea..7115a6b0 100644 --- a/us_maker_edition/src/base/UPlatformMacOSX.pas +++ b/us_maker_edition/src/base/UPlatformMacOSX.pas @@ -108,7 +108,10 @@ type *} procedure CreateUserFolders(); - function GetHomeDir(): IPath; + {** + * GetHomeDir returns the path to $HOME. + *} + function GetHomeDir: IPath; public {** @@ -121,13 +124,19 @@ type {** * GetLogPath returns the path for log messages. Currently it is set to - * $HOME/Library/Application Support/UltraStarDeluxe/log. + * $HOME/Library/Logs/UltraStar Deluxe/. *} function GetLogPath: IPath; override; {** + * GetMusicPath returns the path for music. Currently it is set to + * $HOME/Music/UltraStar Deluxe/. + *} + function GetMusicPath: IPath; override; + + {** * GetGameSharedPath returns the path for shared resources. Currently it - * is set to /Library/Application Support/UltraStarDeluxe. + * is also set to $HOME/Library/Application Support/UltraStarDeluxe. * However it is not used. *} function GetGameSharedPath: IPath; override; @@ -135,7 +144,7 @@ type {** * GetGameUserPath returns the path for user resources. Currently it is * set to $HOME/Library/Application Support/UltraStarDeluxe. - * This is where a user can add songs, themes, .... + * This is where a user can add themes, .... *} function GetGameUserPath: IPath; override; end; @@ -251,21 +260,24 @@ begin Result := GetExecutionDir().GetParent().GetParent(); end; -function TPlatformMacOSX.GetApplicationSupportPath: IPath; -const - PathName: string = 'Library/Application Support/UltraStarDeluxe'; +function TPlatformMacOSX.GetHomeDir: IPath; begin - Result := GetHomeDir().Append(PathName, pdAppend); + Result := Path(GetEnvironmentVariable('HOME')); end; -function TPlatformMacOSX.GetHomeDir(): IPath; +function TPlatformMacOSX.GetApplicationSupportPath: IPath; begin - Result := Path(GetEnvironmentVariable('HOME')); + Result := GetHomeDir.Append('Library/Application Support/UltraStarDeluxe', pdAppend); end; function TPlatformMacOSX.GetLogPath: IPath; begin - Result := GetApplicationSupportPath.Append('logs'); + Result := GetHomeDir.Append('Library/Logs/UltraStar Deluxe', pdAppend); +end; + +function TPlatformMacOSX.GetMusicPath: IPath; +begin + Result := GetHomeDir.Append('Music/UltraStar Deluxe', pdAppend); end; function TPlatformMacOSX.GetGameSharedPath: IPath; diff --git a/us_maker_edition/src/base/URecord.pas b/us_maker_edition/src/base/URecord.pas index c183875c..5cddcc77 100644 --- a/us_maker_edition/src/base/URecord.pas +++ b/us_maker_edition/src/base/URecord.pas @@ -124,6 +124,8 @@ type procedure SetVolume(Volume: single); virtual; abstract; end; + TBooleanDynArray = array of boolean; + TAudioInputProcessor = class public Sound: array of TCaptureBuffer; // sound-buffers for every player @@ -133,9 +135,36 @@ type destructor Destroy; override; procedure UpdateInputDeviceConfig; - function ValidateSettings: boolean; - // handle microphone input + {** + * Validates the mic settings. + * If a player was assigned to multiple mics a popup will be displayed + * with the ID of the player. + * The return value is the player number of the first player that is not + * configured correctly or 0 if all players are correct. + *} + function ValidateSettings: integer; + + {** + * Checks if players 1 to PlayerCount are configured correctly. + * A player is configured if a device's channel is assigned to him. + * For each player (up to PlayerCount) the state will be in PlayerState. + * If a player's state is true the player is configured, otherwise not. + * The return value is the player number of the first player that is not + * configured correctly or 0 if all players are correct. + * The PlayerState array is zero based (index 0 for player 1). + *} + function CheckPlayersConfig(PlayerCount: cardinal; + var PlayerState: TBooleanDynArray): integer; overload; + + {** + * Same as the array version but it does not output a state for each player. + *} + function CheckPlayersConfig(PlayerCount: cardinal): integer; overload; + + {** + * Handle microphone input + *} procedure HandleMicrophoneData(Buffer: PByteArray; Size: integer; InputDevice: TAudioInputDevice); end; @@ -163,8 +192,6 @@ implementation uses ULog, - UGraphic, - ULanguage, UNote; var @@ -555,10 +582,10 @@ begin channelIndex := High(deviceCfg.ChannelToPlayerMap); // add missing channels or remove non-existing ones SetLength(deviceCfg.ChannelToPlayerMap, device.AudioFormat.Channels); - // initialize added channels to 0 + // assign added channels to no player for i := channelIndex+1 to High(deviceCfg.ChannelToPlayerMap) do begin - deviceCfg.ChannelToPlayerMap[i] := 0; + deviceCfg.ChannelToPlayerMap[i] := CHANNEL_OFF; end; // associate ini-index with device @@ -587,23 +614,23 @@ begin for channelIndex := 0 to channelCount-1 do begin - // set default at first start of USDX (1st device, 1st channel -> player1) - if ((channelIndex = 0) and (device.CfgIndex = 0)) then - deviceCfg.ChannelToPlayerMap[0] := 1 - else - deviceCfg.ChannelToPlayerMap[channelIndex] := 0; + // Do not set any default on first start of USDX. + // Otherwise most probably the wrong device (internal sound card) + // will be selected. + // It is better to force the user to configure the mics himself. + deviceCfg.ChannelToPlayerMap[channelIndex] := CHANNEL_OFF; end; end; end; end; -function TAudioInputProcessor.ValidateSettings: boolean; +function TAudioInputProcessor.ValidateSettings: integer; const MAX_PLAYER_COUNT = 6; // FIXME: there should be a global variable for this var I, J: integer; PlayerID: integer; - PlayerMap: array [0 .. MAX_PLAYER_COUNT] of boolean; + PlayerMap: array [0 .. MAX_PLAYER_COUNT - 1] of boolean; InputDevice: TAudioInputDevice; InputDeviceCfg: PInputDeviceConfig; begin @@ -621,24 +648,73 @@ begin begin // get player that was mapped to the current device channel PlayerID := InputDeviceCfg.ChannelToPlayerMap[J]; - if (PlayerID <> 0) then + if (PlayerID <> CHANNEL_OFF) then begin // check if player is already assigned to another device/channel - if (PlayerMap[PlayerID]) then + if (PlayerMap[PlayerID - 1]) then begin - ScreenPopupError.ShowPopup( - Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'), - [PlayerID])); - Result := false; + Result := PlayerID; Exit; end; // mark player as assigned to a device - PlayerMap[PlayerID] := true; + PlayerMap[PlayerID - 1] := true; end; end; end; - Result := true; + Result := 0; +end; + +function TAudioInputProcessor.CheckPlayersConfig(PlayerCount: cardinal; + var PlayerState: TBooleanDynArray): integer; +var + DeviceIndex: integer; + ChannelIndex: integer; + Device: TAudioInputDevice; + DeviceCfg: PInputDeviceConfig; + PlayerIndex: integer; + I: integer; +begin + SetLength(PlayerState, PlayerCount); + // set all entries to "not configured" + for I := 0 to High(PlayerState) do + begin + PlayerState[I] := false; + end; + + // check each used device + for DeviceIndex := 0 to High(AudioInputProcessor.DeviceList) do + begin + Device := AudioInputProcessor.DeviceList[DeviceIndex]; + if not assigned(Device) then + continue; + DeviceCfg := @Ini.InputDeviceConfig[Device.CfgIndex]; + + // check if device is used + for ChannelIndex := 0 to High(DeviceCfg.ChannelToPlayerMap) do + begin + PlayerIndex := DeviceCfg.ChannelToPlayerMap[ChannelIndex] - 1; + if (PlayerIndex >= 0) and (PlayerIndex < PlayerCount) then + PlayerState[PlayerIndex] := true; + end; + end; + + Result := 0; + for I := 0 to High(PlayerState) do + begin + if (PlayerState[I] = false) then + begin + Result := I + 1; + Break; + end; + end; +end; + +function TAudioInputProcessor.CheckPlayersConfig(PlayerCount: cardinal): integer; +var + PlayerState: TBooleanDynArray; +begin + Result := CheckPlayersConfig(PlayerCount, PlayerState); end; {* @@ -737,7 +813,7 @@ begin // check if device is used for ChannelIndex := 0 to High(DeviceCfg.ChannelToPlayerMap) do begin - Player := DeviceCfg.ChannelToPlayerMap[ChannelIndex]-1; + Player := DeviceCfg.ChannelToPlayerMap[ChannelIndex] - 1; if (Player < 0) or (Player >= PlayersPlay) then begin Device.LinkCaptureBuffer(ChannelIndex, nil); diff --git a/us_maker_edition/src/base/USong.pas b/us_maker_edition/src/base/USong.pas index a441fe40..e92c5b45 100644 --- a/us_maker_edition/src/base/USong.pas +++ b/us_maker_edition/src/base/USong.pas @@ -179,9 +179,6 @@ uses UMusic, //needed for Lines UNote; //needed for Player -const - DEFAULT_ENCODING = encAuto; - constructor TSong.Create(); begin inherited; @@ -510,22 +507,25 @@ begin //Check for ZeroNote if Param2 = 0 then + begin Log.LogWarn(Format('"%s" in line %d: %s', - [FileNamePath.ToNative, FileLineNo, 'found note with length zero -> note ignored']), 'TSong.LoadSong') + [FileNamePath.ToNative, FileLineNo, + 'found note with length zero -> converted to FreeStyle']), + 'TSong.LoadSong'); //Log.LogError('Found zero-length note at "'+Param0+' '+IntToStr(Param1)+' '+IntToStr(Param2)+' '+IntToStr(Param3)+ParamLyric+'" -> Note ignored!') + Param0 := 'F'; + end; + + // add notes + if not Both then + // P1 + ParseNote(0, Param0, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamLyric) else begin - // add notes - if not Both then - // P1 - ParseNote(0, Param0, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamLyric) - else - begin - // P1 + P2 - ParseNote(0, Param0, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamLyric); - ParseNote(1, Param0, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamLyric); - end; - end; //Zeronote check + // P1 + P2 + ParseNote(0, Param0, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamLyric); + ParseNote(1, Param0, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamLyric); + end; end // if else if Param0 = '-' then @@ -1087,7 +1087,7 @@ begin // File encoding else if (Identifier = 'ENCODING') then begin - self.Encoding := ParseEncoding(Value, DEFAULT_ENCODING); + self.Encoding := ParseEncoding(Value, Ini.DefaultEncoding); end // unsupported tag @@ -1236,7 +1236,7 @@ begin Year := 0; // set to default encoding - Encoding := DEFAULT_ENCODING; + Encoding := Ini.DefaultEncoding; // clear custom header tags SetLength(CustomTags, 0); diff --git a/us_maker_edition/src/config-darwin.inc b/us_maker_edition/src/config-darwin.inc index 83cadbae..4c128a05 100644 --- a/us_maker_edition/src/config-darwin.inc +++ b/us_maker_edition/src/config-darwin.inc @@ -50,4 +50,9 @@ PORTAUDIO_VERSION_RELEASE = 0; {$IFEND} +{$DEFINE HaveLibPcre} +{$IF Defined(HaveLibPcre) and Defined(IncludeConstants)} + LIBPCRE_LIBDIR = '/sw/lib'; +{$IFEND} + {$UNDEF HavePortmixer} diff --git a/us_maker_edition/src/config-win.inc b/us_maker_edition/src/config-win.inc index 72e00aef..843fdb0e 100644 --- a/us_maker_edition/src/config-win.inc +++ b/us_maker_edition/src/config-win.inc @@ -8,26 +8,26 @@ {$IF Defined(HaveFFmpeg) and Defined(IncludeConstants)} av__codec = 'avcodec-52'; LIBAVCODEC_VERSION_MAJOR = 52; - LIBAVCODEC_VERSION_MINOR = 45; - LIBAVCODEC_VERSION_RELEASE = 0; + LIBAVCODEC_VERSION_MINOR = 67; + LIBAVCODEC_VERSION_RELEASE = 2; av__format = 'avformat-52'; LIBAVFORMAT_VERSION_MAJOR = 52; - LIBAVFORMAT_VERSION_MINOR = 46; + LIBAVFORMAT_VERSION_MINOR = 62; LIBAVFORMAT_VERSION_RELEASE = 0; av__util = 'avutil-50'; LIBAVUTIL_VERSION_MAJOR = 50; - LIBAVUTIL_VERSION_MINOR = 7; - LIBAVUTIL_VERSION_RELEASE = 0; + LIBAVUTIL_VERSION_MINOR = 15; + LIBAVUTIL_VERSION_RELEASE = 2; {$IFEND} {$DEFINE HaveSWScale} {$IF Defined(HaveSWScale) and Defined(IncludeConstants)} sw__scale = 'swscale-0'; LIBSWSCALE_VERSION_MAJOR = 0; - LIBSWSCALE_VERSION_MINOR = 7; - LIBSWSCALE_VERSION_RELEASE = 2; + LIBSWSCALE_VERSION_MINOR = 10; + LIBSWSCALE_VERSION_RELEASE = 0; {$IFEND} {$DEFINE HaveProjectM} diff --git a/us_maker_edition/src/config.inc.in b/us_maker_edition/src/config.inc.in index b5e086f4..d57c7ab4 100644 --- a/us_maker_edition/src/config.inc.in +++ b/us_maker_edition/src/config.inc.in @@ -50,4 +50,9 @@ PORTAUDIO_VERSION_RELEASE = @portaudio_VERSION_RELEASE@; {$IFEND} +{$@DEFINE_HAVE_LIBPCRE@ HaveLibPcre} +{$IF Defined(HaveLibPcre) and Defined(IncludeConstants)} + LIBPCRE_LIBDIR = '@libpcre_LIBDIR@'; +{$IFEND} + {$@DEFINE_HAVE_PORTMIXER@ HavePortmixer} diff --git a/us_maker_edition/src/lib/ffmpeg/avcodec.pas b/us_maker_edition/src/lib/ffmpeg/avcodec.pas index 066910a3..a441232d 100644 --- a/us_maker_edition/src/lib/ffmpeg/avcodec.pas +++ b/us_maker_edition/src/lib/ffmpeg/avcodec.pas @@ -14,20 +14,16 @@ * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT * in the source codes. * - Changes and updates by the UltraStar Deluxe Team - *) - -(* + * * Conversion of libavcodec/avcodec.h * Min. version: 51.16.0, revision 6577, Sat Oct 7 15:30:46 2006 UTC - * Max. version: 52.67.0, revision 23057, Tue May 11 18:30 2010 CET + * Max. version: 52.72.0, revision 23338, Sun May 30 20:55 2010 CET * *) @@ -86,7 +82,7 @@ const *) (* Max. supported version by this header *) LIBAVCODEC_MAX_VERSION_MAJOR = 52; - LIBAVCODEC_MAX_VERSION_MINOR = 67; + LIBAVCODEC_MAX_VERSION_MINOR = 72; LIBAVCODEC_MAX_VERSION_RELEASE = 0; LIBAVCODEC_MAX_VERSION = (LIBAVCODEC_MAX_VERSION_MAJOR * VERSION_MAJOR) + (LIBAVCODEC_MAX_VERSION_MINOR * VERSION_MINOR) + @@ -307,6 +303,9 @@ type {$IF LIBAVCODEC_VERSION >= 52062000} // >= 52.62.0 CODEC_ID_YOP, {$IFEND} +{$IF LIBAVCODEC_VERSION >= 52067002} // >= 52.67.2 + CODEC_ID_VP8, +{$IFEND} //* various PCM "codecs" */ CODEC_ID_PCM_S16LE= $10000, @@ -850,6 +849,14 @@ const CODEC_CAP_SUBFRAMES = $0100; {$IFEND} + {$IF LIBAVCODEC_VERSION >= 52071000} // >= 52.71.0 + (** + * Codec is experimental and is thus avoided in favor of non experimental + * encoders + *) + CODEC_CAP_EXPERIMENTAL = $0200; + {$IFEND} + //the following defines may change, don't expect compatibility if you use them MB_TYPE_INTRA4x4 = $001; MB_TYPE_INTRA16x16 = $002; //FIXME h264 specific @@ -1256,6 +1263,16 @@ type *) log_level_offset_offset: cint; {$IFEND} + +{$IF LIBAVUTIL_VERSION >= 50015003} // 50.15.3 + (** + * Offset in the structure where a pointer to the parent context for loging is stored. + * for example a decoder that uses eval.c could pass its AVCodecContext to eval as such + * parent context. And a av_log() implementation could then display the parent context + * can be NULL of course + *) + parent_log_context_offset: cint; +{$IFEND} end; {** @@ -3012,7 +3029,11 @@ type *) crf_max: cfloat; {$IFEND} - end; + + {$IF LIBAVCODEC_VERSION >= 52067002} // >= 52.67.2 + log_level_offset: cint; + {$IFEND} + end; {TAVCodecContext} (** * AVCodec. @@ -3852,6 +3873,10 @@ function avcodec_get_edge_width(): cuint; * Modifies width and height values so that they will result in a memory * buffer that is acceptable for the codec if you do not use any horizontal * padding. + * + * May only be used if a codec with CODEC_CAP_DR1 has been opened. + * If CODEC_FLAG_EMU_EDGE is not set, the dimensions must have been increased + * according to avcodec_get_edge_width() before. *) procedure avcodec_align_dimensions(s: PAVCodecContext; width: PCint; height: PCint); cdecl; external av__codec; @@ -3861,6 +3886,10 @@ procedure avcodec_align_dimensions(s: PAVCodecContext; width: PCint; height: PCi * Modifies width and height values so that they will result in a memory * buffer that is acceptable for the codec if you also ensure that all * line sizes are a multiple of the respective linesize_align[i]. + * + * May only be used if a codec with CODEC_CAP_DR1 has been opened. + * If CODEC_FLAG_EMU_EDGE is not set, the dimensions must have been increased + * according to avcodec_get_edge_width() before. *) procedure avcodec_align_dimensions2(s: PAVCodecContext; width: PCint; height: PCint; linesize_align: PQuadIntArray); @@ -4212,6 +4241,9 @@ function av_get_bits_per_sample_format(sample_fmt: TSampleFormat): cint; const AV_PARSER_PTS_NB = 4; PARSER_FLAG_COMPLETE_FRAMES = $0001; +{$IF LIBAVCODEC_VERSION >= 52070000} // 52.70.0 + PARSER_FLAG_ONCE = $0002; +{$IFEND} type {* frame parsing *} @@ -4694,20 +4726,19 @@ const {$ENDIF} (** - * We need the sign of of the error, because some platforms have + * We need the sign of the error, because some platforms have * E* and errno already negated. The previous version failed - * with Delphi, because it needs EINVAL defined. + * with Delphi, because it needed EINVAL defined. * Warning: This code is platform dependent and assumes constants * to be 32 bit. * This version does the following steps: * 1) shr 30: shifts the sign bit to bit position 2 * 2) and $00000002: sets all other bits to zero * positive EINVAL gives 0, negative gives 2 - * 3) not: inverts all bits. This gives -1 and -3 - * 4) + 2: positive EINVAL gives 1, negative -1 + * 3) - 1: positive EINVAL gives -1, negative 1 *) const - AVERROR_SIGN = not((EINVAL shr 30) and $00000002) + 2; + AVERROR_SIGN = (EINVAL shr 30) and $00000002 - 1; (* #if EINVAL > 0 diff --git a/us_maker_edition/src/lib/ffmpeg/avformat.pas b/us_maker_edition/src/lib/ffmpeg/avformat.pas index a217263d..34142125 100644 --- a/us_maker_edition/src/lib/ffmpeg/avformat.pas +++ b/us_maker_edition/src/lib/ffmpeg/avformat.pas @@ -14,20 +14,16 @@ * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT * in the source codes. * - Changes and updates by the UltraStar Deluxe Team - *) - -(* + * * Conversion of libavformat/avformat.h * Min. version: 50.5.0 , revision 6577, Sat Oct 7 15:30:46 2006 UTC - * Max. version: 52.62.0, revision 23102, Thu May 13 1:15:00 2010 CET + * Max. version: 52.67.0, revision 23357, Sun May 30 21:30:00 2010 CET *) unit avformat; @@ -85,7 +81,7 @@ const *) (* Max. supported version by this header *) LIBAVFORMAT_MAX_VERSION_MAJOR = 52; - LIBAVFORMAT_MAX_VERSION_MINOR = 62; + LIBAVFORMAT_MAX_VERSION_MINOR = 67; LIBAVFORMAT_MAX_VERSION_RELEASE = 0; LIBAVFORMAT_MAX_VERSION = (LIBAVFORMAT_MAX_VERSION_MAJOR * VERSION_MAJOR) + (LIBAVFORMAT_MAX_VERSION_MINOR * VERSION_MINOR) + @@ -405,6 +401,9 @@ const AVFMT_FLAG_NOFILLIN = $0010; ///< Do not infer any values from other values, just return what is stored in the container AVFMT_FLAG_NOPARSE = $0020; ///< Do not use AVParsers, you also must set AVFMT_FLAG_NOFILLIN as the fillin code works on frames and no parsing -> no frames. Also seeking to frames can not work if parsing to find frame boundaries has been disabled {$IFEND} +{$IF LIBAVFORMAT_VERSION >= 52063000} // >= 52.63.0 + AVFMT_FLAG_RTP_HINT = $0040; ///< Add RTP hinting to the output file +{$IFEND} // used by AVStream MAX_REORDER_DELAY = 16; @@ -671,6 +670,9 @@ type AVSTREAM_PARSE_FULL, (**< full parsing and repack *) AVSTREAM_PARSE_HEADERS, (**< Only parse headers, do not repack. *) AVSTREAM_PARSE_TIMESTAMPS (**< full parsing and interpolation of timestamps for frames not starting on a packet boundary *) + {$IF LIBAVFORMAT_VERSION >= 52066000} // 52.66.0 + , AVSTREAM_PARSE_FULL_ONCE (**< full parsing and repack of the first frame only, only implemented for H.264 currently *) + {$IFEND} ); TAVIndexEntry = record diff --git a/us_maker_edition/src/lib/ffmpeg/avio.pas b/us_maker_edition/src/lib/ffmpeg/avio.pas index 4863ee39..0ebca5fa 100644 --- a/us_maker_edition/src/lib/ffmpeg/avio.pas +++ b/us_maker_edition/src/lib/ffmpeg/avio.pas @@ -15,24 +15,20 @@ * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT * in the source codes. * - Changes and updates by the UltraStar Deluxe Team - *) - -(* + * * Conversion of libavformat/avio.h * unbuffered I/O operations * @warning This file has to be considered an internal but installed * header, so it should not be directly included in your projects. * * update to - * Max. avformat version: 52.62.0, revision 23004, Tue May 11 19:29:00 2010 CET + * Max. avformat version: 52.67.0, revision 23357, Sun May 30 21:30:00 2010 CET *) unit avio; diff --git a/us_maker_edition/src/lib/ffmpeg/avutil.pas b/us_maker_edition/src/lib/ffmpeg/avutil.pas index 959e8fda..5387a0f1 100644 --- a/us_maker_edition/src/lib/ffmpeg/avutil.pas +++ b/us_maker_edition/src/lib/ffmpeg/avutil.pas @@ -14,22 +14,18 @@ * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT * in the source codes. * - Changes and updates by the UltraStar Deluxe Team - *) - -(* + * * Conversions of * * libavutil/avutil.h: * Min. version: 49.0.1, revision 6577, Sat Oct 7 15:30:46 2006 UTC - * Max. version: 50.15.2, revision 23059, Tue May 11 22:05:00 2010 CET + * Max. version: 50.16.0, revision 23255, Sun May 30 22:05:00 2010 CET * * libavutil/mem.h: * revision 16590, Tue Jan 13 23:44:16 2009 UTC @@ -96,7 +92,7 @@ const *) (* Max. supported version by this header *) LIBAVUTIL_MAX_VERSION_MAJOR = 50; - LIBAVUTIL_MAX_VERSION_MINOR = 15; + LIBAVUTIL_MAX_VERSION_MINOR = 16; LIBAVUTIL_MAX_VERSION_RELEASE = 0; LIBAVUTIL_MAX_VERSION = (LIBAVUTIL_MAX_VERSION_MAJOR * VERSION_MAJOR) + (LIBAVUTIL_MAX_VERSION_MINOR * VERSION_MINOR) + @@ -124,7 +120,7 @@ const * Returns the LIBAVUTIL_VERSION_INT constant. *) function avutil_version(): cuint; - cdecl; external av__format; + cdecl; external av__util; {$IFEND} {$IF LIBAVUTIL_VERSION >= 50004000} // >= 50.4.0 @@ -132,13 +128,13 @@ function avutil_version(): cuint; * Returns the libavutil build-time configuration. *) function avutil_configuration(): PAnsiChar; - cdecl; external av__format; + cdecl; external av__util; (** * Returns the libavutil license. *) function avutil_license(): PAnsiChar; - cdecl; external av__format; + cdecl; external av__util; {$IFEND} { @@ -158,98 +154,9 @@ type ); } -(* libavutil/error.h *) +{$INCLUDE error.pas} -{$IF LIBAVUTIL_VERSION >= 50012000} // >= 50.12.0 - -{* error handling *} - -const -{$IFDEF UNIX} - ENOENT = ESysENOENT; - EIO = ESysEIO; - ENOMEM = ESysENOMEM; - EINVAL = ESysEINVAL; - EDOM = ESysEDOM; - ENOSYS = ESysENOSYS; - EILSEQ = ESysEILSEQ; - EPIPE = ESysEPIPE; -{$ELSE} - ENOENT = 2; - EIO = 5; - ENOMEM = 12; - EINVAL = 22; - EPIPE = 32; // just an assumption. needs to be checked. - EDOM = 33; - {$IFDEF MSWINDOWS} - // Note: we assume that ffmpeg was compiled with MinGW. - // This must be changed if DLLs were compiled with cygwin. - ENOSYS = 40; // MSVC/MINGW: 40, CYGWIN: 88, LINUX/FPC: 38 - EILSEQ = 42; // MSVC/MINGW: 42, CYGWIN: 138, LINUX/FPC: 84 - {$ENDIF} -{$ENDIF} - -(** - * We need the sign of of the error, because some platforms have - * E* and errno already negated. The previous version failed - * with Delphi, because it needs EINVAL defined. - * Warning: This code is platform dependent and assumes constants - * to be 32 bit. - * This version does the following steps: - * 1) shr 30: shifts the sign bit to bit position 2 - * 2) and $00000002: sets all other bits to zero - * positive EINVAL gives 0, negative gives 2 - * 3) not: inverts all bits. This gives -1 and -3 - * 4) + 2: positive EINVAL gives 1, negative -1 - *) -const - AVERROR_SIGN = not((EINVAL shr 30) and $00000002) + 2; - -(* -#if EINVAL > 0 -#define AVERROR(e) (-(e)) {**< Returns a negative error code from a POSIX error code, to return from library functions. *} -#define AVUNERROR(e) (-(e)) {**< Returns a POSIX error code from a library function error return value. *} -#else -{* Some platforms have E* and errno already negated. *} -#define AVERROR(e) (e) -#define AVUNERROR(e) (e) -#endif -*) - -const - AVERROR_UNKNOWN = AVERROR_SIGN * EINVAL; (**< unknown error *) - AVERROR_IO = AVERROR_SIGN * EIO; (**< I/O error *) - AVERROR_NUMEXPECTED = AVERROR_SIGN * EDOM; (**< Number syntax expected in filename. *) - AVERROR_INVALIDDATA = AVERROR_SIGN * EINVAL; (**< invalid data found *) - AVERROR_NOMEM = AVERROR_SIGN * ENOMEM; (**< not enough memory *) - AVERROR_NOFMT = AVERROR_SIGN * EILSEQ; (**< unknown format *) - AVERROR_NOTSUPP = AVERROR_SIGN * ENOSYS; (**< Operation not supported. *) - AVERROR_NOENT = AVERROR_SIGN * ENOENT; (**< No such file or directory. *) -{$IF LIBAVCODEC_VERSION >= 52017000} // 52.17.0 - AVERROR_EOF = AVERROR_SIGN * EPIPE; (**< End of file. *) -{$IFEND} - // Note: function calls as constant-initializers are invalid - //AVERROR_PATCHWELCOME = -MKTAG('P','A','W','E'); {**< Not yet implemented in FFmpeg. Patches welcome. *} - AVERROR_PATCHWELCOME = -(ord('P') or (ord('A') shl 8) or (ord('W') shl 16) or (ord('E') shl 24)); -{$IFEND} - -{$IF LIBAVUTIL_VERSION >= 50013000} // >= 50.13.0 -(* - * Puts a description of the AVERROR code errnum in errbuf. - * In case of failure the global variable errno is set to indicate the - * error. Even in case of failure av_strerror() will print a generic - * error message indicating the errnum provided to errbuf. - * - * @param errbuf_size the size in bytes of errbuf - * @return 0 on success, a negative value if a description for errnum - * cannot be found - *) - -function av_strerror(errnum: cint; errbuf: Pchar; errbuf_size: cint): cint; - cdecl; external av__util; -{$IFEND} - -(* libavutil/pixfmt.h *) +(* libavutil/pixfmt.h up to revision 23144, May 16 2010 *) type (** @@ -298,8 +205,8 @@ type PIX_FMT_RGB555, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), in CPU endianness, most significant bit to 0 {$IFEND} PIX_FMT_GRAY8, ///< Y , 8bpp - PIX_FMT_MONOWHITE, ///< Y , 1bpp, 0 is white, 1 is black - PIX_FMT_MONOBLACK, ///< Y , 1bpp, 0 is black, 1 is white + PIX_FMT_MONOWHITE, ///< Y , 1bpp, 0 is white, 1 is black, in each byte pixels are ordered from the msb to the lsb + PIX_FMT_MONOBLACK, ///< Y , 1bpp, 0 is black, 1 is white, in each byte pixels are ordered from the msb to the lsb PIX_FMT_PAL8, ///< 8 bit with PIX_FMT_RGB32 palette PIX_FMT_YUVJ420P, ///< planar YUV 4:2:0, 12bpp, full scale (JPEG) PIX_FMT_YUVJ422P, ///< planar YUV 4:2:2, 16bpp, full scale (JPEG) @@ -316,12 +223,12 @@ type PIX_FMT_BGR555, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), in CPU endianness, most significant bit to 1 {$IFEND} PIX_FMT_BGR8, ///< packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb) - PIX_FMT_BGR4, ///< packed RGB 1:2:1, 4bpp, (msb)1B 2G 1R(lsb) + PIX_FMT_BGR4, ///< packed RGB 1:2:1, bitstream, 4bpp, (msb)1B 2G 1R(lsb), a byte contains two pixels, the first pixel in the byte is the one composed by the 4 msb bits PIX_FMT_BGR4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1B 2G 1R(lsb) PIX_FMT_RGB8, ///< packed RGB 3:3:2, 8bpp, (msb)2R 3G 3B(lsb) - PIX_FMT_RGB4, ///< packed RGB 1:2:1, 4bpp, (msb)1R 2G 1B(lsb) + PIX_FMT_RGB4, ///< packed RGB 1:2:1, bitstream, 4bpp, (msb)1R 2G 1B(lsb), a byte contains two pixels, the first pixel in the byte is the one composed by the 4 msb bits PIX_FMT_RGB4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1R 2G 1B(lsb) - PIX_FMT_NV12, ///< planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 for UV + PIX_FMT_NV12, ///< planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 plane for the UV components, which are interleaved (first byte U and the following byte V) PIX_FMT_NV21, ///< as above, but U and V bytes are swapped {$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0 PIX_FMT_RGB32_1, ///< packed RGB 8:8:8, 32bpp, (msb)8R 8G 8B 8A(lsb), in CPU endianness @@ -343,8 +250,8 @@ type PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_VDPAU_VC1, ///< VC-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers {$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0 - PIX_FMT_RGB48BE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, big-endian - PIX_FMT_RGB48LE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, little-endian + PIX_FMT_RGB48BE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, the 2-byte value for each R/G/B component is stored as big-endian + PIX_FMT_RGB48LE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, the 2-byte value for each R/G/B component is stored as little-endian {$IFEND} {$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0 PIX_FMT_RGB565BE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), big-endian @@ -417,9 +324,10 @@ const PIX_FMT_YUV422 = PIX_FMT_YUYV422; {$IFEND} -(* libavutil/common.h *) // until now MKTAG is all from common.h KMS 9/6/2009 +(* libavutil/common.h *) // until now MKTAG and MKBETAG is all from common.h KMS 19/5/2010 function MKTAG(a, b, c, d: AnsiChar): integer; +function MKBETAG(a, b, c, d: AnsiChar): integer; (* libavutil/mem.h *) @@ -574,6 +482,11 @@ void av_log_set_callback(void (*)(void*, int, const char*, va_list)); void av_log_default_callback(void* ptr, int level, const char* fmt, va_list vl); **} +{$IF LIBAVUTIL_VERSION >= 50015003} // 50.15.3 +function av_default_item_name (ctx: pointer): Pchar; + cdecl; external av__util; +{$IFEND} + implementation (* libavutil/common.h *) @@ -583,4 +496,9 @@ begin Result := (ord(a) or (ord(b) shl 8) or (ord(c) shl 16) or (ord(d) shl 24)); end; +function MKBETAG(a, b, c, d: AnsiChar): integer; +begin + Result := (ord(d) or (ord(c) shl 8) or (ord(b) shl 16) or (ord(a) shl 24)); +end; + end. diff --git a/us_maker_edition/src/lib/ffmpeg/error.pas b/us_maker_edition/src/lib/ffmpeg/error.pas new file mode 100644 index 00000000..c142f6e1 --- /dev/null +++ b/us_maker_edition/src/lib/ffmpeg/error.pas @@ -0,0 +1,113 @@ +(* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * This is a part of the Pascal port of ffmpeg. + * - Changes and updates by the UltraStar Deluxe Team + * + * Conversion of libavutil/error.h + * Max. avutil version: 50.16.0, revision 23255, Sun May 30 22:05:00 2010 CET + * + *) + +{$IF LIBAVUTIL_VERSION >= 50012000} // >= 50.12.0 + +{* error handling *} + +const +{$IFDEF UNIX} + ENOENT = ESysENOENT; + EIO = ESysEIO; + ENOMEM = ESysENOMEM; + EINVAL = ESysEINVAL; + EDOM = ESysEDOM; + ENOSYS = ESysENOSYS; + EILSEQ = ESysEILSEQ; + EPIPE = ESysEPIPE; +{$ELSE} + ENOENT = 2; + EIO = 5; + ENOMEM = 12; + EINVAL = 22; + EPIPE = 32; // just an assumption. needs to be checked. + EDOM = 33; + {$IFDEF MSWINDOWS} + // Note: we assume that ffmpeg was compiled with MinGW. + // This must be changed if DLLs were compiled with cygwin. + ENOSYS = 40; // MSVC/MINGW: 40, CYGWIN: 88, LINUX/FPC: 38 + EILSEQ = 42; // MSVC/MINGW: 42, CYGWIN: 138, LINUX/FPC: 84 + {$ENDIF} +{$ENDIF} + +(** + * We need the sign of the error, because some platforms have + * E* and errno already negated. The previous version failed + * with Delphi, because it needed EINVAL defined. + * Warning: This code is platform dependent and assumes constants + * to be 32 bit. + * This version does the following steps: + * 1) shr 30: shifts the sign bit to bit position 2 + * 2) and $00000002: sets all other bits to zero + * positive EINVAL gives 0, negative gives 2 + * 3) not: inverts all bits. This gives -1 and -3 + * 3) - 1: positive EINVAL gives -1, negative 1 + *) +const + AVERROR_SIGN = (EINVAL shr 30) and $00000002 - 1; + +(* +#if EINVAL > 0 +#define AVERROR(e) (-(e)) {**< Returns a negative error code from a POSIX error code, to return from library functions. *} +#define AVUNERROR(e) (-(e)) {**< Returns a POSIX error code from a library function error return value. *} +#else +{* Some platforms have E* and errno already negated. *} +#define AVERROR(e) (e) +#define AVUNERROR(e) (e) +#endif +*) + +const + AVERROR_UNKNOWN = AVERROR_SIGN * EINVAL; (**< unknown error *) + AVERROR_IO = AVERROR_SIGN * EIO; (**< I/O error *) + AVERROR_NUMEXPECTED = AVERROR_SIGN * EDOM; (**< Number syntax expected in filename. *) + AVERROR_INVALIDDATA = AVERROR_SIGN * EINVAL; (**< invalid data found *) + AVERROR_NOMEM = AVERROR_SIGN * ENOMEM; (**< not enough memory *) + AVERROR_NOFMT = AVERROR_SIGN * EILSEQ; (**< unknown format *) + AVERROR_NOTSUPP = AVERROR_SIGN * ENOSYS; (**< Operation not supported. *) + AVERROR_NOENT = AVERROR_SIGN * ENOENT; (**< No such file or directory. *) +{$IF LIBAVCODEC_VERSION >= 52017000} // 52.17.0 + AVERROR_EOF = AVERROR_SIGN * EPIPE; (**< End of file. *) +{$IFEND} + // Note: function calls as constant-initializers are invalid + //AVERROR_PATCHWELCOME = -MKTAG('P','A','W','E'); {**< Not yet implemented in FFmpeg. Patches welcome. *} + AVERROR_PATCHWELCOME = -(ord('P') or (ord('A') shl 8) or (ord('W') shl 16) or (ord('E') shl 24)); +{$IFEND} + +{$IF LIBAVUTIL_VERSION >= 50013000} // >= 50.13.0 +(* + * Puts a description of the AVERROR code errnum in errbuf. + * In case of failure the global variable errno is set to indicate the + * error. Even in case of failure av_strerror() will print a generic + * error message indicating the errnum provided to errbuf. + * + * @param errbuf_size the size in bytes of errbuf + * @return 0 on success, a negative value if a description for errnum + * cannot be found + *) + +function av_strerror(errnum: cint; errbuf: Pchar; errbuf_size: cint): cint; + cdecl; external av__util; +{$IFEND} diff --git a/us_maker_edition/src/lib/ffmpeg/mathematics.pas b/us_maker_edition/src/lib/ffmpeg/mathematics.pas index 3a1f6a2c..a2a59107 100644 --- a/us_maker_edition/src/lib/ffmpeg/mathematics.pas +++ b/us_maker_edition/src/lib/ffmpeg/mathematics.pas @@ -14,19 +14,15 @@ * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT * in the source codes. * - Changes and updates by the UltraStar Deluxe Team - *) - -(* + * * Conversion of libavutil/mathematics.h - * avutil max. version 50.15.2, revision 23059, Tue May 11 22:10:00 2010 CET + * avutil max. version 50.16.0, revision 23255, Sun May 30 22:05:00 2010 CET * *) diff --git a/us_maker_edition/src/lib/ffmpeg/opt.pas b/us_maker_edition/src/lib/ffmpeg/opt.pas index c755ed35..0e73726f 100644 --- a/us_maker_edition/src/lib/ffmpeg/opt.pas +++ b/us_maker_edition/src/lib/ffmpeg/opt.pas @@ -15,9 +15,7 @@ * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT @@ -25,7 +23,7 @@ * - Changes and updates by the UltraStar Deluxe Team * * Conversion of libavcodec/opt.h - * Max. avcodec version: 52.67.0, revision 23057, Tue May 11 18:17 2010 CET + * Max. avcodec version: 52.72.0, revision 23338, Sun May 30 20:55 2010 CET * *) diff --git a/us_maker_edition/src/lib/ffmpeg/rational.pas b/us_maker_edition/src/lib/ffmpeg/rational.pas index 6ca9c0d1..e96fccd6 100644 --- a/us_maker_edition/src/lib/ffmpeg/rational.pas +++ b/us_maker_edition/src/lib/ffmpeg/rational.pas @@ -15,19 +15,15 @@ * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * This is a part of Pascal porting of ffmpeg. * - Originally by Victor Zinetz for Delphi and Free Pascal on Windows. * - For Mac OS X, some modifications were made by The Creative CAT, denoted as CAT * in the source codes. * - Changes and updates by the UltraStar Deluxe Team - *) - -(* + * * Conversion of libavutil/rational.h - * avutil max. version 50.15.2, revision 23059, Tue May 11 22:10:00 2010 CET + * avutil max. version 50.16.0, revision 23255, Sun May 30 22:05:00 2010 CET * *) diff --git a/us_maker_edition/src/lib/ffmpeg/swscale.pas b/us_maker_edition/src/lib/ffmpeg/swscale.pas index 4f923f04..f7c11d0d 100644 --- a/us_maker_edition/src/lib/ffmpeg/swscale.pas +++ b/us_maker_edition/src/lib/ffmpeg/swscale.pas @@ -14,16 +14,12 @@ * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - *) - -(* + * * FFmpeg Pascal port * - Ported by the UltraStar Deluxe Team - *) - -(* + * * Conversion of libswscale/swscale.h - * Max. version: 0.10.0, revision 31050, Tue May 11 19:40:00 2010 CET + * Max. version: 0.10.0, revision 31279, Tue May 30 20:25:00 2010 CET *) unit swscale; diff --git a/us_maker_edition/src/lib/pcre/pcre.pas b/us_maker_edition/src/lib/pcre/pcre.pas index 50e3371a..ab04a9d0 100644 --- a/us_maker_edition/src/lib/pcre/pcre.pas +++ b/us_maker_edition/src/lib/pcre/pcre.pas @@ -503,6 +503,9 @@ implementation uses SysUtils, + {$IFDEF DARWIN} + UConfig, + {$ENDIF DARWIN} {$IFDEF MSWINDOWS} Windows; {$ENDIF MSWINDOWS} @@ -536,7 +539,11 @@ const libpcremodulename = 'libpcre.so.0'; {$ENDIF LINUX} {$IFDEF DARWIN} - libpcremodulename = 'libpcre.dylib'; + libpcremodulename = 'libpcre.dylib'; // this is a symlink for example to libpcre.0.0.1.dylib + // the system resolves the symlink + libpcremodulenamefromfink = LIBPCRE_LIBDIR + '/' + libpcremodulename; + // the install command in the Makefile resolves the symlink, when installing libpcre.dylib in the app bundle + libpcremodulenamefromexecutable = '@executable_path/' + libpcremodulename; {$ENDIF DARWIN} PCRECompileExportName = 'pcre_compile'; PCRECompile2ExportName = 'pcre_compile2'; @@ -780,6 +787,14 @@ begin {$IFDEF UNIX} PCRELib := dlopen(PAnsiChar(libpcremodulename), RTLD_NOW); {$ENDIF UNIX} + + {$IFDEF DARWIN} // if libpcre.dylib is not found, first try from the executable path and finally from the fink path + if PCRELib = INVALID_MODULEHANDLE_VALUE then + PCRELib := dlopen(PAnsiChar(libpcremodulenamefromexecutable), RTLD_NOW); + if PCRELib = INVALID_MODULEHANDLE_VALUE then + PCRELib := dlopen(PAnsiChar(libpcremodulenamefromfink), RTLD_NOW); + {$ENDIF DARWIN} + Result := PCRELib <> INVALID_MODULEHANDLE_VALUE; if Result then begin diff --git a/us_maker_edition/src/media/UAudioDecoder_FFmpeg.pas b/us_maker_edition/src/media/UAudioDecoder_FFmpeg.pas index 7ca98885..c64d79c2 100644 --- a/us_maker_edition/src/media/UAudioDecoder_FFmpeg.pas +++ b/us_maker_edition/src/media/UAudioDecoder_FFmpeg.pas @@ -86,60 +86,60 @@ const type TFFmpegDecodeStream = class(TAudioDecodeStream) private - StateLock: PSDL_Mutex; + fStateLock: PSDL_Mutex; - EOFState: boolean; // end-of-stream flag (locked by StateLock) - ErrorState: boolean; // error flag (locked by StateLock) + fEOFState: boolean; // end-of-stream flag (locked by StateLock) + fErrorState: boolean; // error flag (locked by StateLock) - QuitRequest: boolean; // (locked by StateLock) - ParserIdleCond: PSDL_Cond; + fQuitRequest: boolean; // (locked by StateLock) + fParserIdleCond: PSDL_Cond; // parser pause/resume data - ParserLocked: boolean; - ParserPauseRequestCount: integer; - ParserUnlockedCond: PSDL_Cond; - ParserResumeCond: PSDL_Cond; - - SeekRequest: boolean; // (locked by StateLock) - SeekFlags: integer; // (locked by StateLock) - SeekPos: double; // stream position to seek for (in secs) (locked by StateLock) - SeekFlush: boolean; // true if the buffers should be flushed after seeking (locked by StateLock) + fParserLocked: boolean; + fParserPauseRequestCount: integer; + fParserUnlockedCond: PSDL_Cond; + fParserResumeCond: PSDL_Cond; + + fSeekRequest: boolean; // (locked by StateLock) + fSeekFlags: integer; // (locked by StateLock) + fSeekPos: double; // stream position to seek for (in secs) (locked by StateLock) + fSeekFlush: boolean; // true if the buffers should be flushed after seeking (locked by StateLock) SeekFinishedCond: PSDL_Cond; - Loop: boolean; // (locked by StateLock) + fLoop: boolean; // (locked by StateLock) - ParseThread: PSDL_Thread; - PacketQueue: TPacketQueue; + fParseThread: PSDL_Thread; + fPacketQueue: TPacketQueue; - FormatInfo: TAudioFormatInfo; + fFormatInfo: TAudioFormatInfo; // FFmpeg specific data - FormatCtx: PAVFormatContext; - CodecCtx: PAVCodecContext; - Codec: PAVCodec; + fFormatCtx: PAVFormatContext; + fCodecCtx: PAVCodecContext; + fCodec: PAVCodec; - AudioStreamIndex: integer; - AudioStream: PAVStream; - AudioStreamPos: double; // stream position in seconds (locked by DecoderLock) + fAudioStreamIndex: integer; + fAudioStream: PAVStream; + fAudioStreamPos: double; // stream position in seconds (locked by DecoderLock) // decoder pause/resume data - DecoderLocked: boolean; - DecoderPauseRequestCount: integer; - DecoderUnlockedCond: PSDL_Cond; - DecoderResumeCond: PSDL_Cond; + fDecoderLocked: boolean; + fDecoderPauseRequestCount: integer; + fDecoderUnlockedCond: PSDL_Cond; + fDecoderResumeCond: PSDL_Cond; // state-vars for DecodeFrame (locked by DecoderLock) - AudioPaket: TAVPacket; - AudioPaketData: PByteArray; - AudioPaketSize: integer; - AudioPaketSilence: integer; // number of bytes of silence to return + fAudioPaket: TAVPacket; + fAudioPaketData: PByteArray; + fAudioPaketSize: integer; + fAudioPaketSilence: integer; // number of bytes of silence to return // state-vars for AudioCallback (locked by DecoderLock) - AudioBufferPos: integer; - AudioBufferSize: integer; - AudioBuffer: PByteArray; + fAudioBufferPos: integer; + fAudioBufferSize: integer; + fAudioBuffer: PByteArray; - Filename: IPath; + fFilename: IPath; procedure SetPositionIntern(Time: real; Flush: boolean; Blocking: boolean); procedure SetEOF(State: boolean); {$IFDEF HasInline}inline;{$ENDIF} @@ -199,13 +199,13 @@ constructor TFFmpegDecodeStream.Create(); begin inherited Create(); - StateLock := SDL_CreateMutex(); - ParserUnlockedCond := SDL_CreateCond(); - ParserResumeCond := SDL_CreateCond(); - ParserIdleCond := SDL_CreateCond(); + fStateLock := SDL_CreateMutex(); + fParserUnlockedCond := SDL_CreateCond(); + fParserResumeCond := SDL_CreateCond(); + fParserIdleCond := SDL_CreateCond(); SeekFinishedCond := SDL_CreateCond(); - DecoderUnlockedCond := SDL_CreateCond(); - DecoderResumeCond := SDL_CreateCond(); + fDecoderUnlockedCond := SDL_CreateCond(); + fDecoderResumeCond := SDL_CreateCond(); // according to the documentation of avcodec_decode_audio(2), sample-data // should be aligned on a 16 byte boundary. Otherwise internal calls @@ -222,33 +222,33 @@ begin // AudioBuffer was not aligned to a 16 byte boundary. The {$ALIGN x} directive // was not applicable as Delphi in contrast to FPC provides at most 8 byte // alignment ({$ALIGN 16} is not supported) by this directive. - AudioBuffer := GetAlignedMem(AUDIO_BUFFER_SIZE, 16); + fAudioBuffer := GetAlignedMem(AUDIO_BUFFER_SIZE, 16); Reset(); end; procedure TFFmpegDecodeStream.Reset(); begin - ParseThread := nil; + fParseThread := nil; - EOFState := false; - ErrorState := false; - Loop := false; - QuitRequest := false; + fEOFState := false; + fErrorState := false; + fLoop := false; + fQuitRequest := false; - AudioPaketData := nil; - AudioPaketSize := 0; - AudioPaketSilence := 0; + fAudioPaketData := nil; + fAudioPaketSize := 0; + fAudioPaketSilence := 0; - AudioBufferPos := 0; - AudioBufferSize := 0; + fAudioBufferPos := 0; + fAudioBufferSize := 0; - ParserLocked := false; - ParserPauseRequestCount := 0; - DecoderLocked := false; - DecoderPauseRequestCount := 0; + fParserLocked := false; + fParserPauseRequestCount := 0; + fDecoderLocked := false; + fDecoderPauseRequestCount := 0; - FillChar(AudioPaket, SizeOf(TAVPacket), 0); + FillChar(fAudioPaket, SizeOf(TAVPacket), 0); end; {* @@ -258,15 +258,15 @@ destructor TFFmpegDecodeStream.Destroy(); begin Close(); - SDL_DestroyMutex(StateLock); - SDL_DestroyCond(ParserUnlockedCond); - SDL_DestroyCond(ParserResumeCond); - SDL_DestroyCond(ParserIdleCond); + SDL_DestroyMutex(fStateLock); + SDL_DestroyCond(fParserUnlockedCond); + SDL_DestroyCond(fParserResumeCond); + SDL_DestroyCond(fParserIdleCond); SDL_DestroyCond(SeekFinishedCond); - SDL_DestroyCond(DecoderUnlockedCond); - SDL_DestroyCond(DecoderResumeCond); + SDL_DestroyCond(fDecoderUnlockedCond); + SDL_DestroyCond(fDecoderResumeCond); - FreeAlignedMem(AudioBuffer); + FreeAlignedMem(fAudioBuffer); inherited; end; @@ -287,20 +287,20 @@ begin Exit; end; - Self.Filename := Filename; + Self.fFilename := Filename; // use custom 'ufile' protocol for UTF-8 support - if (av_open_input_file(FormatCtx, PAnsiChar('ufile:'+FileName.ToUTF8), nil, 0, nil) <> 0) then + if (av_open_input_file(fFormatCtx, PAnsiChar('ufile:'+FileName.ToUTF8), nil, 0, nil) <> 0) then begin Log.LogError('av_open_input_file failed: "' + Filename.ToNative + '"', 'UAudio_FFmpeg'); Exit; end; // generate PTS values if they do not exist - FormatCtx^.flags := FormatCtx^.flags or AVFMT_FLAG_GENPTS; + fFormatCtx^.flags := fFormatCtx^.flags or AVFMT_FLAG_GENPTS; // retrieve stream information - if (av_find_stream_info(FormatCtx) < 0) then + if (av_find_stream_info(fFormatCtx) < 0) then begin Log.LogError('av_find_stream_info failed: "' + Filename.ToNative + '"', 'UAudio_FFmpeg'); Close(); @@ -308,14 +308,14 @@ begin end; // FIXME: hack used by ffplay. Maybe should not use url_feof() to test for the end - FormatCtx^.pb.eof_reached := 0; + fFormatCtx^.pb.eof_reached := 0; {$IFDEF DebugFFmpegDecode} - dump_format(FormatCtx, 0, PAnsiChar(Filename.ToNative), 0); + dump_format(fFormatCtx, 0, PAnsiChar(Filename.ToNative), 0); {$ENDIF} - AudioStreamIndex := FFmpegCore.FindAudioStreamIndex(FormatCtx); - if (AudioStreamIndex < 0) then + fAudioStreamIndex := FFmpegCore.FindAudioStreamIndex(fFormatCtx); + if (fAudioStreamIndex < 0) then begin Log.LogError('FindAudioStreamIndex: No Audio-stream found "' + Filename.ToNative + '"', 'UAudio_FFmpeg'); Close(); @@ -324,9 +324,9 @@ begin //Log.LogStatus('AudioStreamIndex is: '+ inttostr(ffmpegStreamID), 'UAudio_FFmpeg'); - AudioStream := FormatCtx.streams[AudioStreamIndex]; - AudioStreamPos := 0; - CodecCtx := AudioStream^.codec; + fAudioStream := fFormatCtx.streams[fAudioStreamIndex]; + fAudioStreamPos := 0; + fCodecCtx := fAudioStream^.codec; // TODO: should we use this or not? Should we allow 5.1 channel audio? (* @@ -338,21 +338,21 @@ begin {$IFEND} *) - Codec := avcodec_find_decoder(CodecCtx^.codec_id); - if (Codec = nil) then + fCodec := avcodec_find_decoder(fCodecCtx^.codec_id); + if (fCodec = nil) then begin Log.LogError('Unsupported codec!', 'UAudio_FFmpeg'); - CodecCtx := nil; + fCodecCtx := nil; Close(); Exit; end; // set debug options - CodecCtx^.debug_mv := 0; - CodecCtx^.debug := 0; + fCodecCtx^.debug_mv := 0; + fCodecCtx^.debug := 0; // detect bug-workarounds automatically - CodecCtx^.workaround_bugs := FF_BUG_AUTODETECT; + fCodecCtx^.workaround_bugs := FF_BUG_AUTODETECT; // error resilience strategy (careful/compliant/agressive/very_aggressive) //CodecCtx^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT; // allow non spec compliant speedup tricks. @@ -362,7 +362,7 @@ begin // fail if called concurrently by different threads. FFmpegCore.LockAVCodec(); try - AVResult := avcodec_open(CodecCtx, Codec); + AVResult := avcodec_open(fCodecCtx, fCodec); finally FFmpegCore.UnlockAVCodec(); end; @@ -375,23 +375,23 @@ begin // now initialize the audio-format - if (not FFmpegCore.ConvertFFmpegToAudioFormat(CodecCtx^.sample_fmt, SampleFormat)) then + if (not FFmpegCore.ConvertFFmpegToAudioFormat(fCodecCtx^.sample_fmt, SampleFormat)) then begin // try standard format SampleFormat := asfS16; end; - if CodecCtx^.channels > 255 then + if fCodecCtx^.channels > 255 then Log.LogStatus('Error: CodecCtx^.channels > 255', 'TFFmpegDecodeStream.Open'); - FormatInfo := TAudioFormatInfo.Create( - byte(CodecCtx^.channels), - CodecCtx^.sample_rate, + fFormatInfo := TAudioFormatInfo.Create( + byte(fCodecCtx^.channels), + fCodecCtx^.sample_rate, SampleFormat ); - PacketQueue := TPacketQueue.Create(); + fPacketQueue := TPacketQueue.Create(); // finally start the decode thread - ParseThread := SDL_CreateThread(@ParseThreadMain, Self); + fParseThread := SDL_CreateThread(@ParseThreadMain, Self); Result := true; end; @@ -403,47 +403,47 @@ begin // wake threads waiting for packet-queue data // Note: normally, there are no waiting threads. If there were waiting // ones, they would block the audio-callback thread. - if (assigned(PacketQueue)) then - PacketQueue.Abort(); + if (assigned(fPacketQueue)) then + fPacketQueue.Abort(); // send quit request (to parse-thread etc) - SDL_mutexP(StateLock); - QuitRequest := true; - SDL_CondBroadcast(ParserIdleCond); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + fQuitRequest := true; + SDL_CondBroadcast(fParserIdleCond); + SDL_mutexV(fStateLock); // abort parse-thread - if (ParseThread <> nil) then + if (fParseThread <> nil) then begin // and wait until it terminates - SDL_WaitThread(ParseThread, ThreadResult); - ParseThread := nil; + SDL_WaitThread(fParseThread, ThreadResult); + fParseThread := nil; end; // Close the codec - if (CodecCtx <> nil) then + if (fCodecCtx <> nil) then begin // avcodec_close() is not thread-safe FFmpegCore.LockAVCodec(); try - avcodec_close(CodecCtx); + avcodec_close(fCodecCtx); finally FFmpegCore.UnlockAVCodec(); end; - CodecCtx := nil; + fCodecCtx := nil; end; // Close the video file - if (FormatCtx <> nil) then + if (fFormatCtx <> nil) then begin - av_close_input_file(FormatCtx); - FormatCtx := nil; + av_close_input_file(fFormatCtx); + fFormatCtx := nil; end; PerformOnClose(); - FreeAndNil(PacketQueue); - FreeAndNil(FormatInfo); + FreeAndNil(fPacketQueue); + FreeAndNil(fFormatInfo); end; function TFFmpegDecodeStream.GetLength(): real; @@ -451,54 +451,54 @@ begin // do not forget to consider the start_time value here // there is a type size mismatch warnign because start_time and duration are cint64. // So, in principle there could be an overflow when doing the sum. - Result := (FormatCtx^.start_time + FormatCtx^.duration) / AV_TIME_BASE; + Result := (fFormatCtx^.start_time + fFormatCtx^.duration) / AV_TIME_BASE; end; function TFFmpegDecodeStream.GetAudioFormatInfo(): TAudioFormatInfo; begin - Result := FormatInfo; + Result := fFormatInfo; end; function TFFmpegDecodeStream.IsEOF(): boolean; begin - SDL_mutexP(StateLock); - Result := EOFState; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Result := fEOFState; + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.SetEOF(State: boolean); begin - SDL_mutexP(StateLock); - EOFState := State; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + fEOFState := State; + SDL_mutexV(fStateLock); end; function TFFmpegDecodeStream.IsError(): boolean; begin - SDL_mutexP(StateLock); - Result := ErrorState; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Result := fErrorState; + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.SetError(State: boolean); begin - SDL_mutexP(StateLock); - ErrorState := State; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + fErrorState := State; + SDL_mutexV(fStateLock); end; function TFFmpegDecodeStream.IsSeeking(): boolean; begin - SDL_mutexP(StateLock); - Result := SeekRequest; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Result := fSeekRequest; + SDL_mutexV(fStateLock); end; function TFFmpegDecodeStream.IsQuit(): boolean; begin - SDL_mutexP(StateLock); - Result := QuitRequest; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Result := fQuitRequest; + SDL_mutexV(fStateLock); end; function TFFmpegDecodeStream.GetPosition(): real; @@ -509,11 +509,11 @@ begin // ReadData() does not return all of the buffer retrieved by DecodeFrame(). // Determine the size of the unused part of the decode-buffer. - BufferSizeSec := (AudioBufferSize - AudioBufferPos) / - FormatInfo.BytesPerSec; + BufferSizeSec := (fAudioBufferSize - fAudioBufferPos) / + fFormatInfo.BytesPerSec; // subtract the size of unused buffer-data from the audio clock. - Result := AudioStreamPos - BufferSizeSec; + Result := fAudioStreamPos - BufferSizeSec; ResumeDecoder(); end; @@ -525,16 +525,16 @@ end; function TFFmpegDecodeStream.GetLoop(): boolean; begin - SDL_mutexP(StateLock); - Result := Loop; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Result := fLoop; + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.SetLoop(Enabled: boolean); begin - SDL_mutexP(StateLock); - Loop := Enabled; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + fLoop := Enabled; + SDL_mutexV(fStateLock); end; @@ -544,25 +544,25 @@ end; procedure TFFmpegDecodeStream.PauseParser(); begin - if (SDL_ThreadID() = ParseThread.threadid) then + if (SDL_ThreadID() = fParseThread.threadid) then Exit; - SDL_mutexP(StateLock); - Inc(ParserPauseRequestCount); - while (ParserLocked) do - SDL_CondWait(ParserUnlockedCond, StateLock); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Inc(fParserPauseRequestCount); + while (fParserLocked) do + SDL_CondWait(fParserUnlockedCond, fStateLock); + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.ResumeParser(); begin - if (SDL_ThreadID() = ParseThread.threadid) then + if (SDL_ThreadID() = fParseThread.threadid) then Exit; - SDL_mutexP(StateLock); - Dec(ParserPauseRequestCount); - SDL_CondSignal(ParserResumeCond); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Dec(fParserPauseRequestCount); + SDL_CondSignal(fParserResumeCond); + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.SetPositionIntern(Time: real; Flush: boolean; Blocking: boolean); @@ -575,36 +575,36 @@ begin // - Last lock the state lock because we are manipulating some shared state-vars. PauseParser(); PauseDecoder(); - SDL_mutexP(StateLock); + SDL_mutexP(fStateLock); try - EOFState := false; - ErrorState := false; + fEOFState := false; + fErrorState := false; // do not seek if we are already at the correct position. // This is important especially for seeking to position 0 if we already are // at the beginning. Although seeking with AVSEEK_FLAG_BACKWARD for pos 0 works, // it is still a bit choppy (although much better than w/o AVSEEK_FLAG_BACKWARD). - if (Time = AudioStreamPos) then + if (Time = fAudioStreamPos) then Exit; // configure seek parameters - SeekPos := Time; - SeekFlush := Flush; - SeekFlags := AVSEEK_FLAG_ANY; - SeekRequest := true; + fSeekPos := Time; + fSeekFlush := Flush; + fSeekFlags := AVSEEK_FLAG_ANY; + fSeekRequest := true; // Note: the BACKWARD-flag seeks to the first position <= the position // searched for. Otherwise e.g. position 0 might not be seeked correct. // For some reason ffmpeg sometimes doesn't use position 0 but the key-frame // following. In streams with few key-frames (like many flv-files) the next // key-frame after 0 might be 5secs ahead. - if (Time <= AudioStreamPos) then - SeekFlags := SeekFlags or AVSEEK_FLAG_BACKWARD; + if (Time <= fAudioStreamPos) then + fSeekFlags := fSeekFlags or AVSEEK_FLAG_BACKWARD; // send a reuse signal in case the parser was stopped (e.g. because of an EOF) - SDL_CondSignal(ParserIdleCond); + SDL_CondSignal(fParserIdleCond); finally - SDL_mutexV(StateLock); + SDL_mutexV(fStateLock); ResumeDecoder(); ResumeParser(); end; @@ -612,10 +612,10 @@ begin // in blocking mode, wait until seeking is done if (Blocking) then begin - SDL_mutexP(StateLock); - while (SeekRequest) do - SDL_CondWait(SeekFinishedCond, StateLock); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + while (fSeekRequest) do + SDL_CondWait(SeekFinishedCond, fStateLock); + SDL_mutexV(fStateLock); end; end; @@ -635,10 +635,10 @@ begin while (ParseLoop()) do begin // wait for reuse or destruction of stream - SDL_mutexP(StateLock); - while (not (SeekRequest or QuitRequest)) do - SDL_CondWait(ParserIdleCond, StateLock); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + while (not (fSeekRequest or fQuitRequest)) do + SDL_CondWait(fParserIdleCond, fStateLock); + SDL_mutexV(fStateLock); end; end; @@ -669,19 +669,19 @@ var // instead and give priority to the threads requesting the parser to pause. procedure LockParser(); begin - SDL_mutexP(StateLock); - while (ParserPauseRequestCount > 0) do - SDL_CondWait(ParserResumeCond, StateLock); - ParserLocked := true; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + while (fParserPauseRequestCount > 0) do + SDL_CondWait(fParserResumeCond, fStateLock); + fParserLocked := true; + SDL_mutexV(fStateLock); end; procedure UnlockParser(); begin - SDL_mutexP(StateLock); - ParserLocked := false; - SDL_CondBroadcast(ParserUnlockedCond); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + fParserLocked := false; + SDL_CondBroadcast(fParserUnlockedCond); + SDL_mutexV(fStateLock); end; begin @@ -699,92 +699,92 @@ begin end; // handle seek-request (Note: no need to lock SeekRequest here) - if (SeekRequest) then + if (fSeekRequest) then begin // first try: seek on the audio stream - SeekTarget := Round(SeekPos / av_q2d(AudioStream^.time_base)); + SeekTarget := Round(fSeekPos / av_q2d(fAudioStream^.time_base)); StartSilence := 0; - if (SeekTarget < AudioStream^.start_time) then - StartSilence := (AudioStream^.start_time - SeekTarget) * av_q2d(AudioStream^.time_base); - ErrorCode := av_seek_frame(FormatCtx, AudioStreamIndex, SeekTarget, SeekFlags); + if (SeekTarget < fAudioStream^.start_time) then + StartSilence := (fAudioStream^.start_time - SeekTarget) * av_q2d(fAudioStream^.time_base); + ErrorCode := av_seek_frame(fFormatCtx, fAudioStreamIndex, SeekTarget, fSeekFlags); if (ErrorCode < 0) then begin // second try: seek on the default stream (necessary for flv-videos and some ogg-files) - SeekTarget := Round(SeekPos * AV_TIME_BASE); + SeekTarget := Round(fSeekPos * AV_TIME_BASE); StartSilence := 0; - if (SeekTarget < FormatCtx^.start_time) then - StartSilence := (FormatCtx^.start_time - SeekTarget) / AV_TIME_BASE; - ErrorCode := av_seek_frame(FormatCtx, -1, SeekTarget, SeekFlags); + if (SeekTarget < fFormatCtx^.start_time) then + StartSilence := (fFormatCtx^.start_time - SeekTarget) / AV_TIME_BASE; + ErrorCode := av_seek_frame(fFormatCtx, -1, SeekTarget, fSeekFlags); end; // pause decoder and lock state (keep the lock-order to avoid deadlocks). // Note that the decoder does not block in the packet-queue in seeking state, // so locking the decoder here does not cause a dead-lock. PauseDecoder(); - SDL_mutexP(StateLock); + SDL_mutexP(fStateLock); try if (ErrorCode < 0) then begin // seeking failed - ErrorState := true; - Log.LogStatus('Seek Error in "'+FormatCtx^.filename+'"', 'UAudioDecoder_FFmpeg'); + fErrorState := true; + Log.LogError('Seek Error in "'+fFormatCtx^.filename+'"', 'UAudioDecoder_FFmpeg'); end else begin - if (SeekFlush) then + if (fSeekFlush) then begin // flush queue (we will send a Flush-Packet when seeking is finished) - PacketQueue.Flush(); + fPacketQueue.Flush(); // flush the decode buffers - AudioBufferSize := 0; - AudioBufferPos := 0; - AudioPaketSize := 0; - AudioPaketSilence := 0; + fAudioBufferSize := 0; + fAudioBufferPos := 0; + fAudioPaketSize := 0; + fAudioPaketSilence := 0; FlushCodecBuffers(); // Set preliminary stream position. The position will be set to // the correct value as soon as the first packet is decoded. - AudioStreamPos := SeekPos; + fAudioStreamPos := fSeekPos; end else begin // request avcodec buffer flush - PacketQueue.PutStatus(PKT_STATUS_FLAG_FLUSH, nil); + fPacketQueue.PutStatus(PKT_STATUS_FLAG_FLUSH, nil); end; // fill the gap between position 0 and start_time with silence // but not if we are in loop mode - if ((StartSilence > 0) and (not Loop)) then + if ((StartSilence > 0) and (not fLoop)) then begin GetMem(StartSilencePtr, SizeOf(StartSilence)); StartSilencePtr^ := StartSilence; - PacketQueue.PutStatus(PKT_STATUS_FLAG_EMPTY, StartSilencePtr); + fPacketQueue.PutStatus(PKT_STATUS_FLAG_EMPTY, StartSilencePtr); end; end; - SeekRequest := false; + fSeekRequest := false; SDL_CondBroadcast(SeekFinishedCond); finally - SDL_mutexV(StateLock); + SDL_mutexV(fStateLock); ResumeDecoder(); end; end; - if (PacketQueue.GetSize() > MAX_AUDIOQ_SIZE) then + if (fPacketQueue.GetSize() > MAX_AUDIOQ_SIZE) then begin SDL_Delay(10); Continue; end; - if (av_read_frame(FormatCtx, Packet) < 0) then + if (av_read_frame(fFormatCtx, Packet) < 0) then begin // failed to read a frame, check reason {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)} - ByteIOCtx := FormatCtx^.pb; + ByteIOCtx := fFormatCtx^.pb; {$ELSE} - ByteIOCtx := @FormatCtx^.pb; + ByteIOCtx := @fFormatCtx^.pb; {$IFEND} // check for end-of-file (eof is not an error) @@ -799,7 +799,7 @@ begin else begin // signal end-of-file - PacketQueue.PutStatus(PKT_STATUS_FLAG_EOF, nil); + fPacketQueue.PutStatus(PKT_STATUS_FLAG_EOF, nil); Exit; end; end; @@ -808,17 +808,26 @@ begin if (url_ferror(ByteIOCtx) <> 0) then begin // an error occured -> abort and wait for repositioning or termination - PacketQueue.PutStatus(PKT_STATUS_FLAG_ERROR, nil); + fPacketQueue.PutStatus(PKT_STATUS_FLAG_ERROR, nil); Exit; end; - // no error -> wait for user input - SDL_Delay(100); - Continue; + // url_feof() does not detect an EOF for some files + // so we have to do it this way. + if ((fFormatCtx^.file_size <> 0) and + (ByteIOCtx^.pos >= fFormatCtx^.file_size)) then + begin + fPacketQueue.PutStatus(PKT_STATUS_FLAG_EOF, nil); + Exit; + end; + + // unknown error occured, exit + fPacketQueue.PutStatus(PKT_STATUS_FLAG_ERROR, nil); + Exit; end; - if (Packet.stream_index = AudioStreamIndex) then - PacketQueue.Put(@Packet) + if (Packet.stream_index = fAudioStreamIndex) then + fPacketQueue.Put(@Packet) else av_free_packet(@Packet); @@ -835,28 +844,28 @@ end; procedure TFFmpegDecodeStream.PauseDecoder(); begin - SDL_mutexP(StateLock); - Inc(DecoderPauseRequestCount); - while (DecoderLocked) do - SDL_CondWait(DecoderUnlockedCond, StateLock); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Inc(fDecoderPauseRequestCount); + while (fDecoderLocked) do + SDL_CondWait(fDecoderUnlockedCond, fStateLock); + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.ResumeDecoder(); begin - SDL_mutexP(StateLock); - Dec(DecoderPauseRequestCount); - SDL_CondSignal(DecoderResumeCond); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + Dec(fDecoderPauseRequestCount); + SDL_CondSignal(fDecoderResumeCond); + SDL_mutexV(fStateLock); end; procedure TFFmpegDecodeStream.FlushCodecBuffers(); begin // if no flush operation is specified, avcodec_flush_buffers will not do anything. - if (@CodecCtx.codec.flush <> nil) then + if (@fCodecCtx.codec.flush <> nil) then begin // flush buffers used by avcodec_decode_audio, etc. - avcodec_flush_buffers(CodecCtx); + avcodec_flush_buffers(fCodecCtx); end else begin @@ -865,8 +874,8 @@ begin // We will just reopen the codec. FFmpegCore.LockAVCodec(); try - avcodec_close(CodecCtx); - avcodec_open(CodecCtx, Codec); + avcodec_close(fCodecCtx); + avcodec_open(fCodecCtx, fCodec); finally FFmpegCore.UnlockAVCodec(); end; @@ -892,27 +901,27 @@ begin begin // for titles with start_time > 0 we have to generate silence // until we reach the pts of the first data packet. - if (AudioPaketSilence > 0) then + if (fAudioPaketSilence > 0) then begin - DataSize := Min(AudioPaketSilence, BufferSize); + DataSize := Min(fAudioPaketSilence, BufferSize); FillChar(Buffer[0], DataSize, 0); - Dec(AudioPaketSilence, DataSize); - AudioStreamPos := AudioStreamPos + DataSize / FormatInfo.BytesPerSec; + Dec(fAudioPaketSilence, DataSize); + fAudioStreamPos := fAudioStreamPos + DataSize / fFormatInfo.BytesPerSec; Result := DataSize; Exit; end; // read packet data - while (AudioPaketSize > 0) do + while (fAudioPaketSize > 0) do begin DataSize := BufferSize; {$IF LIBAVCODEC_VERSION >= 51030000} // 51.30.0 - PaketDecodedSize := avcodec_decode_audio2(CodecCtx, PSmallint(Buffer), - DataSize, AudioPaketData, AudioPaketSize); + PaketDecodedSize := avcodec_decode_audio2(fCodecCtx, PSmallint(Buffer), + DataSize, fAudioPaketData, fAudioPaketSize); {$ELSE} - PaketDecodedSize := avcodec_decode_audio(CodecCtx, PSmallint(Buffer), - DataSize, AudioPaketData, AudioPaketSize); + PaketDecodedSize := avcodec_decode_audio(fCodecCtx, PSmallint(Buffer), + DataSize, fAudioPaketData, fAudioPaketSize); {$IFEND} if(PaketDecodedSize < 0) then @@ -921,19 +930,19 @@ begin {$IFDEF DebugFFmpegDecode} DebugWriteln('Skip audio frame'); {$ENDIF} - AudioPaketSize := 0; + fAudioPaketSize := 0; Break; end; - Inc(AudioPaketData, PaketDecodedSize); - Dec(AudioPaketSize, PaketDecodedSize); + Inc(fAudioPaketData, PaketDecodedSize); + Dec(fAudioPaketSize, PaketDecodedSize); // check if avcodec_decode_audio returned data, otherwise fetch more frames if (DataSize <= 0) then Continue; // update stream position by the amount of fetched data - AudioStreamPos := AudioStreamPos + DataSize / FormatInfo.BytesPerSec; + fAudioStreamPos := fAudioStreamPos + DataSize / fFormatInfo.BytesPerSec; // we have data, return it and come back for more later Result := DataSize; @@ -941,8 +950,8 @@ begin end; // free old packet data - if (AudioPaket.data <> nil) then - av_free_packet(@AudioPaket); + if (fAudioPaket.data <> nil) then + av_free_packet(@fAudioPaket); // do not block queue on seeking (to avoid deadlocks on the DecoderLock) if (IsSeeking()) then @@ -952,17 +961,17 @@ begin // request a new packet and block if none available. // If this fails, the queue was aborted. - if (PacketQueue.Get(AudioPaket, BlockQueue) <= 0) then + if (fPacketQueue.Get(fAudioPaket, BlockQueue) <= 0) then Exit; // handle Status-packet - if (PAnsiChar(AudioPaket.data) = STATUS_PACKET) then + if (PAnsiChar(fAudioPaket.data) = STATUS_PACKET) then begin - AudioPaket.data := nil; - AudioPaketData := nil; - AudioPaketSize := 0; + fAudioPaket.data := nil; + fAudioPaketData := nil; + fAudioPaketSize := 0; - case (AudioPaket.flags) of + case (fAudioPaket.flags) of PKT_STATUS_FLAG_FLUSH: begin // just used if SetPositionIntern was called without the flush flag. @@ -984,9 +993,9 @@ begin end; PKT_STATUS_FLAG_EMPTY: begin - SilenceDuration := PDouble(PacketQueue.GetStatusInfo(AudioPaket))^; - AudioPaketSilence := Round(SilenceDuration * FormatInfo.SampleRate) * FormatInfo.FrameSize; - PacketQueue.FreeStatusInfo(AudioPaket); + SilenceDuration := PDouble(fPacketQueue.GetStatusInfo(fAudioPaket))^; + fAudioPaketSilence := Round(SilenceDuration * fFormatInfo.SampleRate) * fFormatInfo.FrameSize; + fPacketQueue.FreeStatusInfo(fAudioPaket); end else begin @@ -997,20 +1006,20 @@ begin Continue; end; - AudioPaketData := AudioPaket.data; - AudioPaketSize := AudioPaket.size; + fAudioPaketData := fAudioPaket.data; + fAudioPaketSize := fAudioPaket.size; // if available, update the stream position to the presentation time of this package - if(AudioPaket.pts <> AV_NOPTS_VALUE) then + if(fAudioPaket.pts <> AV_NOPTS_VALUE) then begin {$IFDEF DebugFFmpegDecode} - TmpPos := AudioStreamPos; + TmpPos := fAudioStreamPos; {$ENDIF} - AudioStreamPos := av_q2d(AudioStream^.time_base) * AudioPaket.pts; + fAudioStreamPos := av_q2d(fAudioStream^.time_base) * fAudioPaket.pts; {$IFDEF DebugFFmpegDecode} - DebugWriteln('Timestamp: ' + floattostrf(AudioStreamPos, ffFixed, 15, 3) + ' ' + + DebugWriteln('Timestamp: ' + floattostrf(fAudioStreamPos, ffFixed, 15, 3) + ' ' + '(Calc: ' + floattostrf(TmpPos, ffFixed, 15, 3) + '), ' + - 'Diff: ' + floattostrf(AudioStreamPos-TmpPos, ffFixed, 15, 3)); + 'Diff: ' + floattostrf(fAudioStreamPos-TmpPos, ffFixed, 15, 3)); {$ENDIF} end; end; @@ -1025,19 +1034,19 @@ var // prioritize pause requests procedure LockDecoder(); begin - SDL_mutexP(StateLock); - while (DecoderPauseRequestCount > 0) do - SDL_CondWait(DecoderResumeCond, StateLock); - DecoderLocked := true; - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + while (fDecoderPauseRequestCount > 0) do + SDL_CondWait(fDecoderResumeCond, fStateLock); + fDecoderLocked := true; + SDL_mutexV(fStateLock); end; procedure UnlockDecoder(); begin - SDL_mutexP(StateLock); - DecoderLocked := false; - SDL_CondBroadcast(DecoderUnlockedCond); - SDL_mutexV(StateLock); + SDL_mutexP(fStateLock); + fDecoderLocked := false; + SDL_CondBroadcast(fDecoderUnlockedCond); + SDL_mutexV(fStateLock); end; begin @@ -1056,15 +1065,15 @@ begin while (BufferPos < BufferSize) do begin // check if we need more data - if (AudioBufferPos >= AudioBufferSize) then + if (fAudioBufferPos >= fAudioBufferSize) then begin - AudioBufferPos := 0; + fAudioBufferPos := 0; // we have already sent all our data; get more - AudioBufferSize := DecodeFrame(AudioBuffer, AUDIO_BUFFER_SIZE); + fAudioBufferSize := DecodeFrame(fAudioBuffer, AUDIO_BUFFER_SIZE); // check for errors or EOF - if(AudioBufferSize < 0) then + if(fAudioBufferSize < 0) then begin Result := BufferPos; Exit; @@ -1072,16 +1081,16 @@ begin end; // calc number of new bytes in the decode-buffer - CopyByteCount := AudioBufferSize - AudioBufferPos; + CopyByteCount := fAudioBufferSize - fAudioBufferPos; // resize copy-count if more bytes available than needed (remaining bytes are used the next time) RemainByteCount := BufferSize - BufferPos; if (CopyByteCount > RemainByteCount) then CopyByteCount := RemainByteCount; - Move(AudioBuffer[AudioBufferPos], Buffer[BufferPos], CopyByteCount); + Move(fAudioBuffer[fAudioBufferPos], Buffer[BufferPos], CopyByteCount); Inc(BufferPos, CopyByteCount); - Inc(AudioBufferPos, CopyByteCount); + Inc(fAudioBufferPos, CopyByteCount); end; finally UnlockDecoder(); diff --git a/us_maker_edition/src/media/UAudioInput_Bass.pas b/us_maker_edition/src/media/UAudioInput_Bass.pas index b8f914c5..0e79b343 100644 --- a/us_maker_edition/src/media/UAudioInput_Bass.pas +++ b/us_maker_edition/src/media/UAudioInput_Bass.pas @@ -471,9 +471,12 @@ begin Flags := BASS_RecordGetInput(SourceIndex, PSingle(nil)^); if (Flags <> -1) then begin - // is the current source a mic-source? - if ((Flags and BASS_INPUT_TYPE_MIC) <> 0) then + // chech if current source is a mic (and none was set before) + if ((Flags and BASS_INPUT_TYPE_MIC) <> 0) and + (BassDevice.MicSource = -1) then + begin BassDevice.MicSource := SourceIndex; + end; end; Inc(SourceIndex); diff --git a/us_maker_edition/src/media/UMediaCore_FFmpeg.pas b/us_maker_edition/src/media/UMediaCore_FFmpeg.pas index 2d572ff2..eb136995 100644 --- a/us_maker_edition/src/media/UMediaCore_FFmpeg.pas +++ b/us_maker_edition/src/media/UMediaCore_FFmpeg.pas @@ -41,6 +41,7 @@ uses avformat, avutil, avio, + swscale, UMusic, ULog, UPath; @@ -121,9 +122,83 @@ const var Instance: TMediaCore_FFmpeg; +function AV_VERSION_INT(a, b, c: cardinal): cuint; +begin + Result := (a shl 16) or (b shl 8) or c; +end; + +procedure CheckVersions(); +var + libVersion: cuint; + headerVersion: cuint; + + function hexVerToStr(Version: cuint): string; + var + Major, Minor, Release: cardinal; + begin + Major := (Version shr 16) and $FF;; + Minor := (Version shr 8) and $FF; + Release := Version and $FF; + Result := Format('%d.%d.%d', [Major, Minor, Release]); + end; + +begin + libVersion := avcodec_version(); + headerVersion := AV_VERSION_INT( + LIBAVCODEC_VERSION_MAJOR, + LIBAVCODEC_VERSION_MINOR, + LIBAVCODEC_VERSION_RELEASE); + if (libVersion <> headerVersion) then + begin + Log.LogError(Format('%s header (%s) and DLL (%s) versions do not match.', + ['libavcodec', hexVerToStr(headerVersion), hexVerToStr(libVersion)])); + end; + + {$IF LIBAVFORMAT_VERSION >= 52020000} // 52.20.0 + libVersion := avformat_version(); + headerVersion := AV_VERSION_INT( + LIBAVFORMAT_VERSION_MAJOR, + LIBAVFORMAT_VERSION_MINOR, + LIBAVFORMAT_VERSION_RELEASE); + if (libVersion <> headerVersion) then + begin + Log.LogError(Format('%s header (%s) and DLL (%s) versions do not match.', + ['libavformat', hexVerToStr(headerVersion), hexVerToStr(libVersion)])); + end; + {$IFEND} + + {$IF LIBAVUTIL_VERSION >= 49008000} // 49.8.0 + libVersion := avutil_version(); + headerVersion := AV_VERSION_INT( + LIBAVUTIL_VERSION_MAJOR, + LIBAVUTIL_VERSION_MINOR, + LIBAVUTIL_VERSION_RELEASE); + if (libVersion <> headerVersion) then + begin + Log.LogError(Format('%s header (%s) and DLL (%s) versions do not match.', + ['libavutil', hexVerToStr(headerVersion), hexVerToStr(libVersion)])); + end; + {$IFEND} + + {$IF LIBSWSCALE_VERSION >= 000006001} // 0.6.1 + libVersion := swscale_version(); + headerVersion := AV_VERSION_INT( + LIBSWSCALE_VERSION_MAJOR, + LIBSWSCALE_VERSION_MINOR, + LIBSWSCALE_VERSION_RELEASE); + if (libVersion <> headerVersion) then + begin + Log.LogError(Format('%s header (%s) and DLL (%s) versions do not match.', + ['libswscale', hexVerToStr(headerVersion), hexVerToStr(libVersion)])); + end; + {$IFEND} +end; + constructor TMediaCore_FFmpeg.Create(); begin inherited; + + CheckVersions(); av_register_protocol(@UTF8FileProtocol); AVCodecLock := SDL_CreateMutex(); end; diff --git a/us_maker_edition/src/media/UMedia_dummy.pas b/us_maker_edition/src/media/UMedia_dummy.pas index 8ebfd3a9..46cbe6b8 100644 --- a/us_maker_edition/src/media/UMedia_dummy.pas +++ b/us_maker_edition/src/media/UMedia_dummy.pas @@ -112,9 +112,43 @@ type procedure SetPosition(Time: real); function GetPosition: real; - procedure GetFrame(Time: Extended); - procedure DrawGL(Screen: integer); + procedure SetScreen(Screen: integer); + function GetScreen(): integer; + + procedure SetScreenPosition(X, Y, Z: double); + procedure GetScreenPosition(var X, Y, Z: double); + + procedure SetWidth(Width: double); + function GetWidth(): double; + + procedure SetHeight(Height: double); + function GetHeight(): double; + + procedure SetFrameRange(Range: TRectCoords); + function GetFrameRange(): TRectCoords; + + function GetFrameAspect(): real; + + procedure SetAspectCorrection(AspectCorrection: TAspectCorrection); + function GetAspectCorrection(): TAspectCorrection; + + procedure SetAlpha(Alpha: double); + function GetAlpha(): double; + + procedure SetReflectionSpacing(Spacing: double); + function GetReflectionSpacing(): double; + procedure GetFrame(Time: Extended); + procedure Draw(); + procedure DrawReflection(); + + property Screen: integer read GetScreen; + property Width: double read GetWidth write SetWidth; + property Height: double read GetHeight write SetWidth; + property Alpha: double read GetAlpha write SetAlpha; + property ReflectionSpacing: double read GetReflectionSpacing write SetReflectionSpacing; + property FrameAspect: real read GetFrameAspect; + property AspectCorrection: TAspectCorrection read GetAspectCorrection; property Loop: boolean read GetLoop write SetLoop; property Position: real read GetPosition write SetPosition; end; @@ -329,11 +363,97 @@ begin Result := 0; end; +procedure TVideo_Dummy.SetScreen(Screen: integer); +begin +end; + +function TVideo_Dummy.GetScreen(): integer; +begin + Result := 0; +end; + +procedure TVideo_Dummy.SetScreenPosition(X, Y, Z: double); +begin +end; + +procedure TVideo_Dummy.GetScreenPosition(var X, Y, Z: double); +begin + X := 0; + Y := 0; + Z := 0; +end; + +procedure TVideo_Dummy.SetWidth(Width: double); +begin +end; + +function TVideo_Dummy.GetWidth(): double; +begin + Result := 0; +end; + +procedure TVideo_Dummy.SetHeight(Height: double); +begin +end; + +function TVideo_Dummy.GetHeight(): double; +begin + Result := 0; +end; + +procedure TVideo_Dummy.SetFrameRange(Range: TRectCoords); +begin +end; + +function TVideo_Dummy.GetFrameRange(): TRectCoords; +begin + Result.Left := 0; + Result.Right := 0; + Result.Upper := 0; + Result.Lower := 0; +end; + +function TVideo_Dummy.GetFrameAspect(): real; +begin + Result := 0; +end; + +procedure TVideo_Dummy.SetAspectCorrection(AspectCorrection: TAspectCorrection); +begin +end; + +function TVideo_Dummy.GetAspectCorrection(): TAspectCorrection; +begin + Result := acoStretch; +end; + +procedure TVideo_Dummy.SetAlpha(Alpha: double); +begin +end; + +function TVideo_Dummy.GetAlpha(): double; +begin + Result := 0; +end; + +procedure TVideo_Dummy.SetReflectionSpacing(Spacing: double); +begin +end; + +function TVideo_Dummy.GetReflectionSpacing(): double; +begin + Result := 0; +end; + procedure TVideo_Dummy.GetFrame(Time: Extended); begin end; -procedure TVideo_Dummy.DrawGL(Screen: integer); +procedure TVideo_Dummy.Draw(); +begin +end; + +procedure TVideo_Dummy.DrawReflection(); begin end; diff --git a/us_maker_edition/src/media/UVideo.pas b/us_maker_edition/src/media/UVideo.pas index c7d59fc8..add7bdc8 100644 --- a/us_maker_edition/src/media/UVideo.pas +++ b/us_maker_edition/src/media/UVideo.pas @@ -48,24 +48,6 @@ interface {$DEFINE PIXEL_FMT_BGR} {$ENDIF} -type - {** - * vacStretch: Stretch to screen width and height - * - ignores aspect - * + no borders - * + no image data loss - * vacCrop: Stretch to screen width or height, crop the other dimension - * + keeps aspect - * + no borders - * - frame borders are cropped (image data loss) - * vacLetterBox: Stretch to screen width, add bars at or crop top and bottom - * + keeps aspect - * - borders at top and bottom - * o top/bottom is cropped if width < height (unusual) - *} - TAspectCorrection = (acoStretch, acoCrop, acoLetterBox); - - implementation uses @@ -112,12 +94,9 @@ const PIXEL_FMT_SIZE = 3; {$ENDIF} -type - TRectCoords = record - Left, Right: double; - Upper, Lower: double; - end; + ReflectionH = 0.5; //reflection height (50%) +type IVideo_FFmpeg = interface (IVideo) ['{E640E130-C8C0-4399-AF02-67A3569313AB}'] function Open(const FileName: IPath): boolean; @@ -149,11 +128,25 @@ type fSwScaleContext: PSwsContext; {$ENDIF} + fScreen: integer; //actual screen to draw on + + fPosX: double; + fPosY: double; + fPosZ: double; + fWidth: double; + fHeight: double; + + fFrameRange: TRectCoords; + + fAlpha: double; + fReflectionSpacing: double; + + fAspect: real; //**< width/height ratio fAspectCorrection: TAspectCorrection; - fTimeBase: extended; //**< FFmpeg time base per time unit - fFrameTime: extended; //**< video time position (absolute) + fFrameDuration: extended; //**< duration of a video frame in seconds (= 1/fps) + fFrameTime: extended; //**< video time position (absolute) fLoopTime: extended; //**< start time of the current loop fPboEnabled: boolean; @@ -163,6 +156,8 @@ type procedure SynchronizeTime(Frame: PAVFrame; var pts: double); procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords); + procedure DrawBorders(ScreenRect: TRectCoords); + procedure DrawBordersReflected(ScreenRect: TRectCoords; AlphaUpper, AlphaLower: double); procedure ShowDebugInfo(); @@ -183,8 +178,39 @@ type procedure SetPosition(Time: real); function GetPosition: real; - procedure GetFrame(Time: Extended); - procedure DrawGL(Screen: integer); + procedure SetScreen(Screen: integer); + function GetScreen(): integer; + + procedure SetScreenPosition(X, Y, Z: double); + procedure GetScreenPosition(var X, Y, Z: double); + + procedure SetWidth(Width: double); + function GetWidth(): double; + + procedure SetHeight(Height: double); + function GetHeight(): double; + + {** + * Sub-image of the video frame to draw. + * This can be used for zooming or similar purposes. + *} + procedure SetFrameRange(Range: TRectCoords); + function GetFrameRange(): TRectCoords; + + function GetFrameAspect(): real; + + procedure SetAspectCorrection(AspectCorrection: TAspectCorrection); + function GetAspectCorrection(): TAspectCorrection; + + procedure SetAlpha(Alpha: double); + function GetAlpha(): double; + + procedure SetReflectionSpacing(Spacing: double); + function GetReflectionSpacing(): double; + + procedure GetFrame(Time: Extended); + procedure Draw(); + procedure DrawReflection(); end; TVideoPlayback_FFmpeg = class( TInterfacedObject, IVideoPlayback ) @@ -406,19 +432,18 @@ begin fAspect := fAspect * fCodecContext^.width / fCodecContext^.height; - fTimeBase := 1/av_q2d(fStream^.r_frame_rate); + fFrameDuration := 1/av_q2d(fStream^.r_frame_rate); - // hack to get reasonable timebase (for divx and others) - if (fTimeBase < 0.02) then // 0.02 <-> 50 fps + // hack to get reasonable framerate (for divx and others) + if (fFrameDuration < 0.02) then // 0.02 <-> 50 fps begin - fTimeBase := av_q2d(fStream^.r_frame_rate); - while (fTimeBase > 50) do - fTimeBase := fTimeBase/10; - fTimeBase := 1/fTimeBase; + fFrameDuration := av_q2d(fStream^.r_frame_rate); + while (fFrameDuration > 50) do + fFrameDuration := fFrameDuration/10; + fFrameDuration := 1/fFrameDuration; end; - Log.LogInfo('VideoTimeBase: ' + floattostr(fTimeBase), 'TVideoPlayback_ffmpeg.Open'); - Log.LogInfo('Framerate: '+inttostr(floor(1/fTimeBase))+'fps', 'TVideoPlayback_ffmpeg.Open'); + Log.LogInfo('Framerate: '+inttostr(floor(1/fFrameDuration))+'fps', 'TVideoPlayback_ffmpeg.Open'); {$IFDEF UseSWScale} // if available get a SWScale-context -> faster than the deprecated img_convert(). @@ -484,7 +509,7 @@ begin fOpened := False; fPaused := False; - fTimeBase := 0; + fFrameDuration := 0; fFrameTime := 0; fStream := nil; fStreamIndex := -1; @@ -498,6 +523,22 @@ begin fPboId := 0; fAspectCorrection := acoCrop; + + fScreen := 1; + + fPosX := 0; + fPosY := 0; + fPosZ := 0; + fWidth := RenderW; + fHeight := RenderH; + + fFrameRange.Left := 0; + fFrameRange.Right := 1; + fFrameRange.Upper := 0; + fFrameRange.Lower := 1; + + fAlpha := 1; + fReflectionSpacing := 0; end; procedure TVideo_FFmpeg.Close; @@ -686,12 +727,6 @@ begin Exit; {* - * TODO: - * Check if it is correct to assume that fTimeBase is the time of one frame? - * The tutorial and FFPlay do not make this assumption. - *} - - {* * Synchronization - begin *} @@ -710,12 +745,12 @@ begin {$IFDEF DebugDisplay} DebugWriteln('Time: '+inttostr(floor(Time*1000)) + sLineBreak + 'VideoTime: '+inttostr(floor(fFrameTime*1000)) + sLineBreak + - 'TimeBase: '+inttostr(floor(fTimeBase*1000)) + sLineBreak + + 'TimeBase: '+inttostr(floor(fFrameDuration*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // check if time has reached the next frame - if (TimeDiff < fTimeBase) then + if (TimeDiff < fFrameDuration) then begin {$ifdef DebugFrames} // frame delay debug display @@ -726,7 +761,7 @@ begin DebugWriteln('not getting new frame' + sLineBreak + 'Time: '+inttostr(floor(Time*1000)) + sLineBreak + 'VideoTime: '+inttostr(floor(fFrameTime*1000)) + sLineBreak + - 'TimeBase: '+inttostr(floor(fTimeBase*1000)) + sLineBreak + + 'TimeBase: '+inttostr(floor(fFrameDuration*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} @@ -745,9 +780,9 @@ begin // check if we have to skip frames // Either if we are one frame behind or if the skip threshold has been reached. - // Do not skip if the difference is less than fTimeBase as there is no next frame. - // Note: We assume that fTimeBase is the length of one frame. - if (TimeDiff >= Max(fTimeBase, SKIP_FRAME_DIFF)) then + // Do not skip if the difference is less than fFrameDuration as there is no next frame. + // Note: We assume that fFrameDuration is the length of one frame. + if (TimeDiff >= Max(fFrameDuration, SKIP_FRAME_DIFF)) then begin {$IFDEF DebugFrames} //frame drop debug display @@ -755,13 +790,13 @@ begin {$ENDIF} {$IFDEF DebugDisplay} DebugWriteln('skipping frames' + sLineBreak + - 'TimeBase: '+inttostr(floor(fTimeBase*1000)) + sLineBreak + + 'TimeBase: '+inttostr(floor(fFrameDuration*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // update video-time - DropFrameCount := Trunc(TimeDiff / fTimeBase); - fFrameTime := fFrameTime + DropFrameCount*fTimeBase; + DropFrameCount := Trunc(TimeDiff / fFrameDuration); + fFrameTime := fFrameTime + DropFrameCount*fFrameDuration; // skip frames for i := 1 to DropFrameCount do @@ -889,72 +924,142 @@ procedure TVideo_FFmpeg.GetVideoRect(var ScreenRect, TexRect: TRectCoords); var ScreenAspect: double; // aspect of screen resolution ScaledVideoWidth, ScaledVideoHeight: double; + begin // Three aspects to take into account: // 1. Screen/display resolution (e.g. 1920x1080 -> 16:9) - // 2. Render aspect (fixed to 800x600 -> 4:3) + // 2. Render aspect (fWidth x fHeight -> variable) // 3. Movie aspect (video frame aspect stored in fAspect) - ScreenAspect := ScreenW / ScreenH; + ScreenAspect := fWidth*((ScreenW/Screens)/RenderW)/(fHeight*(ScreenH/RenderH)); case fAspectCorrection of acoStretch: begin - ScaledVideoWidth := RenderW; - ScaledVideoHeight := RenderH; + ScaledVideoWidth := fWidth; + ScaledVideoHeight := fHeight; end; + acoCrop: begin if (ScreenAspect >= fAspect) then begin - ScaledVideoWidth := RenderW; - ScaledVideoHeight := RenderH * ScreenAspect/fAspect; - end - else + ScaledVideoWidth := fWidth; + ScaledVideoHeight := fHeight * ScreenAspect/fAspect; + end else begin - ScaledVideoHeight := RenderH; - ScaledVideoWidth := RenderW * fAspect/ScreenAspect; + ScaledVideoHeight := fHeight; + ScaledVideoWidth := fWidth * fAspect/ScreenAspect; end; end; + acoLetterBox: begin - ScaledVideoWidth := RenderW; - ScaledVideoHeight := RenderH * ScreenAspect/fAspect; - end - else + if (ScreenAspect <= fAspect) then + begin + ScaledVideoWidth := fWidth; + ScaledVideoHeight := fHeight * ScreenAspect/fAspect; + end else + begin + ScaledVideoHeight := fHeight; + ScaledVideoWidth := fWidth * fAspect/ScreenAspect; + end; + end else raise Exception.Create('Unhandled aspect correction!'); end; - // center video - ScreenRect.Left := (RenderW - ScaledVideoWidth) / 2; + //center video + ScreenRect.Left := (fWidth - ScaledVideoWidth) / 2 + fPosX; ScreenRect.Right := ScreenRect.Left + ScaledVideoWidth; - ScreenRect.Upper := (RenderH - ScaledVideoHeight) / 2; + ScreenRect.Upper := (fHeight - ScaledVideoHeight) / 2 + fPosY; ScreenRect.Lower := ScreenRect.Upper + ScaledVideoHeight; // texture contains right/lower (power-of-2) padding. // Determine the texture coords of the video frame. - TexRect.Left := 0; - TexRect.Right := fCodecContext^.width / fTexWidth; - TexRect.Upper := 0; - TexRect.Lower := fCodecContext^.height / fTexHeight; + TexRect.Left := (fCodecContext^.width / fTexWidth) * fFrameRange.Left; + TexRect.Right := (fCodecContext^.width / fTexWidth) * fFrameRange.Right; + TexRect.Upper := (fCodecContext^.height / fTexHeight) * fFrameRange.Upper; + TexRect.Lower := (fCodecContext^.height / fTexHeight) * fFrameRange.Lower; end; -procedure TVideo_FFmpeg.DrawGL(Screen: integer); -var - ScreenRect: TRectCoords; - TexRect: TRectCoords; +procedure TVideo_FFmpeg.DrawBorders(ScreenRect: TRectCoords); + procedure DrawRect(left, right, upper, lower: double); + begin + glColor4f(0, 0, 0, fAlpha); + glBegin(GL_QUADS); + glVertex3f(left, upper, fPosZ); + glVertex3f(right, upper, fPosZ); + glVertex3f(right, lower, fPosZ); + glVertex3f(left, lower, fPosZ); + glEnd; + end; begin - // have a nice black background to draw on - // (even if there were errors opening the vid) - // TODO: Philipp: IMO TVideoPlayback should not clear the screen at - // all, because clearing is already done by the background class - // at this moment. - if (Screen = 1) then + //upper border + if(ScreenRect.Upper > fPosY) then + DrawRect(fPosX, fPosX+fWidth, fPosY, ScreenRect.Upper); + + //lower border + if(ScreenRect.Lower < fPosY+fHeight) then + DrawRect(fPosX, fPosX+fWidth, ScreenRect.Lower, fPosY+fHeight); + + //left border + if(ScreenRect.Left > fPosX) then + DrawRect(fPosX, ScreenRect.Left, fPosY, fPosY+fHeight); + + //right border + if(ScreenRect.Right < fPosX+fWidth) then + DrawRect(ScreenRect.Right, fPosX+fWidth, fPosY, fPosY+fHeight); +end; + +procedure TVideo_FFmpeg.DrawBordersReflected(ScreenRect: TRectCoords; AlphaUpper, AlphaLower: double); +var + rPosUpper, rPosLower: double; + + procedure DrawRect(left, right, upper, lower: double); + var + AlphaTop: double; + AlphaBottom: double; + begin - // It is important that we just clear once before we start - // drawing the first screen otherwise the first screen - // would be cleared by the drawgl called when the second - // screen is drawn - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + AlphaTop := AlphaUpper+(AlphaLower-AlphaUpper)*(upper-rPosUpper)/(fHeight*ReflectionH); + AlphaBottom := AlphaLower+(AlphaUpper-AlphaLower)*(rPosLower-lower)/(fHeight*ReflectionH); + + glBegin(GL_QUADS); + glColor4f(0, 0, 0, AlphaTop); + glVertex3f(left, upper, fPosZ); + glVertex3f(right, upper, fPosZ); + + glColor4f(0, 0, 0, AlphaBottom); + glVertex3f(right, lower, fPosZ); + glVertex3f(left, lower, fPosZ); + glEnd; end; +begin + rPosUpper := fPosY+fHeight+fReflectionSpacing; + rPosLower := rPosUpper+fHeight*ReflectionH; + + //upper border + if(ScreenRect.Upper > rPosUpper) then + DrawRect(fPosX, fPosX+fWidth, rPosUpper, ScreenRect.Upper); + //lower border + if(ScreenRect.Lower < rPosLower) then + DrawRect(fPosX, fPosX+fWidth, ScreenRect.Lower, rPosLower); + + //left border + if(ScreenRect.Left > fPosX) then + DrawRect(fPosX, ScreenRect.Left, rPosUpper, rPosLower); + + //right border + if(ScreenRect.Right < fPosX+fWidth) then + DrawRect(ScreenRect.Right, fPosX+fWidth, rPosUpper, rPosLower); +end; + + +procedure TVideo_FFmpeg.Draw(); +var + ScreenRect: TRectCoords; + TexRect: TRectCoords; + HeightFactor: double; + WidthFactor: double; + +begin // exit if there's nothing to draw if (not fOpened) then Exit; @@ -966,31 +1071,53 @@ begin // get texture and screen positions GetVideoRect(ScreenRect, TexRect); - // we could use blending for brightness control, but do we need this? - glDisable(GL_BLEND); + WidthFactor := (ScreenW/Screens) / RenderW; + HeightFactor := ScreenH / RenderH; + + glScissor( + round(fPosX*WidthFactor + (ScreenW/Screens)*(fScreen-1)), + round((RenderH-fPosY-fHeight)*HeightFactor), + round(fWidth*WidthFactor), + round(fHeight*HeightFactor) + ); + + glEnable(GL_SCISSOR_TEST); + glEnable(GL_BLEND); + glDepthRange(0, 10); + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, fFrameTex); - glColor3f(1, 1, 1); + glColor4f(1, 1, 1, fAlpha); glBegin(GL_QUADS); // upper-left coord glTexCoord2f(TexRect.Left, TexRect.Upper); - glVertex2f(ScreenRect.Left, ScreenRect.Upper); + glVertex3f(ScreenRect.Left, ScreenRect.Upper, fPosZ); // lower-left coord glTexCoord2f(TexRect.Left, TexRect.Lower); - glVertex2f(ScreenRect.Left, ScreenRect.Lower); + glVertex3f(ScreenRect.Left, ScreenRect.Lower, fPosZ); // lower-right coord glTexCoord2f(TexRect.Right, TexRect.Lower); - glVertex2f(ScreenRect.Right, ScreenRect.Lower); + glVertex3f(ScreenRect.Right, ScreenRect.Lower, fPosZ); // upper-right coord glTexCoord2f(TexRect.Right, TexRect.Upper); - glVertex2f(ScreenRect.Right, ScreenRect.Upper); + glVertex3f(ScreenRect.Right, ScreenRect.Upper, fPosZ); glEnd; + glDisable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + + //draw black borders + DrawBorders(ScreenRect); + + glDisable(GL_DEPTH_TEST); + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); {$IFDEF VideoBenchmark} Log.BenchmarkEnd(15); - Log.LogBenchmark('DrawGL', 15); + Log.LogBenchmark('Draw', 15); {$ENDIF} {$IF Defined(Info) or Defined(DebugFrames)} @@ -998,10 +1125,98 @@ begin {$IFEND} end; +procedure TVideo_FFmpeg.DrawReflection(); +var + ScreenRect: TRectCoords; + TexRect: TRectCoords; + HeightFactor: double; + WidthFactor: double; + + AlphaTop: double; + AlphaBottom: double; + + AlphaUpper: double; + AlphaLower: double; + +begin + // exit if there's nothing to draw + if (not fOpened) then + Exit; + + // get texture and screen positions + GetVideoRect(ScreenRect, TexRect); + + WidthFactor := (ScreenW/Screens) / RenderW; + HeightFactor := ScreenH / RenderH; + + glScissor( + round(fPosX*WidthFactor + (ScreenW/Screens)*(fScreen-1)), + round((RenderH-fPosY-fHeight-fReflectionSpacing-fHeight*ReflectionH)*HeightFactor), + round(fWidth*WidthFactor), + round(fHeight*HeightFactor*ReflectionH) + ); + + glEnable(GL_SCISSOR_TEST); + glEnable(GL_BLEND); + glDepthRange(0, 10); + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, fFrameTex); + + //calculate new ScreenRect coordinates for Reflection + ScreenRect.Lower := fPosY + fHeight + fReflectionSpacing + + (ScreenRect.Upper-fPosY) + (ScreenRect.Lower-ScreenRect.Upper)*ReflectionH; + ScreenRect.Upper := fPosY + fHeight + fReflectionSpacing + + (ScreenRect.Upper-fPosY); + + AlphaUpper := fAlpha-0.3; + AlphaLower := 0; + + AlphaTop := AlphaUpper-(AlphaLower-AlphaUpper)* + (ScreenRect.Upper-fPosY-fHeight-fReflectionSpacing)/fHeight; + AlphaBottom := AlphaLower+(AlphaUpper-AlphaLower)* + (fPosY+fHeight+fReflectionSpacing+fHeight*ReflectionH-ScreenRect.Lower)/fHeight; + + glBegin(GL_QUADS); + //Top Left + glColor4f(1, 1, 1, AlphaTop); + glTexCoord2f(TexRect.Left, TexRect.Lower); + glVertex3f(ScreenRect.Left, ScreenRect.Upper, fPosZ); + + //Bottom Left + glColor4f(1, 1, 1, AlphaBottom); + glTexCoord2f(TexRect.Left, (TexRect.Lower-TexRect.Upper)*(1-ReflectionH)); + glVertex3f(ScreenRect.Left, ScreenRect.Lower, fPosZ); + + //Bottom Right + glColor4f(1, 1, 1, AlphaBottom); + glTexCoord2f(TexRect.Right, (TexRect.Lower-TexRect.Upper)*(1-ReflectionH)); + glVertex3f(ScreenRect.Right, ScreenRect.Lower, fPosZ); + + //Top Right + glColor4f(1, 1, 1, AlphaTop); + glTexCoord2f(TexRect.Right, TexRect.Lower); + glVertex3f(ScreenRect.Right, ScreenRect.Upper, fPosZ); + glEnd; + + glDisable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + + //draw black borders + DrawBordersReflected(ScreenRect, AlphaUpper, AlphaLower); + + glDisable(GL_DEPTH_TEST); + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); +end; + procedure TVideo_FFmpeg.ShowDebugInfo(); begin {$IFDEF Info} - if (fFrameTime+fTimeBase < 0) then + if (fFrameTime+fFrameDuration < 0) then begin glColor4f(0.7, 1, 0.3, 1); SetFontStyle (1); @@ -1093,7 +1308,10 @@ begin fEOF := false; fFrameTexValid := false; - if (av_seek_frame(fFormatContext, fStreamIndex, Floor(Time/fTimeBase), SeekFlags) < 0) then + if (av_seek_frame(fFormatContext, + fStreamIndex, + Round(Time / av_q2d(fStream^.time_base)), + SeekFlags) < 0) then begin Log.LogError('av_seek_frame() failed', 'TVideoPlayback_ffmpeg.SetPosition'); Exit; @@ -1107,6 +1325,111 @@ begin Result := fFrameTime; end; +procedure TVideo_FFmpeg.SetScreen(Screen: integer); +begin + fScreen := Screen; +end; + +function TVideo_FFmpeg.GetScreen(): integer; +begin + Result := fScreen; +end; + + +procedure TVideo_FFmpeg.SetScreenPosition(X, Y, Z: double); +begin + fPosX := X; + fPosY := Y; + fPosZ := Z; +end; + +procedure TVideo_FFmpeg.GetScreenPosition(var X, Y, Z: double); +begin + X := fPosX; + Y := fPosY; + Z := fPosZ; +end; + + +procedure TVideo_FFmpeg.SetWidth(Width: double); +begin + fWidth := Width; +end; + +function TVideo_FFmpeg.GetWidth(): double; +begin + Result := fWidth; +end; + + +procedure TVideo_FFmpeg.SetHeight(Height: double); +begin + fHeight := Height; +end; + +function TVideo_FFmpeg.GetHeight(): double; +begin + Result := fHeight; +end; + + +procedure TVideo_FFmpeg.SetFrameRange(Range: TRectCoords); +begin + fFrameRange := Range; +end; + +function TVideo_FFmpeg.GetFrameRange(): TRectCoords; +begin + Result := fFrameRange; +end; + + +function TVideo_FFmpeg.GetFrameAspect(): real; +begin + Result := fAspect; +end; + + +procedure TVideo_FFmpeg.SetAspectCorrection(AspectCorrection: TAspectCorrection); +begin + fAspectCorrection := AspectCorrection; +end; + +function TVideo_FFmpeg.GetAspectCorrection(): TAspectCorrection; +begin + Result := fAspectCorrection; +end; + + + +procedure TVideo_FFmpeg.SetAlpha(Alpha: double); +begin + fAlpha := Alpha; + + if (fAlpha>1) then + fAlpha := 1; + + if (fAlpha<0) then + fAlpha := 0; +end; + +function TVideo_FFmpeg.GetAlpha(): double; +begin + Result := fAlpha; +end; + + +procedure TVideo_FFmpeg.SetReflectionSpacing(Spacing: double); +begin + fReflectionSpacing := Spacing; +end; + +function TVideo_FFmpeg.GetReflectionSpacing(): double; +begin + Result := fReflectionSpacing; +end; + + initialization MediaManager.Add(TVideoPlayback_FFmpeg.Create); diff --git a/us_maker_edition/src/media/UVisualizer.pas b/us_maker_edition/src/media/UVisualizer.pas index 4f553521..1cdc3500 100644 --- a/us_maker_edition/src/media/UVisualizer.pas +++ b/us_maker_edition/src/media/UVisualizer.pas @@ -110,6 +110,8 @@ type fState: TProjectMState; + fScreen: integer; + fVisualTex: GLuint; fPCMData: TPCMData; fRndPCMcount: integer; @@ -144,8 +146,35 @@ type procedure SetLoop(Enable: boolean); function GetLoop(): boolean; + procedure SetScreen(Screen: integer); + function GetScreen(): integer; + + procedure SetScreenPosition(X, Y, Z: double); + procedure GetScreenPosition(var X, Y, Z: double); + + procedure SetWidth(Width: double); + function GetWidth(): double; + + procedure SetHeight(Height: double); + function GetHeight(): double; + + procedure SetFrameRange(Range: TRectCoords); + function GetFrameRange(): TRectCoords; + + function GetFrameAspect(): real; + + procedure SetAspectCorrection(AspectCorrection: TAspectCorrection); + function GetAspectCorrection(): TAspectCorrection; + + procedure SetAlpha(Alpha: double); + function GetAlpha(): double; + + procedure SetReflectionSpacing(Spacing: double); + function GetReflectionSpacing(): double; + procedure GetFrame(Time: Extended); - procedure DrawGL(Screen: integer); + procedure Draw(); + procedure DrawReflection(); end; TVideoPlayback_ProjectM = class( TInterfacedObject, IVideoVisualization ) @@ -262,6 +291,88 @@ begin Result := true; end; +procedure TVideo_ProjectM.SetScreen(Screen: integer); +begin +end; + +function TVideo_ProjectM.GetScreen(): integer; +begin + Result := 0; +end; + +procedure TVideo_ProjectM.SetScreenPosition(X, Y, Z: double); +begin +end; + +procedure TVideo_ProjectM.GetScreenPosition(var X, Y, Z: double); +begin + X := 0; + Y := 0; + Z := 0; +end; + +procedure TVideo_ProjectM.SetWidth(Width: double); +begin +end; + +function TVideo_ProjectM.GetWidth(): double; +begin + Result := 0; +end; + +procedure TVideo_ProjectM.SetHeight(Height: double); +begin +end; + +function TVideo_ProjectM.GetHeight(): double; +begin + Result := 0; +end; + +procedure TVideo_ProjectM.SetFrameRange(Range: TRectCoords); +begin +end; + +function TVideo_ProjectM.GetFrameRange(): TRectCoords; +begin + Result.Left := 0; + Result.Right := 0; + Result.Upper := 0; + Result.Lower := 0; +end; + +function TVideo_ProjectM.GetFrameAspect(): real; +begin + Result := 0; +end; + +procedure TVideo_ProjectM.SetAspectCorrection(AspectCorrection: TAspectCorrection); +begin +end; + +function TVideo_ProjectM.GetAspectCorrection(): TAspectCorrection; +begin + Result := acoStretch; +end; + +procedure TVideo_ProjectM.SetAlpha(Alpha: double); +begin +end; + +function TVideo_ProjectM.GetAlpha(): double; +begin + Result := 1; +end; + +procedure TVideo_ProjectM.SetReflectionSpacing(Spacing: double); +begin +end; + +function TVideo_ProjectM.GetReflectionSpacing(): double; +begin + Result := 0; +end; + {** * Returns the stack depth of the given OpenGL matrix mode stack. *} @@ -485,11 +596,11 @@ end; * Draws the current frame to screen. * TODO: this is not used yet. Data is directly drawn on GetFrame(). *} -procedure TVideo_ProjectM.DrawGL(Screen: integer); +procedure TVideo_ProjectM.Draw(); begin {$IFDEF UseTexture} // have a nice black background to draw on - if (Screen = 1) then + if (fScreen = 1) then begin glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); @@ -521,10 +632,10 @@ begin // draw projectM frame // Screen is 1 to 2. So current screen is from (Screen - 1) to (Screen) glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex2f((Screen - 1), 0); - glTexCoord2f(1, 0); glVertex2f(Screen, 0); - glTexCoord2f(1, 1); glVertex2f(Screen, 1); - glTexCoord2f(0, 1); glVertex2f((Screen - 1), 1); + glTexCoord2f(0, 0); glVertex2f((fScreen - 1), 0); + glTexCoord2f(1, 0); glVertex2f(fScreen, 0); + glTexCoord2f(1, 1); glVertex2f(fScreen, 1); + glTexCoord2f(0, 1); glVertex2f((fScreen - 1), 1); glEnd(); glDisable(GL_TEXTURE_2D); @@ -538,6 +649,10 @@ begin {$ENDIF} end; +procedure TVideo_ProjectM.DrawReflection(); +begin +end; + {** * Produces random "sound"-data in case no audio-data is available. * Otherwise the visualization will look rather boring. diff --git a/us_maker_edition/src/menu/UDisplay.pas b/us_maker_edition/src/menu/UDisplay.pas index e3ec272a..6ec8e2ed 100644 --- a/us_maker_edition/src/menu/UDisplay.pas +++ b/us_maker_edition/src/menu/UDisplay.pas @@ -51,12 +51,12 @@ type ePreDraw: THookableEvent; eDraw: THookableEvent; - //fade-to-black-hack + // fade-to-black BlackScreen: boolean; FadeEnabled: boolean; // true if fading is enabled FadeFailed: boolean; // true if fading is possible (enough memory, etc.) - FadeTime: cardinal; // time when fading starts, 0 means that the fade texture must be initialized + FadeStartTime: cardinal; // time when fading starts, 0 means that the fade texture must be initialized DoneOnShow: boolean; // true if passed onShow after fading FadeTex: array[0..1] of GLuint; @@ -87,7 +87,7 @@ type NextScreen: PMenu; CurrentScreen: PMenu; - //popup data + // popup data NextScreenWithCheck: Pmenu; CheckOK: boolean; @@ -130,12 +130,12 @@ var const { constants for screen transition time in milliseconds } - Transition_Fade_Time = 400; + FADE_DURATION = 400; { constants for software cursor effects time in milliseconds } - Cursor_FadeIn_Time = 500; // seconds the fade in effect lasts - Cursor_FadeOut_Time = 2000; // seconds the fade out effect lasts - Cursor_AutoHide_Time = 5000; // seconds until auto fade out starts if there is no mouse movement + CURSOR_FADE_IN_TIME = 500; // seconds the fade in effect lasts + CURSOR_FADE_OUT_TIME = 2000; // seconds the fade out effect lasts + CURSOR_AUTOHIDE_TIME = 5000; // seconds until auto fade out starts if there is no mouse movement implementation @@ -160,14 +160,14 @@ begin ePreDraw := THookableEvent.Create('Display.PreDraw'); eDraw := THookableEvent.Create('Display.Draw'); - //popup hack + // init popup CheckOK := false; NextScreen := nil; NextScreenWithCheck := nil; BlackScreen := false; - // fade mod - FadeTime := 0; + // init fade + FadeStartTime := 0; FadeEnabled := (Ini.ScreenFade = 1); FadeFailed := false; DoneOnShow := false; @@ -175,7 +175,7 @@ begin glGenTextures(2, PGLuint(@FadeTex)); InitFadeTextures(); - //Set LastError for OSD to No Error + // set LastError for OSD to No Error OSD_LastError := 'No Errors'; // software cursor default values @@ -222,11 +222,6 @@ var begin Result := true; - //We don't need this here anymore, - //Because the background care about cleaning the buffers - //glClearColor(1, 1, 1 , 0); - //glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - for S := 1 to Screens do begin ScreenAct := S; @@ -238,8 +233,7 @@ begin glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH); - // popup hack - // check was successful... move on + // popup check was successful... move on if CheckOK then begin if assigned(NextScreenWithCheck) then @@ -260,7 +254,7 @@ begin ePreDraw.CallHookChain(false); CurrentScreen.Draw; - //popup mod + // popup if (ScreenPopupError <> nil) and ScreenPopupError.Visible then ScreenPopupError.Draw else if (ScreenPopupInfo <> nil) and ScreenPopupInfo.Visible then @@ -268,11 +262,11 @@ begin else if (ScreenPopupCheck <> nil) and ScreenPopupCheck.Visible then ScreenPopupCheck.Draw; - // fade mod - FadeTime := 0; + // fade + FadeStartTime := 0; if ((Ini.ScreenFade = 1) and (not FadeFailed)) then FadeEnabled := true - else if (Ini.ScreenFade = 0) then + else FadeEnabled := false; eDraw.CallHookChain(false); @@ -287,8 +281,8 @@ begin if (FadeEnabled and not FadeFailed) then begin - //Create Fading texture if we're just starting - if FadeTime = 0 then + // create fading texture if we're just starting + if FadeStartTime = 0 then begin // draw screen that will be faded ePreDraw.CallHookChain(false); @@ -319,7 +313,6 @@ begin Log.LogError('Fading disabled: ' + gluErrorString(glError), 'TDisplay.Draw'); end; - // blackscreen-hack if not BlackScreen and (S = 1) and not DoneOnShow then begin NextScreen.OnShow; @@ -329,18 +322,9 @@ begin // set fade time once on second screen (or first if screens = 1) if (Screens = 1) or (S = 2) then - FadeTime := SDL_GetTicks; + FadeStartTime := SDL_GetTicks; end; // end texture creation in first fading step - {//do some time-based fading - currentTime := SDL_GetTicks(); - if (currentTime > LastFadeTime+30) and (S = 1) then - begin - FadeState := FadeState + 5; - LastFadeTime := currentTime; - end; } - - // blackscreen-hack if not BlackScreen then begin ePreDraw.CallHookChain(false); @@ -349,15 +333,16 @@ begin end else if ScreenAct = 1 then begin + // draw black screen glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); end; // and draw old screen over it... slowly fading out - if (FadeTime = 0) then + if (FadeStartTime = 0) then FadeStateSquare := 0 // for first screen if screens = 2 else - FadeStateSquare := sqr((SDL_GetTicks - FadeTime) / Transition_Fade_Time); + FadeStateSquare := sqr((SDL_GetTicks - FadeStartTime) / FADE_DURATION); if (FadeStateSquare < 1) then begin @@ -392,17 +377,19 @@ begin //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); end; end - - // blackscreen hack + + // there is no need to init next screen if it is a black screen else if not BlackScreen then begin NextScreen.OnShow; end; - if ((FadeTime + Transition_Fade_Time < SDL_GetTicks) or (not FadeEnabled) or FadeFailed) and ((Screens = 1) or (S = 2)) then + if ((FadeStartTime + FADE_DURATION < SDL_GetTicks) or + (not FadeEnabled) or FadeFailed) and + ((Screens = 1) or (S = 2)) then begin // fade out complete... - FadeTime := 0; + FadeStartTime := 0; DoneOnShow := false; CurrentScreen.onHide; CurrentScreen.ShowFinish := false; @@ -421,7 +408,7 @@ begin end; end; // if -// Draw OSD only on first Screen if Debug Mode is enabled + // Draw OSD only on first Screen if Debug Mode is enabled if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then DrawDebugInformation; @@ -485,7 +472,7 @@ begin if (not Cursor_Visible) and (Cursor_LastMove <> 0) then begin if Cursor_Fade then // we use a trick here to consider progress of fade out - Cursor_LastMove := Ticks - round(Cursor_FadeIn_Time * (1 - (Ticks - Cursor_LastMove)/Cursor_FadeOut_Time)) + Cursor_LastMove := Ticks - round(CURSOR_FADE_IN_TIME * (1 - (Ticks - Cursor_LastMove)/CURSOR_FADE_OUT_TIME)) else Cursor_LastMove := Ticks; @@ -533,7 +520,7 @@ begin begin // draw software cursor Ticks := SDL_GetTicks; - if (Cursor_Visible) and (Cursor_LastMove + Cursor_AutoHide_Time <= Ticks) then + if (Cursor_Visible) and (Cursor_LastMove + CURSOR_AUTOHIDE_TIME <= Ticks) then begin // start fade out after 5 secs w/o activity Cursor_Visible := false; Cursor_LastMove := Ticks; @@ -545,17 +532,17 @@ begin begin if Cursor_Visible then begin // fade in - if (Cursor_LastMove + Cursor_FadeIn_Time <= Ticks) then + if (Cursor_LastMove + CURSOR_FADE_IN_TIME <= Ticks) then Cursor_Fade := false else - Alpha := sin((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeIn_Time) * 0.7; + Alpha := sin((Ticks - Cursor_LastMove) * 0.5 * pi / CURSOR_FADE_IN_TIME) * 0.7; end else begin //fade out - if (Cursor_LastMove + Cursor_FadeOut_Time <= Ticks) then + if (Cursor_LastMove + CURSOR_FADE_OUT_TIME <= Ticks) then Cursor_Fade := false else - Alpha := cos((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeOut_Time) * 0.7; + Alpha := cos((Ticks - Cursor_LastMove) * 0.5 * pi / CURSOR_FADE_OUT_TIME) * 0.7; end; end; diff --git a/us_maker_edition/src/menu/UMenuBackgroundVideo.pas b/us_maker_edition/src/menu/UMenuBackgroundVideo.pas index bfaee702..9a33e721 100644 --- a/us_maker_edition/src/menu/UMenuBackgroundVideo.pas +++ b/us_maker_edition/src/menu/UMenuBackgroundVideo.pas @@ -151,14 +151,14 @@ begin glClear(GL_DEPTH_BUFFER_BIT); // video failure -> draw blank background if (fBgVideo = nil) then - glClear(GL_COLOR_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT); end; if (fBgVideo <> nil) then begin fBgVideo.GetFrame(VideoBGTimer.GetTime()); - // FIXME: why do we draw on screen 2? Seems to be wrong. - fBgVideo.DrawGL(2); + fBgVideo.SetScreen(ScreenAct); + fBgVideo.Draw(); end; end; diff --git a/us_maker_edition/src/screens/UScreenEditSub.pas b/us_maker_edition/src/screens/UScreenEditSub.pas index 400053c0..51e1df42 100644 --- a/us_maker_edition/src/screens/UScreenEditSub.pas +++ b/us_maker_edition/src/screens/UScreenEditSub.pas @@ -52,6 +52,7 @@ uses gl, {$IFDEF UseMIDIPort} MidiOut, + MidiCons, {$ENDIF} UThemes, UPath; @@ -485,7 +486,11 @@ begin Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := ntNormal else Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := ntFreestyle; - GoldenRec.KillAll; + GoldenRec.KillAll; + + // update lyrics + Lyric.AddLine(Lines[0].Current); + Lyric.Selected := CurrentNote; Exit; end; SDLK_Z: @@ -667,18 +672,35 @@ begin SDLK_SPACE: begin - // Play Sentence - PlaySentenceMidi := false; // stop midi - PlaySentence := true; - Click := false; - AudioPlayback.Stop; - AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); - PlayStopTime := (GetTimeFromBeat( - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start + - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length)); - AudioPlayback.SetVolume(SelectsS[VolumeAudioSlideId].SelectedOption / 100); - AudioPlayback.Play; - LastClick := -100; + if (SDL_ModState = 0) or (SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL) then + begin + // Play Sentence + PlaySentenceMidi := false; // stop midi + PlaySentence := true; + Click := false; + AudioPlayback.Stop; + AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); + PlayStopTime := (GetTimeFromBeat( + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start + + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length)); + AudioPlayback.SetVolume(SelectsS[VolumeAudioSlideId].SelectedOption / 100); + AudioPlayback.Play; + LastClick := -100; + end; + + if (SDL_ModState = KMOD_LSHIFT) or (SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL) then + begin + // Play Midi + PlaySentenceMidi := true; + + MidiTime := USTime.GetTime; + MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); + MidiStop := GetTimeFromBeat( + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start + + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length); + + LastClick := -100; + end; end; SDLK_RETURN: @@ -718,7 +740,7 @@ begin begin if SDL_ModState = KMOD_LCTRL then begin - // moves text to right in current sentence + // deletes current note CopyToUndo; DeleteNote; GoldenRec.KillAll; @@ -878,7 +900,7 @@ begin begin {$IFDEF UseMIDIPort} MidiOut.PutShort($B1, $7, floor(1.27*SelectsS[VolumeMidiSlideId].SelectedOption)); - MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); + MidiOut.PutShort(MIDI_NOTEOFF or 1, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; {$ENDIF} @@ -915,7 +937,7 @@ begin AudioPlayback.Stop; PlaySentence := false; {$IFDEF UseMIDIPort} - MidiOut.PutShort($B1, $7, floor(1.27*SelectsS[VolumeMidiSlideId].SelectedOption)); + MidiOut.PutShort(MIDI_NOTEOFF or 1, $7, floor(1.27*SelectsS[VolumeMidiSlideId].SelectedOption)); MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; {$endif} @@ -1445,13 +1467,21 @@ begin Note[N] := Note[N-1]; end; - // me slightly modify new note - Note[CurrentNote].Length := 1; - Inc(Note[CurrentNote+1].Start); - Dec(Note[CurrentNote+1].Length); - Note[CurrentNote+1].Text := '- '; + // Note[Cur] and Note[Cur + 1] is identical at this point + // modify first note + Note[CurrentNote].Length := Note[CurrentNote+1].Length div 2 + Note[CurrentNote+1].Length mod 2; + + // 2nd note + Note[CurrentNote+1].Start := Note[CurrentNote].Start + Note[CurrentNote].Length; + Note[CurrentNote+1].Length := Note[CurrentNote + 1].Length div 2; + + Note[CurrentNote+1].Text := '~'; Note[CurrentNote+1].Color := 1; end; + + // update lyric display + Lyric.AddLine(Lines[0].Current); + Lyric.Selected := CurrentNote; end; procedure TScreenEditSub.DeleteNote; @@ -1462,9 +1492,8 @@ begin C := Lines[0].Current; //Do Not delete Last Note - if (Lines[0].High > 0) or (Lines[0].Line[C].HighNote > 0) then + if (Lines[0].Line[C].HighNote > 0) then begin - // we copy all notes from the next to the selected one for N := CurrentNote+1 to Lines[0].Line[C].HighNote do begin @@ -1472,37 +1501,47 @@ begin end; Dec(Lines[0].Line[C].HighNote); - if (Lines[0].Line[C].HighNote >= 0) then - begin - SetLength(Lines[0].Line[C].Note, Lines[0].Line[C].HighNote + 1); - // me slightly modify new note - if CurrentNote > Lines[0].Line[C].HighNote then - Dec(CurrentNote); - - Lines[0].Line[C].Note[CurrentNote].Color := 2; - end - //Last Note of current Sentence Deleted - > Delete Sentence - else + SetLength(Lines[0].Line[C].Note, Lines[0].Line[C].HighNote + 1); + + // last note was deleted + if (CurrentNote > Lines[0].Line[C].HighNote) then begin - //Move all Sentences after the current to the Left - for N := C+1 to Lines[0].High do - Lines[0].Line[N-1] := Lines[0].Line[N]; - - //Delete Last Sentence - SetLength(Lines[0].Line, Lines[0].High); - Lines[0].High := High(Lines[0].Line); - Lines[0].Number := Length(Lines[0].Line); - - CurrentNote := 0; - if (C > 0) then - Lines[0].Current := C - 1 - else - Lines[0].Current := 0; - - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; + // select new last note + CurrentNote := Lines[0].Line[C].HighNote; + + // correct Line ending + with Lines[0].Line[C] do + End_ := Note[HighNote].Start + Note[HighNote].Length; end; + + Lines[0].Line[C].Note[CurrentNote].Color := 2; + end + // Last Note of current Sentence Deleted - > Delete Sentence + // if there are more than two left + else if (Lines[0].High > 1) then + begin + //Move all Sentences after the current to the Left + for N := C+1 to Lines[0].High do + Lines[0].Line[N-1] := Lines[0].Line[N]; + + //Delete Last Sentence + SetLength(Lines[0].Line, Lines[0].High); + Lines[0].High := High(Lines[0].Line); + Lines[0].Number := Length(Lines[0].Line); + + CurrentNote := 0; + if (C > 0) then + Lines[0].Current := C - 1 + else + Lines[0].Current := 0; + + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; end; + + // update lyric display + Lyric.AddLine(Lines[0].Current); + Lyric.Selected := CurrentNote; end; procedure TScreenEditSub.TransposeNote(Transpose: integer); @@ -1896,6 +1935,7 @@ end; procedure TScreenEditSub.DrawInfoBar(x, y, w, h: integer); var start, end_: integer; + SongStart, SongEnd: integer; ww: integer; pos: real; @@ -1910,9 +1950,9 @@ begin if(numLines=0) then Exit; - start := Lines[0].Line[0].Start; - end_ := Lines[0].Line[numLines-1].End_; - ww := end_ - start; + SongStart := Lines[0].Line[0].Note[0].Start; + SongEnd := Lines[0].Line[numLines-1].End_; + ww := SongEnd - SongStart; glColor4f(0, 0, 0, 1); glDisable(GL_BLEND); @@ -1945,7 +1985,7 @@ begin end_ := Lines[0].Line[line].Note[Lines[0].Line[line].HighNote].Start+ Lines[0].Line[line].Note[Lines[0].Line[line].HighNote].Length; - pos := start/ww*w; + pos := (start - SongStart)/ww*w; br := (end_-start)/ww*w; glbegin(gl_quads); @@ -1954,26 +1994,19 @@ begin glVertex2f(x+pos+br, y+h); glVertex2f(x+pos+br, y); glEnd; - { - numNotes := Length(Lines[0].Line[line].Nuta); - - for note := 0 to numNotes - 1 do - begin - - end; } end; if(PlaySentence or PlaySentenceMidi) then begin glColor4f(0, 0, 0, 0.5); pos := 0; - br := AktBeat/ww*w; + br := (AktBeat - SongStart)/ww*w; if (br>w) then br := w; end else begin glColor4f(1, 0, 0, 1); - pos := Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start/ww*w; + pos := (Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start - SongStart)/ww*w; br := Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length/ww*w; if (br<1) then br := 1; @@ -2316,7 +2349,7 @@ begin end; -// Interaction := 0; + //Interaction := 0; TextEditMode := false; TitleEditMode := false; ArtistEditMode := false; @@ -2344,7 +2377,7 @@ begin if (MidiPos > MidiStop) then begin MidiOut.PutShort($B1, $7, floor(1.27*SelectsS[VolumeMidiSlideId].SelectedOption)); - MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); + MidiOut.PutShort(MIDI_NOTEOFF or 1, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; end; {$ENDIF} @@ -2363,7 +2396,7 @@ begin {$IFDEF UseMIDIPort} MidiOut.PutShort($B1, $7, floor(1.27*SelectsS[VolumeMidiSlideId].SelectedOption)); if i > 0 then - MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[i-1].Tone + 60, 127); + MidiOut.PutShort(MIDI_NOTEOFF or 1, Lines[0].Line[Lines[0].Current].Note[i-1].Tone + 60, 127); MidiOut.PutShort($91, Lines[0].Line[Lines[0].Current].Note[i].Tone + 60, 127); MidiLastNote := i; {$ENDIF} @@ -2421,7 +2454,7 @@ begin // click if (Click) and (PlaySentence) then begin -// AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60); + //AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60); AktBeat := Floor(GetMidBeat(AudioPlayback.Position - CurrentSong.GAP / 1000)); Text[TextDebug].Text := IntToStr(AktBeat); if AktBeat <> LastClick then diff --git a/us_maker_edition/src/screens/UScreenOptionsRecord.pas b/us_maker_edition/src/screens/UScreenOptionsRecord.pas index 0f9cd49a..dc4a355f 100644 --- a/us_maker_edition/src/screens/UScreenOptionsRecord.pas +++ b/us_maker_edition/src/screens/UScreenOptionsRecord.pas @@ -88,6 +88,7 @@ type procedure StartPreview; procedure StopPreview; procedure UpdateInputDevice; + function ValidateSettings: boolean; procedure ChangeVolume(VolumeChange: single); procedure DrawVolume(x, y, Width, Height: single); procedure DrawVUMeter(const State: TDrawState; x, y, Width, Height: single); @@ -120,6 +121,7 @@ uses TextGL, UGraphic, UDraw, + ULanguage, UMain, UMenuSelectSlide, UMenuText, @@ -168,7 +170,7 @@ begin SDLK_BACKSPACE: begin // TODO: Show Save/Abort screen - if (AudioInputProcessor.ValidateSettings()) then + if (ValidateSettings()) then begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); @@ -179,7 +181,7 @@ begin begin if (SelInteraction = ExitButtonIID) then begin - if (AudioInputProcessor.ValidateSettings()) then + if (ValidateSettings()) then begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); @@ -213,6 +215,24 @@ begin end; end; +function TScreenOptionsRecord.ValidateSettings: boolean; +var + BadPlayer: integer; +begin + BadPlayer := AudioInputProcessor.ValidateSettings(); + if (BadPlayer <> 0) then + begin + ScreenPopupError.ShowPopup( + Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'), + [BadPlayer])); + Result := false; + end + else + begin + Result := true; + end; +end; + constructor TScreenOptionsRecord.Create; var DeviceIndex: integer; @@ -321,12 +341,6 @@ begin end; // add Exit-button - //ButtonTheme := Theme.OptionsRecord.ButtonExit; - // adjust button position - //if (WidgetYPos <> 0) then - // ButtonTheme.Y := WidgetYPos; - //AddButton(ButtonTheme); - // <mog> I uncommented the stuff above, because it's not skinable :X AddButton(Theme.OptionsRecord.ButtonExit); if (Length(Button[0].Text) = 0) then AddButtonText(20, 5, Theme.Options.Description[7]); @@ -783,7 +797,7 @@ begin for ChannelIndex := 0 to High(Device.CaptureChannel) do begin // load player color mapped to current input channel - if (DeviceCfg.ChannelToPlayerMap[ChannelIndex] > 0) then + if (DeviceCfg.ChannelToPlayerMap[ChannelIndex] <> CHANNEL_OFF) then begin // set mapped channel to corresponding player-color LoadColor(State.R, State.G, State.B, 'P'+ IntToStr(DeviceCfg.ChannelToPlayerMap[ChannelIndex]) + 'Dark'); diff --git a/us_maker_edition/src/screens/UScreenOptionsThemes.pas b/us_maker_edition/src/screens/UScreenOptionsThemes.pas index 94475cc7..29d8a9dc 100644 --- a/us_maker_edition/src/screens/UScreenOptionsThemes.pas +++ b/us_maker_edition/src/screens/UScreenOptionsThemes.pas @@ -92,6 +92,10 @@ begin UGraphic.LoadScreens(); AudioPlayback.PlaySound(SoundLib.Back); + + // select theme button in new created options screen + ScreenOptions.Interaction := 4; + FadeTo(@ScreenOptions); end; SDLK_RETURN: @@ -106,6 +110,10 @@ begin UGraphic.LoadScreens(); AudioPlayback.PlaySound(SoundLib.Back); + + // select theme button in new created options screen + ScreenOptions.Interaction := 4; + FadeTo(@ScreenOptions); end; end; diff --git a/us_maker_edition/src/screens/UScreenSing.pas b/us_maker_edition/src/screens/UScreenSing.pas index 233f1e38..3e0d8078 100644 --- a/us_maker_edition/src/screens/UScreenSing.pas +++ b/us_maker_edition/src/screens/UScreenSing.pas @@ -62,6 +62,12 @@ type function GetClock(): real; override; end; + TTimebarMode = ( + tbmCurrent, // current song position + tbmRemaining, // remaining time + tbmTotal // total time + ); + type TScreenSing = class(TMenu) private @@ -70,6 +76,7 @@ type fVideoClip: IVideo; fLyricsSync: TLyricsSyncSource; fMusicSync: TMusicSyncSource; + fTimebarMode: TTimebarMode; protected eSongLoaded: THookableEvent; //< event is called after lyrics of a song are loaded on OnShow Paused: boolean; //pause Mod @@ -178,7 +185,9 @@ begin Result := false; Exit; end; - Ord('V'): // show visualization + + // show visualization + Ord('V'): begin fShowVisualization := not fShowVisualization; @@ -193,11 +202,23 @@ begin end; Exit; end; + + // pause Ord('P'): begin Pause; Exit; end; + + // toggle time display + Ord('T'): + begin + if (fTimebarMode = High(TTimebarMode)) then + fTimebarMode := Low(TTimebarMode) + else + Inc(fTimebarMode); + Exit; + end; end; // check special keys @@ -349,6 +370,7 @@ var Color: TRGB; VideoFile, BgFile: IPath; success: boolean; + BadPlayer: integer; begin inherited; @@ -450,6 +472,8 @@ begin Statics[StaticP3R].Visible := V3R; Text[TextP3R].Visible := V3R; + fTimebarMode := tbmCurrent; + // FIXME: sets path and filename to '' ResetSingTemp; @@ -498,7 +522,7 @@ begin *} fShowVisualization := false; VideoFile := CurrentSong.Path.Append(CurrentSong.Video); - if (CurrentSong.Video.IsSet) and VideoFile.IsFile then + if (Ini.VideoEnabled = 1) and CurrentSong.Video.IsSet() and VideoFile.IsFile then begin fVideoClip := VideoPlayback.Open(VideoFile); fCurrentVideo := fVideoClip; @@ -562,6 +586,14 @@ begin LyricsState.TotalTime := AudioPlayback.Length; LyricsState.UpdateBeats(); + BadPlayer := AudioInputProcessor.CheckPlayersConfig(PlayersPlay); + if (BadPlayer <> 0) then + begin + ScreenPopupError.ShowPopup( + Format(Language.Translate('ERROR_PLAYER_NO_DEVICE_ASSIGNMENT'), + [BadPlayer])); + end; + // prepare and start voice-capture AudioInput.CaptureStart; @@ -725,8 +757,10 @@ end; function TScreenSing.Draw: boolean; var - Min: integer; - Sec: integer; + DisplayTime: real; + DisplayPrefix: string; + DisplayMin: integer; + DisplaySec: integer; T: integer; CurLyricsTime: real; VideoFrameTime: Extended; @@ -769,53 +803,31 @@ begin end; // case end; // if - //// - // dual screen, part 1 - //////////////////////// - - // Note: ScreenX is the offset of the current screen in dual-screen mode so we - // will move the statics and texts to the correct screen here. - // FIXME: clean up this weird stuff. Commenting this stuff out, nothing - // was missing on screen w/ 6 players - so do we even need this stuff? - {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X + 10 * ScreenX; - - Text[TextP1].X := Text[TextP1].X + 10 * ScreenX; } - - {Statics[StaticP1ScoreBG].Texture.X := Statics[StaticP1ScoreBG].Texture.X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - - {Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X + 10 * ScreenX; - - Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX; } - - {Statics[StaticP2RScoreBG].Texture.X := Statics[StaticP2RScoreBG].Texture.X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} - - // end of weird stuff - { - Statics[1].Texture.X := Statics[1].Texture.X + 10 * ScreenX; } - - { for T := 0 to 1 do - Text[T].X := Text[T].X + 10 * ScreenX; } - // retrieve current lyrics time, we have to store the value to avoid // that min- and sec-values do not match CurLyricsTime := LyricsState.GetCurrentTime(); - Min := Round(CurLyricsTime) div 60; - Sec := Round(CurLyricsTime) mod 60; + + // retrieve time for timebar text + case (fTimebarMode) of + tbmRemaining: begin + DisplayTime := LyricsState.TotalTime - CurLyricsTime; + DisplayPrefix := '-'; + end; + tbmTotal: begin + DisplayTime := LyricsState.TotalTime; + DisplayPrefix := '#'; + end; + else begin + DisplayTime := CurLyricsTime; + DisplayPrefix := ''; + end; + end; + DisplayMin := Round(DisplayTime) div 60; + DisplaySec := Round(DisplayTime) mod 60; // update static menu with time ... - Text[TextTimeText].Text := ''; - if Min < 10 then - Text[TextTimeText].Text := '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; - if Sec < 10 then - Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); - - // draw static menu (BG) - // Note: there is no menu and the animated background brakes the video playback - //DrawBG; + Text[TextTimeText].Text := Format('%s%.2d:%.2d', + [DisplayPrefix, DisplayMin, DisplaySec]); //the song was sung to the end? Line := Lyrics.GetUpperLine(); @@ -847,7 +859,8 @@ begin fCurrentVideo.GetFrame(VideoFrameTime); end; - fCurrentVideo.DrawGL(ScreenAct); + fCurrentVideo.SetScreen(ScreenAct); + fCurrentVideo.Draw; end; // draw static menu (FG) @@ -857,8 +870,10 @@ begin //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or - (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) and (not Settings.Finish) then + if (not AudioPlayback.Finished) and + ((CurrentSong.Finish = 0) or + (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) and + (not Settings.Finish) then begin // analyze song if not paused if (not Paused) then @@ -886,27 +901,6 @@ begin // draw scores Scores.Draw; - //// - // dual screen, part 2 - //////////////////////// - - // Note: ScreenX is the offset of the current screen in dual-screen mode so we - // will move the statics and texts to the correct screen here. - // FIXME: clean up this weird stuff - - {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X - 10 * ScreenX; - Text[TextP1].X := Text[TextP1].X - 10 * ScreenX; - - Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X - 10 * ScreenX; - Text[TextP2R].X := Text[TextP2R].X - 10 * ScreenX; - - // end of weird - - Statics[1].Texture.X := Statics[1].Texture.X - 10 * ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X - 10 * ScreenX; } - // draw pausepopup // FIXME: this is a workaround that the static is drawn over the lyrics, lines, scores and effects // maybe someone could find a better solution diff --git a/us_maker_edition/src/screens/UScreenSong.pas b/us_maker_edition/src/screens/UScreenSong.pas index 6b83d522..6fe8d204 100644 --- a/us_maker_edition/src/screens/UScreenSong.pas +++ b/us_maker_edition/src/screens/UScreenSong.pas @@ -62,8 +62,12 @@ type isScrolling: boolean; // true if song flow is about to move + fCurrentVideo: IVideo; + procedure StartMusicPreview(); procedure StopMusicPreview(); + procedure StartVideoPreview(); + procedure StopVideoPreview(); public TextArtist: integer; TextTitle: integer; @@ -128,6 +132,7 @@ type function Draw: boolean; override; procedure GenerateThumbnails(); procedure OnShow; override; + procedure OnShowFinish; override; procedure OnHide; override; procedure SelectNext; procedure SelectPrev; @@ -886,6 +891,8 @@ begin PreviewOpened := -1; isScrolling := false; + + fCurrentVideo := nil; end; procedure TScreenSong.GenerateThumbnails(); @@ -960,6 +967,7 @@ begin if (Ini.PreviewVolume <> 0) then begin StartMusicPreview; + StartVideoPreview; end; // fade in detailed cover @@ -973,6 +981,7 @@ begin UnLoadDetailedCover; StopMusicPreview(); + StopVideoPreview(); PreviewOpened := -1; end; @@ -1506,6 +1515,9 @@ begin AudioPlayback.Stop; PreviewOpened := -1; + // reset video playback engine + fCurrentVideo := nil; + if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; if Ini.Players = 4 then PlayersPlay := 6; @@ -1544,11 +1556,17 @@ begin end; end; - isScrolling := true; + isScrolling := false; SetJoker; SetStatics; end; +procedure TScreenSong.OnShowFinish; +begin + isScrolling := true; + CoverTime := 10; +end; + procedure TScreenSong.OnHide; begin // turn music volume to 100% @@ -1556,6 +1574,7 @@ begin // stop preview StopMusicPreview(); + StopVideoPreview(); end; procedure TScreenSong.DrawExtensions; @@ -1573,9 +1592,10 @@ end; function TScreenSong.Draw: boolean; var - dx: real; - dt: real; - I: integer; + dx: real; + dt: real; + I: integer; + VideoAlpha: real; begin if isScrolling then begin @@ -1611,7 +1631,7 @@ begin //Log.LogBenchmark('SetScroll4', 5); //Fading Functions, Only if Covertime is under 5 Seconds - if (CoverTime < 5) then + if (CoverTime < 9) then begin // cover fade if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then @@ -1641,10 +1661,43 @@ begin //Draw BG DrawBG; + VideoAlpha := Button[interaction].Texture.Alpha*(CoverTime-1); //Instead of Draw FG Procedure: //We draw Buttons for our own for I := 0 to Length(Button) - 1 do - Button[I].Draw; + begin + if (I<>Interaction) or not Assigned(fCurrentVideo) or (VideoAlpha<1) or AudioPlayback.Finished then + Button[I].Draw; + end; + + if AudioPlayback.Finished then + StopVideoPreview; + + if Assigned(fCurrentVideo) then + begin + // Just call this once + // when Screens = 2 + if (ScreenAct = 1) then + fCurrentVideo.GetFrame(CatSongs.Song[Interaction].VideoGAP + AudioPlayback.Position); + + fCurrentVideo.SetScreen(ScreenAct); + fCurrentVideo.Alpha := VideoAlpha; + + //set up window + with Button[interaction] do + begin + fCurrentVideo.SetScreenPosition(X, Y, Z); + fCurrentVideo.Width := W; + fCurrentVideo.Height := H; + fCurrentVideo.ReflectionSpacing := Reflectionspacing; + end; + fCurrentVideo.AspectCorrection := acoCrop; + + fCurrentVideo.Draw; + + if Button[interaction].Reflection then + fCurrentVideo.DrawReflection; + end; // Statics for I := 0 to Length(Statics) - 1 do @@ -1738,12 +1791,13 @@ end; procedure TScreenSong.StartMusicPreview(); var Song: TSong; + PreviewPos: real; begin AudioPlayback.Close(); if CatSongs.VisibleSongs = 0 then Exit; - + Song := CatSongs.Song[Interaction]; if not assigned(Song) then Exit; @@ -1755,8 +1809,13 @@ begin if AudioPlayback.Open(Song.Path.Append(Song.Mp3)) then begin PreviewOpened := Interaction; - - AudioPlayback.Position := AudioPlayback.Length / 4; + + PreviewPos := AudioPlayback.Length / 4; + // fix for invalid music file lengths + if (PreviewPos > 60.0) then + PreviewPos := 60.0; + AudioPlayback.Position := PreviewPos; + // set preview volume if (Ini.PreviewFading = 0) then begin @@ -1779,12 +1838,66 @@ begin AudioPlayback.Stop; end; +procedure TScreenSong.StartVideoPreview(); +var + VideoFile: IPath; + Song: TSong; + +begin + if (Ini.VideoPreview=0) then + Exit; + + if Assigned(fCurrentVideo) then + begin + fCurrentVideo.Stop(); + fCurrentVideo := nil; + end; + + //if no audio open => exit + if (PreviewOpened = -1) then + Exit; + + if CatSongs.VisibleSongs = 0 then + Exit; + + Song := CatSongs.Song[Interaction]; + if not assigned(Song) then + Exit; + + //fix: if main cat than there is nothing to play + if Song.main then + Exit; + + VideoFile := Song.Path.Append(Song.Video); + if (Song.Video.IsSet) and VideoFile.IsFile then + begin + fCurrentVideo := VideoPlayback.Open(VideoFile); + if (fCurrentVideo <> nil) then + begin + fCurrentVideo.Position := Song.VideoGAP + AudioPlayback.Position; + fCurrentVideo.Play; + end; + end; +end; + +procedure TScreenSong.StopVideoPreview(); +begin + // Stop video preview of previous song + if Assigned(fCurrentVideo) then + begin + fCurrentVideo.Stop(); + fCurrentVideo := nil; + end; +end; + // Changes previewed song procedure TScreenSong.ChangeMusic; begin StopMusicPreview(); + StopVideoPreview(); PreviewOpened := -1; StartMusicPreview(); + StartVideoPreview(); end; procedure TScreenSong.SkipTo(Target: cardinal); |