diff options
Diffstat (limited to 'unicode/src/base')
-rw-r--r-- | unicode/src/base/UMain.pas | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/unicode/src/base/UMain.pas b/unicode/src/base/UMain.pas index 6300f18b..ce25d16e 100644 --- a/unicode/src/base/UMain.pas +++ b/unicode/src/base/UMain.pas @@ -547,13 +547,13 @@ begin // if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) + done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) + done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else begin // check if screen wants to exit - done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True); + done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True); // if screen wants to exit if done then |