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-rw-r--r--unicode/plugins/5000Points/Until5000.dpr106
-rw-r--r--unicode/plugins/Blind/Blind.dpr107
-rw-r--r--unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr222
-rw-r--r--unicode/plugins/Duell/Duell.dpr44
-rw-r--r--unicode/plugins/Makefile.in146
-rw-r--r--unicode/plugins/README(Plugins Status).txt12
-rw-r--r--unicode/plugins/SDK/ModiSDK.pas180
-rw-r--r--unicode/plugins/Team_Duell/TeamDuell.dpr337
8 files changed, 688 insertions, 466 deletions
diff --git a/unicode/plugins/5000Points/Until5000.dpr b/unicode/plugins/5000Points/Until5000.dpr
index df79bfe2..83bc1007 100644
--- a/unicode/plugins/5000Points/Until5000.dpr
+++ b/unicode/plugins/5000Points/Until5000.dpr
@@ -7,81 +7,87 @@ library Until5000;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-//Gave the Plugins Info
+// give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_UNTIL5000_NAME';
+ Info.Name := 'PLUGIN_UNTIL5000_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // set to party modus plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := true; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
+
+ Info.BGShowFull := false; // whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
+
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updateing plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+// executed on game start; if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+// executed everytime the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
-I: Integer;
+ Index: integer;
begin
-Result := False;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := false;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50;
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar;
- if (PlayerInfo.Playerinfo[I].Score >=5000) then
+ PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50;
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar;
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
Exit;
end;
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
+// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ Index: integer;
begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- if (PlayerInfo.Playerinfo[I].Score >=5000) then
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
diff --git a/unicode/plugins/Blind/Blind.dpr b/unicode/plugins/Blind/Blind.dpr
index d2824587..3c68374c 100644
--- a/unicode/plugins/Blind/Blind.dpr
+++ b/unicode/plugins/Blind/Blind.dpr
@@ -7,72 +7,75 @@ library Blind;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+// give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_BLIND_NAME';
-
+ Info.Name := 'PLUGIN_BLIND_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_BLIND_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // set to party modus plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := False; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := false; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull := false; // whether the background or the video should be shown in full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown in full size
- Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
+ Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updating plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
-var
-I: Integer;
+// executed every time the screen is drawn. if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
- MaxScore: Word;
+ Index: integer;
+ MaxScore: word;
begin
- Result := 0;
+ Result := 0;
MaxScore := 0;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers - 1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
begin
- MaxScore := PlayerInfo.Playerinfo[I].Score;
- Case I of
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
0: Result := 1;
1: Result := 2;
2: Result := 4;
@@ -81,20 +84,20 @@ begin
5: Result := 32;
end;
end
- else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
- //If everybody has 0 Points nobody Wins
- If (MaxScore = 0) then
+ // if everybody has 0 points nobody wins
+ if (MaxScore = 0) then
Result := 0;
end;
diff --git a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
index 8bfb292c..a7828f8e 100644
--- a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -5,67 +5,74 @@ library Hold_The_Line;
{$ENDIF}
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
- sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
- moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- PointerTex: TSmallTexture;
- CountSentences: Cardinal;
- Limit: Byte;
- MethodRec: TMethodRec;
- Frame: Integer;
- PlayerTimes: array[0..5] of Integer;
- LastTick: Cardinal;
- PointerVisible: Boolean;
-
- DismissedSound: Cardinal;
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+ PointerTex: TSmallTexture;
+ CountSentences: cardinal;
+ Limit: byte;
+ MethodRec: TMethodRec;
+// Frame: integer;
+ PlayerTimes: array[0..5] of integer;
+ LastTick: cardinal;
+ PointerVisible: boolean;
+
+ DismissedSound: cardinal;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_HDL_NAME';
+ Info.Name := 'PLUGIN_HDL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_HDL_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded?
+ Info.LoadBack := true; // Should the background be loaded?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+const
+ TextureName : PChar = 'HDL_Pointer';
+ SoundName : PChar = 'dismissed.mp3';
var
- I: Integer;
- Texname: PChar;
+ Index: integer;
+// Texname: PChar;
TexType: TTextureType;
begin
+{
TexName := CreateStr(PChar('HDL_Pointer'));
TexType := TEXTURE_TYPE_TRANSPARENT;
PointerTex := Methods.LoadTex(TexName, TexType);
@@ -75,50 +82,56 @@ begin
TexName := CreateStr(PChar('dismissed.mp3'));
DismissedSound := Methods.LoadSound (TexName);
FreeStr(TexName);
+}
+ TexType := TEXTURE_TYPE_TRANSPARENT;
+ PointerTex := Methods.LoadTex(TextureName, TexType);
+
+ DismissedSound := Methods.LoadSound (SoundName);
CountSentences := Sentences.High;
Limit := 0;
- Frame := 0;
+// Frame := 0;
MethodRec := Methods;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Enabled := True;
- PlayerInfo.Playerinfo[I].Percentage := 100;
- PlayerTimes[I] := 0;
+ PlayerInfo.Playerinfo[Index].Enabled := true;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ PlayerTimes[Index] := 0;
end;
- Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+const
+ SoundName : PChar = 'PARTY_DISMISSED';
var
- I: Integer;
- L: Byte;
- C: Byte;
- Text: PChar;
- Blink: Boolean;
- tick: Cardinal;
+ Index: integer;
+ L: byte;
+ C: byte;
+ Tick: cardinal;
begin
- //Aktivate Blink
- If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
+ // activate blink
+ if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
begin
- Tick := SDL_GetTicks() div 400;
- If (Tick <> LastTick) then
+ Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
+ if (Tick <> LastTick) then
begin
LastTick := Tick;
- PointerVisible := Not PointerVisible;
+ PointerVisible := not PointerVisible;
end;
end
else
- PointerVisible := True;
+ PointerVisible := true;
- //Inc Limit
- if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
+ // inc limit
+ if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
Inc(Limit)
- else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
+ else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
Inc(Limit);
case Limit of
@@ -129,22 +142,22 @@ begin
C:= 0;
- Result := True;
+ Result := true;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- if PlayerInfo.Playerinfo[I].Enabled then
+ if PlayerInfo.Playerinfo[Index].Enabled then
begin
- if PlayerInfo.Playerinfo[I].Bar < L then
+ if PlayerInfo.Playerinfo[Index].Bar < L then
begin
- PlayerInfo.Playerinfo[I].Enabled := False;
+ PlayerInfo.Playerinfo[Index].Enabled := false;
Inc(C);
- PlayerTimes[I] := CurSentence; //Save Time of Dismission
- //PlaySound
+ PlayerTimes[Index] := CurSentence; // Save Time of Dismission
+ // PlaySound
MethodRec.PlaySound (DismissedSound);
end;
- //Draw Pointer
+ // Draw pointer
if (PointerVisible) then
begin
glColor4f (0.2, 0.8, 0.1, 1);
@@ -156,10 +169,10 @@ begin
glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
glEnd;
glDisable(GL_TEXTURE_2D);
@@ -170,45 +183,44 @@ begin
else
begin
Inc(C);
- //Draw Dismissed
- Text := CreateStr(PChar('PARTY_DISMISSED'));
-
+ // Draw dismissed
glColor4f (0.8, 0.8, 0.8, 1);
-
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
- FreeStr(Text);
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
end;
end;
if (C >= PlayerInfo.NumPlayers-1) then
- Result := False;
+ Result := false;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ Index: integer;
begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[I].Enabled) then
+ PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[Index].Enabled) then
begin
- PlayerInfo.Playerinfo[I].Percentage := 100;
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
end;
exports
-PluginInfo, Init, Draw, Finish;
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
begin
diff --git a/unicode/plugins/Duell/Duell.dpr b/unicode/plugins/Duell/Duell.dpr
index 93c87d0e..f54edea8 100644
--- a/unicode/plugins/Duell/Duell.dpr
+++ b/unicode/plugins/Duell/Duell.dpr
@@ -8,56 +8,56 @@ uses
ModiSDK in '..\SDK\ModiSDK.pas';
//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_DUELL_NAME';
+ Info.Name := 'PLUGIN_DUELL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_DUELL_DESC';
- Info.Typ := 8;
+ Info.Typ := 8;
Info.NumPlayers := 31;
//Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
//Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
- Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed
Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
//Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := True;
end;
//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := True;
end;
//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ I: Integer;
MaxScore: Word;
begin
Result := 0;
diff --git a/unicode/plugins/Makefile.in b/unicode/plugins/Makefile.in
new file mode 100644
index 00000000..0fc49745
--- /dev/null
+++ b/unicode/plugins/Makefile.in
@@ -0,0 +1,146 @@
+#################################################
+# @PACKAGE_STRING@
+# @configure_input@
+#################################################
+
+@SET_MAKE@
+SHELL = /bin/sh
+
+#################################################
+# Standard definitions
+#################################################
+
+top_srcdir ?= @top_srcdir@
+srcdir ?= @srcdir@
+
+#################################################
+# Tools
+#################################################
+
+RM ?= rm -f
+
+#################################################
+# USDX Paths
+#################################################
+
+USDX_SRC_DIR := $(top_srcdir)/src
+USDX_BUILD_DIR := $(top_srcdir)/build
+USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
+
+#################################################
+# FPC config
+#################################################
+
+# Free Pascal compiler binary
+PPC := @PPC@
+# FPC target platform and processor
+PPLATFORM := @FPC_PLATFORM@
+PPROCESSOR := @FPC_PROCESSOR@
+
+# Directories added to the unit path
+PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM)
+
+# Directory where compiled units (.ppu, .o and library files) are stored
+PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM)
+PCUNIT_FLAGS := -FU$(PCUNIT_DIR)
+
+##
+# PFLAGS
+##
+
+# Defined on debug mode
+ENABLE_DEBUG := @ENABLE_DEBUG@
+
+# Note:
+# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user
+# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all"
+PFLAGS ?= @PFLAGS@
+PFLAGS_BASE ?= @PFLAGS_BASE@
+PFLAGS_DEBUG ?= @PFLAGS_DEBUG@
+PFLAGS_RELEASE ?= @PFLAGS_RELEASE@
+
+# Do not overwrite, just add extra flags
+PFLAGS_EXTRA += @PFLAGS_EXTRA@
+
+# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user
+# - Do not use -dDEBUG because it will enable unwanted features
+# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant
+# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset
+# - The flag -vB appends the full path to filenames
+# - Note that fpc.cfg already defines -vinw, so add -v0 first
+# - The stack check (-Ct) might not work with enabled threading
+# - Do we need -Coi?
+PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe
+PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE
+PFLAGS_RELEASE_DEFAULT := -Xs- -O2
+PFLAGS_EXTRA_DEFAULT :=
+
+# Debug/Release mode flags
+# Note that flags will overwrite previously specified flags,
+# e.g. "-vinwe -vi-" is the same as "-vnwe"
+PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA)
+PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA)
+
+# Choose default PFLAGS, depending on debug mode.
+# Only used if PFLAGS was not set by the user.
+ifdef ENABLE_DEBUG
+PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL)
+else
+PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL)
+endif
+
+PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)
+
+.PHONY: all
+all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell
+
+.PHONY: SDK
+SDK: clean-SDK
+ $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas
+
+.PHONY: 5000Points
+5000Points: SDK clean-5000Points
+ $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr
+
+.PHONY: Blind
+Blind: SDK clean-Blind
+ $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr
+
+.PHONY: Duell
+Duell: SDK clean-Duell
+ $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr
+
+.PHONY: Team_Duell
+Team_Duell: SDK clean-Team_Duell
+ $(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr
+
+.PHONY: Dont_Get_Worse
+Dont_Get_Worse: SDK clean-Dont_Get_Worse
+ $(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr
+
+.PHONY: clean-plugins
+clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell
+
+.PHONY: clean-SDK
+clean-SDK:
+ $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu
+
+.PHONY: clean-5000Points
+clean-5000Points:
+ $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.*
+
+.PHONY: clean-Blind
+clean-Blind:
+ $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.*
+
+.PHONY: clean-Duell
+clean-Duell:
+ $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.*
+
+.PHONY: clean-Team_Duell
+clean-Team_Duell:
+ $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.*
+
+.PHONY: clean-Dont_Get_Worse
+clean-Dont_Get_Worse:
+ $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.*
diff --git a/unicode/plugins/README(Plugins Status).txt b/unicode/plugins/README(Plugins Status).txt
new file mode 100644
index 00000000..a6756832
--- /dev/null
+++ b/unicode/plugins/README(Plugins Status).txt
@@ -0,0 +1,12 @@
+All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms.
+2009-May-23 KMS
+
+Mac OS X:
+The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell
+
+2009-Apr-8 KMS
+
+The plugins are currently disabled until the party mode is working again.
+This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD).
+
+2009-Jan-20 Karl-Michael Schindler aka Mischi.
diff --git a/unicode/plugins/SDK/ModiSDK.pas b/unicode/plugins/SDK/ModiSDK.pas
index c0e66387..e0b52a81 100644
--- a/unicode/plugins/SDK/ModiSDK.pas
+++ b/unicode/plugins/SDK/ModiSDK.pas
@@ -6,94 +6,93 @@ interface
{$MODE Delphi}
{$ENDIF}
-type //PluginInfo, for Init
+type // PluginInfo, for init
TPluginInfo = record
- //Info
- Name : Array [0..32] of Char; //Modi to Register for the Plugin
- Creator : Array [0..32] of Char; //Name of the Author
- PluginDesc : Array [0..64] of Char; //Plugin Description
+ // Info
+ Name: array [0..32] of char; // modus to register for the plugin
+ Creator: array [0..32] of char; // name of the author
+ PluginDesc: array [0..64] of char; // plugin description
- //Plugin Typ, atm: 8 only for PartyMode Modi
+ // plugin type, atm: 8 only for partymode modus
Case Typ: byte of
8: (
- //Options
- LoadSong: boolean; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- ShowNotes: boolean; //Whether the Note Lines should be displayed
- LoadVideo: boolean; //Should the Video be loaded ?
- LoadBack: boolean; //Should the Background be loaded ?
-
- ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed
- ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed
-
- EnLineBonus: boolean; //Whether LineBonus Should be enabled
- EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled
-
- BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize
- BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize
-
- //Options -> everytime
- ShowScore: boolean; //Whether or not the Score should be shown
- ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn
- TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode
- GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available
- Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface
-
- NumPlayers: Byte //Number of Available Players for Modi
- //Set different Bits
- //1 -> One Player
- //2 -> Two Players
- //4 -> Three Players
- //8 -> Four Players
- //16-> Six Players
- //e.g. : 10 -> Playable with 2 and 4 Players
+ // Options
+ LoadSong: boolean; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ ShowNotes: boolean; // Whether the note lines should be displayed
+ LoadVideo: boolean; // Should the video be loaded?
+ LoadBack: boolean; // Should the background be loaded?
+
+ ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
+ ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
+
+ EnLineBonus: boolean; // Whether line bonus should be enabled
+ EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
+
+ BGShowFull: boolean; // Whether the background or the video should be shown full size
+ BGShowFull_O: boolean; // Whether the background or the video should be shown full size
+
+ // Options -> everytime
+ ShowScore: boolean; // Whether or not the score should be shown
+ ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
+ TeamModeOnly: boolean; // If true the plugin can only be played in team mode
+ GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
+ Dummy: boolean; // Should be set to false... for updating plugin interface
+
+ NumPlayers: byte // Number of available players for modus
+ // Set different bits
+ // 1 -> one player
+ // 2 -> two players
+ // 4 -> three players
+ // 8 -> four players
+ // 16-> six players
+ // e.g. : 10 -> playable with 2 and 4 players
);
end;
TPlayerInfo = record
- NumPlayers: Byte;
+ NumPlayers: byte;
Playerinfo: array[0..5] of record
- Name: PChar; //Name of the Player
- Score:Word; //Players Score
- Bar: Byte; //Percentage of the SingBar filled
- PosX: Real; //PosX of Players SingBar
- PosY: Real; //PosY "
- Enabled: Boolean; //Whether the Player could get Points
- Percentage: Byte; //Percentage Shown on the Score Screen
+ Name: PChar; // Name of the player
+ Score: word; // Player's score
+ Bar: byte; // Percentage of the singbar filled
+ PosX: real; // PosX of player's singbar
+ PosY: real; // PosY "
+ Enabled: boolean; // Whether the player could get points
+ Percentage: byte; // Percentage shown on the score screen
end;
end;
TTeamInfo = record
- NumTeams: Byte;
+ NumTeams: byte;
Teaminfo: array[0..5] of record
- Name: PChar;
- Score: Word;
- Joker: Byte;
- CurPlayer: Byte;
- NumPlayers: Byte;
+ Name: PChar;
+ Score: word;
+ Joker: byte;
+ CurPlayer: byte;
+ NumPlayers: byte;
Playerinfo: array[0..3] of record
- Name: PChar;
- TimesPlayed: Byte;
-
+ Name: PChar;
+ TimesPlayed: byte;
end;
end;
end;
TsmallTexture = record
- TexNum: integer;
- W: real;
- H: real;
+ TexNum: integer;
+ W: real;
+ H: real;
end;
TSentences = record
- Current: integer; // aktualna czesc utworu do rysowania
- High: integer;
- Number: integer;
- Resolution: integer;
- NotesGAP: integer;
- TotalLength:integer;
- Sentence: array of record
+ Current: integer; // current part of a line
+ High: integer;
+ Number: integer;
+ Resolution: integer;
+ NotesGAP: integer;
+ TotalLength: integer;
+ Sentence: array of record
Start: integer;
StartNote: integer;
Lyric: string;
@@ -109,14 +108,14 @@ type //PluginInfo, for Init
Length: integer;
Tone: integer;
//Text: string;
- FreeStyle: boolean;
- Typ: integer; // zwykla nuta x1, zlota nuta x2
+ FreeStyle: boolean;
+ Typ: integer; // normal note x1, golden note x2
end;
end;
end;
- DWORD = Longword;
- HSTREAM = DWORD;
+ dword = longword;
+ hstream = dword;
TTextureType = (
TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
@@ -124,12 +123,18 @@ type //PluginInfo, for Init
TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
);
- //Routines to gave to the Plugin
- fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; //Pointer to Texture Loader
- //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
- fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
- pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
+ // Routines to give to the plugin
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
+ // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+ fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
TMethodRec = record
LoadTex: fModi_LoadTex;
@@ -137,17 +142,22 @@ type //PluginInfo, for Init
LoadSound: fModi_LoadSound;
PlaySound: pModi_PlaySound;
end;
- //DLL Funktionen
- //Gave the Plugins Info
- pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
- //Executed on Game Start //If True Game begins, else Failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
- //Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
- //Is Executed on Finish, Returns the Playernum of the Winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
- //Procedure called when new Sound Data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
+ // DLL functions
+ // Give the plugins info
+ pModi_PluginInfo = procedure (var Info: TPluginInfo);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed on game start // if true game begins, else failure
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed everytime the screen is drawn // if false the game finishes
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Is executed on finish, returns the player num of the winner
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Procedure called when new sound data is available
+ pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
implementation
diff --git a/unicode/plugins/Team_Duell/TeamDuell.dpr b/unicode/plugins/Team_Duell/TeamDuell.dpr
index cb0e6349..1371c95d 100644
--- a/unicode/plugins/Team_Duell/TeamDuell.dpr
+++ b/unicode/plugins/Team_Duell/TeamDuell.dpr
@@ -5,206 +5,236 @@ library TeamDuell ;
{$ENDIF}
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
- sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
- moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
- sysutils;
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- TeamPlayer: array of array of String;
- StartPoints: array of integer;
- CurSinger, NextSinger: array[0..2] of Integer;
- MethodRec: TMethodRec;
- SPT, PlayerSelected: array[0..2] of Integer;
- TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal;
- bps, RTtoNextChange: Double;
- firsttime, secondtime: boolean;
-
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+ TeamPlayer: array of array of string;
+ StartPoints: array of integer;
+ CurSinger, NextSinger: array[0..2] of integer;
+ MethodRec: TMethodRec;
+ SPT, PlayerSelected: array[0..2] of integer;
+ TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
+ bps, RTimeToNextChange: double;
+ firsttime, secondtime: boolean;
+
+function GetTicks: cardinal;
+// returns a time stamp in milliseconds
+begin
+ GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now)));
+end;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_TEAMDUELL_NAME';
+ Info.Name := 'PLUGIN_TEAMDUELL_NAME';
Info.Creator := 'jekatt';
Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
- Info.Typ := 8;
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded ?
+ Info.LoadBack := true; // Should the background be loaded ?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
-I,J: Integer;
+ Index, J: integer;
begin
- // Get beginning of sentences
- for I := 0 to Sentences.High do begin
- SetLength(Startpoints, I+1);
- Startpoints[I]:=Sentences.Sentence[I].Start;
+// Get beginning of sentences
+ for Index := 0 to Sentences.High do
+ begin
+ SetLength(Startpoints, Index+1);
+ Startpoints[Index]:=Sentences.Sentence[Index].Start;
end;
- // Get Teams and Players
- for I := 0 to TeamInfo.NumTeams-1 do
+ // Get teams and players
+ for Index := 0 to TeamInfo.NumTeams-1 do
+ begin
+ SetLength(TeamPlayer, Index+1);
+ for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
begin
- SetLength(TeamPlayer, I+1);
- for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do
- begin
- SetLength(TeamPlayer[I], J+1);
- TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8);
- If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.';
- SPT[I]:=J+1;
- end;
- CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer;
- repeat
- NextSinger[I] := random(SPT[I]);
- until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
+ SetLength(TeamPlayer[Index], J+1);
+ TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
+ if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
+ TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
+ SPT[Index]:=J+1;
end;
+ CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
+ repeat
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
+ end;
ChangeOnSentence := 8;
- starttick := SDL_GetTicks();
+ starttick := GetTicks;
firsttime := true;
secondtime := true;
bps := 1;
MethodRec := Methods;
- Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+// Executed every time the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I,timeline,x,y: Integer;
- display: PChar;
- start: boolean;
+ Index, timeline, x, y: integer;
+ display: PChar;
+ TimeString: PChar;
+ start: boolean;
begin
// TickCount(firstSentence) (not zero!)
- If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then
+ if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
begin
firsttime := false;
- starttick := SDL_GetTicks();
+ starttick := GetTicks;
end;
start := false;
- // show first singers for 5sec
- if (CurSentence < 1) AND ((starttick + 5000) > SDL_GetTicks()) then begin start := true; end;
+ // show first singer for 5 sec
+ if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then
+ start := true;
// TickCount(thirdSentence)
- If (CurSentence = 3) AND (secondtime) then
+ if (CurSentence = 3) and (secondtime) then
begin
secondtime := false;
firsttime := true;
- endtick := SDL_GetTicks();
+ endtick := GetTicks;
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
- // Time to next Change
- RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
- TtoNextChange := Trunc(RTtoNextChange) +1;
+ // Time to next change
+ RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000);
+ TimeToNextChange := Trunc(RTimeToNextChange) + 1;
- // Next Singer for Team I
- for I := 0 to High(TeamPlayer) do begin
- if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin
- PlayerSelected[I] := CurSentence;
- CurSinger[I] := NextSinger[I];
+ // Next singer for team I
+ for Index := 0 to High(TeamPlayer) do
+ begin
+ if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
+ begin
+ PlayerSelected[Index] := CurSentence;
+ CurSinger[Index] := NextSinger[Index];
repeat
- NextSinger[I] := random(SPT[I]);
- until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
end;
- // display bg
+ // display background
glColor4f (0.8, 0.8, 0.8, 1);
- display := PChar(TeamPlayer[I,CurSinger[I]]);
- if (TtoNextChange <= 11) OR (start = true) Then begin
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor4f (0, 0, 0, 1);
- glBegin(GL_QUADS);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8);
- glEnd;
- display := 'Next Singer';
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start = true) then
+ begin
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f(0, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glEnd;
+ display := 'Next Singer';
// timeline
- x:= 270; y:= 472;
- if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin
- timeline := Trunc(RTtoNextChange*50);
- glColor3f (0, 0, 0);
- glBegin(GL_QUADS);
- glVertex2f(x, y);
- glVertex2f(x, y+18);
- glVertex2f(x+6+250, y+18);
- glVertex2f(x+6+250, y);
- glEnd;
- glColor3f (0.2, 0.2, 0.2);
- glBegin(GL_QUADS);
- glVertex2f(x+3, y+3);
- glVertex2f(x+3, y+15);
- glVertex2f(x+3+250, y+15);
- glVertex2f(x+3+250, y+3);
- glEnd;
- glColor3f (0.8, 0.2, 0.2);
- glBegin(GL_QUADS);
- glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
- glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
- glEnd;
- end;
- glDisable(GL_TEXTURE_2D);
+ x := 270;
+ y := 472;
+ if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
+ begin
+ timeline := Trunc(RTimeToNextChange*50);
+ glColor3f(0, 0, 0);
+ glBegin(GL_QUADS);
+ glVertex2f(x, y);
+ glVertex2f(x, y + 18);
+ glVertex2f(x + 6 + 250, y + 18);
+ glVertex2f(x + 6 + 250, y);
+ glEnd;
+ glColor3f(0.2, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glVertex2f(x + 3, y + 3);
+ glVertex2f(x + 3, y + 15);
+ glVertex2f(x + 3 + 250, y + 15);
+ glVertex2f(x + 3 + 250, y + 3);
+ glEnd;
+ glColor3f(0.8, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
+ glEnd;
+ end;
+ glDisable(GL_TEXTURE_2D);
end;
// Names, Timer
- if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]);
- glColor4f (0.8, 0.1, 0.2, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
+ if (TimeToNextChange <= 9) then
+ begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
+ glColor4f(0.8, 0.1, 0.2, 1);
+// KMS aka Mischi:
+// try to replace the use of the unit USDXStrUtils
+// original:
+// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
+// replacement: Is this correct?
+ TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
end;
- glColor4f (0.8, 0.8, 0.8, 1);
- if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]);
- if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display);
+ glColor4f(0.8, 0.8, 0.8, 1);
+ if (CurSentence = 0) then
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start) then
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
+ end;
+ if (CurSentence = ChangeOnSentence) then
+ begin
+ ChangeOnSentence := CurSentence + 7;
+ firsttime := true;
end;
- if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end;
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
- MaxScore: Word;
+ Index: integer;
+ MaxScore: word;
begin
Result := 0;
MaxScore := 0;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
begin
- MaxScore := PlayerInfo.Playerinfo[I].Score;
- Case I of
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
0: Result := 1;
1: Result := 2;
2: Result := 4;
@@ -213,26 +243,29 @@ begin
5: Result := 32;
end;
end
- else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
- //When nobody has Points -> Everybody loose
+ // When nobody has points -> everybody looses
if (MaxScore = 0) then
Result := 0;
end;
exports
-PluginInfo, Init, Draw, Finish;
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
begin