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-rw-r--r--src/base/UMain.pas2
-rw-r--r--src/menu/UDisplay.pas3
-rw-r--r--src/menu/UMenuButton.pas68
3 files changed, 39 insertions, 34 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 39f52c4d..6c2ab813 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -350,7 +350,7 @@ end;
procedure MainLoop;
const
- MAX_FPS = 100;
+ MAX_FPS = 60;
var
Delay: integer;
TicksCurrent: cardinal;
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index 6191fb68..9a196a74 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -72,7 +72,6 @@ type
Cursor_X: double;
Cursor_Y: double;
Cursor_Pressed: boolean;
- Cursor_HiddenByScreen: boolean; // hides software cursor and deactivate auto fade in
// used for cursor fade out when there is no movement
Cursor_Visible: boolean;
@@ -84,6 +83,8 @@ type
{ called by MoveCursor and OnMouseButton to update last move and start fade in }
procedure UpdateCursorFade;
public
+ Cursor_HiddenByScreen: boolean; // hides software cursor and deactivate auto fade in, must be public for access in UMenuButton
+
NextScreen: PMenu;
CurrentScreen: PMenu;
diff --git a/src/menu/UMenuButton.pas b/src/menu/UMenuButton.pas
index 868a86f3..509c140b 100644
--- a/src/menu/UMenuButton.pas
+++ b/src/menu/UMenuButton.pas
@@ -125,6 +125,7 @@ implementation
uses
SysUtils,
+ UDisplay,
UDrawTexture;
procedure TButton.SetX(Value: real);
@@ -534,42 +535,45 @@ end;
function TButton.GetMouseOverArea: TMouseOverRect;
begin
- if (FadeTex.TexNum = 0) then
- begin
- Result.X := Texture.X;
- Result.Y := Texture.Y;
- Result.W := Texture.W;
- Result.H := Texture.H;
- end
- else
+ if (Display.Cursor_HiddenByScreen = false) then
begin
- case FadeTexPos of
- 0: begin // fade tex on top
- Result.X := Texture.X;
- Result.Y := FadeTex.Y;
- Result.W := Texture.W;
- Result.H := FadeTex.H + Texture.H;
- end;
+ if (FadeTex.TexNum = 0) then
+ begin
+ Result.X := Texture.X;
+ Result.Y := Texture.Y;
+ Result.W := Texture.W;
+ Result.H := Texture.H;
+ end
+ else
+ begin
+ case FadeTexPos of
+ 0: begin // fade tex on top
+ Result.X := Texture.X;
+ Result.Y := FadeTex.Y;
+ Result.W := Texture.W;
+ Result.H := FadeTex.H + Texture.H;
+ end;
- 1: begin // fade tex on left side
- Result.X := FadeTex.X;
- Result.Y := Texture.Y;
- Result.W := FadeTex.W + Texture.W;
- Result.H := Texture.H;
- end;
+ 1: begin // fade tex on left side
+ Result.X := FadeTex.X;
+ Result.Y := Texture.Y;
+ Result.W := FadeTex.W + Texture.W;
+ Result.H := Texture.H;
+ end;
- 2: begin // fade tex on bottom
- Result.X := Texture.X;
- Result.Y := Texture.Y;
- Result.W := Texture.W;
- Result.H := FadeTex.H + Texture.H;
- end;
+ 2: begin // fade tex on bottom
+ Result.X := Texture.X;
+ Result.Y := Texture.Y;
+ Result.W := Texture.W;
+ Result.H := FadeTex.H + Texture.H;
+ end;
- 3: begin // fade tex on right side
- Result.X := Texture.X;
- Result.Y := Texture.Y;
- Result.W := FadeTex.W + Texture.W;
- Result.H := Texture.H;
+ 3: begin // fade tex on right side
+ Result.X := Texture.X;
+ Result.Y := Texture.Y;
+ Result.W := FadeTex.W + Texture.W;
+ Result.H := Texture.H;
+ end;
end;
end;
end;