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-rw-r--r--src/screens/UScreenSing.pas3
-rw-r--r--src/screens/UScreenSingModi.pas278
2 files changed, 50 insertions, 231 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas
index ee5164db..b5b93831 100644
--- a/src/screens/UScreenSing.pas
+++ b/src/screens/UScreenSing.pas
@@ -58,9 +58,8 @@ type
type
TScreenSing = class(TMenu)
- private
- VideoLoaded: boolean;
protected
+ VideoLoaded: boolean;
Paused: boolean; // pause mod
LyricsSync: TLyricsSyncSource;
NumEmptySentences: integer;
diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas
index a8bd7473..9108cd71 100644
--- a/src/screens/UScreenSingModi.pas
+++ b/src/screens/UScreenSingModi.pas
@@ -55,36 +55,8 @@ uses UMenu,
type
TScreenSingModi = class(TScreenSing)
protected
- //paused: boolean; //Pause Mod
- //PauseTime: Real;
- //NumEmptySentences: integer;
+
public
- //TextTime: integer;
-
- //StaticP1: integer;
- //StaticP1ScoreBG: integer;
- //TextP1: integer;
- //TextP1Score: integer;
-
- //StaticP2R: integer;
- //StaticP2RScoreBG: integer;
- //TextP2R: integer;
- //TextP2RScore: integer;
-
- //StaticP2M: integer;
- //StaticP2MScoreBG: integer;
- //TextP2M: integer;
- //TextP2MScore: integer;
-
- //StaticP3R: integer;
- //StaticP3RScoreBG: integer;
- //TextP3R: integer;
- //TextP3RScore: integer;
-
- //Tex_Background: TTexture;
- //FadeOut: boolean;
- //LyricMain: TLyric;
- //LyricSub: TLyric;
Winner: Byte; //Who Wins
PlayerInfo: TPlayerInfo;
TeamInfo: TTeamInfo;
@@ -95,7 +67,6 @@ type
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure Finish; override;
- //procedure Pause; //Pause Mod(Toggles Pause)
end;
type
@@ -289,6 +260,8 @@ begin
Winner := 0;
//Set Score Visibility
+ Scores.Visible := DLLMan.Selected.ShowScore;
+
{if PlayersPlay = 1 then begin
Text[TextP1Score].Visible := DLLMan.Selected.ShowScore;
Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore;
@@ -338,115 +311,37 @@ begin
end;
end;
- //Show Score
- if DLLMan.Selected.ShowScore then
- begin
- {//ScoreBG Mod
- // set player colors
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
-
-
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
-
-
-
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P4Dark');
-
-
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
-
-
-
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P3Dark');
-
-
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
-
-
-
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P6Dark');
-
-
-
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
-
-
+ Background.Draw;
+ // draw background picture (if any, and if no visualizations)
+ // when we don't check for visualizations the visualizations would
+ // be overdrawn by the picture when {UNDEFINED UseTexture} in UVisualizer
+ if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) AND (not fShowVisualization) then
+ SingDrawBackground;
- end;
- end;
- //end ScoreBG Mod }
-
- // set player names (for 2 screens and only Singstar skin)
- if ScreenAct = 1 then begin
- Text[TextP1].Text := 'P1';
- Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin
- Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin
- Text[TextP2R].Text := 'P2';
- Text[TextP2M].Text := 'P2';
- Text[TextP3R].Text := 'P3';
- end;
+ // set player names (for 2 screens and only Singstar skin)
+ if ScreenAct = 1 then begin
+ Text[TextP1].Text := 'P1';
+ Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin
+ Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin
+ Text[TextP2R].Text := 'P2';
+ Text[TextP2M].Text := 'P2';
+ Text[TextP3R].Text := 'P3';
+ end
- if ScreenAct = 2 then begin
- case PlayersPlay of
- 4: begin
- Text[TextP1TwoP].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 6: begin
- Text[TextP1ThreeP].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;
- end; // case
- end; // if
+ Else if ScreenAct = 2 then begin
+ case PlayersPlay of
+ 4: begin
+ Text[TextP1TwoP].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 6: begin
+ Text[TextP1ThreeP].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;
+ end; // case
+ end; // if
// stereo <- and where iss P2M? or P3?
@@ -459,92 +354,6 @@ begin
Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
-
- // .. and scores
- {if PlayersPlay = 1 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1Score].Text := TextStr;
- end;
-
- if PlayersPlay = 2 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1TwoPScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2RScore].Text := TextStr;
- end;
-
- if PlayersPlay = 3 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1ThreePScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2MScore].Text := TextStr;
-
- TextStr := IntToStr(Player[2].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP3RScore].Text := TextStr;
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1TwoPScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2RScore].Text := TextStr;
- end;
- if ScreenAct = 2 then begin
- TextStr := IntToStr(Player[2].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1TwoPScore].Text := TextStr;
-
- TextStr := IntToStr(Player[3].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2RScore].Text := TextStr;
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1ThreePScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2MScore].Text := TextStr;
-
- TextStr := IntToStr(Player[2].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP3RScore].Text := TextStr;
- end;
- if ScreenAct = 2 then begin
- TextStr := IntToStr(Player[3].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1ThreePScore].Text := TextStr;
-
- TextStr := IntToStr(Player[4].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2MScore].Text := TextStr;
-
- TextStr := IntToStr(Player[5].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP3RScore].Text := TextStr;
- end;
- end; }
-
- end; //ShowScore
-
for S := 1 to 1 do
Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
@@ -565,18 +374,26 @@ begin
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
end;
- // draw static menu (BG)
- DrawBG;
-
- //Draw Background
- if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then
- SingDrawBackground;
-
// update and draw movie
{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
UpdateSmpeg; // this only draws
end;}
+ // update and draw movie
+ if (ShowFinish and (VideoLoaded or fShowVisualization) and DllMan.Selected.LoadVideo) then
+ begin
+ if assigned(fCurrentVideoPlaybackEngine) then
+ begin
+ // Just call this once
+ // when Screens = 2
+ If (ScreenAct = 1) then
+ fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime());
+
+
+ fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
+ end;
+ end;
+
// draw static menu (FG)
DrawFG;
@@ -604,6 +421,9 @@ begin
GoldenRec.SpawnRec;
//GoldenNoteStarsTwinkle Mod
+ //Draw Score
+ Scores.Draw;
+
//Update PlayerInfo
for I := 0 to PlayerInfo.NumPlayers-1 do
begin