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-rw-r--r--src/screens0/UScreenOptionsSound.pas133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/screens0/UScreenOptionsSound.pas b/src/screens0/UScreenOptionsSound.pas
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+++ b/src/screens0/UScreenOptionsSound.pas
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+unit UScreenOptionsSound;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
+
+type
+ TScreenOptionsSound = class(TMenu)
+ public
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ PressedDown: boolean): boolean; override;
+ procedure onShow; override;
+ end;
+
+implementation
+
+uses UGraphic, SysUtils;
+
+function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
+ CharCode: widechar; PressedDown: boolean): boolean;
+begin
+ Result := True;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case WideCharUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := False;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
+ begin
+ // Escape -> save nothing - just leave this screen
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 8 then
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ end;
+ SDLK_DOWN:
+ InteractNext;
+ SDLK_UP:
+ InteractPrev;
+ SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction < 8) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractInc;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction < 8) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractDec;
+ end;
+ end;
+ end;
+ end;
+
+{**
+ * Actually this one isn't pretty - but it does the trick of
+ * turning the background music on/off in "real time"
+ * bgm = background music
+ * TODO: - Fetching the SelectInteraction via something more descriptive
+ * - Obtaining the current value of a select is imho ugly
+ *}
+ if (SelInteraction = 1) then
+ begin
+ if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then
+ SoundLib.StartBgMusic
+ else
+ SoundLib.PauseBgMusic;
+ end;
+
+end;
+
+constructor TScreenOptionsSound.Create;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.OptionsSound);
+
+ AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough,
+ Ini.VoicePassthrough, IVoicePassthrough);
+ AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic,
+ Ini.BackgroundMusicOption, IBackgroundMusic);
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
+ // TODO: - MicBoost needs to be moved to ScreenOptionsRecord
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
+ AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume,
+ Ini.PreviewVolume, IPreviewVolume);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading,
+ Ini.PreviewFading, IPreviewFading);
+
+ AddButton(Theme.OptionsSound.ButtonExit);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+
+ Interaction := 0;
+end;
+
+procedure TScreenOptionsSound.onShow;
+begin
+ inherited;
+ Interaction := 0;
+end;
+
+end.