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-rw-r--r--src/screens/UScreenTop5.pas20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas
index 1013a9b5..f9c86643 100644
--- a/src/screens/UScreenTop5.pas
+++ b/src/screens/UScreenTop5.pas
@@ -56,9 +56,9 @@ type
Fadeout: boolean;
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
- procedure onShow; override;
+ procedure OnShow; override;
function Draw: boolean; override;
end;
@@ -67,19 +67,19 @@ implementation
uses
UDataBase,
UGraphic,
+ UMain,
UIni,
- UNote;
+ UNote,
+ UUnicodeUtils;
-function TScreenTop5.ParseInput(PressedKey: cardinal;
- CharCode: WideChar;
- PressedDown: boolean): boolean;
+function TScreenTop5.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if PressedDown then
begin
// check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
@@ -113,7 +113,7 @@ begin
Result := true;
if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
//left-click anywhere sends return
- ParseInput(SDLK_RETURN, #0, true);
+ ParseInput(SDLK_RETURN, 0, true);
end;
constructor TScreenTop5.Create;
@@ -137,7 +137,7 @@ begin
end;
-procedure TScreenTop5.onShow;
+procedure TScreenTop5.OnShow;
var
I: integer;
PMax: integer;