aboutsummaryrefslogtreecommitdiffstats
path: root/src/screens/UScreenPopup.pas
diff options
context:
space:
mode:
Diffstat (limited to 'src/screens/UScreenPopup.pas')
-rw-r--r--src/screens/UScreenPopup.pas308
1 files changed, 0 insertions, 308 deletions
diff --git a/src/screens/UScreenPopup.pas b/src/screens/UScreenPopup.pas
deleted file mode 100644
index fdf4a69c..00000000
--- a/src/screens/UScreenPopup.pas
+++ /dev/null
@@ -1,308 +0,0 @@
-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenPopup;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SDL,
- SysUtils,
- UMenu,
- UMusic,
- UFiles,
- UThemes;
-
-type
- TPopupCheckHandler = procedure(Value: boolean; Data: Pointer);
-
- TScreenPopupCheck = class(TMenu)
- private
- fHandler: TPopupCheckHandler;
- fHandlerData: Pointer;
-
- public
- Visible: boolean; // whether the menu should be drawn
-
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- procedure ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
- HandlerData: Pointer; DefaultValue: boolean = false);
- function Draw: boolean; override;
- end;
-
-type
- TScreenPopup = class(TMenu)
- {
- private
- CurMenu: byte; //Num of the cur. Shown Menu
- }
- public
- Visible: boolean; //Whether the Menu should be Drawn
-
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- procedure OnHide; override;
- procedure ShowPopup(const Msg: UTF8String);
- function Draw: boolean; override;
- end;
-
- TScreenPopupError = class(TScreenPopup)
- public
- constructor Create;
- end;
-
- TScreenPopupInfo = class(TScreenPopup)
- public
- constructor Create;
- end;
-
-var
- //ISelections: array of string;
- SelectValue: integer;
-
-implementation
-
-uses
- UGraphic,
- UMain,
- UIni,
- UTexture,
- ULanguage,
- UParty,
- UPlaylist,
- UDisplay,
- UUnicodeUtils;
-
-{ TScreenPopupCheck }
-
-function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-var
- Value: boolean;
-begin
- Result := true;
- if (PressedDown) then
- begin // Key Down
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Value := false;
- Visible := false;
- Result := false;
- end;
-
- SDLK_RETURN:
- begin
- Value := (Interaction = 0);
- Visible := false;
- Result := false;
- end;
-
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
-
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-
- if (not Result) then
- begin
- if (@fHandler <> nil) then
- fHandler(Value, fHandlerData);
- end;
-end;
-
-constructor TScreenPopupCheck.Create;
-begin
- inherited Create;
-
- fHandler := nil;
- fHandlerData := nil;
-
- AddText(Theme.CheckPopup.TextCheck);
-
- LoadFromTheme(Theme.CheckPopup);
-
- AddButton(Theme.CheckPopup.Button1);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, 'Button 1');
-
- AddButton(Theme.CheckPopup.Button2);
- if (Length(Button[1].Text) = 0) then
- AddButtonText(14, 20, 'Button 2');
-
- Interaction := 0;
-end;
-
-function TScreenPopupCheck.Draw: boolean;
-begin
- Result := inherited Draw;
-end;
-
-procedure TScreenPopupCheck.OnShow;
-begin
- inherited;
-end;
-
-procedure TScreenPopupCheck.ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
- HandlerData: Pointer; DefaultValue: boolean);
-begin
- if (DefaultValue) then
- Interaction := 0
- else
- Interaction := 1;
- Visible := true; //Set Visible
- fHandler := Handler;
- fHandlerData := HandlerData;
-
- Text[0].Text := Language.Translate(msg);
-
- Button[0].Visible := true;
- Button[1].Visible := true;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
- Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO');
-
- Background.OnShow
-end;
-
-{ TScreenPopup }
-
-function TScreenPopup.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-begin
- Result := true;
- if (PressedDown) then
- begin // Key Down
-
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Visible := false;
- Result := false;
- end;
-
- SDLK_RETURN:
- begin
- Visible := false;
- Result := false;
- end;
-
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
-
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenPopup.Create;
-begin
- inherited Create;
-
- AddText(Theme.ErrorPopup.TextError);
-
- LoadFromTheme(Theme.ErrorPopup);
-
- AddButton(Theme.ErrorPopup.Button1);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, 'Button 1');
-
- Interaction := 0;
-end;
-
-function TScreenPopup.Draw: boolean;
-begin
- Draw := inherited Draw;
-end;
-
-procedure TScreenPopup.OnShow;
-begin
- inherited;
-
-end;
-
-procedure TScreenPopup.OnHide;
-begin
-end;
-
-procedure TScreenPopup.ShowPopup(const Msg: UTF8String);
-begin
- Interaction := 0; //Reset Interaction
- Visible := true; //Set Visible
- Background.OnShow;
-
-{ //dirty hack... Text[0] is invisible for some strange reason
- for i:=1 to high(Text) do
- if i-1 <= high(msg) then
- begin
- Text[i].Visible := true;
- Text[i].Text := msg[i-1];
- end
- else
- begin
- Text[i].Visible := false;
- end;}
- Text[0].Text := msg;
-
- Button[0].Visible := true;
-
- Button[0].Text[0].Text := 'OK';
-end;
-
-{ TScreenPopupError }
-
-constructor TScreenPopupError.Create;
-begin
- inherited;
- Text[1].Text := Language.Translate('MSG_ERROR_TITLE');
-end;
-
-{ TScreenPopupInfo }
-
-constructor TScreenPopupInfo.Create;
-begin
- inherited;
- Text[1].Text := Language.Translate('MSG_INFO_TITLE');
-end;
-
-end.