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-rw-r--r--src/screens/UScreenOptionsLyrics.pas148
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diff --git a/src/screens/UScreenOptionsLyrics.pas b/src/screens/UScreenOptionsLyrics.pas
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--- a/src/screens/UScreenOptionsLyrics.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenOptionsLyrics;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- UDisplay,
- UMusic,
- UFiles,
- UIni,
- UThemes;
-
-type
- TScreenOptionsLyrics = class(TMenu)
- public
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- end;
-
-implementation
-
-uses
- UGraphic,
- UUnicodeUtils,
- SysUtils;
-
-function TScreenOptionsLyrics.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-begin
- Result := true;
- if (PressedDown) then
- begin // Key Down
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'):
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- // Escape -> save nothing - just leave this screen
-
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 3 then
- begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP :
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 3) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 3) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractDec;
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenOptionsLyrics.Create;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsLyrics);
-
- Theme.OptionsLyrics.SelectLyricsFont.showArrows := true;
- Theme.OptionsLyrics.SelectLyricsFont.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFontTranslated);
-
- Theme.OptionsLyrics.SelectLyricsEffect.showArrows := true;
- Theme.OptionsLyrics.SelectLyricsEffect.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffectTranslated);
-
- Theme.OptionsLyrics.SelectNoteLines.showArrows := true;
- Theme.OptionsLyrics.SelectNoteLines.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLinesTranslated);
-
- AddButton(Theme.OptionsLyrics.ButtonExit);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
-end;
-
-procedure TScreenOptionsLyrics.OnShow;
-begin
- inherited;
-
- Interaction := 0;
-end;
-
-end.