aboutsummaryrefslogtreecommitdiffstats
path: root/src/screens/UScreenName.pas
diff options
context:
space:
mode:
Diffstat (limited to 'src/screens/UScreenName.pas')
-rw-r--r--src/screens/UScreenName.pas23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/screens/UScreenName.pas b/src/screens/UScreenName.pas
index 055f644e..d13db170 100644
--- a/src/screens/UScreenName.pas
+++ b/src/screens/UScreenName.pas
@@ -45,9 +45,9 @@ uses
type
TScreenName = class(TMenu)
public
- Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
+ Goto_SingScreen: boolean; //If true then next Screen in SingScreen
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -61,14 +61,13 @@ uses
UNote,
UTexture;
-
-function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenName.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
var
- I: integer;
-SDL_ModState: Word;
+ I: integer;
+ SDL_ModState: word;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
@@ -194,7 +193,6 @@ begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
end;
-
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastL;
@@ -222,7 +220,7 @@ begin
else
FadeTo(@ScreenLevel);
- GoTo_SingScreen := False;
+ GoTo_SingScreen := false;
end;
// Up and Down could be done at the same time,
@@ -244,7 +242,6 @@ begin
LoadFromTheme(Theme.Name);
-
for I := 1 to 6 do
AddButton(Theme.Name.ButtonPlayer[I]);
@@ -260,12 +257,14 @@ begin
for I := 1 to 6 do
Button[I-1].Text[0].Text := Ini.Name[I-1];
- for I := 1 to PlayersPlay do begin
+ for I := 1 to PlayersPlay do
+ begin
Button[I-1].Visible := true;
Button[I-1].Selectable := true;
end;
- for I := PlayersPlay+1 to 6 do begin
+ for I := PlayersPlay+1 to 6 do
+ begin
Button[I-1].Visible := false;
Button[I-1].Selectable := false;
end;