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-rw-r--r--src/menu/application.cpp139
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diff --git a/src/menu/application.cpp b/src/menu/application.cpp
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "application.hpp"
+#include <exception>
+
+namespace usdx
+{
+ log4cxx::LoggerPtr Application::log =
+ log4cxx::Logger::getLogger("usdx.menu.application");
+
+ Application* Application::instance = NULL;
+
+ Application::Application(Control* parent)
+ : DrawableControl(parent), display(NULL), frame(NULL),
+ running(false), display_width(800), display_height(600)
+ {
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
+
+ fps_manager = new FPSmanager();
+ }
+
+ Application::~Application()
+ {
+ if (fps_manager) {
+ delete fps_manager;
+ fps_manager = NULL;
+ }
+
+ SDL_Quit();
+ }
+
+ Application* Application::get_instance(void)
+ {
+ if (! instance) {
+ instance = new Application(NULL);
+ }
+
+ return instance;
+ }
+
+ void Application::draw(SDL_Surface* screen) const
+ {
+ if (frame) {
+ frame->repaint(screen);
+ }
+ }
+
+ const Frame *Application::get_current_frame(void) const
+ {
+ return frame;
+ }
+
+ void Application::set_current_frame(Frame* new_frame)
+ {
+ frame = new_frame;
+ repaint(display);
+ }
+
+ void Application::main_loop(SDL_Surface* display)
+ {
+ SDL_Event event;
+
+ running = true;
+ while (running) {
+ // repaint everything
+ repaint(display);
+ SDL_Flip(display);
+
+ LOG4CXX_ERROR(log, L"repaint");
+
+ // poll current events
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ running = false;
+ return;
+ }
+ }
+
+ // limit frames
+ SDL_framerateDelay(fps_manager);
+ }
+ }
+
+ void Application::run(void)
+ {
+ if (! display) {
+ display = SDL_SetVideoMode(display_width,
+ display_height,
+ 24,
+ SDL_SWSURFACE |
+ SDL_DOUBLEBUF);
+ }
+
+ if (! display) {
+ LOG4CXX_ERROR(log, L"SDL_SetVideoMode failed.");
+ throw new std::exception();
+ }
+
+ SDL_initFramerate(fps_manager);
+ SDL_setFramerate(fps_manager, 50);
+
+ main_loop(display);
+ }
+
+ const int Application::get_display_width(void) const
+ {
+ return display_width;
+ }
+
+ const int Application::get_display_height(void) const
+ {
+ return display_height;
+ }
+};