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-rw-r--r--src/menu/UMenuBackgroundVideo.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/menu/UMenuBackgroundVideo.pas b/src/menu/UMenuBackgroundVideo.pas
index bfaee702..9a33e721 100644
--- a/src/menu/UMenuBackgroundVideo.pas
+++ b/src/menu/UMenuBackgroundVideo.pas
@@ -151,14 +151,14 @@ begin
glClear(GL_DEPTH_BUFFER_BIT);
// video failure -> draw blank background
if (fBgVideo = nil) then
- glClear(GL_COLOR_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
end;
if (fBgVideo <> nil) then
begin
fBgVideo.GetFrame(VideoBGTimer.GetTime());
- // FIXME: why do we draw on screen 2? Seems to be wrong.
- fBgVideo.DrawGL(2);
+ fBgVideo.SetScreen(ScreenAct);
+ fBgVideo.Draw();
end;
end;