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-rw-r--r--src/media/UVideo.pas14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/media/UVideo.pas b/src/media/UVideo.pas
index 2d3b7620..35f8ab4d 100644
--- a/src/media/UVideo.pas
+++ b/src/media/UVideo.pas
@@ -794,8 +794,18 @@ var
begin
// have a nice black background to draw on
// (even if there were errors opening the vid)
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ // TODO: Philipp: IMO TVideoPlayback should not clear the screen at
+ // all, because clearing is already done by the background class
+ // at this moment.
+ if (Screen = 1) then
+ begin
+ // It is important that we just clear once before we start
+ // drawing the first screen otherwise the first screen
+ // would be cleared by the drawgl called when the second
+ // screen is drawn
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ end;
// exit if there's nothing to draw
if (not fOpened) then