diff options
Diffstat (limited to 'src/media/UAudioPlayback_SDL.pas')
-rw-r--r-- | src/media/UAudioPlayback_SDL.pas | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/src/media/UAudioPlayback_SDL.pas b/src/media/UAudioPlayback_SDL.pas new file mode 100644 index 00000000..deef91e8 --- /dev/null +++ b/src/media/UAudioPlayback_SDL.pas @@ -0,0 +1,160 @@ +unit UAudioPlayback_SDL; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + + +uses + Classes, + SysUtils, + UMusic; + +implementation + +uses + sdl, + UAudioPlayback_SoftMixer, + ULog, + UIni, + UMain; + +type + TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer) + private + Latency: double; + function EnumDevices(): boolean; + protected + function InitializeAudioPlaybackEngine(): boolean; override; + function StartAudioPlaybackEngine(): boolean; override; + procedure StopAudioPlaybackEngine(); override; + function FinalizeAudioPlaybackEngine(): boolean; override; + function GetLatency(): double; override; + public + function GetName: String; override; + procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); override; + end; + + +{ TAudioPlayback_SDL } + +procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl; +var + Engine: TAudioPlayback_SDL; +begin + Engine := TAudioPlayback_SDL(userdata); + Engine.AudioCallback(stream, len); +end; + +function TAudioPlayback_SDL.GetName: String; +begin + Result := 'SDL_Playback'; +end; + +function TAudioPlayback_SDL.EnumDevices(): boolean; +begin + // Note: SDL does not provide Device-Selection capabilities (will be introduced in 1.3) + ClearOutputDeviceList(); + SetLength(OutputDeviceList, 1); + OutputDeviceList[0] := TAudioOutputDevice.Create(); + OutputDeviceList[0].Name := '[SDL Default-Device]'; + Result := true; +end; + +function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean; +var + DesiredAudioSpec, ObtainedAudioSpec: TSDL_AudioSpec; + SampleBufferSize: integer; +begin + Result := false; + + EnumDevices(); + + if (SDL_InitSubSystem(SDL_INIT_AUDIO) = -1) then + begin + Log.LogError('SDL_InitSubSystem failed!', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine'); + Exit; + end; + + SampleBufferSize := IAudioOutputBufferSizeVals[Ini.AudioOutputBufferSizeIndex]; + if (SampleBufferSize <= 0) then + begin + // Automatic setting default + // FIXME: too much glitches with 1024 samples + SampleBufferSize := 2048; //1024; + end; + + FillChar(DesiredAudioSpec, SizeOf(DesiredAudioSpec), 0); + with DesiredAudioSpec do + begin + freq := 44100; + format := AUDIO_S16SYS; + channels := 2; + samples := SampleBufferSize; + callback := @SDLAudioCallback; + userdata := Self; + end; + + // Note: always use the "obtained" parameter, otherwise SDL might try to convert + // the samples itself if the desired format is not available. This might lead + // to problems if for example ALSA does not support 44100Hz and proposes 48000Hz. + // Without the obtained parameter, SDL would try to convert 44.1kHz to 48kHz with + // its crappy (non working) converter resulting in a wrong (too high) pitch. + if(SDL_OpenAudio(@DesiredAudioSpec, @ObtainedAudioSpec) = -1) then + begin + Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine'); + Exit; + end; + + FormatInfo := TAudioFormatInfo.Create( + ObtainedAudioSpec.channels, + ObtainedAudioSpec.freq, + asfS16 + ); + + // Note: SDL does not provide info of the internal buffer state. + // So we use the average buffer-size. + Latency := (ObtainedAudioSpec.samples/2) / FormatInfo.SampleRate; + + Log.LogStatus('Opened audio device', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine'); + + Result := true; +end; + +function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean; +begin + SDL_PauseAudio(0); + Result := true; +end; + +procedure TAudioPlayback_SDL.StopAudioPlaybackEngine(); +begin + SDL_PauseAudio(1); +end; + +function TAudioPlayback_SDL.FinalizeAudioPlaybackEngine(): boolean; +begin + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + Result := true; +end; + +function TAudioPlayback_SDL.GetLatency(): double; +begin + Result := Latency; +end; + +procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); +begin + SDL_MixAudio(PUInt8(dst), PUInt8(src), size, Round(volume * SDL_MIX_MAXVOLUME)); +end; + + +initialization + MediaManager.add(TAudioPlayback_SDL.Create); + +end. |