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-rw-r--r--plugins/Don't_Get_Worse/Hold_The_Line.dpr198
1 files changed, 103 insertions, 95 deletions
diff --git a/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/plugins/Don't_Get_Worse/Hold_The_Line.dpr
index 8bfb292c..ca59cbdb 100644
--- a/plugins/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -5,64 +5,68 @@ library Hold_The_Line;
{$ENDIF}
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ StrUtils in '..\SDK\StrUtils.pas',
sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- PointerTex: TSmallTexture;
- CountSentences: Cardinal;
- Limit: Byte;
- MethodRec: TMethodRec;
- Frame: Integer;
- PlayerTimes: array[0..5] of Integer;
- LastTick: Cardinal;
- PointerVisible: Boolean;
-
- DismissedSound: Cardinal;
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+ PointerTex: TSmallTexture;
+ CountSentences: cardinal;
+ Limit: byte;
+ MethodRec: TMethodRec;
+ Frame: integer;
+ PlayerTimes: array[0..5] of integer;
+ LastTick: cardinal;
+ PointerVisible: boolean;
+
+ DismissedSound: cardinal;
+
+// Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_HDL_NAME';
+ Info.Name := 'PLUGIN_HDL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_HDL_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // Options
+ Info.LoadSong := true; // Whether or not a Song should be Loaded
+ // Only When Song is Loaded:
+ Info.ShowScore := true; // Whether or not the Score should be shown
+ Info.ShowNotes := true; // Whether the Note Lines should be displayed
+ Info.LoadVideo := true; // Should the Video be loaded?
+ Info.LoadBack := true; // Should the Background be loaded?
+
+ Info.BGShowFull := false; // Whether the Background or the Video should be shown Full size
+ Info.BGShowFull_O := true; // Whether the Background or the Video should be shown Full size
+
+ Info.ShowRateBar := true; // Whether the Bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := false; // Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := true; // Load from Ini whether LineBonus Should be enabled
+
+ // Options even when song is Not loaded
+ Info.ShowBars := false; // Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := false; // if true the Plugin can only be Played in Team Mode
+ Info.GetSoundData := false; // if true the RData Procedure is called when new Sound Data is available
+ Info.Dummy := false; // Should be Set to false... for Updating Plugin Interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// Executed on Game Start; if true Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I: Integer;
+ Index: integer;
Texname: PChar;
TexType: TTextureType;
begin
@@ -82,43 +86,44 @@ begin
MethodRec := Methods;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Enabled := True;
- PlayerInfo.Playerinfo[I].Percentage := 100;
- PlayerTimes[I] := 0;
+ PlayerInfo.Playerinfo[Index].Enabled := true;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ PlayerTimes[Index] := 0;
end;
- Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I: Integer;
- L: Byte;
- C: Byte;
- Text: PChar;
- Blink: Boolean;
- tick: Cardinal;
+ Index: integer;
+ L: byte;
+ C: byte;
+ Text: PChar;
+ Blink: boolean;
+ Tick: cardinal;
begin
- //Aktivate Blink
- If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
+ // activate blink
+ if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
begin
Tick := SDL_GetTicks() div 400;
- If (Tick <> LastTick) then
+ if (Tick <> LastTick) then
begin
LastTick := Tick;
- PointerVisible := Not PointerVisible;
+ PointerVisible := not PointerVisible;
end;
end
else
- PointerVisible := True;
+ PointerVisible := true;
- //Inc Limit
- if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
+ // inc limit
+ if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
Inc(Limit)
- else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
+ else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
Inc(Limit);
case Limit of
@@ -129,22 +134,22 @@ begin
C:= 0;
- Result := True;
+ Result := true;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- if PlayerInfo.Playerinfo[I].Enabled then
+ if PlayerInfo.Playerinfo[Index].Enabled then
begin
- if PlayerInfo.Playerinfo[I].Bar < L then
+ if PlayerInfo.Playerinfo[Index].Bar < L then
begin
- PlayerInfo.Playerinfo[I].Enabled := False;
+ PlayerInfo.Playerinfo[Index].Enabled := false;
Inc(C);
- PlayerTimes[I] := CurSentence; //Save Time of Dismission
- //PlaySound
+ PlayerTimes[Index] := CurSentence; // Save Time of Dismission
+ // PlaySound
MethodRec.PlaySound (DismissedSound);
end;
- //Draw Pointer
+ // Draw Pointer
if (PointerVisible) then
begin
glColor4f (0.2, 0.8, 0.1, 1);
@@ -156,10 +161,10 @@ begin
glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
glEnd;
glDisable(GL_TEXTURE_2D);
@@ -170,45 +175,48 @@ begin
else
begin
Inc(C);
- //Draw Dismissed
+ // Draw Dismissed
Text := CreateStr(PChar('PARTY_DISMISSED'));
glColor4f (0.8, 0.8, 0.8, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, Text);
FreeStr(Text);
end;
end;
if (C >= PlayerInfo.NumPlayers-1) then
- Result := False;
+ Result := false;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ Index: integer;
begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[I].Enabled) then
+ PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[Index].Enabled) then
begin
- PlayerInfo.Playerinfo[I].Percentage := 100;
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
end;
exports
-PluginInfo, Init, Draw, Finish;
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
begin