diff options
Diffstat (limited to 'cmake/src/base')
-rw-r--r-- | cmake/src/base/UBeatTimer.pas | 170 | ||||
-rw-r--r-- | cmake/src/base/UCommon.pas | 98 | ||||
-rw-r--r-- | cmake/src/base/UDraw.pas | 2 | ||||
-rw-r--r-- | cmake/src/base/UGraphic.pas | 34 | ||||
-rw-r--r-- | cmake/src/base/UImage.pas | 41 | ||||
-rw-r--r-- | cmake/src/base/UIni.pas | 262 | ||||
-rw-r--r-- | cmake/src/base/UMain.pas | 81 | ||||
-rw-r--r-- | cmake/src/base/UMusic.pas | 134 | ||||
-rw-r--r-- | cmake/src/base/USingScores.pas | 643 | ||||
-rw-r--r-- | cmake/src/base/UTexture.pas | 4 | ||||
-rw-r--r-- | cmake/src/base/UThemes.pas | 33 | ||||
-rw-r--r-- | cmake/src/base/UTime.pas | 28 |
12 files changed, 948 insertions, 582 deletions
diff --git a/cmake/src/base/UBeatTimer.pas b/cmake/src/base/UBeatTimer.pas new file mode 100644 index 00000000..a47a06f9 --- /dev/null +++ b/cmake/src/base/UBeatTimer.pas @@ -0,0 +1,170 @@ + {* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/USingNotes.pas $
+ * $Id: USingNotes.pas 1406 2008-09-23 21:43:52Z k-m_schindler $
+ *}
+
+unit UBeatTimer;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UTime;
+
+type
+ (**
+ * TLyricsState contains all information concerning the
+ * state of the lyrics, e.g. the current beat or duration of the lyrics.
+ *)
+ TLyricsState = class
+ private
+ Timer: TRelativeTimer; // keeps track of the current time
+ public
+ OldBeat: integer; // previous discovered beat
+ CurrentBeat: integer; // current beat (rounded)
+ MidBeat: real; // current beat (float)
+
+ // now we use this for super synchronization!
+ // only used when analyzing voice
+ // TODO: change ...D to ...Detect(ed)
+ OldBeatD: integer; // previous discovered beat
+ CurrentBeatD: integer; // current discovered beat (rounded)
+ MidBeatD: real; // current discovered beat (float)
+
+ // we use this for audible clicks
+ // TODO: Change ...C to ...Click
+ OldBeatC: integer; // previous discovered beat
+ CurrentBeatC: integer;
+ MidBeatC: real; // like CurrentBeatC
+
+ OldLine: integer; // previous displayed sentence
+
+ StartTime: real; // time till start of lyrics (= Gap)
+ TotalTime: real; // total song time
+
+ constructor Create();
+ procedure Pause();
+ procedure Resume();
+
+ procedure Reset();
+ procedure UpdateBeats();
+
+ (**
+ * current song time (in seconds) used as base-timer for lyrics etc.
+ *)
+ function GetCurrentTime(): real;
+ procedure SetCurrentTime(Time: real);
+ end;
+
+implementation
+uses UNote, Math;
+
+
+constructor TLyricsState.Create();
+begin
+ // create a triggered timer, so we can Pause() it, set the time
+ // and Resume() it afterwards for better synching.
+ Timer := TRelativeTimer.Create(true);
+
+ // reset state
+ Reset();
+end;
+
+procedure TLyricsState.Pause();
+begin
+ Timer.Pause();
+end;
+
+procedure TLyricsState.Resume();
+begin
+ Timer.Resume();
+end;
+
+procedure TLyricsState.SetCurrentTime(Time: real);
+begin
+ // do not start the timer (if not started already),
+ // after setting the current time
+ Timer.SetTime(Time, false);
+end;
+
+function TLyricsState.GetCurrentTime(): real;
+begin
+ Result := Timer.GetTime();
+end;
+
+(**
+ * Resets the timer and state of the lyrics.
+ * The timer will be stopped afterwards so you have to call Resume()
+ * to start the lyrics timer.
+ *)
+procedure TLyricsState.Reset();
+begin
+ Pause();
+ SetCurrentTime(0);
+
+ StartTime := 0;
+ TotalTime := 0;
+
+ OldBeat := -1;
+ MidBeat := -1;
+ CurrentBeat := -1;
+
+ OldBeatC := -1;
+ MidBeatC := -1;
+ CurrentBeatC := -1;
+
+ OldBeatD := -1;
+ MidBeatD := -1;
+ CurrentBeatD := -1;
+end;
+
+(**
+ * Updates the beat information (CurrentBeat/MidBeat/...) according to the
+ * current lyric time.
+ *)
+procedure TLyricsState.UpdateBeats();
+var
+ CurLyricsTime: real;
+begin
+ CurLyricsTime := GetCurrentTime();
+
+ OldBeat := CurrentBeat;
+ MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
+ CurrentBeat := Floor(MidBeat);
+
+ OldBeatC := CurrentBeatC;
+ MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
+ CurrentBeatC := Floor(MidBeatC);
+
+ OldBeatD := CurrentBeatD;
+ // MidBeatD = MidBeat with additional GAP
+ MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
+ CurrentBeatD := Floor(MidBeatD);
+end;
+
+end.
\ No newline at end of file diff --git a/cmake/src/base/UCommon.pas b/cmake/src/base/UCommon.pas index a52349c0..d729b6dd 100644 --- a/cmake/src/base/UCommon.pas +++ b/cmake/src/base/UCommon.pas @@ -44,28 +44,28 @@ uses ULog; type - TMessageType = ( mtInfo, mtError ); + TMessageType = (mtInfo, mtError); -procedure ShowMessage( const msg : String; msgType: TMessageType = mtInfo ); +procedure ShowMessage(const msg: string; msgType: TMessageType = mtInfo); procedure ConsoleWriteLn(const msg: string); function RWopsFromStream(Stream: TStream): PSDL_RWops; {$IFDEF FPC} -function RandomRange(aMin: Integer; aMax: Integer) : Integer; +function RandomRange(aMin: integer; aMax: integer): integer; {$ENDIF} -function StringReplaceW(text : WideString; search, rep: WideChar):WideString; -function AdaptFilePaths( const aPath : widestring ): widestring; +function StringReplaceW(text: WideString; search, rep: WideChar): WideString; +function AdaptFilePaths(const aPath: WideString): WideString; procedure DisableFloatingPointExceptions(); procedure SetDefaultNumericLocale(); procedure RestoreNumericLocale(); {$IFNDEF MSWINDOWS} - procedure ZeroMemory( Destination: Pointer; Length: DWORD ); - function MakeLong(a, b: Word): Longint; + procedure ZeroMemory(Destination: pointer; Length: dword); + function MakeLong(a, b: word): longint; (* #define LOBYTE(a) (BYTE)(a) #define HIBYTE(a) (BYTE)((a)>>8) @@ -90,8 +90,8 @@ function IsControlChar(ch: WideChar): boolean; // A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below) procedure MergeSort(List: TList; CompareFunc: TListSortCompare); -function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer; -procedure FreeAlignedMem(P: Pointer); +function GetAlignedMem(Size: cardinal; Alignment: integer): pointer; +procedure FreeAlignedMem(P: pointer); implementation @@ -224,10 +224,10 @@ begin exOverflow, exUnderflow, exPrecision]); end; -function StringReplaceW(text : WideString; search, rep: WideChar) : WideString; +function StringReplaceW(text: WideString; search, rep: WideChar): WideString; var - iPos : integer; -// sTemp : WideString; + iPos: integer; +// sTemp: WideString; begin (* result := text; @@ -251,25 +251,25 @@ begin end; end; -function AdaptFilePaths( const aPath : widestring ): widestring; +function AdaptFilePaths(const aPath: WideString): WideString; begin - result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] ); + result := StringReplaceW(aPath, '\', PathDelim);//, [rfReplaceAll]); end; {$IFNDEF MSWINDOWS} -procedure ZeroMemory( Destination: Pointer; Length: DWORD ); +procedure ZeroMemory(Destination: pointer; Length: dword); begin - FillChar( Destination^, Length, 0 ); + FillChar(Destination^, Length, 0); end; -function MakeLong(A, B: Word): Longint; +function MakeLong(A, B: word): longint; begin Result := (LongInt(B) shl 16) + A; end; (* -function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; +function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER): Bool; // From http://en.wikipedia.org/wiki/RDTSC function RDTSC: Int64; register; @@ -310,7 +310,7 @@ begin Result := false; FilePath := ExtractFilePath(FileName); - if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then + if (FindFirst(FilePath + '*', faAnyFile, SearchInfo) = 0) then begin LocalFileName := ExtractFileName(FileName); repeat @@ -330,14 +330,14 @@ begin end; // +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++ -function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl; +function SdlStreamSeek(context: PSDL_RWops; offset: integer; whence: integer): integer; cdecl; var - stream : TStream; - origin : Word; + stream: TStream; + origin: word; begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamSeek on nil' ); + stream := TStream(context.unknown); + if (stream = nil) then + raise EInvalidContainer.Create('SDLStreamSeek on nil'); case whence of 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0. 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset. @@ -345,30 +345,30 @@ begin else origin := soFromBeginning; // just in case end; - Result := stream.Seek( offset, origin ); + Result := stream.Seek(offset, origin); end; -function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl; +function SdlStreamRead(context: PSDL_RWops; Ptr: pointer; size: integer; maxnum: integer): integer; cdecl; var - stream : TStream; + stream: TStream; begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamRead on nil' ); + stream := TStream(context.unknown); + if (stream = nil) then + raise EInvalidContainer.Create('SDLStreamRead on nil'); try - Result := stream.read( Ptr^, Size * maxnum ) div size; + Result := stream.read(Ptr^, Size * maxnum) div size; except Result := -1; end; end; -function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl; +function SDLStreamClose(context: PSDL_RWops): integer; cdecl; var - stream : TStream; + stream: TStream; begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamClose on nil' ); + stream := TStream(context.unknown); + if (stream = nil) then + raise EInvalidContainer.Create('SDLStreamClose on nil'); stream.Free; Result := 1; end; @@ -397,12 +397,10 @@ begin end; end; - - {$IFDEF FPC} -function RandomRange(aMin: Integer; aMax: Integer) : Integer; +function RandomRange(aMin: integer; aMax: integer): integer; begin - RandomRange := Random(aMax-aMin) + aMin ; + RandomRange := Random(aMax - aMin) + aMin ; end; {$ENDIF} @@ -455,7 +453,7 @@ begin System.EnterCriticalSection(ConsoleCriticalSection); // output pending messages - for i := 0 to MessageList.Count-1 do + for i := 0 to MessageList.Count - 1 do begin _ConsoleWriteLn(MessageList[i]); end; @@ -528,7 +526,7 @@ end; procedure ShowMessage(const msg: String; msgType: TMessageType); {$IFDEF MSWINDOWS} -var Flags: Cardinal; +var Flags: cardinal; {$ENDIF} begin {$IF Defined(MSWINDOWS)} @@ -607,7 +605,7 @@ procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: inte CompareFunc: TListSortCompare); var LeftSize, RightSize: integer; // number of elements in left/right block - LeftEnd, RightEnd: integer; // Index after last element in left/right block + LeftEnd, RightEnd: integer; // Index after last element in left/right block MidPos: integer; // index of first element in right block Pos: integer; // position in output list begin @@ -683,7 +681,7 @@ end; type // stores the unaligned pointer of data allocated by GetAlignedMem() PMemAlignHeader = ^TMemAlignHeader; - TMemAlignHeader = Pointer; + TMemAlignHeader = pointer; (** * Use this function to assure that allocated memory is aligned on a specific @@ -699,9 +697,9 @@ type * alignments on 16 and 32 byte boundaries too. *) {$WARNINGS OFF} -function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer; +function GetAlignedMem(Size: cardinal; Alignment: integer): pointer; var - OrigPtr: Pointer; + OrigPtr: pointer; const MIN_ALIGNMENT = 16; begin @@ -722,9 +720,9 @@ begin end; // reserve space for the header - Result := Pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader)); + Result := pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader)); // align memory - Result := Pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment); + Result := pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment); // set header with info on old pointer for FreeMem PMemAlignHeader(PtrUInt(Result) - SizeOf(TMemAlignHeader))^ := OrigPtr; @@ -732,7 +730,7 @@ end; {$WARNINGS ON} {$WARNINGS OFF} -procedure FreeAlignedMem(P: Pointer); +procedure FreeAlignedMem(P: pointer); begin if (P <> nil) then FreeMem(PMemAlignHeader(PtrUInt(P) - SizeOf(TMemAlignHeader))^); diff --git a/cmake/src/base/UDraw.pas b/cmake/src/base/UDraw.pas index 8a66d271..1783986f 100644 --- a/cmake/src/base/UDraw.pas +++ b/cmake/src/base/UDraw.pas @@ -638,7 +638,7 @@ begin // determine lyric help bar position and size Bounds.Left := MoveStartX + BarProgress * MoveDist; Bounds.Right := Bounds.Left + BarWidth; - Bounds.Top := Skin_LyricsT + 3; + Bounds.Top := Theme.LyricBar.IndicatorYOffset + Theme.LyricBar.UpperY ; Bounds.Bottom := Bounds.Top + BarHeight + 3; // draw lyric help bar diff --git a/cmake/src/base/UGraphic.pas b/cmake/src/base/UGraphic.pas index 17175d02..818e49aa 100644 --- a/cmake/src/base/UGraphic.pas +++ b/cmake/src/base/UGraphic.pas @@ -198,7 +198,14 @@ var Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture; Tex_Score_Ratings : array [0..7] of TTexture; - + + // arrows for SelectSlide + Tex_SelectS_ArrowL: TTexture; + Tex_SelectS_ArrowR: TTexture; + + // textures for software mouse cursor + Tex_Cursor_Unpressed: TTexture; + Tex_Cursor_Pressed: TTexture; const Skin_BGColorR = 1; Skin_BGColorG = 1; @@ -232,17 +239,6 @@ const Skin_OscG = 0; Skin_OscB = 0; - // TODO: add to theme ini file - Skin_LyricsT = 493; - Skin_LyricsUpperX = 80; - Skin_LyricsUpperW = 640; - Skin_LyricsUpperY = Skin_LyricsT; - Skin_LyricsUpperH = 41; - Skin_LyricsLowerX = 80; - Skin_LyricsLowerW = 640; - Skin_LyricsLowerY = Skin_LyricsT + Skin_LyricsUpperH + 1; - Skin_LyricsLowerH = 41; - Skin_SpectrumT = 470; Skin_SpectrumBot = 570; Skin_SpectrumH = 100; @@ -339,6 +335,15 @@ begin Tex_Ball := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); Tex_Lyric_Help_Bar := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); + Tex_SelectS_ArrowL := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowLeft'), TEXTURE_TYPE_TRANSPARENT, 0); + Tex_SelectS_ArrowR := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowRight'), TEXTURE_TYPE_TRANSPARENT, 0); + + Tex_Cursor_Unpressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor'), TEXTURE_TYPE_TRANSPARENT, 0); + + if (Skin.GetTextureFileName('Cursor_Pressed') <> '') then + Tex_Cursor_Pressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor_Pressed'), TEXTURE_TYPE_TRANSPARENT, 0) + else + Tex_Cursor_Pressed.TexNum := 0; //TimeBar mod Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar')); @@ -497,6 +502,7 @@ begin Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D'); Display := TDisplay.Create; + //Display.SetCursor; //Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2); @@ -629,15 +635,15 @@ begin begin Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen'); screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN ); - SDL_ShowCursor(0); end else begin Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed'); screen := SDL_SetVideoMode(W, H, 0, SDL_OPENGL or SDL_RESIZABLE); - SDL_ShowCursor(1); end; + SDL_ShowCursor(0); + if (screen = nil) then begin Log.LogCritical('SDL_SetVideoMode Failed', 'Initialize3D'); diff --git a/cmake/src/base/UImage.pas b/cmake/src/base/UImage.pas index 8dc38495..60b0a3a2 100644 --- a/cmake/src/base/UImage.pas +++ b/cmake/src/base/UImage.pas @@ -311,13 +311,13 @@ var hour, minute, second, msecond: word; begin DecodeDate(time, year, month, day); - pngTime.year := year; - pngTime.month := month; - pngTime.day := day; + pngTime.year := png_uint_16(year); + pngTime.month := png_byte(month); + pngTime.day := png_byte(day); DecodeTime(time, hour, minute, second, msecond); - pngTime.hour := hour; - pngTime.minute := minute; - pngTime.second := second; + pngTime.hour := png_byte(hour); + pngTime.minute := png_byte(minute); + pngTime.second := png_byte(second); end; (* @@ -896,8 +896,13 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal); // replaced by division of longwords, shifted by 10 bits to keep // digits. + // The use of longwards leeds to some type size mismatch warnings + // whenever differences are formed. + // This should not be a problem, since the results should all be positive. + // replacing longword by longint would probably resolve this cosmetic fault :-) + function ColorToHue(const Color: longword): longword; - // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024 + // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024 var Red, Green, Blue: longword; Min, Max, Delta: longword; @@ -919,7 +924,8 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal); if Blue > Max then Max := Blue; // calc hue - Delta := Max - Min; + Delta := Max - Min; // This gives a type size mismatch warning, because Delta is longword, ie. >= 0 + // But the assignments above are easy enough to be sure, that Max - Min is >= 0. if (Delta = 0) then Result := 0 else @@ -1023,16 +1029,19 @@ begin end else // all colors except black and white begin - Delta := Max - Min; + Delta := Max - Min; // This gives a type size mismatch warning, because Delta is longword, ie. >= 0 + // But the assignments above are easy enough to be sure, that Max - Min is >= 0. Sat := (Delta shl 10) div Max; // shl 10 - // shr 10 corrects that sat and f are shl 10 + // shr 10 corrects that Sat and f are shl 10 // the resulting p, q and t are unshifted p := (Max*(1024-Sat)) shr 10; q := (Max*(1024-(Sat*f) shr 10)) shr 10; t := (Max*(1024-(Sat*(1024-f)) shr 10)) shr 10; + // The above 3 lines give type size mismatch warning, but all variables are longword and the ranges should be ok. + case HueInteger of 0: begin Red := Max; Green := t; Blue := p; end; // (v,t,p) 1: begin Red := q; Green := Max; Blue := p; end; // (q,v,p) @@ -1043,13 +1052,13 @@ begin end; {$IFDEF FPC_BIG_ENDIAN} - PixelColors[3] := Red; - PixelColors[2] := Green; - PixelColors[1] := Blue + PixelColors[3] := byte(Red); + PixelColors[2] := byte(Green); + PixelColors[1] := byte(Blue); {$ELSE} - PixelColors[0] := Red; - PixelColors[1] := Green; - PixelColors[2] := Blue; + PixelColors[0] := byte(Red); + PixelColors[1] := byte(Green); + PixelColors[2] := byte(Blue); {$ENDIF} end; diff --git a/cmake/src/base/UIni.pas b/cmake/src/base/UIni.pas index 2c1029f6..2bcc7305 100644 --- a/cmake/src/base/UIni.pas +++ b/cmake/src/base/UIni.pas @@ -77,6 +77,7 @@ type function ReadArrayIndex(const SearchArray: array of string; IniFile: TCustomIniFile; IniSection: string; IniProperty: string; Default: integer): integer; + procedure TranslateOptionValues; procedure LoadInputDeviceCfg(IniFile: TMemIniFile); procedure SaveInputDeviceCfg(IniFile: TIniFile); procedure LoadThemes(IniFile: TCustomIniFile); @@ -154,6 +155,7 @@ type // Controller Joypad: integer; + Mouse: integer; procedure Load(); procedure Save(); @@ -200,8 +202,7 @@ const ISingWindow: array[0..1] of string = ('Small', 'Big'); //SingBar Mod - IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar'); -//IOscilloscope: array[0..1] of string = ('Off', 'On'); + IOscilloscope: array[0..1] of string = ('Off', 'On'); ISpectrum: array[0..1] of string = ('Off', 'On'); ISpectrograph: array[0..1] of string = ('Off', 'On'); @@ -242,15 +243,75 @@ const IScreenFade: array[0..1] of string = ('Off', 'On'); IAskbeforeDel: array[0..1] of string = ('Off', 'On'); IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu'); - ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes'); + ILineBonus: array[0..1] of string = ('Off', 'On'); IPartyPopup: array[0..1] of string = ('Off', 'On'); IJoypad: array[0..1] of string = ('Off', 'On'); + IMouse: array[0..2] of string = ('Off', 'Hardware Cursor', 'Software Cursor'); // Recording options IChannelPlayer: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6'); IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB'); +var + IDifficultyTranslated: array[0..2] of string = ('Easy', 'Medium', 'Hard'); + ITabsTranslated: array[0..1] of string = ('Off', 'On'); + + ISortingTranslated: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2'); + + IDebugTranslated: array[0..1] of string = ('Off', 'On'); + + IFullScreenTranslated: array[0..1] of string = ('Off', 'On'); + IVisualizerTranslated: array[0..2] of string = ('Off', 'WhenNoVideo','On'); + + IBackgroundMusicTranslated: array[0..1] of string = ('Off', 'On'); + ISingWindowTranslated: array[0..1] of string = ('Small', 'Big'); + + //SingBar Mod + IOscilloscopeTranslated: array[0..1] of string = ('Off', 'On'); + + ISpectrumTranslated: array[0..1] of string = ('Off', 'On'); + ISpectrographTranslated: array[0..1] of string = ('Off', 'On'); + IMovieSizeTranslated: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]'); + + IClickAssistTranslated: array[0..1] of string = ('Off', 'On'); + IBeatClickTranslated: array[0..1] of string = ('Off', 'On'); + ISavePlaybackTranslated: array[0..1] of string = ('Off', 'On'); + + IVoicePassthroughTranslated: array[0..1] of string = ('Off', 'On'); + + //Song Preview + IPreviewVolumeTranslated: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%'); + + IAudioOutputBufferSizeTranslated: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536'); + + IAudioInputBufferSizeTranslated: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536'); + + IPreviewFadingTranslated: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs'); + + ILyricsFontTranslated: array[0..2] of string = ('Plain', 'OLine1', 'OLine2'); + ILyricsEffectTranslated: array[0..4] of string = ('Simple', 'Zoom', 'Slide', 'Ball', 'Shift'); + ISolmizationTranslated: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American'); + INoteLinesTranslated: array[0..1] of string = ('Off', 'On'); + + IColorTranslated: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black'); + + // Advanced + ILoadAnimationTranslated: array[0..1] of string = ('Off', 'On'); + IEffectSingTranslated: array[0..1] of string = ('Off', 'On'); + IScreenFadeTranslated: array[0..1] of string = ('Off', 'On'); + IAskbeforeDelTranslated: array[0..1] of string = ('Off', 'On'); + IOnSongClickTranslated: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu'); + ILineBonusTranslated: array[0..1] of string = ('Off', 'On'); + IPartyPopupTranslated: array[0..1] of string = ('Off', 'On'); + + IJoypadTranslated: array[0..1] of string = ('Off', 'On'); + IMouseTranslated: array[0..2] of string = ('Off', 'Hardware Cursor', 'Software Cursor'); + + // Recording options + IChannelPlayerTranslated: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6'); + IMicBoostTranslated: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB'); + implementation uses @@ -265,6 +326,188 @@ uses UPath; (** + * Translate and set the values of options, which need translation. + *) +procedure TIni.TranslateOptionValues; +begin + ULanguage.Language.ChangeLanguage(ILanguage[Language]); + + IDifficultyTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EASY'); + IDifficultyTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_MEDIUM'); + IDifficultyTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_HARD'); + + ITabsTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ITabsTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + ISortingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EDITION'); + ISortingTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_GENRE'); + ISortingTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_LANGUAGE'); + ISortingTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_FOLDER'); + ISortingTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_TITLE'); + ISortingTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_ARTIST'); + ISortingTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_TITLE2'); + ISortingTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_ARTIST2'); + + IDebugTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IDebugTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IFullScreenTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IFullScreenTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IVisualizerTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IVisualizerTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_WHENNOVIDEO'); + IVisualizerTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IBackgroundMusicTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IBackgroundMusicTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + ISingWindowTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SMALL'); + ISingWindowTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_BIG'); + + IOscilloscopeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IOscilloscopeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + ISpectrumTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ISpectrumTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + ISpectrographTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ISpectrographTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IMovieSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_HALF'); + IMovieSizeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID'); + IMovieSizeTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID_BG'); + + IClickAssistTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IClickAssistTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IBeatClickTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IBeatClickTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + ISavePlaybackTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ISavePlaybackTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IVoicePassthroughTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IVoicePassthroughTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + ILyricsFontTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_PLAIN'); + ILyricsFontTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_OLINE1'); + ILyricsFontTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_OLINE2'); + + ILyricsEffectTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SIMPLE'); + ILyricsEffectTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ZOOM'); + ILyricsEffectTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_SLIDE'); + ILyricsEffectTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_BALL'); + ILyricsEffectTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_SHIFT'); + + ISolmizationTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ISolmizationTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_EURO'); + ISolmizationTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_JAPAN'); + ISolmizationTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_AMERICAN'); + + INoteLinesTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + INoteLinesTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IColorTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_BLUE'); + IColorTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_GREEN'); + IColorTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_PINK'); + IColorTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_RED'); + IColorTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_VIOLET'); + IColorTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_ORANGE'); + IColorTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_YELLOW'); + IColorTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_BROWN'); + IColorTranslated[8] := ULanguage.Language.Translate('OPTION_VALUE_BALCK'); + + // Advanced + ILoadAnimationTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ILoadAnimationTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IEffectSingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IEffectSingTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IScreenFadeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IScreenFadeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IAskbeforeDelTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IAskbeforeDelTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IOnSongClickTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SING'); + IOnSongClickTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_SELECT_PLAYERS'); + IOnSongClickTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_OPEN_MENU'); + + ILineBonusTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + ILineBonusTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IPartyPopupTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IPartyPopupTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IJoypadTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IJoypadTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON'); + + IMouseTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IMouseTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_HARDWARE_CURSOR'); + IMouseTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_SOFTWARE_CURSOR'); + + IAudioOutputBufferSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_AUTO'); + IAudioOutputBufferSizeTranslated[1] := '256'; + IAudioOutputBufferSizeTranslated[2] := '512'; + IAudioOutputBufferSizeTranslated[3] := '1024'; + IAudioOutputBufferSizeTranslated[4] := '2048'; + IAudioOutputBufferSizeTranslated[5] := '4096'; + IAudioOutputBufferSizeTranslated[6] := '8192'; + IAudioOutputBufferSizeTranslated[7] := '16384'; + IAudioOutputBufferSizeTranslated[8] := '32768'; + IAudioOutputBufferSizeTranslated[9] := '65536'; + + + IAudioInputBufferSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_AUTO'); + IAudioInputBufferSizeTranslated[1] := '256'; + IAudioInputBufferSizeTranslated[2] := '512'; + IAudioInputBufferSizeTranslated[3] := '1024'; + IAudioInputBufferSizeTranslated[4] := '2048'; + IAudioInputBufferSizeTranslated[5] := '4096'; + IAudioInputBufferSizeTranslated[6] := '8192'; + IAudioInputBufferSizeTranslated[7] := '16384'; + IAudioInputBufferSizeTranslated[8] := '32768'; + IAudioInputBufferSizeTranslated[9] := '65536'; + + //Song Preview + IPreviewVolumeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IPreviewVolumeTranslated[1] := '10%'; + IPreviewVolumeTranslated[2] := '20%'; + IPreviewVolumeTranslated[3] := '30%'; + IPreviewVolumeTranslated[4] := '40%'; + IPreviewVolumeTranslated[5] := '50%'; + IPreviewVolumeTranslated[6] := '60%'; + IPreviewVolumeTranslated[7] := '70%'; + IPreviewVolumeTranslated[8] := '80%'; + IPreviewVolumeTranslated[9] := '90%'; + IPreviewVolumeTranslated[10] := '100%'; + + + IPreviewFadingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IPreviewFadingTranslated[1] := '1 ' + ULanguage.Language.Translate('OPTION_VALUE_SEC'); + IPreviewFadingTranslated[2] := '2 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS'); + IPreviewFadingTranslated[3] := '3 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS'); + IPreviewFadingTranslated[4] := '4 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS'); + IPreviewFadingTranslated[5] := '5 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS'); + + // Recording options + IChannelPlayerTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IChannelPlayerTranslated[1] := '1'; + IChannelPlayerTranslated[2] := '2'; + IChannelPlayerTranslated[3] := '3'; + IChannelPlayerTranslated[4] := '4'; + IChannelPlayerTranslated[5] := '5'; + IChannelPlayerTranslated[6] := '6'; + + IMicBoostTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF'); + IMicBoostTranslated[1] := '+6dB'; + IMicBoostTranslated[2] := '+12dB'; + IMicBoostTranslated[3] := '+18dB'; + +end; + +(** * Returns the filename without its fileextension *) function TIni.RemoveFileExt(FullName: string): string; @@ -588,6 +831,7 @@ begin end; // reverse order + Log.LogStatus( 'Log size of resolution: ' + IntToStr(Length(IResolution)), 'Video'); for I := 0 to (Length(IResolution) div 2) - 1 do begin swap(IResolution[I], IResolution[High(IResolution)-I]); @@ -681,7 +925,7 @@ begin SingWindow := GetArrayIndex(ISingWindow, IniFile.ReadString('Graphics', 'SingWindow', 'Big')); // Oscilloscope - Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar')); + Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', IOscilloscope[0])); // Spectrum Spectrum := GetArrayIndex(ISpectrum, IniFile.ReadString('Graphics', 'Spectrum', 'Off')); @@ -761,7 +1005,7 @@ begin OnSongClick := GetArrayIndex(IOnSongClick, IniFile.ReadString('Advanced', 'OnSongClick', 'Sing')); // Linebonus - LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', 'At Score')); + LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', ILineBonus[1])); // PartyPopup PartyPopup := GetArrayIndex(IPartyPopup, IniFile.ReadString('Advanced', 'PartyPopup', 'On')); @@ -769,8 +1013,13 @@ begin // Joypad Joypad := GetArrayIndex(IJoypad, IniFile.ReadString('Controller', 'Joypad', IJoypad[0])); + // Mouse + Mouse := GetArrayIndex(IMouse, IniFile.ReadString('Controller', 'Mouse', IMouse[2])); + LoadPaths(IniFile); + TranslateOptionValues; + IniFile.Free; end; @@ -908,6 +1157,9 @@ begin // Joypad IniFile.WriteString('Controller', 'Joypad', IJoypad[Joypad]); + // Mouse + IniFile.WriteString('Controller', 'Mouse', IMouse[Mouse]); + // Directories (add a template if section is missing) // Note: Value must be ' ' and not '', otherwise no key is generated on Linux if (not IniFile.SectionExists('Directories')) then diff --git a/cmake/src/base/UMain.pas b/cmake/src/base/UMain.pas index 469a658b..275510fc 100644 --- a/cmake/src/base/UMain.pas +++ b/cmake/src/base/UMain.pas @@ -83,6 +83,7 @@ uses UPath, UPlaylist, UMusic, + UBeatTimer, UPlatform, USkins, USongs, @@ -358,9 +359,11 @@ begin CountMidTime; Delay := Floor(1000 / MAX_FPS - 1000 * TimeMid); + Log.LogError ('MainLoop', 'Delay: ' + intToStr(Delay)); if Delay >= 1 then SDL_Delay(Delay); // dynamic, maximum is 100 fps + Log.LogError ('MainLoop', 'Delay: ok ' + intToStr(Delay)); CountSkipTime; @@ -374,9 +377,26 @@ begin end; end; +procedure DoQuit; +begin + // if question option is enabled then show exit popup + if (Ini.AskbeforeDel = 1) then + begin + Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX'); + end + else // if ask-for-exit is disabled then simply exit + begin + Display.Fade := 0; + Display.NextScreenWithCheck := nil; + Display.CheckOK := true; + end; +end; + procedure CheckEvents; var - Event: TSDL_event; + Event: TSDL_event; + mouseDown: boolean; + mouseBtn: integer; begin if Assigned(Display.NextScreen) then Exit; @@ -390,17 +410,46 @@ begin Display.NextScreenWithCheck := nil; Display.CheckOK := true; end; - SDL_MOUSEBUTTONDOWN: + + SDL_MOUSEMOTION, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: begin -{ - with Event.button do + if (Ini.Mouse > 0) then begin - if State = SDL_BUTTON_LEFT then + case Event.type_ of + SDL_MOUSEMOTION: + begin + mouseDown := false; + mouseBtn := 0; + end; + SDL_MOUSEBUTTONDOWN: + begin + mouseDown := true; + mouseBtn := Event.button.button; + end; + SDL_MOUSEBUTTONUP: + begin + mouseDown := false; + mouseBtn := Event.button.button; + end; + end; + + Display.MoveCursor(Event.button.X * 800 / Screen.w, + Event.button.Y * 600 / Screen.h, + mouseDown and ((mouseBtn <> SDL_BUTTON_WHEELDOWN) or (mouseBtn <> SDL_BUTTON_WHEELUP))); + + if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then + done := not ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) + else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then + done := not ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y) + else begin - // + done := not Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y); + + // if screen wants to exit + if done then + DoQuit; end; end; -} end; SDL_VIDEORESIZE: begin @@ -436,14 +485,14 @@ begin if boolean( Ini.FullScreen ) then begin SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); - SDL_ShowCursor(0); end else begin SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); - SDL_ShowCursor(1); end; + Display.SetCursor; + glViewPort(0, 0, ScreenW, ScreenH); {$IFEND} end @@ -463,19 +512,7 @@ begin // if screen wants to exit if Done then - begin - // if question option is enabled then show exit popup - if (Ini.AskbeforeDel = 1) then - begin - Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX'); - end - else // if ask-for-exit is disabled then simply exit - begin - Display.Fade := 0; - Display.NextScreenWithCheck := nil; - Display.CheckOK := true; - end; - end; + DoQuit; end; end; diff --git a/cmake/src/base/UMusic.pas b/cmake/src/base/UMusic.pas index b86f3aad..19c54bee 100644 --- a/cmake/src/base/UMusic.pas +++ b/cmake/src/base/UMusic.pas @@ -36,7 +36,8 @@ interface uses UTime, SysUtils, - Classes; + Classes, + UBeatTimer; type TNoteType = (ntFreestyle, ntNormal, ntGolden); @@ -99,51 +100,6 @@ type Line: array of TLine; end; - (** - * TLyricsState contains all information concerning the - * state of the lyrics, e.g. the current beat or duration of the lyrics. - *) - TLyricsState = class - private - Timer: TRelativeTimer; // keeps track of the current time - public - OldBeat: integer; // previous discovered beat - CurrentBeat: integer; // current beat (rounded) - MidBeat: real; // current beat (float) - - // now we use this for super synchronization! - // only used when analyzing voice - // TODO: change ...D to ...Detect(ed) - OldBeatD: integer; // previous discovered beat - CurrentBeatD: integer; // current discovered beat (rounded) - MidBeatD: real; // current discovered beat (float) - - // we use this for audible clicks - // TODO: Change ...C to ...Click - OldBeatC: integer; // previous discovered beat - CurrentBeatC: integer; - MidBeatC: real; // like CurrentBeatC - - OldLine: integer; // previous displayed sentence - - StartTime: real; // time till start of lyrics (= Gap) - TotalTime: real; // total song time - - constructor Create(); - procedure Pause(); - procedure Resume(); - - procedure Reset(); - procedure UpdateBeats(); - - (** - * current song time (in seconds) used as base-timer for lyrics etc. - *) - function GetCurrentTime(): real; - procedure SetCurrentTime(Time: real); - end; - - const FFTSize = 512; // size of FFT data (output: FFTSize/2 values) type @@ -977,92 +933,6 @@ begin end; end; - -{ TVoiceRemoval } - -constructor TLyricsState.Create(); -begin - // create a triggered timer, so we can Pause() it, set the time - // and Resume() it afterwards for better synching. - Timer := TRelativeTimer.Create(true); - - // reset state - Reset(); -end; - -procedure TLyricsState.Pause(); -begin - Timer.Pause(); -end; - -procedure TLyricsState.Resume(); -begin - Timer.Resume(); -end; - -procedure TLyricsState.SetCurrentTime(Time: real); -begin - // do not start the timer (if not started already), - // after setting the current time - Timer.SetTime(Time, false); -end; - -function TLyricsState.GetCurrentTime(): real; -begin - Result := Timer.GetTime(); -end; - -(** - * Resets the timer and state of the lyrics. - * The timer will be stopped afterwards so you have to call Resume() - * to start the lyrics timer. - *) -procedure TLyricsState.Reset(); -begin - Pause(); - SetCurrentTime(0); - - StartTime := 0; - TotalTime := 0; - - OldBeat := -1; - MidBeat := -1; - CurrentBeat := -1; - - OldBeatC := -1; - MidBeatC := -1; - CurrentBeatC := -1; - - OldBeatD := -1; - MidBeatD := -1; - CurrentBeatD := -1; -end; - -(** - * Updates the beat information (CurrentBeat/MidBeat/...) according to the - * current lyric time. - *) -procedure TLyricsState.UpdateBeats(); -var - CurLyricsTime: real; -begin - CurLyricsTime := GetCurrentTime(); - - OldBeat := CurrentBeat; - MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000); - CurrentBeat := Floor(MidBeat); - - OldBeatC := CurrentBeatC; - MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000); - CurrentBeatC := Floor(MidBeatC); - - OldBeatD := CurrentBeatD; - // MidBeatD = MidBeat with additional GAP - MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000); - CurrentBeatD := Floor(MidBeatD); -end; - - { TAudioConverter } function TAudioConverter.Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean; diff --git a/cmake/src/base/USingScores.pas b/cmake/src/base/USingScores.pas index 2d9b1e5e..89896d2d 100644 --- a/cmake/src/base/USingScores.pas +++ b/cmake/src/base/USingScores.pas @@ -34,211 +34,211 @@ interface {$I switches.inc} uses - UThemes, gl, + UThemes, UTexture; ////////////////////////////////////////////////////////////// // ATTENTION: // -// Enabled Flag does not Work atm. This should cause Popups // -// Not to Move and Scores to stay until Renenabling. // -// To use e.g. in Pause Mode // -// Also InVisible Flag causes Attributes not to change. // -// This should be fixed after next Draw when Visible = True,// -// but not testet yet // +// Enabled flag does not work atm. This should cause popups // +// not to move and scores to stay until re-enabling. // +// To use e.g. in pause mode // +// also invisible flag causes attributes not to change. // +// This should be fixed after next draw when visible = true,// +// but not tested yet // ////////////////////////////////////////////////////////////// -//Some constants containing options that could change by time +// some constants containing options that could change by time const - MaxPlayers = 6; //Maximum of Players that could be added - MaxPositions = 6; //Maximum of Score Positions that could be added + MaxPlayers = 6; // maximum of players that could be added + MaxPositions = 6; // maximum of score positions that could be added type //----------- - // TScorePlayer - Record Containing Information about a Players Score + // TScorePlayer - record containing information about a players score //----------- TScorePlayer = record - Position: Byte; //Index of the Position where the Player should be Drawn - Enabled: Boolean; //Is the Score Display Enabled - Visible: Boolean; //Is the Score Display Visible - Score: Word; //Current Score of the Player - ScoreDisplayed: Word; //Score cur. Displayed(for counting up) - ScoreBG: TTexture;//Texture of the Players Scores BG - Color: TRGB; //Teh Players Color - RBPos: Real; //Cur. Percentille of the Rating Bar - RBTarget: Real; //Target Position of Rating Bar - RBVisible:Boolean; //Is Rating bar Drawn + Position: byte; // index of the position where the player should be drawn + Enabled: boolean; // is the score display enabled + Visible: boolean; // is the score display visible + Score: word; // current score of the player + ScoreDisplayed: word; // score cur. displayed (for counting up) + ScoreBG: TTexture; // texture of the players scores bg + Color: TRGB; // the players color + RBPos: real; // cur. percentille of the rating bar + RBTarget: real; // target position of rating bar + RBVisible: boolean; // is rating bar drawn end; - aScorePlayer = array[0..MaxPlayers-1] of TScorePlayer; + aScorePlayer = array [0..MaxPlayers-1] of TScorePlayer; //----------- - // TScorePosition - Record Containing Information about a Score Position, that can be used + // TScorePosition - record containing information about a score position, that can be used //----------- PScorePosition = ^TScorePosition; TScorePosition = record - //The Position is Used for Which Playercount - PlayerCount: Byte; - // 1 - One Player per Screen - // 2 - 2 Players per Screen - // 4 - 3 Players per Screen - // 6 would be 2 and 3 Players per Screen - - BGX: Real; //X Position of the Score BG - BGY: Real; //Y Position of the Score BG - BGW: Real; //Width of the Score BG - BGH: Real; //Height of the Score BG - - RBX: Real; //X Position of the Rating Bar - RBY: Real; //Y Position of the Rating Bar - RBW: Real; //Width of the Rating Bar - RBH: Real; //Height of the Rating Bar - - TextX: Real; //X Position of the Score Text - TextY: Real; //Y Position of the Score Text - TextFont: Byte; //Font of the Score Text - TextSize: integer; //Size of the Score Text - - PUW: Real; //Width of the LineBonus Popup - PUH: Real; //Height of the LineBonus Popup - PUFont: Byte; //Font for the PopUps - PUFontSize: integer; //FontSize for the PopUps - PUStartX: Real; //X Start Position of the LineBonus Popup - PUStartY: Real; //Y Start Position of the LineBonus Popup - PUTargetX: Real; //X Target Position of the LineBonus Popup - PUTargetY: Real; //Y Target Position of the LineBonus Popup + // the position is used for which playercount + PlayerCount: byte; + // 1 - 1 player per screen + // 2 - 2 players per screen + // 4 - 3 players per screen + // 6 would be 2 and 3 players per screen + + BGX: real; // x position of the score bg + BGY: real; // y position of the score bg + BGW: real; // width of the score bg + BGH: real; // height of the score bg + + RBX: real; // x position of the rating bar + RBY: real; // y position of the rating bar + RBW: real; // width of the rating bar + RBH: real; // height of the rating bar + + TextX: real; // x position of the score text + TextY: real; // y position of the score text + TextFont: byte; // font of the score text + TextSize: integer; // size of the score text + + PUW: real; // width of the line bonus popup + PUH: real; // height of the line bonus popup + PUFont: byte; // font for the popups + PUFontSize: integer; // font size for the popups + PUStartX: real; // x start position of the line bonus popup + PUStartY: real; // y start position of the line bonus popup + PUTargetX: real; // x target position of the line bonus popup + PUTargetY: real; // y target position of the line bonus popup end; - aScorePosition = array[0..MaxPositions-1] of TScorePosition; + aScorePosition = array [0..MaxPositions-1] of TScorePosition; //----------- - // TScorePopUp - Record Containing Information about a LineBonus Popup - // List, Next Item is Saved in Next attribute + // TScorePopUp - record containing information about a line bonus popup + // list, next item is saved in next attribute //----------- PScorePopUp = ^TScorePopUp; TScorePopUp = record - Player: Byte; //Index of the PopUps Player - TimeStamp: Cardinal; //Timestamp of Popups Spawn - Rating: Byte; //0 to 8, Type of Rating (Cool, bad, etc.) - ScoreGiven:Word; //Score that has already been given to the Player - ScoreDiff: Word; //Difference Between Cur Score at Spawn and Old Score - Next: PScorePopUp; //Next Item in List + Player: byte; // index of the popups player + TimeStamp: cardinal; // timestamp of popups spawn + Rating: byte; // 0 to 8, type of rating (cool, bad, etc.) + ScoreGiven: word; // score that has already been given to the player + ScoreDiff: word; // difference between cur score at spawn and old score + Next: PScorePopUp; // next item in list end; aScorePopUp = array of TScorePopUp; //----------- - // TSingScores - Class containing Scores Positions and Drawing Scores, Rating Bar + Popups + // TSingScores - class containing scores positions and drawing scores, rating bar + popups //----------- TSingScores = class private Positions: aScorePosition; - aPlayers: aScorePlayer; - oPositionCount: Byte; - oPlayerCount: Byte; + aPlayers: aScorePlayer; + oPositionCount: byte; + oPlayerCount: byte; - //Saves the First and Last Popup of the List + // saves the first and last popup of the list FirstPopUp: PScorePopUp; LastPopUp: PScorePopUp; - // Draws a Popup by Pointer + // draws a popup by pointer procedure DrawPopUp(const PopUp: PScorePopUp); - // Draws a Score by Playerindex - procedure DrawScore(const Index: Integer); + // draws a score by playerindex + procedure DrawScore(const Index: integer); - // Draws the RatingBar by Playerindex - procedure DrawRatingBar(const Index: Integer); + // draws the rating bar by playerindex + procedure DrawRatingBar(const Index: integer); - // Removes a PopUp w/o destroying the List + // removes a popup w/o destroying the list procedure KillPopUp(const last, cur: PScorePopUp); public - Settings: record //Record containing some Displaying Options - Phase1Time: Real; //time for Phase 1 to complete (in msecs) - //The Plop Up of the PopUp - Phase2Time: Real; //time for Phase 2 to complete (in msecs) - //The Moving (mainly Upwards) of the Popup - Phase3Time: Real; //time for Phase 3 to complete (in msecs) - //The Fade out and Score adding + Settings: record // Record containing some Displaying Options + Phase1Time: real; // time for phase 1 to complete (in msecs) + // the plop up of the popup + Phase2Time: real; // time for phase 2 to complete (in msecs) + // the moving (mainly upwards) of the popup + Phase3Time: real; // time for phase 3 to complete (in msecs) + // the fade out and score adding - PopUpTex: array [0..8] of TTexture; //Textures for every Popup Rating + PopUpTex: array [0..8] of TTexture; // textures for every popup rating - RatingBar_BG_Tex: TTexture; //Rating Bar Texs - RatingBar_FG_Tex: TTexture; - RatingBar_Bar_Tex: TTexture; + RatingBar_BG_Tex: TTexture; // rating bar texs + RatingBar_FG_Tex: TTexture; + RatingBar_Bar_Tex: TTexture; end; - Visible: Boolean; //Visibility of all Scores - Enabled: Boolean; //Scores are changed, PopUps are Moved etc. - RBVisible: Boolean; //Visibility of all Rating Bars + Visible: boolean; // visibility of all scores + Enabled: boolean; // scores are changed, popups are moved etc. + RBVisible: boolean; // visibility of all rating bars - //Propertys for Reading Position and Playercount - property PositionCount: Byte read oPositionCount; - property PlayerCount: Byte read oPlayerCount; - property Players: aScorePlayer read aPlayers; + // properties for reading position and playercount + property PositionCount: byte read oPositionCount; + property PlayerCount: byte read oPlayerCount; + property Players: aScorePlayer read aPlayers; - //Constructor just sets some standard Settings + // constructor just sets some standard settings constructor Create; - // Adds a Position to Array and Increases Position Count + // adds a position to array and increases position count procedure AddPosition(const pPosition: PScorePosition); - // Adds a Player to Array and Increases Player Count - procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True); + // adds a player to array and increases player count + procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: word = 0; const Enabled: boolean = true; const Visible: boolean = true); - //Change a Players Visibility, Enable - procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean); - procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean); + // change a players visibility, enable + procedure ChangePlayerVisibility(const Index: byte; const pVisible: boolean); + procedure ChangePlayerEnabled(const Index: byte; const pEnabled: boolean); - // Deletes all Player Information + // deletes all player information procedure ClearPlayers; - // Deletes Positions and Playerinformation + // deletes positions and playerinformation procedure Clear; - // Loads some Settings and the Positions from Theme + // loads some settings and the positions from theme procedure LoadfromTheme; - // has to be called after Positions and Players have been added, before first call of Draw - //It gives every Player a Score Position + // has to be called after positions and players have been added, before first call of draw + // it gives every player a score position procedure Init; - //Spawns a new Line Bonus PopUp for the Player - procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word); + // spawns a new line bonus popup for the player + procedure SpawnPopUp(const PlayerIndex: byte; const Rating: byte; const Score: word); - //Removes all PopUps from Mem + // removes all popups from mem procedure KillAllPopUps; - // Draws Scores and Linebonus PopUps + // draws scores and line bonus popups procedure Draw; end; - implementation -uses SDL, - SysUtils, - ULog, - UGraphic, - TextGL; +uses + SysUtils, + SDL, + TextGL, + ULog, + UGraphic; {** - * Sets some standard Settings + * sets some standard settings *} -Constructor TSingScores.Create; +constructor TSingScores.Create; begin inherited; - //Clear PopupList Pointers + // clear popuplist pointers FirstPopUp := nil; LastPopUp := nil; - //Clear Variables - Visible := True; - Enabled := True; - RBVisible := True; + // clear variables + Visible := true; + Enabled := true; + RBVisible := true; - //Clear Position Index - oPositionCount := 0; - oPlayerCount := 0; + // clear position index + oPositionCount := 0; + oPlayerCount := 0; Settings.Phase1Time := 350; // plop it up . -> [ ] Settings.Phase2Time := 550; // shift it up ^[ ]^ @@ -260,22 +260,21 @@ begin end; {** - * Adds a Position to Array and Increases Position Count + * adds a position to array and increases position count *} -Procedure TSingScores.AddPosition(const pPosition: PScorePosition); +procedure TSingScores.AddPosition(const pPosition: PScorePosition); begin if (PositionCount < MaxPositions) then begin Positions[PositionCount] := pPosition^; - Inc(oPositionCount); end; end; {** - * Adds a Player to Array and Increases Player Count + * adds a player to array and increases player count *} -Procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word; const Enabled: Boolean; const Visible: Boolean); +procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: word; const Enabled: boolean; const Visible: boolean); begin if (PlayerCount < MaxPlayers) then begin @@ -283,48 +282,48 @@ begin aPlayers[PlayerCount].Enabled := Enabled; aPlayers[PlayerCount].Visible := Visible; aPlayers[PlayerCount].Score := Score; - aPlayers[PlayerCount].ScoreDisplayed := Score; + aPlayers[PlayerCount].ScoreDisplayed := Score; aPlayers[PlayerCount].ScoreBG := ScoreBG; aPlayers[PlayerCount].Color := Color; aPlayers[PlayerCount].RBPos := 0.5; aPlayers[PlayerCount].RBTarget := 0.5; - aPlayers[PlayerCount].RBVisible := True; + aPlayers[PlayerCount].RBVisible := true; Inc(oPlayerCount); end; end; {** - * Change a Players Visibility + * change a players visibility *} -Procedure TSingScores.ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean); +procedure TSingScores.ChangePlayerVisibility(const Index: byte; const pVisible: boolean); begin if (Index < MaxPlayers) then aPlayers[Index].Visible := pVisible; end; {** - * Change Player Enabled + * change player enabled *} -Procedure TSingScores.ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean); +procedure TSingScores.ChangePlayerEnabled(const Index: byte; const pEnabled: boolean); begin if (Index < MaxPlayers) then aPlayers[Index].Enabled := pEnabled; end; {** - * Procedure Deletes all Player Information + * procedure deletes all player information *} -Procedure TSingScores.ClearPlayers; +procedure TSingScores.ClearPlayers; begin KillAllPopUps; oPlayerCount := 0; end; {** - * Procedure Deletes Positions and Playerinformation + * procedure deletes positions and playerinformation *} -Procedure TSingScores.Clear; +procedure TSingScores.Clear; begin KillAllPopUps; oPlayerCount := 0; @@ -332,14 +331,16 @@ begin end; {** - * Procedure Loads some Settings and the Positions from Theme + * procedure loads some settings and the positions from theme *} -Procedure TSingScores.LoadfromTheme; -var I: Integer; - Procedure AddbyStatics(const PC: Byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText); - var nPosition: TScorePosition; +procedure TSingScores.LoadfromTheme; +var + I: integer; + procedure AddbyStatics(const PC: byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText); + var + nPosition: TScorePosition; begin - nPosition.PlayerCount := PC; //Only for one Player Playing + nPosition.PlayerCount := PC; // only for one player playing nPosition.BGX := ScoreStatic.X; nPosition.BGY := ScoreStatic.Y; @@ -373,54 +374,55 @@ var I: Integer; begin Clear; - //Set Textures - //Popup Tex - For I := 0 to 8 do + // set textures + // popup tex + for I := 0 to 8 do Settings.PopUpTex[I] := Tex_SingLineBonusBack[I]; - //Rating Bar Tex + // rating bar tex Settings.RatingBar_BG_Tex := Tex_SingBar_Back; Settings.RatingBar_FG_Tex := Tex_SingBar_Front; Settings.RatingBar_Bar_Tex := Tex_SingBar_Bar; - //Load Positions from Theme + // load positions from theme - // Player1: + // player 1: AddByStatics(1, Theme.Sing.StaticP1ScoreBG, Theme.Sing.StaticP1SingBar, Theme.Sing.TextP1Score); AddByStatics(2, Theme.Sing.StaticP1TwoPScoreBG, Theme.Sing.StaticP1TwoPSingBar, Theme.Sing.TextP1TwoPScore); AddByStatics(4, Theme.Sing.StaticP1ThreePScoreBG, Theme.Sing.StaticP1ThreePSingBar, Theme.Sing.TextP1ThreePScore); - // Player2: + // player 2: AddByStatics(2, Theme.Sing.StaticP2RScoreBG, Theme.Sing.StaticP2RSingBar, Theme.Sing.TextP2RScore); AddByStatics(4, Theme.Sing.StaticP2MScoreBG, Theme.Sing.StaticP2MSingBar, Theme.Sing.TextP2MScore); - // Player3: + // player 3: AddByStatics(4, Theme.Sing.StaticP3RScoreBG, Theme.Sing.StaticP3SingBar, Theme.Sing.TextP3RScore); end; {** - * Spawns a new Line Bonus PopUp for the Player + * spawns a new line bonus popup for the player *} -Procedure TSingScores.SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word); -var Cur: PScorePopUp; +procedure TSingScores.SpawnPopUp(const PlayerIndex: byte; const Rating: byte; const Score: word); +var + Cur: PScorePopUp; begin if (PlayerIndex < PlayerCount) then begin - //Get Memory and Add Data + // get memory and add data GetMem(Cur, SizeOf(TScorePopUp)); - Cur.Player := PlayerIndex; + Cur.Player := PlayerIndex; Cur.TimeStamp := SDL_GetTicks; - //limit rating value to 8 - //a higher value would cause a crash when selecting the bg textur + // limit rating value to 8 + // a higher value would cause a crash when selecting the bg texture if (Rating > 8) then Cur.Rating := 8 else Cur.Rating := Rating; Cur.ScoreGiven:= 0; - If (Players[PlayerIndex].Score < Score) then + if (Players[PlayerIndex].Score < Score) then begin Cur.ScoreDiff := Score - Players[PlayerIndex].Score; aPlayers[PlayerIndex].Score := Score; @@ -429,77 +431,77 @@ begin Cur.ScoreDiff := 0; Cur.Next := nil; - //Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff)); + // Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff)); - //Add it to the Chain + // add it to the chain if (FirstPopUp = nil) then - //the first PopUp in the List + // the first popup in the list FirstPopUp := Cur else - //second or earlier popup + // second or earlier popup LastPopUp.Next := Cur; - //Set new Popup to Last PopUp in the List + // set new popup to last popup in the list LastPopUp := Cur; end else - Log.LogError('TSingScores: Try to add PopUp for not existing player'); + Log.LogError('TSingScores: Try to add popup for non-existing player'); end; {** - * Removes a PopUp w/o destroying the List + * removes a popup w/o destroying the list *} -Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp); +procedure TSingScores.KillPopUp(const last, cur: PScorePopUp); begin - //Give Player the Last Points that missing till now + // give player the last points that missing till now aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven; - //Change Bars Position + // change bars position if (Cur.ScoreDiff > 0) THEN - begin //Popup w/ scorechange -> give missing Percentille + begin // popup w/ scorechange -> give missing percentille aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + (Cur.ScoreDiff - Cur.ScoreGiven) / Cur.ScoreDiff * (Cur.Rating / 20 - 0.26); end else - begin //Popup w/o scorechange -> give complete Percentille + begin // popup w/o scorechange -> give complete percentille aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + (Cur.Rating / 20 - 0.26); end; - If (aPlayers[Cur.Player].RBTarget > 1) then + if (aPlayers[Cur.Player].RBTarget > 1) then aPlayers[Cur.Player].RBTarget := 1 else - If (aPlayers[Cur.Player].RBTarget < 0) then + if (aPlayers[Cur.Player].RBTarget < 0) then aPlayers[Cur.Player].RBTarget := 0; - //If this is the First PopUp => Make Next PopUp the First - If (Cur = FirstPopUp) then + // if this is the first popup => make next popup the first + if (Cur = FirstPopUp) then FirstPopUp := Cur.Next - //Else => Remove Curent Popup from Chain + // else => remove curent popup from chain else Last.Next := Cur.Next; - //If this is the Last PopUp, Make PopUp before the Last - If (Cur = LastPopUp) then + // if this is the last popup, make popup before the last + if (Cur = LastPopUp) then LastPopUp := Last; - //Free the Memory + // free the memory FreeMem(Cur, SizeOf(TScorePopUp)); end; {** - * Removes all PopUps from Mem + * removes all popups from mem *} -Procedure TSingScores.KillAllPopUps; +procedure TSingScores.KillAllPopUps; var Cur: PScorePopUp; Last: PScorePopUp; begin Cur := FirstPopUp; - //Remove all PopUps: - While (Cur <> nil) do + // remove all popups: + while (Cur <> nil) do begin Last := Cur; Cur := Cur.Next; @@ -511,40 +513,42 @@ begin end; {** - * Has to be called after Positions and Players have been added, before first call of Draw - * It gives every Player a Score Position + * has to be called after positions and players have been added, before first call of draw + * it gives each player a score position *} -Procedure TSingScores.Init; +procedure TSingScores.Init; var - PlC: Array [0..1] of Byte; //Playercount First Screen and Second Screen - I, J: Integer; - MaxPlayersperScreen: Byte; - CurPlayer: Byte; - - Function GetPositionCountbyPlayerCount(bPlayerCount: Byte): Byte; - var I: Integer; + PlC: array [0..1] of byte; // playercount first screen and second screen + I, J: integer; + MaxPlayersperScreen: byte; + CurPlayer: byte; + + function GetPositionCountbyPlayerCount(bPlayerCount: byte): byte; + var + I: integer; begin Result := 0; bPlayerCount := 1 shl (bPlayerCount - 1); - For I := 0 to PositionCount-1 do + for I := 0 to PositionCount - 1 do begin - If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then + if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then Inc(Result); end; end; - Function GetPositionbyPlayernum(bPlayerCount, bPlayer: Byte): Byte; - var I: Integer; + function GetPositionbyPlayernum(bPlayerCount, bPlayer: byte): byte; + var + I: integer; begin bPlayerCount := 1 shl (bPlayerCount - 1); - Result := High(Byte); + Result := High(byte); - For I := 0 to PositionCount-1 do + for I := 0 to PositionCount - 1 do begin - If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then + if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then begin - If (bPlayer = 0) then + if (bPlayer = 0) then begin Result := I; Break; @@ -558,17 +562,16 @@ var begin MaxPlayersPerScreen := 0; - For I := 1 to 6 do + for I := 1 to 6 do begin - //If there are enough Positions -> Write to MaxPlayers - If (GetPositionCountbyPlayerCount(I) = I) then + // if there are enough positions -> write to maxplayers + if (GetPositionCountbyPlayerCount(I) = I) then MaxPlayersPerScreen := I else Break; end; - - //Split Players to both Screen or Display on One Screen + // split players to both screens or display on one screen if (Screens = 2) and (MaxPlayersPerScreen < PlayerCount) then begin PlC[0] := PlayerCount div 2 + PlayerCount mod 2; @@ -580,9 +583,8 @@ begin PlC[1] := 0; end; - - //Check if there are enough Positions for all Players - For I := 0 to Screens - 1 do + // check if there are enough positions for all players + for I := 0 to Screens - 1 do begin if (PlC[I] > MaxPlayersperScreen) then begin @@ -592,34 +594,34 @@ begin end; CurPlayer := 0; - //Give every Player a Position - For I := 0 to Screens - 1 do - For J := 0 to PlC[I]-1 do + // give every player a position + for I := 0 to Screens - 1 do + for J := 0 to PlC[I]-1 do begin - aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) OR (I shl 7); - //Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position)); + aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) or (I shl 7); + // Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position)); Inc(CurPlayer); end; end; {** - * Draws Scores and Linebonus PopUps + * draws scores and linebonus popups *} -Procedure TSingScores.Draw; +procedure TSingScores.Draw; var - I: Integer; - CurTime: Cardinal; + I: integer; + CurTime: cardinal; CurPopUp, LastPopUp: PScorePopUp; begin CurTime := SDL_GetTicks; - If Visible then + if Visible then begin - //Draw Popups + // draw popups LastPopUp := nil; CurPopUp := FirstPopUp; - While (CurPopUp <> nil) do + while (CurPopUp <> nil) do begin if (CurTime - CurPopUp.TimeStamp > Settings.Phase1Time + Settings.Phase2Time + Settings.Phase3Time) then begin @@ -638,64 +640,64 @@ begin end; - IF (RBVisible) then - //Draw Players w/ Rating Bar - For I := 0 to PlayerCount-1 do + if (RBVisible) then + // draw players w/ rating bar + for I := 0 to PlayerCount-1 do begin DrawScore(I); DrawRatingBar(I); end else - //Draw Players w/o Rating Bar - For I := 0 to PlayerCount-1 do + // draw players w/o rating bar + for I := 0 to PlayerCount-1 do begin DrawScore(I); end; - end; //eo Visible + end; // eo visible end; {** - * Draws a Popup by Pointer + * draws a popup by pointer *} -Procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp); +procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp); var - Progress: Real; - CurTime: Cardinal; - X, Y, W, H, Alpha: Real; - FontSize: integer; - FontOffset: Real; - TimeDiff: Cardinal; - PIndex: Byte; - TextLen: Real; - ScoretoAdd: Word; - PosDiff: Real; + Progress: real; + CurTime: cardinal; + X, Y, W, H, Alpha: real; + FontSize: integer; + FontOffset: real; + TimeDiff: cardinal; + PIndex: byte; + TextLen: real; + ScoretoAdd: word; + PosDiff: real; begin if (PopUp <> nil) then begin - //Only Draw if Player has a Position + // only draw if player has a position PIndex := Players[PopUp.Player].Position; - If PIndex <> high(byte) then + if PIndex <> High(byte) then begin - //Only Draw if Player is on Cur Screen - If ((Players[PopUp.Player].Position AND 128) = 0) = (ScreenAct = 1) then + // only draw if player is on cur screen + if ((Players[PopUp.Player].Position and 128) = 0) = (ScreenAct = 1) then begin CurTime := SDL_GetTicks; - If Not (Enabled AND Players[PopUp.Player].Enabled) then - //Increase Timestamp with TIem where there is no Movement ... + if not (Enabled and Players[PopUp.Player].Enabled) then + // increase timestamp with tiem where there is no movement ... begin - //Inc(PopUp.TimeStamp, LastRender); + // Inc(PopUp.TimeStamp, LastRender); end; TimeDiff := CurTime - PopUp.TimeStamp; - //Get Position of PopUp - PIndex := PIndex AND 127; + // get position of popup + PIndex := PIndex and 127; - //Check for Phase ... - If (TimeDiff <= Settings.Phase1Time) then + // check for phase ... + if (TimeDiff <= Settings.Phase1Time) then begin - //Phase 1 - The Ploping up + // phase 1 - the ploping up Progress := TimeDiff / Settings.Phase1Time; @@ -706,25 +708,25 @@ begin Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2; FontSize := Round(Progress * Positions[PIndex].PUFontSize); - FontOffset := (H - FontSize) / 2; + FontOffset := (H - FontSize) / 2; Alpha := 1; end - Else If (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then + else if (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then begin - //Phase 2 - The Moving + // phase 2 - the moving Progress := (TimeDiff - Settings.Phase1Time) / Settings.Phase2Time; W := Positions[PIndex].PUW; H := Positions[PIndex].PUH; PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX; - If PosDiff > 0 then + if PosDiff > 0 then PosDiff := PosDiff + W; X := Positions[PIndex].PUStartX + PosDiff * sqr(Progress); PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY; - If PosDiff < 0 then + if PosDiff < 0 then PosDiff := PosDiff + Positions[PIndex].BGH; Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress); @@ -735,65 +737,68 @@ begin else begin - //Phase 3 - The Fading out + Score adding + // phase 3 - the fading out + score adding Progress := (TimeDiff - Settings.Phase1Time - Settings.Phase2Time) / Settings.Phase3Time; - If (PopUp.Rating > 0) then + if (PopUp.Rating > 0) then begin - //Add Scores if Player Enabled - If (Enabled AND Players[PopUp.Player].Enabled) then + // add scores if player enabled + if (Enabled and Players[PopUp.Player].Enabled) then begin ScoreToAdd := Round(PopUp.ScoreDiff * Progress) - PopUp.ScoreGiven; Inc(PopUp.ScoreGiven, ScoreToAdd); aPlayers[PopUp.Player].ScoreDisplayed := Players[PopUp.Player].ScoreDisplayed + ScoreToAdd; - //Change Bars Position - aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26); - If (aPlayers[PopUp.Player].RBTarget > 1) then + // change bar positions + if PopUp.ScoreDiff = 0 then + Log.LogError('TSingScores.DrawPopUp', 'PopUp.ScoreDiff is 0 and we want to divide by it. No idea how this happens.') + else + aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26); + if (aPlayers[PopUp.Player].RBTarget > 1) then aPlayers[PopUp.Player].RBTarget := 1 - else If (aPlayers[PopUp.Player].RBTarget < 0) then + else if (aPlayers[PopUp.Player].RBTarget < 0) then aPlayers[PopUp.Player].RBTarget := 0; end; - //Set Positions etc. - Alpha := 0.7 - 0.7 * Progress; + // set positions etc. + Alpha := 0.7 - 0.7 * Progress; W := Positions[PIndex].PUW; H := Positions[PIndex].PUH; PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX; - If (PosDiff > 0) then + if (PosDiff > 0) then PosDiff := W else PosDiff := 0; X := Positions[PIndex].PUTargetX + PosDiff * Progress; PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY; - If (PosDiff < 0) then + if (PosDiff < 0) then PosDiff := -Positions[PIndex].BGH else PosDiff := 0; - Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress); + Y := Positions[PIndex].PUTargetY - PosDiff * (1 - Progress); FontSize := Positions[PIndex].PUFontSize; FontOffset := (H - FontSize) / 2; end else begin - //Here the Effect that Should be shown if a PopUp without Score is Drawn - //And or Spawn with the GraphicObjects etc. - //Some Work for Blindy to do :P + // here the effect that should be shown if a popup without score is drawn + // and or spawn with the graphicobjects etc. + // some work for blindy to do :p - //ATM: Just Let it Slide in the Scores just like the Normal PopUp + // atm: just let it slide in the scores just like the normal popup Alpha := 0; end; end; - //Draw PopUp + // draw popup - if (Alpha > 0) AND (Players[PopUp.Player].Visible) then + if (Alpha > 0) and (Players[PopUp.Player].Visible) then begin - //Draw BG: + // draw bg: glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -811,45 +816,46 @@ begin glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); - //Set FontStyle and Size + // set font style and size SetFontStyle(Positions[PIndex].PUFont); - SetFontItalic(False); + SetFontItalic(false); SetFontSize(FontSize); + SetFontReflection(false, 0); - //Draw Text + // draw text TextLen := glTextWidth(Theme.Sing.LineBonusText[PopUp.Rating]); - //Color and Pos + // color and pos SetFontPos (X + (W - TextLen) / 2, Y + FontOffset); glColor4f(1, 1, 1, Alpha); - //Draw + // draw glPrint(Theme.Sing.LineBonusText[PopUp.Rating]); - end; //eo Alpha check - end; //eo Right Screen - end; //eo Player has Position + end; // eo alpha check + end; // eo right screen + end; // eo player has position end else - Log.LogError('TSingScores: Try to Draw a not existing PopUp'); + Log.LogError('TSingScores: Try to draw a non-existing popup'); end; {** - * Draws a Score by Playerindex + * draws a score by playerindex *} -Procedure TSingScores.DrawScore(const Index: Integer); +procedure TSingScores.DrawScore(const Index: integer); var Position: PScorePosition; ScoreStr: String; begin - //Only Draw if Player has a Position - If Players[Index].Position <> high(byte) then + // only draw if player has a position + if Players[Index].Position <> High(byte) then begin - //Only Draw if Player is on Cur Screen - If (((Players[Index].Position AND 128) = 0) = (ScreenAct = 1)) AND Players[Index].Visible then + // only draw if player is on cur screen + if (((Players[Index].Position and 128) = 0) = (ScreenAct = 1)) and Players[Index].Visible then begin Position := @Positions[Players[Index].Position and 127]; - //Draw ScoreBG + // draw scorebg glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -867,50 +873,51 @@ begin glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); - //Draw Score Text + // draw score text SetFontStyle(Position.TextFont); - SetFontItalic(False); + SetFontItalic(false); SetFontSize(Position.TextSize); SetFontPos(Position.TextX, Position.TextY); + SetFontReflection(false, 0); ScoreStr := InttoStr(Players[Index].ScoreDisplayed div 10) + '0'; - While (Length(ScoreStr) < 5) do + while (Length(ScoreStr) < 5) do ScoreStr := '0' + ScoreStr; glPrint(ScoreStr); - end; //eo Right Screen - end; //eo Player has Position + end; // eo right screen + end; // eo player has position end; -Procedure TSingScores.DrawRatingBar(const Index: Integer); +procedure TSingScores.DrawRatingBar(const Index: integer); var - Position: PScorePosition; - R,G,B, Size: Real; - Diff: Real; + Position: PScorePosition; + R, G, B: real; + Size, Diff: real; begin - //Only Draw if Player has a Position - if Players[Index].Position <> high(byte) then + // only draw if player has a position + if Players[Index].Position <> High(byte) then begin - //Only Draw if Player is on Cur Screen + // only draw if player is on cur screen if (((Players[Index].Position and 128) = 0) = (ScreenAct = 1) and Players[index].RBVisible and Players[index].Visible) then begin Position := @Positions[Players[Index].Position and 127]; - if (Enabled AND Players[Index].Enabled) then + if (Enabled and Players[Index].Enabled) then begin - //Move Position if Enabled + // move position if enabled Diff := Players[Index].RBTarget - Players[Index].RBPos; - If(Abs(Diff) < 0.02) then + if (Abs(Diff) < 0.02) then aPlayers[Index].RBPos := aPlayers[Index].RBTarget else aPlayers[Index].RBPos := aPlayers[Index].RBPos + Diff*0.1; end; - //Get Colors for RatingBar + // get colors for rating bar if (Players[index].RBPos <= 0.22) then begin R := 1; @@ -920,7 +927,7 @@ begin else if (Players[index].RBPos <= 0.42) then begin R := 1; - G := Players[index].RBPos*5; + G := Players[index].RBPos * 5; B := 0; end else if (Players[index].RBPos <= 0.57) then @@ -931,7 +938,7 @@ begin end else if (Players[index].RBPos <= 0.77) then begin - R := 1-(Players[index].RBPos-0.57)*5; + R := 1 - (Players[index].RBPos - 0.57) * 5; G := 1; B := 0; end @@ -942,12 +949,12 @@ begin B := 0; end; - //Enable all glFuncs Needed + // enable all glfuncs needed glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - //Draw RatingBar BG + // draw rating bar bg glColor4f(1, 1, 1, 0.8); glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_BG_Tex.TexNum); @@ -965,7 +972,7 @@ begin glVertex2f(Position.RBX+Position.RBW, Position.RBY); glEnd; - //Draw Rating bar itself + // draw rating bar itself Size := Position.RBX + Position.RBW * Players[Index].RBPos; glColor4f(R, G, B, 1); glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_Bar_Tex.TexNum); @@ -983,7 +990,7 @@ begin glVertex2f(Size, Position.RBY); glEnd; - //Draw Ratingbar FG (Teh thing with the 3 lines to get better readability) + // draw rating bar fg (the thing with the 3 lines to get better readability) glColor4f(1, 1, 1, 0.6); glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_FG_Tex.TexNum); glBegin(GL_QUADS); @@ -1000,11 +1007,11 @@ begin glVertex2f(Position.RBX + Position.RBW, Position.RBY); glEnd; - //Disable all Enabled glFuncs + // disable all enabled glfuncs glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); - end; //eo Right Screen - end; //eo Player has Position + end; // eo Right Screen + end; // eo Player has Position end; end. diff --git a/cmake/src/base/UTexture.pas b/cmake/src/base/UTexture.pas index 962bd2b0..97f244fe 100644 --- a/cmake/src/base/UTexture.pas +++ b/cmake/src/base/UTexture.pas @@ -336,8 +336,8 @@ begin X := 0; Y := 0; Z := 0; - W := 0; - H := 0; + W := oldWidth; + H := oldHeight; ScaleW := 1; ScaleH := 1; Rot := 0; diff --git a/cmake/src/base/UThemes.pas b/cmake/src/base/UThemes.pas index 9bf858ed..3fd77853 100644 --- a/cmake/src/base/UThemes.pas +++ b/cmake/src/base/UThemes.pas @@ -42,13 +42,13 @@ uses type TRGB = record - R: single; - G: single; - B: single; + R: single; + G: single; + B: single; end; TRGBA = record - R, G, B, A: Double; + R, G, B, A: double; end; type @@ -175,11 +175,12 @@ type W: integer; H: integer; Z: real; + SBGW: integer; TextSize: integer; - //SBGW Mod - SBGW: integer; + showArrows:boolean; + oneItemOnly:boolean; Text: string; ColR, ColG, ColB, Int: real; @@ -359,6 +360,11 @@ type PausePopUp: TThemeStatic; end; + TThemeLyricBar = record + IndicatorYOffset, UpperX, UpperW, UpperY, UpperH, + LowerX, LowerW, LowerY, LowerH : integer; + end; + TThemeScore = class(TThemeBasic) TextArtist: TThemeText; TextTitle: TThemeText; @@ -723,6 +729,7 @@ type Level: TThemeLevel; Song: TThemeSong; Sing: TThemeSing; + LyricBar: TThemeLyricBar; Score: TThemeScore; Top5: TThemeTop5; Options: TThemeOptions; @@ -1031,9 +1038,19 @@ begin ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5'); + //LyricBar asd + LyricBar.UpperX := ThemeIni.ReadInteger('SingLyricsUpperBar', 'X', 0); + LyricBar.UpperW := ThemeIni.ReadInteger('SingLyricsUpperBar', 'W', 0); + LyricBar.UpperY := ThemeIni.ReadInteger('SingLyricsUpperBar', 'Y', 0); + LyricBar.UpperH := ThemeIni.ReadInteger('SingLyricsUpperBar', 'H', 0); + LyricBar.IndicatorYOffset := ThemeIni.ReadInteger('SingLyricsUpperBar', 'IndicatorYOffset', 0); + LyricBar.LowerX := ThemeIni.ReadInteger('SingLyricsLowerBar', 'X', 0); + LyricBar.LowerW := ThemeIni.ReadInteger('SingLyricsLowerBar', 'W', 0); + LyricBar.LowerY := ThemeIni.ReadInteger('SingLyricsLowerBar', 'Y', 0); + LyricBar.LowerH := ThemeIni.ReadInteger('SingLyricsLowerBar', 'H', 0); + // Sing ThemeLoadBasic(Sing, 'Sing'); - //TimeBar mod ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress'); ThemeLoadText(Sing.TextTimeText, 'SingTimeText'); @@ -1769,7 +1786,7 @@ begin ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0); - ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450); + ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 400); LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', '')); ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1); diff --git a/cmake/src/base/UTime.pas b/cmake/src/base/UTime.pas index 3f35dffd..83844cb5 100644 --- a/cmake/src/base/UTime.pas +++ b/cmake/src/base/UTime.pas @@ -61,20 +61,20 @@ procedure CountSkipTime; procedure CountMidTime; var - USTime : TTime; + USTime: TTime; VideoBGTimer: TRelativeTimer; - TimeNew : int64; - TimeOld : int64; - TimeSkip : real; - TimeMid : real; - TimeMidTemp : int64; + TimeNew: int64; + TimeOld: int64; + TimeSkip: real; + TimeMid: real; + TimeMidTemp: int64; implementation uses sdl, - ucommon; + UCommon; const cSDLCorrectionRatio = 1000; @@ -91,14 +91,14 @@ http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE procedure CountSkipTimeSet; begin - TimeNew := SDL_GetTicks(); + TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin - TimeOld := TimeNew; - TimeNew := SDL_GetTicks(); - TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; + TimeOld := TimeNew; + TimeNew := SDL_GetTicks(); + TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; @@ -127,10 +127,10 @@ end; **} (* - * Creates a new timer. - * If TriggerMode is false (default), the timer + * creates a new timer. + * if triggermode is false (default), the timer * will immediately begin with counting. - * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called + * if triggermode is true, it will wait until get/settime() or pause() is called * for the first time. *) constructor TRelativeTimer.Create(TriggerMode: boolean); 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