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-rw-r--r--Modis/SDK/ModiSDK.pas24
1 files changed, 12 insertions, 12 deletions
diff --git a/Modis/SDK/ModiSDK.pas b/Modis/SDK/ModiSDK.pas
index 7cc3ef1a..f42d13d9 100644
--- a/Modis/SDK/ModiSDK.pas
+++ b/Modis/SDK/ModiSDK.pas
@@ -6,7 +6,7 @@ interface
{$MODE Delphi}
{$ENDIF}
-{$I switches.inc}
+{$I ../../Game/Code/switches.inc}
type //PluginInfo, for Init
TPluginInfo = record
@@ -98,7 +98,7 @@ type //PluginInfo, for Init
Sentence: array of record
Start: integer;
StartNote: integer;
- Lyric: string;
+ Lyric: PChar; // todo: eddie: changed string to pchar.
LyricWidth: real;
Koniec: integer;
BaseNote: integer;
@@ -122,11 +122,11 @@ type //PluginInfo, for Init
HSTREAM = DWORD;
//Routines to gave to the Plugin
- fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; stdcall; //Pointer to Texture Loader
- //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
- fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
- pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
+ fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Pointer to Texture Loader
+ //fModi_Translate = function (const Name, Translation: AChar): Integer; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Pointer to Translator
+ fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure to Print Text //Now translated automatically
+ fModi_LoadSound = function (const Name: PChar): Cardinal; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure that loads a Custom Sound
+ pModi_PlaySound = procedure (const Index: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Plays a Custom Sound
TMethodRec = record
LoadTex: fModi_LoadTex;
@@ -136,15 +136,15 @@ type //PluginInfo, for Init
end;
//DLL Funktionen
//Gave the Plugins Info
- pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
+ pModi_PluginInfo = procedure (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Executed on Game Start //If True Game begins, else Failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Is Executed on Finish, Returns the Playernum of the Winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Procedure called when new Sound Data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
+ pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
implementation