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-rw-r--r--Medley/plugins/SDK/ModiSDK.pas164
1 files changed, 164 insertions, 0 deletions
diff --git a/Medley/plugins/SDK/ModiSDK.pas b/Medley/plugins/SDK/ModiSDK.pas
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+++ b/Medley/plugins/SDK/ModiSDK.pas
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+unit ModiSDK;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+type // PluginInfo, for init
+ TPluginInfo = record
+ // Info
+ Name: array [0..32] of char; // modus to register for the plugin
+ Creator: array [0..32] of char; // name of the author
+ PluginDesc: array [0..64] of char; // plugin description
+
+ // plugin type, atm: 8 only for partymode modus
+ Case Typ: byte of
+ 8: (
+ // Options
+ LoadSong: boolean; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ ShowNotes: boolean; // Whether the note lines should be displayed
+ LoadVideo: boolean; // Should the video be loaded?
+ LoadBack: boolean; // Should the background be loaded?
+
+ ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
+ ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
+
+ EnLineBonus: boolean; // Whether line bonus should be enabled
+ EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
+
+ BGShowFull: boolean; // Whether the background or the video should be shown full size
+ BGShowFull_O: boolean; // Whether the background or the video should be shown full size
+
+ // Options -> everytime
+ ShowScore: boolean; // Whether or not the score should be shown
+ ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
+ TeamModeOnly: boolean; // If true the plugin can only be played in team mode
+ GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
+ Dummy: boolean; // Should be set to false... for updating plugin interface
+
+ NumPlayers: byte // Number of available players for modus
+ // Set different bits
+ // 1 -> one player
+ // 2 -> two players
+ // 4 -> three players
+ // 8 -> four players
+ // 16-> six players
+ // e.g. : 10 -> playable with 2 and 4 players
+ );
+
+ end;
+
+ TPlayerInfo = record
+ NumPlayers: byte;
+ Playerinfo: array[0..5] of record
+ Name: PChar; // Name of the player
+ Score: word; // Player's score
+ Bar: byte; // Percentage of the singbar filled
+ PosX: real; // PosX of player's singbar
+ PosY: real; // PosY "
+ Enabled: boolean; // Whether the player could get points
+ Percentage: byte; // Percentage shown on the score screen
+ end;
+ end;
+
+ TTeamInfo = record
+ NumTeams: byte;
+ Teaminfo: array[0..5] of record
+ Name: PChar;
+ Score: word;
+ Joker: byte;
+ CurPlayer: byte;
+ NumPlayers: byte;
+ Playerinfo: array[0..3] of record
+ Name: PChar;
+ TimesPlayed: byte;
+ end;
+ end;
+ end;
+
+ TsmallTexture = record
+ TexNum: integer;
+ W: real;
+ H: real;
+ end;
+
+ TSentences = record
+ Current: integer; // current part of a line
+ High: integer;
+ Number: integer;
+ Resolution: integer;
+ NotesGAP: integer;
+ TotalLength: integer;
+ Sentence: array of record
+ Start: integer;
+ StartNote: integer;
+ Lyric: string;
+ LyricWidth: real;
+ End_: integer;
+ BaseNote: integer;
+ HighNote: integer;
+ IlNut: integer;
+ TotalNotes: integer;
+ Note: array of record
+ Color: integer;
+ Start: integer;
+ Length: integer;
+ Tone: integer;
+ //Text: string;
+ FreeStyle: boolean;
+ Typ: integer; // normal note x1, golden note x2
+ end;
+ end;
+ end;
+
+ dword = longword;
+ hstream = dword;
+
+ TTextureType = (
+ TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
+ TEXTURE_TYPE_TRANSPARENT, // Alpha is used
+ TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
+ );
+
+ // Routines to give to the plugin
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
+ // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+ fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+ TMethodRec = record
+ LoadTex: fModi_LoadTex;
+ Print: fModi_Print;
+ LoadSound: fModi_LoadSound;
+ PlaySound: pModi_PlaySound;
+ end;
+ // DLL functions
+ // Give the plugins info
+ pModi_PluginInfo = procedure (var Info: TPluginInfo);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed on game start // if true game begins, else failure
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed everytime the screen is drawn // if false the game finishes
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Is executed on finish, returns the player num of the winner
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Procedure called when new sound data is available
+ pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+implementation
+
+end.