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Diffstat (limited to 'Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr')
-rw-r--r--Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr227
1 files changed, 227 insertions, 0 deletions
diff --git a/Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr
new file mode 100644
index 00000000..a7828f8e
--- /dev/null
+++ b/Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -0,0 +1,227 @@
+library Hold_The_Line;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+
+var
+ PointerTex: TSmallTexture;
+ CountSentences: cardinal;
+ Limit: byte;
+ MethodRec: TMethodRec;
+// Frame: integer;
+ PlayerTimes: array[0..5] of integer;
+ LastTick: cardinal;
+ PointerVisible: boolean;
+
+ DismissedSound: cardinal;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_HDL_NAME';
+
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_HDL_DESC';
+
+ // Set to Party Modi Plugin
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded?
+ Info.LoadBack := true; // Should the background be loaded?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
+end;
+
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+const
+ TextureName : PChar = 'HDL_Pointer';
+ SoundName : PChar = 'dismissed.mp3';
+var
+ Index: integer;
+// Texname: PChar;
+ TexType: TTextureType;
+begin
+{
+ TexName := CreateStr(PChar('HDL_Pointer'));
+ TexType := TEXTURE_TYPE_TRANSPARENT;
+ PointerTex := Methods.LoadTex(TexName, TexType);
+
+ FreeStr(TexName);
+
+ TexName := CreateStr(PChar('dismissed.mp3'));
+ DismissedSound := Methods.LoadSound (TexName);
+ FreeStr(TexName);
+}
+ TexType := TEXTURE_TYPE_TRANSPARENT;
+ PointerTex := Methods.LoadTex(TextureName, TexType);
+
+ DismissedSound := Methods.LoadSound (SoundName);
+
+ CountSentences := Sentences.High;
+ Limit := 0;
+// Frame := 0;
+
+ MethodRec := Methods;
+
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Enabled := true;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ PlayerTimes[Index] := 0;
+ end;
+
+ Result := true;
+end;
+
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+const
+ SoundName : PChar = 'PARTY_DISMISSED';
+var
+ Index: integer;
+ L: byte;
+ C: byte;
+ Tick: cardinal;
+begin
+ // activate blink
+ if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
+ begin
+ Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
+ if (Tick <> LastTick) then
+ begin
+ LastTick := Tick;
+ PointerVisible := not PointerVisible;
+ end;
+ end
+ else
+ PointerVisible := true;
+
+ // inc limit
+ if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
+ Inc(Limit)
+ else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
+ Inc(Limit);
+
+ case Limit of
+ 0: L := 20;
+ 1: L := 50;
+ 2: L := 75;
+ end;
+
+ C:= 0;
+
+ Result := true;
+
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ if PlayerInfo.Playerinfo[Index].Enabled then
+ begin
+ if PlayerInfo.Playerinfo[Index].Bar < L then
+ begin
+ PlayerInfo.Playerinfo[Index].Enabled := false;
+ Inc(C);
+ PlayerTimes[Index] := CurSentence; // Save Time of Dismission
+ // PlaySound
+ MethodRec.PlaySound (DismissedSound);
+ end;
+
+ // Draw pointer
+ if (PointerVisible) then
+ begin
+ glColor4f (0.2, 0.8, 0.1, 1);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glEnd;
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ end;
+
+ end
+ else
+ begin
+ Inc(C);
+ // Draw dismissed
+ glColor4f (0.8, 0.8, 0.8, 1);
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
+ end;
+ end;
+ if (C >= PlayerInfo.NumPlayers-1) then
+ Result := false;
+end;
+
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+begin
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[Index].Enabled) then
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
+ end;
+ end;
+ end;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end.