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-rw-r--r--Game/Code/Classes/UCatCovers.pas2
-rw-r--r--Game/Code/Classes/UCovers.pas2
-rw-r--r--Game/Code/Classes/UDLLManager.pas2
-rw-r--r--Game/Code/Classes/UFiles.pas494
-rw-r--r--Game/Code/Classes/UIni.pas2
-rw-r--r--Game/Code/Classes/ULanguage.pas2
-rw-r--r--Game/Code/Classes/ULog.pas2
-rw-r--r--Game/Code/Classes/UMusic.pas2
-rw-r--r--Game/Code/Classes/UPlaylist.pas2
-rw-r--r--Game/Code/Classes/USongs.pas2
-rw-r--r--Game/Code/Menu/UDisplay.pas6
-rw-r--r--Game/Code/Screens/UScreenCredits.pas2
-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas2
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas2
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas79
-rw-r--r--Game/Code/Screens/UScreenLevel.pas2
-rw-r--r--Game/Code/Screens/UScreenMain.pas2
-rw-r--r--Game/Code/Screens/UScreenName.pas2
-rw-r--r--Game/Code/Screens/UScreenOpen.pas2
-rw-r--r--Game/Code/Screens/UScreenOptions.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas2
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas2
-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas2
-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas2
-rw-r--r--Game/Code/Screens/UScreenPopup.pas2
-rw-r--r--Game/Code/Screens/UScreenSing.pas26
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas2
-rw-r--r--Game/Code/Screens/UScreenSong.pas4
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas2
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas2
-rw-r--r--Game/Code/UltraStar.dpr4
37 files changed, 577 insertions, 98 deletions
diff --git a/Game/Code/Classes/UCatCovers.pas b/Game/Code/Classes/UCatCovers.pas
index 00a758c8..34742902 100644
--- a/Game/Code/Classes/UCatCovers.pas
+++ b/Game/Code/Classes/UCatCovers.pas
@@ -24,7 +24,7 @@ var
CatCovers: TCatCovers;
implementation
-uses IniFiles, SysUtils, Classes, UPliki, ULog;
+uses IniFiles, SysUtils, Classes, UFiles, ULog;
constructor TCatCovers.Create;
begin
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas
index 55329fd2..5b0a06d4 100644
--- a/Game/Code/Classes/UCovers.pas
+++ b/Game/Code/Classes/UCovers.pas
@@ -34,7 +34,7 @@ var
Covers: TCovers;
implementation
-uses UPliki, ULog, DateUtils;
+uses UFiles, ULog, DateUtils;
constructor TCovers.Create;
begin
diff --git a/Game/Code/Classes/UDLLManager.pas b/Game/Code/Classes/UDLLManager.pas
index 151f0617..59c75d5b 100644
--- a/Game/Code/Classes/UDLLManager.pas
+++ b/Game/Code/Classes/UDLLManager.pas
@@ -1,7 +1,7 @@
unit UDLLManager;
interface
-uses ModiSDK, UPliki;
+uses ModiSDK, UFiles;
type
TDLLMan = class
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index fed9b7f1..912a476d 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -4,43 +4,54 @@ interface
uses USongs, SysUtils, ULog, UMusic;
-//procedure InitializePaths; //Function sets All Absolute Paths eg. for Songs
+procedure InitializePaths; //Function sets All Absolute Paths eg. for Songs
function ReadTXTHeader(var Song: TSong): boolean; //Reads Standard TXT Header
function AnalyseFile(var Song: TSong): boolean; //Analyse Song File and Read Header
procedure ClearSong(var Song: TSong); //Clears Song Header values
-//procedure CzyscNuty;
-//function WczytajCzesci(Name: string): boolean;
-//function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
-//function SaveSongDebug(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+//Methodes Loading and Saving Songfiles
+procedure ResetSingTemp;
+procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+function LoadSong(Name: string): boolean;
+function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+
+
var
- {//Absolute Paths
- GamePath: string;
- SoundPath: string;
- SongPath: string;
- LogPath: string;
- ThemePath: string;
+ //Absolute Paths
+ GamePath: string;
+ SoundPath: string;
+ SongPath: string;
+ LogPath: string;
+ ThemePath: string;
ScreenshotsPath: string;
CoversPath: string;
- LanguagesPath: string; //}
+ LanguagesPath: string;
+ PluginPath: string;
+ PlayListPath: string;
SongFile: TextFile; // all procedures in this unit operates on this file
FileLineNo: integer; //Line which is readed at Last, for error reporting
- {// variables available for all procedures
+ // variables available for all procedures
Base: array[0..1] of integer;
- Rel: array[0..1] of integer;//}
+ Rel: array[0..1] of integer;
Mult: integer = 1;
MultBPM: integer = 4;
implementation
-uses TextGL, UIni, UMain, UPliki;
+uses TextGL, UIni, UMain;
- //Function sets All Absolute Paths eg. for Songs
-{procedure InitializePaths;
+//--------------------
+// Function sets all Absolute Paths e.g. Song Path and makes sure the Directorys exist
+//--------------------
+procedure InitializePaths;
+var
+ Writeable: Boolean;
begin
GamePath := ExtractFilePath(ParamStr(0));
+
SoundPath := GamePath + 'Sounds\';
SongPath := GamePath + 'Songs\';
LogPath := GamePath;
@@ -48,11 +59,43 @@ begin
ScreenshotsPath := GamePath + 'Screenshots\';
CoversPath := GamePath + 'Covers\';
LanguagesPath := GamePath + 'Languages\';
+ PluginPath := GamePath + 'Plugins\';
+ PlaylistPath := GamePath + 'Playlists\';
+
+ //After Setting Paths, make sure that Paths exist
+ If not DirectoryExists(SoundPath) then
+ Writeable := ForceDirectories(SoundPath);
+
+ If Writeable And (not DirectoryExists(SongPath)) then
+ Writeable := ForceDirectories(SongPath);
+
+ If Writeable And (not DirectoryExists(ThemePath)) then
+ Writeable := ForceDirectories(ThemePath);
+
+ If Writeable And (not DirectoryExists(ScreenshotsPath)) then
+ Writeable := ForceDirectories(ScreenshotsPath);
+
+ If Writeable And (not DirectoryExists(CoversPath)) then
+ Writeable := ForceDirectories(CoversPath);
+
+ If Writeable And (not DirectoryExists(LanguagesPath)) then
+ Writeable := ForceDirectories(LanguagesPath);
+
+ If Writeable And (not DirectoryExists(PluginPath)) then
+ Writeable := ForceDirectories(PluginPath);
+
+ If Writeable And (not DirectoryExists(PlaylistPath)) then
+ Writeable := ForceDirectories(PlaylistPath);
+
+ if not Writeable then
+ Log.LogError('Error: Dir is Readonly');
DecimalSeparator := ',';
-end;}
+end;
- //Clears Song Header values
+//--------------------
+// Clears Song Header values
+//--------------------
procedure ClearSong(var Song: TSong);
begin
//Main Information
@@ -80,7 +123,9 @@ begin
Song.Creator := '';
end;
- //Reads Standard TXT Header
+//--------------------
+// Reads Standard TXT Header
+//--------------------
function ReadTXTHeader(var Song: TSong): boolean;
var
Line, Identifier, Value: String;
@@ -100,7 +145,7 @@ begin
end;
//Read Lines while Line starts with #
- While (Line[1] = '#') do
+ While (Length(Line) = 0) OR (Line[1] = '#') do
begin
//Increase Line Number
Inc (FileLineNo);
@@ -279,9 +324,9 @@ begin
break;
end;
- //End on first empty Line
+ {//End on first empty Line
if (Length(Line) = 0) then
- break;
+ break;}
end;
//Check if all Required Values are given
@@ -302,7 +347,9 @@ begin
end;
- //Analyse Song File and Read Header
+//--------------------
+// Analyse Song File and Read Header
+//--------------------
function AnalyseFile(var Song: TSong): boolean;
begin
Result := False;
@@ -331,6 +378,405 @@ Result := False;
end;}
end;
+//--------------------
+// Resets the temporary Sentence Arrays for each Player and some other Variables
+//--------------------
+procedure ResetSingTemp;
+var
+ Pet: integer;
+begin
+ SetLength(Czesci, Length(Player));
+ SetLength(AktSong.BPM, 0);
+ for Pet := 0 to High(Player) do begin
+ SetLength(Czesci[Pet].Czesc, 1);
+ SetLength(Czesci[Pet].Czesc[0].Nuta, 0);
+ Czesci[Pet].Czesc[0].Lyric := '';
+ Czesci[Pet].Czesc[0].LyricWidth := 0;
+ Player[pet].Score := 0;
+ Player[pet].IlNut := 0;
+ Player[pet].HighNut := -1;
+ end;
+ //Reset Path and Filename Values to Prevent Errors in Editor
+ AktSong.Path := '';
+ AktSong.FileName := '';
+end;
+
+//--------------------
+// Parses Note Infos and save them to Array
+//--------------------
+procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+var
+ Space: boolean;
+begin
+ case Ini.Solmization of
+ 1: // european
+ begin
+ case (NoteP mod 12) of
+ 0..1: LyricS := ' do ';
+ 2..3: LyricS := ' re ';
+ 4: LyricS := ' mi ';
+ 5..6: LyricS := ' fa ';
+ 7..8: LyricS := ' sol ';
+ 9..10: LyricS := ' la ';
+ 11: LyricS := ' si ';
+ end;
+ end;
+ 2: // japanese
+ begin
+ case (NoteP mod 12) of
+ 0..1: LyricS := ' do ';
+ 2..3: LyricS := ' re ';
+ 4: LyricS := ' mi ';
+ 5..6: LyricS := ' fa ';
+ 7..8: LyricS := ' so ';
+ 9..10: LyricS := ' la ';
+ 11: LyricS := ' shi ';
+ end;
+ end;
+ 3: // american
+ begin
+ case (NoteP mod 12) of
+ 0..1: LyricS := ' do ';
+ 2..3: LyricS := ' re ';
+ 4: LyricS := ' mi ';
+ 5..6: LyricS := ' fa ';
+ 7..8: LyricS := ' sol ';
+ 9..10: LyricS := ' la ';
+ 11: LyricS := ' ti ';
+ end;
+ end;
+ end; // case
+
+ with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].High] do begin
+ SetLength(Nuta, Length(Nuta) + 1);
+ IlNut := IlNut + 1;
+ HighNut := HighNut + 1;
+ Muzyka.IlNut := Muzyka.IlNut + 1;
+
+ Nuta[HighNut].Start := StartP;
+ if IlNut = 1 then begin
+ StartNote := Nuta[HighNut].Start;
+ if Czesci[NrCzesci].Ilosc = 1 then
+ Start := -100;
+// Start := Nuta[HighNut].Start;
+ end;
+
+ Nuta[HighNut].Dlugosc := DurationP;
+ Muzyka.DlugoscNut := Muzyka.DlugoscNut + Nuta[HighNut].Dlugosc;
+
+ // back to the normal system with normal, golden and now freestyle notes
+ case TypeP of
+ 'F': Nuta[HighNut].Wartosc := 0;
+ ':': Nuta[HighNut].Wartosc := 1;
+ '*': Nuta[HighNut].Wartosc := 2;
+ end;
+
+ Czesci[NrCzesci].Wartosc := Czesci[NrCzesci].Wartosc + Nuta[HighNut].Dlugosc * Nuta[HighNut].Wartosc;
+
+ Nuta[HighNut].Ton := NoteP;
+ if Nuta[HighNut].Ton < Base[NrCzesci] then Base[NrCzesci] := Nuta[HighNut].Ton;
+ Nuta[HighNut].TonGamy := Nuta[HighNut].TonGamy mod 12;
+
+ Nuta[HighNut].Tekst := Copy(LyricS, 2, 100);
+ Lyric := Lyric + Nuta[HighNut].Tekst;
+
+ if TypeP = 'F' then
+ Nuta[HighNut].FreeStyle := true;
+
+ Koniec := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
+ end; // with
+end;
+
+//--------------------
+// Called when a new Sentence is found in the TXT File
+//--------------------
+procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+var
+I: Integer;
+begin
+
+ // stara czesc //Alter Satz //Update Old Part
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].BaseNote := Base[NrCzesciP];
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Lyric));
+
+ //Total Notes Patch
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := 0;
+ for I := low(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) to high(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) do
+ begin
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes + Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Dlugosc * Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Wartosc;
+ end;
+ //Total Notes Patch End
+
+
+ // nowa czesc //Neuer Satz //Update New Part
+ SetLength(Czesci[NrCzesciP].Czesc, Czesci[NrCzesciP].Ilosc + 1);
+ Czesci[NrCzesciP].High := Czesci[NrCzesciP].High + 1;
+ Czesci[NrCzesciP].Ilosc := Czesci[NrCzesciP].Ilosc + 1;
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].HighNut := -1;
+
+ if not AktSong.Relative then
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
+
+ if AktSong.Relative then begin
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
+ Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
+ end;
+
+ Base[NrCzesciP] := 100; // high number
+end;
+//--------------------
+// Load a Song
+//--------------------
+function LoadSong(Name: string): boolean;
+var
+ TempC: char;
+ Tekst: string;
+ CP: integer; // Current Player (0 or 1)
+ Pet: integer;
+ Both: boolean;
+ Param1: integer;
+ Param2: integer;
+ Param3: integer;
+ ParamS: string;
+ I: Integer;
+begin
+ Result := false;
+
+ if not FileExists(Name) then begin
+ Log.LogError('File not found: "' + Name + '"', 'WczytajCzesci');
+ exit;
+ end;
+
+ try
+ MultBPM := 4; // 4 - mnoznik dla czasu nut
+ Mult := 1; // 4 - dokladnosc pomiaru nut
+ Base[0] := 100; // high number
+// Base[1] := 100; // high number
+ Czesci[0].Wartosc := 0;
+// Czesci[1].Wartosc := 0; // here was the error in 0.3.2
+ AktSong.Relative := false;
+
+ Rel[0] := 0;
+// Rel[1] := 0;
+ CP := 0;
+ Both := false;
+ if Length(Player) = 2 then Both := true;
+
+ FileMode := fmOpenRead;
+ AssignFile(SongFile, Name);
+ Reset(SongFile);
+
+ //Clear old Song Header
+ ClearSong(AktSong);
+
+ if (AktSong.Path = '') then
+ AktSong.Path := ExtractFilePath(Name);
+
+ if (AktSong.FileName = '') then
+ AktSong.Filename := ExtractFileName(Name);
+ //Read Header
+ Result := ReadTxTHeader(AktSong);
+ if not Result then
+ begin
+ Log.LogError('Error Loading SongHeader, abort Song Loading');
+ Exit;
+ end;
+
+ Result := False;
+
+ Reset(SongFile);
+ FileLineNo := 0;
+ //Search for Note Begining
+ repeat
+ ReadLn(SongFile, Tekst);
+ Inc(FileLineNo);
+
+ if (EoF(SongFile)) then
+ begin //Song File Corrupted - No Notes
+ Log.LogError('Could not load txt File, no Notes found: ' + Name);
+ Result := False;
+ Exit;
+ end;
+ Read(SongFile, TempC);
+ until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
+
+ SetLength(Czesci, 2);
+ for Pet := 0 to High(Czesci) do begin
+ SetLength(Czesci[Pet].Czesc, 1);
+ Czesci[Pet].High := 0;
+ Czesci[Pet].Ilosc := 1;
+ Czesci[Pet].Akt := 0;
+ Czesci[Pet].Resolution := AktSong.Resolution;
+ Czesci[Pet].NotesGAP := AktSong.NotesGAP;
+ Czesci[Pet].Czesc[0].IlNut := 0;
+ Czesci[Pet].Czesc[0].HighNut := -1;
+ end;
+
+// TempC := ':';
+// TempC := Tekst[1]; // read from backup variable, don't use default ':' value
+
+ while (TempC <> 'E') AND (not EOF(SongFile)) do begin
+ Inc(FileLineNo);
+ if (TempC = ':') or (TempC = '*') or (TempC = 'F') then begin
+ // wczytuje nute
+ Read(SongFile, Param1);
+ Read(SongFile, Param2);
+ Read(SongFile, Param3);
+ Read(SongFile, ParamS);
+
+ // dodaje nute
+ if not Both then
+ // P1
+ ParseNote(0, TempC, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS)
+ else begin
+ // P1 + P2
+ ParseNote(0, TempC, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS);
+ ParseNote(1, TempC, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS);
+ end;
+ end; // if
+ if TempC = '-' then begin
+ // reads sentence
+ Read(SongFile, Param1);
+ if AktSong.Relative then Read(SongFile, Param2); // read one more data for relative system
+
+ // new sentence
+ if not Both then
+ // P1
+ NewSentence(0, (Param1 + Rel[0]) * Mult, Param2)
+ else begin
+ // P1 + P2
+ NewSentence(0, (Param1 + Rel[0]) * Mult, Param2);
+ NewSentence(1, (Param1 + Rel[1]) * Mult, Param2);
+ end;
+
+ end; // if
+
+ if TempC = 'B' then begin
+ SetLength(AktSong.BPM, Length(AktSong.BPM) + 1);
+ Read(SongFile, AktSong.BPM[High(AktSong.BPM)].StartBeat);
+ AktSong.BPM[High(AktSong.BPM)].StartBeat := AktSong.BPM[High(AktSong.BPM)].StartBeat + Rel[0];
+
+ Read(SongFile, Tekst);
+ AktSong.BPM[High(AktSong.BPM)].BPM := StrToFloat(Tekst);
+ AktSong.BPM[High(AktSong.BPM)].BPM := AktSong.BPM[High(AktSong.BPM)].BPM * Mult * MultBPM;
+ end;
+
+
+ if not Both then begin
+ Czesci[CP].Czesc[Czesci[CP].High].BaseNote := Base[CP];
+ Czesci[CP].Czesc[Czesci[CP].High].LyricWidth := glTextWidth(PChar(Czesci[CP].Czesc[Czesci[CP].High].Lyric));
+ //Total Notes Patch
+ Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := 0;
+ for I := low(Czesci[CP].Czesc[Czesci[CP].High].Nuta) to high(Czesci[CP].Czesc[Czesci[CP].High].Nuta) do
+ begin
+ Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := Czesci[CP].Czesc[Czesci[CP].High].TotalNotes + Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Dlugosc * Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Wartosc;
+ end;
+ //Total Notes Patch End
+ end else begin
+ for Pet := 0 to High(Czesci) do begin
+ Czesci[Pet].Czesc[Czesci[Pet].High].BaseNote := Base[Pet];
+ Czesci[Pet].Czesc[Czesci[Pet].High].LyricWidth := glTextWidth(PChar(Czesci[Pet].Czesc[Czesci[Pet].High].Lyric));
+ //Total Notes Patch
+ Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := 0;
+ for I := low(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) to high(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) do
+ begin
+ Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes + Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Dlugosc * Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Wartosc;
+ end;
+ //Total Notes Patch End
+ end;
+ end;
+
+ Read(SongFile, TempC);
+ end; // while}
+
+ CloseFile(SongFile);
+ except
+ Log.LogError('Error Loading File: "' + Name + '" in Line ' + inttostr(FileLineNo));
+ exit;
+ end;
+
+ Result := true;
+end;
+
+//--------------------
+// Saves a Song
+//--------------------
+function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+var
+ C: integer;
+ N: integer;
+ S: string;
+ B: integer;
+ RelativeSubTime: integer;
+ NoteState: String;
+
+begin
+// Relative := true; // override (idea - use shift+S to save with relative)
+ AssignFile(SongFile, Name);
+ Rewrite(SongFile);
+
+ WriteLn(SongFile, '#TITLE:' + Song.Title + '');
+ WriteLn(SongFile, '#ARTIST:' + Song.Artist);
+
+ if Song.Creator <> '' then WriteLn(SongFile, '#CREATOR:' + Song.Creator);
+ if Song.Edition <> 'Unknown' then WriteLn(SongFile, '#EDITION:' + Song.Edition);
+ if Song.Genre <> 'Unknown' then WriteLn(SongFile, '#GENRE:' + Song.Genre);
+ if Song.Language <> 'Unknown' then WriteLn(SongFile, '#LANGUAGE:' + Song.Language);
+ if Song.Cover <> '' then WriteLn(SongFile, '#COVER:' + Song.Cover);
+
+ WriteLn(SongFile, '#MP3:' + Song.Mp3);
+
+ if Song.Background <> '' then WriteLn(SongFile, '#BACKGROUND:' + Song.Background);
+ if Song.Video <> '' then WriteLn(SongFile, '#VIDEO:' + Song.Video);
+ if Song.VideoGAP <> 0 then WriteLn(SongFile, '#VIDEOGAP:' + FloatToStr(Song.VideoGAP));
+ if Song.Resolution <> 4 then WriteLn(SongFile, '#RESOLUTION:' + IntToStr(Song.Resolution));
+ if Song.NotesGAP <> 0 then WriteLn(SongFile, '#NOTESGAP:' + IntToStr(Song.NotesGAP));
+ if Song.Start <> 0 then WriteLn(SongFile, '#START:' + FloatToStr(Song.Start));
+ if Song.Finish <> 0 then WriteLn(SongFile, '#END:' + IntToStr(Song.Finish));
+ if Relative then WriteLn(SongFile, '#RELATIVE:yes');
+
+ WriteLn(SongFile, '#BPM:' + FloatToStr(Song.BPM[0].BPM / 4));
+ WriteLn(SongFile, '#GAP:' + FloatToStr(Song.GAP));
+
+ RelativeSubTime := 0;
+ for B := 1 to High(AktSong.BPM) do
+ WriteLn(SongFile, 'B ' + FloatToStr(AktSong.BPM[B].StartBeat) + ' ' + FloatToStr(AktSong.BPM[B].BPM/4));
+
+ for C := 0 to Czesc.High do begin
+ for N := 0 to Czesc.Czesc[C].HighNut do begin
+ with Czesc.Czesc[C].Nuta[N] do begin
+
+
+ //Golden + Freestyle Note Patch
+ case Czesc.Czesc[C].Nuta[N].Wartosc of
+ 0: NoteState := 'F ';
+ 1: NoteState := ': ';
+ 2: NoteState := '* ';
+ end; // case
+ S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
+
+
+ WriteLn(SongFile, S);
+ end; // with
+ end; // N
+
+ if C < Czesc.High then begin // don't write end of last sentence
+ if not Relative then
+ S := '- ' + IntToStr(Czesc.Czesc[C+1].Start)
+ else begin
+ S := '- ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime) +
+ ' ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime);
+ RelativeSubTime := Czesc.Czesc[C+1].Start;
+ end;
+ WriteLn(SongFile, S);
+ end;
+
+ end; // C
+
+
+ WriteLn(SongFile, 'E');
+ CloseFile(SongFile);
+end;
end. \ No newline at end of file
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index cafbc912..f12e3832 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -147,7 +147,7 @@ const
IChannel: array[0..6] of string = ('0', '1', '2', '3', '4', '5', '6');
implementation
-uses UPliki, SDL, ULanguage, USkins, URecord;
+uses UFiles, SDL, ULanguage, USkins, URecord;
procedure TIni.Load;
var
diff --git a/Game/Code/Classes/ULanguage.pas b/Game/Code/Classes/ULanguage.pas
index b911b90a..4649c089 100644
--- a/Game/Code/Classes/ULanguage.pas
+++ b/Game/Code/Classes/ULanguage.pas
@@ -36,7 +36,7 @@ var
implementation
-uses UPliki, UIni, IniFiles, Classes, SysUtils, Windows, ULog;
+uses UFiles, UIni, IniFiles, Classes, SysUtils, Windows, ULog;
//----------
//Create - Construct Class then LoadList + Standard Language + Set Standard Implode Glues
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 0b492cb3..59e25954 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -47,7 +47,7 @@ var
Log: TLog;
implementation
-uses UPliki, SysUtils, DateUtils, URecord, UTime, UIni, Windows;
+uses UFiles, SysUtils, DateUtils, URecord, UTime, UIni, Windows;
destructor TLog.Free;
begin
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 0e4e4ddd..6e997c11 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -199,7 +199,7 @@ const
ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open');
implementation
-uses UGraphic, URecord, UPliki, UIni, UMain, UThemes;
+uses UGraphic, URecord, UFiles, UIni, UMain, UThemes;
procedure InitializeSound;
begin
diff --git a/Game/Code/Classes/UPlaylist.pas b/Game/Code/Classes/UPlaylist.pas
index 15e17047..67460ed7 100644
--- a/Game/Code/Classes/UPlaylist.pas
+++ b/Game/Code/Classes/UPlaylist.pas
@@ -58,7 +58,7 @@ type
implementation
-uses USongs, ULog, UPliki, UGraphic, UThemes, SysUtils;
+uses USongs, ULog, UFiles, UGraphic, UThemes, SysUtils;
//----------
//Create - Construct Class - Dummy for now
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index 4b49127c..edf5b6df 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -96,7 +96,7 @@ var
implementation
-uses UPliki, UIni, UFiles, StrUtils;
+uses UFiles, UIni, StrUtils;
procedure TSongs.LoadSongList;
begin
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index d1d3038d..abaedfa8 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -42,7 +42,7 @@ var
implementation
-uses UGraphic, UTime, Graphics, Jpeg, UPliki, UTexture, UIni;
+uses UGraphic, UTime, Graphics, Jpeg, UFiles, UTexture, UIni;
constructor TDisplay.Create;
var i: integer;
@@ -137,8 +137,8 @@ begin
NextScreenWithCheck := NIL;
CheckOk:=False;
end
- else
- BlackScreen:=True; // end of game - fade to black before exit
+ else
+ BlackScreen:=True; // end of game - fade to black before exit
//end popup hack
// ActualScreen.SetAnimationProgress(1);
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index 0411c7b6..98cdc417 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -3,7 +3,7 @@ unit UScreenCredits;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes, ULCD, ULight;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight;
type
TScreenCredits = class(TMenu)
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index 62a50b3e..92e8544c 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -66,7 +66,7 @@ type
end;
implementation
-uses UGraphic, SysUtils, UDrawTexture, TextGL, UPliki, UMain, UIni, OpenGL, USkins;
+uses UGraphic, SysUtils, UDrawTexture, TextGL, UFiles, UMain, UIni, OpenGL, USkins;
function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index f3e21fd0..35d7840f 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -44,7 +44,7 @@ type
implementation
-uses UGraphic, UMusic, SysUtils, UPliki, USkins;
+uses UGraphic, UMusic, SysUtils, UFiles, USkins;
function TScreenEditHeader.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index a665ba1c..a0adef2c 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -2,12 +2,15 @@ unit UScreenEditSub;
interface
-uses UMenu, UMusic, SDL, SysUtils, UPliki, UTime, USongs, UIni, ULog, USmpeg, UTexture, UMenuText,
+uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, USmpeg, UTexture, UMenuText,
ULyrics, Math, OpenGL12, UThemes, MidiOut;
type
TScreenEditSub = class(TMenu)
private
+ //Variable is True if no SOng is loaded
+ Error: Boolean;
+
TextNote: integer;
TextSentence: integer;
TextTitle: integer;
@@ -71,7 +74,7 @@ type
end;
implementation
-uses UGraphic, UDraw, UMain, USkins;
+uses UGraphic, UDraw, UMain, USkins, ULanguage;
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
@@ -190,17 +193,15 @@ begin
SDLK_S:
begin
- if SDL_ModState = 0 then
- // Save Song
- SaveSong(AktSong, Czesci[0], Path + FileName, false);
-
+ // Save Song
if SDL_ModState = KMOD_LSHIFT then
- // Save Song
- SaveSong(AktSong, Czesci[0], Path + FileName, true);
+ SaveSong(AktSong, Czesci[0], Path + FileName, true)
+ else
+ SaveSong(AktSong, Czesci[0], Path + FileName, false);
- if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
+ {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
// Save Song
- SaveSongDebug(AktSong, Czesci[0], 'C:\song.asm', false);
+ SaveSongDebug(AktSong, Czesci[0], 'C:\song.asm', false);}
end;
@@ -1091,20 +1092,26 @@ procedure TScreenEditSub.onShow;
begin
Log.LogStatus('Initializing', 'TEditScreen.onShow');
- MidiOut := TMidiOutput.Create(nil);
- if Ini.Debug = 1 then
- MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
- MidiOut.Open;
-
- //MidiOut.SetVolume(65535, 65535);
-
-
+ try
+ ResetSingTemp;
+ Error := not LoadSong(Path + FileName);
+ except
+ Error := True;
+ end;
- CzyscNuty;
- if WczytajCzesci(Path + FileName) = false then
-// if WczytajCzesci(SongPath + 'Zapis.txt') = false then
- Text[TextTitle].Text := 'Error loading file'
+ if Error then
+ begin
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end
else begin
+ MidiOut := TMidiOutput.Create(nil);
+ if Ini.Debug = 1 then
+ MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
+ MidiOut.Open;
+
Text[TextTitle].Text := AktSong.Title;
Text[TextArtist].Text := AktSong.Artist;
Text[TextMp3].Text := AktSong.Mp3;
@@ -1201,7 +1208,7 @@ begin
end;
end; // click
end; // if PlaySentence
-
+
Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);
@@ -1210,23 +1217,31 @@ begin
Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4);
Text[TextGAP].Text := FloatToStr(AktSong.GAP);
- // Note info
- Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
- Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )';
- Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
+ //Error reading Variables when no Song is loaded
+ if not Error then
+ begin
+ // Note info
+ Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+ Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )';
+ Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
+ end;
// Text Edit Mode
if TextEditMode then
- Text[TextNText].Text := Text[TextNText].Text + '|';
+ Text[TextNText].Text := Text[TextNText].Text + '|';
// draw static menu
inherited Draw;
// draw notes
SingDrawNoteLines(20, 300, 780, 15);
- SingDrawBeatDelimeters(40, 300, 760, 0);
- EditDrawCzesc(40, 405, 760, 0, 15);
+ //Error Drawing when no Song is loaded
+ if not Error then
+ begin
+ SingDrawBeatDelimeters(40, 300, 760, 0);
+ EditDrawCzesc(40, 405, 760, 0, 15);
+ end;
// draw text
Lyric.Draw;
@@ -1237,7 +1252,7 @@ procedure TScreenEditSub.onHide;
begin
MidiOut.Close;
MidiOut.Free;
- Music.SetVolume(100);
+ //Music.SetVolume(100);
end;
function TScreenEditSub.GetNoteName(Note: Integer): String;
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index a1d8fa33..fc343042 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -3,7 +3,7 @@ unit UScreenLevel;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenLevel = class(TMenu)
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 47a79496..085f253d 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -3,7 +3,7 @@ unit UScreenMain;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes, ULCD, ULight;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight;
type
TScreenMain = class(TMenu)
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index 9db7947c..e2a80687 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -3,7 +3,7 @@ unit UScreenName;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenName = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index 3a78b3e2..f5e121f9 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -2,7 +2,7 @@ unit UScreenOpen;
interface
-uses UMenu, UMusic, SDL, SysUtils, UPliki, UTime, USongs, UIni, ULog, USmpeg, UTexture, UMenuText,
+uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, USmpeg, UTexture, UMenuText,
ULyrics, Math, OpenGL12, UThemes;
type
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index f0229d8c..02d42568 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -3,7 +3,7 @@ unit UScreenOptions;
interface
uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptions = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index 3e3f2da7..a28945c1 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsAdvanced;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsAdvanced = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 540931af..8712decc 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsGame;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes, USongs;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs;
type
TScreenOptionsGame = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index b36bb7d3..c0641fc2 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsGraphics;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsGraphics = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index f60c9765..f4044933 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsLyrics;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsLyrics = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index c474bd7f..b005492a 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsRecord;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsRecord = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index d4ab27d2..c99f1ef6 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsSound;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsSound = class(TMenu)
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 580f9c4d..b73693c1 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -3,7 +3,7 @@ unit UScreenOptionsThemes;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsThemes = class(TMenu)
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index c914ee4b..f084ee10 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -3,7 +3,7 @@ unit UScreenPartyNewRound;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenPartyNewRound = class(TMenu)
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index 7f3b1209..aa8681d0 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -3,7 +3,7 @@ unit UScreenPartyOptions;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenPartyOptions = class(TMenu)
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index d6e13d65..f6bcb0b7 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -3,7 +3,7 @@ unit UScreenPartyPlayer;
Interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenPartyPlayer = class(TMenu)
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index 9b71eb9a..2a789e42 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -3,7 +3,7 @@ unit UScreenPopup;
interface
uses
- UMenu, SDL, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UMusic, UFiles, SysUtils, UThemes;
type
TScreenPopupCheck = class(TMenu)
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index b49e0add..cdce5984 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -2,7 +2,7 @@ unit UScreenSing;
interface
-uses UMenu, UMusic, SDL, SysUtils, UPliki, UTime, USongs, UIni, ULog, USmpeg, UTexture, ULyrics,
+uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, USmpeg, UTexture, ULyrics,
TextGL, OpenGL12, BASS, UThemes, ULCD, UGraphicClasses;
type
@@ -321,11 +321,29 @@ begin
Text[TextP3RScore].Visible := V3R;
// load notes
- CzyscNuty;
+ ResetSingTemp;
// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!');
AktSong := CatSongs.Song[CatSongs.Selected];
-
- WczytajCzesci(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName);
+ try
+ if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then
+ begin
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ //Select New Song in Party Mode
+ if ScreenSong.Mode = 1 then
+ ScreenSong.SelectRandomSong;
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end;
+ except
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ //Select New Song in Party Mode
+ if ScreenSong.Mode = 1 then
+ ScreenSong.SelectRandomSong;
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end;
AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 484d7d56..93ede980 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -2,7 +2,7 @@ unit UScreenSingModi;
interface
-uses UMenu, UMusic, SDL, SysUtils, UPliki, UTime, USongs, UIni, ULog, USmpeg, UTexture, ULyrics,
+uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, USmpeg, UTexture, ULyrics,
TextGL, OpenGL12, BASS, UThemes, ULCD, UScreenSing, ModiSDK;
type
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 2ce6b6df..33a6752d 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -3,7 +3,7 @@ unit UScreenSong;
interface
uses
- UMenu, SDL, UMusic, UPliki, UTime, UDisplay, USongs, SysUtils, ULog, UThemes, UTexture, ULanguage,
+ UMenu, SDL, UMusic, UFiles, UTime, UDisplay, USongs, SysUtils, ULog, UThemes, UTexture, ULanguage,
ULCD, ULight, UIni;
type
@@ -1227,7 +1227,7 @@ end;
procedure TScreenSong.onHide;
begin
//When hide then Stop Music (For Party Mode Popup on Exit)
- if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) then
+ if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (Music <> nil) then
Music.Stop;
end;
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index 44c12f51..79e851ab 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -3,7 +3,7 @@ unit UScreenSongJumpto;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenSongJumpto = class(TMenu)
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index 537536bb..2469240f 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -3,7 +3,7 @@ unit UScreenSongMenu;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenSongMenu = class(TMenu)
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 5f19c1d4..b9687292 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -26,7 +26,7 @@ uses
UGraphic in 'Classes\UGraphic.pas',
UTexture in 'Classes\UTexture.pas',
UMusic in 'Classes\UMusic.pas',
- UPliki in 'Classes\UPliki.pas',
+ //UPliki in 'Classes\UPliki.pas',
ULanguage in 'Classes\ULanguage.pas',
UMain in 'Classes\UMain.pas',
UDraw in 'Classes\UDraw.pas',
@@ -107,7 +107,7 @@ uses
SysUtils;
const
- Version = 'UltraStar Deluxe V 0.96 Beta';
+ Version = 'UltraStar Deluxe V 0.98 Beta';
var
WndTitle: string;