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-rw-r--r--Game/Code/Classes/UThemes.pas57
-rw-r--r--Game/Code/Menu/UMenu.pas188
-rw-r--r--Game/Code/Menu/UMenuSelect.pas201
-rw-r--r--Game/Code/UltraStar.dpr1
4 files changed, 2 insertions, 445 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 8a31b21a..fca75c24 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -119,25 +119,6 @@ type
AThemeButtonCollection = array of TThemeButtonCollection;
PAThemeButtonCollection = ^AThemeButtonCollection;
- TThemeSelect = record
- Tex: string;
- TexSBG: string;
- X: integer;
- Y: integer;
- W: integer;
- H: integer;
- Text: string;
- ColR, ColG, ColB, Int: real;
- DColR, DColG, DColB, DInt: real;
- TColR, TColG, TColB, TInt: real;
- TDColR, TDColG, TDColB, TDInt: real;
- SBGColR, SBGColG, SBGColB, SBGInt: real;
- SBGDColR, SBGDColG, SBGDColB, SBGDInt: real;
- STColR, STColG, STColB, STInt: real;
- STDColR, STDColG, STDColB, STDInt: real;
- SkipX: integer;
- end;
-
TThemeSelectSlide = record
Tex: string;
TexSBG: string;
@@ -726,7 +707,6 @@ type
procedure ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection = nil);
procedure ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string);
procedure ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string);
- procedure ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
procedure ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
procedure ThemeSave(FileName: string);
@@ -1662,43 +1642,6 @@ begin
ThemeLoadText(ThemeButton.Text[T-1], Name + 'Text' + IntToStr(T));
end;
-procedure TTheme.ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
-var
- C: integer;
-begin
- ThemeSelect.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
-
- ThemeSelect.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
- ThemeSelect.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');
-
- ThemeSelect.X := ThemeIni.ReadInteger(Name, 'X', 0);
- ThemeSelect.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
- ThemeSelect.W := ThemeIni.ReadInteger(Name, 'W', 0);
- ThemeSelect.H := ThemeIni.ReadInteger(Name, 'H', 0);
- ThemeSelect.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
-
-
- LoadColor(ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeIni.ReadString(Name, 'Color', ''));
- ThemeSelect.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
- LoadColor(ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
- ThemeSelect.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);
-
- LoadColor(ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
- ThemeSelect.TInt := ThemeIni.ReadFloat(Name, 'TInt', 1);
- LoadColor(ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
- ThemeSelect.TDInt := ThemeIni.ReadFloat(Name, 'TDInt', 1);
-
- LoadColor(ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
- ThemeSelect.SBGInt := ThemeIni.ReadFloat(Name, 'SBGInt', 1);
- LoadColor(ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
- ThemeSelect.SBGDInt := ThemeIni.ReadFloat(Name, 'SBGDInt', 1);
-
- LoadColor(ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
- ThemeSelect.STInt := ThemeIni.ReadFloat(Name, 'STInt', 1);
- LoadColor(ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
- ThemeSelect.STDInt := ThemeIni.ReadFloat(Name, 'STDInt', 1);
-end;
-
procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
var
C: integer;
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 2606802a..e352febd 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -8,7 +8,7 @@ interface
{$I switches.inc}
-uses gl, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide,
+uses gl, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelectSlide,
UMenuInteract, UThemes, UMenuButtonCollection, Math, UMusic;
type
@@ -22,7 +22,6 @@ type
Interactions: array of TInteract;
SelInteraction: integer;
Button: array of TButton;
- Selects: array of TSelect;
SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
BackImg: TTexture;
@@ -89,18 +88,6 @@ type
procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload;
procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload;
- // select
- function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload;
- function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
- TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
- SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
- STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType;
- const Caption: string; var Data: integer): integer; overload;
- procedure AddSelectOption(AddX, AddY: real; const AddText: string); overload;
- procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); overload;
- procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
-
// select slide
function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload;
function AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
@@ -151,7 +138,6 @@ const
pmUnClick = 3;
iButton = 0; // interaction type
- iSelect = 1;
iText = 2;
iSelectS = 3;
iBCollectionChild = 5;
@@ -250,7 +236,6 @@ begin
case OldTyp of
iButton: Button[OldNum].Selected := False;
- iSelect: Selects[OldNum].Selected := False;
iText: Text[OldNum].Selected := False;
iSelectS: SelectsS[OldNum].Selected := False;
//Button Collection Mod
@@ -268,7 +253,6 @@ begin
SelInteraction := Num;
case NewTyp of
iButton: Button[NewNum].Selected := True;
- iSelect: Selects[NewNum].Selected := True;
iText: Text[NewNum].Selected := True;
iSelectS: SelectsS[NewNum].Selected := True;
@@ -771,7 +755,6 @@ begin
for J := 0 to Length(Text) - 1 do
Text[J].Draw;
-
// Draw all ButtonCollections
for J := 0 to High(ButtonCollection) do
ButtonCollection[J].Draw;
@@ -780,10 +763,6 @@ begin
for J := 0 to Length(Button) - 1 do
Button[J].Draw;
- // Third, we draw all of our selects
- for J := 0 to Length(Selects) - 1 do
- Selects[J].Draw(1);
-
for J := 0 to Length(SelectsS) - 1 do
SelectsS[J].Draw;
@@ -855,8 +834,7 @@ begin
case Interactions[Int].Typ of
//Button
iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable;
- //Select
- iSelect: Result := true;
+
//Select Slide
iSelectS: Result := SelectsS[Interactions[Int].Num].Visible;
@@ -1070,154 +1048,6 @@ begin
end;
end;
-function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer;
-var
- SO: integer;
-begin
- Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX,
- ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int,
- ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt,
- ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt,
- ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt,
- ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt,
- ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt,
- ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt,
- ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt,
- Skin.GetTextureFileName(ThemeSelect.Tex), TEXTURE_TYPE_COLORIZED,
- Skin.GetTextureFileName(ThemeSelect.TexSBG), TEXTURE_TYPE_COLORIZED,
- ThemeSelect.Text, Data);
- for SO := 0 to High(Values) do
- AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
-end;
-
-function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
- TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
- SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
- STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType;
- const Caption: string; var Data: integer): integer;
-var
- S: integer;
-begin
- S := Length(Selects);
- SetLength(Selects, S + 1);
- Selects[S] := TSelect.Create;
-
- if (Typ = TEXTURE_TYPE_COLORIZED) then
- Selects[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))
- else
- Selects[S].Texture := Texture.GetTexture(Name, Typ);
- Selects[S].X := X;
- Selects[S].Y := Y;
- Selects[S].W := W;
- Selects[S].H := H;
- Selects[S].ColR := ColR;
- Selects[S].ColG := ColG;
- Selects[S].ColB := ColB;
- Selects[S].Int := Int;
- Selects[S].DColR := DColR;
- Selects[S].DColG := DColG;
- Selects[S].DColB := DColB;
- Selects[S].DInt := DInt;
-
- if (SBGTyp = TEXTURE_TYPE_COLORIZED) then
- Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
- else
- Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
- Selects[S].TextureSBG.X := X + W + SkipX;
- Selects[S].TextureSBG.Y := Y;
- Selects[S].TextureSBG.W := 450;
- Selects[S].TextureSBG.H := H;
- Selects[S].SBGColR := SBGColR;
- Selects[S].SBGColG := SBGColG;
- Selects[S].SBGColB := SBGColB;
- Selects[S].SBGInt := SBGInt;
- Selects[S].SBGDColR := SBGDColR;
- Selects[S].SBGDColG := SBGDColG;
- Selects[S].SBGDColB := SBGDColB;
- Selects[S].SBGDInt := SBGDInt;
-
- Selects[S].Text.X := X + 20;
- Selects[S].Text.Y := Y + 20;
- Selects[S].Text.Text := Caption;
- Selects[S].Text.Size := 10;
- Selects[S].Text.Visible := true;
- Selects[S].TColR := TColR;
- Selects[S].TColG := TColG;
- Selects[S].TColB := TColB;
- Selects[S].TInt := TInt;
- Selects[S].TDColR := TDColR;
- Selects[S].TDColG := TDColG;
- Selects[S].TDColB := TDColB;
- Selects[S].TDInt := TDInt;
-
- Selects[S].STColR := STColR;
- Selects[S].STColG := STColG;
- Selects[S].STColB := STColB;
- Selects[S].STInt := STInt;
- Selects[S].STDColR := STDColR;
- Selects[S].STDColG := STDColG;
- Selects[S].STDColB := STDColB;
- Selects[S].STDInt := STDInt;
-
- // new
- Selects[S].Texture.TexX1 := 0;
- Selects[S].Texture.TexY1 := 0;
- Selects[S].Texture.TexX2 := 1;
- Selects[S].Texture.TexY2 := 1;
- Selects[S].TextureSBG.TexX1 := 0;
- Selects[S].TextureSBG.TexY1 := 0;
- Selects[S].TextureSBG.TexX2 := 1;
- Selects[S].TextureSBG.TexY2 := 1;
-
- // Sets Data to copy the value of selectops to global value;
- Selects[S].PData := @Data;
-
- // Sets default value of selectopt from Data;
- Selects[S].SelectedOption := Data;
-
- // Disables default selection
- Selects[S].SetSelect(false);
-
- // adds interaction
- AddInteraction(iSelect, S);
-end;
-
-procedure TMenu.AddSelectOption(AddX, AddY: real; const AddText: string);
-begin
- AddSelectOption (High(Selects), AddX, AddY, AddText);
-end;
-
-procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string);
-var
- SO: integer;
-begin
- SO := Length(Selects[SelectNo].TextOpt);
- SetLength(Selects[SelectNo].TextOpt, SO + 1);
-
- Selects[SelectNo].TextOpt[SO] := TText.Create;
-
- Selects[SelectNo].TextOpt[SO].X := AddX;
- Selects[SelectNo].TextOpt[SO].Y := AddY;
- Selects[SelectNo].TextOpt[SO].Text := AddText;
- Selects[SelectNo].TextOpt[SO].Size := 10;
- Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR;
- Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG;
- Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB;
- Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt;
- Selects[SelectNo].TextOpt[SO].Visible := true;
-
- if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO;
-end;
-
-procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
-var
- SO: integer;
-begin
- SetLength(Selects[SelectNum].TextOpt, 0);
- for SO := 0 to High(Values) do
- AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
-end;
function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
var
@@ -1419,12 +1249,6 @@ var
Value: integer;
begin
case Interactions[Interaction].Typ of
- iSelect: begin
- Num := Interactions[Interaction].Num;
- Value := Selects[Num].SelectedOption;
- Value := (Value + 1) Mod (Length(Selects[Num].TextOpt));
- Selects[Num].SelectedOption := Value;
- end;
iSelectS: begin
Num := Interactions[Interaction].Num;
Value := SelectsS[Num].SelectedOption;
@@ -1466,14 +1290,6 @@ var
Value: integer;
begin
case Interactions[Interaction].Typ of
- iSelect: begin
- Num := Interactions[Interaction].Num;
- Value := Selects[Num].SelectedOption;
- Value := Value - 1;
- if Value = -1 then
- Value := High(Selects[Num].TextOpt);
- Selects[Num].SelectedOption := Value;
- end;
iSelectS: begin
Num := Interactions[Interaction].Num;
Value := SelectsS[Num].SelectedOption;
diff --git a/Game/Code/Menu/UMenuSelect.pas b/Game/Code/Menu/UMenuSelect.pas
deleted file mode 100644
index a93c4ed0..00000000
--- a/Game/Code/Menu/UMenuSelect.pas
+++ /dev/null
@@ -1,201 +0,0 @@
-unit UMenuSelect;
-
-interface
-
-{$I switches.inc}
-
-uses TextGL, UTexture, gl, UMenuText;
-
-type
- PSelect = ^TSelect;
- TSelect = class
- private
- SelectBool: boolean;
- public
- // objects
- Text: TText; // Main Text
- TextOpt: array of TText; // Options Text
- Texture: TTexture; // Select Texture
- TextureSBG: TTexture; // Background Selections Texture
- TextureS: array of TTexture; // Selections Texture
- SelectOptInt: integer;
- PData: ^integer;
-
- // for selection and deselection
- // main static
- ColR: real;
- ColG: real;
- ColB: real;
- Int: real;
- DColR: real;
- DColG: real;
- DColB: real;
- DInt: real;
-
- // main text
- TColR: real;
- TColG: real;
- TColB: real;
- TInt: real;
- TDColR: real;
- TDColG: real;
- TDColB: real;
- TDInt: real;
-
- // selection background static
- SBGColR: real;
- SBGColG: real;
- SBGColB: real;
- SBGInt: real;
- SBGDColR: real;
- SBGDColG: real;
- SBGDColB: real;
- SBGDInt: real;
-
- // selection statics
- SColR: real;
- SColG: real;
- SColB: real;
- SInt: real;
- SDColR: real;
- SDColG: real;
- SDColB: real;
- SDInt: real;
-
- // selection text
- STColR: real;
- STColG: real;
- STColB: real;
- STInt: real;
- STDColR: real;
- STDColG: real;
- STDColB: real;
- STDInt: real;
-
- // position and size
- property X: real read Texture.x write Texture.x;
- property Y: real read Texture.y write Texture.y;
- property W: real read Texture.w write Texture.w;
- property H: real read Texture.h write Texture.h;
-// property X2: real read Texture2.x write Texture2.x;
-// property Y2: real read Texture2.y write Texture2.y;
-// property W2: real read Texture2.w write Texture2.w;
-// property H2: real read Texture2.h write Texture2.h;
-
- // procedures
- procedure SetSelect(Value: boolean);
- property Selected: Boolean read SelectBool write SetSelect;
- procedure SetSelectOpt(Value: integer);
- property SelectedOption: integer read SelectOptInt write SetSelectOpt;
- procedure Draw(ButtonAlpha: real);
- constructor Create;
- end;
-
-implementation
-uses UDrawTexture;
-
-// ------------ Select
-constructor TSelect.Create;
-begin
- inherited Create;
- Text := TText.Create;
-end;
-
-procedure TSelect.SetSelect(Value: boolean);
-{var
- SO: integer;}
-begin // default 1, 0.4
- SelectBool := Value;
- if Value then begin
- Texture.ColR := ColR;
- Texture.ColG := ColG;
- Texture.ColB := ColB;
- Texture.Int := Int;
-
- Text.ColR := TColR;
- Text.ColG := TColG;
- Text.ColB := TColB;
- Text.Int := TInt;
-
- TextureSBG.ColR := SBGColR;
- TextureSBG.ColG := SBGColG;
- TextureSBG.ColB := SBGColB;
- TextureSBG.Int := SBGInt;
-
-{ for SO := 0 to High(TextOpt) do begin
- if SelectOptInt = SO then begin
- TextOpt[SO].ColR := STColR;
- TextOpt[SO].ColG := STColG;
- TextOpt[SO].ColB := STColB;
- TextOpt[SO].Int := STInt;
- end else begin
- TextOpt[SO].ColR := STDColR;
- TextOpt[SO].ColG := STDColG;
- TextOpt[SO].ColB := STDColB;
- TextOpt[SO].Int := STDInt;
- end;
- end;}
-
- end else begin
- Texture.ColR := DColR;
- Texture.ColG := DColG;
- Texture.ColB := DColB;
- Texture.Int := DInt;
-
- Text.ColR := TDColR;
- Text.ColG := TDColG;
- Text.ColB := TDColB;
- Text.Int := TDInt;
-
- TextureSBG.ColR := SBGDColR;
- TextureSBG.ColG := SBGDColG;
- TextureSBG.ColB := SBGDColB;
- TextureSBG.Int := SBGDInt;
-
-{ for SO := 0 to High(TextOpt) do begin
- TextOpt[SO].ColR := STDColR;
- TextOpt[SO].ColG := STDColG;
- TextOpt[SO].ColB := STDColB;
- TextOpt[SO].Int := STDInt;
- end;}
- end;
-end;
-
-procedure TSelect.SetSelectOpt(Value: integer);
-var
- SO: integer;
-begin
- SelectOptInt := Value;
- PData^ := Value;
-// SetSelect(true); // reset all colors
-
- for SO := 0 to High(TextOpt) do begin
- if SelectOptInt = SO then begin
- TextOpt[SO].ColR := STColR;
- TextOpt[SO].ColG := STColG;
- TextOpt[SO].ColB := STColB;
- TextOpt[SO].Int := STInt;
- end else begin
- TextOpt[SO].ColR := STDColR;
- TextOpt[SO].ColG := STDColG;
- TextOpt[SO].ColB := STDColB;
- TextOpt[SO].Int := STDInt;
- end;
- end;
-end;
-
-procedure TSelect.Draw(ButtonAlpha: real);
-var
- SO: integer;
-begin
- DrawTexture(Texture);
- DrawTexture(TextureSBG);
-
- Text.Draw;
-
- for SO := 0 to High(TextOpt) do begin
- TextOpt[SO].Draw;
- end;
-end;
-
-end.
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index c71a9300..4b3f4e82 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -121,7 +121,6 @@ uses
UMenuText in 'Menu\UMenuText.pas',
UMenuButton in 'Menu\UMenuButton.pas',
UMenuInteract in 'Menu\UMenuInteract.pas',
- UMenuSelect in 'Menu\UMenuSelect.pas',
UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
UDrawTexture in 'Menu\UDrawTexture.pas',
UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',