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-rw-r--r--Game/Code/SMpeg/USmpeg.alt.pas292
-rw-r--r--Game/Code/SMpeg/USmpeg.dcubin6074 -> 0 bytes
2 files changed, 0 insertions, 292 deletions
diff --git a/Game/Code/SMpeg/USmpeg.alt.pas b/Game/Code/SMpeg/USmpeg.alt.pas
deleted file mode 100644
index 94ad69c8..00000000
--- a/Game/Code/SMpeg/USmpeg.alt.pas
+++ /dev/null
@@ -1,292 +0,0 @@
-unit USmpeg;
-
-interface
-uses SDL, smpeg, OpenGL12, SysUtils, UIni;
-
-procedure OpenSmpeg(FileName: string);
-procedure SkipSmpeg(Time: single);
-procedure PlaySmpeg;
-procedure UpdateSmpeg;
-procedure CloseSmpeg;
-function glmovie_init(Width : GLuint; Height : TGLuint ) : TGLenum;
-procedure glmpeg_update(surface: PSDL_Surface; x: Sint32; y: Sint32; w: Uint32; h: Uint32); cdecl;
-procedure DrawSmpeg(frame: PGLubyte);
-procedure glmovie_resize( width : GLuint; height : GLuint );
-procedure glmovie_quit;
-
-var
- mpeg: PSMPEG;
- mpeg_info: TSMPEG_Info;
- surface: PSDL_Surface;
-
-type
- { Some data is redundant at this stage. }
- PGLMovieTexture = ^TGLMovieTexture;
- TGLMovieTexture = record
- id : TGLuint; (* OpenGL texture id. *)
- poly_width : TGLuint; (* Quad width for tile. *)
- poly_height : TGLuint; (* Quad height for tile. *)
- movie_width : TGLuint; (* Width of movie inside tile. *)
- movie_height : TGLuint; (* Height of movie inside tile. *)
- skip_rows : TGLuint; (* Number of rows of movie to skip *)
- skip_pixels : TGLuint; (* Number of columns of movie to skip *)
- row : TGLuint; (* Row number of tile in scheme. *)
- col : TGLuint; (* Column number of tile in scheme. *)
- end;
-
-type
- TGLuintArray = array of TGLuint;
- PGLuintArray = ^TGLuintArray;
- TGLMovieTextureArray = array of TGLMovieTexture;
- PGLMovieTextureArray = ^TGLMovieTextureArray;
-
-var
- (* Our evil maximum texture size. Boo 3Dfxnot *)
- texture_size : TGLuint = 1024;//512;
- texture_ids : TGLuint;
- textures: TGLMovieTexture;
- tiled_width : TGLuint = 0;
- tiled_height : TGLuint = 0;
- movie_width : TGLuint = 0;
- movie_height : TGLuint = 0;
-
-implementation
-
-procedure OpenSmpeg(FileName: string);
-begin
- mpeg := SMPEG_new(PChar(FileName), @mpeg_info, 0); // audio
- if ( mpeg = nil ) then begin
- SDL_Quit;
- Exit;
- end;
-
-// SMPEG_setvolume(mpeg, 50);
- SMPEG_enableaudio(mpeg, 0);
-
- (* Everything needs to be in RGB for GL, but needs to be 32-bit for SMPEG. *)
- surface := SDL_AllocSurface( SDL_SWSURFACE,
- mpeg_info.width,
- mpeg_info.height,
- 32,
- $000000FF,
- $0000FF00,
- $00FF0000,
- $FF000000 );
-
- if ( surface = nil ) then begin
- SDL_Quit;
- Exit;
- end;
-
- (* *Initialize* with mpeg size. *)
- if (glmovie_init( mpeg_info.width, mpeg_info.height ) <> GL_NO_ERROR ) then begin
- SDL_Quit;
- Exit;
- end;
-
- SMPEG_setdisplay(mpeg, surface, nil, @glmpeg_update);
-end;
-
-procedure SkipSmpeg(Time: single);
-begin
- SMPEG_skip(mpeg, Time);
-end;
-
-procedure PlaySmpeg;
-begin
- SMPEG_play(mpeg);
-end;
-
-procedure UpdateSmpeg;
-begin
-// glmpeg_update(surface,0,0,0,0);
- DrawSmpeg( PGLubyte( surface.pixels ) );
-end;
-
-procedure CloseSmpeg;
-begin
-// glmovie_quit;
- SMPEG_delete(mpeg);
-end;
-
-function glmovie_init( Width : GLuint; Height : TGLuint ) : TGLenum;
-type
- PGLubyteArray = ^TGLubyteArray;
- TGLubyteArray = array of TGLubyte;
-var
- (* Initial black texels. *)
- pixels : TGLubyteArray;
- (* Absolute offsets from within tiled frame. *)
- //offset_x: GLuint;
- //offset_y: GLuint;
- skip_rows : GLuint;
- skip_pixels : GLuint;
- i, j, current : GLuint;
-begin
- skip_rows := 0;
- current := 0;
- (* Save original movie dimensions. *)
- movie_width := width;
- movie_height := height;
-
- (* Get the power of 2 dimensions. *)
- tiled_width := 1024{512};
- tiled_height := 1024{512};
-
- texture_size := 1024{512};
-
- (* Time for fun with data type = record *)
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DITHER);
-
- glGenTextures(1, @texture_ids);
-
- current := 0;
- (* Setup texture. *)
- textures.id := texture_ids;
- textures.poly_width := texture_size;
- textures.poly_height := texture_size;
- textures.movie_width := movie_width - 2;
- textures.movie_height := movie_height - 2;
- textures.row := i;
- textures.col := j;
- textures.skip_pixels := skip_pixels;
- textures.skip_rows := skip_rows;
-
- SetLength( pixels, textures.poly_width * textures.poly_height * 4 );
- if ( pixels = nil ) then
- begin
- glDeleteTextures(1, @texture_ids);
- result := GL_OUT_OF_MEMORY;
- exit;
- end;
- //FillChar( pixels^, textures[ current ].poly_width * textures[ current ].poly_height * 4, 0 );
-
- (* Do all of our useful binding. *)
- glBindTexture(GL_TEXTURE_2D, texture_ids);
-// glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- (* Specify our 256x256 black texture. *)
- glTexImage2D( GL_TEXTURE_2D,
- 0,
- GL_RGB,
- 1024{512},//textures.poly_width,
- 1024{512},//textures.poly_height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- @pixels[0] );
- SetLength( pixels, 0 );
-
-
- (* Simple state setup at the end. *)
- result := glGetError( );
-end;
-
-procedure glmpeg_update( surface : PSDL_Surface; x : Sint32; y : Sint32; w : Uint32;
- h : Uint32 ); cdecl;
-var
- error : TGLenum;
-begin
- glClear( GL_COLOR_BUFFER_BIT );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity;
- DrawSmpeg( PGLubyte( surface.pixels ) );
- error := glGetError( );
- if ( error <> GL_NO_ERROR ) then Exit;
- SDL_GL_SwapBuffers;
-end;
-
-procedure DrawSmpeg(frame: PGLubyte);
-var
- Shift: TGLdouble;
- CropT: real;
- CropB: real;
- TexT: real;
- TexB: real;
- TexL: real;
- TexR: real;
- Wide: boolean;
-begin
- (* full screen mpeg *)
-{ CropT := 0;
- CropB := 600;
- TexT := 0;
- TexB := 1;
- TexL := 0;
- TexW := 1;}
-
- // set movie texture crop
- Wide := false;
- if (textures.movie_width = 720-2) and (textures.movie_height = 344-2) then begin
- TexT := 0;
- TexB := 342/1024;
- Wide := true;
- end;
- if textures.movie_height = 304-2 then begin
- TexT := 0;
- TexB := 304/1024;
- Wide := true;
- end;
- if textures.movie_height = 152-2 then begin
- TexT := 0;
- TexB := 152/1024;
- Wide := true;
- end;
-
- CropT := 110; // (110/800 = 13,75% max crop)
- CropB := 490; // (110/800 = 13,75% max crop)
-
- if (textures.movie_height <> 304-2) and (textures.movie_height <> 152-2) and (textures.movie_height <> 344-2) then begin
- TexT := 110 / 600 * (textures.movie_height / 1024{512});
- TexB := 490 / 600 * (textures.movie_height / 1024{512});
-
- if Ini.MovieSize = 1 then begin
- // full screen size
- CropT := 0;
- CropB := 600;
- TexT := 0;
- TexB := textures.movie_height / 1024{512};
- end;
- end;
-
- TexL := {10}0/600 * (textures.movie_width / 1024{512});
- TexR := {590}600/600 * (textures.movie_width / 1024{512});
-
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor3f(1, 1, 1);
- glBindTexture( GL_TEXTURE_2D, texture_ids );
-// glPixelStorei( GL_UNPACK_ROW_LENGTH, movie_width );
- glPixelStorei( GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0);
- glTexSubImage2D( GL_TEXTURE_2D, 0, 0, (* offset_x *) 0, (* offset_y *) textures.movie_width + 2, textures.movie_height + 2, GL_RGBA, GL_UNSIGNED_BYTE, frame );
-
- // draw
- glBegin( GL_QUADS );
- glTexCoord2f(TexL, TexT); glVertex2f(0, CropT);
- glTexCoord2f(TexL, TexB); glVertex2f(0, CropB);
- glTexCoord2f(TexR, TexB); glVertex2f(800, CropB);
- glTexCoord2f(TexR, TexT); glVertex2f(800, CropT);
- glEnd;
- glDisable(GL_TEXTURE_2D);
-end;
-
-procedure glmovie_resize( width : GLuint; height : GLuint );
-begin
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- gluOrtho2D(0, 800, 600, 0);
-end;
-
-procedure glmovie_quit;
-begin
- glDeleteTextures(1, @texture_ids);
-end;
-
-end.
diff --git a/Game/Code/SMpeg/USmpeg.dcu b/Game/Code/SMpeg/USmpeg.dcu
deleted file mode 100644
index d31948ea..00000000
--- a/Game/Code/SMpeg/USmpeg.dcu
+++ /dev/null
Binary files differ