diff options
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/SDL/Pas/sdlinput.pas')
-rw-r--r-- | Game/Code/lib/JEDI-SDL/SDL/Pas/sdlinput.pas | 692 |
1 files changed, 692 insertions, 0 deletions
diff --git a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdlinput.pas b/Game/Code/lib/JEDI-SDL/SDL/Pas/sdlinput.pas new file mode 100644 index 00000000..2955d17a --- /dev/null +++ b/Game/Code/lib/JEDI-SDL/SDL/Pas/sdlinput.pas @@ -0,0 +1,692 @@ +unit sdlinput;
+{
+ $Id: sdlinput.pas,v 1.7 2004/09/30 22:32:04 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ SDL Input Wrapper }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominique Louis are }
+{ Copyright (C) 2003 - 2100 Dominique Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ SDL Mouse, Keyboard and Joystick wrapper }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ March 12 2003 - DL : Initial creation }
+{ }
+{ February 02 2004 - DL : Added Custom Cursor Support to the Mouse class }
+{
+ $Log: sdlinput.pas,v $
+ Revision 1.7 2004/09/30 22:32:04 savage
+ Updated with slightly different header comments
+
+ Revision 1.6 2004/09/12 21:52:58 savage
+ Slight changes to fix some issues with the sdl classes.
+
+ Revision 1.5 2004/05/10 21:11:49 savage
+ changes required to help get SoAoS off the ground.
+
+ Revision 1.4 2004/05/03 22:38:40 savage
+ Added the ability to enable or disable certain inputs @ runtime. Basically it just does not call UpdateInput if Enabled = false.
+ Can also disable and enable input devices via the InputManager.
+
+ Revision 1.3 2004/04/28 21:27:01 savage
+ Updated Joystick code and event handlers. Needs testing...
+
+ Revision 1.2 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+{******************************************************************************}
+
+interface
+
+{$i jedi-sdl.inc}
+
+uses
+ Classes,
+ sdl;
+
+type
+ TSDLInputType = ( itJoystick , itKeyBoard, itMouse );
+ TSDLInputTypes = set of TSDLInputType;
+
+ TSDLCustomInput = class( TObject )
+ private
+ FEnabled: Boolean;
+ public
+ constructor Create;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean; virtual; abstract;
+ property Enabled : Boolean read FEnabled write FEnabled;
+ end;
+
+ TSDLJoyAxisMoveEvent = procedure ( Which: UInt8; Axis: UInt8; Value: SInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLJoyBallMoveEvent = procedure ( Which: UInt8; Ball: UInt8; RelativePos: TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLJoyHatMoveEvent = procedure ( Which: UInt8; Hat: UInt8; Value: SInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLJoyButtonEvent = procedure ( Which: UInt8; Button: UInt8; State: SInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+
+ TSDLJoyStick = class( TSDLCustomInput )
+ private
+ FJoystick : PSDL_Joystick;
+ FJoystickIndex : Integer;
+ FJoyAxisMoveEvent : TSDLJoyAxisMoveEvent;
+ FJoyBallMoveEvent : TSDLJoyBallMoveEvent;
+ FJoyHatMoveEvent : TSDLJoyHatMoveEvent;
+ FJoyButtonDownEvent : TSDLJoyButtonEvent;
+ FJoyButtonUpEvent : TSDLJoyButtonEvent;
+ procedure DoAxisMove( Event : TSDL_Event );
+ procedure DoBallMove( Event : TSDL_Event );
+ procedure DoHatMove( Event : TSDL_Event );
+ procedure DoButtonDown( Event : TSDL_Event );
+ procedure DoButtonUp( Event : TSDL_Event );
+ function GetName: PChar;
+ function GetNumAxes: integer;
+ function GetNumBalls: integer;
+ function GetNumButtons: integer;
+ function GetNumHats: integer;
+ public
+ constructor Create( Index : Integer );
+ destructor Destroy; override;
+ procedure Open;
+ procedure Close;
+ function UpdateInput( Event: TSDL_EVENT ) : Boolean; override;
+ property Name : PChar read GetName;
+ property NumAxes : integer read GetNumAxes;
+ property NumBalls : integer read GetNumBalls;
+ property NumButtons : integer read GetNumButtons;
+ property NumHats : integer read GetNumHats;
+ property OnAxisMove : TSDLJoyAxisMoveEvent read FJoyAxisMoveEvent write FJoyAxisMoveEvent;
+ property OnBallMove : TSDLJoyBallMoveEvent read FJoyBallMoveEvent write FJoyBallMoveEvent;
+ property OnHatMove : TSDLJoyHatMoveEvent read FJoyHatMoveEvent write FJoyHatMoveEvent;
+ property OnButtonDown : TSDLJoyButtonEvent read FJoyButtonDownEvent write FJoyButtonDownEvent;
+ property OnButtonUp : TSDLJoyButtonEvent read FJoyButtonUpEvent write FJoyButtonUpEvent;
+ end;
+
+ TSDLJoySticks = class( TObject )
+ private
+ FNumOfJoySticks: Integer;
+ FJoyStickList : TList;
+ function GetJoyStick(Index: integer): TSDLJoyStick;
+ procedure SetJoyStick(Index: integer; const Value: TSDLJoyStick);
+ public
+ constructor Create;
+ destructor Destroy; override;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean;
+ property NumOfJoySticks : Integer read FNumOfJoySticks write FNumOfJoySticks;
+ property JoySticks[ Index : integer ] : TSDLJoyStick read GetJoyStick write SetJoyStick;
+ end;
+
+ TSDLKeyBoardEvent = procedure ( var Key: TSDLKey; Shift: TSDLMod; unicode : UInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+ TSDLKeyBoard = class( TSDLCustomInput )
+ private
+ FKeys : PKeyStateArr;
+ FOnKeyUp: TSDLKeyBoardEvent;
+ FOnKeyDown: TSDLKeyBoardEvent;
+ procedure DoKeyDown( keysym : PSDL_keysym );
+ procedure DoKeyUp( keysym : PSDL_keysym );
+ public
+ function IsKeyDown( Key : TSDLKey ) : Boolean;
+ function IsKeyUp( Key : TSDLKey ) : Boolean;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean; override;
+ property Keys : PKeyStateArr read FKeys write FKeys;
+ property OnKeyDown : TSDLKeyBoardEvent read FOnKeyDown write FOnKeyDown;
+ property OnKeyUp : TSDLKeyBoardEvent read FOnKeyUp write FOnKeyUp;
+ end;
+
+ TSDLMouseButtonEvent = procedure ( Button : Integer; Shift: TSDLMod; MousePos : TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLMouseMoveEvent = procedure ( Shift: TSDLMod; CurrentPos : TPoint; RelativePos : TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLMouseWheelEvent = procedure ( WheelDelta : Integer; Shift: TSDLMod; MousePos : TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+ TSDLMouse = class( TSDLCustomInput )
+ private
+ FDragging : Boolean;
+ FMousePos : TPoint;
+ FOnMouseUp: TSDLMouseButtonEvent;
+ FOnMouseDown: TSDLMouseButtonEvent;
+ FOnMouseMove: TSDLMouseMoveEvent;
+ FOnMouseWheel: TSDLMouseWheelEvent;
+ FCursor : PSDL_Cursor; // Cursor Pointer
+ procedure DoMouseMove( Event: TSDL_Event );
+ procedure DoMouseDown( Event: TSDL_Event );
+ procedure DoMouseUp( Event: TSDL_Event );
+ procedure DoMouseWheelScroll( Event: TSDL_Event );
+ function GetMousePosition: TPoint;
+ procedure SetMousePosition(const Value: TPoint);
+ public
+ destructor Destroy; override;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean; override;
+ function MouseIsDown( Button : Integer ) : Boolean;
+ function MouseIsUp( Button : Integer ) : Boolean;
+ procedure SetCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer);
+ procedure ShowCursor;
+ procedure HideCursor;
+ property OnMouseDown : TSDLMouseButtonEvent read FOnMouseDown write FOnMouseDown;
+ property OnMouseUp : TSDLMouseButtonEvent read FOnMouseUp write FOnMouseUp;
+ property OnMouseMove : TSDLMouseMoveEvent read FOnMouseMove write FOnMouseMove;
+ property OnMouseWheel : TSDLMouseWheelEvent read FOnMouseWheel write FOnMouseWheel;
+ property MousePosition : TPoint read GetMousePosition write SetMousePosition;
+ end;
+
+ TSDLInputManager = class( TObject )
+ private
+ FKeyBoard : TSDLKeyBoard;
+ FMouse : TSDLMouse;
+ FJoystick : TSDLJoysticks;
+ public
+ constructor Create( InitInputs : TSDLInputTypes );
+ destructor Destroy; override;
+ procedure Disable( InitInputs : TSDLInputTypes; JoyStickNumber : Integer = 0 );
+ procedure Enable( InitInputs : TSDLInputTypes; JoyStickNumber : Integer = 0 );
+ function UpdateInputs( event: TSDL_EVENT ) : Boolean;
+ property KeyBoard : TSDLKeyBoard read FKeyBoard write FKeyBoard;
+ property Mouse : TSDLMouse read FMouse write FMouse;
+ property JoyStick : TSDLJoysticks read FJoyStick write FJoyStick;
+ end;
+
+implementation
+
+{ TSDLCustomInput }
+constructor TSDLCustomInput.Create;
+begin
+ inherited;
+ FEnabled := true;
+end;
+
+{ TSDLJoysticks }
+constructor TSDLJoysticks.Create;
+var
+ i : integer;
+begin
+ inherited;
+ if ( SDL_WasInit( SDL_INIT_JOYSTICK ) = 0 ) then
+ SDL_InitSubSystem( SDL_INIT_JOYSTICK );
+ FNumOfJoySticks := SDL_NumJoysticks;
+ FJoyStickList := TList.Create;
+ for i := 0 to FNumOfJoySticks - 1 do
+ begin
+ FJoyStickList.Add( TSDLJoyStick.Create( i ) );
+ end;
+end;
+
+destructor TSDLJoysticks.Destroy;
+var
+ i : integer;
+begin
+ if FJoyStickList.Count > 0 then
+ begin
+ for i := 0 to FJoyStickList.Count - 1 do
+ begin
+ TSDLJoyStick( FJoyStickList.Items[i] ).Free;
+ end;
+ end;
+ SDL_QuitSubSystem( SDL_INIT_JOYSTICK );
+ inherited;
+end;
+
+function TSDLJoySticks.GetJoyStick(Index: integer): TSDLJoyStick;
+begin
+ Result := TSDLJoyStick( FJoyStickList[ Index ] );
+end;
+
+procedure TSDLJoySticks.SetJoyStick(Index: integer;
+ const Value: TSDLJoyStick);
+begin
+ FJoyStickList[ Index ] := @Value;
+end;
+
+function TSDLJoysticks.UpdateInput(event: TSDL_EVENT): Boolean;
+var
+ i : integer;
+begin
+ result := false;
+ if FJoyStickList.Count > 0 then
+ begin
+ for i := 0 to FJoyStickList.Count - 1 do
+ begin
+ TSDLJoyStick( FJoyStickList.Items[i] ).UpdateInput( event );
+ end;
+ end;
+end;
+
+{ TSDLKeyBoard }
+procedure TSDLKeyBoard.DoKeyDown(keysym: PSDL_keysym);
+begin
+ if Assigned( FOnKeyDown ) then
+ FOnKeyDown( keysym.sym , keysym.modifier, keysym.unicode );
+end;
+
+procedure TSDLKeyBoard.DoKeyUp(keysym: PSDL_keysym);
+begin
+ if Assigned( FOnKeyUp ) then
+ FOnKeyUp( keysym.sym , keysym.modifier, keysym.unicode );
+end;
+
+function TSDLKeyBoard.IsKeyDown( Key: TSDLKey ): Boolean;
+begin
+ SDL_PumpEvents;
+
+ // Populate Keys array
+ FKeys := PKeyStateArr( SDL_GetKeyState( nil ) );
+ Result := ( FKeys[Key] = SDL_PRESSED );
+end;
+
+function TSDLKeyBoard.IsKeyUp( Key: TSDLKey ): Boolean;
+begin
+ SDL_PumpEvents;
+
+ // Populate Keys array
+ FKeys := PKeyStateArr( SDL_GetKeyState( nil ) );
+ Result := ( FKeys[Key] = SDL_RELEASED );
+end;
+
+function TSDLKeyBoard.UpdateInput(event: TSDL_EVENT): Boolean;
+begin
+ result := false;
+ if ( FEnabled ) then
+ begin
+ case event.type_ of
+ SDL_KEYDOWN :
+ begin
+ // handle key presses
+ DoKeyDown( @event.key.keysym );
+ result := true;
+ end;
+
+ SDL_KEYUP :
+ begin
+ // handle key releases
+ DoKeyUp( @event.key.keysym );
+ result := true;
+ end;
+ end;
+ end;
+end;
+
+{ TSDLMouse }
+destructor TSDLMouse.Destroy;
+begin
+ if FCursor <> nil then
+ SDL_FreeCursor( FCursor );
+ inherited;
+end;
+
+procedure TSDLMouse.DoMouseDown( Event: TSDL_Event );
+var
+ CurrentPos : TPoint;
+begin
+ FDragging := true;
+ if Assigned( FOnMouseDown ) then
+ begin
+ CurrentPos.x := event.button.x;
+ CurrentPos.y := event.button.y;
+ FOnMouseDown( event.button.button, SDL_GetModState, CurrentPos );
+ end;
+end;
+
+procedure TSDLMouse.DoMouseMove( Event: TSDL_Event );
+var
+ CurrentPos, RelativePos : TPoint;
+begin
+ if Assigned( FOnMouseMove ) then
+ begin
+ CurrentPos.x := event.motion.x;
+ CurrentPos.y := event.motion.y;
+ RelativePos.x := event.motion.xrel;
+ RelativePos.y := event.motion.yrel;
+ FOnMouseMove( SDL_GetModState, CurrentPos, RelativePos );
+ end;
+end;
+
+procedure TSDLMouse.DoMouseUp( event: TSDL_EVENT );
+var
+ Point : TPoint;
+begin
+ FDragging := false;
+ if Assigned( FOnMouseUp ) then
+ begin
+ Point.x := event.button.x;
+ Point.y := event.button.y;
+ FOnMouseUp( event.button.button, SDL_GetModState, Point );
+ end;
+end;
+
+procedure TSDLMouse.DoMouseWheelScroll( event: TSDL_EVENT );
+var
+ Point : TPoint;
+begin
+ if Assigned( FOnMouseWheel ) then
+ begin
+ Point.x := event.button.x;
+ Point.y := event.button.y;
+ if ( event.button.button = SDL_BUTTON_WHEELUP ) then
+ FOnMouseWheel( SDL_BUTTON_WHEELUP, SDL_GetModState, Point )
+ else
+ FOnMouseWheel( SDL_BUTTON_WHEELDOWN, SDL_GetModState, Point );
+ end;
+end;
+
+function TSDLMouse.GetMousePosition: TPoint;
+begin
+ SDL_PumpEvents;
+
+ SDL_GetMouseState( FMousePos.X, FMousePos.Y );
+ Result := FMousePos;
+end;
+
+procedure TSDLMouse.HideCursor;
+begin
+ SDL_ShowCursor( SDL_DISABLE );
+end;
+
+function TSDLMouse.MouseIsDown(Button: Integer): Boolean;
+begin
+ SDL_PumpEvents;
+
+ Result := ( SDL_GetMouseState( FMousePos.X, FMousePos.Y ) and SDL_BUTTON( Button ) = 0 );
+end;
+
+function TSDLMouse.MouseIsUp(Button: Integer): Boolean;
+begin
+ SDL_PumpEvents;
+
+ Result := not ( SDL_GetMouseState( FMousePos.X, FMousePos.Y ) and SDL_BUTTON( Button ) = 0 );
+end;
+
+procedure TSDLMouse.SetCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer);
+begin
+ if FCursor <> nil then
+ SDL_FreeCursor( FCursor );
+ // create the cursor
+ FCursor := SDL_CreateCursor( data, mask, w, h, hot_x, hot_y );
+
+ // set the cursor
+ SDL_SetCursor( FCursor );
+end;
+
+procedure TSDLMouse.SetMousePosition(const Value: TPoint);
+begin
+ SDL_WarpMouse( Value.x, Value.y );
+end;
+
+procedure TSDLMouse.ShowCursor;
+begin
+ SDL_ShowCursor( SDL_ENABLE );
+end;
+
+function TSDLMouse.UpdateInput(event: TSDL_EVENT): Boolean;
+begin
+ result := false;
+ if ( FEnabled ) then
+ begin
+ case event.type_ of
+ SDL_MOUSEMOTION :
+ begin
+ // handle Mouse Move
+ DoMouseMove( event );
+ end;
+
+ SDL_MOUSEBUTTONDOWN :
+ begin
+ // handle Mouse Down
+ if ( event.button.button = SDL_BUTTON_WHEELUP )
+ or ( event.button.button = SDL_BUTTON_WHEELDOWN ) then
+ DoMouseWheelScroll( event )
+ else
+ DoMouseDown( event );
+ end;
+
+ SDL_MOUSEBUTTONUP :
+ begin
+ // handle Mouse Up
+ if ( event.button.button = SDL_BUTTON_WHEELUP )
+ or ( event.button.button = SDL_BUTTON_WHEELDOWN ) then
+ DoMouseWheelScroll( event )
+ else
+ DoMouseUp( event );
+ end;
+ end;
+ end;
+end;
+
+{ TSDLInputManager }
+constructor TSDLInputManager.Create(InitInputs: TSDLInputTypes);
+begin
+ inherited Create;
+ if itJoystick in InitInputs then
+ FJoystick := TSDLJoysticks.Create;
+
+ if itKeyBoard in InitInputs then
+ FKeyBoard := TSDLKeyBoard.Create;
+
+ if itMouse in InitInputs then
+ FMouse := TSDLMouse.Create;
+end;
+
+destructor TSDLInputManager.Destroy;
+begin
+ if FJoystick <> nil then
+ FreeAndNil( FJoystick );
+ if FKeyBoard <> nil then
+ FreeAndNil( FKeyBoard );
+ if FMouse <> nil then
+ FreeAndNil( FMouse );
+ inherited;
+end;
+
+procedure TSDLInputManager.Disable( InitInputs : TSDLInputTypes; JoyStickNumber : Integer );
+begin
+ if itJoystick in InitInputs then
+ FJoystick.JoySticks[ JoyStickNumber ].Enabled := false;
+
+ if itKeyBoard in InitInputs then
+ FKeyBoard.Enabled := false;
+
+ if itMouse in InitInputs then
+ FMouse.Enabled := false;
+end;
+
+procedure TSDLInputManager.Enable( InitInputs: TSDLInputTypes; JoyStickNumber: Integer );
+begin
+ if itJoystick in InitInputs then
+ FJoystick.JoySticks[ JoyStickNumber ].Enabled := true;
+
+ if itKeyBoard in InitInputs then
+ FKeyBoard.Enabled := true;
+
+ if itMouse in InitInputs then
+ FMouse.Enabled := true;
+end;
+
+function TSDLInputManager.UpdateInputs( event: TSDL_EVENT ): Boolean;
+begin
+ Result := false;
+ if ( FJoystick <> nil ) then
+ Result := FJoystick.UpdateInput( event );
+ if ( FKeyBoard <> nil ) then
+ Result := FKeyBoard.UpdateInput( event );
+ if ( FMouse <> nil ) then
+ Result := FMouse.UpdateInput( event );
+end;
+
+{ TSDLJoyStick }
+procedure TSDLJoyStick.Close;
+begin
+ SDL_JoystickClose( @FJoystick );
+end;
+
+constructor TSDLJoyStick.Create( Index : Integer );
+begin
+ inherited Create;
+ FJoystick := nil;
+ FJoystickIndex := Index;
+end;
+
+destructor TSDLJoyStick.Destroy;
+begin
+ if FJoystick <> nil then
+ Close;
+ inherited;
+end;
+
+procedure TSDLJoyStick.DoAxisMove(Event: TSDL_Event);
+begin
+ if Assigned( FJoyAxisMoveEvent ) then
+ begin
+ FJoyAxisMoveEvent( Event.jaxis.which, Event.jaxis.axis, Event.jaxis.value );
+ end
+end;
+
+procedure TSDLJoyStick.DoBallMove(Event: TSDL_Event);
+var
+ BallPoint : TPoint;
+begin
+ if Assigned( FJoyBallMoveEvent ) then
+ begin
+ BallPoint.x := Event.jball.xrel;
+ BallPoint.y := Event.jball.yrel;
+ FJoyBallMoveEvent( Event.jball.which, Event.jball.ball, BallPoint );
+ end;
+end;
+
+procedure TSDLJoyStick.DoButtonDown(Event: TSDL_Event);
+begin
+ if Assigned( FJoyButtonDownEvent ) then
+ begin
+ if ( Event.jbutton.state = SDL_PRESSED ) then
+ FJoyButtonDownEvent( Event.jbutton.which, Event.jbutton.button, Event.jbutton.state );
+ end;
+end;
+
+procedure TSDLJoyStick.DoButtonUp(Event: TSDL_Event);
+begin
+ if Assigned( FJoyButtonUpEvent ) then
+ begin
+ if ( Event.jbutton.state = SDL_RELEASED ) then
+ FJoyButtonUpEvent( Event.jbutton.which, Event.jbutton.button, Event.jbutton.state );
+ end
+end;
+
+procedure TSDLJoyStick.DoHatMove(Event: TSDL_Event);
+begin
+ if Assigned( FJoyHatMoveEvent ) then
+ begin
+ FJoyHatMoveEvent( Event.jhat.which, Event.jhat.hat, Event.jhat.value );
+ end;
+end;
+
+function TSDLJoyStick.GetName: PChar;
+begin
+ result := FJoystick.name;
+end;
+
+function TSDLJoyStick.GetNumAxes: integer;
+begin
+ result := FJoystick.naxes;
+end;
+
+function TSDLJoyStick.GetNumBalls: integer;
+begin
+ result := FJoystick.nballs;
+end;
+
+function TSDLJoyStick.GetNumButtons: integer;
+begin
+ result := FJoystick.nbuttons;
+end;
+
+function TSDLJoyStick.GetNumHats: integer;
+begin
+ result := FJoystick.nhats;
+end;
+
+procedure TSDLJoyStick.Open;
+begin
+ FJoystick := SDL_JoyStickOpen( FJoystickIndex );
+end;
+
+function TSDLJoyStick.UpdateInput(Event: TSDL_EVENT): Boolean;
+begin
+ Result := false;
+
+ if ( FEnabled ) then
+ begin
+ case event.type_ of
+ SDL_JOYAXISMOTION :
+ begin
+ DoAxisMove( Event );
+ end;
+
+ SDL_JOYBALLMOTION :
+ begin
+ DoBallMove( Event );
+ end;
+
+ SDL_JOYHATMOTION :
+ begin
+ DoHatMove( Event );
+ end;
+
+ SDL_JOYBUTTONDOWN :
+ begin
+ DoButtonDown( Event );
+ end;
+
+ SDL_JOYBUTTONUP :
+ begin
+ DoButtonUp( Event );
+ end;
+ end;
+ end;
+end;
+
+end.
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