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-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas4
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas28
2 files changed, 13 insertions, 19 deletions
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas
index d2bdcf8b..5c5ec0da 100644
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas
+++ b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas
@@ -2287,9 +2287,9 @@ begin
end;
initialization
- {$ifdef x86}
+ {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
Set8087CW($133F);
- {$endif x86}
+ {$IFEND}
LoadOpenGL( GLLibName );
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas
index f75b6888..dd27bfbc 100644
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas
+++ b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas
@@ -7125,16 +7125,15 @@ end;
//----------------------------------------------------------------------------------------------------------------------
-{$ifndef VER140}
+// RaiseLastOSError did not exist in Delphi 5
+{$ifdef VER130}
procedure RaiseLastOSError;
begin
- {$ifndef FPC}
RaiseLastWin32Error;
- {$endif}
end;
-{$endif VER140}
+{$endif}
//----------------------------------------------------------------------------------------------------------------------
@@ -9948,21 +9947,16 @@ begin
end;
//----------------------------------------------------------------------------------------------------------------------
-{$ifdef FPC}
-const Default8087CW: Word = $1332;
-
-{$ASMMODE INTEL}
-procedure Set8087CW(NewCW: Word); Assembler;
-asm
- MOV Default8087CW, AX
-end;
-{$endif}
-
-//----------------------------------------------------------------------------------------------------------------------
initialization
- ContextList := TThreadList.Create;
- Set8087CW($133F);
+ ContextList := TThreadList.Create;
+ {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
+ // FPC has its own implementation of Set8087CW now. The wrongly
+ // coded (the important asm-directives were missing so it was not of any use!!!)
+ // implementation was removed from this unit so it does not hide the correct FPC version anymore.
+ // This should fix some EDivByZero exceptions in floating-point expressions.
+ Set8087CW($133F);
+ {$IFEND}
finalization
CloseOpenGL;
ContextList.Free;