diff options
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas')
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas | 2301 |
1 files changed, 2301 insertions, 0 deletions
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas new file mode 100644 index 00000000..d2bdcf8b --- /dev/null +++ b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas @@ -0,0 +1,2301 @@ +unit gl;
+{
+ $Id: gl.pas,v 1.5 2007/05/20 20:28:31 savage Exp $
+
+ Adaption of the delphi3d.net OpenGL units to FreePascal
+ Sebastian Guenther (sg@freepascal.org) in 2002
+ These units are free to use
+}
+
+(*++ BUILD Version: 0004 // Increment this if a change has global effects
+
+Copyright (c) 1985-96, Microsoft Corporation
+
+Module Name:
+
+ gl.h
+
+Abstract:
+
+ Procedure declarations, constant definitions and macros for the OpenGL
+ component.
+
+--*)
+
+(*
+** Copyright 1996 Silicon Graphics, Inc.
+** All Rights Reserved.
+**
+** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
+** the contents of this file may not be disclosed to third parties, copied or
+** duplicated in any form, in whole or in part, without the prior written
+** permission of Silicon Graphics, Inc.
+**
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to restrictions
+** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
+** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
+** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
+** rights reserved under the Copyright Laws of the United States.
+*)
+
+{******************************************************************************}
+{ }
+{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
+{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
+{ }
+{ Modified for Delphi/Kylix and FreePascal }
+{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
+{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
+{ }
+{******************************************************************************}
+
+{
+ $Log: gl.pas,v $
+ Revision 1.5 2007/05/20 20:28:31 savage
+ Initial Changes to Handle 64 Bits
+
+ Revision 1.4 2006/11/20 21:20:59 savage
+ Updated to work in MacOS X
+
+ Revision 1.3 2005/05/22 18:52:09 savage
+ Changes as suggested by Michalis Kamburelis. Thanks again.
+
+ Revision 1.2 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.1 2004/03/30 21:53:54 savage
+ Moved to it's own folder.
+
+ Revision 1.4 2004/02/20 17:09:55 savage
+ Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
+
+ Revision 1.3 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.2 2004/02/14 00:09:18 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+ Revision 1.6 2003/06/02 12:32:12 savage
+ Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+uses
+{$IFDEF __GPC__}
+ system,
+ gpc,
+{$ENDIF}
+
+{$IFDEF WINDOWS}
+ Windows,
+{$ENDIF}
+ moduleloader;
+
+
+var
+ LibGL: TModuleHandle;
+
+type
+ GLenum = Cardinal; PGLenum = ^GLenum;
+ GLboolean = Byte; PGLboolean = ^GLboolean;
+ GLbitfield = Cardinal; PGLbitfield = ^GLbitfield;
+ GLbyte = ShortInt; PGLbyte = ^GLbyte;
+ GLshort = SmallInt; PGLshort = ^GLshort;
+ GLint = Integer; PGLint = ^GLint;
+ GLsizei = Integer; PGLsizei = ^GLsizei;
+ GLubyte = Byte; PGLubyte = ^GLubyte;
+ GLushort = Word; PGLushort = ^GLushort;
+ GLuint = Cardinal; PGLuint = ^GLuint;
+ GLfloat = Single; PGLfloat = ^GLfloat;
+ GLclampf = Single; PGLclampf = ^GLclampf;
+ GLdouble = Double; PGLdouble = ^GLdouble;
+ GLclampd = Double; PGLclampd = ^GLclampd;
+{ GLvoid = void; } PGLvoid = Pointer;
+
+{******************************************************************************}
+
+const
+{$IFDEF WINDOWS}
+ GLLibName = 'OpenGL32.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ GLLibName = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib';
+{$ELSE}
+ GLLibName = 'libGL.so';
+{$ENDIF}
+{$ENDIF}
+
+ // Version
+ GL_VERSION_1_1 = 1;
+
+ // AccumOp
+ GL_ACCUM = $0100;
+ GL_LOAD = $0101;
+ GL_RETURN = $0102;
+ GL_MULT = $0103;
+ GL_ADD = $0104;
+
+ // AlphaFunction
+ GL_NEVER = $0200;
+ GL_LESS = $0201;
+ GL_EQUAL = $0202;
+ GL_LEQUAL = $0203;
+ GL_GREATER = $0204;
+ GL_NOTEQUAL = $0205;
+ GL_GEQUAL = $0206;
+ GL_ALWAYS = $0207;
+
+ // AttribMask
+ GL_CURRENT_BIT = $00000001;
+ GL_POINT_BIT = $00000002;
+ GL_LINE_BIT = $00000004;
+ GL_POLYGON_BIT = $00000008;
+ GL_POLYGON_STIPPLE_BIT = $00000010;
+ GL_PIXEL_MODE_BIT = $00000020;
+ GL_LIGHTING_BIT = $00000040;
+ GL_FOG_BIT = $00000080;
+ GL_DEPTH_BUFFER_BIT = $00000100;
+ GL_ACCUM_BUFFER_BIT = $00000200;
+ GL_STENCIL_BUFFER_BIT = $00000400;
+ GL_VIEWPORT_BIT = $00000800;
+ GL_TRANSFORM_BIT = $00001000;
+ GL_ENABLE_BIT = $00002000;
+ GL_COLOR_BUFFER_BIT = $00004000;
+ GL_HINT_BIT = $00008000;
+ GL_EVAL_BIT = $00010000;
+ GL_LIST_BIT = $00020000;
+ GL_TEXTURE_BIT = $00040000;
+ GL_SCISSOR_BIT = $00080000;
+ GL_ALL_ATTRIB_BITS = $000FFFFF;
+
+ // BeginMode
+ GL_POINTS = $0000;
+ GL_LINES = $0001;
+ GL_LINE_LOOP = $0002;
+ GL_LINE_STRIP = $0003;
+ GL_TRIANGLES = $0004;
+ GL_TRIANGLE_STRIP = $0005;
+ GL_TRIANGLE_FAN = $0006;
+ GL_QUADS = $0007;
+ GL_QUAD_STRIP = $0008;
+ GL_POLYGON = $0009;
+
+ // BlendingFactorDest
+ GL_ZERO = 0;
+ GL_ONE = 1;
+ GL_SRC_COLOR = $0300;
+ GL_ONE_MINUS_SRC_COLOR = $0301;
+ GL_SRC_ALPHA = $0302;
+ GL_ONE_MINUS_SRC_ALPHA = $0303;
+ GL_DST_ALPHA = $0304;
+ GL_ONE_MINUS_DST_ALPHA = $0305;
+
+ // BlendingFactorSrc
+ // GL_ZERO
+ // GL_ONE
+ GL_DST_COLOR = $0306;
+ GL_ONE_MINUS_DST_COLOR = $0307;
+ GL_SRC_ALPHA_SATURATE = $0308;
+ // GL_SRC_ALPHA
+ // GL_ONE_MINUS_SRC_ALPHA
+ // GL_DST_ALPHA
+ // GL_ONE_MINUS_DST_ALPHA
+
+ // Boolean
+ GL_TRUE = 1;
+ GL_FALSE = 0;
+
+ // ClearBufferMask
+ // GL_COLOR_BUFFER_BIT
+ // GL_ACCUM_BUFFER_BIT
+ // GL_STENCIL_BUFFER_BIT
+ // GL_DEPTH_BUFFER_BIT
+
+ // ClientArrayType
+ // GL_VERTEX_ARRAY
+ // GL_NORMAL_ARRAY
+ // GL_COLOR_ARRAY
+ // GL_INDEX_ARRAY
+ // GL_TEXTURE_COORD_ARRAY
+ // GL_EDGE_FLAG_ARRAY
+
+ // ClipPlaneName
+ GL_CLIP_PLANE0 = $3000;
+ GL_CLIP_PLANE1 = $3001;
+ GL_CLIP_PLANE2 = $3002;
+ GL_CLIP_PLANE3 = $3003;
+ GL_CLIP_PLANE4 = $3004;
+ GL_CLIP_PLANE5 = $3005;
+
+ // ColorMaterialFace
+ // GL_FRONT
+ // GL_BACK
+ // GL_FRONT_AND_BACK
+
+ // ColorMaterialParameter
+ // GL_AMBIENT
+ // GL_DIFFUSE
+ // GL_SPECULAR
+ // GL_EMISSION
+ // GL_AMBIENT_AND_DIFFUSE
+
+ // ColorPointerType
+ // GL_BYTE
+ // GL_UNSIGNED_BYTE
+ // GL_SHORT
+ // GL_UNSIGNED_SHORT
+ // GL_INT
+ // GL_UNSIGNED_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // CullFaceMode
+ // GL_FRONT
+ // GL_BACK
+ // GL_FRONT_AND_BACK
+
+ // DataType
+ GL_BYTE = $1400;
+ GL_UNSIGNED_BYTE = $1401;
+ GL_SHORT = $1402;
+ GL_UNSIGNED_SHORT = $1403;
+ GL_INT = $1404;
+ GL_UNSIGNED_INT = $1405;
+ GL_FLOAT = $1406;
+ GL_2_BYTES = $1407;
+ GL_3_BYTES = $1408;
+ GL_4_BYTES = $1409;
+ GL_DOUBLE = $140A;
+
+ // DepthFunction
+ // GL_NEVER
+ // GL_LESS
+ // GL_EQUAL
+ // GL_LEQUAL
+ // GL_GREATER
+ // GL_NOTEQUAL
+ // GL_GEQUAL
+ // GL_ALWAYS
+
+ // DrawBufferMode
+ GL_NONE = 0;
+ GL_FRONT_LEFT = $0400;
+ GL_FRONT_RIGHT = $0401;
+ GL_BACK_LEFT = $0402;
+ GL_BACK_RIGHT = $0403;
+ GL_FRONT = $0404;
+ GL_BACK = $0405;
+ GL_LEFT = $0406;
+ GL_RIGHT = $0407;
+ GL_FRONT_AND_BACK = $0408;
+ GL_AUX0 = $0409;
+ GL_AUX1 = $040A;
+ GL_AUX2 = $040B;
+ GL_AUX3 = $040C;
+
+ // Enable
+ // GL_FOG
+ // GL_LIGHTING
+ // GL_TEXTURE_1D
+ // GL_TEXTURE_2D
+ // GL_LINE_STIPPLE
+ // GL_POLYGON_STIPPLE
+ // GL_CULL_FACE
+ // GL_ALPHA_TEST
+ // GL_BLEND
+ // GL_INDEX_LOGIC_OP
+ // GL_COLOR_LOGIC_OP
+ // GL_DITHER
+ // GL_STENCIL_TEST
+ // GL_DEPTH_TEST
+ // GL_CLIP_PLANE0
+ // GL_CLIP_PLANE1
+ // GL_CLIP_PLANE2
+ // GL_CLIP_PLANE3
+ // GL_CLIP_PLANE4
+ // GL_CLIP_PLANE5
+ // GL_LIGHT0
+ // GL_LIGHT1
+ // GL_LIGHT2
+ // GL_LIGHT3
+ // GL_LIGHT4
+ // GL_LIGHT5
+ // GL_LIGHT6
+ // GL_LIGHT7
+ // GL_TEXTURE_GEN_S
+ // GL_TEXTURE_GEN_T
+ // GL_TEXTURE_GEN_R
+ // GL_TEXTURE_GEN_Q
+ // GL_MAP1_VERTEX_3
+ // GL_MAP1_VERTEX_4
+ // GL_MAP1_COLOR_4
+ // GL_MAP1_INDEX
+ // GL_MAP1_NORMAL
+ // GL_MAP1_TEXTURE_COORD_1
+ // GL_MAP1_TEXTURE_COORD_2
+ // GL_MAP1_TEXTURE_COORD_3
+ // GL_MAP1_TEXTURE_COORD_4
+ // GL_MAP2_VERTEX_3
+ // GL_MAP2_VERTEX_4
+ // GL_MAP2_COLOR_4
+ // GL_MAP2_INDEX
+ // GL_MAP2_NORMAL
+ // GL_MAP2_TEXTURE_COORD_1
+ // GL_MAP2_TEXTURE_COORD_2
+ // GL_MAP2_TEXTURE_COORD_3
+ // GL_MAP2_TEXTURE_COORD_4
+ // GL_POINT_SMOOTH
+ // GL_LINE_SMOOTH
+ // GL_POLYGON_SMOOTH
+ // GL_SCISSOR_TEST
+ // GL_COLOR_MATERIAL
+ // GL_NORMALIZE
+ // GL_AUTO_NORMAL
+ // GL_VERTEX_ARRAY
+ // GL_NORMAL_ARRAY
+ // GL_COLOR_ARRAY
+ // GL_INDEX_ARRAY
+ // GL_TEXTURE_COORD_ARRAY
+ // GL_EDGE_FLAG_ARRAY
+ // GL_POLYGON_OFFSET_POINT
+ // GL_POLYGON_OFFSET_LINE
+ // GL_POLYGON_OFFSET_FILL
+
+ // ErrorCode
+ GL_NO_ERROR = 0;
+ GL_INVALID_ENUM = $0500;
+ GL_INVALID_VALUE = $0501;
+ GL_INVALID_OPERATION = $0502;
+ GL_STACK_OVERFLOW = $0503;
+ GL_STACK_UNDERFLOW = $0504;
+ GL_OUT_OF_MEMORY = $0505;
+
+ // FeedBackMode
+ GL_2D = $0600;
+ GL_3D = $0601;
+ GL_3D_COLOR = $0602;
+ GL_3D_COLOR_TEXTURE = $0603;
+ GL_4D_COLOR_TEXTURE = $0604;
+
+ // FeedBackToken
+ GL_PASS_THROUGH_TOKEN = $0700;
+ GL_POINT_TOKEN = $0701;
+ GL_LINE_TOKEN = $0702;
+ GL_POLYGON_TOKEN = $0703;
+ GL_BITMAP_TOKEN = $0704;
+ GL_DRAW_PIXEL_TOKEN = $0705;
+ GL_COPY_PIXEL_TOKEN = $0706;
+ GL_LINE_RESET_TOKEN = $0707;
+
+ // FogMode
+ // GL_LINEAR
+ GL_EXP = $0800;
+ GL_EXP2 = $0801;
+
+ // FogParameter
+ // GL_FOG_COLOR
+ // GL_FOG_DENSITY
+ // GL_FOG_END
+ // GL_FOG_INDEX
+ // GL_FOG_MODE
+ // GL_FOG_START
+
+ // FrontFaceDirection
+ GL_CW = $0900;
+ GL_CCW = $0901;
+
+ // GetMapTarget
+ GL_COEFF = $0A00;
+ GL_ORDER = $0A01;
+ GL_DOMAIN = $0A02;
+
+ // GetPixelMap
+ // GL_PIXEL_MAP_I_TO_I
+ // GL_PIXEL_MAP_S_TO_S
+ // GL_PIXEL_MAP_I_TO_R
+ // GL_PIXEL_MAP_I_TO_G
+ // GL_PIXEL_MAP_I_TO_B
+ // GL_PIXEL_MAP_I_TO_A
+ // GL_PIXEL_MAP_R_TO_R
+ // GL_PIXEL_MAP_G_TO_G
+ // GL_PIXEL_MAP_B_TO_B
+ // GL_PIXEL_MAP_A_TO_A
+
+ // GetPointerTarget
+ // GL_VERTEX_ARRAY_POINTER
+ // GL_NORMAL_ARRAY_POINTER
+ // GL_COLOR_ARRAY_POINTER
+ // GL_INDEX_ARRAY_POINTER
+ // GL_TEXTURE_COORD_ARRAY_POINTER
+ // GL_EDGE_FLAG_ARRAY_POINTER
+
+ // GetTarget
+ GL_CURRENT_COLOR = $0B00;
+ GL_CURRENT_INDEX = $0B01;
+ GL_CURRENT_NORMAL = $0B02;
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
+ GL_CURRENT_RASTER_COLOR = $0B04;
+ GL_CURRENT_RASTER_INDEX = $0B05;
+ GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
+ GL_CURRENT_RASTER_POSITION = $0B07;
+ GL_CURRENT_RASTER_POSITION_VALID = $0B08;
+ GL_CURRENT_RASTER_DISTANCE = $0B09;
+ GL_POINT_SMOOTH = $0B10;
+ GL_POINT_SIZE = $0B11;
+ GL_POINT_SIZE_RANGE = $0B12;
+ GL_POINT_SIZE_GRANULARITY = $0B13;
+ GL_LINE_SMOOTH = $0B20;
+ GL_LINE_WIDTH = $0B21;
+ GL_LINE_WIDTH_RANGE = $0B22;
+ GL_LINE_WIDTH_GRANULARITY = $0B23;
+ GL_LINE_STIPPLE = $0B24;
+ GL_LINE_STIPPLE_PATTERN = $0B25;
+ GL_LINE_STIPPLE_REPEAT = $0B26;
+ GL_LIST_MODE = $0B30;
+ GL_MAX_LIST_NESTING = $0B31;
+ GL_LIST_BASE = $0B32;
+ GL_LIST_INDEX = $0B33;
+ GL_POLYGON_MODE = $0B40;
+ GL_POLYGON_SMOOTH = $0B41;
+ GL_POLYGON_STIPPLE = $0B42;
+ GL_EDGE_FLAG = $0B43;
+ GL_CULL_FACE = $0B44;
+ GL_CULL_FACE_MODE = $0B45;
+ GL_FRONT_FACE = $0B46;
+ GL_LIGHTING = $0B50;
+ GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
+ GL_LIGHT_MODEL_AMBIENT = $0B53;
+ GL_SHADE_MODEL = $0B54;
+ GL_COLOR_MATERIAL_FACE = $0B55;
+ GL_COLOR_MATERIAL_PARAMETER = $0B56;
+ GL_COLOR_MATERIAL = $0B57;
+ GL_FOG = $0B60;
+ GL_FOG_INDEX = $0B61;
+ GL_FOG_DENSITY = $0B62;
+ GL_FOG_START = $0B63;
+ GL_FOG_END = $0B64;
+ GL_FOG_MODE = $0B65;
+ GL_FOG_COLOR = $0B66;
+ GL_DEPTH_RANGE = $0B70;
+ GL_DEPTH_TEST = $0B71;
+ GL_DEPTH_WRITEMASK = $0B72;
+ GL_DEPTH_CLEAR_VALUE = $0B73;
+ GL_DEPTH_FUNC = $0B74;
+ GL_ACCUM_CLEAR_VALUE = $0B80;
+ GL_STENCIL_TEST = $0B90;
+ GL_STENCIL_CLEAR_VALUE = $0B91;
+ GL_STENCIL_FUNC = $0B92;
+ GL_STENCIL_VALUE_MASK = $0B93;
+ GL_STENCIL_FAIL = $0B94;
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
+ GL_STENCIL_REF = $0B97;
+ GL_STENCIL_WRITEMASK = $0B98;
+ GL_MATRIX_MODE = $0BA0;
+ GL_NORMALIZE = $0BA1;
+ GL_VIEWPORT = $0BA2;
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
+ GL_MODELVIEW_MATRIX = $0BA6;
+ GL_PROJECTION_MATRIX = $0BA7;
+ GL_TEXTURE_MATRIX = $0BA8;
+ GL_ATTRIB_STACK_DEPTH = $0BB0;
+ GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
+ GL_ALPHA_TEST = $0BC0;
+ GL_ALPHA_TEST_FUNC = $0BC1;
+ GL_ALPHA_TEST_REF = $0BC2;
+ GL_DITHER = $0BD0;
+ GL_BLEND_DST = $0BE0;
+ GL_BLEND_SRC = $0BE1;
+ GL_BLEND = $0BE2;
+ GL_LOGIC_OP_MODE = $0BF0;
+ GL_INDEX_LOGIC_OP = $0BF1;
+ GL_COLOR_LOGIC_OP = $0BF2;
+ GL_AUX_BUFFERS = $0C00;
+ GL_DRAW_BUFFER = $0C01;
+ GL_READ_BUFFER = $0C02;
+ GL_SCISSOR_BOX = $0C10;
+ GL_SCISSOR_TEST = $0C11;
+ GL_INDEX_CLEAR_VALUE = $0C20;
+ GL_INDEX_WRITEMASK = $0C21;
+ GL_COLOR_CLEAR_VALUE = $0C22;
+ GL_COLOR_WRITEMASK = $0C23;
+ GL_INDEX_MODE = $0C30;
+ GL_RGBA_MODE = $0C31;
+ GL_DOUBLEBUFFER = $0C32;
+ GL_STEREO = $0C33;
+ GL_RENDER_MODE = $0C40;
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
+ GL_POINT_SMOOTH_HINT = $0C51;
+ GL_LINE_SMOOTH_HINT = $0C52;
+ GL_POLYGON_SMOOTH_HINT = $0C53;
+ GL_FOG_HINT = $0C54;
+ GL_TEXTURE_GEN_S = $0C60;
+ GL_TEXTURE_GEN_T = $0C61;
+ GL_TEXTURE_GEN_R = $0C62;
+ GL_TEXTURE_GEN_Q = $0C63;
+ GL_PIXEL_MAP_I_TO_I = $0C70;
+ GL_PIXEL_MAP_S_TO_S = $0C71;
+ GL_PIXEL_MAP_I_TO_R = $0C72;
+ GL_PIXEL_MAP_I_TO_G = $0C73;
+ GL_PIXEL_MAP_I_TO_B = $0C74;
+ GL_PIXEL_MAP_I_TO_A = $0C75;
+ GL_PIXEL_MAP_R_TO_R = $0C76;
+ GL_PIXEL_MAP_G_TO_G = $0C77;
+ GL_PIXEL_MAP_B_TO_B = $0C78;
+ GL_PIXEL_MAP_A_TO_A = $0C79;
+ GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
+ GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
+ GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
+ GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
+ GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
+ GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
+ GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
+ GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
+ GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
+ GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
+ GL_UNPACK_SWAP_BYTES = $0CF0;
+ GL_UNPACK_LSB_FIRST = $0CF1;
+ GL_UNPACK_ROW_LENGTH = $0CF2;
+ GL_UNPACK_SKIP_ROWS = $0CF3;
+ GL_UNPACK_SKIP_PIXELS = $0CF4;
+ GL_UNPACK_ALIGNMENT = $0CF5;
+ GL_PACK_SWAP_BYTES = $0D00;
+ GL_PACK_LSB_FIRST = $0D01;
+ GL_PACK_ROW_LENGTH = $0D02;
+ GL_PACK_SKIP_ROWS = $0D03;
+ GL_PACK_SKIP_PIXELS = $0D04;
+ GL_PACK_ALIGNMENT = $0D05;
+ GL_MAP_COLOR = $0D10;
+ GL_MAP_STENCIL = $0D11;
+ GL_INDEX_SHIFT = $0D12;
+ GL_INDEX_OFFSET = $0D13;
+ GL_RED_SCALE = $0D14;
+ GL_RED_BIAS = $0D15;
+ GL_ZOOM_X = $0D16;
+ GL_ZOOM_Y = $0D17;
+ GL_GREEN_SCALE = $0D18;
+ GL_GREEN_BIAS = $0D19;
+ GL_BLUE_SCALE = $0D1A;
+ GL_BLUE_BIAS = $0D1B;
+ GL_ALPHA_SCALE = $0D1C;
+ GL_ALPHA_BIAS = $0D1D;
+ GL_DEPTH_SCALE = $0D1E;
+ GL_DEPTH_BIAS = $0D1F;
+ GL_MAX_EVAL_ORDER = $0D30;
+ GL_MAX_LIGHTS = $0D31;
+ GL_MAX_CLIP_PLANES = $0D32;
+ GL_MAX_TEXTURE_SIZE = $0D33;
+ GL_MAX_PIXEL_MAP_TABLE = $0D34;
+ GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
+ GL_MAX_NAME_STACK_DEPTH = $0D37;
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
+ GL_SUBPIXEL_BITS = $0D50;
+ GL_INDEX_BITS = $0D51;
+ GL_RED_BITS = $0D52;
+ GL_GREEN_BITS = $0D53;
+ GL_BLUE_BITS = $0D54;
+ GL_ALPHA_BITS = $0D55;
+ GL_DEPTH_BITS = $0D56;
+ GL_STENCIL_BITS = $0D57;
+ GL_ACCUM_RED_BITS = $0D58;
+ GL_ACCUM_GREEN_BITS = $0D59;
+ GL_ACCUM_BLUE_BITS = $0D5A;
+ GL_ACCUM_ALPHA_BITS = $0D5B;
+ GL_NAME_STACK_DEPTH = $0D70;
+ GL_AUTO_NORMAL = $0D80;
+ GL_MAP1_COLOR_4 = $0D90;
+ GL_MAP1_INDEX = $0D91;
+ GL_MAP1_NORMAL = $0D92;
+ GL_MAP1_TEXTURE_COORD_1 = $0D93;
+ GL_MAP1_TEXTURE_COORD_2 = $0D94;
+ GL_MAP1_TEXTURE_COORD_3 = $0D95;
+ GL_MAP1_TEXTURE_COORD_4 = $0D96;
+ GL_MAP1_VERTEX_3 = $0D97;
+ GL_MAP1_VERTEX_4 = $0D98;
+ GL_MAP2_COLOR_4 = $0DB0;
+ GL_MAP2_INDEX = $0DB1;
+ GL_MAP2_NORMAL = $0DB2;
+ GL_MAP2_TEXTURE_COORD_1 = $0DB3;
+ GL_MAP2_TEXTURE_COORD_2 = $0DB4;
+ GL_MAP2_TEXTURE_COORD_3 = $0DB5;
+ GL_MAP2_TEXTURE_COORD_4 = $0DB6;
+ GL_MAP2_VERTEX_3 = $0DB7;
+ GL_MAP2_VERTEX_4 = $0DB8;
+ GL_MAP1_GRID_DOMAIN = $0DD0;
+ GL_MAP1_GRID_SEGMENTS = $0DD1;
+ GL_MAP2_GRID_DOMAIN = $0DD2;
+ GL_MAP2_GRID_SEGMENTS = $0DD3;
+ GL_TEXTURE_1D = $0DE0;
+ GL_TEXTURE_2D = $0DE1;
+ GL_FEEDBACK_BUFFER_POINTER = $0DF0;
+ GL_FEEDBACK_BUFFER_SIZE = $0DF1;
+ GL_FEEDBACK_BUFFER_TYPE = $0DF2;
+ GL_SELECTION_BUFFER_POINTER = $0DF3;
+ GL_SELECTION_BUFFER_SIZE = $0DF4;
+ // GL_TEXTURE_BINDING_1D
+ // GL_TEXTURE_BINDING_2D
+ // GL_VERTEX_ARRAY
+ // GL_NORMAL_ARRAY
+ // GL_COLOR_ARRAY
+ // GL_INDEX_ARRAY
+ // GL_TEXTURE_COORD_ARRAY
+ // GL_EDGE_FLAG_ARRAY
+ // GL_VERTEX_ARRAY_SIZE
+ // GL_VERTEX_ARRAY_TYPE
+ // GL_VERTEX_ARRAY_STRIDE
+ // GL_NORMAL_ARRAY_TYPE
+ // GL_NORMAL_ARRAY_STRIDE
+ // GL_COLOR_ARRAY_SIZE
+ // GL_COLOR_ARRAY_TYPE
+ // GL_COLOR_ARRAY_STRIDE
+ // GL_INDEX_ARRAY_TYPE
+ // GL_INDEX_ARRAY_STRIDE
+ // GL_TEXTURE_COORD_ARRAY_SIZE
+ // GL_TEXTURE_COORD_ARRAY_TYPE
+ // GL_TEXTURE_COORD_ARRAY_STRIDE
+ // GL_EDGE_FLAG_ARRAY_STRIDE
+ // GL_POLYGON_OFFSET_FACTOR
+ // GL_POLYGON_OFFSET_UNITS
+
+ // GetTextureParameter
+ // GL_TEXTURE_MAG_FILTER
+ // GL_TEXTURE_MIN_FILTER
+ // GL_TEXTURE_WRAP_S
+ // GL_TEXTURE_WRAP_T
+ GL_TEXTURE_WIDTH = $1000;
+ GL_TEXTURE_HEIGHT = $1001;
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
+ GL_TEXTURE_BORDER_COLOR = $1004;
+ GL_TEXTURE_BORDER = $1005;
+ // GL_TEXTURE_RED_SIZE
+ // GL_TEXTURE_GREEN_SIZE
+ // GL_TEXTURE_BLUE_SIZE
+ // GL_TEXTURE_ALPHA_SIZE
+ // GL_TEXTURE_LUMINANCE_SIZE
+ // GL_TEXTURE_INTENSITY_SIZE
+ // GL_TEXTURE_PRIORITY
+ // GL_TEXTURE_RESIDENT
+
+ // HintMode
+ GL_DONT_CARE = $1100;
+ GL_FASTEST = $1101;
+ GL_NICEST = $1102;
+
+ // HintTarget
+ // GL_PERSPECTIVE_CORRECTION_HINT
+ // GL_POINT_SMOOTH_HINT
+ // GL_LINE_SMOOTH_HINT
+ // GL_POLYGON_SMOOTH_HINT
+ // GL_FOG_HINT
+
+ // IndexPointerType
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // LightModelParameter
+ // GL_LIGHT_MODEL_AMBIENT
+ // GL_LIGHT_MODEL_LOCAL_VIEWER
+ // GL_LIGHT_MODEL_TWO_SIDE
+
+ // LightName
+ GL_LIGHT0 = $4000;
+ GL_LIGHT1 = $4001;
+ GL_LIGHT2 = $4002;
+ GL_LIGHT3 = $4003;
+ GL_LIGHT4 = $4004;
+ GL_LIGHT5 = $4005;
+ GL_LIGHT6 = $4006;
+ GL_LIGHT7 = $4007;
+
+ // LightParameter
+ GL_AMBIENT = $1200;
+ GL_DIFFUSE = $1201;
+ GL_SPECULAR = $1202;
+ GL_POSITION = $1203;
+ GL_SPOT_DIRECTION = $1204;
+ GL_SPOT_EXPONENT = $1205;
+ GL_SPOT_CUTOFF = $1206;
+ GL_CONSTANT_ATTENUATION = $1207;
+ GL_LINEAR_ATTENUATION = $1208;
+ GL_QUADRATIC_ATTENUATION = $1209;
+
+ // InterleavedArrays
+ // GL_V2F
+ // GL_V3F
+ // GL_C4UB_V2F
+ // GL_C4UB_V3F
+ // GL_C3F_V3F
+ // GL_N3F_V3F
+ // GL_C4F_N3F_V3F
+ // GL_T2F_V3F
+ // GL_T4F_V4F
+ // GL_T2F_C4UB_V3F
+ // GL_T2F_C3F_V3F
+ // GL_T2F_N3F_V3F
+ // GL_T2F_C4F_N3F_V3F
+ // GL_T4F_C4F_N3F_V4F
+
+ // ListMode
+ GL_COMPILE = $1300;
+ GL_COMPILE_AND_EXECUTE = $1301;
+
+ // ListNameType
+ // GL_BYTE
+ // GL_UNSIGNED_BYTE
+ // GL_SHORT
+ // GL_UNSIGNED_SHORT
+ // GL_INT
+ // GL_UNSIGNED_INT
+ // GL_FLOAT
+ // GL_2_BYTES
+ // GL_3_BYTES
+ // GL_4_BYTES
+
+ // LogicOp
+ GL_CLEAR = $1500;
+ GL_AND = $1501;
+ GL_AND_REVERSE = $1502;
+ GL_COPY = $1503;
+ GL_AND_INVERTED = $1504;
+ GL_NOOP = $1505;
+ GL_XOR = $1506;
+ GL_OR = $1507;
+ GL_NOR = $1508;
+ GL_EQUIV = $1509;
+ GL_INVERT = $150A;
+ GL_OR_REVERSE = $150B;
+ GL_COPY_INVERTED = $150C;
+ GL_OR_INVERTED = $150D;
+ GL_NAND = $150E;
+ GL_SET = $150F;
+
+ // MapTarget
+ // GL_MAP1_COLOR_4
+ // GL_MAP1_INDEX
+ // GL_MAP1_NORMAL
+ // GL_MAP1_TEXTURE_COORD_1
+ // GL_MAP1_TEXTURE_COORD_2
+ // GL_MAP1_TEXTURE_COORD_3
+ // GL_MAP1_TEXTURE_COORD_4
+ // GL_MAP1_VERTEX_3
+ // GL_MAP1_VERTEX_4
+ // GL_MAP2_COLOR_4
+ // GL_MAP2_INDEX
+ // GL_MAP2_NORMAL
+ // GL_MAP2_TEXTURE_COORD_1
+ // GL_MAP2_TEXTURE_COORD_2
+ // GL_MAP2_TEXTURE_COORD_3
+ // GL_MAP2_TEXTURE_COORD_4
+ // GL_MAP2_VERTEX_3
+ // GL_MAP2_VERTEX_4
+
+ // MaterialFace
+ // GL_FRONT
+ // GL_BACK
+ // GL_FRONT_AND_BACK
+
+ // MaterialParameter
+ GL_EMISSION = $1600;
+ GL_SHININESS = $1601;
+ GL_AMBIENT_AND_DIFFUSE = $1602;
+ GL_COLOR_INDEXES = $1603;
+ // GL_AMBIENT
+ // GL_DIFFUSE
+ // GL_SPECULAR
+
+ // MatrixMode
+ GL_MODELVIEW = $1700;
+ GL_PROJECTION = $1701;
+ GL_TEXTURE = $1702;
+
+ // MeshMode1
+ // GL_POINT
+ // GL_LINE
+
+ // MeshMode2
+ // GL_POINT
+ // GL_LINE
+ // GL_FILL
+
+ // NormalPointerType
+ // GL_BYTE
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // PixelCopyType
+ GL_COLOR = $1800;
+ GL_DEPTH = $1801;
+ GL_STENCIL = $1802;
+
+ // PixelFormat
+ GL_COLOR_INDEX = $1900;
+ GL_STENCIL_INDEX = $1901;
+ GL_DEPTH_COMPONENT = $1902;
+ GL_RED = $1903;
+ GL_GREEN = $1904;
+ GL_BLUE = $1905;
+ GL_ALPHA = $1906;
+ GL_RGB = $1907;
+ GL_RGBA = $1908;
+ GL_LUMINANCE = $1909;
+ GL_LUMINANCE_ALPHA = $190A;
+
+ // PixelMap
+ // GL_PIXEL_MAP_I_TO_I
+ // GL_PIXEL_MAP_S_TO_S
+ // GL_PIXEL_MAP_I_TO_R
+ // GL_PIXEL_MAP_I_TO_G
+ // GL_PIXEL_MAP_I_TO_B
+ // GL_PIXEL_MAP_I_TO_A
+ // GL_PIXEL_MAP_R_TO_R
+ // GL_PIXEL_MAP_G_TO_G
+ // GL_PIXEL_MAP_B_TO_B
+ // GL_PIXEL_MAP_A_TO_A
+
+ // PixelStore
+ // GL_UNPACK_SWAP_BYTES
+ // GL_UNPACK_LSB_FIRST
+ // GL_UNPACK_ROW_LENGTH
+ // GL_UNPACK_SKIP_ROWS
+ // GL_UNPACK_SKIP_PIXELS
+ // GL_UNPACK_ALIGNMENT
+ // GL_PACK_SWAP_BYTES
+ // GL_PACK_LSB_FIRST
+ // GL_PACK_ROW_LENGTH
+ // GL_PACK_SKIP_ROWS
+ // GL_PACK_SKIP_PIXELS
+ // GL_PACK_ALIGNMENT
+
+ // PixelTransfer
+ // GL_MAP_COLOR
+ // GL_MAP_STENCIL
+ // GL_INDEX_SHIFT
+ // GL_INDEX_OFFSET
+ // GL_RED_SCALE
+ // GL_RED_BIAS
+ // GL_GREEN_SCALE
+ // GL_GREEN_BIAS
+ // GL_BLUE_SCALE
+ // GL_BLUE_BIAS
+ // GL_ALPHA_SCALE
+ // GL_ALPHA_BIAS
+ // GL_DEPTH_SCALE
+ // GL_DEPTH_BIAS
+
+ // PixelType
+ GL_BITMAP = $1A00;
+ // GL_BYTE
+ // GL_UNSIGNED_BYTE
+ // GL_SHORT
+ // GL_UNSIGNED_SHORT
+ // GL_INT
+ // GL_UNSIGNED_INT
+ // GL_FLOAT
+
+ // PolygonMode
+ GL_POINT = $1B00;
+ GL_LINE = $1B01;
+ GL_FILL = $1B02;
+
+ // ReadBufferMode
+ // GL_FRONT_LEFT
+ // GL_FRONT_RIGHT
+ // GL_BACK_LEFT
+ // GL_BACK_RIGHT
+ // GL_FRONT
+ // GL_BACK
+ // GL_LEFT
+ // GL_RIGHT
+ // GL_AUX0
+ // GL_AUX1
+ // GL_AUX2
+ // GL_AUX3
+
+ // RenderingMode
+ GL_RENDER = $1C00;
+ GL_FEEDBACK = $1C01;
+ GL_SELECT = $1C02;
+
+ // ShadingModel
+ GL_FLAT = $1D00;
+ GL_SMOOTH = $1D01;
+
+ // StencilFunction
+ // GL_NEVER
+ // GL_LESS
+ // GL_EQUAL
+ // GL_LEQUAL
+ // GL_GREATER
+ // GL_NOTEQUAL
+ // GL_GEQUAL
+ // GL_ALWAYS
+
+ // StencilOp
+ // GL_ZERO
+ GL_KEEP = $1E00;
+ GL_REPLACE = $1E01;
+ GL_INCR = $1E02;
+ GL_DECR = $1E03;
+ // GL_INVERT
+
+ // StringName
+ GL_VENDOR = $1F00;
+ GL_RENDERER = $1F01;
+ GL_VERSION = $1F02;
+ GL_EXTENSIONS = $1F03;
+
+ // TextureCoordName
+ GL_S = $2000;
+ GL_T = $2001;
+ GL_R = $2002;
+ GL_Q = $2003;
+
+ // TexCoordPointerType
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // TextureEnvMode
+ GL_MODULATE = $2100;
+ GL_DECAL = $2101;
+ // GL_BLEND
+ // GL_REPLACE
+
+ // TextureEnvParameter
+ GL_TEXTURE_ENV_MODE = $2200;
+ GL_TEXTURE_ENV_COLOR = $2201;
+
+ // TextureEnvTarget
+ GL_TEXTURE_ENV = $2300;
+
+ // TextureGenMode
+ GL_EYE_LINEAR = $2400;
+ GL_OBJECT_LINEAR = $2401;
+ GL_SPHERE_MAP = $2402;
+
+ // TextureGenParameter
+ GL_TEXTURE_GEN_MODE = $2500;
+ GL_OBJECT_PLANE = $2501;
+ GL_EYE_PLANE = $2502;
+
+ // TextureMagFilter
+ GL_NEAREST = $2600;
+ GL_LINEAR = $2601;
+
+ // TextureMinFilter
+ // GL_NEAREST
+ // GL_LINEAR
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
+
+ // TextureParameterName
+ GL_TEXTURE_MAG_FILTER = $2800;
+ GL_TEXTURE_MIN_FILTER = $2801;
+ GL_TEXTURE_WRAP_S = $2802;
+ GL_TEXTURE_WRAP_T = $2803;
+ // GL_TEXTURE_BORDER_COLOR
+ // GL_TEXTURE_PRIORITY
+
+ // TextureTarget
+ // GL_TEXTURE_1D
+ // GL_TEXTURE_2D
+ // GL_PROXY_TEXTURE_1D
+ // GL_PROXY_TEXTURE_2D
+
+ // TextureWrapMode
+ GL_CLAMP = $2900;
+ GL_REPEAT = $2901;
+
+ // VertexPointerType
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // ClientAttribMask
+ GL_CLIENT_PIXEL_STORE_BIT = $00000001;
+ GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
+ GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
+
+ // polygon_offset
+ GL_POLYGON_OFFSET_FACTOR = $8038;
+ GL_POLYGON_OFFSET_UNITS = $2A00;
+ GL_POLYGON_OFFSET_POINT = $2A01;
+ GL_POLYGON_OFFSET_LINE = $2A02;
+ GL_POLYGON_OFFSET_FILL = $8037;
+
+ // texture
+ GL_ALPHA4 = $803B;
+ GL_ALPHA8 = $803C;
+ GL_ALPHA12 = $803D;
+ GL_ALPHA16 = $803E;
+ GL_LUMINANCE4 = $803F;
+ GL_LUMINANCE8 = $8040;
+ GL_LUMINANCE12 = $8041;
+ GL_LUMINANCE16 = $8042;
+ GL_LUMINANCE4_ALPHA4 = $8043;
+ GL_LUMINANCE6_ALPHA2 = $8044;
+ GL_LUMINANCE8_ALPHA8 = $8045;
+ GL_LUMINANCE12_ALPHA4 = $8046;
+ GL_LUMINANCE12_ALPHA12 = $8047;
+ GL_LUMINANCE16_ALPHA16 = $8048;
+ GL_INTENSITY = $8049;
+ GL_INTENSITY4 = $804A;
+ GL_INTENSITY8 = $804B;
+ GL_INTENSITY12 = $804C;
+ GL_INTENSITY16 = $804D;
+ GL_R3_G3_B2 = $2A10;
+ GL_RGB4 = $804F;
+ GL_RGB5 = $8050;
+ GL_RGB8 = $8051;
+ GL_RGB10 = $8052;
+ GL_RGB12 = $8053;
+ GL_RGB16 = $8054;
+ GL_RGBA2 = $8055;
+ GL_RGBA4 = $8056;
+ GL_RGB5_A1 = $8057;
+ GL_RGBA8 = $8058;
+ GL_RGB10_A2 = $8059;
+ GL_RGBA12 = $805A;
+ GL_RGBA16 = $805B;
+ GL_TEXTURE_RED_SIZE = $805C;
+ GL_TEXTURE_GREEN_SIZE = $805D;
+ GL_TEXTURE_BLUE_SIZE = $805E;
+ GL_TEXTURE_ALPHA_SIZE = $805F;
+ GL_TEXTURE_LUMINANCE_SIZE = $8060;
+ GL_TEXTURE_INTENSITY_SIZE = $8061;
+ GL_PROXY_TEXTURE_1D = $8063;
+ GL_PROXY_TEXTURE_2D = $8064;
+
+ // texture_object
+ GL_TEXTURE_PRIORITY = $8066;
+ GL_TEXTURE_RESIDENT = $8067;
+ GL_TEXTURE_BINDING_1D = $8068;
+ GL_TEXTURE_BINDING_2D = $8069;
+
+ // vertex_array
+ GL_VERTEX_ARRAY = $8074;
+ GL_NORMAL_ARRAY = $8075;
+ GL_COLOR_ARRAY = $8076;
+ GL_INDEX_ARRAY = $8077;
+ GL_TEXTURE_COORD_ARRAY = $8078;
+ GL_EDGE_FLAG_ARRAY = $8079;
+ GL_VERTEX_ARRAY_SIZE = $807A;
+ GL_VERTEX_ARRAY_TYPE = $807B;
+ GL_VERTEX_ARRAY_STRIDE = $807C;
+ GL_NORMAL_ARRAY_TYPE = $807E;
+ GL_NORMAL_ARRAY_STRIDE = $807F;
+ GL_COLOR_ARRAY_SIZE = $8081;
+ GL_COLOR_ARRAY_TYPE = $8082;
+ GL_COLOR_ARRAY_STRIDE = $8083;
+ GL_INDEX_ARRAY_TYPE = $8085;
+ GL_INDEX_ARRAY_STRIDE = $8086;
+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
+ GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
+ GL_VERTEX_ARRAY_POINTER = $808E;
+ GL_NORMAL_ARRAY_POINTER = $808F;
+ GL_COLOR_ARRAY_POINTER = $8090;
+ GL_INDEX_ARRAY_POINTER = $8091;
+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
+ GL_EDGE_FLAG_ARRAY_POINTER = $8093;
+ GL_V2F = $2A20;
+ GL_V3F = $2A21;
+ GL_C4UB_V2F = $2A22;
+ GL_C4UB_V3F = $2A23;
+ GL_C3F_V3F = $2A24;
+ GL_N3F_V3F = $2A25;
+ GL_C4F_N3F_V3F = $2A26;
+ GL_T2F_V3F = $2A27;
+ GL_T4F_V4F = $2A28;
+ GL_T2F_C4UB_V3F = $2A29;
+ GL_T2F_C3F_V3F = $2A2A;
+ GL_T2F_N3F_V3F = $2A2B;
+ GL_T2F_C4F_N3F_V3F = $2A2C;
+ GL_T4F_C4F_N3F_V4F = $2A2D;
+
+ // Extensions
+ GL_EXT_vertex_array = 1;
+ GL_WIN_swap_hint = 1;
+ GL_EXT_bgra = 1;
+ GL_EXT_paletted_texture = 1;
+
+ // EXT_vertex_array
+ GL_VERTEX_ARRAY_EXT = $8074;
+ GL_NORMAL_ARRAY_EXT = $8075;
+ GL_COLOR_ARRAY_EXT = $8076;
+ GL_INDEX_ARRAY_EXT = $8077;
+ GL_TEXTURE_COORD_ARRAY_EXT = $8078;
+ GL_EDGE_FLAG_ARRAY_EXT = $8079;
+ GL_VERTEX_ARRAY_SIZE_EXT = $807A;
+ GL_VERTEX_ARRAY_TYPE_EXT = $807B;
+ GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
+ GL_VERTEX_ARRAY_COUNT_EXT = $807D;
+ GL_NORMAL_ARRAY_TYPE_EXT = $807E;
+ GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
+ GL_NORMAL_ARRAY_COUNT_EXT = $8080;
+ GL_COLOR_ARRAY_SIZE_EXT = $8081;
+ GL_COLOR_ARRAY_TYPE_EXT = $8082;
+ GL_COLOR_ARRAY_STRIDE_EXT = $8083;
+ GL_COLOR_ARRAY_COUNT_EXT = $8084;
+ GL_INDEX_ARRAY_TYPE_EXT = $8085;
+ GL_INDEX_ARRAY_STRIDE_EXT = $8086;
+ GL_INDEX_ARRAY_COUNT_EXT = $8087;
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
+ GL_VERTEX_ARRAY_POINTER_EXT = $808E;
+ GL_NORMAL_ARRAY_POINTER_EXT = $808F;
+ GL_COLOR_ARRAY_POINTER_EXT = $8090;
+ GL_INDEX_ARRAY_POINTER_EXT = $8091;
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
+ GL_DOUBLE_EXT = GL_DOUBLE;
+
+ // EXT_bgra
+ GL_BGR_EXT = $80E0;
+ GL_BGRA_EXT = $80E1;
+
+ // EXT_paletted_texture
+
+ // These must match the GL_COLOR_TABLE_*_SGI enumerants
+ GL_COLOR_TABLE_FORMAT_EXT = $80D8;
+ GL_COLOR_TABLE_WIDTH_EXT = $80D9;
+ GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
+
+ GL_COLOR_INDEX1_EXT = $80E2;
+ GL_COLOR_INDEX2_EXT = $80E3;
+ GL_COLOR_INDEX4_EXT = $80E4;
+ GL_COLOR_INDEX8_EXT = $80E5;
+ GL_COLOR_INDEX12_EXT = $80E6;
+ GL_COLOR_INDEX16_EXT = $80E7;
+
+ // For compatibility with OpenGL v1.0
+ GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
+ GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
+
+{******************************************************************************}
+
+var
+ glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glArrayElement: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBegin: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindTexture: procedure(target: GLenum; texture: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBlendFunc: procedure(sfactor, dfactor: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClear: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearAccum: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearColor: procedure(red, green, blue, alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3b: procedure(red, green, blue: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3d: procedure(red, green, blue: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3f: procedure(red, green, blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3i: procedure(red, green, blue: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3s: procedure(red, green, blue: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3ub: procedure(red, green, blue: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3ui: procedure(red, green, blue: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3us: procedure(red, green, blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4b: procedure(red, green, blue, alpha: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4d: procedure(red, green, blue, alpha: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4f: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4i: procedure(red, green, blue, alpha: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4s: procedure(red, green, blue, alpha: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ub: procedure(red, green, blue, alpha: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ui: procedure(red, green, blue, alpha: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4us: procedure(red, green, blue, alpha: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCullFace: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthFunc: procedure(func: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthRange: procedure(zNear, zFar: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDisable: procedure(cap: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDisableClientState: procedure(aarray: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawBuffer: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnable: procedure(cap: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnableClientState: procedure(aarray: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnd: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEndList: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalPoint1: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalPoint2: procedure(i, j: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFinish: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFlush: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFrontFace: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenLists: function(range: GLsizei): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetError: function: GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapiv: procedure(target, query: GLenum; v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetString: function(name: GLenum): PChar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glHint: procedure(target, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexd: procedure(c: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexdv: procedure(const c: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexf: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexfv: procedure(const c: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexi: procedure(c: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexiv: procedure(const c: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexs: procedure(c: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexsv: procedure(const c: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexub: procedure(c: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexubv: procedure(const c: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glInitNames: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsList: function(list: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightiv: procedure(light, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLineWidth: procedure(width: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glListBase: procedure(base: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadIdentity: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLogicOp: procedure(opcode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMatrixMode: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPointSize: procedure(size: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopAttrib: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopClientAttrib: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopMatrix: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopName: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushMatrix: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2d: procedure(x, y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2f: procedure(x, y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2i: procedure(x, y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2s: procedure(x, y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3d: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3f: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3i: procedure(x, y, z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3s: procedure(x, y, z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4d: procedure(x, y, z, w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4f: procedure(x, y, z, w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4i: procedure(x, y, z, w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4s: procedure(x, y, z, w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReadBuffer: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectd: procedure(x1, y1, x2, y2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectdv: procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectf: procedure(x1, y1, x2, y2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectfv: procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRecti: procedure(x1, y1, x2, y2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectiv: procedure(const v1: PGLint; const v2: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRects: procedure(x1, y1, x2, y2: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectsv: procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRotated: procedure(angle, x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRotatef: procedure(angle, x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScaled: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScalef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glShadeModel: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1d: procedure(s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1f: procedure(s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1i: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1s: procedure(s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2d: procedure(s, t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2f: procedure(s, t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2i: procedure(s, t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2s: procedure(s, t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3d: procedure(s, t, r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3f: procedure(s, t, r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3i: procedure(s, t, r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3s: procedure(s, t, r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4d: procedure(s, t, r, q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4f: procedure(s, t, r, q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4i: procedure(s, t, r, q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4s: procedure(s, t, r, q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTranslated: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTranslatef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2d: procedure(x, y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2f: procedure(x, y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2i: procedure(x, y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2s: procedure(x, y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3d: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3f: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3i: procedure(x, y, z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3s: procedure(x, y, z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4d: procedure(x, y, z, w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4f: procedure(x, y, z, w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4i: procedure(x, y, z, w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4s: procedure(x, y, z, w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glViewport: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ {$IFDEF WINDOWS}
+ ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ {$ENDIF}
+
+type
+ // EXT_vertex_array
+ PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
+ stride, count: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
+ const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
+ const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
+ const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
+ stride, count: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
+ const pointer: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
+ const pi: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ // WIN_swap_hint
+ PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ // EXT_paletted_texture
+ PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
+ format, atype: GLenum; const data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
+ format, atype: GLenum; const data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+procedure LoadOpenGL( const dll: PChar );
+procedure FreeOpenGL;
+
+implementation
+
+procedure FreeOpenGL;
+begin
+
+ @glAccum := nil;
+ @glAlphaFunc := nil;
+ @glAreTexturesResident := nil;
+ @glArrayElement := nil;
+ @glBegin := nil;
+ @glBindTexture := nil;
+ @glBitmap := nil;
+ @glBlendFunc := nil;
+ @glCallList := nil;
+ @glCallLists := nil;
+ @glClear := nil;
+ @glClearAccum := nil;
+ @glClearColor := nil;
+ @glClearDepth := nil;
+ @glClearIndex := nil;
+ @glClearStencil := nil;
+ @glClipPlane := nil;
+ @glColor3b := nil;
+ @glColor3bv := nil;
+ @glColor3d := nil;
+ @glColor3dv := nil;
+ @glColor3f := nil;
+ @glColor3fv := nil;
+ @glColor3i := nil;
+ @glColor3iv := nil;
+ @glColor3s := nil;
+ @glColor3sv := nil;
+ @glColor3ub := nil;
+ @glColor3ubv := nil;
+ @glColor3ui := nil;
+ @glColor3uiv := nil;
+ @glColor3us := nil;
+ @glColor3usv := nil;
+ @glColor4b := nil;
+ @glColor4bv := nil;
+ @glColor4d := nil;
+ @glColor4dv := nil;
+ @glColor4f := nil;
+ @glColor4fv := nil;
+ @glColor4i := nil;
+ @glColor4iv := nil;
+ @glColor4s := nil;
+ @glColor4sv := nil;
+ @glColor4ub := nil;
+ @glColor4ubv := nil;
+ @glColor4ui := nil;
+ @glColor4uiv := nil;
+ @glColor4us := nil;
+ @glColor4usv := nil;
+ @glColorMask := nil;
+ @glColorMaterial := nil;
+ @glColorPointer := nil;
+ @glCopyPixels := nil;
+ @glCopyTexImage1D := nil;
+ @glCopyTexImage2D := nil;
+ @glCopyTexSubImage1D := nil;
+ @glCopyTexSubImage2D := nil;
+ @glCullFace := nil;
+ @glDeleteLists := nil;
+ @glDeleteTextures := nil;
+ @glDepthFunc := nil;
+ @glDepthMask := nil;
+ @glDepthRange := nil;
+ @glDisable := nil;
+ @glDisableClientState := nil;
+ @glDrawArrays := nil;
+ @glDrawBuffer := nil;
+ @glDrawElements := nil;
+ @glDrawPixels := nil;
+ @glEdgeFlag := nil;
+ @glEdgeFlagPointer := nil;
+ @glEdgeFlagv := nil;
+ @glEnable := nil;
+ @glEnableClientState := nil;
+ @glEnd := nil;
+ @glEndList := nil;
+ @glEvalCoord1d := nil;
+ @glEvalCoord1dv := nil;
+ @glEvalCoord1f := nil;
+ @glEvalCoord1fv := nil;
+ @glEvalCoord2d := nil;
+ @glEvalCoord2dv := nil;
+ @glEvalCoord2f := nil;
+ @glEvalCoord2fv := nil;
+ @glEvalMesh1 := nil;
+ @glEvalMesh2 := nil;
+ @glEvalPoint1 := nil;
+ @glEvalPoint2 := nil;
+ @glFeedbackBuffer := nil;
+ @glFinish := nil;
+ @glFlush := nil;
+ @glFogf := nil;
+ @glFogfv := nil;
+ @glFogi := nil;
+ @glFogiv := nil;
+ @glFrontFace := nil;
+ @glFrustum := nil;
+ @glGenLists := nil;
+ @glGenTextures := nil;
+ @glGetBooleanv := nil;
+ @glGetClipPlane := nil;
+ @glGetDoublev := nil;
+ @glGetError := nil;
+ @glGetFloatv := nil;
+ @glGetIntegerv := nil;
+ @glGetLightfv := nil;
+ @glGetLightiv := nil;
+ @glGetMapdv := nil;
+ @glGetMapfv := nil;
+ @glGetMapiv := nil;
+ @glGetMaterialfv := nil;
+ @glGetMaterialiv := nil;
+ @glGetPixelMapfv := nil;
+ @glGetPixelMapuiv := nil;
+ @glGetPixelMapusv := nil;
+ @glGetPointerv := nil;
+ @glGetPolygonStipple := nil;
+ @glGetString := nil;
+ @glGetTexEnvfv := nil;
+ @glGetTexEnviv := nil;
+ @glGetTexGendv := nil;
+ @glGetTexGenfv := nil;
+ @glGetTexGeniv := nil;
+ @glGetTexImage := nil;
+ @glGetTexLevelParameterfv := nil;
+ @glGetTexLevelParameteriv := nil;
+ @glGetTexParameterfv := nil;
+ @glGetTexParameteriv := nil;
+ @glHint := nil;
+ @glIndexMask := nil;
+ @glIndexPointer := nil;
+ @glIndexd := nil;
+ @glIndexdv := nil;
+ @glIndexf := nil;
+ @glIndexfv := nil;
+ @glIndexi := nil;
+ @glIndexiv := nil;
+ @glIndexs := nil;
+ @glIndexsv := nil;
+ @glIndexub := nil;
+ @glIndexubv := nil;
+ @glInitNames := nil;
+ @glInterleavedArrays := nil;
+ @glIsEnabled := nil;
+ @glIsList := nil;
+ @glIsTexture := nil;
+ @glLightModelf := nil;
+ @glLightModelfv := nil;
+ @glLightModeli := nil;
+ @glLightModeliv := nil;
+ @glLightf := nil;
+ @glLightfv := nil;
+ @glLighti := nil;
+ @glLightiv := nil;
+ @glLineStipple := nil;
+ @glLineWidth := nil;
+ @glListBase := nil;
+ @glLoadIdentity := nil;
+ @glLoadMatrixd := nil;
+ @glLoadMatrixf := nil;
+ @glLoadName := nil;
+ @glLogicOp := nil;
+ @glMap1d := nil;
+ @glMap1f := nil;
+ @glMap2d := nil;
+ @glMap2f := nil;
+ @glMapGrid1d := nil;
+ @glMapGrid1f := nil;
+ @glMapGrid2d := nil;
+ @glMapGrid2f := nil;
+ @glMaterialf := nil;
+ @glMaterialfv := nil;
+ @glMateriali := nil;
+ @glMaterialiv := nil;
+ @glMatrixMode := nil;
+ @glMultMatrixd := nil;
+ @glMultMatrixf := nil;
+ @glNewList := nil;
+ @glNormal3b := nil;
+ @glNormal3bv := nil;
+ @glNormal3d := nil;
+ @glNormal3dv := nil;
+ @glNormal3f := nil;
+ @glNormal3fv := nil;
+ @glNormal3i := nil;
+ @glNormal3iv := nil;
+ @glNormal3s := nil;
+ @glNormal3sv := nil;
+ @glNormalPointer := nil;
+ @glOrtho := nil;
+ @glPassThrough := nil;
+ @glPixelMapfv := nil;
+ @glPixelMapuiv := nil;
+ @glPixelMapusv := nil;
+ @glPixelStoref := nil;
+ @glPixelStorei := nil;
+ @glPixelTransferf := nil;
+ @glPixelTransferi := nil;
+ @glPixelZoom := nil;
+ @glPointSize := nil;
+ @glPolygonMode := nil;
+ @glPolygonOffset := nil;
+ @glPolygonStipple := nil;
+ @glPopAttrib := nil;
+ @glPopClientAttrib := nil;
+ @glPopMatrix := nil;
+ @glPopName := nil;
+ @glPrioritizeTextures := nil;
+ @glPushAttrib := nil;
+ @glPushClientAttrib := nil;
+ @glPushMatrix := nil;
+ @glPushName := nil;
+ @glRasterPos2d := nil;
+ @glRasterPos2dv := nil;
+ @glRasterPos2f := nil;
+ @glRasterPos2fv := nil;
+ @glRasterPos2i := nil;
+ @glRasterPos2iv := nil;
+ @glRasterPos2s := nil;
+ @glRasterPos2sv := nil;
+ @glRasterPos3d := nil;
+ @glRasterPos3dv := nil;
+ @glRasterPos3f := nil;
+ @glRasterPos3fv := nil;
+ @glRasterPos3i := nil;
+ @glRasterPos3iv := nil;
+ @glRasterPos3s := nil;
+ @glRasterPos3sv := nil;
+ @glRasterPos4d := nil;
+ @glRasterPos4dv := nil;
+ @glRasterPos4f := nil;
+ @glRasterPos4fv := nil;
+ @glRasterPos4i := nil;
+ @glRasterPos4iv := nil;
+ @glRasterPos4s := nil;
+ @glRasterPos4sv := nil;
+ @glReadBuffer := nil;
+ @glReadPixels := nil;
+ @glRectd := nil;
+ @glRectdv := nil;
+ @glRectf := nil;
+ @glRectfv := nil;
+ @glRecti := nil;
+ @glRectiv := nil;
+ @glRects := nil;
+ @glRectsv := nil;
+ @glRenderMode := nil;
+ @glRotated := nil;
+ @glRotatef := nil;
+ @glScaled := nil;
+ @glScalef := nil;
+ @glScissor := nil;
+ @glSelectBuffer := nil;
+ @glShadeModel := nil;
+ @glStencilFunc := nil;
+ @glStencilMask := nil;
+ @glStencilOp := nil;
+ @glTexCoord1d := nil;
+ @glTexCoord1dv := nil;
+ @glTexCoord1f := nil;
+ @glTexCoord1fv := nil;
+ @glTexCoord1i := nil;
+ @glTexCoord1iv := nil;
+ @glTexCoord1s := nil;
+ @glTexCoord1sv := nil;
+ @glTexCoord2d := nil;
+ @glTexCoord2dv := nil;
+ @glTexCoord2f := nil;
+ @glTexCoord2fv := nil;
+ @glTexCoord2i := nil;
+ @glTexCoord2iv := nil;
+ @glTexCoord2s := nil;
+ @glTexCoord2sv := nil;
+ @glTexCoord3d := nil;
+ @glTexCoord3dv := nil;
+ @glTexCoord3f := nil;
+ @glTexCoord3fv := nil;
+ @glTexCoord3i := nil;
+ @glTexCoord3iv := nil;
+ @glTexCoord3s := nil;
+ @glTexCoord3sv := nil;
+ @glTexCoord4d := nil;
+ @glTexCoord4dv := nil;
+ @glTexCoord4f := nil;
+ @glTexCoord4fv := nil;
+ @glTexCoord4i := nil;
+ @glTexCoord4iv := nil;
+ @glTexCoord4s := nil;
+ @glTexCoord4sv := nil;
+ @glTexCoordPointer := nil;
+ @glTexEnvf := nil;
+ @glTexEnvfv := nil;
+ @glTexEnvi := nil;
+ @glTexEnviv := nil;
+ @glTexGend := nil;
+ @glTexGendv := nil;
+ @glTexGenf := nil;
+ @glTexGenfv := nil;
+ @glTexGeni := nil;
+ @glTexGeniv := nil;
+ @glTexImage1D := nil;
+ @glTexImage2D := nil;
+ @glTexParameterf := nil;
+ @glTexParameterfv := nil;
+ @glTexParameteri := nil;
+ @glTexParameteriv := nil;
+ @glTexSubImage1D := nil;
+ @glTexSubImage2D := nil;
+ @glTranslated := nil;
+ @glTranslatef := nil;
+ @glVertex2d := nil;
+ @glVertex2dv := nil;
+ @glVertex2f := nil;
+ @glVertex2fv := nil;
+ @glVertex2i := nil;
+ @glVertex2iv := nil;
+ @glVertex2s := nil;
+ @glVertex2sv := nil;
+ @glVertex3d := nil;
+ @glVertex3dv := nil;
+ @glVertex3f := nil;
+ @glVertex3fv := nil;
+ @glVertex3i := nil;
+ @glVertex3iv := nil;
+ @glVertex3s := nil;
+ @glVertex3sv := nil;
+ @glVertex4d := nil;
+ @glVertex4dv := nil;
+ @glVertex4f := nil;
+ @glVertex4fv := nil;
+ @glVertex4i := nil;
+ @glVertex4iv := nil;
+ @glVertex4s := nil;
+ @glVertex4sv := nil;
+ @glVertexPointer := nil;
+ @glViewport := nil;
+ {$IFDEF WINDOWS}
+ @ChoosePixelFormat := nil;
+ {$ENDIF}
+
+ UnLoadModule(LibGL);
+
+end;
+
+procedure LoadOpenGL(const dll: PChar);
+begin
+
+ FreeOpenGL;
+
+ if LoadModule( LibGL, dll ) then
+ begin
+ @glAccum := GetModuleSymbol(LibGL, 'glAccum');
+ @glAlphaFunc := GetModuleSymbol(LibGL, 'glAlphaFunc');
+ @glAreTexturesResident := GetModuleSymbol(LibGL, 'glAreTexturesResident');
+ @glArrayElement := GetModuleSymbol(LibGL, 'glArrayElement');
+ @glBegin := GetModuleSymbol(LibGL, 'glBegin');
+ @glBindTexture := GetModuleSymbol(LibGL, 'glBindTexture');
+ @glBitmap := GetModuleSymbol(LibGL, 'glBitmap');
+ @glBlendFunc := GetModuleSymbol(LibGL, 'glBlendFunc');
+ @glCallList := GetModuleSymbol(LibGL, 'glCallList');
+ @glCallLists := GetModuleSymbol(LibGL, 'glCallLists');
+ @glClear := GetModuleSymbol(LibGL, 'glClear');
+ @glClearAccum := GetModuleSymbol(LibGL, 'glClearAccum');
+ @glClearColor := GetModuleSymbol(LibGL, 'glClearColor');
+ @glClearDepth := GetModuleSymbol(LibGL, 'glClearDepth');
+ @glClearIndex := GetModuleSymbol(LibGL, 'glClearIndex');
+ @glClearStencil := GetModuleSymbol(LibGL, 'glClearStencil');
+ @glClipPlane := GetModuleSymbol(LibGL, 'glClipPlane');
+ @glColor3b := GetModuleSymbol(LibGL, 'glColor3b');
+ @glColor3bv := GetModuleSymbol(LibGL, 'glColor3bv');
+ @glColor3d := GetModuleSymbol(LibGL, 'glColor3d');
+ @glColor3dv := GetModuleSymbol(LibGL, 'glColor3dv');
+ @glColor3f := GetModuleSymbol(LibGL, 'glColor3f');
+ @glColor3fv := GetModuleSymbol(LibGL, 'glColor3fv');
+ @glColor3i := GetModuleSymbol(LibGL, 'glColor3i');
+ @glColor3iv := GetModuleSymbol(LibGL, 'glColor3iv');
+ @glColor3s := GetModuleSymbol(LibGL, 'glColor3s');
+ @glColor3sv := GetModuleSymbol(LibGL, 'glColor3sv');
+ @glColor3ub := GetModuleSymbol(LibGL, 'glColor3ub');
+ @glColor3ubv := GetModuleSymbol(LibGL, 'glColor3ubv');
+ @glColor3ui := GetModuleSymbol(LibGL, 'glColor3ui');
+ @glColor3uiv := GetModuleSymbol(LibGL, 'glColor3uiv');
+ @glColor3us := GetModuleSymbol(LibGL, 'glColor3us');
+ @glColor3usv := GetModuleSymbol(LibGL, 'glColor3usv');
+ @glColor4b := GetModuleSymbol(LibGL, 'glColor4b');
+ @glColor4bv := GetModuleSymbol(LibGL, 'glColor4bv');
+ @glColor4d := GetModuleSymbol(LibGL, 'glColor4d');
+ @glColor4dv := GetModuleSymbol(LibGL, 'glColor4dv');
+ @glColor4f := GetModuleSymbol(LibGL, 'glColor4f');
+ @glColor4fv := GetModuleSymbol(LibGL, 'glColor4fv');
+ @glColor4i := GetModuleSymbol(LibGL, 'glColor4i');
+ @glColor4iv := GetModuleSymbol(LibGL, 'glColor4iv');
+ @glColor4s := GetModuleSymbol(LibGL, 'glColor4s');
+ @glColor4sv := GetModuleSymbol(LibGL, 'glColor4sv');
+ @glColor4ub := GetModuleSymbol(LibGL, 'glColor4ub');
+ @glColor4ubv := GetModuleSymbol(LibGL, 'glColor4ubv');
+ @glColor4ui := GetModuleSymbol(LibGL, 'glColor4ui');
+ @glColor4uiv := GetModuleSymbol(LibGL, 'glColor4uiv');
+ @glColor4us := GetModuleSymbol(LibGL, 'glColor4us');
+ @glColor4usv := GetModuleSymbol(LibGL, 'glColor4usv');
+ @glColorMask := GetModuleSymbol(LibGL, 'glColorMask');
+ @glColorMaterial := GetModuleSymbol(LibGL, 'glColorMaterial');
+ @glColorPointer := GetModuleSymbol(LibGL, 'glColorPointer');
+ @glCopyPixels := GetModuleSymbol(LibGL, 'glCopyPixels');
+ @glCopyTexImage1D := GetModuleSymbol(LibGL, 'glCopyTexImage1D');
+ @glCopyTexImage2D := GetModuleSymbol(LibGL, 'glCopyTexImage2D');
+ @glCopyTexSubImage1D := GetModuleSymbol(LibGL, 'glCopyTexSubImage1D');
+ @glCopyTexSubImage2D := GetModuleSymbol(LibGL, 'glCopyTexSubImage2D');
+ @glCullFace := GetModuleSymbol(LibGL, 'glCullFace');
+ @glDeleteLists := GetModuleSymbol(LibGL, 'glDeleteLists');
+ @glDeleteTextures := GetModuleSymbol(LibGL, 'glDeleteTextures');
+ @glDepthFunc := GetModuleSymbol(LibGL, 'glDepthFunc');
+ @glDepthMask := GetModuleSymbol(LibGL, 'glDepthMask');
+ @glDepthRange := GetModuleSymbol(LibGL, 'glDepthRange');
+ @glDisable := GetModuleSymbol(LibGL, 'glDisable');
+ @glDisableClientState := GetModuleSymbol(LibGL, 'glDisableClientState');
+ @glDrawArrays := GetModuleSymbol(LibGL, 'glDrawArrays');
+ @glDrawBuffer := GetModuleSymbol(LibGL, 'glDrawBuffer');
+ @glDrawElements := GetModuleSymbol(LibGL, 'glDrawElements');
+ @glDrawPixels := GetModuleSymbol(LibGL, 'glDrawPixels');
+ @glEdgeFlag := GetModuleSymbol(LibGL, 'glEdgeFlag');
+ @glEdgeFlagPointer := GetModuleSymbol(LibGL, 'glEdgeFlagPointer');
+ @glEdgeFlagv := GetModuleSymbol(LibGL, 'glEdgeFlagv');
+ @glEnable := GetModuleSymbol(LibGL, 'glEnable');
+ @glEnableClientState := GetModuleSymbol(LibGL, 'glEnableClientState');
+ @glEnd := GetModuleSymbol(LibGL, 'glEnd');
+ @glEndList := GetModuleSymbol(LibGL, 'glEndList');
+ @glEvalCoord1d := GetModuleSymbol(LibGL, 'glEvalCoord1d');
+ @glEvalCoord1dv := GetModuleSymbol(LibGL, 'glEvalCoord1dv');
+ @glEvalCoord1f := GetModuleSymbol(LibGL, 'glEvalCoord1f');
+ @glEvalCoord1fv := GetModuleSymbol(LibGL, 'glEvalCoord1fv');
+ @glEvalCoord2d := GetModuleSymbol(LibGL, 'glEvalCoord2d');
+ @glEvalCoord2dv := GetModuleSymbol(LibGL, 'glEvalCoord2dv');
+ @glEvalCoord2f := GetModuleSymbol(LibGL, 'glEvalCoord2f');
+ @glEvalCoord2fv := GetModuleSymbol(LibGL, 'glEvalCoord2fv');
+ @glEvalMesh1 := GetModuleSymbol(LibGL, 'glEvalMesh1');
+ @glEvalMesh2 := GetModuleSymbol(LibGL, 'glEvalMesh2');
+ @glEvalPoint1 := GetModuleSymbol(LibGL, 'glEvalPoint1');
+ @glEvalPoint2 := GetModuleSymbol(LibGL, 'glEvalPoint2');
+ @glFeedbackBuffer := GetModuleSymbol(LibGL, 'glFeedbackBuffer');
+ @glFinish := GetModuleSymbol(LibGL, 'glFinish');
+ @glFlush := GetModuleSymbol(LibGL, 'glFlush');
+ @glFogf := GetModuleSymbol(LibGL, 'glFogf');
+ @glFogfv := GetModuleSymbol(LibGL, 'glFogfv');
+ @glFogi := GetModuleSymbol(LibGL, 'glFogi');
+ @glFogiv := GetModuleSymbol(LibGL, 'glFogiv');
+ @glFrontFace := GetModuleSymbol(LibGL, 'glFrontFace');
+ @glFrustum := GetModuleSymbol(LibGL, 'glFrustum');
+ @glGenLists := GetModuleSymbol(LibGL, 'glGenLists');
+ @glGenTextures := GetModuleSymbol(LibGL, 'glGenTextures');
+ @glGetBooleanv := GetModuleSymbol(LibGL, 'glGetBooleanv');
+ @glGetClipPlane := GetModuleSymbol(LibGL, 'glGetClipPlane');
+ @glGetDoublev := GetModuleSymbol(LibGL, 'glGetDoublev');
+ @glGetError := GetModuleSymbol(LibGL, 'glGetError');
+ @glGetFloatv := GetModuleSymbol(LibGL, 'glGetFloatv');
+ @glGetIntegerv := GetModuleSymbol(LibGL, 'glGetIntegerv');
+ @glGetLightfv := GetModuleSymbol(LibGL, 'glGetLightfv');
+ @glGetLightiv := GetModuleSymbol(LibGL, 'glGetLightiv');
+ @glGetMapdv := GetModuleSymbol(LibGL, 'glGetMapdv');
+ @glGetMapfv := GetModuleSymbol(LibGL, 'glGetMapfv');
+ @glGetMapiv := GetModuleSymbol(LibGL, 'glGetMapiv');
+ @glGetMaterialfv := GetModuleSymbol(LibGL, 'glGetMaterialfv');
+ @glGetMaterialiv := GetModuleSymbol(LibGL, 'glGetMaterialiv');
+ @glGetPixelMapfv := GetModuleSymbol(LibGL, 'glGetPixelMapfv');
+ @glGetPixelMapuiv := GetModuleSymbol(LibGL, 'glGetPixelMapuiv');
+ @glGetPixelMapusv := GetModuleSymbol(LibGL, 'glGetPixelMapusv');
+ @glGetPointerv := GetModuleSymbol(LibGL, 'glGetPointerv');
+ @glGetPolygonStipple := GetModuleSymbol(LibGL, 'glGetPolygonStipple');
+ @glGetString := GetModuleSymbol(LibGL, 'glGetString');
+ @glGetTexEnvfv := GetModuleSymbol(LibGL, 'glGetTexEnvfv');
+ @glGetTexEnviv := GetModuleSymbol(LibGL, 'glGetTexEnviv');
+ @glGetTexGendv := GetModuleSymbol(LibGL, 'glGetTexGendv');
+ @glGetTexGenfv := GetModuleSymbol(LibGL, 'glGetTexGenfv');
+ @glGetTexGeniv := GetModuleSymbol(LibGL, 'glGetTexGeniv');
+ @glGetTexImage := GetModuleSymbol(LibGL, 'glGetTexImage');
+ @glGetTexLevelParameterfv := GetModuleSymbol(LibGL, 'glGetTexLevelParameterfv');
+ @glGetTexLevelParameteriv := GetModuleSymbol(LibGL, 'glGetTexLevelParameteriv');
+ @glGetTexParameterfv := GetModuleSymbol(LibGL, 'glGetTexParameterfv');
+ @glGetTexParameteriv := GetModuleSymbol(LibGL, 'glGetTexParameteriv');
+ @glHint := GetModuleSymbol(LibGL, 'glHint');
+ @glIndexMask := GetModuleSymbol(LibGL, 'glIndexMask');
+ @glIndexPointer := GetModuleSymbol(LibGL, 'glIndexPointer');
+ @glIndexd := GetModuleSymbol(LibGL, 'glIndexd');
+ @glIndexdv := GetModuleSymbol(LibGL, 'glIndexdv');
+ @glIndexf := GetModuleSymbol(LibGL, 'glIndexf');
+ @glIndexfv := GetModuleSymbol(LibGL, 'glIndexfv');
+ @glIndexi := GetModuleSymbol(LibGL, 'glIndexi');
+ @glIndexiv := GetModuleSymbol(LibGL, 'glIndexiv');
+ @glIndexs := GetModuleSymbol(LibGL, 'glIndexs');
+ @glIndexsv := GetModuleSymbol(LibGL, 'glIndexsv');
+ @glIndexub := GetModuleSymbol(LibGL, 'glIndexub');
+ @glIndexubv := GetModuleSymbol(LibGL, 'glIndexubv');
+ @glInitNames := GetModuleSymbol(LibGL, 'glInitNames');
+ @glInterleavedArrays := GetModuleSymbol(LibGL, 'glInterleavedArrays');
+ @glIsEnabled := GetModuleSymbol(LibGL, 'glIsEnabled');
+ @glIsList := GetModuleSymbol(LibGL, 'glIsList');
+ @glIsTexture := GetModuleSymbol(LibGL, 'glIsTexture');
+ @glLightModelf := GetModuleSymbol(LibGL, 'glLightModelf');
+ @glLightModelfv := GetModuleSymbol(LibGL, 'glLightModelfv');
+ @glLightModeli := GetModuleSymbol(LibGL, 'glLightModeli');
+ @glLightModeliv := GetModuleSymbol(LibGL, 'glLightModeliv');
+ @glLightf := GetModuleSymbol(LibGL, 'glLightf');
+ @glLightfv := GetModuleSymbol(LibGL, 'glLightfv');
+ @glLighti := GetModuleSymbol(LibGL, 'glLighti');
+ @glLightiv := GetModuleSymbol(LibGL, 'glLightiv');
+ @glLineStipple := GetModuleSymbol(LibGL, 'glLineStipple');
+ @glLineWidth := GetModuleSymbol(LibGL, 'glLineWidth');
+ @glListBase := GetModuleSymbol(LibGL, 'glListBase');
+ @glLoadIdentity := GetModuleSymbol(LibGL, 'glLoadIdentity');
+ @glLoadMatrixd := GetModuleSymbol(LibGL, 'glLoadMatrixd');
+ @glLoadMatrixf := GetModuleSymbol(LibGL, 'glLoadMatrixf');
+ @glLoadName := GetModuleSymbol(LibGL, 'glLoadName');
+ @glLogicOp := GetModuleSymbol(LibGL, 'glLogicOp');
+ @glMap1d := GetModuleSymbol(LibGL, 'glMap1d');
+ @glMap1f := GetModuleSymbol(LibGL, 'glMap1f');
+ @glMap2d := GetModuleSymbol(LibGL, 'glMap2d');
+ @glMap2f := GetModuleSymbol(LibGL, 'glMap2f');
+ @glMapGrid1d := GetModuleSymbol(LibGL, 'glMapGrid1d');
+ @glMapGrid1f := GetModuleSymbol(LibGL, 'glMapGrid1f');
+ @glMapGrid2d := GetModuleSymbol(LibGL, 'glMapGrid2d');
+ @glMapGrid2f := GetModuleSymbol(LibGL, 'glMapGrid2f');
+ @glMaterialf := GetModuleSymbol(LibGL, 'glMaterialf');
+ @glMaterialfv := GetModuleSymbol(LibGL, 'glMaterialfv');
+ @glMateriali := GetModuleSymbol(LibGL, 'glMateriali');
+ @glMaterialiv := GetModuleSymbol(LibGL, 'glMaterialiv');
+ @glMatrixMode := GetModuleSymbol(LibGL, 'glMatrixMode');
+ @glMultMatrixd := GetModuleSymbol(LibGL, 'glMultMatrixd');
+ @glMultMatrixf := GetModuleSymbol(LibGL, 'glMultMatrixf');
+ @glNewList := GetModuleSymbol(LibGL, 'glNewList');
+ @glNormal3b := GetModuleSymbol(LibGL, 'glNormal3b');
+ @glNormal3bv := GetModuleSymbol(LibGL, 'glNormal3bv');
+ @glNormal3d := GetModuleSymbol(LibGL, 'glNormal3d');
+ @glNormal3dv := GetModuleSymbol(LibGL, 'glNormal3dv');
+ @glNormal3f := GetModuleSymbol(LibGL, 'glNormal3f');
+ @glNormal3fv := GetModuleSymbol(LibGL, 'glNormal3fv');
+ @glNormal3i := GetModuleSymbol(LibGL, 'glNormal3i');
+ @glNormal3iv := GetModuleSymbol(LibGL, 'glNormal3iv');
+ @glNormal3s := GetModuleSymbol(LibGL, 'glNormal3s');
+ @glNormal3sv := GetModuleSymbol(LibGL, 'glNormal3sv');
+ @glNormalPointer := GetModuleSymbol(LibGL, 'glNormalPointer');
+ @glOrtho := GetModuleSymbol(LibGL, 'glOrtho');
+ @glPassThrough := GetModuleSymbol(LibGL, 'glPassThrough');
+ @glPixelMapfv := GetModuleSymbol(LibGL, 'glPixelMapfv');
+ @glPixelMapuiv := GetModuleSymbol(LibGL, 'glPixelMapuiv');
+ @glPixelMapusv := GetModuleSymbol(LibGL, 'glPixelMapusv');
+ @glPixelStoref := GetModuleSymbol(LibGL, 'glPixelStoref');
+ @glPixelStorei := GetModuleSymbol(LibGL, 'glPixelStorei');
+ @glPixelTransferf := GetModuleSymbol(LibGL, 'glPixelTransferf');
+ @glPixelTransferi := GetModuleSymbol(LibGL, 'glPixelTransferi');
+ @glPixelZoom := GetModuleSymbol(LibGL, 'glPixelZoom');
+ @glPointSize := GetModuleSymbol(LibGL, 'glPointSize');
+ @glPolygonMode := GetModuleSymbol(LibGL, 'glPolygonMode');
+ @glPolygonOffset := GetModuleSymbol(LibGL, 'glPolygonOffset');
+ @glPolygonStipple := GetModuleSymbol(LibGL, 'glPolygonStipple');
+ @glPopAttrib := GetModuleSymbol(LibGL, 'glPopAttrib');
+ @glPopClientAttrib := GetModuleSymbol(LibGL, 'glPopClientAttrib');
+ @glPopMatrix := GetModuleSymbol(LibGL, 'glPopMatrix');
+ @glPopName := GetModuleSymbol(LibGL, 'glPopName');
+ @glPrioritizeTextures := GetModuleSymbol(LibGL, 'glPrioritizeTextures');
+ @glPushAttrib := GetModuleSymbol(LibGL, 'glPushAttrib');
+ @glPushClientAttrib := GetModuleSymbol(LibGL, 'glPushClientAttrib');
+ @glPushMatrix := GetModuleSymbol(LibGL, 'glPushMatrix');
+ @glPushName := GetModuleSymbol(LibGL, 'glPushName');
+ @glRasterPos2d := GetModuleSymbol(LibGL, 'glRasterPos2d');
+ @glRasterPos2dv := GetModuleSymbol(LibGL, 'glRasterPos2dv');
+ @glRasterPos2f := GetModuleSymbol(LibGL, 'glRasterPos2f');
+ @glRasterPos2fv := GetModuleSymbol(LibGL, 'glRasterPos2fv');
+ @glRasterPos2i := GetModuleSymbol(LibGL, 'glRasterPos2i');
+ @glRasterPos2iv := GetModuleSymbol(LibGL, 'glRasterPos2iv');
+ @glRasterPos2s := GetModuleSymbol(LibGL, 'glRasterPos2s');
+ @glRasterPos2sv := GetModuleSymbol(LibGL, 'glRasterPos2sv');
+ @glRasterPos3d := GetModuleSymbol(LibGL, 'glRasterPos3d');
+ @glRasterPos3dv := GetModuleSymbol(LibGL, 'glRasterPos3dv');
+ @glRasterPos3f := GetModuleSymbol(LibGL, 'glRasterPos3f');
+ @glRasterPos3fv := GetModuleSymbol(LibGL, 'glRasterPos3fv');
+ @glRasterPos3i := GetModuleSymbol(LibGL, 'glRasterPos3i');
+ @glRasterPos3iv := GetModuleSymbol(LibGL, 'glRasterPos3iv');
+ @glRasterPos3s := GetModuleSymbol(LibGL, 'glRasterPos3s');
+ @glRasterPos3sv := GetModuleSymbol(LibGL, 'glRasterPos3sv');
+ @glRasterPos4d := GetModuleSymbol(LibGL, 'glRasterPos4d');
+ @glRasterPos4dv := GetModuleSymbol(LibGL, 'glRasterPos4dv');
+ @glRasterPos4f := GetModuleSymbol(LibGL, 'glRasterPos4f');
+ @glRasterPos4fv := GetModuleSymbol(LibGL, 'glRasterPos4fv');
+ @glRasterPos4i := GetModuleSymbol(LibGL, 'glRasterPos4i');
+ @glRasterPos4iv := GetModuleSymbol(LibGL, 'glRasterPos4iv');
+ @glRasterPos4s := GetModuleSymbol(LibGL, 'glRasterPos4s');
+ @glRasterPos4sv := GetModuleSymbol(LibGL, 'glRasterPos4sv');
+ @glReadBuffer := GetModuleSymbol(LibGL, 'glReadBuffer');
+ @glReadPixels := GetModuleSymbol(LibGL, 'glReadPixels');
+ @glRectd := GetModuleSymbol(LibGL, 'glRectd');
+ @glRectdv := GetModuleSymbol(LibGL, 'glRectdv');
+ @glRectf := GetModuleSymbol(LibGL, 'glRectf');
+ @glRectfv := GetModuleSymbol(LibGL, 'glRectfv');
+ @glRecti := GetModuleSymbol(LibGL, 'glRecti');
+ @glRectiv := GetModuleSymbol(LibGL, 'glRectiv');
+ @glRects := GetModuleSymbol(LibGL, 'glRects');
+ @glRectsv := GetModuleSymbol(LibGL, 'glRectsv');
+ @glRenderMode := GetModuleSymbol(LibGL, 'glRenderMode');
+ @glRotated := GetModuleSymbol(LibGL, 'glRotated');
+ @glRotatef := GetModuleSymbol(LibGL, 'glRotatef');
+ @glScaled := GetModuleSymbol(LibGL, 'glScaled');
+ @glScalef := GetModuleSymbol(LibGL, 'glScalef');
+ @glScissor := GetModuleSymbol(LibGL, 'glScissor');
+ @glSelectBuffer := GetModuleSymbol(LibGL, 'glSelectBuffer');
+ @glShadeModel := GetModuleSymbol(LibGL, 'glShadeModel');
+ @glStencilFunc := GetModuleSymbol(LibGL, 'glStencilFunc');
+ @glStencilMask := GetModuleSymbol(LibGL, 'glStencilMask');
+ @glStencilOp := GetModuleSymbol(LibGL, 'glStencilOp');
+ @glTexCoord1d := GetModuleSymbol(LibGL, 'glTexCoord1d');
+ @glTexCoord1dv := GetModuleSymbol(LibGL, 'glTexCoord1dv');
+ @glTexCoord1f := GetModuleSymbol(LibGL, 'glTexCoord1f');
+ @glTexCoord1fv := GetModuleSymbol(LibGL, 'glTexCoord1fv');
+ @glTexCoord1i := GetModuleSymbol(LibGL, 'glTexCoord1i');
+ @glTexCoord1iv := GetModuleSymbol(LibGL, 'glTexCoord1iv');
+ @glTexCoord1s := GetModuleSymbol(LibGL, 'glTexCoord1s');
+ @glTexCoord1sv := GetModuleSymbol(LibGL, 'glTexCoord1sv');
+ @glTexCoord2d := GetModuleSymbol(LibGL, 'glTexCoord2d');
+ @glTexCoord2dv := GetModuleSymbol(LibGL, 'glTexCoord2dv');
+ @glTexCoord2f := GetModuleSymbol(LibGL, 'glTexCoord2f');
+ @glTexCoord2fv := GetModuleSymbol(LibGL, 'glTexCoord2fv');
+ @glTexCoord2i := GetModuleSymbol(LibGL, 'glTexCoord2i');
+ @glTexCoord2iv := GetModuleSymbol(LibGL, 'glTexCoord2iv');
+ @glTexCoord2s := GetModuleSymbol(LibGL, 'glTexCoord2s');
+ @glTexCoord2sv := GetModuleSymbol(LibGL, 'glTexCoord2sv');
+ @glTexCoord3d := GetModuleSymbol(LibGL, 'glTexCoord3d');
+ @glTexCoord3dv := GetModuleSymbol(LibGL, 'glTexCoord3dv');
+ @glTexCoord3f := GetModuleSymbol(LibGL, 'glTexCoord3f');
+ @glTexCoord3fv := GetModuleSymbol(LibGL, 'glTexCoord3fv');
+ @glTexCoord3i := GetModuleSymbol(LibGL, 'glTexCoord3i');
+ @glTexCoord3iv := GetModuleSymbol(LibGL, 'glTexCoord3iv');
+ @glTexCoord3s := GetModuleSymbol(LibGL, 'glTexCoord3s');
+ @glTexCoord3sv := GetModuleSymbol(LibGL, 'glTexCoord3sv');
+ @glTexCoord4d := GetModuleSymbol(LibGL, 'glTexCoord4d');
+ @glTexCoord4dv := GetModuleSymbol(LibGL, 'glTexCoord4dv');
+ @glTexCoord4f := GetModuleSymbol(LibGL, 'glTexCoord4f');
+ @glTexCoord4fv := GetModuleSymbol(LibGL, 'glTexCoord4fv');
+ @glTexCoord4i := GetModuleSymbol(LibGL, 'glTexCoord4i');
+ @glTexCoord4iv := GetModuleSymbol(LibGL, 'glTexCoord4iv');
+ @glTexCoord4s := GetModuleSymbol(LibGL, 'glTexCoord4s');
+ @glTexCoord4sv := GetModuleSymbol(LibGL, 'glTexCoord4sv');
+ @glTexCoordPointer := GetModuleSymbol(LibGL, 'glTexCoordPointer');
+ @glTexEnvf := GetModuleSymbol(LibGL, 'glTexEnvf');
+ @glTexEnvfv := GetModuleSymbol(LibGL, 'glTexEnvfv');
+ @glTexEnvi := GetModuleSymbol(LibGL, 'glTexEnvi');
+ @glTexEnviv := GetModuleSymbol(LibGL, 'glTexEnviv');
+ @glTexGend := GetModuleSymbol(LibGL, 'glTexGend');
+ @glTexGendv := GetModuleSymbol(LibGL, 'glTexGendv');
+ @glTexGenf := GetModuleSymbol(LibGL, 'glTexGenf');
+ @glTexGenfv := GetModuleSymbol(LibGL, 'glTexGenfv');
+ @glTexGeni := GetModuleSymbol(LibGL, 'glTexGeni');
+ @glTexGeniv := GetModuleSymbol(LibGL, 'glTexGeniv');
+ @glTexImage1D := GetModuleSymbol(LibGL, 'glTexImage1D');
+ @glTexImage2D := GetModuleSymbol(LibGL, 'glTexImage2D');
+ @glTexParameterf := GetModuleSymbol(LibGL, 'glTexParameterf');
+ @glTexParameterfv := GetModuleSymbol(LibGL, 'glTexParameterfv');
+ @glTexParameteri := GetModuleSymbol(LibGL, 'glTexParameteri');
+ @glTexParameteriv := GetModuleSymbol(LibGL, 'glTexParameteriv');
+ @glTexSubImage1D := GetModuleSymbol(LibGL, 'glTexSubImage1D');
+ @glTexSubImage2D := GetModuleSymbol(LibGL, 'glTexSubImage2D');
+ @glTranslated := GetModuleSymbol(LibGL, 'glTranslated');
+ @glTranslatef := GetModuleSymbol(LibGL, 'glTranslatef');
+ @glVertex2d := GetModuleSymbol(LibGL, 'glVertex2d');
+ @glVertex2dv := GetModuleSymbol(LibGL, 'glVertex2dv');
+ @glVertex2f := GetModuleSymbol(LibGL, 'glVertex2f');
+ @glVertex2fv := GetModuleSymbol(LibGL, 'glVertex2fv');
+ @glVertex2i := GetModuleSymbol(LibGL, 'glVertex2i');
+ @glVertex2iv := GetModuleSymbol(LibGL, 'glVertex2iv');
+ @glVertex2s := GetModuleSymbol(LibGL, 'glVertex2s');
+ @glVertex2sv := GetModuleSymbol(LibGL, 'glVertex2sv');
+ @glVertex3d := GetModuleSymbol(LibGL, 'glVertex3d');
+ @glVertex3dv := GetModuleSymbol(LibGL, 'glVertex3dv');
+ @glVertex3f := GetModuleSymbol(LibGL, 'glVertex3f');
+ @glVertex3fv := GetModuleSymbol(LibGL, 'glVertex3fv');
+ @glVertex3i := GetModuleSymbol(LibGL, 'glVertex3i');
+ @glVertex3iv := GetModuleSymbol(LibGL, 'glVertex3iv');
+ @glVertex3s := GetModuleSymbol(LibGL, 'glVertex3s');
+ @glVertex3sv := GetModuleSymbol(LibGL, 'glVertex3sv');
+ @glVertex4d := GetModuleSymbol(LibGL, 'glVertex4d');
+ @glVertex4dv := GetModuleSymbol(LibGL, 'glVertex4dv');
+ @glVertex4f := GetModuleSymbol(LibGL, 'glVertex4f');
+ @glVertex4fv := GetModuleSymbol(LibGL, 'glVertex4fv');
+ @glVertex4i := GetModuleSymbol(LibGL, 'glVertex4i');
+ @glVertex4iv := GetModuleSymbol(LibGL, 'glVertex4iv');
+ @glVertex4s := GetModuleSymbol(LibGL, 'glVertex4s');
+ @glVertex4sv := GetModuleSymbol(LibGL, 'glVertex4sv');
+ @glVertexPointer := GetModuleSymbol(LibGL, 'glVertexPointer');
+ @glViewport := GetModuleSymbol(LibGL, 'glViewport');
+
+ {$IFDEF WINDOWS}
+ @ChoosePixelFormat := GetModuleSymbol(LibGL, 'ChoosePixelFormat');
+ if not Assigned(ChoosePixelFormat) then
+ {$IFNDEF FPC}@{$ENDIF}ChoosePixelFormat := @Windows.ChoosePixelFormat;
+ {$ENDIF}
+ end;
+end;
+
+initialization
+ {$ifdef x86}
+ Set8087CW($133F);
+ {$endif x86}
+
+ LoadOpenGL( GLLibName );
+
+finalization
+
+ FreeOpenGL;
+
+end.
+
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