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-rw-r--r--Game/Code/Screens/UScreenStatMain.pas288
1 files changed, 288 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas
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+++ b/Game/Code/Screens/UScreenStatMain.pas
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+unit UScreenStatMain;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ SysUtils,
+ UDisplay,
+ UMusic,
+ UIni,
+ UThemes;
+
+type
+ TScreenStatMain = class(TMenu)
+ private
+ //Some Stat Value that don't need to be calculated 2 times
+ SongswithVid: Cardinal;
+ public
+ TextOverview: integer;
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+
+ procedure SetOverview;
+ end;
+
+implementation
+
+uses UGraphic,
+ UDataBase,
+ USongs,
+ USong,
+ ULanguage,
+ UCommon,
+ {$IFDEF win32}
+ windows,
+ {$ELSE}
+ sysconst,
+ {$ENDIF}
+ ULog;
+
+function TScreenStatMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ SDLK_RETURN:
+ begin
+ //Exit Button Pressed
+ if Interaction = 4 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end
+ else //One of the Stats Buttons Pressed
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ ScreenStatDetail.Typ := Interaction;
+ FadeTo(@ScreenStatDetail);
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ InteractPrev;
+ end;
+ SDLK_RIGHT:
+ begin
+ InteractNext;
+ end;
+ SDLK_UP:
+ begin
+ InteractPrev;
+ end;
+ SDLK_DOWN:
+ begin
+ InteractNext;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenStatMain.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ TextOverview := AddText(Theme.StatMain.TextOverview);
+
+ LoadFromTheme(Theme.StatMain);
+
+ AddButton(Theme.StatMain.ButtonScores);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Theme.StatDetail.Description[0]);
+
+ AddButton(Theme.StatMain.ButtonSingers);
+ if (Length(Button[1].Text)=0) then
+ AddButtonText(14, 20, Theme.StatDetail.Description[1]);
+
+ AddButton(Theme.StatMain.ButtonSongs);
+ if (Length(Button[2].Text)=0) then
+ AddButtonText(14, 20, Theme.StatDetail.Description[2]);
+
+ AddButton(Theme.StatMain.ButtonBands);
+ if (Length(Button[3].Text)=0) then
+ AddButtonText(14, 20, Theme.StatDetail.Description[3]);
+
+ AddButton(Theme.StatMain.ButtonExit);
+ if (Length(Button[4].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[4]);
+
+ Interaction := 0;
+
+ //Set Songs with Vid
+ SongswithVid := 0;
+ For I := 0 to Songs.SongList.Count -1 do
+ if (TSong(Songs.SongList[I]).Video <> '') then
+ Inc(SongswithVid);
+end;
+
+procedure TScreenStatMain.onShow;
+begin
+ //Set Overview Text:
+ SetOverview;
+end;
+
+procedure TScreenStatMain.SetOverview;
+type
+ TwSystemTime = record
+ wYear,
+ wMonth,
+ wDayOfWeek,
+ wDay,
+ wHour,
+ wMinute,
+ wSecond,
+ wMilliseconds: Word;
+ end;
+var
+ Overview, Formatstr: String;
+ I: Integer;
+ //Some Vars to Save Attributes to
+ A1, A2, A3: Integer;
+ A4, A5: String;
+ Result1, Result2: AStatResult;
+ ResetTime: TSystemTime;
+
+ {$IFDEF MSWINDOWS}
+ function GetFileCreation(Filename: String): TSystemTime;
+ var
+ FindData: TWin32FindData;
+ Handle: THandle;
+ begin
+ Handle := FindFirstFile(PChar(Filename), FindData);
+ if Handle <> INVALID_HANDLE_VALUE then
+ begin
+ FileTimeToSystemTime(FindData.ftCreationTime, Result);
+ windows.FindClose(Handle);
+ end;
+ end;
+
+ {$ELSE}
+
+ function GetFileCreation(Filename: String): TSystemTime;
+ Var
+ F,D : Longint;
+ Begin
+ F:=FileCreate( Filename );
+ try
+ D:=FileGetDate(F);
+ DateTimeToSystemTime( FileDateToDateTime(D) , result);
+ finally
+ FileClose(F);
+ end;
+ end;
+ {$ENDIF}
+
+begin
+ //Song Overview
+
+ //Introduction
+ Formatstr := Language.Translate ('STAT_OVERVIEW_INTRO');
+ (*Format:
+ %0:d Ultrastar Version
+ %1:d Day of Reset (A1)
+ %2:d Month of Reset (A2)
+ %3:d Year of Reset (A3)*)
+
+ ResetTime := GetFileCreation(Database.Filename);
+
+ {$IFDEF MSWINDOWS}
+ A1 := ResetTime.wDay;
+ A2 := ResetTime.wMonth;
+ A3 := ResetTime.wYear;
+ {$ELSE}
+ A1 := ResetTime.Day;
+ A2 := ResetTime.Month;
+ A3 := ResetTime.Year;
+ {$ENDIF}
+
+
+ try
+ Overview := Format(Formatstr, [Language.Translate('US_VERSION'), A1, A2, A3]);
+ except
+ on E: EConvertError do
+ Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_INTRO": ' + E.Message);
+ end;
+
+ Formatstr := Language.Translate ('STAT_OVERVIEW_SONG');
+ {Format:
+ %0:d Count Songs (A1)
+ %1:d Count of Sung Songs (A2)
+ %2:d Count of UnSung Songs
+ %3:d Count of Songs with Video (A3)
+ %4:s Name of the most popular Song}
+ A1 := Songs.SongList.Count;
+ A2 := Database.GetTotalEntrys(2);
+
+ A3 := SongswithVid;
+
+ SetLength(Result1, 1);
+ Database.GetStats(Result1, 2, 1, 0, False);
+ A4 := Result1[0].Artist;
+ A5 := Result1[0].Title;
+
+ try
+ Overview := Overview + '\n \n' + Format(Formatstr, [A1, A2, A1-A2, A3, A4, A5]);
+ except
+ on E: EConvertError do
+ Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_SONG": ' + E.Message);
+ end;
+
+ //Player Overview
+ Formatstr := Language.Translate ('STAT_OVERVIEW_PLAYER');
+ {Format:
+ %0:d Count Players (A1)
+ %1:s Best Player (Result)
+ %2:d Best Players Score
+ %3:s Best Score Player (Result2)
+ %4:d Best Score}
+ A1 := Database.GetTotalEntrys(1);
+
+ SetLength(Result1, 1);
+ Database.GetStats(Result1, 1, 1, 0, False);
+
+ SetLength(Result2, 1);
+ Database.GetStats(Result2, 0, 1, 0, False);
+
+ try
+ Overview := Overview + '\n \n' + Format(Formatstr, [A1, Result1[0].Player, Result1[0].AverageScore, Result2[0].Singer, Result2[0].Score]);
+ except
+ on E: EConvertError do
+ Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_PLAYER": ' + E.Message);
+ end;
+
+ Text[0].Text := Overview;
+end;
+
+
+procedure TScreenStatMain.SetAnimationProgress(Progress: real);
+var I: Integer;
+begin
+ For I := 0 to high(Button) do
+ Button[I].Texture.ScaleW := Progress;
+end;
+
+end.