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path: root/Game/Code/Screens/UScreenSong.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenSong.pas')
-rw-r--r--Game/Code/Screens/UScreenSong.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 03ef793b..4f90e2ca 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1524,7 +1524,7 @@ begin
begin
AudioPlayback.SetLoop(false);
AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
- AudioPlayback.MoveTo(AudioPlayback.Length / 4);
+ AudioPlayback.Position := AudioPlayback.Length / 4;
AudioPlayback.Play;
//Set Preview Volume
@@ -1768,7 +1768,7 @@ begin
begin
AudioPlayback.Close;
if AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
- AudioPlayback.MoveTo(AudioPlayback.Length / 4);
+ AudioPlayback.Position := AudioPlayback.Length / 4;
//If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal
if (Ini.PreviewFading = 0) then
AudioPlayback.Play