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-rw-r--r--Game/Code/Screens/UScreenScore.pas14
1 files changed, 13 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 3ce60b2b..9a13681b 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -175,7 +175,7 @@ begin
end;
SDLK_SYSREQ:
begin
- Display.PrintScreen;
+ Display.SaveScreenShot;
end;
end;
end;
@@ -619,6 +619,7 @@ begin
end;
// end todo
+ {{$IFDEF TRANSLATE}
case (Player[PlayerNumber-1].ScoreTotalI) of
0..2000:
begin
@@ -656,6 +657,17 @@ begin
Rating := 6;
end;
end;
+ {{$ELSE}{
+ case (Player[PlayerNumber-1].ScoreTotalI) of
+ 0..2000: Text[TextScore[fu]].Text := 'Tone Deaf';
+ 2010..4000: Text[TextScore[fu]].Text := 'Amateur';
+ 4010..6000: Text[TextScore[fu]].Text := 'Rising Star';
+ 6010..8000: Text[TextScore[fu]].Text := 'Lead Singer';
+ 8010..9000: Text[TextScore[fu]].Text := 'Hit Artist';
+ 9010..9800: Text[TextScore[fu]].Text := 'Superstar';
+ 9810..10000: Text[TextScore[fu]].Text := 'Ultrastar';
+ end;
+ {$ENDIF}
// Bounce the rating picture in
PosX := aPlayerScoreScreenRatings[PlayerNumber].RatePic_X + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width / 2);