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-rw-r--r--Game/Code/Screens/UScreenScore.pas18
1 files changed, 13 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 2fdccf8e..19e934f4 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -3,7 +3,15 @@ unit UScreenScore;
interface
uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD, OpenGL;
+ UMenu,
+ SDL,
+ SysUtils,
+ UDisplay,
+ UMusic,
+ USongs,
+ UThemes,
+ ULCD;
+// OpenGL;
type
TScreenScore = class(TMenu)
@@ -49,11 +57,11 @@ type
implementation
-{{$IFDEF TRANSLATE}
+//{$IFDEF TRANSLATE}
uses UGraphic, UScreenSong, UMenuStatic, UTime, UMain, UIni, ULanguage;
-{{$ELSE}{
-uses UGraphic, UScreenSong, UMenuStatic, UTime, UMain, UIni;
-{{$ENDIF}
+//{$ELSE}
+//uses UGraphic, UScreenSong, UMenuStatic, UTime, UMain, UIni;
+//{$ENDIF}
function TScreenScore.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;