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path: root/Game/Code/Screens/UScreenPartyPlayer.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenPartyPlayer.pas')
-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index 4aaa5a3e..3bd33a5c 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -193,7 +193,7 @@ begin
SDLK_RETURN:
begin
- //Save PlayerNames
+ {//Save PlayerNames
for I := 0 to PartySession.Teams.NumTeams-1 do
begin
PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text);
@@ -205,7 +205,7 @@ begin
end;
AudioPlayback.PlayStart;
- FadeTo(@ScreenPartyNewRound);
+ FadeTo(@ScreenPartyNewRound);}
end;
// Up and Down could be done at the same time,
@@ -267,7 +267,7 @@ begin
Button[10].Text[0].Text := Ini.NameTeam[2];
// Templates for Names Mod end
- If (PartySession.Teams.NumTeams>=1) then
+ {If (PartySession.Teams.NumTeams>=1) then
begin
Button[0].Visible := True;
Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1);
@@ -316,7 +316,7 @@ begin
Button[12].Visible := False;
Button[13].Visible := False;
Button[14].Visible := False;
- end;
+ end; }
end;