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path: root/Game/Code/Screens/UScreenOptionsSound.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenOptionsSound.pas')
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas9
1 files changed, 4 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 867a10b6..64a0413f 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -51,14 +51,14 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
AudioPlayback.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
AudioPlayback.PlayOption;
InteractDec;
end;
@@ -75,15 +75,14 @@ begin
LoadFromTheme(Theme.OptionsSound);
- AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
+ AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
AddSelect(Theme.OptionsSound.SelectThreshold, Ini.Threshold, IThreshold);
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide
- (Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text)=0) then