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path: root/Game/Code/Screens/UScreenName.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenName.pas')
-rw-r--r--Game/Code/Screens/UScreenName.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index 079d33fb..adbc2c25 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -12,7 +12,7 @@ type
public
Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -21,7 +21,7 @@ implementation
uses UGraphic, UMain, UIni, UTexture;
-function TScreenName.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
I: integer;
SDL_ModState: Word;
@@ -36,7 +36,7 @@ begin
case PressedKey of
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
end;
// Templates for Names Mod