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-rw-r--r--Game/Code/Screens/UScreenMain.pas24
1 files changed, 22 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 3d591a5c..5af3d4a6 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -3,7 +3,15 @@ unit UScreenMain;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight;
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes,
+ ULCD,
+ ULight;
type
TScreenMain = class(TMenu)
@@ -25,7 +33,19 @@ type
implementation
-uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins;
+uses Windows,
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ USongs,
+ Textgl,
+// opengl,
+ ULanguage,
+ UParty,
+ UDLLManager,
+ UScreenCredits,
+ USkins;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;