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-rw-r--r--Game/Code/Screens/UScreenLevel.pas8
1 files changed, 6 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index d4b528b5..e5deb6ba 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -18,7 +18,11 @@ type
implementation
-uses UGraphic, UMain, UIni, UTexture;
+uses UGraphic,
+ UMain,
+ UIni,
+ USong,
+ UTexture;
function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -44,7 +48,7 @@ begin
Ini.SaveLevel;
AudioPlayback.PlayStart;
//Set Standard Mode
- ScreenSong.Mode := 0;
+ ScreenSong.Mode := smNormal;
FadeTo(@ScreenSong);
end;