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path: root/Game/Code/Screens/UScreenEditHeader.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenEditHeader.pas')
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas10
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index 19795e40..bb464039 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -43,7 +43,7 @@ type
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
{ function Draw: boolean; override;
procedure Finish;}
end;
@@ -52,7 +52,7 @@ implementation
uses UGraphic, UMusic, SysUtils, UFiles, USkins;
-function TScreenEditHeader.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
T: integer;
begin
@@ -122,12 +122,12 @@ begin
end;
end;
- case ScanCode of
- 32..255:
+ case CharCode of
+ #32..#255:
begin
if (Interaction >= 2) and (Interaction <= 13) then begin
Text[Interaction - 2 + TextTitle].Text :=
- Text[Interaction - 2 + TextTitle].Text + chr(ScanCode);
+ Text[Interaction - 2 + TextTitle].Text + CharCode;
SetRoundButtons;
end;
end;