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path: root/Game/Code/Screens/UScreenEditHeader.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenEditHeader.pas')
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index 9c6ebc8b..2bba36cd 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -275,7 +275,7 @@ begin
end; // if PlaySentence
Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
- Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);
+ Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].LengthNote);
// Song info
Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);