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-rw-r--r--Game/Code/Menu/UMenuText.pas350
1 files changed, 0 insertions, 350 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
deleted file mode 100644
index fecf936e..00000000
--- a/Game/Code/Menu/UMenuText.pas
+++ /dev/null
@@ -1,350 +0,0 @@
-unit UMenuText;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses TextGL,
- UTexture,
- gl,
- math,
- SysUtils,
- SDL;
-
-type
- TText = class
- private
- SelectBool: boolean;
- TextString: string;
- TextTiles: array of string;
-
- STicks: Cardinal;
- SelectBlink: boolean;
- public
- X: real;
- Y: real;
- Z: real;
- MoveX: real; //Some Modifier for X - Position that don't affect the real Y
- MoveY: real; //Some Modifier for Y - Position that don't affect the real Y
- W: real; //text wider than W is broken
-// H: real;
- Size: real;
- ColR: real;
- ColG: real;
- ColB: real;
- Alpha: real;
- Int: real;
- Style: integer;
- Visible: boolean;
- Align: integer; // 0 = left, 1 = center, 2 = right
-
- //Reflection
- Reflection: boolean;
- ReflectionSpacing: real;
-
- procedure SetSelect(Value: boolean);
- property Selected: boolean read SelectBool write SetSelect;
-
- procedure SetText(Value: string);
- property Text: string read TextString write SetText;
-
- procedure DeleteLastL; //Procedure to Delete Last Letter
-
- procedure Draw;
- constructor Create; overload;
- constructor Create(X, Y: real; Tekst: string); overload;
- constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload;
- end;
-
-implementation
-
-uses UGraphic,
- StrUtils;
-
-procedure TText.SetSelect(Value: boolean);
-begin
- SelectBool := Value;
-
- //Set Cursor Visible
- SelectBlink := True;
- STicks := SDL_GetTicks() div 550;
-end;
-
-procedure TText.SetText(Value: string);
-var
- NextPos: Cardinal; //NextPos of a Space etc.
- LastPos: Cardinal; //LastPos "
- LastBreak: Cardinal; //Last Break
- isBreak: boolean; //True if the Break is not Caused because the Text is out of the area
- FirstWord: Word; //Is First Word after Break?
- Len: Word; //Length of the Tiles Array
-
- function GetNextPos: boolean;
- var
- T1, T2, T3: Cardinal;
- begin
- LastPos := NextPos;
-
- //Next Space (If Width is given)
- if (W > 0) then
- T1 := PosEx(' ', Value, LastPos + 1)
- else T1 := Length(Value);
-
- {//Next -
- T2 := PosEx('-', Value, LastPos + 1);}
-
- //Next Break
- T3 := PosEx('\n', Value, LastPos + 1);
-
- if T1 = 0 then
- T1 := Length(Value);
- {if T2 = 0 then
- T2 := Length(Value); }
- if T3 = 0 then
- T3 := Length(Value);
-
- //Get Nearest Pos
- NextPos := min(T1, T3{min(T2, T3)});
-
- if (LastPos = Length(Value)) then
- NextPos := 0;
-
- isBreak := (NextPos = T3) AND (NextPos <> Length(Value));
- Result := (NextPos <> 0);
- end;
-
- procedure AddBreak(const From, bTo: Cardinal);
- begin
- if (isBreak) OR (bTo - From >= 1) then
- begin
- Inc(Len);
- SetLength (TextTiles, Len);
- TextTiles[Len-1] := Trim(Copy(Value, From, bTo - From));
-
- if isBreak then
- LastBreak := bTo + 2
- else
- LastBreak := bTo + 1;
- FirstWord := 0;
- end;
- end;
-
-begin
- //Set TExtstring
- TextString := Value;
-
- //Set Cursor Visible
- SelectBlink := True;
- STicks := SDL_GetTicks() div 550;
-
- //Exit if there is no Need to Create Tiles
- if (W <= 0) and (Pos('\n', Value) = 0) then
- begin
- SetLength (TextTiles, 1);
- TextTiles[0] := Value;
- Exit;
- end;
-
- //Create Tiles
- //Reset Text Array
- SetLength (TextTiles, 0);
- Len := 0;
-
- //Reset Counter Vars
- LastPos := 1;
- NextPos := 1;
- LastBreak := 1;
- FirstWord := 1;
-
- if (W > 0) then
- begin
- //Set Font Properties
- SetFontStyle(Style);
- SetFontSize(Size);
- end;
-
- //go Through Text
- while (GetNextPos) do
- begin
- //Break in Text
- if isBreak then
- begin
- //Look for Break before the Break
- if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then
- begin
- isBreak := False;
- //Not the First word after Break, so we don't have to break within a word
- if (FirstWord > 1) then
- begin
- //Add Break before actual Position, because there the Text fits the Area
- AddBreak(LastBreak, LastPos);
- end
- else //First Word after Break Break within the Word
- begin
- //ToDo
- //AddBreak(LastBreak, LastBreak + 155);
- end;
- end;
-
- isBreak := True;
- //Add Break from Text
- AddBreak(LastBreak, NextPos);
- end
- //Text comes out of the Text Area -> CreateBreak
- else if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) then
- begin
- //Not the First word after Break, so we don't have to break within a word
- if (FirstWord > 1) then
- begin
- //Add Break before actual Position, because there the Text fits the Area
- AddBreak(LastBreak, LastPos);
- end
- else //First Word after Break -> Break within the Word
- begin
- //ToDo
- //AddBreak(LastBreak, LastBreak + 155);
- end;
- end;
- //end;
- Inc(FirstWord)
- end;
- //Add Ending
- AddBreak(LastBreak, Length(Value)+1);
-end;
-
-procedure TText.DeleteLastL;
-var
- S: string;
- L: integer;
-begin
- S := TextString;
- L := Length(S);
- if (L > 0) then
- SetLength(S, L-1);
-
- SetText(S);
-end;
-
-procedure TText.Draw;
-var
- X2, Y2: real;
- Text2: string;
- I: integer;
-begin
- if Visible then
- begin
- SetFontStyle(Style);
- SetFontSize(Size);
- SetFontItalic(False);
-
- glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha);
-
- //Reflection
- if Reflection = true then
- SetFontReflection(true, ReflectionSpacing)
- else
- SetFontReflection(false,0);
-
- //if selected set blink...
- if SelectBool then
- begin
- I := SDL_GetTicks() div 550;
- if I <> STicks then
- begin //Change Visability
- STicks := I;
- SelectBlink := Not SelectBlink;
- end;
- end;
-
- {if (False) then //no width set draw as one long string
- begin
- if not (SelectBool AND SelectBlink) then
- Text2 := Text
- else
- Text2 := Text + '|';
-
- case Align of
- 0: X2 := X;
- 1: X2 := X - glTextWidth(pchar(Text2))/2;
- 2: X2 := X - glTextWidth(pchar(Text2));
- end;
-
- SetFontPos(X2, Y);
- glPrint(PChar(Text2));
- SetFontStyle(0); // reset to default
- end
- else
- begin}
- //now use allways:
- //draw text as many strings
- Y2 := Y + MoveY;
- for I := 0 to high(TextTiles) do
- begin
- if (not (SelectBool and SelectBlink)) or (I <> high(TextTiles)) then
- Text2 := TextTiles[I]
- else
- Text2 := TextTiles[I] + '|';
-
- case Align of
- 0: X2 := X + MoveX;
- 1: X2 := X + MoveX - glTextWidth(pchar(Text2))/2;
- 2: X2 := X + MoveX - glTextWidth(pchar(Text2));
- end;
-
- SetFontPos(X2, Y2);
-
- SetFontZ(Z);
-
- glPrint(PChar(Text2));
-
- {if Size >= 10 then
- Y2 := Y2 + Size * 2.8
- else}
- if (Style = 1) then
- Y2 := Y2 + Size * 2.8
- else
- Y2 := Y2 + Size * 2.15;
- end;
- SetFontStyle(0); // reset to default
-
- //end;
- end;
-end;
-
-constructor TText.Create;
-begin
- Create(0, 0, '');
-end;
-
-constructor TText.Create(X, Y: real; Tekst: string);
-begin
- Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0, 0);
-end;
-
-constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
-begin
- inherited Create;
- Alpha := 1;
- X := ParX;
- Y := ParY;
- W := ParW;
- Z := ParZ;
- Style := ParStyle;
- Size := ParSize;
- Text := ParTekst;
- ColR := ParColR;
- ColG := ParColG;
- ColB := ParColB;
- Int := 1;
- Align := ParAlign;
- SelectBool := false;
- Visible := true;
- Reflection:= ParReflection;
- ReflectionSpacing:= ParReflectionSpacing;
-end;
-
-end.