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-rw-r--r--Game/Code/Menu/UDisplay.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 428cc6c7..e6c0c4f0 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -157,7 +157,7 @@ begin
// check if we had an initialization error (canfade=false, dofade=true)
if doFade and not canFade then begin
doFade:=False; //disable fading
- ScreenPopupError.ShowPopup(['Error initializing','fade texture','','fading','disabled']); //show error message
+ ScreenPopupError.ShowPopup('Error initializing\nfade texture\n\nfading\ndisabled'); //show error message
end;
if doFade and canFade then
begin
@@ -169,10 +169,10 @@ begin
ActualScreen.Draw;
glBindTexture(GL_TEXTURE_2D, pTex[S]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 512, 512, 0);
- if glGetError <> GL_NO_ERROR then
+ if glGetError = GL_NO_ERROR then
begin
canFade := False;
- ScreenPopupError.ShowPopup(['Error copying','fade texture','','fading','disabled']); //show error message
+ ScreenPopupError.ShowPopup('Error copying\nfade texture\nfading\ndisabled'); //show error message
end;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
NextScreen.onShow;