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-rw-r--r--Game/Code/Menu/UDisplay.pas40
1 files changed, 33 insertions, 7 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 19266414..428cc6c7 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -2,12 +2,15 @@ unit UDisplay;
interface
-uses Windows, SDL, UMenu, OpenGL12, SysUtils, dialogs;
+uses Windows, SDL, UMenu, OpenGL12, SysUtils;
type
TDisplay = class
ActualScreen: PMenu;
NextScreen: PMenu;
+ //popup hack
+ NextScreenWithCheck: Pmenu;
+ CheckOK: Boolean;
h_DC: HDC;
h_RC: HGLRC;
@@ -45,6 +48,11 @@ var i: integer;
begin
inherited Create;
+ //popup hack
+ CheckOK:=False;
+ NextScreen:=NIL;
+ NextScreenWithCheck:=NIL;
+
// fade mod
myfade:=0;
@@ -75,10 +83,6 @@ begin
canFade:=False;
end;
FreeMem(pTexData);
- if not canFade then begin
- showmessage('Fehler beim Initialisieren der Fading-Textur... Fading deaktiviert');
- doFade:=False;
- end
// end
end;
@@ -120,9 +124,26 @@ begin
if S = 2 then TimeSkip := 0 else;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
+ //popup hack
+ // check was successful... move on
+ if CheckOK then
+ if assigned (NextScreenWithCheck)then
+ begin
+ NextScreen:=NextScreenWithCheck;
+ NextScreenWithCheck := NIL;
+ CheckOk:=False;
+ end
+ else
+ Result:=False;
+ //end popup hack
+
// ActualScreen.SetAnimationProgress(1);
if not assigned (NextScreen) then begin
- Result := ActualScreen.Draw;
+ ActualScreen.Draw;
+ //popup mod
+ if ScreenPopupError <> NIL then if ScreenPopupError.Visible then ScreenPopupError.Draw else
+ if ScreenPopupCheck <> NIL then if ScreenPopupCheck.Visible then ScreenPopupCheck.Draw;
+ //popup end
// fade mod
myfade:=0;
if (Ini.ScreenFade=1) and canFade then
@@ -133,6 +154,11 @@ begin
end
else
begin
+ // check if we had an initialization error (canfade=false, dofade=true)
+ if doFade and not canFade then begin
+ doFade:=False; //disable fading
+ ScreenPopupError.ShowPopup(['Error initializing','fade texture','','fading','disabled']); //show error message
+ end;
if doFade and canFade then
begin
// fade mod
@@ -146,7 +172,7 @@ begin
if glGetError <> GL_NO_ERROR then
begin
canFade := False;
- showmessage('Fehler beim Kopieren der Fade-Textur... Fading deaktiviert');
+ ScreenPopupError.ShowPopup(['Error copying','fade texture','','fading','disabled']); //show error message
end;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
NextScreen.onShow;